Oof
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+1
-1
@@ -1,4 +1,4 @@
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FROM tgstation/byond:512.1484 as base
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FROM tgstation/byond:512.1488 as base
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FROM base as build_base
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@@ -106,6 +106,7 @@
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#define SKINTONE 23 //uses skin tones
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#define HORNCOLOR 24
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//organ slots
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#define ORGAN_SLOT_BRAIN "brain"
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#define ORGAN_SLOT_APPENDIX "appendix"
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#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device"
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@@ -129,3 +130,8 @@
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#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
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#define ORGAN_SLOT_TAIL "tail"
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#define ORGAN_SLOT_PENIS "penis"
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////organ defines
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#define STANDARD_ORGAN_THRESHOLD 100
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#define STANDARD_ORGAN_HEALING 0.001
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#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
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@@ -23,8 +23,9 @@
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#define AI_DETECT_HUD "19"
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#define NANITE_HUD "20"
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#define DIAG_NANITE_FULL_HUD "21"
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#define RAD_HUD "22" //radation alerts for medical huds
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//for antag huds. these are used at the /mob level
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#define ANTAG_HUD "22"
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#define ANTAG_HUD "23"
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//by default everything in the hud_list of an atom is an image
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//a value in hud_list with one of these will change that behavior
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@@ -4,15 +4,15 @@
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#define COLOR_INPUT_ENABLED "#D3B5B5"
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#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
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#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#ce4242"
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#define COLOR_DARKMODE_BACKGROUND "#202020"
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#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
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#define COLOR_DARKMODE_TEXT "#f0f0f0"
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#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C"
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#define COLOR_DARKMODE_BACKGROUND "#272727"
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#define COLOR_DARKMODE_DARKBACKGROUND "#242424"
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#define COLOR_DARKMODE_TEXT "#E0E0E0"
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#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90b3dd"
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#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#ef7f7f"
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#define COLOR_WHITEMODE_BACKGROUND "#ffffff"
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#define COLOR_WHITEMODE_DARKBACKGROUND "#eeeeee"
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#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD"
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#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#EF7F7F"
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#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0"
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#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6"
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#define COLOR_WHITEMODE_TEXT "#000000"
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#define COLOR_FLOORTILE_GRAY "#8D8B8B"
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@@ -10,6 +10,8 @@
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#define CHECK_BITFIELD(variable, flag) (variable & (flag))
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#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
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#define CHECK_MULTIPLE_BITFIELDS(flagvar, flags) (((flagvar) & (flags)) == (flags))
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GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
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// for /datum/var/datum_flags
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@@ -35,6 +35,7 @@
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#define LOG_GAME (1 << 12)
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#define LOG_ADMIN_PRIVATE (1 << 13)
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#define LOG_ASAY (1 << 14)
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#define LOG_VIRUS (1 << 15)
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//Individual logging panel pages
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#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
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@@ -314,7 +314,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define MAP_MAXZ 6
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// Defib stats
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#define DEFIB_TIME_LIMIT 120
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#define DEFIB_TIME_LIMIT 960
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#define DEFIB_TIME_LOSS 60
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// Diagonal movement
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@@ -205,8 +205,6 @@
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#define MAX_CHICKENS 50
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#define UNHEALING_EAR_DAMAGE 100
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#define INCORPOREAL_MOVE_BASIC 1
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#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
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@@ -258,6 +256,9 @@
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#define MAX_QUIRKS 6 //The maximum amount of quirks one character can have at roundstart
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#define MAX_REVIVE_FIRE_DAMAGE 180
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#define MAX_REVIVE_BRUTE_DAMAGE 180
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// AI Toggles
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#define AI_CAMERA_LUMINOSITY 5
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#define AI_VOX // Comment out if you don't want VOX to be enabled and have players download the voice sounds.
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@@ -10,6 +10,7 @@
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#define UNIQUE_RENAME (1<<6) // can you customize the description/name of the thing?
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#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
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#define FROZEN (1<<8)
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#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
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// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
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@@ -38,3 +39,12 @@
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#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
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#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
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#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
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// Flags for the organ_flags var on /obj/item/organ
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#define ORGAN_SYNTHETIC (1<<0) //Synthetic organs, or cybernetic organs. Reacts to EMPs and don't deteriorate or heal
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#define ORGAN_FROZEN (1<<1) //Frozen organs, don't deteriorate
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#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
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#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
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#define ORGAN_VITAL (1<<4) //Currently only the brain
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#define ORGAN_NO_SPOIL (1<<5) //Currently only the brain
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@@ -34,3 +34,17 @@
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#define DEL_REAGENT 1 // reagent deleted (fully cleared)
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#define ADD_REAGENT 2 // reagent added
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#define REM_REAGENT 3 // reagent removed (may still exist)
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//reagent bitflags, used for altering how they works
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#define REAGENT_DEAD_PROCESS (1<<0) //calls on_mob_dead() if present in a dead body
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#define REAGENT_DONOTSPLIT (1<<1) //Do not split the chem at all during processing
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#define REAGENT_ONLYINVERSE (1<<2) //Only invert chem, no splitting
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#define REAGENT_ONMOBMERGE (1<<3) //Call on_mob_life proc when reagents are merging.
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#define REAGENT_INVISIBLE (1<<4) //Doesn't appear on handheld health analyzers.
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#define REAGENT_FORCEONNEW (1<<5) //Forces a on_new() call without a data overhead
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#define REAGENT_SNEAKYNAME (1<<6) //When inverted, the inverted chem uses the name of the original chem
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#define REAGENT_SPLITRETAINVOL (1<<7) //Retains initial volume of chem when splitting
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//Chemical reaction flags, for determining reaction specialties
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#define REACTION_CLEAR_IMPURE (1<<0) //Convert into impure/pure on reaction completion
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#define REACTION_CLEAR_INVERSE (1<<1) //Convert into inverse on reaction completion when purity is low enough
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@@ -8,6 +8,9 @@
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#define UNCONSCIOUS 2
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#define DEAD 3
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//Maximum healthiness an individual can have
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#define MAX_SATIETY 600
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// bitflags for machine stat variable
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#define BROKEN (1<<0)
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#define NOPOWER (1<<1)
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@@ -165,6 +165,7 @@
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#define OBESITY "obesity"
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#define MAGIC_TRAIT "magic"
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#define TRAUMA_TRAIT "trauma"
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#define DISEASE_TRAIT "disease"
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#define SPECIES_TRAIT "species"
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#define ORGAN_TRAIT "organ"
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#define JOB_TRAIT "job"
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@@ -58,6 +58,10 @@
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if (CONFIG_GET(flag/log_game))
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WRITE_LOG(GLOB.world_game_log, "GAME: [text]")
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/proc/log_virus(text)
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if (CONFIG_GET(flag/log_virus))
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WRITE_LOG(GLOB.world_virus_log, "VIRUS: [text]")
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/proc/log_access(text)
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if (CONFIG_GET(flag/log_access))
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WRITE_LOG(GLOB.world_game_log, "ACCESS: [text]")
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@@ -3,7 +3,7 @@
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for(var/file in args)
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src << browse_rsc(file)
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/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html"))
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/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html", "md"))
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var/path = root
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for(var/i=0, i<max_iterations, i++)
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@@ -159,6 +159,44 @@
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processing_list.Cut(1, 2)
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processing_list += A.contents
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/** recursive_organ_check
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* inputs: O (object to start with)
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* outputs:
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* description: A pseudo-recursive loop based off of the recursive mob check, this check looks for any organs held
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* within 'O', toggling their frozen flag. This check excludes items held within other safe organ
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* storage units, so that only the lowest level of container dictates whether we do or don't decompose
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*/
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/proc/recursive_organ_check(atom/O)
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var/list/processing_list = list(O)
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var/list/processed_list = list()
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var/index = 1
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var/obj/item/organ/found_organ
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while(index <= length(processing_list))
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var/atom/A = processing_list[index]
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if(istype(A, /obj/item/organ))
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found_organ = A
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found_organ.organ_flags ^= ORGAN_FROZEN
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else if(istype(A, /mob/living/carbon))
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var/mob/living/carbon/Q = A
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for(var/organ in Q.internal_organs)
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found_organ = organ
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found_organ.organ_flags ^= ORGAN_FROZEN
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for(var/atom/B in A) //objects held within other objects are added to the processing list, unless that object is something that can hold organs safely
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if(!processed_list[B] && !istype(B, /obj/structure/closet/crate/freezer) && !istype(B, /obj/structure/closet/secure_closet/freezer))
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processing_list+= B
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index++
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processed_list[A] = A
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return
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// Better recursive loop, technically sort of not actually recursive cause that shit is retarded, enjoy.
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//No need for a recursive limit either
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/proc/recursive_mob_check(atom/O,client_check=1,sight_check=1,include_radio=1)
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@@ -32,6 +32,7 @@ GLOBAL_LIST_INIT(bitfields, list(
