Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit45
This commit is contained in:
5
.github/CONTRIBUTING.md
vendored
5
.github/CONTRIBUTING.md
vendored
@@ -111,6 +111,9 @@ The use of the : operator to override type safety checks is not allowed. You mus
|
||||
### Type paths must begin with a /
|
||||
eg: `/datum/thing`, not `datum/thing`
|
||||
|
||||
### Type paths must be lowercase
|
||||
eg: `/datum/thing/blue`, not `datum/thing/BLUE` or `datum/thing/Blue`
|
||||
|
||||
### Datum type paths must began with "datum"
|
||||
In DM, this is optional, but omitting it makes finding definitions harder.
|
||||
|
||||
@@ -240,6 +243,8 @@ This prevents nesting levels from getting deeper then they need to be.
|
||||
|
||||
* Queries must never specify the database, be it in code, or in text files in the repo.
|
||||
|
||||
* Primary keys are inherently immutable and you must never do anything to change the primary key of a row or entity. This includes preserving auto increment numbers of rows when copying data to a table in a conversion script. No amount of bitching about gaps in ids or out of order ids will save you from this policy.
|
||||
|
||||
### Mapping Standards
|
||||
* TGM Format & Map Merge
|
||||
* All new maps submitted to the repo through a pull request must be in TGM format (unless there is a valid reason present to have it in the default BYOND format.) This is done using the [Map Merge](https://github.com/tgstation/tgstation/wiki/Map-Merger) utility included in the repo to convert the file to TGM format.
|
||||
|
||||
9
.github/ISSUE_TEMPLATE.md
vendored
9
.github/ISSUE_TEMPLATE.md
vendored
@@ -1,9 +0,0 @@
|
||||
[Round ID]: # (If you discovered this issue from playing tgstation hosted servers:)
|
||||
[Round ID]: # (**INCLUDE THE ROUND ID**)
|
||||
[Round ID]: # (It can be found in the Status panel or retrieved from https://atlantaned.space/statbus/round.php ! The round id let's us look up valuable information and logs for the round the bug happened.)
|
||||
|
||||
[Testmerges]: # (If you believe the issue to be caused by a test merge [OOC tab -> Show Server Revision], report it in the pull request's comment section instead.)
|
||||
|
||||
[Reproduction]: # (Explain your issue in detail, including the steps to reproduce it. Issues without proper reproduction steps or explanation are open to being ignored/closed by maintainers.)
|
||||
|
||||
[For Admins]: # (Oddities induced by var-edits and other admin tools are not necessarily bugs. Verify that your issues occur under regular circumstances before reporting them.)
|
||||
20
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
20
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help reproduce and fix the issue
|
||||
---
|
||||
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable -->
|
||||
## Round ID:
|
||||
|
||||
<!--- **INCLUDE THE ROUND ID**
|
||||
If you discovered this issue from playing tgstation hosted servers:
|
||||
[Round ID]: # (It can be found in the Status panel or retrieved from https://atlantaned.space/statbus/round.php ! The round id let's us look up valuable information and logs for the round the bug happened.)-->
|
||||
|
||||
## Testmerges:
|
||||
|
||||
<!-- If you're certain the issue is to be caused by a test merge [OOC tab -> Show Server Revision], report it in the pull request's comment section rather than on the tracker(If you're unsure you can refer to the issue number by prefixing said number with #. The issue number can be found beside the title after submitting it to the tracker).If no testmerges are active, feel free to remove this section. -->
|
||||
|
||||
## Reproduction:
|
||||
|
||||
<!-- Explain your issue in detail, including the steps to reproduce it. Issues without proper reproduction steps or explanation are open to being ignored/closed by maintainers.-->
|
||||
|
||||
<!-- **For Admins:** Oddities induced by var-edits and other admin tools are not necessarily bugs. Verify that your issues occur under regular circumstances before reporting them. -->
|
||||
7
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
7
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
|
||||
---
|
||||
|
||||
Please be aware that feature discussions most often take place on the Citadel Station Discord and should not be requested here.
|
||||
17
.github/PULL_REQUEST_TEMPLATE.md
vendored
17
.github/PULL_REQUEST_TEMPLATE.md
vendored
@@ -1,6 +1,16 @@
|
||||
[Changelogs]: # (Your PR should contain a detailed changelog of notable changes, titled and categorized appropriately. This includes, new features, sprites, sounds, balance changes, admin tools, map edits, removals, big refactors, config changes, hosting changes and important fixes. An example changelog has been provided below for you to edit. If you need additional help, read https://github.com/tgstation/tgstation/wiki/Changelogs)
|
||||
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. -->
|
||||
<!-- You can view Contributing.MD for a detailed description of the pull request process. -->
|
||||
|
||||
:cl: optional name here
|
||||
## About The Pull Request
|
||||
|
||||
<!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! -->
|
||||
|
||||
## Why It's Good For The Game
|
||||
|
||||
<!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. -->
|
||||
|
||||
## Changelog
|
||||
:cl:
|
||||
add: Added new things
|
||||
add: Added more things
|
||||
del: Removed old things
|
||||
@@ -19,4 +29,5 @@ admin: messed with admin stuff
|
||||
server: something server ops should know
|
||||
/:cl:
|
||||
|
||||
[why]: # (Please add a short description [two lines down] of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding.)
|
||||
<!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. -->
|
||||
<!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
language: generic
|
||||
sudo: false
|
||||
dist: xenial
|
||||
branches:
|
||||
except:
|
||||
- ___TGS3TempBranch
|
||||
@@ -14,6 +15,7 @@ matrix:
|
||||
packages:
|
||||
- python3
|
||||
- python3-pip
|
||||
- python3-setuptools
|
||||
cache:
|
||||
directories:
|
||||
- tgui/node_modules
|
||||
@@ -43,7 +45,8 @@ matrix:
|
||||
- gcc-multilib
|
||||
- g++-7
|
||||
- g++-7-multilib
|
||||
- libmariadbclient-dev:i386
|
||||
- libmariadb-client-lgpl-dev:i386
|
||||
- libmariadbd-dev
|
||||
cache:
|
||||
directories:
|
||||
- $HOME/.cargo
|
||||
|
||||
@@ -209,6 +209,8 @@
|
||||
dir = 8
|
||||
},
|
||||
/obj/item/malf_upgrade,
|
||||
/obj/item/disk/tech_disk/illegal,
|
||||
/obj/structure/safe,
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/ruin/unpowered/ash_walkers)
|
||||
"aB" = (
|
||||
|
||||
@@ -272,7 +272,13 @@
|
||||
/obj/machinery/light,
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/ruin/powered/seedvault)
|
||||
|
||||
"Z" = (
|
||||
/obj/item/disk/design_disk/plant_disk,
|
||||
/obj/machinery/autolathe/hacked{
|
||||
desc = "This autolathe seems to have its safety light off."
|
||||
},
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/ruin/powered/seedvault)
|
||||
(1,1,1) = {"
|
||||
a
|
||||
a
|
||||
@@ -375,7 +381,7 @@ h
|
||||
h
|
||||
u
|
||||
R
|
||||
u
|
||||
Z
|
||||
Q
|
||||
a
|
||||
a
|
||||
|
||||
711
_maps/RandomRuins/SpaceRuins/arcade.dmm
Normal file
711
_maps/RandomRuins/SpaceRuins/arcade.dmm
Normal file
@@ -0,0 +1,711 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/turf/template_noop,
|
||||
/area/template_noop)
|
||||
"b" = (
|
||||
/turf/open/floor/plating/asteroid,
|
||||
/area/ruin/powered)
|
||||
"c" = (
|
||||
/turf/closed/mineral/random/high_chance,
|
||||
/area/ruin/powered)
|
||||
"d" = (
|
||||
/turf/closed/wall/mineral/titanium/survival/pod,
|
||||
/area/ruin/powered)
|
||||
"e" = (
|
||||
/obj/machinery/computer/arcade,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"f" = (
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/vending/coffee,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"g" = (
|
||||
/obj/item/coin,
|
||||
/obj/item/toy/plush/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"h" = (
|
||||
/obj/effect/mob_spawn/human/corpse/assistant,
|
||||
/obj/effect/decal/cleanable/blood,
|
||||
/obj/item/toy/plush/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"i" = (
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/obj/item/toy/plush/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"j" = (
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"k" = (
|
||||
/obj/item/coin/gold,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"l" = (
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"m" = (
|
||||
/obj/item/coin/iron,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"n" = (
|
||||
/obj/item/toy/plush/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"o" = (
|
||||
/obj/item/kitchen/knife{
|
||||
pixel_x = 5;
|
||||
pixel_y = 11
|
||||
},
|
||||
/obj/item/toy/plush/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"p" = (
|
||||
/turf/closed/wall/mineral/titanium/survival/nodiagonal,
|
||||
/area/ruin/powered)
|
||||
"q" = (
|
||||
/turf/open/floor/light/colour_cycle/dancefloor_b,
|
||||
/area/ruin/powered)
|
||||
"r" = (
|
||||
/turf/open/floor/light/colour_cycle/dancefloor_a,
|
||||
/area/ruin/powered)
|
||||
"s" = (
|
||||
/obj/machinery/door/airlock/external/glass,
|
||||
/obj/structure/fans/tiny,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"t" = (
|
||||
/obj/item/trash/chips,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"u" = (
|
||||
/obj/item/trash/cheesie,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"v" = (
|
||||
/obj/item/coin,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"w" = (
|
||||
/obj/item/coin/diamond,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"x" = (
|
||||
/obj/machinery/jukebox/disco/indestructible,
|
||||
/turf/open/floor/light/colour_cycle/dancefloor_b,
|
||||
/area/ruin/powered)
|
||||
"y" = (
|
||||
/obj/machinery/light,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"z" = (
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"A" = (
|
||||
/obj/machinery/door/airlock/external/glass,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"B" = (
|
||||
/obj/machinery/vending/cola/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"C" = (
|
||||
/obj/machinery/vending/snack/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"D" = (
|
||||
/obj/item/trash/can,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"E" = (
|
||||
/obj/item/trash/sosjerky,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"F" = (
|
||||
/obj/structure/closet/crate/trashcart,
|
||||
/turf/open/floor/plating/asteroid,
|
||||
/area/ruin/powered)
|
||||
"G" = (
|
||||
/obj/structure/chair/sofa/right,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"H" = (
|
||||
/obj/structure/chair/sofa/left,
|
||||
/obj/item/bedsheet/ian,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"I" = (
|
||||
/obj/item/aiModule/toyAI,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"J" = (
|
||||
/obj/item/twohanded/dualsaber/toy,
|
||||
/turf/open/floor/light/colour_cycle/dancefloor_b,
|
||||
/area/ruin/powered)
|
||||
"K" = (
|
||||
/obj/item/gun/energy/pumpaction/toy,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
"}
|
||||
(8,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
j
|
||||
l
|
||||
l
|
||||
K
|
||||
j
|
||||
G
|
||||
B
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
"}
|
||||
(9,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
k
|
||||
l
|
||||
v
|
||||
l
|
||||
l
|
||||
H
|
||||
C
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
"}
|
||||
(10,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
l
|
||||
I
|
||||
l
|
||||
l
|
||||
l
|
||||
k
|
||||
B
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
"}
|
||||
(11,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
l
|
||||
l
|
||||
w
|
||||
l
|
||||
y
|
||||
d
|
||||
d
|
||||
p
|
||||
c
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(12,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
m
|
||||
J
|
||||
r
|
||||
q
|
||||
l
|
||||
A
|
||||
l
|
||||
s
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(13,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
f
|
||||
l
|
||||
r
|
||||
x
|
||||
r
|
||||
l
|
||||
d
|
||||
d
|
||||
d
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(14,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
l
|
||||
q
|
||||
r
|
||||
q
|
||||
D
|
||||
A
|
||||
l
|
||||
s
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(15,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
t
|
||||
u
|
||||
l
|
||||
E
|
||||
y
|
||||
d
|
||||
d
|
||||
p
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(16,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
g
|
||||
n
|
||||
t
|
||||
k
|
||||
l
|
||||
l
|
||||
B
|
||||
d
|
||||
c
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(17,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
h
|
||||
o
|
||||
D
|
||||
l
|
||||
D
|
||||
l
|
||||
C
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
"}
|
||||
(18,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
i
|
||||
n
|
||||
E
|
||||
l
|
||||
z
|
||||
m
|
||||
B
|
||||
d
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
"}
|
||||
(19,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
"}
|
||||
(20,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
F
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
"}
|
||||
(21,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
"}
|
||||
(22,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(23,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
"}
|
||||
(24,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(25,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
731
_maps/RandomRuins/SpaceRuins/augmentationfacility.dmm
Normal file
731
_maps/RandomRuins/SpaceRuins/augmentationfacility.dmm
Normal file
@@ -0,0 +1,731 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/turf/template_noop,
|
||||
/area/template_noop)
|
||||
"b" = (
|
||||
/turf/open/floor/plating/asteroid,
|
||||
/area/ruin/powered)
|
||||
"c" = (
|
||||
/turf/closed/mineral/random/high_chance,
