lets try fixing the fucking stamina bug - removes redundant update_stamina() calls and moves update_stamina() calls outside of if clauses

This commit is contained in:
deathride58
2018-11-29 12:35:01 -05:00
parent c6f14553f0
commit c56cf7885d
3 changed files with 5 additions and 6 deletions
+4 -4
View File
@@ -243,7 +243,7 @@
adjustStaminaLoss(-stamina, FALSE)
if(updating_health)
updatehealth()
update_stamina()
update_stamina()
// damage ONE external organ, organ gets randomly selected from damaged ones.
/mob/living/proc/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
@@ -252,7 +252,7 @@
adjustStaminaLoss(stamina, FALSE)
if(updating_health)
updatehealth()
update_stamina()
update_stamina()
// heal MANY bodyparts, in random order
/mob/living/proc/heal_overall_damage(brute = 0, burn = 0, stamina = 0, only_robotic = FALSE, only_organic = TRUE, updating_health = TRUE)
@@ -261,7 +261,7 @@
adjustStaminaLoss(-stamina, FALSE)
if(updating_health)
updatehealth()
update_stamina()
update_stamina()
// damage MANY bodyparts, in random order
/mob/living/proc/take_overall_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
@@ -270,7 +270,7 @@
adjustStaminaLoss(stamina, FALSE)
if(updating_health)
updatehealth()
update_stamina()
update_stamina()
//heal up to amount damage, in a given order
/mob/living/proc/heal_ordered_damage(amount, list/damage_types)