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"UNIQUE_RENAME" = UNIQUE_RENAME,
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"USES_TGUI" = USES_TGUI,
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"FROZEN" = FROZEN,
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"SHOVABLE_ONTO" = SHOVABLE_ONTO
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),
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"datum_flags" = list(
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"DF_USE_TAG" = DF_USE_TAG,
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@@ -171,10 +172,32 @@ GLOBAL_LIST_INIT(bitfields, list(
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"rad_flags" = list(
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"RAD_PROTECT_CONTENTS" = RAD_PROTECT_CONTENTS,
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"RAD_NO_CONTAMINATE" = RAD_NO_CONTAMINATE,
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),
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),
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"disease_flags" = list(
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"CURABLE" = CURABLE,
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"CAN_CARRY" = CAN_CARRY,
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"CAN_RESIST" = CAN_RESIST
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),
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))
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),
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"chemical_flags" = list(
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"REAGENT_DEAD_PROCESS" = REAGENT_DEAD_PROCESS,
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"REAGENT_DONOTSPLIT" = REAGENT_DONOTSPLIT,
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"REAGENT_ONLYINVERSE" = REAGENT_ONLYINVERSE,
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"REAGENT_ONMOBMERGE" = REAGENT_ONMOBMERGE,
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"REAGENT_INVISIBLE" = REAGENT_INVISIBLE,
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"REAGENT_FORCEONNEW" = REAGENT_FORCEONNEW,
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"REAGENT_SNEAKYNAME" = REAGENT_SNEAKYNAME,
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"REAGENT_SPLITRETAINVOL" = REAGENT_SPLITRETAINVOL
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),
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"clear_conversion" = list(
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"REACTION_CLEAR_IMPURE" = REACTION_CLEAR_IMPURE,
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"REACTION_CLEAR_INVERSE" = REACTION_CLEAR_INVERSE
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),
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"organ_flags" = list(
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"ORGAN_SYNTHETIC" = ORGAN_SYNTHETIC,
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"ORGAN_FROZEN" = ORGAN_FROZEN,
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"ORGAN_FAILING" = ORGAN_FAILING,
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"ORGAN_EXTERNAL" = ORGAN_EXTERNAL,
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"ORGAN_VITAL" = ORGAN_VITAL,
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"ORGAN_NO_SPOIL" = ORGAN_NO_SPOIL
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),
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))
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@@ -26,6 +26,8 @@ GLOBAL_VAR(query_debug_log)
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GLOBAL_PROTECT(query_debug_log)
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GLOBAL_VAR(world_job_debug_log)
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GLOBAL_PROTECT(world_job_debug_log)
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GLOBAL_VAR(world_virus_log)
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GLOBAL_PROTECT(world_virus_log)
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GLOBAL_LIST_EMPTY(bombers)
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GLOBAL_PROTECT(bombers)
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@@ -55,6 +55,17 @@
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var/obj/item/W = get_active_held_item()
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if(!W && A.Adjacent(src) && (isobj(A) || ismob(A)))
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var/atom/movable/C = A
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if(C.can_buckle && C.has_buckled_mobs())
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if(C.buckled_mobs.len > 1)
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var/unbuckled = input(src, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in C.buckled_mobs
|
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if(C.user_unbuckle_mob(unbuckled,src))
|
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return
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else
|
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if(C.user_unbuckle_mob(C.buckled_mobs[1],src))
|
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return
|
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|
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if(!W && get_dist(src,A) <= interaction_range)
|
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A.attack_robot(src)
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return
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@@ -39,6 +39,8 @@
|
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/datum/config_entry/flag/log_game // log game events
|
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|
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/datum/config_entry/flag/log_virus // log virology data
|
||||
|
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/datum/config_entry/flag/log_vote // log voting
|
||||
|
||||
/datum/config_entry/flag/log_whisper // log client whisper
|
||||
|
||||
@@ -294,7 +294,7 @@ Versioning
|
||||
var/lakey = L.lastattackerckey
|
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var/sqlbrute = L.getBruteLoss()
|
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var/sqlfire = L.getFireLoss()
|
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var/sqlbrain = L.getBrainLoss()
|
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var/sqlbrain = L.getOrganLoss(ORGAN_SLOT_BRAIN)
|
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var/sqloxy = L.getOxyLoss()
|
||||
var/sqltox = L.getToxLoss()
|
||||
var/sqlclone = L.getCloneLoss()
|
||||
@@ -308,7 +308,7 @@ Versioning
|
||||
|
||||
if(!SSdbcore.Connect())
|
||||
return
|
||||
|
||||
|
||||
sqlname = sanitizeSQL(sqlname)
|
||||
sqlkey = sanitizeSQL(sqlkey)
|
||||
sqljob = sanitizeSQL(sqljob)
|
||||
|
||||
@@ -26,5 +26,5 @@
|
||||
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
|
||||
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
|
||||
if (ears)
|
||||
ears.deaf = max(ears.deaf - 1, (ears.ear_damage < UNHEALING_EAR_DAMAGE ? 0 : 1)) // Do not clear deafness while above the unhealing ear damage threshold
|
||||
ears.ear_damage = max(ears.ear_damage - 0.1, 0)
|
||||
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
|
||||
ears.damage = max(ears.damage - 0.1, 0)
|
||||
|
||||
@@ -234,7 +234,7 @@
|
||||
|
||||
/datum/component/storage/proc/quick_empty(mob/M)
|
||||
var/atom/A = parent
|
||||
if((!ishuman(M) && (A.loc != M)) || (M.stat != CONSCIOUS) || M.restrained() || !M.canmove)
|
||||
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
|
||||
return
|
||||
if(check_locked(null, M, TRUE))
|
||||
return FALSE
|
||||
|
||||
@@ -94,10 +94,23 @@
|
||||
TOXIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=toxin' id='toxin'>[M.getToxLoss()]</a>
|
||||
OXY:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=oxygen' id='oxygen'>[M.getOxyLoss()]</a>
|
||||
CLONE:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=clone' id='clone'>[M.getCloneLoss()]</a>
|
||||
BRAIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=brain' id='brain'>[M.getBrainLoss()]</a>
|
||||
BRAIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=brain' id='brain'>[M.getOrganLoss(ORGAN_SLOT_BRAIN)]</a>
|
||||
STAMINA:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=stamina' id='stamina'>[M.getStaminaLoss()]</a>
|
||||
AROUSAL:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=arousal' id='arousal'>[M.getArousalLoss()]</a>
|
||||
</font>
|
||||
"}
|
||||
if(GLOB.Debug2)
|
||||
atomsnowflake += {"
|
||||
HEART:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=heart' id='heart'>[M.getOrganLoss(ORGAN_SLOT_HEART)]</a>
|
||||
LIVER:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=liver' id='liver'>[M.getOrganLoss(ORGAN_SLOT_LIVER)]</a>
|
||||
LUNGS:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=lungs' id='lungs'>[M.getOrganLoss(ORGAN_SLOT_LUNGS)]</a>
|
||||
EYES:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=eye_sight' id='eye_sight'>[M.getOrganLoss(ORGAN_SLOT_EYES)]</a>
|
||||
EARS:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=ears' id='ears'>[M.getOrganLoss(ORGAN_SLOT_EARS)]</a>
|
||||
STOMACH:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=stomach' id='stomach'>[M.getOrganLoss(ORGAN_SLOT_STOMACH)]</a>
|
||||
TONGUE:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=tongue' id='tongue'>[M.getOrganLoss(ORGAN_SLOT_TONGUE)]</a>
|
||||
APPENDIX:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=appendix' id='appendix'>[M.getOrganLoss(ORGAN_SLOT_APPENDIX)]</a>
|
||||
"}
|
||||
atomsnowflake += {"
|
||||
</font>
|
||||
"}
|
||||
else
|
||||
atomsnowflake += "<a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=name'><b id='name'>[D]</b></a>"
|
||||
@@ -1334,8 +1347,8 @@
|
||||
L.adjustOxyLoss(amount)
|
||||
newamt = L.getOxyLoss()
|
||||
if("brain")
|
||||
L.adjustBrainLoss(amount)
|
||||
newamt = L.getBrainLoss()
|
||||
L.adjustOrganLoss(ORGAN_SLOT_BRAIN, amount)
|
||||
newamt = L.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
if("clone")
|
||||
L.adjustCloneLoss(amount)
|
||||
newamt = L.getCloneLoss()
|
||||
@@ -1345,6 +1358,30 @@
|
||||
if("arousal")
|
||||
L.adjustArousalLoss(amount)
|
||||
newamt = L.getArousalLoss()
|
||||
if("heart")
|
||||
L.adjustOrganLoss(ORGAN_SLOT_HEART, amount)
|
||||
newamt = L.getOrganLoss(ORGAN_SLOT_HEART)
|
||||
if("liver")
|
||||
L.adjustOrganLoss(ORGAN_SLOT_LIVER, amount)
|
||||
newamt = L.getOrganLoss(ORGAN_SLOT_LIVER)
|
||||
if("lungs")
|
||||
L.adjustOrganLoss(ORGAN_SLOT_LUNGS, amount)
|
||||
newamt = L.getOrganLoss(ORGAN_SLOT_LUNGS)
|
||||
if("eye_sight")
|
||||
L.adjustOrganLoss(ORGAN_SLOT_EYES, amount)
|
||||
newamt = L.getOrganLoss(ORGAN_SLOT_EYES)
|
||||
if("ears")
|
||||
L.adjustOrganLoss(ORGAN_SLOT_EARS, amount)
|
||||
newamt = L.getOrganLoss(ORGAN_SLOT_EARS)
|
||||
if("stomach")
|
||||
L.adjustOrganLoss(ORGAN_SLOT_STOMACH, amount)
|
||||
newamt = L.getOrganLoss(ORGAN_SLOT_STOMACH)
|
||||
if("tongue")
|
||||
L.adjustOrganLoss(ORGAN_SLOT_TONGUE, amount)
|
||||
newamt = L.getOrganLoss(ORGAN_SLOT_TONGUE)
|
||||
if("appendix")
|
||||
L.adjustOrganLoss(ORGAN_SLOT_APPENDIX, amount)
|
||||
newamt = L.getOrganLoss(ORGAN_SLOT_APPENDIX)
|
||||
else
|
||||
to_chat(usr, "You caused an error. DEBUG: Text:[Text] Mob:[L]")
|
||||
return
|
||||
@@ -1360,4 +1397,4 @@
|
||||
return
|
||||
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
|
||||
if(istype(H))
|
||||
H.copy_outfit()
|
||||
H.copy_outfit()
|
||||
|
||||
@@ -144,3 +144,9 @@
|
||||
if(!((locate(thing) in bodyparts) || (locate(thing) in internal_organs)))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/proc/CanSpreadAirborneDisease()
|
||||
return !is_mouth_covered()
|
||||
|
||||
/mob/living/carbon/CanSpreadAirborneDisease()
|
||||
return !((head && (head.flags_cover & HEADCOVERSMOUTH) && (head.armor.getRating("bio") >= 25)) || (wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH) && (wear_mask.armor.getRating("bio") >= 25)))
|
||||
@@ -55,6 +55,13 @@
|
||||
D.after_add()
|
||||
infectee.med_hud_set_status()
|
||||
|
||||
var/turf/source_turf = get_turf(infectee)
|
||||
log_virus("[key_name(infectee)] was infected by virus: [src.admin_details()] at [loc_name(source_turf)]")
|
||||
|
||||
//Return a string for admin logging uses, should describe the disease in detail
|
||||
/datum/disease/proc/admin_details()
|
||||
return "[src.name] : [src.type]"
|
||||
|
||||
/datum/disease/proc/stage_act()
|
||||
var/cure = has_cure()
|
||||
|
||||
@@ -65,15 +72,17 @@
|
||||
|
||||
if(!cure)
|
||||
if(prob(stage_prob))
|
||||
stage = min(stage + 1,max_stages)
|
||||
update_stage(min(stage + 1,max_stages))
|
||||
else
|
||||
if(prob(cure_chance))
|
||||
stage = max(stage - 1, 1)
|
||||
update_stage(max(stage - 1, 1))
|
||||
|
||||
if(disease_flags & CURABLE)
|
||||
if(cure && prob(cure_chance))
|
||||
cure()
|
||||
|
||||
/datum/disease/proc/update_stage(new_stage)
|
||||
stage = new_stage
|
||||
|
||||
/datum/disease/proc/has_cure()
|
||||
if(!(disease_flags & CURABLE))
|
||||
|
||||
@@ -31,9 +31,9 @@
|
||||
var/id = ""
|
||||
var/processing = FALSE
|
||||
var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
|
||||
var/oldres
|
||||
var/oldres //To prevent setting new cures unless resistance changes.
|
||||
|
||||
// The order goes from easy to cure to hard to cure.
|
||||
// The order goes from easy to cure to hard to cure. Keep in mind that sentient diseases pick two cures from tier 6 and up, ensure they wont react away in bodies.
|
||||
var/static/list/advance_cures = list(
|
||||
list( // level 1
|
||||
"copper", "silver", "iodine", "iron", "carbon"
|
||||
@@ -110,15 +110,22 @@
|
||||
return
|
||||
|
||||
if(symptoms && symptoms.len)
|
||||
|
||||
if(!processing)
|
||||
processing = TRUE
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.Start(src)
|
||||
if(S.Start(src)) //this will return FALSE if the symptom is neutered
|
||||
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
|
||||
S.on_stage_change(src)
|
||||
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.Activate(src)
|
||||
|
||||
// Tell symptoms stage changed
|
||||
/datum/disease/advance/update_stage(new_stage)
|
||||
..()
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.on_stage_change(src)
|
||||
|
||||
// Compares type then ID.
|
||||
/datum/disease/advance/IsSame(datum/disease/advance/D)
|
||||
|
||||
@@ -138,9 +145,18 @@
|
||||
A.properties = properties.Copy()
|
||||
A.id = id
|
||||
A.mutable = mutable
|
||||
A.oldres = oldres
|
||||
//this is a new disease starting over at stage 1, so processing is not copied
|
||||
return A
|
||||
|
||||
//Describe this disease to an admin in detail (for logging)
|
||||
/datum/disease/advance/admin_details()
|
||||
var/list/name_symptoms = list()
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
name_symptoms += S.name
|
||||
return "[name] sym:[english_list(name_symptoms)] r:[totalResistance()] s:[totalStealth()] ss:[totalStageSpeed()] t:[totalTransmittable()]"
|
||||
|
||||
|
||||
/*
|
||||
|
||||
NEW PROCS
|
||||
@@ -191,6 +207,10 @@
|
||||
/datum/disease/advance/proc/Refresh(new_name = FALSE)
|
||||
GenerateProperties()
|
||||
AssignProperties()
|
||||
if(processing && symptoms && symptoms.len)
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.Start(src)
|
||||
S.on_stage_change(src)
|
||||
id = null
|
||||
|
||||
var/the_id = GetDiseaseID()
|
||||
@@ -342,28 +362,28 @@
|
||||
return id
|
||||
|
||||
|
||||
// Add a symptom, if it is over the limit (with a small chance to be able to go over)
|
||||
// we take a random symptom away and add the new one.
|
||||
// Add a symptom, if it is over the limit we take a random symptom away and add the new one.
|
||||
/datum/disease/advance/proc/AddSymptom(datum/symptom/S)
|
||||
|
||||
if(HasSymptom(S))
|
||||
return
|
||||
|
||||
if(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1))
|
||||
symptoms += S
|
||||
else
|
||||
if(!(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1)))
|
||||
RemoveSymptom(pick(symptoms))
|
||||
symptoms += S
|
||||
symptoms += S
|
||||
S.OnAdd(src)
|
||||
|
||||
// Simply removes the symptom.
|
||||
/datum/disease/advance/proc/RemoveSymptom(datum/symptom/S)
|
||||
symptoms -= S
|
||||
S.OnRemove(src)
|
||||
|
||||
// Neuter a symptom, so it will only affect stats
|
||||
/datum/disease/advance/proc/NeuterSymptom(datum/symptom/S)
|
||||
if(!S.neutered)
|
||||
S.neutered = TRUE
|
||||
S.name += " (neutered)"
|
||||
S.OnRemove(src)
|
||||
|
||||
/*
|
||||
|
||||
@@ -417,7 +437,7 @@
|
||||
|
||||
var/i = VIRUS_SYMPTOM_LIMIT
|
||||
|
||||
var/datum/disease/advance/D = new(0, null)
|
||||
var/datum/disease/advance/D = new()
|
||||
D.symptoms = list()
|
||||
|
||||
var/list/symptoms = list()
|
||||
@@ -445,9 +465,6 @@
|
||||
D.AssignName(new_name)
|
||||
D.Refresh()
|
||||
|
||||
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
|
||||
AD.Refresh()
|
||||
|
||||
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
|
||||
if(!is_station_level(H.z))
|
||||
continue
|
||||
@@ -458,8 +475,8 @@
|
||||
var/list/name_symptoms = list()
|
||||
for(var/datum/symptom/S in D.symptoms)
|
||||
name_symptoms += S.name
|
||||
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.name]! It has these symptoms: [english_list(name_symptoms)]")
|
||||
|
||||
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.admin_details()]")
|
||||
log_virus("[key_name(user)] has triggered a custom virus outbreak of [D.admin_details()]!")