|
||||
/area/ruin/powered)
|
||||
"d" = (
|
||||
/turf/closed/wall/r_wall/rust,
|
||||
/area/ruin/powered)
|
||||
"e" = (
|
||||
/obj/machinery/mecha_part_fabricator,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"f" = (
|
||||
/turf/closed/wall/rust,
|
||||
/area/ruin/powered)
|
||||
"g" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/stack/sheet/glass/fifty,
|
||||
/obj/item/stack/sheet/metal/fifty,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"h" = (
|
||||
/obj/machinery/mecha_part_fabricator,
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"i" = (
|
||||
/obj/structure/table,
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/stack/sheet/glass/fifty,
|
||||
/obj/item/stack/sheet/metal/fifty,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"j" = (
|
||||
/obj/structure/chair/sofa/right,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"k" = (
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"l" = (
|
||||
/obj/structure/chair/sofa/left,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"m" = (
|
||||
/obj/machinery/computer/rdconsole/production{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"n" = (
|
||||
/obj/effect/decal/cleanable/oil/streak,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"o" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"p" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"q" = (
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/aug_manipulator,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"r" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/organ/cyberimp/chest/reviver,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"s" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/organ/cyberimp/arm/surgery,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"t" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/storage/backpack/duffelbag/med/surgery,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"u" = (
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"v" = (
|
||||
/obj/machinery/porta_turret/syndicate/energy{
|
||||
mode = 1
|
||||
},
|
||||
/turf/closed/wall/r_wall/rust,
|
||||
/area/ruin/powered)
|
||||
"w" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/computer/mech_bay_power_console{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"x" = (
|
||||
/obj/effect/decal/cleanable/oil,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"y" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer1,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"z" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/storage/belt/utility/full,
|
||||
/obj/item/clothing/glasses/welding,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"A" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/mmi/posibrain{
|
||||
pixel_y = 9
|
||||
},
|
||||
/obj/item/mmi,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"B" = (
|
||||
/obj/structure/table/optable,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"C" = (
|
||||
/obj/machinery/mech_bay_recharge_port,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"D" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/mech_bay_recharge_floor,
|
||||
/area/ruin/powered)
|
||||
"E" = (
|
||||
/obj/machinery/computer/operating{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"F" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/autosurgeon{
|
||||
name = "rusted autosurgeon";
|
||||
desc = "A device that automatically inserts an implant or organ into the user without the hassle of extensive surgery. It has a slot to insert an organ of implant. But this rusted version looks like it could only manage one implant....";
|
||||
uses = 1
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"G" = (
|
||||
/obj/machinery/light,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/airalarm{
|
||||
dir = 1;
|
||||
pixel_y = -22
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"H" = (
|
||||
/obj/effect/decal/cleanable/oil,
|
||||
/obj/machinery/light,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"I" = (
|
||||
/obj/machinery/door/airlock/external/glass,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"J" = (
|
||||
/obj/machinery/atmospherics/components/unary/outlet_injector/on/layer1{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plating/asteroid,
|
||||
/area/ruin/powered)
|
||||
"K" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 4
|
||||
},
|
||||
/turf/closed/mineral/random/high_chance,
|
||||
/area/ruin/powered)
|
||||
"L" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 4
|
||||
},
|
||||
/turf/closed/wall/r_wall/rust,
|
||||
/area/ruin/powered)
|
||||
"M" = (
|
||||
/obj/structure/mecha_wreckage/ripley,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"N" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"O" = (
|
||||
/obj/machinery/turretid{
|
||||
lethal = 1;
|
||||
pixel_y = -25;
|
||||
req_access = null
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/hidden{
|
||||
dir = 5
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"P" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/components/unary/vent_pump/on,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"Q" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"R" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/hidden,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"S" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 9
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"T" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/components/unary/tank/air{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"U" = (
|
||||
/obj/machinery/door/airlock/external/glass,
|
||||
/obj/structure/fans/tiny,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"V" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/structure/reagent_dispensers/fueltank,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
J
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
K
|
||||
c
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
L
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
d
|
||||
d
|
||||
m
|
||||
q
|
||||
w
|
||||
C
|
||||
M
|
||||
d
|
||||
d
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
d
|
||||
e
|
||||
n
|
||||
o
|
||||
x
|
||||
D
|
||||
N
|
||||
f
|
||||
d
|
||||
v
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(8,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
g
|
||||
o
|
||||
o
|
||||
y
|
||||
Q
|
||||
S
|
||||
I
|
||||
k
|
||||
U
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(9,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
h
|
||||
p
|
||||
r
|
||||
z
|
||||
o
|
||||
G
|
||||
f
|
||||
f
|
||||
d
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(10,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
i
|
||||
p
|
||||
s
|
||||
A
|
||||
o
|
||||
H
|
||||
f
|
||||
f
|
||||
d
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(11,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
j
|
||||
p
|
||||
t
|
||||
F
|
||||
o
|
||||
p
|
||||
I
|
||||
k
|
||||
U
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(12,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
l
|
||||
p
|
||||
p
|
||||
P
|
||||
R
|
||||
O
|
||||
f
|
||||
d
|
||||
v
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(13,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
d
|
||||
d
|
||||
V
|
||||
u
|
||||
B
|
||||
E
|
||||
T
|
||||
d
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(14,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(15,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(16,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(17,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(18,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(19,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(20,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
196
_maps/RandomRuins/SpaceRuins/bigape.dmm
Normal file
196
_maps/RandomRuins/SpaceRuins/bigape.dmm
Normal file
@@ -0,0 +1,196 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/turf/template_noop,
|
||||
/area/template_noop)
|
||||
"b" = (
|
||||
/obj/structure/lattice,
|
||||
/turf/template_noop,
|
||||
/area/template_noop)
|
||||
"c" = (
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"d" = (
|
||||
/obj/structure/fans/tiny/invisible,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"e" = (
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/structure/fans/tiny/invisible,
|
||||
/obj/structure/closet/secure_closet/freezer,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"f" = (
|
||||
/obj/structure/chair/sofa/left{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"g" = (
|
||||
/obj/item/flashlight/lamp/bananalamp{
|
||||
brightness_on = 10
|
||||
},
|
||||
/obj/structure/table/wood,
|
||||
/obj/structure/fans/tiny/invisible,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"h" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/machinery/computer/security/wooden_tv,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"i" = (
|
||||
/obj/structure/chair/sofa/right{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"j" = (
|
||||
/obj/structure/sink/puddle,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"k" = (
|
||||
/obj/structure/chair/sofa{
|
||||
dir = 4
|
||||
},
|
||||
/mob/living/simple_animal/hostile/gorilla{
|
||||
AIStatus = null;
|
||||
desc = "There is no need to be upset.";
|
||||
dir = 4;
|
||||
name = "Familiar Gorilla"
|
||||
},
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"l" = (
|
||||
/obj/effect/overlay/palmtree_r,
|
||||
/obj/structure/fans/tiny/invisible,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"m" = (
|
||||
/obj/item/grown/bananapeel,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
a
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
g
|
||||
d
|
||||
d
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
d
|
||||
f
|
||||
k
|
||||
i
|
||||
d
|
||||
d
|
||||
b
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
e
|
||||
c
|
||||
c
|
||||
m
|
||||
j
|
||||
d
|
||||
b
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
d
|
||||
c
|
||||
h
|
||||
c
|
||||
l
|
||||
d
|
||||
b
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
d
|
||||
d
|
||||
d
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(8,1,1) = {"
|
||||
a
|
||||
b
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
"}
|
||||
(9,1,1) = {"
|
||||
a
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
"}
|
||||
(10,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
@@ -2183,9 +2183,7 @@
|
||||
/obj/effect/turf_decal/tile/purple{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/white{
|
||||
icon_state = "whitepurple"
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/ruin/space/has_grav/ancientstation/rnd)
|
||||
"fU" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
|
||||
@@ -742,6 +742,7 @@
|
||||
/turf/open/indestructible/paper,
|
||||
/area/ruin/powered)
|
||||
"cc" = (
|
||||
/obj/item/book/granter/action/origami,
|
||||
/mob/living/simple_animal/hostile/boss/paper_wizard,
|
||||
/turf/open/indestructible/paper,
|
||||
/area/ruin/powered)
|
||||
@@ -912,6 +913,10 @@
|
||||
},
|
||||
/turf/open/indestructible/paper,
|
||||
/area/ruin/powered)
|
||||
"Ns" = (
|
||||
/obj/item/paper/secretrecipe,
|
||||
/turf/open/indestructible/paper,
|
||||
/area/ruin/powered)
|
||||
|
||||
(1,1,1) = {"
|
||||
aa
|
||||
@@ -2246,7 +2251,7 @@ ap
|
||||
az
|
||||
af
|
||||
al
|
||||
aA
|
||||
Ns
|
||||
bW
|
||||
ca
|
||||
af
|
||||
|
||||
2941
_maps/RandomRuins/SpaceRuins/spacehermit.dmm
Normal file
2941
_maps/RandomRuins/SpaceRuins/spacehermit.dmm
Normal file
File diff suppressed because it is too large
Load Diff
@@ -515,10 +515,13 @@
|
||||
/turf/closed/wall,
|
||||
/area/security/main)
|
||||
"abq" = (
|
||||
/turf/closed/wall,
|
||||
/turf/closed/wall/r_wall,
|
||||
/area/crew_quarters/heads/hos)
|
||||
"abr" = (
|
||||
/obj/effect/spawner/structure/window/reinforced,
|
||||
/obj/machinery/door/poddoor/preopen{
|
||||
id = "hos"
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/crew_quarters/heads/hos)
|
||||
"abs" = (
|
||||
@@ -846,8 +849,13 @@
|
||||
},
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/vodka/badminka,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass{
|
||||
pixel_x = -5;
|
||||
pixel_y = 5
|
||||
},
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass{
|
||||
pixel_x = -5
|
||||
},
|
||||
/turf/open/floor/carpet,
|
||||
/area/crew_quarters/heads/hos)
|
||||
"abX" = (
|
||||
@@ -1449,6 +1457,9 @@
|
||||
"adm" = (
|
||||
/obj/structure/disposalpipe/segment,
|
||||
/obj/effect/spawner/structure/window/reinforced,
|
||||
/obj/machinery/door/poddoor/preopen{
|
||||
id = "hos"
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/crew_quarters/heads/hos)
|
||||
"adn" = (
|
||||
@@ -1673,6 +1684,12 @@
|
||||
"adM" = (
|
||||
/obj/structure/cable{
|
||||
icon_state = "4-8"
|
||||
},
|
||||
/obj/machinery/button/door{
|
||||
id = "hos";
|
||||
name = "HoS Office Shutters";
|
||||
pixel_y = -25;
|
||||
|
||||
},
|
||||
/turf/open/floor/carpet,
|
||||
/area/crew_quarters/heads/hos)
|
||||
@@ -2053,6 +2070,9 @@
|
||||
"aex" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/obj/effect/spawner/structure/window/reinforced,
|
||||
/obj/machinery/door/poddoor/preopen{
|
||||
id = "hos"
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/crew_quarters/heads/hos)
|
||||
"aey" = (
|
||||
@@ -11691,7 +11711,7 @@
|
||||
/area/maintenance/port/fore)
|
||||
"aAW" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/tank/jetpack/carbondioxide,
|
||||
/obj/item/tank/jetpack/carbondioxide/eva,
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
@@ -11815,7 +11835,7 @@
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/item/tank/jetpack/carbondioxide,
|
||||
/obj/item/tank/jetpack/carbondioxide/eva,
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
@@ -56882,12 +56902,6 @@
|
||||
/obj/item/pen,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/science/circuit)
|
||||
"ium" = (
|
||||
/mob/living/simple_animal/bot/cleanbot{
|
||||
name = "C.L.E.A.N."
