Adds a bunch of RP clothes and ports the detvendor
This commit is contained in:
@@ -117,6 +117,27 @@
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icon_state = "greydet"
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item_state = "greydet"
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/obj/item/clothing/suit/det_suit/forensicsred
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name = "red forensics coat"
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icon_state = "forensics_red"
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item_state = "forensics_red"
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/obj/item/clothing/suit/det_suit/forensicsred/long
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name = "long red forensics coat"
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icon_state = "forensics_red_long"
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item_state = "forensics_red_long"
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/obj/item/clothing/suit/det_suit/forensicsblue
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name = "blue forensics coat"
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icon_state = "forensics_blue"
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item_state = "forensics_blue"
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/obj/item/clothing/suit/det_suit/forensicsblue/long
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name = "long blue forensics coat"
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icon_state = "forensics_blue_long"
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item_state = "forensics_blue_long"
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//Engineering
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/obj/item/clothing/suit/hazardvest
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name = "hazard vest"
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@@ -222,4 +243,16 @@
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desc = "A dark blue vest with reflective strips for emergency medical technicians."
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icon_state = "labcoat_emt"
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item_state = "labcoat_emt"
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/toggle/labcoat/emt/red
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name = "red emt vest"
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desc = "A red vest with reflective strips for emergency medical technicians."
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icon_state = "labcoat_emtred"
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item_state = "labcoat_emtred"
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/obj/item/clothing/suit/toggle/labcoat/emt/highvis
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name = "high visibility emt vest"
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desc = "a high visibility vest for emergency medical technicians."
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icon_state = "labcoat_highvis"
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item_state = "labcoat_highvis"
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@@ -62,3 +62,48 @@
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name = "scientist labcoat"
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desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
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icon_state = "labcoat_tox"
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// Departmental Jackets
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/obj/item/clothing/suit/toggle/labcoat/depjacket/sci
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name = "science jacket"
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desc = "A comfortable jacket in science purple."
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icon_state = "sci_dep_jacket"
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item_state = "sci_dep_jacket"
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allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/suit/toggle/labcoat/depjacket/med
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name = "medical jacket"
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desc = "A comfortable jacket in medical blue."
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icon_state = "med_dep_jacket"
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item_state = "med_dep_jacket"
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allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45)
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/obj/item/clothing/suit/toggle/labcoat/depjacket/sec
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name = "security jacket"
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desc = "A comfortable jacket in security red."
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icon_state = "sec_dep_jacket"
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item_state = "sec_dep_jacket"
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armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
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/obj/item/clothing/suit/toggle/labcoat/depjacket/sup
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name = "supply jacket"
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desc = "A comfortable jacket in supply brown."
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icon_state = "supply_dep_jacket"
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item_state = "supply_dep_jacket"
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/obj/item/clothing/suit/toggle/labcoat/depjacket/sup/qm
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name = "quartermaster's jacket"
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desc = "A loose covering often warn by station quartermasters."
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icon_state = "qmjacket"
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item_state = "qmjacket"
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/obj/item/clothing/suit/toggle/labcoat/depjacket/eng
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name = "engineering jacket"
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desc = "A comfortable jacket in engineering yellow."
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icon_state = "engi_dep_jacket"
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item_state = "engi_dep_jacket"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 20, "fire" = 30, "acid" = 45)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
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@@ -94,6 +94,23 @@
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flags_inv = HIDEJUMPSUIT
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/tailcoat
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name = "tailcoat"
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desc = "A rather impractical, long coat."
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icon_state = "tailcoat"
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item_state = "tailcoat"
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/obj/item/clothing/suit/vickyblack
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name = "black victorian coat"
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desc = "An overbearing black coat, it looks far older than you are."
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icon_state = "vickyblack"
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item_state = "vickyblack"
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/obj/item/clothing/suit/vickyred
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name = "red victorian coat"
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desc = "An overbearing red coat, it looks far older than you are."