|
||||
|
||||
/datum/disease/advance/proc/totalStageSpeed()
|
||||
return properties["stage_rate"]
|
||||
|
||||
@@ -144,5 +144,5 @@ Bonus
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(25,35) * power
|
||||
M.adjustOxyLoss(get_damage)
|
||||
M.adjustBrainLoss(get_damage/2)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, get_damage/2)
|
||||
return 1
|
||||
|
||||
@@ -55,7 +55,7 @@ Bonus
|
||||
to_chat(M, "<span class='userdanger'>You can't think straight!</span>")
|
||||
M.confused = min(100 * power, M.confused + 8)
|
||||
if(brain_damage)
|
||||
M.adjustBrainLoss(3 * power, 80)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3 * power, 80)
|
||||
M.updatehealth()
|
||||
|
||||
return
|
||||
|
||||
@@ -70,6 +70,6 @@ BONUS
|
||||
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 6)
|
||||
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 12)
|
||||
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 18)
|
||||
if(infective)
|
||||
if(infective && M.CanSpreadAirborneDisease())
|
||||
A.spread(1)
|
||||
|
||||
|
||||
@@ -50,9 +50,9 @@ Bonus
|
||||
if(5)
|
||||
if(power > 2)
|
||||
var/obj/item/organ/ears/ears = M.getorganslot(ORGAN_SLOT_EARS)
|
||||
if(istype(ears) && ears.ear_damage < UNHEALING_EAR_DAMAGE)
|
||||
if(istype(ears) && ears.damage < ears.maxHealth)
|
||||
to_chat(M, "<span class='userdanger'>Your ears pop painfully and start bleeding!</span>")
|
||||
ears.ear_damage = max(ears.ear_damage, UNHEALING_EAR_DAMAGE)
|
||||
ears.damage = max(ears.damage, ears.maxHealth)
|
||||
M.emote("scream")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>Your ears pop and begin ringing loudly!</span>")
|
||||
|
||||
@@ -219,8 +219,10 @@
|
||||
level = 8
|
||||
passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
|
||||
var/deathgasp = FALSE
|
||||
var/stabilize = FALSE
|
||||
var/active_coma = FALSE //to prevent multiple coma procs
|
||||
threshold_desc = "<b>Stealth 2:</b> Host appears to die when falling into a coma.<br>\
|
||||
<b>Resistance 4:</b> The virus also stabilizes the host while they are in critical condition.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/coma/Start(datum/disease/advance/A)
|
||||
@@ -228,9 +230,25 @@
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 7)
|
||||
power = 1.5
|
||||
if(A.properties["resistance"] >= 4)
|
||||
stabilize = TRUE
|
||||
if(A.properties["stealth"] >= 2)
|
||||
deathgasp = TRUE
|
||||
|
||||
/datum/symptom/heal/coma/on_stage_change(datum/disease/advance/A) //mostly copy+pasted from the code for self-respiration's TRAIT_NOBREATH stuff
|
||||
if(!..())
|
||||
return FALSE
|
||||
if(A.stage >= 4 && stabilize)
|
||||
ADD_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
|
||||
else
|
||||
REMOVE_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/heal/coma/End(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
REMOVE_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
|
||||
|
||||
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
|
||||
|
||||
@@ -50,3 +50,19 @@ Bonus
|
||||
if(prob(base_message_chance))
|
||||
to_chat(M, "<span class='notice'>[pick("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.")]</span>")
|
||||
return
|
||||
|
||||
/datum/symptom/oxygen/on_stage_change(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return FALSE
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
if(A.stage >= 4)
|
||||
ADD_TRAIT(M, TRAIT_NOBREATH, DISEASE_TRAIT)
|
||||
else
|
||||
REMOVE_TRAIT(M, TRAIT_NOBREATH, DISEASE_TRAIT)
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/oxygen/End(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.stage >= 4)
|
||||
REMOVE_TRAIT(A.affected_mob, TRAIT_NOBREATH, DISEASE_TRAIT)
|
||||
@@ -51,7 +51,7 @@
|
||||
M.hallucination = max(0, M.hallucination - 10)
|
||||
|
||||
if(A.stage >= 5)
|
||||
M.adjustBrainLoss(-3)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -3)
|
||||
if(trauma_heal_mild && iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(prob(10))
|
||||
@@ -100,8 +100,8 @@
|
||||
else if(M.eye_blind || M.eye_blurry)
|
||||
M.set_blindness(0)
|
||||
M.set_blurriness(0)
|
||||
else if(eyes.eye_damage > 0)
|
||||
M.adjust_eye_damage(-1)
|
||||
else if(eyes.damage > 0)
|
||||
eyes.applyOrganDamage(-1)
|
||||
else
|
||||
if(prob(base_message_chance))
|
||||
to_chat(M, "<span class='notice'>[pick("Your eyes feel great.","You feel like your eyes can focus more clearly.", "You don't feel the need to blink.","Your ears feel great.","Your healing feels more acute.")]</span>")
|
||||
to_chat(M, "<span class='notice'>[pick("Your eyes feel great.","You feel like your eyes can focus more clearly.", "You don't feel the need to blink.","Your ears feel great.","Your healing feels more acute.")]</span>")
|
||||
|
||||
@@ -48,4 +48,5 @@ Bonus
|
||||
M.emote("sniff")
|
||||
else
|
||||
M.emote("sneeze")
|
||||
A.spread(4 + power)
|
||||
if(M.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
|
||||
A.spread(4 + power)
|
||||
@@ -8,12 +8,14 @@
|
||||
level = 5
|
||||
severity = 0
|
||||
|
||||
/datum/symptom/undead_adaptation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
/datum/symptom/undead_adaptation/OnAdd(datum/disease/advance/A)
|
||||
A.process_dead = TRUE
|
||||
A.infectable_biotypes |= MOB_UNDEAD
|
||||
|
||||
/datum/symptom/undead_adaptation/OnRemove(datum/disease/advance/A)
|
||||
A.process_dead = FALSE
|
||||
A.infectable_biotypes -= MOB_UNDEAD
|
||||
|
||||
/datum/symptom/inorganic_adaptation
|
||||
name = "Inorganic Biology"
|
||||
desc = "The virus can survive and replicate even in an inorganic environment, increasing its resistance and infection rate."
|
||||
@@ -24,7 +26,8 @@
|
||||
level = 5
|
||||
severity = 0
|
||||
|
||||
/datum/symptom/inorganic_adaptation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
A.infectable_biotypes |= MOB_INORGANIC
|
||||
/datum/symptom/inorganic_adaptation/OnAdd(datum/disease/advance/A)
|
||||
A.infectable_biotypes |= MOB_INORGANIC
|
||||
|
||||
/datum/symptom/inorganic_adaptation/OnRemove(datum/disease/advance/A)
|
||||
A.infectable_biotypes -= MOB_INORGANIC
|
||||
@@ -38,11 +38,10 @@
|
||||
return
|
||||
CRASH("We couldn't assign an ID!")
|
||||
|
||||
// Called when processing of the advance disease, which holds this symptom, starts.
|
||||
// Called when processing of the advance disease that holds this symptom infects a host and upon each Refresh() of that advance disease.
|
||||
/datum/symptom/proc/Start(datum/disease/advance/A)
|
||||
if(neutered)
|
||||
return FALSE
|
||||
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10) //so it doesn't instantly activate on infection
|
||||
return TRUE
|
||||
|
||||
// Called when the advance disease is going to be deleted or when the advance disease stops processing.
|
||||
@@ -60,6 +59,11 @@
|
||||
next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10)
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/proc/on_stage_change(datum/disease/advance/A)
|
||||
if(neutered)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/proc/Copy()
|
||||
var/datum/symptom/new_symp = new type
|
||||
new_symp.name = name
|
||||
@@ -69,3 +73,9 @@
|
||||
|
||||
/datum/symptom/proc/generate_threshold_desc()
|
||||
return
|
||||
|
||||
/datum/symptom/proc/OnAdd(datum/disease/advance/A) //Overload when a symptom needs to be active before processing, like changing biotypes.
|
||||
return
|
||||
|
||||
/datum/symptom/proc/OnRemove(datum/disease/advance/A) //But dont forget to remove them too.
|
||||
return
|
||||
@@ -45,7 +45,7 @@ Bonus
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(istype(eyes))
|
||||
if(eyes)
|
||||
switch(A.stage)
|
||||
if(1, 2)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
@@ -53,20 +53,20 @@ Bonus
|
||||
if(3, 4)
|
||||
to_chat(M, "<span class='warning'><b>Your eyes burn!</b></span>")
|
||||
M.blur_eyes(10)
|
||||
M.adjust_eye_damage(1)
|
||||
eyes.applyOrganDamage(1)
|
||||
else
|
||||
M.blur_eyes(20)
|
||||
M.adjust_eye_damage(5)
|
||||
if(eyes.eye_damage >= 10)
|
||||
eyes.applyOrganDamage(5)
|
||||
if(eyes.damage >= 10)
|
||||
M.become_nearsighted(EYE_DAMAGE)
|
||||
if(prob(eyes.eye_damage - 10 + 1))
|
||||
if(prob(eyes.damage - 10 + 1))
|
||||
if(!remove_eyes)
|
||||
if(!HAS_TRAIT(M, TRAIT_BLIND))
|
||||
to_chat(M, "<span class='userdanger'>You go blind!</span>")
|
||||
M.become_blind(EYE_DAMAGE)
|
||||
eyes.applyOrganDamage(eyes.maxHealth)
|
||||
else
|
||||
M.visible_message("<span class='warning'>[M]'s eyes fall off their sockets!</span>", "<span class='userdanger'>Your eyes fall off their sockets!</span>")
|
||||
eyes.Remove(M)
|
||||
eyes.forceMove(get_turf(M))
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>Your eyes burn horrifically!</span>")
|
||||
to_chat(M, "<span class='userdanger'>Your eyes burn horrifically!</span>")
|
||||
|
||||
@@ -27,8 +27,10 @@
|
||||
A.update_icon()
|
||||
if(prob(3))
|
||||
to_chat(affected_mob, "<span class='warning'>You feel a stabbing pain in your abdomen!</span>")
|
||||
affected_mob.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 5)
|
||||
affected_mob.Stun(rand(40,60))
|
||||
affected_mob.adjustToxLoss(1)
|
||||
if(3)
|
||||
if(prob(1))
|
||||
affected_mob.vomit(95)
|
||||
affected_mob.adjustOrganLoss(ORGAN_SLOT_APPENDIX, 15)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You don't feel like yourself.</span>")
|
||||
if(prob(5))
|
||||
affected_mob.adjustBrainLoss(1, 170)
|
||||
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1, 170)
|
||||
affected_mob.updatehealth()
|
||||
if(3)
|
||||
if(prob(2))
|
||||
@@ -32,7 +32,7 @@
|
||||
if(prob(2))
|
||||
affected_mob.emote("drool")
|
||||
if(prob(10))
|
||||
affected_mob.adjustBrainLoss(2, 170)
|
||||
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2, 170)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>Your try to remember something important...but can't.</span>")
|
||||
@@ -43,7 +43,7 @@
|
||||
if(prob(2))
|
||||
affected_mob.emote("drool")
|
||||
if(prob(15))
|
||||
affected_mob.adjustBrainLoss(3, 170)
|
||||
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 170)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>Strange buzzing fills your head, removing all thoughts.</span>")
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
|
||||
D.SetSleeping(300)
|
||||
D.adjustBrainLoss(15, 150)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
D.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
|
||||
A.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
|
||||
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
|
||||
D.adjustBrainLoss(5)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
|
||||
A.Stun(rand(10,45))
|
||||
D.Knockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
|
||||
if(5,6)
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking [H.p_them()] out cold!</span>", \
|
||||
"<span class='userdanger'>[user] knocks you unconscious!</span>")
|
||||
H.SetSleeping(600)
|
||||
H.adjustBrainLoss(15, 150)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -521,7 +521,7 @@
|
||||
itemUser.adjustToxLoss(-1.5, forced = TRUE) //Because Slime People are people too
|
||||
itemUser.adjustOxyLoss(-1.5)
|
||||
itemUser.adjustStaminaLoss(-1.5)
|
||||
itemUser.adjustBrainLoss(-1.5)
|
||||
itemUser.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1.5)
|
||||
itemUser.adjustCloneLoss(-0.5) //Becasue apparently clone damage is the bastion of all health
|
||||
//Heal all those around you, unbiased
|
||||
for(var/mob/living/L in view(7, owner))
|
||||
@@ -533,7 +533,7 @@
|
||||
L.adjustToxLoss(-3.5, forced = TRUE) //Because Slime People are people too
|
||||
L.adjustOxyLoss(-3.5)
|
||||
L.adjustStaminaLoss(-3.5)
|
||||
L.adjustBrainLoss(-3.5)
|
||||
L.adjustOrganLoss(ORGAN_SLOT_BRAIN, -3.5)
|
||||
L.adjustCloneLoss(-1) //Becasue apparently clone damage is the bastion of all health
|
||||
else if(issilicon(L))
|
||||
L.adjustBruteLoss(-3.5)
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
medical_record_text = "Patient has a tumor in their brain that is slowly driving them to brain death."
|
||||
|
||||
/datum/quirk/brainproblems/on_process()
|
||||
quirk_holder.adjustBrainLoss(0.2)
|
||||
quirk_holder.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.2)
|
||||
|
||||
/datum/quirk/nearsighted //t. errorage
|
||||
name = "Nearsighted"
|
||||
@@ -345,10 +345,12 @@
|
||||
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
|
||||
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
|
||||
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
|
||||
var/datum/brain_trauma/severe/mute/mute
|
||||
|
||||
/datum/quirk/mute/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.gain_trauma(TRAIT_MUTE, TRAUMA_RESILIENCE_SURGERY)
|
||||
mute = new
|
||||
H.gain_trauma(mute, TRAUMA_RESILIENCE_SURGERY)
|
||||
|
||||
/datum/quirk/mute/on_process()
|
||||
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
|
||||
|
||||
@@ -235,6 +235,11 @@
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_BULLET_ACT, P, def_zone)
|
||||
. = P.on_hit(src, 0, def_zone)
|
||||
|
||||
//used on altdisarm() for special interactions between the shoved victim (target) and the src, with user being the one shoving the target on it.
|
||||
// IMPORTANT: if you wish to add a new own shove_act() to a certain object, remember to add SHOVABLE_ONTO to its obj_flags bitfied var first.
|
||||
/atom/proc/shove_act(mob/living/target, mob/living/user)
|
||||
return FALSE
|
||||
|
||||
/atom/proc/in_contents_of(container)//can take class or object instance as argument
|
||||
if(ispath(container))
|
||||
if(istype(src.loc, container))
|
||||
|
||||
+18
-1
@@ -18,7 +18,7 @@
|
||||
/datum/atom_hud/data
|
||||
|
||||
/datum/atom_hud/data/human/medical
|
||||
hud_icons = list(STATUS_HUD, HEALTH_HUD, NANITE_HUD)
|
||||
hud_icons = list(STATUS_HUD, HEALTH_HUD, NANITE_HUD, RAD_HUD)
|
||||
|
||||
/datum/atom_hud/data/human/medical/basic
|
||||
|
||||
@@ -162,6 +162,7 @@
|
||||
holder.icon_state = "hud[RoundHealth(src)]"
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
med_hud_set_radstatus()
|
||||
|
||||
//for carbon suit sensors
|
||||
/mob/living/carbon/med_hud_set_health()
|
||||
@@ -211,6 +212,22 @@
|
||||
holder.icon_state = "hudhealthy"
|
||||
|
||||
|
||||
/mob/living/proc/med_hud_set_radstatus()
|
||||
var/image/radholder = hud_list[RAD_HUD]
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
radholder.pixel_y = I.Height() - world.icon_size
|
||||
var/mob/living/M = src
|
||||
var/rads = M.radiation
|
||||
switch(rads)
|
||||
if(-INFINITY to RAD_MOB_SAFE)
|
||||
radholder.icon_state = "hudradsafe"
|
||||
if((RAD_MOB_SAFE+1) to RAD_MOB_MUTATE)
|
||||
radholder.icon_state = "hudraddanger"
|
||||
if((RAD_MOB_MUTATE+1) to RAD_MOB_VOMIT)
|
||||
radholder.icon_state = "hudradlethal"
|
||||
if((RAD_MOB_VOMIT+1) to INFINITY)
|
||||
radholder.icon_state = "hudradnuke"
|
||||
|
||||
/***********************************************
|
||||
Security HUDs! Basic mode shows only the job.
|
||||
************************************************/
|
||||
|
||||
@@ -290,7 +290,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time
|
||||
message_admins("Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
return TRUE
|
||||
|
||||
@@ -420,7 +419,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
|
||||
message_admins("Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
log_game("DYNAMIC: Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
|
||||
roundstart_rules -= starting_rule
|
||||
|
||||
@@ -88,17 +88,50 @@
|
||||
return
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
|
||||
if(!state_open && !occupant)
|
||||
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
|
||||
return
|
||||
/obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(..())
|
||||
return
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
|
||||
return
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
|
||||
return
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/sleeper/wrench_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_change_direction_wrench(user, I))
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/crowbar_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_pry_open(I))
|
||||
return
|
||||
return TRUE
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/default_pry_open(obj/item/I) //wew
|
||||
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
|
||||
if(.)