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"izv" = (
|
||||
/obj/machinery/vending/clothing,
|
||||
/obj/machinery/light/small{
|
||||
@@ -57122,6 +57136,12 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/construction/mining/aux_base)
|
||||
"lKX" = (
|
||||
/mob/living/simple_animal/bot/cleanbot{
|
||||
name = "C.L.E.A.N."
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"lMg" = (
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 9
|
||||
@@ -88468,7 +88488,7 @@ aaa
|
||||
aaf
|
||||
aaf
|
||||
aaa
|
||||
abp
|
||||
adR
|
||||
abP
|
||||
aco
|
||||
acO
|
||||
@@ -88982,7 +89002,7 @@ aaa
|
||||
aaa
|
||||
aaf
|
||||
aaa
|
||||
abp
|
||||
adR
|
||||
abO
|
||||
acq
|
||||
acq
|
||||
@@ -89496,15 +89516,15 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaf
|
||||
abp
|
||||
adR
|
||||
abR
|
||||
abP
|
||||
abP
|
||||
abP
|
||||
abP
|
||||
abp
|
||||
abp
|
||||
abp
|
||||
adR
|
||||
adR
|
||||
adR
|
||||
agA
|
||||
afU
|
||||
ahF
|
||||
@@ -94188,7 +94208,7 @@ blm
|
||||
bmL
|
||||
boi
|
||||
bpw
|
||||
ium
|
||||
lKX
|
||||
bsx
|
||||
btX
|
||||
bvj
|
||||
|
||||
@@ -79373,12 +79373,12 @@
|
||||
},
|
||||
/obj/structure/window/reinforced,
|
||||
/obj/structure/rack,
|
||||
/obj/item/tank/jetpack/carbondioxide{
|
||||
/obj/item/tank/jetpack/carbondioxide/eva{
|
||||
pixel_x = 4;
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/item/tank/jetpack/carbondioxide,
|
||||
/obj/item/tank/jetpack/carbondioxide{
|
||||
/obj/item/tank/jetpack/carbondioxide/eva,
|
||||
/obj/item/tank/jetpack/carbondioxide/eva{
|
||||
pixel_x = -4;
|
||||
pixel_y = 1
|
||||
},
|
||||
@@ -80186,11 +80186,11 @@
|
||||
/area/engine/storage)
|
||||
"cEi" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/tank/jetpack/carbondioxide{
|
||||
/obj/item/tank/jetpack/carbondioxide/eva{
|
||||
pixel_x = 3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/tank/jetpack/carbondioxide,
|
||||
/obj/item/tank/jetpack/carbondioxide/eva,
|
||||
/obj/machinery/power/apc{
|
||||
dir = 4;
|
||||
name = "Engineering Storage APC";
|
||||
|
||||
@@ -47699,12 +47699,12 @@
|
||||
},
|
||||
/obj/structure/window/reinforced,
|
||||
/obj/structure/rack,
|
||||
/obj/item/tank/jetpack/carbondioxide{
|
||||
/obj/item/tank/jetpack/carbondioxide/eva{
|
||||
pixel_x = 4;
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/item/tank/jetpack/carbondioxide,
|
||||
/obj/item/tank/jetpack/carbondioxide{
|
||||
/obj/item/tank/jetpack/carbondioxide/eva,
|
||||
/obj/item/tank/jetpack/carbondioxide/eva{
|
||||
pixel_x = -4;
|
||||
pixel_y = 1
|
||||
},
|
||||
|
||||
@@ -16464,8 +16464,8 @@
|
||||
/area/storage/eva)
|
||||
"aNt" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/tank/jetpack/carbondioxide,
|
||||
/obj/item/tank/jetpack/carbondioxide{
|
||||
/obj/item/tank/jetpack/carbondioxide/eva,
|
||||
/obj/item/tank/jetpack/carbondioxide/eva{
|
||||
pixel_x = -4;
|
||||
pixel_y = 1
|
||||
},
|
||||
@@ -35713,13 +35713,13 @@
|
||||
/obj/structure/extinguisher_cabinet{
|
||||
pixel_x = -26
|
||||
},
|
||||
/obj/machinery/rnd/production/protolathe/department/medical,
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/rnd/production/techfab/department/medical,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"bEw" = (
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
//LISTMOS
|
||||
//indices of values in gas lists.
|
||||
#define MOLES 1
|
||||
#define ARCHIVE 2
|
||||
#define GAS_META 3
|
||||
#define META_GAS_SPECIFIC_HEAT 1
|
||||
#define META_GAS_NAME 2
|
||||
#define META_GAS_MOLES_VISIBLE 3
|
||||
@@ -242,20 +239,25 @@
|
||||
|
||||
//HELPERS
|
||||
#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
|
||||
|
||||
#define ADD_GAS(gas_id, out_list)\
|
||||
var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id]; out_list[gas_id] = tmp_gaslist.Copy();
|
||||
|
||||
#define ASSERT_GAS(gas_id, gas_mixture) if (!gas_mixture.gases[gas_id]) { ADD_GAS(gas_id, gas_mixture.gases) };
|
||||
|
||||
#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
|
||||
once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
|
||||
|
||||
//prefer this to gas_mixture/total_moles in performance critical areas
|
||||
#define TOTAL_MOLES(cached_gases, out_var)\
|
||||
out_var = 0;\
|
||||
for(var/total_moles_id in cached_gases){\
|
||||
out_var += cached_gases[total_moles_id][MOLES];\
|
||||
out_var += cached_gases[total_moles_id];\
|
||||
}
|
||||
|
||||
//Unomos - So for whatever reason, garbage collection actually drastically decreases the cost of atmos later in the round. Turning this into a define yields massively improved performance.
