autoloading
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@@ -371,6 +371,7 @@
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if(SHUTTLE_CALL)
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if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergencyCallTime)*0.5)
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SSticker.mode.make_antag_chance(humanc)
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handle_roundstart_items(character)
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qdel(src)
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/mob/dead/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee)
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