|
||||
I.play_tool_sound(src, 50)
|
||||
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
return ..()
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>")
|
||||
|
||||
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
@@ -146,7 +179,7 @@
|
||||
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
data["occupant"]["reagents"] = list()
|
||||
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
@@ -190,7 +223,7 @@
|
||||
if(inject_chem(chem, usr))
|
||||
. = TRUE
|
||||
if(scrambled_chems && prob(5))
|
||||
to_chat(usr, "<span class='warning'>Chem System Re-route detected, results may not be as expected!</span>")
|
||||
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
|
||||
|
||||
/obj/machinery/sleeper/emag_act(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -241,13 +241,14 @@
|
||||
var/obj/item/I = pick_n_take(unattached_flesh)
|
||||
if(isorgan(I))
|
||||
var/obj/item/organ/O = I
|
||||
O.organ_flags &= ~ORGAN_FROZEN
|
||||
O.Insert(mob_occupant)
|
||||
else if(isbodypart(I))
|
||||
var/obj/item/bodypart/BP = I
|
||||
BP.attach_limb(mob_occupant)
|
||||
|
||||
//Premature clones may have brain damage.
|
||||
mob_occupant.adjustBrainLoss(-((speed_coeff / 2) * dmg_mult))
|
||||
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, -((speed_coeff / 2) * dmg_mult))
|
||||
|
||||
use_power(7500) //This might need tweaking.
|
||||
|
||||
@@ -261,6 +262,7 @@
|
||||
for(var/i in unattached_flesh)
|
||||
if(isorgan(i))
|
||||
var/obj/item/organ/O = i
|
||||
O.organ_flags &= ~ORGAN_FROZEN
|
||||
O.Insert(mob_occupant)
|
||||
else if(isbodypart(i))
|
||||
var/obj/item/bodypart/BP = i
|
||||
@@ -346,6 +348,9 @@
|
||||
if(mess) //Clean that mess and dump those gibs!
|
||||
for(var/obj/fl in unattached_flesh)
|
||||
fl.forceMove(T)
|
||||
if(istype(fl, /obj/item/organ))
|
||||
var/obj/item/organ/O = fl
|
||||
O.organ_flags &= ~ORGAN_FROZEN
|
||||
unattached_flesh.Cut()
|
||||
mess = FALSE
|
||||
new /obj/effect/gibspawner/generic(get_turf(src))
|
||||
@@ -442,7 +447,7 @@
|
||||
unattached_flesh.Cut()
|
||||
|
||||
H.setCloneLoss(CLONE_INITIAL_DAMAGE) //Yeah, clones start with very low health, not with random, because why would they start with random health
|
||||
H.setBrainLoss(CLONE_INITIAL_DAMAGE)
|
||||
//H.setOrganLoss(ORGAN_SLOT_BRAIN, CLONE_INITIAL_DAMAGE)
|
||||
// In addition to being cellularly damaged and having barely any
|
||||
|
||||
// brain function, they also have no limbs or internal organs.
|
||||
@@ -458,8 +463,9 @@
|
||||
|
||||
for(var/o in H.internal_organs)
|
||||
var/obj/item/organ/organ = o
|
||||
if(!istype(organ) || organ.vital)
|
||||
if(!istype(organ) || (organ.organ_flags & ORGAN_VITAL))
|
||||
continue
|
||||
organ.organ_flags |= ORGAN_FROZEN
|
||||
organ.Remove(H, special=TRUE)
|
||||
organ.forceMove(src)
|
||||
unattached_flesh += organ
|
||||
|
||||
@@ -374,7 +374,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
else
|
||||
if((ACCESS_HOP in scan.access) && ((target_dept==1) || !target_dept))
|
||||
region_access |= 1
|
||||
region_access |= 6
|
||||
get_subordinates("Head of Personnel")
|
||||
if((ACCESS_HOS in scan.access) && ((target_dept==2) || !target_dept))
|
||||
region_access |= 2
|
||||
@@ -388,6 +387,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if((ACCESS_CE in scan.access) && ((target_dept==5) || !target_dept))
|
||||
region_access |= 5
|
||||
get_subordinates("Chief Engineer")
|
||||
if((ACCESS_QM in scan.access) && ((target_dept==6) || !target_dept))
|
||||
region_access |= 6
|
||||
get_subordinates("Quartermaster")
|
||||
if(region_access)
|
||||
authenticated = 1
|
||||
else if ((!( authenticated ) && issilicon(usr)) && (!modify))
|
||||
@@ -607,7 +609,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
typed_circuit.target_dept = target_dept
|
||||
else
|
||||
target_dept = typed_circuit.target_dept
|
||||
var/list/dept_list = list("general","security","medical","science","engineering")
|
||||
var/list/dept_list = list("civilian","security","medical","science","engineering","cargo")
|
||||
name = "[dept_list[target_dept]] department console"
|
||||
|
||||
/obj/machinery/computer/card/minor/hos
|
||||
@@ -631,3 +633,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
icon_screen = "idce"
|
||||
|
||||
light_color = LIGHT_COLOR_YELLOW
|
||||
|
||||
/obj/machinery/computer/card/minor/qm
|
||||
target_dept = 6
|
||||
icon_screen = "idqm"
|
||||
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
@@ -20,105 +20,146 @@
|
||||
req_one_access = list(ACCESS_HEADS, ACCESS_ARMORY) //Heads of staff or the warden can go here to claim recover items from their department that people went were cryodormed with.
|
||||
var/mode = null
|
||||
|
||||
var/menu = 1 //Which menu screen to display
|
||||
|
||||
//Used for logging people entering cryosleep and important items they are carrying.
|
||||
var/list/frozen_crew = list()
|
||||
var/list/frozen_items = list()
|
||||
|
||||
var/storage_type = "crewmembers"
|
||||
var/storage_name = "Cryogenic Oversight Control"
|
||||
// Used for containing rare items traitors need to steal, so it's not
|
||||
// game-over if they get iced
|
||||
var/list/objective_items = list()
|
||||
// A cache of theft datums so you don't have to re-create them for
|
||||
// each item check
|
||||
var/list/theft_cache = list()
|
||||
|
||||
var/allow_items = TRUE
|
||||
|
||||
/obj/machinery/computer/cryopod/attack_ai()
|
||||
attack_hand()
|
||||
|
||||
/obj/machinery/computer/cryopod/ui_interact(mob/user = usr)
|
||||
. = ..()
|
||||
if(!is_operational())
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
add_fingerprint(user)
|
||||
|
||||
var/dat
|
||||
var/dat = ""
|
||||
|
||||
dat += "<hr/><br/><b>[storage_name]</b><br/>"
|
||||
dat += "<i>Welcome, [user.real_name].</i><br/><br/><hr/>"
|
||||
dat += "<a href='?src=[REF(src)];log=1'>View storage log</a>.<br>"
|
||||
if(allow_items)
|
||||
dat += "<a href='?src=[REF(src)];view=1'>View objects</a>.<br>"
|
||||
dat += "<a href='?src=[REF(src)];item=1'>Recover object</a>.<br>"
|
||||
dat += "<a href='?src=[REF(src)];allitems=1'>Recover all objects</a>.<br>"
|
||||
dat += "<h2>Welcome, [user.real_name].</h2><hr/>"
|
||||
dat += "<br><br>"
|
||||
|
||||
user << browse(dat, "window=cryopod_console")
|
||||
onclose(user, "cryopod_console")
|
||||
switch(src.menu)
|
||||
if(1)
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=2'>View crew storage log</a><br><br>"
|
||||
if(allow_items)
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=3'>View objects storage log</a><br><br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];item=1'>Recover object</a><br><br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];allitems=1'>Recover all objects</a><br>"
|
||||
if(2)
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
|
||||
dat += "<h3>Recently stored Crew</h3><br/><hr/><br/>"
|
||||
if(!frozen_crew.len)
|
||||
dat += "There has been no storage usage at this terminal.<br/>"
|
||||
else
|
||||
for(var/person in frozen_crew)
|
||||
dat += "[person]<br/>"
|
||||
dat += "<hr/>"
|
||||
if(3)
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
|
||||
dat += "<h3>Recently stored objects</h3><br/><hr/><br/>"
|
||||
if(!frozen_items.len)
|
||||
dat += "There has been no storage usage at this terminal.<br/>"
|
||||
else
|
||||
for(var/obj/item/I in frozen_items)
|
||||
dat += "[I.name]<br/>"
|
||||
dat += "<hr/>"
|
||||
|
||||
var/datum/browser/popup = new(user, "cryopod_console", "Cryogenic System Control")
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/cryopod/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
var/mob/user = usr
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
if(href_list["log"])
|
||||
|
||||
var/dat = "<b>Recently stored [storage_type]</b><br/><hr/><br/>"
|
||||
for(var/person in frozen_crew)
|
||||
dat += "[person]<br/>"
|
||||
dat += "<hr/>"
|
||||
|
||||
user << browse(dat, "window=cryolog")
|
||||
|
||||
if(href_list["view"])
|
||||
if(!allow_items) return
|
||||
|
||||
var/dat = "<b>Recently stored objects</b><br/><hr/><br/>"
|
||||
for(var/obj/item/I in frozen_items)
|
||||
dat += "[I.name]<br/>"
|
||||
dat += "<hr/>"
|
||||
|
||||
user << browse(dat, "window=cryoitems")
|
||||
|
||||
else if(href_list["item"])
|
||||
if(href_list["item"])
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(!allow_items) return
|
||||
|
||||
if(frozen_items.len == 0)
|
||||
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
var/obj/item/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
if(!I)
|
||||
return
|
||||
|
||||
if(!(I in frozen_items))
|
||||
to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
visible_message("<span class='notice'>The console beeps happily as it disgorges \the [I].</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
I.forceMove(get_turf(src))
|
||||
I.forceMove(drop_location())
|
||||
if(user && Adjacent(user) && !issiliconoradminghost(user))
|
||||
user.put_in_hands(I)
|
||||
frozen_items -= I
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["allitems"])
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(!allow_items) return
|
||||
|
||||
if(frozen_items.len == 0)
|
||||
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
|
||||
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
for(var/obj/item/I in frozen_items)
|
||||
I.forceMove(get_turf(src))
|
||||
I.forceMove(drop_location())
|
||||
frozen_items -= I
|
||||
updateUsrDialog()
|
||||
|
||||
else if (href_list["menu"])
|
||||
src.menu = text2num(href_list["menu"])
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
updateUsrDialog()
|
||||
|
||||
ui_interact(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/item/circuitboard/cryopodcontrol
|
||||
name = "Circuit board (Cryogenic Oversight Console)"
|
||||
build_path = "/obj/machinery/computer/cryopod"
|
||||
|
||||
/obj/machinery/computer/cryopod/contents_explosion()
|
||||
return
|
||||
|
||||
//Cryopods themselves.
|
||||
/obj/machinery/cryopod
|
||||
@@ -176,16 +217,17 @@
|
||||
/obj/item/gun/energy/laser/cyborg
|
||||
)
|
||||
|
||||
/obj/machinery/cryopod/Initialize()
|
||||
/obj/machinery/cryopod/Initialize(mapload)
|
||||
. = ..()
|
||||
update_icon()
|
||||
find_control_computer(TRUE)
|
||||
find_control_computer(mapload)
|
||||
|
||||
/obj/machinery/cryopod/proc/find_control_computer(urgent = FALSE)
|
||||
for(var/obj/machinery/computer/cryopod/C in get_area(src))
|
||||
control_computer = C
|
||||
if(C)
|
||||
return C
|
||||
break
|
||||
|
||||
// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
|
||||
if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
|
||||
@@ -193,7 +235,7 @@
|
||||
message_admins("Cryopod in [get_area(src)] could not find control computer!")
|
||||
last_no_computer_message = world.time
|
||||
|
||||
return null
|
||||
return control_computer != null
|
||||
|
||||
/obj/machinery/cryopod/close_machine(mob/user)
|
||||
if(!control_computer)
|
||||
@@ -242,10 +284,75 @@
|
||||
|
||||
despawn_occupant()
|
||||
|
||||
#define CRYO_DESTROY 0
|
||||
#define CRYO_PRESERVE 1
|
||||
#define CRYO_OBJECTIVE 2
|
||||
|
||||
/obj/machinery/cryopod/proc/should_preserve_item(obj/item/I)
|
||||
for(var/datum/objective_item/steal/T in control_computer.theft_cache)
|
||||
if(istype(I, T.targetitem) && T.check_special_completion(I))
|
||||
return CRYO_OBJECTIVE
|
||||
for(var/T in preserve_items)
|
||||
if(istype(I, T) && !(I.type in do_not_preserve_items))
|
||||
return CRYO_PRESERVE
|
||||
return CRYO_DESTROY
|
||||
|
||||
// This function can not be undone; do not call this unless you are sure
|
||||
/obj/machinery/cryopod/proc/despawn_occupant()
|
||||
if(!control_computer)
|
||||
find_control_computer()
|
||||
|
||||
var/mob/living/mob_occupant = occupant
|
||||
|
||||
//Handle Borg stuff first
|
||||
if(iscyborg(mob_occupant))
|
||||
var/mob/living/silicon/robot/R = mob_occupant
|
||||
if(!istype(R)) return ..()
|
||||
|
||||
R.contents -= R.mmi
|
||||
qdel(R.mmi)
|
||||
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
|
||||
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
|
||||
if(should_preserve_item(O) != CRYO_DESTROY) // Preserve important things inside the item
|
||||
continue
|
||||
O.forceMove(src)
|
||||
R.module.remove_module(I, TRUE) //delete the module itself so it doesn't transfer over.
|
||||
|
||||
//Drop all items into the pod.
|
||||
for(var/obj/item/I in mob_occupant)
|
||||
mob_occupant.doUnEquip(I)
|
||||
I.forceMove(src)
|
||||
|
||||
if(I.contents.len) //Make sure we catch anything not handled by qdel() on the items.
|
||||
if(should_preserve_item(I) != CRYO_DESTROY) // Don't remove the contents of things that need preservation
|
||||
continue
|
||||
for(var/obj/item/O in I.contents)
|
||||
if(istype(O, /obj/item/tank)) //Stop eating pockets, you fuck!
|
||||
continue
|
||||
O.forceMove(src)
|
||||
|
||||
//Delete all items not on the preservation list.
|
||||
var/list/items = contents
|
||||
items -= mob_occupant // Don't delete the occupant
|
||||
|
||||
for(var/obj/item/I in items)
|
||||
if(istype(I, /obj/item/pda))
|
||||
var/obj/item/pda/P = I
|
||||
QDEL_NULL(P.id)
|
||||
qdel(P)
|
||||
continue
|
||||
|
||||
var/preserve = should_preserve_item(I)
|
||||
if(preserve == CRYO_DESTROY)
|
||||
qdel(I)
|
||||
else if(control_computer && control_computer.allow_items)
|
||||
control_computer.frozen_items += I
|
||||
if(preserve == CRYO_OBJECTIVE)
|
||||
control_computer.objective_items += I
|
||||
I.loc = null
|
||||
else
|
||||
I.forceMove(loc)
|
||||
|
||||
//Update any existing objectives involving this mob.