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icon_state = "vickyred"
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item_state = "vickyred"
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/obj/item/clothing/suit/apron/overalls
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name = "coveralls"
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@@ -1064,3 +1081,9 @@
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desc = "An outfit used by traditional japanese warriors."
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icon_state = "samurai"
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item_state = "samurai"
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/obj/item/clothing/suit/bomber
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name = "old bomber jacket"
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desc = "It looks like someone dragged this out of a muddy lake."
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icon_state = "bomberalt"
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item_state = "bomberalt"
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@@ -23,6 +23,14 @@
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body_parts_covered = CHEST|GROIN|ARMS
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alt_covers_chest = TRUE
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/obj/item/clothing/under/rank/cargo/util
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name = "cargo utility uniform"
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desc = "a utility uniform for cargo personnel"
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icon_state = "utilsupply"
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item_state = "utilsupply"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/cargo/tech/skirt
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name = "cargo technician's jumpskirt"
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desc = "Skiiiiirts! They're comfy and easy to wear"
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@@ -23,6 +23,68 @@
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fitted = FEMALE_UNIFORM_TOP
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/under/rank/civilian/util
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name = "generic utility uniform"
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desc = "A utility uniform worn by various crew."
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icon_state = "utilgen"
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item_state = "utilgen"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/util/greyshirt
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name = "grey uniform"
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desc = "A bland, grey uniform."
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icon_state = "greyshirt"
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item_state = "greyshirt"
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/obj/item/clothing/under/rank/civilian/victorian_redsleeves
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name = "black vest red victorian suit"
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desc = "A stark red victorian suit with a black vest."
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icon_state = "victorianblred"
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item_state = "victorianblred"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/victorian_redvest
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name = "red-vested victorian suit"
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desc = "A victorian suit with a red vest."
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icon_state = "victorianredvest"
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item_state = "victorianredvest"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/victorian_vest
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name = "black victorian suit"
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desc = "A simple black victorian suit."
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icon_state = "victorianvest"
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item_state = "victorianvest"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/victorian_purple
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name = "purple victorian suit"
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desc = "A victorian suit in regal purple."
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icon_state = "victorianlightfire"
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item_state = "victorianlightfire"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/victorianreddress
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name = "red victorian dress"
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desc = "A flashy red victorian dress."
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icon_state = "victorianreddress"
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item_state = "victorianreddress"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/victorianblackdress
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name = "black victorian dress"
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desc = "A victorian dress in somber black."
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icon_state = "victorianblackdress"
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item_state = "victorianblackdress"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/dutch
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name = "dutch suit"
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desc = "A dapper dutch suit."
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icon_state = "dutch"
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item_state = "dutch"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/chaplain
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desc = "It's a black jumpsuit, often worn by religious folk."
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name = "chaplain's jumpsuit"
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@@ -62,6 +124,12 @@
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item_state = "b_suit"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/head_of_personnel/whimsy
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name = "casual head of personnel's jumpsuit"
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desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\", this one seems to be a bit more casual."
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icon_state = "hop_casual"
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item_state = "hop_casual"
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/obj/item/clothing/under/rank/civilian/head_of_personnel/skirt
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name = "head of personnel's jumpskirt"
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desc = "It's a jumpskirt worn by someone who works in the position of \"Head of Personnel\"."
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@@ -6,6 +6,13 @@
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/rank/captain/util
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name = "Command Utiltiy Uniform"
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desc = "A utility uniform for command personnel."
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icon_state = "utilcom"
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item_state = "utilcom"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/captain/skirt
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name = "captain's jumpskirt"
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desc = "It's a blue jumpskirt with some gold markings denoting the rank of \"Captain\"."