|
||||
#define GAS_GARBAGE_COLLECT(GASGASGAS)\
|
||||
var/list/CACHE_GAS = GASGASGAS;\
|
||||
for(var/id in CACHE_GAS){\
|
||||
if(QUANTIZE(CACHE_GAS[id]) <= 0)\
|
||||
CACHE_GAS -= id;\
|
||||
}
|
||||
|
||||
#define ARCHIVE_TEMPERATURE(gas) gas.temperature_archived = gas.temperature
|
||||
|
||||
GLOBAL_LIST_INIT(pipe_paint_colors, list(
|
||||
"amethyst" = rgb(130,43,255), //supplymain
|
||||
|
||||
@@ -136,6 +136,7 @@
|
||||
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
|
||||
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
|
||||
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_key()
|
||||
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
|
||||
|
||||
// /mob/living signals
|
||||
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
|
||||
|
||||
@@ -102,7 +102,8 @@
|
||||
#define CAT_SANDWICH "Sandwiches"
|
||||
#define CAT_SOUP "Soups"
|
||||
#define CAT_SPAGHETTI "Spaghettis"
|
||||
#define CAT_SUSHI "Fish"
|
||||
#define CAT_FISH "Fish"
|
||||
#define CAT_ICE "Frozen"
|
||||
|
||||
#define RCD_FLOORWALL 1
|
||||
#define RCD_AIRLOCK 2
|
||||
|
||||
@@ -56,9 +56,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
|
||||
#define FLYING (1<<1)
|
||||
#define VENTCRAWLING (1<<2)
|
||||
|
||||
// Flags for reagents
|
||||
#define REAGENT_NOREACT (1<<0)
|
||||
|
||||
//Fire and Acid stuff, for resistance_flags
|
||||
#define LAVA_PROOF (1<<0)
|
||||
#define FIRE_PROOF (1<<1) //100% immune to fire damage (but not necessarily to lava or heat)
|
||||
|
||||
@@ -16,3 +16,4 @@
|
||||
#define DRINK_GOOD 2
|
||||
#define DRINK_VERYGOOD 3
|
||||
#define DRINK_FANTASTIC 4
|
||||
#define FOOD_AMAZING 5
|
||||
|
||||
@@ -114,8 +114,9 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
|
||||
|
||||
#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level
|
||||
|
||||
#define BE_CLOSE 1 //in the case of a silicon, to select if they need to be next to the atom
|
||||
#define NO_DEXTERY 1 //if other mobs (monkeys, aliens, etc) can use this
|
||||
#define BE_CLOSE TRUE //in the case of a silicon, to select if they need to be next to the atom
|
||||
#define NO_DEXTERY TRUE //if other mobs (monkeys, aliens, etc) can use this
|
||||
#define NO_TK TRUE
|
||||
//used by canUseTopic()
|
||||
|
||||
//singularity defines
|
||||
@@ -218,6 +219,9 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
|
||||
//Gets the turf this atom inhabits
|
||||
#define get_turf(A) (get_step(A, 0))
|
||||
|
||||
//Same as above except gets the area instead
|
||||
#define get_area(A) (isarea(A) ? A : get_step(A, 0)?.loc)
|
||||
|
||||
//Ghost orbit types:
|
||||
#define GHOST_ORBIT_CIRCLE "circle"
|
||||
#define GHOST_ORBIT_TRIANGLE "triangle"
|
||||
@@ -262,6 +266,15 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
|
||||
|
||||
GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
|
||||
|
||||
//pda icon reskins
|
||||
#define PDA_SKIN_CLASSIC "Classic"
|
||||
#define PDA_SKIN_ALT "Holographic"
|
||||
#define PDA_SKIN_RUGGED "Rugged"
|
||||
#define PDA_SKIN_MODERN "Modern"
|
||||
|
||||
GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_SKIN_ALT = 'icons/obj/pda_alt.dmi',
|
||||
PDA_SKIN_RUGGED = 'icons/obj/pda_rugged.dmi', PDA_SKIN_MODERN = 'icons/obj/pda_modern.dmi'))
|
||||
|
||||
//Color Defines
|
||||
#define OOC_COLOR "#002eb8"
|
||||
#define AOOC_COLOR "#b8002e"
|
||||
|
||||
@@ -54,6 +54,10 @@
|
||||
#define BODYPART_ORGANIC 1
|
||||
#define BODYPART_ROBOTIC 2
|
||||
|
||||
#define BODYPART_NOT_DISABLED 0
|
||||
#define BODYPART_DISABLED_DAMAGE 1
|
||||
#define BODYPART_DISABLED_PARALYSIS 2
|
||||
|
||||
#define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi'
|
||||
|
||||
|
||||
@@ -23,6 +23,11 @@
|
||||
#define STIMULUM_ABSOLUTE_DROP 0.00000335
|
||||
#define REACTION_OPPRESSION_THRESHOLD 5
|
||||
#define NOBLIUM_FORMATION_ENERGY 2e9 //1 Mole of Noblium takes the planck energy to condense.
|
||||
//Research point amounts
|
||||
#define NOBLIUM_RESEARCH_AMOUNT 1000
|
||||
#define BZ_RESEARCH_AMOUNT 150
|
||||
#define MIASMA_RESEARCH_AMOUNT 160
|
||||
#define STIMULUM_RESEARCH_AMOUNT 50
|
||||
//Plasma fusion properties
|
||||
#define FUSION_ENERGY_THRESHOLD 3e9 //Amount of energy it takes to start a fusion reaction
|
||||
#define FUSION_TEMPERATURE_THRESHOLD 1000 //Temperature required to start a fusion reaction
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define LIQUID 2
|
||||
#define GAS 3
|
||||
|
||||
// container_type defines
|
||||
// reagents_flags defines
|
||||
#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
|
||||
#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
#define TRANSPARENT (1<<4) // Used on containers which you want to be able to see the reagents off.
|
||||
#define AMOUNT_VISIBLE (1<<5) // For non-transparent containers that still have the general amount of reagents in them visible.
|
||||
#define NO_REACT (1<<6) // Applied to a reagent holder, the contents will not react with each other.
|
||||
|
||||
// Is an open container for all intents and purposes.
|
||||
#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
|
||||
|
||||
@@ -102,7 +102,6 @@
|
||||
#define FIRE_PRIORITY_SPACEDRIFT 30
|
||||
#define FIRE_PRIORITY_FIELDS 30
|
||||
#define FIRE_PRIOTITY_SMOOTHING 35
|
||||
#define FIRE_PRIORITY_ORBIT 35
|
||||
#define FIRE_PRIORITY_NETWORKS 40
|
||||
#define FIRE_PRIORITY_OBJ 40
|
||||
#define FIRE_PRIORITY_ACID 40
|
||||
|
||||
@@ -1,3 +1,61 @@
|
||||
// trait accessor defines
|
||||
#define ADD_TRAIT(target, trait, source) \
|
||||
do { \
|
||||
var/list/_L; \
|
||||
if (!target.status_traits) { \
|
||||
target.status_traits = list(); \
|
||||
_L = target.status_traits; \
|
||||
_L[trait] = list(source); \
|
||||
} else { \
|
||||
_L = target.status_traits; \
|
||||
if (_L[trait]) { \
|
||||
_L[trait] |= list(source); \
|
||||
} else { \
|
||||
_L[trait] = list(source); \
|
||||
} \
|
||||
} \
|
||||
} while (0)
|
||||
#define REMOVE_TRAIT(target, trait, sources) \
|
||||
do { \
|
||||
var/list/_L = target.status_traits; \
|
||||
var/list/_S; \
|
||||
if (sources && !islist(sources)) { \
|
||||
_S = list(sources); \
|
||||
} else { \
|
||||
_S = sources\
|
||||
}; \
|
||||
if (_L && _L[trait]) { \
|
||||
for (var/_T in _L[trait]) { \
|
||||
if ((!_S && (_T != ROUNDSTART_TRAIT)) || (_T in _S)) { \
|
||||
_L[trait] -= _T \
|
||||
} \
|
||||
};\
|
||||
if (!length(_L[trait])) { \
|
||||
_L -= trait \
|
||||
}; \
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null \
|
||||
}; \
|
||||
} \
|
||||
} while (0)
|
||||
#define REMOVE_TRAITS_NOT_IN(target, sources) \
|
||||
do { \
|
||||
var/list/_L = target.status_traits; \
|
||||
var/list/_S = sources; \
|
||||
if (_L) { \
|
||||
for (var/_T in _L) { \
|
||||
_L[_T] &= _S;\
|
||||
if (!length(_L[_T])) { \
|
||||
_L -= _T } \
|
||||
};\
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null\
|
||||
};\
|
||||
}\
|
||||
} while (0)
|
||||
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
|
||||
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
|
||||
|
||||
//mob traits
|
||||
#define TRAIT_BLIND "blind"
|
||||
#define TRAIT_MUTE "mute"
|
||||
@@ -50,7 +108,15 @@
|
||||
#define TRAIT_NOHARDCRIT "nohardcrit"
|
||||
#define TRAIT_NOSOFTCRIT "nosoftcrit"
|
||||
#define TRAIT_MINDSHIELD "mindshield"
|
||||
#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
|
||||
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
|
||||
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
|
||||
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
|
||||
#define TRAIT_STRONG_GRABBER "strong_grabber"
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
|
||||
//non-mob traits
|
||||
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
|
||||
|
||||
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
|
||||
#define TRAIT_AGEUSIA "ageusia"
|
||||
@@ -72,7 +138,11 @@
|
||||
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
|
||||
#define TRAIT_NYMPHO "nymphomania"
|
||||
#define TRAIT_MASO "masochism"
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_ASSBLASTUSA "assblastusa"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
|
||||
// common trait sources
|
||||
#define TRAIT_GENERIC "generic"
|
||||
@@ -95,4 +165,3 @@
|
||||
#define STASIS_MUTE "stasis"
|
||||
#define GENETICS_SPELL "genetics_spell"
|
||||
#define EYES_COVERED "eyes_covered"
|
||||
#define CULT_EYES "cult_eyes"
|
||||
|
||||
@@ -86,6 +86,8 @@
|
||||
newA.contents += thing
|
||||
thing.change_area(old_area, newA)
|
||||
|
||||
newA.reg_in_areas_in_z()
|
||||
|
||||
var/list/firedoors = oldA.firedoors
|
||||
for(var/door in firedoors)
|
||||
var/obj/machinery/door/firedoor/FD = door
|
||||
|
||||
@@ -8,12 +8,6 @@
|
||||
#define Z_TURFS(ZLEVEL) block(locate(1,1,ZLEVEL), locate(world.maxx, world.maxy, ZLEVEL))
|
||||
#define CULT_POLL_WAIT 2400
|
||||
|
||||
/proc/get_area(atom/A)
|
||||
if(isarea(A))
|
||||
return A
|
||||
var/turf/T = get_turf(A)
|
||||
return T ? T.loc : null
|
||||
|
||||
/proc/get_area_name(atom/X, format_text = FALSE)
|
||||
var/area/A = isarea(X) ? X : get_area(X)
|
||||
if(!A)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
. = new_angle - old_angle
|
||||
Turn(.) //BYOND handles cases such as -270, 360, 540 etc. DOES NOT HANDLE 180 TURNS WELL, THEY TWEEN AND LOOK LIKE SHIT
|
||||
|
||||
/atom/proc/SpinAnimation(speed = 10, loops = -1, clockwise = 1, segments = 3)
|
||||
/atom/proc/SpinAnimation(speed = 10, loops = -1, clockwise = 1, segments = 3, parallel = TRUE)