|
||||
for(var/datum/objective/O in GLOB.objectives)
|
||||
// We don't want revs to get objectives that aren't for heads of staff. Letting
|
||||
@@ -302,30 +409,6 @@
|
||||
announcer.announce("CRYOSTORAGE", mob_occupant.real_name, announce_rank, list())
|
||||
visible_message("<span class='notice'>\The [src] hums and hisses as it moves [mob_occupant.real_name] into storage.</span>")
|
||||
|
||||
|
||||
for(var/obj/item/W in mob_occupant.GetAllContents())
|
||||
if(W.loc.loc && (( W.loc.loc == loc ) || (W.loc.loc == control_computer)))
|
||||
continue//means we already moved whatever this thing was in
|
||||
//I'm a professional, okay
|
||||
for(var/T in preserve_items)
|
||||
if(istype(W, T))
|
||||
if(control_computer && control_computer.allow_items)
|
||||
control_computer.frozen_items += W
|
||||
mob_occupant.transferItemToLoc(W, control_computer, TRUE)
|
||||
else
|
||||
mob_occupant.transferItemToLoc(W, loc, TRUE)
|
||||
|
||||
for(var/obj/item/W in mob_occupant.GetAllContents())
|
||||
qdel(W)//because we moved all items to preserve away
|
||||
//and yes, this totally deletes their bodyparts one by one, I just couldn't bother
|
||||
|
||||
if(iscyborg(mob_occupant))
|
||||
var/mob/living/silicon/robot/R = occupant
|
||||
if(!istype(R)) return ..()
|
||||
|
||||
R.contents -= R.mmi
|
||||
qdel(R.mmi)
|
||||
|
||||
// Ghost and delete the mob.
|
||||
if(!mob_occupant.get_ghost(1))
|
||||
mob_occupant.ghostize(0) // Players who cryo out may not re-enter the round
|
||||
@@ -334,6 +417,10 @@
|
||||
open_machine()
|
||||
name = initial(name)
|
||||
|
||||
#undef CRYO_DESTROY
|
||||
#undef CRYO_PRESERVE
|
||||
#undef CRYO_OBJECTIVE
|
||||
|
||||
/obj/machinery/cryopod/MouseDrop_T(mob/living/target, mob/user)
|
||||
if(!istype(target) || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || !ismob(target) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
|
||||
return
|
||||
@@ -358,7 +445,7 @@
|
||||
|
||||
var/generic_plsnoleave_message = " Please adminhelp before leaving the round, even if there are no administrators online!"
|
||||
|
||||
if(target == user && world.time - target.client.cryo_warned > 5 * 600)//if we haven't warned them in the last 5 minutes
|
||||
if(target == user && world.time - target.client.cryo_warned > 5 MINUTES)//if we haven't warned them in the last 5 minutes
|
||||
var/caught = FALSE
|
||||
if(target.mind.assigned_role in GLOB.command_positions)
|
||||
alert("<span class='userdanger'>You're a Head of Staff![generic_plsnoleave_message] Be sure to put your locker items back into your locker!</span>")
|
||||
@@ -366,13 +453,13 @@
|
||||
if(iscultist(target) || is_servant_of_ratvar(target))
|
||||
to_chat(target, "<span class='userdanger'>You're a Cultist![generic_plsnoleave_message]</span>")
|
||||
caught = TRUE
|
||||
if(istype(SSticker.mode, /datum/antagonist/blob))
|
||||
if(target.mind in GLOB.overminds)
|
||||
alert("<span class='userdanger'>You're a Blob![generic_plsnoleave_message]</span>")
|
||||
caught = TRUE
|
||||
if(is_devil(target))
|
||||
alert("<span class='userdanger'>You're a Devil![generic_plsnoleave_message]</span>")
|
||||
caught = TRUE
|
||||
if(istype(SSticker.mode, /datum/antagonist/gang))
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/gang))
|
||||
alert("<span class='userdanger'>You're a Gangster![generic_plsnoleave_message]</span>")
|
||||
caught = TRUE
|
||||
if(istype(SSticker.mode, /datum/antagonist/rev))
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/rev/head))
|
||||
alert("<span class='userdanger'>You're a Head Revolutionary![generic_plsnoleave_message]</span>")
|
||||
@@ -385,8 +472,9 @@
|
||||
target.client.cryo_warned = world.time
|
||||
return
|
||||
|
||||
if(!Adjacent(user))
|
||||
if(!target || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
|
||||
return
|
||||
//rerun the checks in case of shenanigans
|
||||
|
||||
if(target == user)
|
||||
visible_message("[user] starts climbing into the cryo pod.")
|
||||
@@ -396,7 +484,6 @@
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='boldnotice'>\The [src] is in use.</span>")
|
||||
return
|
||||
|
||||
close_machine(target)
|
||||
|
||||
to_chat(target, "<span class='boldnotice'>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</span>")
|
||||
@@ -407,4 +494,4 @@
|
||||
|
||||
//Attacks/effects.
|
||||
/obj/machinery/cryopod/blob_act()
|
||||
return //Sorta gamey, but we don't really want these to be destroyed.
|
||||
return //Sorta gamey, but we don't really want these to be destroyed.
|
||||
@@ -89,11 +89,11 @@
|
||||
return C
|
||||
return null
|
||||
|
||||
/obj/machinery/dna_scannernew/close_machine(mob/living/carbon/user)
|
||||
/obj/machinery/dna_scannernew/close_machine(atom/movable/target)
|
||||
if(!state_open)
|
||||
return FALSE
|
||||
|
||||
..(user)
|
||||
..(target)
|
||||
|
||||
// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
|
||||
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
|
||||
@@ -111,7 +111,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/dna_scannernew/open_machine()
|
||||
if(state_open)
|
||||
if(state_open || panel_open)
|
||||
return FALSE
|
||||
|
||||
..()
|
||||
@@ -126,23 +126,48 @@
|
||||
return
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
|
||||
|
||||
if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))//sent icon_state is irrelevant...
|
||||
update_icon()//..since we're updating the icon here, since the scanner can be unpowered when opened/closed
|
||||
/obj/machinery/dna_scannernew/screwdriver_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(..())
|
||||
return
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
|
||||
return
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, icon_state, icon_state, I)) //sent icon_state is irrelevant...
|
||||
update_icon() //..since we're updating the icon here, since the scanner can be unpowered when opened/closed
|
||||
return
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/dna_scannernew/wrench_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_change_direction_wrench(user, I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/dna_scannernew/crowbar_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_pry_open(I))
|
||||
return
|
||||
|
||||
return TRUE
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return
|
||||
return TRUE
|
||||
|
||||
return ..()
|
||||
/obj/machinery/dna_scannernew/default_pry_open(obj/item/I) //wew
|
||||
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
|
||||
if(.)
|
||||
I.play_tool_sound(src, 50)
|
||||
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/dna_scannernew/interact(mob/user)
|
||||
toggle_open(user)
|
||||
|
||||
/obj/machinery/dna_scannernew/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/dna_scannernew/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
|
||||
@@ -136,16 +136,17 @@ The console is located at computer/gulag_teleporter.dm
|
||||
linked_reclaimer.stored_items[occupant] = list()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
for(var/obj/item/W in mob_occupant)
|
||||
if(!is_type_in_typecache(W, telegulag_required_items) && mob_occupant.temporarilyRemoveItemFromInventory(W))
|
||||
if(istype(W, /obj/item/restraints/handcuffs))
|
||||
W.forceMove(get_turf(src))
|
||||
continue
|
||||
if(linked_reclaimer)
|
||||
linked_reclaimer.stored_items[mob_occupant] += W
|
||||
linked_reclaimer.contents += W
|
||||
W.forceMove(linked_reclaimer)
|
||||
else
|
||||
W.forceMove(src)
|
||||
if(!is_type_in_typecache(W, telegulag_required_items))
|
||||
if(mob_occupant.temporarilyRemoveItemFromInventory(W))
|
||||
if(istype(W, /obj/item/restraints/handcuffs))
|
||||
W.forceMove(get_turf(src))
|
||||
continue
|
||||
if(linked_reclaimer)
|
||||
linked_reclaimer.stored_items[mob_occupant] += W
|
||||
linked_reclaimer.contents += W
|
||||
W.forceMove(linked_reclaimer)
|
||||
else
|
||||
W.forceMove(src)
|
||||
|
||||
/obj/machinery/gulag_teleporter/proc/handle_prisoner(obj/item/id, datum/data/record/R)
|
||||
if(!ishuman(occupant))
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
|
||||
return
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] it's maintenance hatch!</span>")
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
|
||||
return
|
||||
|
||||
@@ -210,13 +210,13 @@
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/machinery/suit_storage_unit/proc/cook()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(uv_cycles)
|
||||
uv_cycles--
|
||||
uv = TRUE
|
||||
locked = TRUE
|
||||
update_icon()
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(uv_super)
|
||||
mob_occupant.adjustFireLoss(rand(20, 36))
|
||||
else
|
||||
@@ -246,9 +246,25 @@
|
||||
else
|
||||
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
|
||||
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
|
||||
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
|
||||
SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
|
||||
var/datum/component/radioactive/contamination = I.GetComponent(/datum/component/radioactive)
|
||||
var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
|
||||
if(suit)
|
||||
things_to_clear += suit
|
||||
things_to_clear += suit.GetAllContents()
|
||||
if(helmet)
|
||||
things_to_clear += helmet
|
||||
things_to_clear += helmet.GetAllContents()
|
||||
if(mask)
|
||||
things_to_clear += mask
|
||||
things_to_clear += mask.GetAllContents()
|
||||
if(storage)
|
||||
things_to_clear += storage
|
||||
things_to_clear += storage.GetAllContents()
|
||||
if(occupant)
|
||||
things_to_clear += occupant
|
||||
things_to_clear += occupant.GetAllContents()
|
||||
for(var/atom/movable/AM in things_to_clear) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
|
||||
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
|
||||
var/datum/component/radioactive/contamination = AM.GetComponent(/datum/component/radioactive)
|
||||
if(contamination)
|
||||
qdel(contamination)
|
||||
open_machine(FALSE)
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
<font color="[patient.getToxLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Toxin Content:</b> [patient.getToxLoss()]%</font><br />
|
||||
<font color="[patient.getFireLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
|
||||
<span class='danger'>[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</span><br />
|
||||
<span class='danger'>[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</span><br />
|
||||
<span class='danger'>[patient.getOrganLoss(ORGAN_SLOT_BRAIN) ? "Significant brain damage detected." : ""]</span><br />
|
||||
<span class='danger'>[length(patient.get_traumas()) ? "Brain Traumas detected." : ""]</span><br />
|
||||
"}
|
||||
|
||||
|
||||
@@ -279,12 +279,12 @@
|
||||
name = "\improper Melon Seed \"Scattershot\""
|
||||
desc = "A weapon for combat exosuits. Shoots a spread of pellets, shaped as seed."
|
||||
icon_state = "mecha_scatter"
|
||||
equip_cooldown = 30
|
||||
equip_cooldown = 20
|
||||
projectile = /obj/item/projectile/bullet/seed
|
||||
projectiles = 4
|
||||
projectile_energy_cost = 55
|
||||
projectiles = 20
|
||||
projectile_energy_cost = 25
|
||||
projectiles_per_shot = 10
|
||||
variance = 20
|
||||
variance = 25
|
||||
harmful = TRUE
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
|
||||
|
||||
@@ -514,12 +514,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
log_combat(user, M, "attacked", "[src.name]", "(INTENT: [uppertext(user.a_intent)])")
|
||||
|
||||
M.adjust_blurriness(3)
|
||||
M.adjust_eye_damage(rand(2,4))
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
if(eyes.eye_damage >= 10)
|
||||
M.adjust_blurriness(3)
|
||||
eyes.applyOrganDamage(rand(2,4))
|
||||
if(eyes.damage >= 10)
|
||||
M.adjust_blurriness(15)
|
||||
if(M.stat != DEAD)
|
||||
to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
|
||||
@@ -533,7 +533,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
M.adjust_blurriness(10)
|
||||
M.Unconscious(20)
|
||||
M.Knockdown(40)
|
||||
if (prob(eyes.eye_damage - 10 + 1))
|
||||
if (prob(eyes.damage - 10 + 1))
|
||||
M.become_blind(EYE_DAMAGE)
|
||||
to_chat(M, "<span class='danger'>You go blind!</span>")
|
||||
|
||||
|
||||
@@ -17,26 +17,27 @@
|
||||
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
|
||||
START_PROCESSING(SSobj, src)
|
||||
owner.med_hud_set_status()
|
||||
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
|
||||
|
||||
/obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(owner)
|
||||
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
|
||||
owner.med_hud_set_status()
|
||||
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
|
||||
..()
|
||||
|
||||
/obj/item/organ/body_egg/process()
|
||||
/obj/item/organ/body_egg/on_death()
|
||||
. = ..()
|
||||
if(!owner)
|
||||
return
|
||||
if(!(src in owner.internal_organs))
|
||||
Remove(owner)
|
||||
return
|
||||
egg_process()
|
||||
|
||||
/obj/item/organ/body_egg/on_life()
|
||||
. = ..()
|
||||
egg_process()
|
||||
|
||||
|
||||
/obj/item/organ/body_egg/proc/egg_process()
|
||||
return
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
name = "Department Management Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/card/minor
|
||||
var/target_dept = 1
|
||||
var/list/dept_list = list("General","Security","Medical","Science","Engineering")
|
||||
var/list/dept_list = list("Civilian","Security","Medical","Science","Engineering","Cargo")
|
||||
|
||||
/obj/item/circuitboard/computer/card/minor/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
|
||||
@@ -399,6 +399,7 @@
|
||||
/obj/machinery/smartfridge/food = "food",
|
||||
/obj/machinery/smartfridge/drinks = "drinks",
|
||||
/obj/machinery/smartfridge/extract = "slimes",
|
||||
/obj/machinery/smartfridge/organ = "organs",
|
||||
/obj/machinery/smartfridge/chemistry = "chems",
|
||||
/obj/machinery/smartfridge/chemistry/virology = "viruses",
|
||||
/obj/machinery/smartfridge/disks = "disks")
|
||||
|
||||
@@ -234,8 +234,13 @@
|
||||
paint_mode = PAINT_NORMAL
|
||||
if("select_colour")
|
||||
if(can_change_colour)
|
||||
paint_color = input(usr,"","Choose Color",paint_color) as color|null
|
||||
. = TRUE
|
||||
var/chosen_colour = input(usr,"","Choose Color",paint_color) as color|null
|
||||
|
||||
if (!isnull(chosen_colour))
|
||||
paint_color = chosen_colour
|
||||
. = TRUE
|
||||
else
|
||||
. = FALSE
|
||||
if("enter_text")
|
||||
var/txt = stripped_input(usr,"Choose what to write.",
|
||||
"Scribbles",default = text_buffer)
|
||||
@@ -703,12 +708,18 @@
|
||||
|
||||
if(isobj(target))
|
||||
if(actually_paints)
|
||||
if(color_hex2num(paint_color) < 350 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected
|
||||
to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
|
||||
return FALSE
|
||||
|
||||
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
if(istype(target, /obj/structure/window))
|
||||
if(color_hex2num(paint_color) < 255)
|
||||
target.set_opacity(255)
|
||||
else
|
||||
target.set_opacity(initial(target.opacity))
|
||||
|
||||
. = use_charges(user, 2)
|
||||
var/fraction = min(1, . / reagents.maximum_volume)
|
||||
reagents.reaction(target, TOUCH, fraction * volume_multiplier)
|
||||
@@ -819,6 +830,11 @@
|
||||
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
|
||||
to_chat(user, "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster.")