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@@ -42,6 +42,20 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 5)
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resistance_flags = NONE
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/obj/item/clothing/under/rank/engineering/engineer/mechanic
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name = "mechanic's jumpsuit"
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desc = "an old mechanic's jumpsuit"
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icon_state = "mechanic"
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item_state = "mechanic"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/engineering/engineer/util
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name = "engineering utility uniform"
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desc = "a utility jumpsuit for engineering personnel"
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icon_state = "utileng"
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item_state = "utileng"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/engineering/engineer/hazard
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name = "engineer's hazard jumpsuit"
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desc = "A high visibility jumpsuit made from heat and radiation resistant materials."
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@@ -86,6 +86,12 @@
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/medical/paramedic/red
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name = "red paramedic jumpsuit"
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icon_state = "pmedred"
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item_state = "pmedred"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/medical/paramedic/light
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
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icon_state = "paramedic-light"
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@@ -124,6 +130,13 @@
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/medical/doctor/util
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name = "Medical Utility Uniform"
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desc = "Utility jumpsuit for medical personnel"
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icon_state = "utilmed"
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item_state = "utilmed"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/medical/doctor/blue
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name = "blue medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
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@@ -61,6 +61,13 @@
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/rnd/scientist/util
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name = "Science Utility Uniform"
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desc = "A utility uniform for science personnel"
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icon_state = "utilsci"
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item_state = "utilsci"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/rnd/scientist/skirt
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name = "scientist's jumpskirt"
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desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
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@@ -78,6 +85,12 @@
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item_state = "robotics"
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resistance_flags = NONE
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/obj/item/clothing/under/rank/rnd/roboticist/sleek
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name = "sleek roboticist's jumpsuit"
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icon_state = "robosleek"
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item_state = "robosleek"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/rnd/roboticist/skirt
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name = "roboticist's jumpskirt"
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desc = "It's a slimming black with reinforced seams; great for industrial work."
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@@ -21,6 +21,13 @@
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item_state = "r_suit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
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/obj/item/clothing/under/rank/security/officer/util
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name = "security utility uniform"
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desc = "a grey security uniform"
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icon_state = "utilsec"
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item_state = "utilsec"
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can_adjust = FALSE
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||||
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/obj/item/clothing/under/rank/security/officer/grey
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name = "grey security jumpsuit"
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desc = "A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
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@@ -51,6 +58,28 @@
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item_state = "blueshift"
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can_adjust = FALSE
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||||
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/obj/item/clothing/under/rank/security/officer/blueshirt/seccorp
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name = "corporate security uniform"
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desc = "How positively stuffy."
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icon_state = "seccorp"
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item_state = "seccorp"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/security/officer/blueshirt/seccorp/wardencorp
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name = "corporate warden uniform"
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icon_state = "wardencorp"
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item_state = "wardencorp"
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/obj/item/clothing/under/rank/security/officer/blueshirt/seccorp/hoscorp
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name = "corporate head of security's uniform"
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icon_state = "hoscorp"
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item_state = "hoscorp"
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/obj/item/clothing/under/rank/security/officer/blueshirt/seccorp/detcorp
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name = "corporate detective's uniform"
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icon_state = "detcorp"
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item_state = "detcorp"
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/obj/item/clothing/under/rank/security/officer/spacepol
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name = "police uniform"
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desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
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@@ -103,6 +132,16 @@
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item_state = "det"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
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/obj/item/clothing/under/rank/security/detective/brown
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name = "dark boiled suit"
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icon_state = "detectivebrown"
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item_state = "detectivebrown"
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/obj/item/clothing/under/rank/security/detective/brown/brown2
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name = "padded suit"
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||||
icon_state = "detectivebrown2"
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item_state = "detectivebrown2"
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/obj/item/clothing/under/rank/security/detective/skirt
|
||||
name = "detective's suitskirt"
|
||||
desc = "Someone who wears this means business."
|
||||
@@ -202,4 +241,4 @@
|
||||
desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
|
||||
icon_state = "spacepol"
|
||||
item_state = "spacepol"
|
||||
can_adjust = FALSE
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -116,3 +116,19 @@
|
||||
/obj/item/clothing/under/suit/polychromic/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/polychromic, list("#FFFFFF", "#FFFFFF", "#808080"), 3)
|
||||
|
||||
/obj/item/clothing/under/suit/turtle
|
||||
desc = "a debatably stylish turtleneck."