|
||||
if(!segments)
|
||||
return
|
||||
var/segment = 360/segments
|
||||
@@ -18,7 +18,11 @@
|
||||
|
||||
speed /= segments
|
||||
|
||||
animate(src, transform = matrices[1], time = speed, loops)
|
||||
if(parallel)
|
||||
animate(src, transform = matrices[1], time = speed, loops , flags = ANIMATION_PARALLEL)
|
||||
else
|
||||
animate(src, transform = matrices[1], time = speed, loops)
|
||||
|
||||
for(var/i in 2 to segments) //2 because 1 is covered above
|
||||
animate(transform = matrices[i], time = speed)
|
||||
//doesn't have an object argument because this is "Stacking" with the animate call above
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
"balls_amount" = 2,
|
||||
"balls_sack_size" = BALLS_SACK_SIZE_DEF,
|
||||
"balls_size" = BALLS_SIZE_DEF,
|
||||
"balls_shape" = "Pair",
|
||||
"balls_shape" = "Single",
|
||||
"balls_cum_rate" = CUM_RATE,
|
||||
"balls_cum_mult" = CUM_RATE_MULT,
|
||||
"balls_efficiency" = CUM_EFFICIENCY,
|
||||
|
||||
74
code/__HELPERS/reagents.dm
Normal file
74
code/__HELPERS/reagents.dm
Normal file
@@ -0,0 +1,74 @@
|
||||
/proc/chem_recipes_do_conflict(datum/chemical_reaction/r1, datum/chemical_reaction/r2)
|
||||
//do the non-list tests first, because they are cheaper
|
||||
if(r1.required_container != r2.required_container)
|
||||
return FALSE
|
||||
if(r1.is_cold_recipe == r2.is_cold_recipe)
|
||||
if(r1.required_temp != r2.required_temp)
|
||||
//one reaction requires a more extreme temperature than the other, so there is no conflict
|
||||
return FALSE
|
||||
else
|
||||
var/datum/chemical_reaction/cold_one = r1.is_cold_recipe ? r1 : r2
|
||||
var/datum/chemical_reaction/warm_one = r1.is_cold_recipe ? r2 : r1
|
||||
if(cold_one.required_temp < warm_one.required_temp)
|
||||
//the range of temperatures does not overlap, so there is no conflict
|
||||
return FALSE
|
||||
|
||||
//find the reactions with the shorter and longer required_reagents list
|
||||
var/datum/chemical_reaction/long_req
|
||||
var/datum/chemical_reaction/short_req
|
||||
if(r1.required_reagents.len > r2.required_reagents.len)
|
||||
long_req = r1
|
||||
short_req = r2
|
||||
else if(r1.required_reagents.len < r2.required_reagents.len)
|
||||
long_req = r2
|
||||
short_req = r1
|
||||
else
|
||||
//if they are the same length, sort instead by the length of the catalyst list
|
||||
//this is important if the required_reagents lists are the same
|
||||
if(r1.required_catalysts.len > r2.required_catalysts.len)
|
||||
long_req = r1
|
||||
short_req = r2
|
||||
else
|
||||
long_req = r2
|
||||
short_req = r1
|
||||
|
||||
|
||||
//check if the shorter reaction list is a subset of the longer one
|
||||
var/list/overlap = r1.required_reagents & r2.required_reagents
|
||||
if(overlap.len != short_req.required_reagents.len)
|
||||
//there is at least one reagent in the short list that is not in the long list, so there is no conflict
|
||||
return FALSE
|
||||
|
||||
//check to see if the shorter reaction's catalyst list is also a subset of the longer reaction's catalyst list
|
||||
//if the longer reaction's catalyst list is a subset of the shorter ones, that is fine
|
||||
//if the reaction lists are the same, the short reaction will have the shorter required_catalysts list, so it will register as a conflict
|
||||
var/list/short_minus_long_catalysts = short_req.required_catalysts - long_req.required_catalysts
|
||||
if(short_minus_long_catalysts.len)
|
||||
//there is at least one unique catalyst for the short reaction, so there is no conflict
|
||||
return FALSE
|
||||
|
||||
//if we got this far, the longer reaction will be impossible to create if the shorter one is earlier in GLOB.chemical_reactions_list, and will require the reagents to be added in a particular order otherwise
|
||||
return TRUE
|
||||
|
||||
/proc/get_chemical_reaction(id)
|
||||
if(!GLOB.chemical_reactions_list)
|
||||
return
|
||||
for(var/reagent in GLOB.chemical_reactions_list)
|
||||
for(var/datum/chemical_reaction/R in GLOB.chemical_reactions_list[reagent])
|
||||
if(R.id == id)
|
||||
return R
|
||||
|
||||
/proc/remove_chemical_reaction(datum/chemical_reaction/R)
|
||||
if(!GLOB.chemical_reactions_list || !R)
|
||||
return
|
||||
for(var/rid in R.required_reagents)
|
||||
GLOB.chemical_reactions_list[rid] -= R
|
||||
|
||||
//see build_chemical_reactions_list in holder.dm for explanations
|
||||
/proc/add_chemical_reaction(datum/chemical_reaction/R)
|
||||
if(!GLOB.chemical_reactions_list || !R.id || !R.required_reagents || !R.required_reagents.len)
|
||||
return
|
||||
var/primary_reagent = R.required_reagents[1]
|
||||
if(!GLOB.chemical_reactions_list[primary_reagent])
|
||||
GLOB.chemical_reactions_list[primary_reagent] = list()
|
||||
GLOB.chemical_reactions_list[primary_reagent] += R
|
||||
@@ -70,3 +70,6 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
|
||||
if(hour)
|
||||
hourT = " and [hour] hour[(hour != 1)? "s":""]"
|
||||
return "[day] day[(day != 1)? "s":""][hourT][minuteT][secondT]"
|
||||
|
||||
/proc/daysSince(realtimev)
|
||||
return round((world.realtime - realtimev) / (24 HOURS))
|
||||
|
||||
@@ -115,9 +115,6 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"GOLIATH_RESISTANCE" = GOLIATH_RESISTANCE,
|
||||
"GOLIATH_WEAKNESS" = GOLIATH_WEAKNESS
|
||||
),
|
||||
"reagents_holder_flags" = list(
|
||||
"REAGENT_NOREACT" = REAGENT_NOREACT
|
||||
),
|
||||
"flags_1" = list(
|
||||
"NOJAUNT_1" = NOJAUNT_1,
|
||||
"UNUSED_RESERVATION_TURF_1" = UNUSED_RESERVATION_TURF_1,
|
||||
@@ -158,13 +155,14 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"SMOOTH_BORDER" = SMOOTH_BORDER,
|
||||
"SMOOTH_QUEUED" = SMOOTH_QUEUED,
|
||||
),
|
||||
"container_type" = list(
|
||||
"reagents_holder_flags" = list(
|
||||
"INJECTABLE" = INJECTABLE,
|
||||
"DRAWABLE" = DRAWABLE,
|
||||
"REFILLABLE" = REFILLABLE,
|
||||
"DRAINABLE" = DRAINABLE,
|
||||
"TRANSPARENT" = TRANSPARENT,
|
||||
"AMOUNT_VISIBLE" = AMOUNT_VISIBLE,
|
||||
"NO_REACT" = NO_REACT,
|
||||
),
|
||||
"car_traits" = list(
|
||||
"CAN_KIDNAP" = CAN_KIDNAP,
|
||||
|
||||
@@ -40,6 +40,54 @@ GLOBAL_LIST_EMPTY(caps_list)
|
||||
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
|
||||
GLOBAL_LIST_INIT(ghost_forms_with_accessories_list, list("ghost")) //stores the ghost forms that support hair and other such things
|
||||
|
||||
GLOBAL_LIST_INIT(ai_core_display_screens, list(
|
||||
":thinking:",
|
||||
"Alien",
|
||||
"Angel",
|
||||
"Banned",
|
||||
"Bliss",
|
||||
"Blue",
|
||||
"Clown",
|
||||
"Database",
|
||||
"Dorf",
|
||||
"Firewall",
|
||||
"Fuzzy",
|
||||
"Gentoo",
|
||||
"Glitchman",
|
||||
"Gondola",
|
||||
"Goon",
|
||||
"Hades",
|
||||
"Heartline",
|
||||
"Helios",
|
||||
"House",
|
||||
"Inverted",
|
||||
"Matrix",
|
||||
"Monochrome",
|
||||
"Murica",
|
||||
"Nanotrasen",
|
||||
"Not Malf",
|
||||
"President",
|
||||
"Random",
|
||||
"Rainbow",
|
||||
"Red",
|
||||
"Red October",
|
||||
"Static",
|
||||
"Syndicat Meow",
|
||||
"TechDemon",
|
||||
"Text",
|
||||
"Too Deep",
|
||||
"Triumvirate",
|
||||
"Triumvirate-M",
|
||||
"Weird"))
|
||||
|
||||
/proc/resolve_ai_icon(input)
|
||||
if(!input || !(input in GLOB.ai_core_display_screens))
|
||||
return "ai"
|
||||
else
|
||||
if(input == "Random")
|
||||
input = pick(GLOB.ai_core_display_screens - "Random")
|
||||
return "ai-[lowertext(input)]"
|
||||
|
||||
GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
|
||||
|
||||
//Backpacks
|
||||
@@ -117,7 +165,7 @@ GLOBAL_LIST_INIT(TAGGERLOCATIONS, list("Disposals",
|
||||
"CMO Office", "Chemistry", "Research", "RD Office",
|
||||
"Robotics", "HoP Office", "Library", "Chapel", "Theatre",
|
||||
"Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics",
|
||||
"Circuitry", "Toxins", "Dormitories", "Virology",
|
||||
"Circuitry", "Toxins", "Dormitories", "Virology",
|
||||
"Xenobiology", "Law Office","Detective's Office"))
|
||||
|
||||
GLOBAL_LIST_INIT(station_prefixes, world.file2list("strings/station_prefixes.txt") + "")
|
||||
|
||||
@@ -44,6 +44,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/flashlight = 4,
|
||||
/obj/item/flashlight/pen = 1,
|
||||
/obj/item/flashlight/glowstick/random = 4,
|
||||
/obj/effect/spawner/lootdrop/mre = 3,
|
||||
/obj/item/multitool = 2,
|
||||
/obj/item/radio/off = 2,
|
||||
/obj/item/t_scanner = 5,
|
||||
@@ -109,5 +110,8 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/reagent_containers/pill/floorpill = 1,
|
||||
/obj/item/storage/daki = 3, //VERY IMPORTANT CIT CHANGE - adds bodypillows to maint
|
||||
/obj/item/storage/pill_bottle/penis_enlargement = 2,
|
||||
/obj/item/clothing/shoes/wheelys = 1,
|
||||
/obj/item/clothing/shoes/kindleKicks = 1,
|
||||
/obj/item/autosurgeon/penis = 1,
|
||||
"" = 3
|
||||
))
|
||||
|
||||
@@ -18,3 +18,12 @@ GLOBAL_LIST_EMPTY(powernets)
|
||||
GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
|
||||
|
||||
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
|
||||
|
||||
// All religion stuff
|
||||
GLOBAL_VAR(religion)
|
||||
GLOBAL_VAR(deity)
|
||||
GLOBAL_VAR(bible_name)
|
||||
GLOBAL_VAR(bible_icon_state)
|
||||
GLOBAL_VAR(bible_item_state)
|
||||
GLOBAL_VAR(holy_weapon_type)
|
||||
GLOBAL_VAR(holy_armor_type)
|
||||
@@ -23,6 +23,9 @@
|
||||
return
|
||||
next_click = world.time + 1
|
||||
|
||||
if(!can_interact_with(A))
|
||||
return
|
||||
|
||||
if(multicam_on)
|
||||
var/turf/T = get_turf(A)
|
||||
if(T)
|
||||
@@ -60,7 +63,6 @@
|
||||
controlled_mech.click_action(A, src, params) //Override AI normal click behavior.