|
||||
|
||||
/obj/item/toy/crayon/spraycan/infinite
|
||||
name = "infinite spraycan"
|
||||
charges = -1
|
||||
desc = "Now with 30% more bluespace technology."
|
||||
|
||||
#undef RANDOM_GRAFFITI
|
||||
#undef RANDOM_LETTER
|
||||
#undef RANDOM_PUNCTUATION
|
||||
|
||||
@@ -440,9 +440,20 @@
|
||||
|
||||
do_help(H, user)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H)
|
||||
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H) //Our code here is different than tg, if it breaks in testing; BUG_PROBABLE_CAUSE
|
||||
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
|
||||
if(H.suiciding || H.hellbound || HAS_TRAIT(H, TRAIT_HUSK))
|
||||
return
|
||||
if((world.time - H.timeofdeath) > tlimit)
|
||||
return
|
||||
if((H.getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (H.getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
|
||||
return
|
||||
if(!heart || (heart.organ_flags & ORGAN_FAILING))
|
||||
return
|
||||
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
|
||||
return (!H.suiciding && !(HAS_TRAIT(H, TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
|
||||
if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || H.suiciding)
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
|
||||
if(req_defib)
|
||||
@@ -557,14 +568,12 @@
|
||||
if(do_after(user, primetimer, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
// past this much time the patient is unrecoverable
|
||||
// (in deciseconds)
|
||||
// brain damage starts setting in on the patient after
|
||||
// some time left rotting
|
||||
// patients rot when they are killed, and die when they are dead
|
||||
var/tplus = world.time - H.timeofdeath //length of time spent dead
|
||||
var/tloss = deathtimer
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
|
||||
if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
@@ -589,16 +598,26 @@
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
|
||||
else if (tplus > tlimit)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Body has decayed for too long. Further attempts futile.</span>"
|
||||
else if (!H.getorgan(/obj/item/organ/heart))
|
||||
else if (!heart)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart is missing.</span>"
|
||||
else if (heart.organ_flags & ORGAN_FAILING)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart too damaged.</span>"
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Severe tissue damage makes recovery of patient impossible via defibrillator. Further attempts futile.</span>"
|
||||
else if(H.get_ghost())
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No activity in patient's brain. Further attempts may be successful.</span>"
|
||||
else
|
||||
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
|
||||
if(!BR || BR.damaged_brain)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing or damaged beyond point of no return. Further attempts futile.</span>"
|
||||
if(BR) //BUG_PROBABLE_CAUSE - slight difference between us and tg
|
||||
if(BR.organ_flags & ORGAN_FAILING)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain tissue is damaged making recovery of patient impossible via defibrillator. Further attempts futile.</span>"
|
||||
if(BR.brain_death)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain damaged beyond point of no return. Further attempts futile.</span>"
|
||||
if(H.suiciding || BR.brainmob?.suiciding)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No intelligence pattern can be detected in patient's brain. Further attempts futile.</span>"
|
||||
else
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing. Further attempts futile.</span>"
|
||||
|
||||
|
||||
if(failed)
|
||||
user.visible_message(failed)
|
||||
@@ -623,7 +642,7 @@
|
||||
H.Jitter(100)
|
||||
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(tplus > tloss)
|
||||
H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
|
||||
log_combat(user, H, "revived", defib)
|
||||
if(req_defib)
|
||||
if(defib.healdisk)
|
||||
@@ -641,7 +660,11 @@
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
else if(H.undergoing_cardiac_arrest())
|
||||
H.set_heartattack(FALSE)
|
||||
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
|
||||
if(!(heart.organ_flags & ORGAN_FAILING))
|
||||
H.set_heartattack(FALSE)
|
||||
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed, heart damage detected.</span>")
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
|
||||
|
||||
|
||||
@@ -211,7 +211,7 @@
|
||||
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
data["occupant"]["reagents"] = list()
|
||||
if(mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
|
||||
if(BODY_ZONE_PRECISE_MOUTH)
|
||||
|
||||
if((M.head && M.head.flags_cover & HEADCOVERSMOUTH) || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
if(M.is_mouth_covered())
|
||||
to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSMOUTH) ? "helmet" : "mask"] first.</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
if(!M.radiation)
|
||||
to_chat(user, "<span class='notice'>[icon2html(src, user)] Radiation levels within normal boundaries.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
|
||||
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation] rad.</span>")
|
||||
|
||||
if(rad_strength)
|
||||
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]</span>")
|
||||
|
||||
@@ -135,7 +135,7 @@ SLIME SCANNER
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
|
||||
to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>")
|
||||
if(H.undergoing_liver_failure() && H.stat != DEAD)
|
||||
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated BUG_PROBABLE_CAUSE
|
||||
to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]\n"
|
||||
@@ -157,12 +157,8 @@ SLIME SCANNER
|
||||
msg += "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
|
||||
if (M.getBrainLoss() >= 200 || !M.getorgan(/obj/item/organ/brain))
|
||||
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
|
||||
else if (M.getBrainLoss() >= 120)
|
||||
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
|
||||
else if (M.getBrainLoss() >= 45)
|
||||
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
|
||||
if (!M.getorgan(/obj/item/organ/brain))
|
||||
to_chat(user, "\t<span class='alert'>Subject lacks a brain.</span>") //Unsure how this won't proc for 50% of the cit playerbase (This is a joke everyone on cit a cute.)
|
||||
if(ishuman(M) && advanced) // Should I make this not advanced?
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/liver/L = H.getorganslot("liver")
|
||||
@@ -194,6 +190,14 @@ SLIME SCANNER
|
||||
if(Br.cached_size>5)
|
||||
msg += "\t<span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>\n"
|
||||
|
||||
if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200 || !M.getorgan(/obj/item/organ/brain))
|
||||
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
|
||||
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
|
||||
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
|
||||
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
|
||||
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
|
||||
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(LAZYLEN(C.get_traumas()))
|
||||
var/list/trauma_text = list()
|
||||
@@ -212,11 +216,10 @@ SLIME SCANNER
|
||||
if(C.roundstart_quirks.len)
|
||||
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
|
||||
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
|
||||
if(M.radiation)
|
||||
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Radiation Level: [M.radiation]%.</span>\n"
|
||||
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
|
||||
|
||||
if(advanced && M.hallucinating())
|
||||
msg += "\t<span class='info'>Subject is hallucinating.</span>\n"
|
||||
@@ -247,11 +250,11 @@ SLIME SCANNER
|
||||
healthy = FALSE
|
||||
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
|
||||
else
|
||||
if(ears.ear_damage)
|
||||
msg += "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>\n"
|
||||
if(ears.damage)
|
||||
to_chat(user, "\t<span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>")
|
||||
healthy = FALSE
|
||||
if(ears.deaf)
|
||||
msg += "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>\n"
|
||||
to_chat(user, "\t<span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>")
|
||||
healthy = FALSE
|
||||
if(healthy)
|
||||
msg += "\t<span class='info'>Healthy.</span>\n"
|
||||
@@ -267,13 +270,13 @@ SLIME SCANNER
|
||||
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
|
||||
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
|
||||
healthy = FALSE
|
||||
if(eyes.eye_damage > 30)
|
||||
if(eyes.damage > 30)
|
||||
msg += "\t<span class='alert'>Subject has severe eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
else if(eyes.eye_damage > 20)
|
||||
else if(eyes.damage > 20)
|
||||
msg += "\t<span class='alert'>Subject has significant eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
else if(eyes.eye_damage)
|
||||
else if(eyes.damage)
|
||||
msg += "\t<span class='alert'>Subject has minor eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
if(healthy)
|
||||
@@ -297,6 +300,59 @@ SLIME SCANNER
|
||||
for(var/obj/item/bodypart/org in damaged)
|
||||
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
|
||||
|
||||
//Organ damages report
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/minor_damage
|
||||
var/major_damage
|
||||
var/max_damage
|
||||
var/report_organs = FALSE
|
||||
|
||||
//Piece together the lists to be reported
|
||||
for(var/O in H.internal_organs)
|
||||
var/obj/item/organ/organ = O
|
||||
if(organ.organ_flags & ORGAN_FAILING)
|
||||
report_organs = TRUE //if we report one organ, we report all organs, even if the lists are empty, just for consistency
|
||||
if(max_damage)
|
||||
max_damage += ", " //prelude the organ if we've already reported an organ
|
||||
max_damage += organ.name //this just slaps the organ name into the string of text
|
||||
else
|
||||
max_damage = "\t<span class='alert'>Non-Functional Organs: " //our initial statement
|
||||
max_damage += organ.name
|
||||
else if(organ.damage > organ.high_threshold)
|
||||
report_organs = TRUE
|
||||
if(major_damage)
|
||||
major_damage += ", "
|
||||
major_damage += organ.name
|
||||
else
|
||||
major_damage = "\t<span class='info'>Severely Damaged Organs: "
|
||||
major_damage += organ.name
|
||||
else if(organ.damage > organ.low_threshold)
|
||||
report_organs = TRUE
|
||||
if(minor_damage)
|
||||
minor_damage += ", "
|
||||
minor_damage += organ.name
|
||||
else
|
||||
minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
|
||||
minor_damage += organ.name
|
||||
|
||||
if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
|
||||
if(!max_damage)
|
||||
max_damage = "\t<span class='alert'>Non-Functional Organs: </span>"
|
||||
else
|
||||
max_damage += "</span>"
|
||||
if(!major_damage)
|
||||
major_damage = "\t<span class='info'>Severely Damaged Organs: </span>"
|
||||
else
|
||||
major_damage += "</span>"
|
||||
if(!minor_damage)
|
||||
minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>"
|
||||
else
|
||||
minor_damage += "</span>"
|
||||
msg += "[minor_damage]"
|
||||
msg += "[major_damage]"
|
||||
msg += "[max_damage]"
|
||||
|
||||
|
||||
// Species and body temperature
|
||||
if(ishuman(M))
|
||||
@@ -385,7 +441,7 @@ SLIME SCANNER
|
||||
if(M.reagents.reagent_list.len)
|
||||
var/list/datum/reagent/reagents = list()
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list)
|
||||
if(R.invisible)
|
||||
if(R.chemical_flags & REAGENT_INVISIBLE)
|
||||
continue
|
||||
reagents += R
|
||||
|
||||
@@ -404,6 +460,21 @@ SLIME SCANNER
|
||||
msg += "<span class='danger'>[R.name]</span>\n"
|
||||
else
|
||||
msg += "<span class='notice'>Subject is not addicted to any reagents.</span>\n"
|
||||
|
||||
if(M.reagents.has_reagent("fermiTox"))
|
||||
var/datum/reagent/fermiTox = M.reagents.has_reagent("fermiTox")
|
||||
switch(fermiTox.volume)
|
||||
if(5 to 10)
|
||||
msg += "<span class='notice'>Subject contains a low amount of toxic isomers.</span>\n"
|
||||
if(10 to 25)
|
||||
msg += "<span class='danger'>Subject contains toxic isomers.</span>\n"
|
||||
if(25 to 50)
|
||||
msg += "<span class='danger'>Subject contains a substantial amount of toxic isomers.</span>\n"
|
||||
if(50 to 95)
|
||||
msg += "<span class='danger'>Subject contains a high amount of toxic isomers.</span>\n"
|
||||
if(95 to INFINITY)
|
||||
msg += "<span class='danger'>Subject contains a extremely dangerous amount of toxic isomers.</span>\n"
|
||||
|
||||
msg += "*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
|
||||
|
||||
@@ -254,7 +254,7 @@
|
||||
to_chat(user, "<span class='warning'>The MMI indicates that their mind is currently inactive; it might change!</span>")
|
||||
return
|
||||
|
||||
if(BM.stat == DEAD || (M.brain && M.brain.damaged_brain))
|
||||
if(BM.stat == DEAD || (M.brain && M.brain.organ_flags & ORGAN_FAILING))
|
||||
to_chat(user, "<span class='warning'>Sticking a dead brain into the frame would sort of defeat the purpose!</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/glass
|
||||
grind_results = list(/datum/reagent/silicon = 20)
|
||||
point_value = 1
|
||||
tableVariant = /obj/structure/table/glass
|
||||
|
||||
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
|
||||
@@ -232,6 +232,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
grind_results = list("silver" = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/silver
|
||||
tableVariant = /obj/structure/table/optable
|
||||
|
||||
GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
|
||||
|
||||
@@ -107,6 +107,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/metal
|
||||
grind_results = list("iron" = 20)
|
||||
point_value = 2
|
||||
tableVariant = /obj/structure/table
|
||||
|
||||
/obj/item/stack/sheet/metal/ratvar_act()
|
||||
new /obj/item/stack/tile/brass(loc, amount)
|
||||
@@ -168,6 +169,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/plasteel
|
||||
grind_results = list("iron" = 20, "plasma" = 20)
|
||||
point_value = 23
|
||||
tableVariant = /obj/structure/table/reinforced
|
||||
|
||||
/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.plasteel_recipes
|
||||
@@ -474,6 +476,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
novariants = FALSE
|
||||
grind_results = list("iron" = 5, "teslium" = 15, "holyoil" = 1)
|
||||
merge_type = /obj/item/stack/tile/brass
|
||||
tableVariant = /obj/structure/table/reinforced/brass
|
||||
|
||||
/obj/item/stack/tile/brass/narsie_act()
|
||||
new /obj/item/stack/sheet/runed_metal(loc, amount)
|
||||
@@ -526,6 +529,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
|
||||
novariants = FALSE
|
||||
grind_results = list("iron" = 5, "copper" = 3) //we have no "tin" reagent so this is the closest thing
|
||||
merge_type = /obj/item/stack/tile/bronze
|
||||
tableVariant = /obj/structure/table/bronze
|
||||
|
||||
/obj/item/stack/tile/bronze/attack_self(mob/living/user)
|
||||
if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
|
||||
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
|
||||
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
|
||||
var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
|
||||
|
||||
/obj/item/stack/on_grind()
|
||||
for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
|
||||
|
||||
@@ -99,33 +99,117 @@
|
||||
icon_state = "tile-carpet"
|
||||
turf_type = /turf/open/floor/carpet
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/stack/tile/carpet/fifty
|
||||
amount = 50
|
||||
tableVariant = /obj/structure/table/wood/fancy
|
||||
|
||||
/obj/item/stack/tile/carpet/black
|
||||
name = "black carpet"
|
||||
icon_state = "tile-carpet-black"
|
||||
turf_type = /turf/open/floor/carpet/black
|
||||
tableVariant = /obj/structure/table/wood/fancy/black
|
||||
|
||||
/obj/item/stack/tile/carpet/blackred
|
||||
name = "red carpet"
|
||||
icon_state = "tile-carpet-blackred"
|
||||
turf_type = /turf/open/floor/carpet/blackred
|
||||
tableVariant = /obj/structure/table/wood/fancy/blackred
|
||||
|
||||
/obj/item/stack/tile/carpet/monochrome
|
||||
name = "monochrome carpet"
|
||||
icon_state = "tile-carpet-monochrome"
|
||||
turf_type = /turf/open/floor/carpet/monochrome
|
||||
tableVariant = /obj/structure/table/wood/fancy/monochrome
|
||||
|
||||
/obj/item/stack/tile/carpet/blue
|
||||
name = "blue carpet"
|
||||
icon_state = "tile-carpet-blue"
|
||||
item_state = "tile-carpet-blue"
|
||||
turf_type = /turf/open/floor/carpet/blue
|
||||
tableVariant = /obj/structure/table/wood/fancy/blue
|
||||
|
||||
/obj/item/stack/tile/carpet/cyan
|
||||
name = "cyan carpet"
|
||||
icon_state = "tile-carpet-cyan"
|
||||
item_state = "tile-carpet-cyan"
|
||||
turf_type = /turf/open/floor/carpet/cyan
|
||||
tableVariant = /obj/structure/table/wood/fancy/cyan
|
||||
|
||||
/obj/item/stack/tile/carpet/green
|
||||
name = "green carpet"
|
||||
icon_state = "tile-carpet-green"
|
||||
item_state = "tile-carpet-green"
|
||||
turf_type = /turf/open/floor/carpet/green
|
||||
tableVariant = /obj/structure/table/wood/fancy/green
|
||||
|
||||
/obj/item/stack/tile/carpet/orange
|
||||
name = "orange carpet"
|
||||
icon_state = "tile-carpet-orange"
|
||||
item_state = "tile-carpet-orange"
|
||||
turf_type = /turf/open/floor/carpet/orange
|
||||
tableVariant = /obj/structure/table/wood/fancy/orange
|
||||
|
||||
/obj/item/stack/tile/carpet/purple
|
||||
