autoloading
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@@ -71,8 +71,10 @@ GLOBAL_LIST(custom_item_list)
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if((j == job) || (j == "ALL") || (job == "ALL")) //job matches or is all jobs or we want everything.
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for(var/i in list[j]) //for item in job-item list
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if(!ret[i])
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world << "DEBUG: [i] initialized to return list"
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ret[i] = list[j][i] //add to return with return value if not there
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else
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world << "DEBUG: [i] added to return list"
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ret[i] += list[j][i] //else, add to that item in return value!
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return ret //If done properly, you'll have a list of item typepaths with how many to spawn.
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@@ -127,7 +127,7 @@
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var/forbid_peaceborg = 0
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var/panic_bunker = 0 // prevents new people it hasn't seen before from connecting
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var/notify_new_player_age = 0 // how long do we notify admins of a new player
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var/notify_new_player_account_age = 0 // how long do we notify admins of a new byond account
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var/notify_new_player_account_age = 0 // how long do we notify admins of a new byond account
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var/irc_first_connection_alert = 0 // do we notify the irc channel when somebody is connecting for the first time?
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var/traitor_scaling_coeff = 6 //how much does the amount of players get divided by to determine traitors
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@@ -278,6 +278,7 @@
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votable_modes += "secret"
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Reload()
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reload_custom_roundstart_items_list()
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/datum/configuration/proc/Reload()
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load("config/config.txt")
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@@ -473,8 +474,8 @@
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panic_bunker = 1
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if("notify_new_player_age")
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notify_new_player_age = text2num(value)
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if("notify_new_player_account_age")
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notify_new_player_account_age = text2num(value)
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if("notify_new_player_account_age")
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notify_new_player_account_age = text2num(value)
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if("irc_first_connection_alert")
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irc_first_connection_alert = 1
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if("check_randomizer")
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@@ -371,6 +371,7 @@
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if(SHUTTLE_CALL)
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if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergencyCallTime)*0.5)
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SSticker.mode.make_antag_chance(humanc)
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handle_roundstart_items(character)
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qdel(src)
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/mob/dead/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee)
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