lets try fixing the fucking stamina bug - removes redundant update_stamina() calls and moves update_stamina() calls outside of if clauses
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@@ -178,7 +178,6 @@
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parts -= picked
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if(updating_health)
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updatehealth()
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update_stamina()
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if(update)
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update_damage_overlays()
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update_stamina() //CIT CHANGE - makes sure update_stamina() always gets called after a health update
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@@ -23,7 +23,7 @@
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var/bprv = handle_bodyparts()
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if(bprv & BODYPART_LIFE_UPDATE_HEALTH)
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updatehealth()
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update_stamina()
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update_stamina()
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if(stat != DEAD)
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handle_brain_damage()
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@@ -243,7 +243,7 @@
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adjustStaminaLoss(-stamina, FALSE)
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if(updating_health)
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updatehealth()
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update_stamina()
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update_stamina()
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// damage ONE external organ, organ gets randomly selected from damaged ones.
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/mob/living/proc/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
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@@ -252,7 +252,7 @@
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adjustStaminaLoss(stamina, FALSE)
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if(updating_health)
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updatehealth()
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update_stamina()
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update_stamina()
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// heal MANY bodyparts, in random order
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/mob/living/proc/heal_overall_damage(brute = 0, burn = 0, stamina = 0, only_robotic = FALSE, only_organic = TRUE, updating_health = TRUE)
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@@ -261,7 +261,7 @@
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adjustStaminaLoss(-stamina, FALSE)
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if(updating_health)
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updatehealth()
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update_stamina()
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update_stamina()
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// damage MANY bodyparts, in random order
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/mob/living/proc/take_overall_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
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@@ -270,7 +270,7 @@
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adjustStaminaLoss(stamina, FALSE)
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if(updating_health)
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updatehealth()
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update_stamina()
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update_stamina()
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//heal up to amount damage, in a given order
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/mob/living/proc/heal_ordered_damage(amount, list/damage_types)
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