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit/turtle/teal
|
||||
name = "teal turtleneck"
|
||||
icon_state = "tealturtle"
|
||||
item_state = "tealturtle"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/suit/turtle/grey
|
||||
name = "grey turtleneck"
|
||||
icon_state = "greyturtle"
|
||||
item_state = "greyturtle"
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -29,6 +29,16 @@
|
||||
/obj/item/clothing/glasses/monocle =1,
|
||||
/obj/item/clothing/head/bowler = 1,
|
||||
/obj/item/cane = 1,
|
||||
/obj/item/clothing/under/rank/civilian/victorian_redsleeves = 1,
|
||||
/obj/item/clothing/under/rank/civilian/victorian_redvest = 1,
|
||||
/obj/item/clothing/under/rank/civilian/victorian_vest = 1,
|
||||
/obj/item/clothing/under/rank/civilian/victorian_purple = 1,
|
||||
/obj/item/clothing/suit/tailcoat = 1,
|
||||
/obj/item/clothing/under/rank/civilian/victorianreddress = 1,
|
||||
/obj/item/clothing/suit/vickyred = 1,
|
||||
/obj/item/clothing/under/rank/civilian/victorianblackdress = 1,
|
||||
/obj/item/clothing/suit/vickyblack =1,
|
||||
/obj/item/clothing/under/rank/civilian/dutch = 2,
|
||||
/obj/item/clothing/under/suit/sl = 1,
|
||||
/obj/item/clothing/mask/fakemoustache = 1,
|
||||
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1,
|
||||
|
||||
@@ -21,6 +21,11 @@
|
||||
/obj/item/clothing/suit/jacket/puffer/vest = 4,
|
||||
/obj/item/clothing/suit/jacket/puffer = 4,
|
||||
/obj/item/clothing/suit/hooded/cloak/david = 4,
|
||||
/obj/item/clothing/suit/bomber = 5,
|
||||
/obj/item/clothing/under/suit/turtle/teal = 3,
|
||||
/obj/item/clothing/under/suit/turtle/grey = 3,
|
||||
/obj/item/clothing/under/rank/civilian/util = 5,
|
||||
/obj/item/clothing/under/rank/civilian/util/greyshirt = 5,
|
||||
/obj/item/clothing/under/suit/navy = 3,
|
||||
/obj/item/clothing/under/suit/black_really = 3,
|
||||
/obj/item/clothing/under/suit/burgundy = 3,
|
||||
|
||||
@@ -27,7 +27,10 @@
|
||||
/obj/item/clothing/mask/bandana/red = 5,
|
||||
/obj/item/clothing/under/rank/security/officer/skirt = 5,
|
||||
/obj/item/clothing/under/rank/security/officer/grey = 5,
|
||||
/obj/item/clothing/under/pants/khaki = 5)
|
||||
/obj/item/clothing/under/pants/khaki = 5,
|
||||
/obj/item/clothing/suit/toggle/labcoat/depjacket/sec = 5,
|
||||
/obj/item/clothing/under/rank/security/officer/util = 5,
|
||||
/obj/item/clothing/under/rank/security/officer/blueshirt/seccorp = 5)
|
||||
premium = list(/obj/item/clothing/under/rank/security/officer/formal = 5,
|
||||
/obj/item/clothing/head/beret/sec/navyofficer = 5)
|
||||
refill_canister = /obj/item/vending_refill/wardrobe/sec_wardrobe
|
||||
@@ -39,6 +42,44 @@
|
||||
/obj/item/vending_refill/wardrobe/sec_wardrobe
|
||||
machine_name = "SecDrobe"
|
||||
|
||||
|
||||
/obj/machinery/vending/wardrobe/det_wardrobe
|
||||
name = "\improper DetDrobe"
|
||||
desc = "A machine for all your detective needs, as long as you need clothes."
