Adds a bunch of RP clothes and ports the detvendor
This commit is contained in:
@@ -23,6 +23,14 @@
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body_parts_covered = CHEST|GROIN|ARMS
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alt_covers_chest = TRUE
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/obj/item/clothing/under/rank/cargo/util
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name = "cargo utility uniform"
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desc = "a utility uniform for cargo personnel"
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icon_state = "utilsupply"
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item_state = "utilsupply"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/cargo/tech/skirt
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name = "cargo technician's jumpskirt"
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desc = "Skiiiiirts! They're comfy and easy to wear"
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@@ -23,6 +23,68 @@
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fitted = FEMALE_UNIFORM_TOP
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/under/rank/civilian/util
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name = "generic utility uniform"
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desc = "A utility uniform worn by various crew."
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icon_state = "utilgen"
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item_state = "utilgen"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/util/greyshirt
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name = "grey uniform"
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desc = "A bland, grey uniform."
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icon_state = "greyshirt"
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item_state = "greyshirt"
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/obj/item/clothing/under/rank/civilian/victorian_redsleeves
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name = "black vest red victorian suit"
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desc = "A stark red victorian suit with a black vest."
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icon_state = "victorianblred"
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item_state = "victorianblred"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/victorian_redvest
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name = "red-vested victorian suit"
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desc = "A victorian suit with a red vest."
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icon_state = "victorianredvest"
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item_state = "victorianredvest"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/victorian_vest
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name = "black victorian suit"
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desc = "A simple black victorian suit."
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icon_state = "victorianvest"
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item_state = "victorianvest"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/victorian_purple
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name = "purple victorian suit"
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desc = "A victorian suit in regal purple."
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icon_state = "victorianlightfire"
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item_state = "victorianlightfire"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/victorianreddress
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name = "red victorian dress"
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desc = "A flashy red victorian dress."
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icon_state = "victorianreddress"
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item_state = "victorianreddress"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/victorianblackdress
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name = "black victorian dress"
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desc = "A victorian dress in somber black."
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icon_state = "victorianblackdress"
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item_state = "victorianblackdress"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/dutch
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name = "dutch suit"
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desc = "A dapper dutch suit."
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icon_state = "dutch"
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item_state = "dutch"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/chaplain
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desc = "It's a black jumpsuit, often worn by religious folk."
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name = "chaplain's jumpsuit"
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@@ -62,6 +124,12 @@
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item_state = "b_suit"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/civilian/head_of_personnel/whimsy
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name = "casual head of personnel's jumpsuit"
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desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\", this one seems to be a bit more casual."
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icon_state = "hop_casual"
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item_state = "hop_casual"
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/obj/item/clothing/under/rank/civilian/head_of_personnel/skirt
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name = "head of personnel's jumpskirt"
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desc = "It's a jumpskirt worn by someone who works in the position of \"Head of Personnel\"."
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@@ -6,6 +6,13 @@
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/rank/captain/util
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name = "Command Utiltiy Uniform"
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desc = "A utility uniform for command personnel."
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icon_state = "utilcom"
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item_state = "utilcom"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/captain/skirt
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name = "captain's jumpskirt"
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desc = "It's a blue jumpskirt with some gold markings denoting the rank of \"Captain\"."
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@@ -42,6 +42,20 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 5)
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resistance_flags = NONE
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/obj/item/clothing/under/rank/engineering/engineer/mechanic
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name = "mechanic's jumpsuit"
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desc = "an old mechanic's jumpsuit"
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icon_state = "mechanic"
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item_state = "mechanic"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/engineering/engineer/util
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name = "engineering utility uniform"
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desc = "a utility jumpsuit for engineering personnel"
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icon_state = "utileng"
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item_state = "utileng"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/engineering/engineer/hazard
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name = "engineer's hazard jumpsuit"
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desc = "A high visibility jumpsuit made from heat and radiation resistant materials."