|
||||
return
|
||||
|
||||
return
|
||||
if(modifiers["shift"])
|
||||
ShiftClickOn(A)
|
||||
return
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
#define NEXT_PAGE_ID "__next__"
|
||||
#define DEFAULT_CHECK_DELAY 20
|
||||
|
||||
GLOBAL_LIST_EMPTY(radial_menus)
|
||||
|
||||
/obj/screen/radial
|
||||
icon = 'icons/mob/radial.dmi'
|
||||
@@ -10,14 +13,19 @@
|
||||
icon_state = "radial_slice"
|
||||
var/choice
|
||||
var/next_page = FALSE
|
||||
var/tooltips = FALSE
|
||||
|
||||
/obj/screen/radial/slice/MouseEntered(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_slice_focus"
|
||||
if(tooltips)
|
||||
openToolTip(usr, src, params, title = name)
|
||||
|
||||
/obj/screen/radial/slice/MouseExited(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_slice"
|
||||
if(tooltips)
|
||||
closeToolTip(usr)
|
||||
|
||||
/obj/screen/radial/slice/Click(location, control, params)
|
||||
if(usr.client == parent.current_user)
|
||||
@@ -30,6 +38,14 @@
|
||||
name = "Close Menu"
|
||||
icon_state = "radial_center"
|
||||
|
||||
/obj/screen/radial/center/MouseEntered(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_center_focus"
|
||||
|
||||
/obj/screen/radial/center/MouseExited(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_center"
|
||||
|
||||
/obj/screen/radial/center/Click(location, control, params)
|
||||
if(usr.client == parent.current_user)
|
||||
parent.finished = TRUE
|
||||
@@ -48,6 +64,9 @@
|
||||
var/atom/anchor
|
||||
var/image/menu_holder
|
||||
var/finished = FALSE
|
||||
var/datum/callback/custom_check_callback
|
||||
var/next_check = 0
|
||||
var/check_delay = DEFAULT_CHECK_DELAY
|
||||
|
||||
var/radius = 32
|
||||
var/starting_angle = 0
|
||||
@@ -57,7 +76,7 @@
|
||||
var/max_elements
|
||||
var/pages = 1
|
||||
var/current_page = 1
|
||||
|
||||
|
||||
var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift
|
||||
var/py_shift = 0
|
||||
var/entry_animation = TRUE
|
||||
@@ -75,7 +94,7 @@
|
||||
restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth.
|
||||
|
||||
//Sets defaults
|
||||
//These assume 45 deg min_angle
|
||||
//These assume 45 deg min_angle
|
||||
/datum/radial_menu/proc/restrict_to_dir(dir)
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
@@ -91,18 +110,19 @@
|
||||
starting_angle = 180
|
||||
ending_angle = 45
|
||||
|
||||
/datum/radial_menu/proc/setup_menu()
|
||||
/datum/radial_menu/proc/setup_menu(use_tooltips)
|
||||
if(ending_angle > starting_angle)
|
||||
zone = ending_angle - starting_angle
|
||||
else
|
||||
zone = 360 - starting_angle + ending_angle
|
||||
|
||||
|
||||
max_elements = round(zone / min_angle)
|
||||
var/paged = max_elements < choices.len
|
||||
if(elements.len < max_elements)
|
||||
var/elements_to_add = max_elements - elements.len
|
||||
for(var/i in 1 to elements_to_add) //Create all elements
|
||||
var/obj/screen/radial/new_element = new /obj/screen/radial/slice
|
||||
var/obj/screen/radial/slice/new_element = new /obj/screen/radial/slice
|
||||
new_element.tooltips = use_tooltips
|
||||
new_element.parent = src
|
||||
elements += new_element
|
||||
|
||||
@@ -163,7 +183,7 @@
|
||||
else
|
||||
E.pixel_y = py
|
||||
E.pixel_x = px
|
||||
|
||||
|
||||
//Visuals
|
||||
E.alpha = 255
|
||||
E.mouse_opacity = MOUSE_OPACITY_ICON
|
||||
@@ -183,7 +203,7 @@
|
||||
E.next_page = FALSE
|
||||
if(choices_icons[choice_id])
|
||||
E.add_overlay(choices_icons[choice_id])
|
||||
|
||||
|
||||
/datum/radial_menu/New()
|
||||
close_button = new
|
||||
close_button.parent = src
|
||||
@@ -200,7 +220,7 @@
|
||||
/datum/radial_menu/proc/get_next_id()
|
||||
return "c_[choices.len]"
|
||||
|
||||
/datum/radial_menu/proc/set_choices(list/new_choices)
|
||||
/datum/radial_menu/proc/set_choices(list/new_choices, use_tooltips)
|
||||
if(choices.len)
|
||||
Reset()
|
||||
for(var/E in new_choices)
|
||||
@@ -211,7 +231,7 @@
|
||||
var/I = extract_image(new_choices[E])
|
||||
if(I)
|
||||
choices_icons[id] = I
|
||||
setup_menu()
|
||||
setup_menu(use_tooltips)
|
||||
|
||||
|
||||
/datum/radial_menu/proc/extract_image(E)
|
||||
@@ -220,7 +240,7 @@
|
||||
MA.layer = ABOVE_HUD_LAYER
|
||||
MA.appearance_flags |= RESET_TRANSFORM
|
||||
return MA
|
||||
|
||||
|
||||
|
||||
/datum/radial_menu/proc/next_page()
|
||||
if(pages > 1)
|
||||
@@ -243,28 +263,49 @@
|
||||
if(current_user)
|
||||
current_user.images -= menu_holder
|
||||
|
||||
/datum/radial_menu/proc/wait()
|
||||
/datum/radial_menu/proc/wait(atom/user, atom/anchor, require_near = FALSE)
|
||||
while (current_user && !finished && !selected_choice)
|
||||
if(require_near && !in_range(anchor, user))
|
||||
return
|
||||
if(custom_check_callback && next_check < world.time)
|
||||
if(!custom_check_callback.Invoke())
|
||||
return
|
||||
else
|
||||
next_check = world.time + check_delay
|
||||
stoplag(1)
|
||||
|
||||
/datum/radial_menu/Destroy()
|
||||
Reset()
|
||||
hide()
|
||||
QDEL_NULL(custom_check_callback)
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
|
||||
Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
|
||||
Choices should be a list where list keys are movables or text used for element names and return value
|
||||
and list values are movables/icons/images used for element icons
|
||||
*/
|
||||
/proc/show_radial_menu(mob/user,atom/anchor,list/choices)
|
||||
/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE)
|
||||
if(!user || !anchor || !length(choices))
|
||||
return
|
||||
if(!uniqueid)
|
||||
uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
|
||||
|
||||
if(GLOB.radial_menus[uniqueid])
|
||||
return
|
||||
|
||||
var/datum/radial_menu/menu = new
|
||||
if(!user)
|
||||
user = usr
|
||||
GLOB.radial_menus[uniqueid] = menu
|
||||
if(radius)
|
||||
menu.radius = radius
|
||||
if(istype(custom_check))
|
||||
menu.custom_check_callback = custom_check
|
||||
menu.anchor = anchor
|
||||
menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
|
||||
menu.set_choices(choices)
|
||||
menu.set_choices(choices, tooltips)
|
||||
menu.show_to(user)
|
||||
menu.wait()
|
||||
menu.wait(user, anchor, require_near)
|
||||
var/answer = menu.selected_choice
|
||||
qdel(menu)
|
||||
GLOB.radial_menus -= uniqueid
|
||||
return answer
|
||||
76
code/_onclick/hud/radial_persistent.dm
Normal file
76
code/_onclick/hud/radial_persistent.dm
Normal file
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
A derivative of radial menu which persists onscreen until closed and invokes a callback each time an element is clicked
|
||||
*/
|
||||
|
||||
/obj/screen/radial/persistent/center
|
||||
name = "Close Menu"
|
||||
icon_state = "radial_center"
|
||||
|
||||
/obj/screen/radial/persistent/center/Click(location, control, params)
|
||||
if(usr.client == parent.current_user)
|
||||
parent.element_chosen(null,usr)
|
||||
|
||||
/obj/screen/radial/persistent/center/MouseEntered(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_center_focus"
|
||||
|
||||
/obj/screen/radial/persistent/center/MouseExited(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_center"
|
||||
|
||||
|
||||
|
||||
/datum/radial_menu/persistent
|
||||
var/uniqueid
|
||||
var/datum/callback/select_proc_callback
|
||||
|
||||
/datum/radial_menu/persistent/New()
|
||||
close_button = new /obj/screen/radial/persistent/center
|
||||
close_button.parent = src
|
||||
|
||||
|
||||
/datum/radial_menu/persistent/element_chosen(choice_id,mob/user)
|
||||
select_proc_callback.Invoke(choices_values[choice_id])
|
||||
|
||||
|
||||
/datum/radial_menu/persistent/proc/change_choices(list/newchoices, tooltips)
|
||||
if(!newchoices.len)
|
||||
return
|
||||
Reset()
|
||||
set_choices(newchoices,tooltips)
|
||||
|
||||
/datum/radial_menu/persistent/Destroy()
|
||||
QDEL_NULL(select_proc_callback)
|
||||
GLOB.radial_menus -= uniqueid
|
||||
Reset()
|
||||
hide()
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
Creates a persistent radial menu and shows it to the user, anchored to anchor (or user if the anchor is currently in users screen).
|
||||
Choices should be a list where list keys are movables or text used for element names and return value
|
||||
and list values are movables/icons/images used for element icons
|
||||
Select_proc is the proc to be called each time an element on the menu is clicked, and should accept the chosen element as its final argument
|
||||
Clicking the center button will return a choice of null
|
||||
*/
|
||||
/proc/show_radial_menu_persistent(mob/user, atom/anchor, list/choices, datum/callback/select_proc, uniqueid, radius, tooltips = FALSE)
|
||||
if(!user || !anchor || !length(choices) || !select_proc)
|
||||
return
|
||||
if(!uniqueid)
|
||||
uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
|
||||
|
||||
if(GLOB.radial_menus[uniqueid])
|
||||
return
|
||||
|
||||
var/datum/radial_menu/persistent/menu = new
|
||||
menu.uniqueid = uniqueid
|
||||
GLOB.radial_menus[uniqueid] = menu
|
||||
if(radius)
|
||||
menu.radius = radius
|
||||
menu.select_proc_callback = select_proc
|
||||
menu.anchor = anchor
|
||||
menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
|
||||
menu.set_choices(choices, tooltips)
|
||||
menu.show_to(user)
|
||||
return menu
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
|
||||
return // CIT CHANGE - ditto
|
||||
|
||||
if(force && user.has_trait(TRAIT_PACIFISM))
|
||||
if(force && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ SUBSYSTEM_DEF(augury)
|
||||
watchers -= w
|
||||
continue
|
||||
var/mob/dead/observer/O = w
|
||||
if(biggest_doom && (!O.orbiting || O.orbiting.orbiting != biggest_doom))
|
||||
if(biggest_doom && (!O.orbiting || O.orbiting.parent != biggest_doom))
|
||||
O.ManualFollow(biggest_doom)
|
||||
|
||||
/datum/action/innate/augury
|
||||
|
||||
@@ -256,10 +256,13 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
/datum/controller/subsystem/mapping/proc/generate_station_area_list()
|
||||
var/list/station_areas_blacklist = typecacheof(list(/area/space, /area/mine, /area/ruin, /area/asteroid/nearstation))
|
||||
for(var/area/A in world)
|
||||
var/turf/picked = safepick(get_area_turfs(A.type))
|
||||
if(picked && is_station_level(picked.z))
|
||||
if(!(A.type in GLOB.the_station_areas) && !is_type_in_typecache(A, station_areas_blacklist))
|
||||
GLOB.the_station_areas.Add(A.type)
|
||||
if (is_type_in_typecache(A, station_areas_blacklist))
|
||||
continue
|
||||
if (!A.contents.len || !A.unique)
|
||||
continue
|
||||
var/turf/picked = A.contents[1]
|
||||
if (is_station_level(picked.z))
|
||||
GLOB.the_station_areas += A.type
|
||||
|
||||
if(!GLOB.the_station_areas.len)
|
||||
log_world("ERROR: Station areas list failed to generate!")