|
||||
icon_state = "detdrobe"
|
||||
product_ads = "Apply your brilliant deductive methods in style!"
|
||||
vend_reply = "Thank you for using the DetDrobe!"
|
||||
products = list(/obj/item/clothing/under/rank/security/detective = 2,
|
||||
/obj/item/clothing/under/rank/security/detective/skirt = 2,
|
||||
/obj/item/clothing/under/rank/security/detective/brown = 2,
|
||||
/obj/item/clothing/under/rank/security/detective/brown/brown2 = 2,
|
||||
/obj/item/clothing/under/rank/security/officer/blueshirt/seccorp/detcorp = 2,
|
||||
/obj/item/clothing/under/rank/security/officer/util = 2,
|
||||
/obj/item/clothing/shoes/sneakers/brown = 2,
|
||||
/obj/item/clothing/suit/det_suit = 2,
|
||||
/obj/item/clothing/head/fedora/det_hat = 2,
|
||||
/obj/item/clothing/under/rank/security/detective/grey = 2,
|
||||
/obj/item/clothing/under/rank/security/detective/grey/skirt = 2,
|
||||
/obj/item/clothing/accessory/waistcoat = 2,
|
||||
/obj/item/clothing/shoes/laceup = 2,
|
||||
/obj/item/clothing/suit/det_suit/grey = 1,
|
||||
/obj/item/clothing/suit/det_suit/forensicsred = 1,
|
||||
/obj/item/clothing/suit/det_suit/forensicsred/long = 1,
|
||||
/obj/item/clothing/suit/det_suit/forensicsblue = 1,
|
||||
/obj/item/clothing/suit/det_suit/forensicsblue/long = 1,
|
||||
/obj/item/clothing/head/fedora = 2,
|
||||
/obj/item/clothing/gloves/color/black = 2,
|
||||
/obj/item/clothing/gloves/color/latex = 2,
|
||||
/obj/item/reagent_containers/food/drinks/flask/det = 2,
|
||||
/obj/item/storage/fancy/cigarettes = 5)
|
||||
premium = list(/obj/item/clothing/head/flatcap = 1)
|
||||
refill_canister = /obj/item/vending_refill/wardrobe/det_wardrobe
|
||||
extra_price = 350
|
||||
payment_department = ACCOUNT_SEC
|
||||
|
||||
/obj/item/vending_refill/wardrobe/det_wardrobe
|
||||
machine_name = "DetDrobe"
|
||||
|
||||
/obj/machinery/vending/wardrobe/medi_wardrobe
|
||||
name = "\improper MediDrobe"
|
||||
desc = "A vending machine rumoured to be capable of dispensing clothing for medical personnel."