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@@ -86,6 +86,12 @@
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/medical/paramedic/red
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name = "red paramedic jumpsuit"
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icon_state = "pmedred"
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item_state = "pmedred"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/medical/paramedic/light
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
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icon_state = "paramedic-light"
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@@ -124,6 +130,13 @@
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/medical/doctor/util
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name = "Medical Utility Uniform"
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desc = "Utility jumpsuit for medical personnel"
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icon_state = "utilmed"
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item_state = "utilmed"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/medical/doctor/blue
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name = "blue medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
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@@ -61,6 +61,13 @@
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5)
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/obj/item/clothing/under/rank/rnd/scientist/util
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name = "Science Utility Uniform"
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desc = "A utility uniform for science personnel"
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icon_state = "utilsci"
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item_state = "utilsci"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/rnd/scientist/skirt
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name = "scientist's jumpskirt"
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desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
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@@ -78,6 +85,12 @@
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item_state = "robotics"
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resistance_flags = NONE
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/obj/item/clothing/under/rank/rnd/roboticist/sleek
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name = "sleek roboticist's jumpsuit"
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icon_state = "robosleek"
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item_state = "robosleek"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/rnd/roboticist/skirt
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name = "roboticist's jumpskirt"
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desc = "It's a slimming black with reinforced seams; great for industrial work."
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@@ -21,6 +21,13 @@
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item_state = "r_suit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
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/obj/item/clothing/under/rank/security/officer/util
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name = "security utility uniform"
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desc = "a grey security uniform"
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icon_state = "utilsec"
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item_state = "utilsec"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/security/officer/grey
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name = "grey security jumpsuit"
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desc = "A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood."
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@@ -51,6 +58,28 @@
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item_state = "blueshift"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/security/officer/blueshirt/seccorp
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name = "corporate security uniform"
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desc = "How positively stuffy."
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icon_state = "seccorp"
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item_state = "seccorp"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/security/officer/blueshirt/seccorp/wardencorp
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name = "corporate warden uniform"
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icon_state = "wardencorp"
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item_state = "wardencorp"
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/obj/item/clothing/under/rank/security/officer/blueshirt/seccorp/hoscorp
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name = "corporate head of security's uniform"
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icon_state = "hoscorp"
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item_state = "hoscorp"
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/obj/item/clothing/under/rank/security/officer/blueshirt/seccorp/detcorp
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name = "corporate detective's uniform"
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icon_state = "detcorp"
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item_state = "detcorp"
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/obj/item/clothing/under/rank/security/officer/spacepol
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name = "police uniform"
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desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
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@@ -103,6 +132,16 @@
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item_state = "det"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30, "wound" = 10)
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/obj/item/clothing/under/rank/security/detective/brown
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name = "dark boiled suit"
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icon_state = "detectivebrown"
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item_state = "detectivebrown"
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/obj/item/clothing/under/rank/security/detective/brown/brown2
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name = "padded suit"
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icon_state = "detectivebrown2"
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item_state = "detectivebrown2"
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/obj/item/clothing/under/rank/security/detective/skirt
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name = "detective's suitskirt"
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desc = "Someone who wears this means business."
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@@ -202,4 +241,4 @@
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desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
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icon_state = "spacepol"
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item_state = "spacepol"
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can_adjust = FALSE
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can_adjust = FALSE
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@@ -116,3 +116,19 @@
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/obj/item/clothing/under/suit/polychromic/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/polychromic, list("#FFFFFF", "#FFFFFF", "#808080"), 3)
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/obj/item/clothing/under/suit/turtle
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desc = "a debatably stylish turtleneck."
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can_adjust = FALSE
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/obj/item/clothing/under/suit/turtle/teal
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name = "teal turtleneck"
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icon_state = "tealturtle"
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item_state = "tealturtle"
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can_adjust = FALSE
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/obj/item/clothing/under/suit/turtle/grey
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name = "grey turtleneck"
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icon_state = "greyturtle"
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item_state = "greyturtle"
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can_adjust = FALSE
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