|
||||
@@ -495,4 +498,9 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
clearing |= used_turfs //used turfs is an associative list, BUT, reserve_turfs() can still handle it. If the code above works properly, this won't even be needed as the turfs would be freed already.
|
||||
unused_turfs.Cut()
|
||||
used_turfs.Cut()
|
||||
reserve_turfs(clearing)
|
||||
reserve_turfs(clearing)
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/reg_in_areas_in_z(list/areas)
|
||||
for(var/B in areas)
|
||||
var/area/A = B
|
||||
A.reg_in_areas_in_z()
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
SUBSYSTEM_DEF(orbit)
|
||||
name = "Orbits"
|
||||
priority = FIRE_PRIORITY_ORBIT
|
||||
wait = 2
|
||||
flags = SS_NO_INIT|SS_TICKER
|
||||
|
||||
var/list/currentrun = list()
|
||||
var/list/processing = list()
|
||||
|
||||
/datum/controller/subsystem/orbit/stat_entry()
|
||||
..("P:[processing.len]")
|
||||
|
||||
|
||||
/datum/controller/subsystem/orbit/fire(resumed = 0)
|
||||
if (!resumed)
|
||||
src.currentrun = processing.Copy()
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
|
||||
while (currentrun.len)
|
||||
var/datum/orbit/O = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
if (!O)
|
||||
processing -= O
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
if (!O.orbiter)
|
||||
qdel(O)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
if (O.lastprocess >= world.time) //we already checked recently
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
var/targetloc = get_turf(O.orbiting)
|
||||
if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
|
||||
O.Check(targetloc)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
LoadPhotoPersistence()
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
LoadAntagReputation()
|
||||
LoadRandomizedRecipes()
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadSatchels()
|
||||
@@ -206,6 +207,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
CollectAntagReputation()
|
||||
SaveRandomizedRecipes()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/GetPhotoAlbums()
|
||||
var/album_path = file("data/photo_albums.json")
|
||||
@@ -371,3 +373,43 @@ SUBSYSTEM_DEF(persistence)
|
||||
fdel(FILE_ANTAG_REP)
|
||||
text2file(json_encode(antag_rep), FILE_ANTAG_REP)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRandomizedRecipes()
|
||||
var/json_file = file("data/RandomizedChemRecipes.json")
|
||||
var/json
|
||||
if(fexists(json_file))
|
||||
json = json_decode(file2text(json_file))
|
||||
|
||||
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
|
||||
var/datum/chemical_reaction/randomized/R = new randomized_type
|
||||
var/loaded = FALSE
|
||||
if(R.persistent && json)
|
||||
var/list/recipe_data = json[R.id]
|
||||
if(recipe_data && R.LoadOldRecipe(recipe_data) && (daysSince(R.created) <= R.persistence_period))
|
||||
loaded = TRUE
|
||||
if(!loaded) //We do not have information for whatever reason, just generate new one
|
||||
R.GenerateRecipe()
|
||||
|
||||
if(!R.HasConflicts()) //Might want to try again if conflicts happened in the future.
|
||||
add_chemical_reaction(R)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveRandomizedRecipes()
|
||||
var/json_file = file("data/RandomizedChemRecipes.json")
|
||||
var/list/file_data = list()
|
||||
|
||||
//asert globchems done
|
||||
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
|
||||
var/datum/chemical_reaction/randomized/R = randomized_type
|
||||
R = get_chemical_reaction(initial(R.id)) //ew, would be nice to add some simple tracking
|
||||
if(R && R.persistent && R.id)
|
||||
var/recipe_data = list()
|
||||
recipe_data["timestamp"] = R.created
|
||||
recipe_data["required_reagents"] = R.required_reagents
|
||||
recipe_data["required_catalysts"] = R.required_catalysts
|
||||
recipe_data["required_temp"] = R.required_temp
|
||||
recipe_data["is_cold_recipe"] = R.is_cold_recipe
|
||||
recipe_data["results"] = R.results
|
||||
recipe_data["required_container"] = "[R.required_container]"
|
||||
file_data["[R.id]"] = recipe_data
|
||||
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
SUBSYSTEM_DEF(religion)
|
||||
name = "Religion"
|
||||
flags = SS_NO_FIRE|SS_NO_INIT
|
||||
|
||||
var/religion
|
||||
var/deity
|
||||
var/bible_name
|
||||
var/bible_icon_state
|
||||
var/bible_item_state
|
||||
var/holy_weapon_type
|
||||
var/holy_armor_type
|
||||
@@ -116,7 +116,7 @@ SUBSYSTEM_DEF(throwing)
|
||||
return
|
||||
|
||||
dist_travelled++
|
||||
|
||||
|
||||
if (dist_travelled > MAX_THROWING_DIST)
|
||||
finalize()
|
||||
return
|
||||
@@ -154,7 +154,7 @@ SUBSYSTEM_DEF(throwing)
|
||||
/datum/thrownthing/proc/hitcheck()
|
||||
for (var/thing in get_turf(thrownthing))
|
||||
var/atom/movable/AM = thing
|
||||
if (AM == thrownthing)
|
||||
if (AM == thrownthing || (AM == thrower && !ismob(thrownthing)))
|
||||
continue
|
||||
if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags_1 & ON_BORDER_1))
|
||||
finalize(hit=TRUE, target=AM)
|
||||
|
||||
@@ -195,11 +195,16 @@
|
||||
/datum/action/item_action/toggle_firemode
|
||||
name = "Toggle Firemode"
|
||||
|
||||
/datum/action/item_action/rcl
|
||||
/datum/action/item_action/rcl_col
|
||||
name = "Change Cable Color"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "rcl_rainbow"
|
||||
|
||||
/datum/action/item_action/rcl_gui
|
||||
name = "Toggle Fast Wiring Gui"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "rcl_gui"
|
||||
|
||||
/datum/action/item_action/startchainsaw
|
||||
name = "Pull The Starting Cord"
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
lose_text = "<span class='notice'>You feel smart again.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/dumbness/on_gain()
|
||||
owner.add_trait(TRAIT_DUMB, TRAUMA_TRAIT)
|
||||
ADD_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "dumb", /datum/mood_event/oblivious)
|
||||
..()
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/dumbness/on_lose()
|
||||
owner.remove_trait(TRAIT_DUMB, TRAUMA_TRAIT)
|
||||
REMOVE_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
|
||||
owner.derpspeech = 0
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "dumb")
|
||||
..()
|
||||
|
||||
@@ -13,11 +13,11 @@
|
||||
lose_text = "<span class='notice'>You suddenly remember how to speak.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/mute/on_gain()
|
||||
owner.add_trait(TRAIT_MUTE, TRAUMA_TRAIT)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/mute/on_lose()
|
||||
owner.remove_trait(TRAIT_MUTE, TRAUMA_TRAIT)
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/aphasia
|
||||
@@ -60,18 +60,68 @@
|
||||
|
||||
/datum/brain_trauma/severe/paralysis
|
||||
name = "Paralysis"
|
||||
desc = "Patient's brain can no longer control its motor functions."
|
||||
desc = "Patient's brain can no longer control part of its motor functions."
|
||||
scan_desc = "cerebral paralysis"
|
||||
gain_text = "<span class='warning'>You can't feel your body anymore!</span>"
|
||||
lose_text = "<span class='notice'>You can feel your limbs again!</span>"
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
var/paralysis_type
|
||||
var/list/paralysis_traits = list()
|
||||
//for descriptions
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/on_life()
|
||||
owner.Knockdown(200, ignore_canknockdown = TRUE)
|
||||
/datum/brain_trauma/severe/paralysis/New(specific_type)
|
||||
if(specific_type)
|
||||
paralysis_type = specific_type
|
||||
if(!paralysis_type)
|
||||
paralysis_type = pick("full","left","right","arms","legs","r_arm","l_arm","r_leg","l_leg")
|
||||
var/subject
|
||||
switch(paralysis_type)
|
||||
if("full")
|
||||
subject = "your body"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG)
|
||||
if("left")
|
||||
subject = "the left side of your body"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_L_LEG)
|
||||
if("right")
|
||||
subject = "the right side of your body"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_R_LEG)
|
||||
if("arms")
|
||||
subject = "your arms"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM)
|
||||
if("legs")
|
||||
subject = "your legs"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG)
|
||||
if("r_arm")
|
||||
subject = "your right arm"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_R_ARM)
|
||||
if("l_arm")
|
||||
subject = "your left arm"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM)
|
||||
if("r_leg")
|
||||
subject = "your right leg"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_R_LEG)
|
||||
if("l_leg")
|
||||
subject = "your left leg"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_LEG)
|
||||
|
||||
gain_text = "<span class='warning'>You can't feel [subject] anymore!</span>"
|
||||
lose_text = "<span class='notice'>You can feel [subject] again!</span>"
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/on_gain()
|
||||
..()
|
||||
for(var/X in paralysis_traits)
|
||||
ADD_TRAIT(owner, X, "trauma_paralysis")
|
||||
owner.update_disabled_bodyparts()
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/on_lose()
|
||||
owner.SetKnockdown(0)
|
||||
..()
|
||||
for(var/X in paralysis_traits)
|
||||
REMOVE_TRAIT(owner, X, "trauma_paralysis")
|
||||
owner.update_disabled_bodyparts()
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/paraplegic
|
||||
//can_gain = FALSE maybe breaks.