|
||||
@@ -66,10 +107,15 @@
|
||||
/obj/item/clothing/suit/toggle/labcoat = 5,
|
||||
/obj/item/clothing/suit/toggle/labcoat/paramedic = 5,
|
||||
/obj/item/clothing/suit/toggle/labcoat/emt = 5,
|
||||
/obj/item/clothing/suit/toggle/labcoat/depjacket/med = 5,
|
||||
/obj/item/clothing/shoes/sneakers/white = 5,
|
||||
/obj/item/clothing/head/soft/emt = 5,
|
||||
/obj/item/clothing/suit/apron/surgical = 5,
|
||||
/obj/item/clothing/mask/surgical = 5)
|
||||
/obj/item/clothing/mask/surgical = 5,
|
||||
/obj/item/clothing/under/rank/medical/doctor/util = 5,
|
||||
/obj/item/clothing/under/rank/medical/paramedic/red = 5,
|
||||
/obj/item/clothing/suit/toggle/labcoat/emt/red = 5,
|
||||
/obj/item/clothing/suit/toggle/labcoat/emt/highvis = 5)
|
||||
refill_canister = /obj/item/vending_refill/wardrobe/medi_wardrobe
|
||||
payment_department = ACCOUNT_MED
|
||||
cost_multiplier_per_dept = list(ACCOUNT_MED = 0)
|
||||
@@ -94,6 +140,9 @@
|
||||
/obj/item/clothing/under/rank/engineering/engineer/hazard = 5,
|
||||
/obj/item/clothing/under/rank/engineering/engineer/hazard/green = 5,
|
||||
/obj/item/clothing/under/rank/engineering/engineer/hazard/white = 5,
|
||||
/obj/item/clothing/suit/toggle/labcoat/depjacket/eng = 5,
|
||||
/obj/item/clothing/under/rank/engineering/engineer/util = 5,
|
||||
/obj/item/clothing/under/rank/engineering/engineer/mechanic = 5,
|
||||
/obj/item/clothing/suit/hazardvest = 5,
|
||||
/obj/item/clothing/shoes/workboots = 5,
|
||||
/obj/item/clothing/head/hardhat = 5,
|
||||
@@ -137,6 +186,8 @@
|
||||
products = list(/obj/item/clothing/suit/hooded/wintercoat/cargo = 3,
|
||||
/obj/item/clothing/under/rank/cargo/tech = 5,
|
||||
/obj/item/clothing/under/rank/cargo/tech/skirt = 5,
|
||||
/obj/item/clothing/under/rank/cargo/util = 5,
|
||||
/obj/item/clothing/suit/toggle/labcoat/depjacket/sup = 5,
|
||||
/obj/item/clothing/shoes/sneakers/black = 5,
|
||||
/obj/item/clothing/gloves/fingerless = 5,
|
||||
/obj/item/clothing/head/soft = 5,
|
||||
@@ -157,6 +208,7 @@
|
||||
products = list(/obj/item/clothing/glasses/hud/diagnostic = 3,
|
||||
/obj/item/clothing/head/beret/robo = 3,
|
||||
/obj/item/clothing/under/rank/rnd/roboticist = 3,
|
||||
/obj/item/clothing/under/rank/rnd/roboticist/sleek = 3,
|
||||
/obj/item/clothing/under/rank/rnd/roboticist/skirt = 3,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/robotics = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat = 3,
|
||||
@@ -187,8 +239,10 @@
|
||||
/obj/item/storage/backpack/satchel/tox = 3,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/science = 3,
|
||||
/obj/item/clothing/under/rank/rnd/scientist = 4,
|
||||
/obj/item/clothing/under/rank/rnd/scientist/util = 4,
|
||||
/obj/item/clothing/under/rank/rnd/scientist/skirt = 4,
|
||||
/obj/item/clothing/suit/toggle/labcoat/science = 4,
|
||||
/obj/item/clothing/suit/toggle/labcoat/depjacket/sci = 4,
|
||||
/obj/item/clothing/shoes/sneakers/white = 4,
|
||||
/obj/item/radio/headset/headset_sci = 4,
|
||||
/obj/item/clothing/mask/gas = 5)
|
||||
@@ -477,6 +531,7 @@
|
||||
/obj/item/clothing/neck/cloak/cap = 1,
|
||||
/obj/item/clothing/shoes/sneakers/brown = 2,
|
||||
/obj/item/clothing/under/rank/captain = 1,
|
||||
/obj/item/clothing/under/rank/captain/util = 1,
|
||||
/obj/item/clothing/under/rank/captain/skirt = 1,
|
||||
/obj/item/clothing/head/caphat = 1,
|
||||
/obj/item/clothing/head/caphat/parade = 1,
|
||||
|
||||
Reference in New Issue
Block a user