Merge pull request #2635 from Citadel-Station-13/upstream-merge-30454
[MIRROR] Gets rid of manual overlay manipulation
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@@ -26,8 +26,8 @@
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to_chat(user, "<span class='inathneq'>An emergency shuttle has arrived and this prism is no longer useful; attempt to activate it to gain a partial refund of components used.</span>")
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else
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var/efficiency = get_efficiency_mod(TRUE)
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to_chat(user, "<span class='inathneq_small'>It requires at least <b>[get_delay_cost()]W</b> of power to attempt to delay the arrival of an emergency shuttle by <b>[2 * efficiency]</b> minutes.</span>")
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to_chat(user, "<span class='inathneq_small'>This cost increases by <b>[delay_cost_increase]W</b> for every previous activation.</span>")
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to_chat(user, "<span class='inathneq_small'>It requires at least <b>[DisplayPower(get_delay_cost())]</b> of power to attempt to delay the arrival of an emergency shuttle by <b>[2 * efficiency]</b> minutes.</span>")
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to_chat(user, "<span class='inathneq_small'>This cost increases by <b>[DisplayPower(delay_cost_increase)]</b> for every previous activation.</span>")
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/obj/structure/destructible/clockwork/powered/prolonging_prism/forced_disable(bad_effects)
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if(active)
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@@ -126,7 +126,7 @@
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if(!hex_combo)
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hex_combo = mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)
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else
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hex_combo.overlays += mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)
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hex_combo.add_overlay(mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER))
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if(hex_combo) //YOU BUILT A HEXAGON
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hex_combo.pixel_x = -16
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hex_combo.pixel_y = -16
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