name = "purple carpet"
|
||||
icon_state = "tile-carpet-purple"
|
||||
item_state = "tile-carpet-purple"
|
||||
turf_type = /turf/open/floor/carpet/purple
|
||||
tableVariant = /obj/structure/table/wood/fancy/purple
|
||||
|
||||
/obj/item/stack/tile/carpet/red
|
||||
name = "red carpet"
|
||||
icon_state = "tile-carpet-red"
|
||||
item_state = "tile-carpet-red"
|
||||
turf_type = /turf/open/floor/carpet/red
|
||||
tableVariant = /obj/structure/table/wood/fancy/red
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblack
|
||||
name = "royal black carpet"
|
||||
icon_state = "tile-carpet-royalblack"
|
||||
item_state = "tile-carpet-royalblack"
|
||||
turf_type = /turf/open/floor/carpet/royalblack
|
||||
tableVariant = /obj/structure/table/wood/fancy/royalblack
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblue
|
||||
name = "royal blue carpet"
|
||||
icon_state = "tile-carpet-royalblue"
|
||||
item_state = "tile-carpet-royalblue"
|
||||
turf_type = /turf/open/floor/carpet/royalblue
|
||||
tableVariant = /obj/structure/table/wood/fancy/royalblue
|
||||
|
||||
/obj/item/stack/tile/carpet/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/black/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/blackred
|
||||
name = "red carpet"
|
||||
icon_state = "tile-carpet-blackred"
|
||||
turf_type = /turf/open/floor/carpet/blackred
|
||||
|
||||
/obj/item/stack/tile/carpet/blackred/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/monochrome
|
||||
name = "monochrome carpet"
|
||||
icon_state = "tile-carpet-monochrome"
|
||||
turf_type = /turf/open/floor/carpet/monochrome
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty
|
||||
amount = 50
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/blue/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/cyan/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/green/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/orange/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/purple/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/red/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblack/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblue/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/fakespace
|
||||
name = "astral carpet"
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
item_flags = NO_MAT_REDEMPTION
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 50)
|
||||
component_type = /datum/component/storage/concrete/bluespace/bag_of_holding
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/holding/satchel
|
||||
name = "satchel of holding"
|
||||
@@ -53,6 +54,7 @@
|
||||
icon_state = "holdingsat"
|
||||
item_state = "holdingsat"
|
||||
species_exception = list(/datum/species/angel)
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -81,6 +83,7 @@
|
||||
icon_state = "giftbag0"
|
||||
item_state = "giftbag"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/santabag/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -133,6 +136,8 @@
|
||||
desc = "It's a special backpack made exclusively for Nanotrasen officers."
|
||||
icon_state = "captainpack"
|
||||
item_state = "captainpack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/industrial
|
||||
name = "industrial backpack"
|
||||
@@ -140,6 +145,7 @@
|
||||
icon_state = "engiepack"
|
||||
item_state = "engiepack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/botany
|
||||
name = "botany backpack"
|
||||
@@ -194,6 +200,8 @@
|
||||
desc = "A tough satchel with extra pockets."
|
||||
icon_state = "satchel-eng"
|
||||
item_state = "engiepack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/satchel/med
|
||||
name = "medical satchel"
|
||||
@@ -261,6 +269,8 @@
|
||||
desc = "An exclusive satchel for Nanotrasen officers."
|
||||
icon_state = "satchel-cap"
|
||||
item_state = "captainpack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/satchel/flat
|
||||
name = "smuggler's satchel"
|
||||
@@ -385,6 +395,8 @@
|
||||
desc = "A large duffel bag for holding extra tools and supplies."
|
||||
icon_state = "duffel-eng"
|
||||
item_state = "duffel-eng"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/durathread
|
||||
name = "durathread duffel bag"
|
||||
@@ -400,6 +412,7 @@
|
||||
icon_state = "duffel-drone"
|
||||
item_state = "duffel-drone"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
|
||||
new /obj/item/screwdriver(src)
|
||||
@@ -427,6 +440,7 @@
|
||||
icon_state = "duffel-syndie"
|
||||
item_state = "duffel-syndieammo"
|
||||
slowdown = 0
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
|
||||
icon_state = "bluetrashbag"
|
||||
item_flags = NO_MAT_REDEMPTION
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/bag/trash/bluespace/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -105,6 +106,7 @@
|
||||
component_type = /datum/component/storage/concrete/stack
|
||||
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
|
||||
var/datum/component/mobhook
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/bag/ore/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -391,6 +393,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bspace_biobag"
|
||||
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/bag/bio/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
content_overlays = TRUE
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //because this is easier than trying to have showers wash all contents.
|
||||
|
||||
/obj/item/storage/belt/utility/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -344,6 +345,7 @@
|
||||
desc = "A set of tactical webbing worn by Syndicate boarding parties."
|
||||
icon_state = "militarywebbing"
|
||||
item_state = "militarywebbing"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/belt/military/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -530,6 +532,7 @@
|
||||
desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic."
|
||||
icon_state = "soulstonebelt"
|
||||
item_state = "soulstonebelt"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/belt/wands/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -599,7 +602,7 @@
|
||||
icon_state = "bandolier-durathread"
|
||||
item_state = "bandolier-durathread"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
/obj/item/storage/belt/bandolier/durathread/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
|
||||
@@ -140,7 +140,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
else if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!istype(C.head, /obj/item/clothing/head))
|
||||
C.adjustBrainLoss(10, 80)
|
||||
C.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 80)
|
||||
to_chat(C, "<span class='danger'>You feel dumber.</span>")
|
||||
|
||||
if(smack)
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
var/foldable = /obj/item/stack/sheet/cardboard
|
||||
var/illustration = "writing"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
|
||||
|
||||
/obj/item/storage/box/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -19,6 +19,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
var/latches = "single_latch"
|
||||
var/has_latches = TRUE
|
||||
var/can_rubberify = TRUE
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
|
||||
|
||||
/obj/item/storage/toolbox/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -304,7 +304,7 @@
|
||||
|
||||
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)//stole from chainsaw code
|
||||
var/obj/item/organ/brain/B = user.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
B.vital = FALSE//this cant possibly be a good idea
|
||||
B.organ_flags &= ~ORGAN_VITAL //this cant possibly be a good idea
|
||||
var/randdir
|
||||
for(var/i in 1 to 24)//like a headless chicken!
|
||||
if(user.is_holding(src))
|
||||
|
||||
@@ -2,6 +2,24 @@
|
||||
icon_state = "freezer"
|
||||
var/jones = FALSE
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/Destroy()
|
||||
recursive_organ_check(src)
|
||||
..()
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/Initialize()
|
||||
..()
|
||||
recursive_organ_check(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/open(mob/living/user)
|
||||
if(opened || !can_open(user)) //dupe check just so we don't let the organs decay when someone fails to open the locker
|
||||
return FALSE
|
||||
recursive_organ_check(src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/close(mob/living/user)
|
||||
if(..()) //if we actually closed the locker
|
||||
recursive_organ_check(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/ex_act()
|
||||
if(!jones)
|
||||
jones = TRUE
|
||||
|
||||
@@ -561,7 +561,7 @@
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
mob_name = "a space pirate"
|
||||
mob_species = /datum/species/skeleton/pirate
|
||||
mob_species = /datum/species/skeleton/space
|
||||
outfit = /datum/outfit/pirate/space
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
|
||||
@@ -31,6 +31,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
|
||||
/obj/structure/bodycontainer/Initialize()
|
||||
. = ..()
|
||||
GLOB.bodycontainers += src
|
||||
recursive_organ_check(src)
|
||||
|
||||
/obj/structure/bodycontainer/Destroy()
|
||||
GLOB.bodycontainers -= src
|
||||
@@ -101,6 +102,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
|
||||
|
||||
/obj/structure/bodycontainer/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/metal (loc, 5)
|
||||
recursive_organ_check(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/bodycontainer/container_resist(mob/living/user)
|
||||
@@ -120,6 +122,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
|
||||
open()
|
||||
|
||||
/obj/structure/bodycontainer/proc/open()
|
||||
recursive_organ_check(src)
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
playsound(src, 'sound/effects/roll.ogg', 5, 1)
|
||||
var/turf/T = get_step(src, dir)
|
||||
@@ -134,6 +137,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
|
||||
for(var/atom/movable/AM in connected.loc)
|
||||
if(!AM.anchored || AM == connected)
|
||||
AM.forceMove(src)
|
||||
recursive_organ_check(src)
|
||||
update_icon()
|
||||
|
||||
/obj/structure/bodycontainer/get_remote_view_fullscreens(mob/user)
|
||||
|
||||
@@ -22,92 +22,22 @@
|
||||
var/framestackamount = 2
|
||||
|
||||
/obj/structure/table_frame/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
if(I.tool_behaviour == TOOL_WRENCH)
|
||||
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 30))
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
deconstruct(TRUE)
|
||||
else if(istype(I, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/plasteel/P = I
|
||||
if(P.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one plasteel sheet to do this!</span>")
|
||||
return
|
||||
|
||||
var/obj/item/stack/material = I
|
||||
if (istype(I, /obj/item/stack) && material?.tableVariant)
|
||||
if(material.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [P] to [src]...</span>")
|
||||
if(do_after(user, 50, target = src) && P.use(1))
|
||||
make_new_table(/obj/structure/table/reinforced)
|
||||
else if(istype(I, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = I
|
||||
if(M.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one metal sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [M] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && M.use(1))
|
||||
make_new_table(/obj/structure/table)
|
||||
else if(istype(I, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = I
|
||||
if(G.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one glass sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && G.use(1))
|
||||
make_new_table(/obj/structure/table/glass)
|
||||
else if(istype(I, /obj/item/stack/sheet/mineral/silver))
|
||||
var/obj/item/stack/sheet/mineral/silver/S = I
|
||||
if(S.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one silver sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [S] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && S.use(1))
|
||||
make_new_table(/obj/structure/table/optable)
|
||||
else if(istype(I, /obj/item/stack/tile/carpet/black))
|
||||
var/obj/item/stack/tile/carpet/black/C = I
|
||||
if(C.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one black carpet sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && C.use(1))
|
||||
make_new_table(/obj/structure/table/wood/fancy/black)
|
||||
else if(istype(I, /obj/item/stack/tile/carpet/blackred))
|
||||
var/obj/item/stack/tile/carpet/blackred/C = I
|
||||
if(C.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one red carpet sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && C.use(1))
|
||||
make_new_table(/obj/structure/table/wood/fancy/blackred)
|
||||
else if(istype(I, /obj/item/stack/tile/carpet/monochrome))
|
||||
var/obj/item/stack/tile/carpet/monochrome/C = I
|
||||
if(C.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one monochrome carpet sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && C.use(1))
|
||||
make_new_table(/obj/structure/table/wood/fancy/monochrome)
|
||||
else if(istype(I, /obj/item/stack/tile/carpet))
|
||||
var/obj/item/stack/tile/carpet/C = I
|
||||
if(C.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && C.use(1))
|
||||
make_new_table(/obj/structure/table/wood/fancy)
|
||||
else if(istype(I, /obj/item/stack/tile/bronze))
|
||||
var/obj/item/stack/tile/bronze/B = I
|
||||
if(B.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one bronze sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [B] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && B.use(1))
|
||||
make_new_table(/obj/structure/table/bronze)
|
||||
else if(istype(I, /obj/item/stack/sheet/plasmaglass))
|
||||
var/obj/item/stack/sheet/plasmaglass/G = I
|
||||
if(G.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one plasmaglass sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && G.use(1))
|
||||
make_new_table(/obj/structure/table/plasmaglass)
|
||||
to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && material.use(1))
|
||||
make_new_table(material.tableVariant)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -143,23 +73,21 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/stack/sheet/mineral/wood))
|
||||
var/obj/item/stack/sheet/mineral/wood/W = I
|
||||
if(W.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one wood sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [W] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && W.use(1))
|
||||
make_new_table(/obj/structure/table/wood)
|
||||
return
|
||||
else if(istype(I, /obj/item/stack/tile/carpet))
|
||||
var/obj/item/stack/tile/carpet/C = I
|
||||
if(C.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one carpet sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && C.use(1))
|
||||
make_new_table(/obj/structure/table/wood/poker)
|
||||
if (istype(I, /obj/item/stack))
|
||||
var/obj/item/stack/material = I
|
||||
var/toConstruct // stores the table variant
|
||||
if(istype(I, /obj/item/stack/sheet/mineral/wood))
|
||||
toConstruct = /obj/structure/table/wood
|
||||
else if(istype(I, /obj/item/stack/tile/carpet))
|
||||
toConstruct = /obj/structure/table/wood/poker
|
||||
|
||||
if (toConstruct)
|
||||
if(material.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && material.use(1))
|
||||
make_new_table(toConstruct)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
anchored = TRUE
|
||||
layer = TABLE_LAYER
|
||||
climbable = TRUE
|
||||
obj_flags = CAN_BE_HIT|SHOVABLE_ONTO
|
||||
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
|
||||
var/frame = /obj/structure/table_frame
|
||||
var/framestack = /obj/item/stack/rods
|
||||
@@ -136,6 +137,15 @@
|
||||
var/mob/living/carbon/human/H = pushed_mob
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
|
||||
|
||||
/obj/structure/table/shove_act(mob/living/target, mob/living/user)
|
||||
if(!target.resting)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [src]!</span>",
|
||||
"<span class='danger'>You shove [target.name] onto \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.forceMove(src.loc)
|
||||
log_combat(user, target, "shoved", "onto [src] (table)")
|
||||
return TRUE
|
||||
|
||||
/obj/structure/table/attackby(obj/item/I, mob/user, params)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(istype(I, /obj/item/screwdriver) && deconstruction_ready)
|
||||
@@ -348,44 +358,83 @@
|
||||
frame = /obj/structure/table_frame
|
||||
framestack = /obj/item/stack/rods
|
||||
buildstack = /obj/item/stack/tile/carpet
|
||||
canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black, /obj/structure/table/wood/fancy/blackred, /obj/structure/table/wood/fancy/monochrome)
|
||||
canSmoothWith = list(/obj/structure/table/wood/fancy,
|
||||
/obj/structure/table/wood/fancy/black,
|
||||
/obj/structure/table/wood/fancy/blackred,
|
||||
/obj/structure/table/wood/fancy/monochrome,
|
||||
/obj/structure/table/wood/fancy/blue,
|
||||
/obj/structure/table/wood/fancy/cyan,
|
||||
/obj/structure/table/wood/fancy/green,
|
||||
/obj/structure/table/wood/fancy/orange,
|
||||
/obj/structure/table/wood/fancy/purple,
|
||||
/obj/structure/table/wood/fancy/red,
|
||||
/obj/structure/table/wood/fancy/royalblack,
|
||||
/obj/structure/table/wood/fancy/royalblue)
|
||||
var/smooth_icon = 'icons/obj/smooth_structures/fancy_table.dmi' // see Initialize()
|
||||
|
||||
/obj/structure/table/wood/fancy/New()
|
||||
// New() is used so that the /black subtype can override `icon` easily and
|
||||
// the correct value will be used by the smoothing subsystem.
|
||||
/obj/structure/table/wood/fancy/Initialize()
|
||||
. = ..()
|
||||
// Needs to be set dynamically because table smooth sprites are 32x34,
|
||||
// which the editor treats as a two-tile-tall object. The sprites are that
|
||||
// size so that the north/south corners look nice - examine the detail on
|
||||
// the sprites in the editor to see why.
|
||||
icon = 'icons/obj/smooth_structures/fancy_table.dmi'
|
||||
icon = smooth_icon
|
||||
|
||||
/obj/structure/table/wood/fancy/black
|
||||
icon_state = "fancy_table_black"
|
||||
buildstack = /obj/item/stack/tile/carpet/black
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/blackred
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "fancy_table_blackred"
|
||||
buildstack = /obj/item/stack/tile/carpet/blackred
|
||||
|
||||
/obj/structure/table/wood/fancy/blackred/New()
|
||||
. = ..()
|
||||
icon = 'icons/obj/smooth_structures/fancy_table_blackred.dmi'
|
||||
icon_state = "fancy_table_blackred"
|
||||
buildstack = /obj/item/stack/tile/carpet/blackred
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_blackred.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/monochrome
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "fancy_table_monochrome"
|
||||
buildstack = /obj/item/stack/tile/carpet/monochrome
|
||||
icon_state = "fancy_table_monochrome"
|
||||
buildstack = /obj/item/stack/tile/carpet/monochrome
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_monochrome.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/monochrome/New()
|
||||
. = ..()
|
||||
icon = 'icons/obj/smooth_structures/fancy_table_monochrome.dmi'
|
||||
/obj/structure/table/wood/fancy/blue
|
||||
icon_state = "fancy_table_blue"
|
||||
buildstack = /obj/item/stack/tile/carpet/blue
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_blue.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/cyan
|
||||
icon_state = "fancy_table_cyan"
|
||||
buildstack = /obj/item/stack/tile/carpet/cyan
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_cyan.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/green
|
||||
icon_state = "fancy_table_green"
|
||||
buildstack = /obj/item/stack/tile/carpet/green
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_green.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/orange
|
||||
icon_state = "fancy_table_orange"
|
||||
buildstack = /obj/item/stack/tile/carpet/orange
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_orange.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/purple
|
||||
icon_state = "fancy_table_purple"
|
||||
buildstack = /obj/item/stack/tile/carpet/purple
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_purple.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/red
|
||||
icon_state = "fancy_table_red"
|
||||
buildstack = /obj/item/stack/tile/carpet/red
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_red.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/royalblack
|
||||
icon_state = "fancy_table_royalblack"
|
||||
buildstack = /obj/item/stack/tile/carpet/royalblack
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblack.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/royalblue
|
||||
icon_state = "fancy_table_royalblue"
|
||||
buildstack = /obj/item/stack/tile/carpet/royalblue
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblue.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/black/New()
|
||||
. = ..()
|
||||
// Ditto above.
|
||||
icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
|
||||
/*
|
||||
* Reinforced tables
|
||||
*/
|
||||
|
||||
@@ -209,6 +209,46 @@
|
||||
icon_state = "tile-carpet-monochrome"
|
||||
canSmoothWith = list(/turf/open/floor/carpet/black, /turf/open/floor/carpet/blackred, /turf/open/floor/carpet/monochrome)
|
||||
|
||||
/turf/open/floor/carpet/blue
|
||||
icon = 'icons/turf/floors/carpet_blue.dmi'
|
||||
floor_tile = /obj/item/stack/tile/carpet/blue
|
||||
canSmoothWith = list(/turf/open/floor/carpet/blue)
|
||||
|
||||
/turf/open/floor/carpet/cyan
|
||||
icon = 'icons/turf/floors/carpet_cyan.dmi'
|
||||
floor_tile = /obj/item/stack/tile/carpet/cyan
|
||||
canSmoothWith = list(/turf/open/floor/carpet/cyan)
|
||||
|
||||
/turf/open/floor/carpet/green
|
||||
icon = 'icons/turf/floors/carpet_green.dmi'
|
||||
floor_tile = /obj/item/stack/tile/carpet/green
|
||||
canSmoothWith = list(/turf/open/floor/carpet/green)
|
||||
|
||||
/turf/open/floor/carpet/orange
|
||||
icon = 'icons/turf/floors/carpet_orange.dmi'
|
||||
floor_tile = /obj/item/stack/tile/carpet/orange
|
||||
canSmoothWith = list(/turf/open/floor/carpet/orange)
|
||||
|
||||
/turf/open/floor/carpet/purple
|
||||
icon = 'icons/turf/floors/carpet_purple.dmi'
|
||||
floor_tile = /obj/item/stack/tile/carpet/purple
|
||||
canSmoothWith = list(/turf/open/floor/carpet/purple)
|
||||
|
||||
/turf/open/floor/carpet/red
|
||||
icon = 'icons/turf/floors/carpet_red.dmi'
|
||||
floor_tile = /obj/item/stack/tile/carpet/red
|
||||
canSmoothWith = list(/turf/open/floor/carpet/red)
|
||||
|
||||
/turf/open/floor/carpet/royalblack
|
||||
icon = 'icons/turf/floors/carpet_royalblack.dmi'
|
||||
floor_tile = /obj/item/stack/tile/carpet/royalblack
|
||||
canSmoothWith = list(/turf/open/floor/carpet/royalblack)
|
||||
|
||||
/turf/open/floor/carpet/royalblue
|
||||
icon = 'icons/turf/floors/carpet_royalblue.dmi'
|
||||
floor_tile = /obj/item/stack/tile/carpet/royalblue
|
||||
canSmoothWith = list(/turf/open/floor/carpet/royalblue)
|
||||
|
||||
/turf/open/floor/carpet/narsie_act(force, ignore_mobs, probability = 20)
|
||||
. = (prob(probability) || force)
|
||||
for(var/I in src)
|
||||
|
||||
@@ -382,6 +382,19 @@
|
||||
if(ismob(A) || .)
|
||||
A.ratvar_act()
|
||||
|
||||
//called on /datum/species/proc/altdisarm()
|
||||
/turf/shove_act(mob/living/target, mob/living/user, pre_act = FALSE)
|
||||
var/list/possibilities
|
||||
for(var/obj/O in contents)
|
||||
if(CHECK_BITFIELD(O.obj_flags, SHOVABLE_ONTO))
|
||||
LAZYADD(possibilities, O)
|
||||
else if(!O.CanPass(target, src))
|
||||
return FALSE
|
||||
if(possibilities)
|
||||
var/obj/O = pick(possibilities)
|
||||
return O.shove_act(target, user)
|
||||
return FALSE
|
||||
|
||||
/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = icon
|
||||
underlay_appearance.icon_state = icon_state
|
||||
|
||||
@@ -100,6 +100,7 @@ GLOBAL_VAR(restart_counter)
|
||||
GLOB.picture_log_directory = "data/picture_logs/[override_dir]"
|
||||
|
||||
GLOB.world_game_log = "[GLOB.log_directory]/game.log"
|
||||
GLOB.world_virus_log = "[GLOB.log_directory]/virus.log"
|
||||
GLOB.world_attack_log = "[GLOB.log_directory]/attack.log"
|
||||
GLOB.world_pda_log = "[GLOB.log_directory]/pda.log"
|
||||
GLOB.world_telecomms_log = "[GLOB.log_directory]/telecomms.log"
|
||||
|
||||
@@ -169,6 +169,7 @@ GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug())
|
||||
/client/proc/cmd_display_overlay_log,
|
||||
/client/proc/reload_configuration,
|
||||
/datum/admins/proc/create_or_modify_area,
|
||||
/client/proc/generate_wikichem_list //DO NOT PRESS UNLESS YOU WANT SUPERLAG
|
||||
)
|
||||
GLOBAL_PROTECT(admin_verbs_possess)
|
||||
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))
|
||||
|
||||
@@ -458,7 +458,7 @@
|
||||
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))
|
||||
for(var/mob/living/carbon/human/H in GLOB.player_list)
|
||||
to_chat(H, "<span class='boldannounce'>You suddenly feel stupid.</span>")
|
||||
H.adjustBrainLoss(60, 80)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60, 80)
|
||||
message_admins("[key_name_admin(usr)] made everybody retarded")
|
||||
|
||||
if("eagles")//SCRAW
|
||||
|
||||
@@ -2042,7 +2042,7 @@
|
||||
if(DEAD)
|
||||
status = "<font color='red'><b>Dead</b></font>"
|
||||
health_description = "Status = [status]"
|
||||
health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getBrainLoss()] - Stamina: [L.getStaminaLoss()]"
|
||||
health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getOrganLoss(ORGAN_SLOT_BRAIN)] - Stamina: [L.getStaminaLoss()]"
|
||||
else
|
||||
health_description = "This mob type has no health to speak of."
|
||||
|
||||
|
||||
@@ -1264,7 +1264,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
target.electrocution_animation(40)
|
||||
to_chat(target, "<span class='userdanger'>The gods have punished you for your sins!</span>")
|
||||
if(ADMIN_PUNISHMENT_BRAINDAMAGE)
|
||||
target.adjustBrainLoss(199, 199)
|
||||
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 199, 199)
|
||||
if(ADMIN_PUNISHMENT_GIB)
|
||||
target.gib(FALSE)
|
||||
if(ADMIN_PUNISHMENT_BSA)
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
if(2)
|
||||
to_chat(H, "<span class='warning'>You hear an annoying buzz in your head.</span>")
|
||||
H.confused += 15
|
||||
H.adjustBrainLoss(10, 160)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 160)
|
||||
if(3)
|
||||
H.hallucination += 60
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
if(istype(C))
|
||||
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B && (B.decoy_override != initial(B.decoy_override)))
|
||||
B.vital = TRUE
|
||||
B.organ_flags |= ORGAN_VITAL
|
||||
B.decoy_override = FALSE
|
||||
remove_changeling_powers()
|
||||
. = ..()
|
||||
@@ -340,7 +340,7 @@
|
||||
if(istype(C))
|
||||
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
B.vital = FALSE
|
||||
B.organ_flags &= ~ORGAN_VITAL
|
||||
B.decoy_override = TRUE
|
||||
update_changeling_icons_added()
|
||||
return
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
B = new C.dna.species.mutant_brain()
|
||||
else
|
||||
B = new()
|
||||
B.vital = FALSE
|
||||
B.organ_flags &= ~ORGAN_VITAL
|
||||
B.decoy_override = TRUE
|
||||
B.Insert(C)
|
||||
if(ishuman(user))
|
||||
|
||||
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Reference in New Issue
Block a user