|
||||
paralysis_type = "legs"
|
||||
resilience = TRAUMA_RESILIENCE_ABSOLUTE
|
||||
|
||||
/datum/brain_trauma/severe/narcolepsy
|
||||
name = "Narcolepsy"
|
||||
@@ -121,7 +171,7 @@
|
||||
stress -= 4
|
||||
|
||||
/datum/brain_trauma/severe/monophobia/proc/check_alone()
|
||||
if(owner.has_trait(TRAIT_BLIND))
|
||||
if(HAS_TRAIT(owner, TRAIT_BLIND))
|
||||
return TRUE
|
||||
for(var/mob/M in oview(owner, 7))
|
||||
if(!isliving(M)) //ghosts ain't people
|
||||
@@ -183,11 +233,11 @@
|
||||
lose_text = "<span class='notice'>You feel in control of your hands again.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/discoordination/on_gain()
|
||||
owner.add_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
|
||||
ADD_TRAIT(owner, TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/discoordination/on_lose()
|
||||
owner.remove_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
|
||||
REMOVE_TRAIT(owner, TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/pacifism
|
||||
@@ -198,9 +248,9 @@
|
||||
lose_text = "<span class='notice'>You no longer feel compelled to not harm.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/pacifism/on_gain()
|
||||
owner.add_trait(TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
ADD_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/pacifism/on_lose()
|
||||
owner.remove_trait(TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
..()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
return //no random switching
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
if(owner.has_trait(TRAIT_DEAF) || owner == speaker)
|
||||
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == speaker)
|
||||
return message
|
||||
if(findtext(message, codeword))
|
||||
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(H.has_trait(TRAIT_PIERCEIMMUNE))
|
||||
if(HAS_TRAIT(H, TRAIT_PIERCEIMMUNE))
|
||||
return
|
||||
|
||||
if((flags & CALTROP_IGNORE_WALKERS) && H.m_intent == MOVE_INTENT_WALK)
|
||||
@@ -46,7 +46,7 @@
|
||||
return
|
||||
|
||||
var/damage = rand(min_damage, max_damage)
|
||||
if(H.has_trait(TRAIT_LIGHT_STEP))
|
||||
if(HAS_TRAIT(H, TRAIT_LIGHT_STEP))
|
||||
damage *= 0.75
|
||||
H.apply_damage(damage, BRUTE, picked_def_zone)
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
if (!wearer)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
if(!wearer.has_trait(TRAIT_DEAF))
|
||||
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
|
||||
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
|
||||
if (ears)
|
||||
ears.deaf = max(ears.deaf - 1, (ears.ear_damage < UNHEALING_EAR_DAMAGE ? 0 : 1)) // Do not clear deafness while above the unhealing ear damage threshold
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
/datum/component/mood/Initialize()
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
|
||||
START_PROCESSING(SSmood, src)
|
||||
|
||||
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
|
||||
@@ -150,17 +150,17 @@
|
||||
else
|
||||
owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect)
|
||||
|
||||
if(owner.has_trait(TRAIT_DEPRESSION))
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
add_event(null, "depression", /datum/mood_event/depression)
|
||||
clear_event(null, "jolly")
|
||||
if(owner.has_trait(TRAIT_JOLLY))
|
||||
if(HAS_TRAIT(owner, TRAIT_JOLLY))
|
||||
if(prob(0.05))
|
||||
add_event(null, "jolly", /datum/mood_event/jolly)
|
||||
clear_event(null, "depression")
|
||||
|
||||
holdmyinsanityeffect = insanity_effect
|
||||
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
|
||||
|
||||
156
code/datums/components/orbiter.dm
Normal file
156
code/datums/components/orbiter.dm
Normal file
@@ -0,0 +1,156 @@
|
||||
/datum/component/orbiter
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
var/list/orbiters
|
||||
var/datum/callback/orbiter_spy
|
||||
var/datum/callback/orbited_spy
|
||||
|
||||
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
|
||||
//clockwise: whether you orbit clockwise or anti clockwise
|
||||
//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
|
||||
//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
|
||||
//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
|
||||
/datum/component/orbiter/Initialize(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
if(!istype(orbiter) || !isatom(parent) || isarea(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
orbiters = list()
|
||||
orbiter_spy = CALLBACK(src, .proc/orbiter_move_react)
|
||||
orbited_spy = CALLBACK(src, .proc/move_react)
|
||||
|
||||
var/atom/master = parent
|
||||
master.orbiters = src
|
||||
|
||||
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/Destroy()
|
||||
var/atom/master = parent
|
||||
master.orbiters = null
|
||||
for(var/i in orbiters)
|
||||
end_orbit(i)
|
||||
orbiters = null
|
||||
QDEL_NULL(orbiter_spy)
|
||||
QDEL_NULL(orbited_spy)
|
||||
return ..()
|
||||
|
||||
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
|
||||
if(arguments)
|
||||
begin_orbit(arglist(arguments))
|
||||
return
|
||||
// The following only happens on component transfers
|
||||
orbiters += newcomp.orbiters
|
||||
|
||||
/datum/component/orbiter/PostTransfer()
|
||||
if(!isatom(parent) || isarea(parent) || !get_turf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
move_react()
|
||||
|
||||
/datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
if(orbiter.orbiting)
|
||||
if(orbiter.orbiting == src)
|
||||
orbiter.orbiting.end_orbit(orbiter, TRUE)
|
||||
else
|
||||
orbiter.orbiting.end_orbit(orbiter)
|
||||
orbiters[orbiter] = TRUE
|
||||
orbiter.orbiting = src
|
||||
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy)
|
||||
var/matrix/initial_transform = matrix(orbiter.transform)
|
||||
|
||||
// Head first!
|
||||
if(pre_rotation)
|
||||
var/matrix/M = matrix(orbiter.transform)
|
||||
var/pre_rot = 90
|
||||
if(!clockwise)
|
||||
pre_rot = -90
|
||||
M.Turn(pre_rot)
|
||||
orbiter.transform = M
|
||||
|
||||
var/matrix/shift = matrix(orbiter.transform)
|
||||
shift.Translate(0, radius)
|
||||
orbiter.transform = shift
|
||||
|
||||
orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments, parallel = FALSE)
|
||||
|
||||
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
|
||||
orbiter.transform = initial_transform
|
||||
orbiter.forceMove(get_turf(parent))
|
||||
to_chat(orbiter, "<span class='notice'>Now orbiting [parent].</span>")
|
||||
|
||||
/datum/component/orbiter/proc/end_orbit(atom/movable/orbiter, refreshing=FALSE)
|
||||
if(!orbiters[orbiter])
|
||||
return
|
||||
UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
|
||||
orbiter.SpinAnimation(0, 0)
|
||||
orbiters -= orbiter
|
||||
orbiter.stop_orbit(src)
|
||||
orbiter.orbiting = null
|
||||
if(!refreshing && !length(orbiters) && !QDELING(src))
|
||||
qdel(src)
|
||||
|
||||
// This proc can receive signals by either the thing being directly orbited or anything holding it
|
||||
/datum/component/orbiter/proc/move_react(atom/orbited, atom/oldloc, direction)
|
||||
set waitfor = FALSE // Transfer calls this directly and it doesnt care if the ghosts arent done moving
|
||||
|
||||
var/atom/movable/master = parent
|
||||
if(master.loc == oldloc)
|
||||
return
|
||||
|
||||
var/turf/newturf = get_turf(master)
|
||||
if(!newturf)
|
||||
qdel(src)
|
||||
|
||||
// Handling the signals of stuff holding us (or not anymore)
|
||||
// These are prety rarely activated, how often are you following something in a bag?
|
||||
if(oldloc && !isturf(oldloc)) // We used to be registered to it, probably
|
||||
var/atom/target = oldloc
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too
|
||||
var/atom/target = orbited.loc
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy, TRUE)
|
||||
target = target.loc
|
||||
|
||||
var/atom/curloc = master.loc
|
||||
for(var/i in orbiters)
|
||||
var/atom/movable/thing = i
|
||||
if(QDELETED(thing) || thing.loc == newturf)
|
||||
continue
|
||||
thing.forceMove(newturf)
|
||||
if(CHECK_TICK && master.loc != curloc)
|
||||
// We moved again during the checktick, cancel current operation
|
||||
break
|
||||
|
||||
|
||||
/datum/component/orbiter/proc/orbiter_move_react(atom/movable/orbiter, atom/oldloc, direction)
|
||||
if(orbiter.loc == get_turf(parent))
|
||||
return
|
||||
end_orbit(orbiter)
|
||||
|
||||
/////////////////////
|
||||
|
||||
/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE)
|
||||
if(!istype(A) || !get_turf(A) || A == src)
|
||||
return
|
||||
|
||||
return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/atom/movable/proc/stop_orbit(datum/component/orbiter/orbits)
|
||||
return // We're just a simple hook
|
||||
|
||||
/atom/proc/transfer_observers_to(atom/target)
|
||||
if(!orbiters || !istype(target) || !get_turf(target) || target == src)
|
||||
return
|
||||
target.TakeComponent(orbiters)
|
||||
@@ -2,6 +2,7 @@
|
||||
var/gc_destroyed //Time when this object was destroyed.
|
||||
var/list/active_timers //for SStimer
|
||||
var/list/datum_components //for /datum/components
|
||||
var/list/status_traits
|
||||
var/list/comp_lookup //it used to be for looking up components which had registered a signal but now anything can register
|
||||
var/list/signal_procs
|
||||
var/signal_enabled = FALSE
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
/mob/living/carbon/AirborneContractDisease(datum/disease/D, force_spread)
|
||||
if(internal)
|
||||
return
|
||||
if(has_trait(TRAIT_NOBREATH))
|
||||
if(HAS_TRAIT(src, TRAIT_NOBREATH))
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
|
||||
/mob/living/carbon/human/CanContractDisease(datum/disease/D)
|
||||
if(dna)
|
||||
if(has_trait(TRAIT_VIRUSIMMUNE) && !D.bypasses_immunity)
|
||||
if(HAS_TRAIT(src, TRAIT_VIRUSIMMUNE) && !D.bypasses_immunity)
|
||||
return FALSE
|
||||
|
||||
for(var/thing in D.required_organs)
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
|
||||
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(M.has_trait(TRAIT_DEATHCOMA))
|
||||
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
|
||||
return power
|
||||
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
|
||||
return power * 0.9
|
||||
@@ -364,15 +364,15 @@
|
||||
/datum/symptom/heal/plasma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
var/datum/gas_mixture/environment
|
||||
var/list/gases
|
||||
var/plasmamount
|
||||
|
||||
. = 0
|
||||
|
||||
if(M.loc)
|
||||
environment = M.loc.return_air()
|
||||
if(environment)
|
||||
gases = environment.gases
|
||||
if(gases["plasma"] && gases["plasma"][MOLES] > gases["plasma"][GAS_META][META_GAS_MOLES_VISIBLE]) //if there's enough plasma in the air to see
|
||||
plasmamount = environment.gases[/datum/gas/plasma]
|
||||
if(plasmamount && plasmamount > GLOB.meta_gas_visibility[/datum/gas/plasma]) //if there's enough plasma in the air to see
|
||||
. += power * 0.5
|
||||
if(M.reagents.has_reagent("plasma"))
|
||||
. += power * 0.75
|
||||
|
||||
@@ -85,14 +85,14 @@
|
||||
if(4, 5)
|
||||
M.restoreEars()
|
||||
|
||||
if(M.has_trait(TRAIT_BLIND, EYE_DAMAGE))
|
||||
if(HAS_TRAIT_FROM(M, TRAIT_BLIND, EYE_DAMAGE))
|
||||
if(prob(20))
|
||||
to_chat(M, "<span class='notice'>Your vision slowly returns...</span>")
|
||||
M.cure_blind(EYE_DAMAGE)
|
||||
M.cure_nearsighted(EYE_DAMAGE)
|
||||
M.blur_eyes(35)
|
||||
|
||||
else if(M.has_trait(TRAIT_NEARSIGHT, EYE_DAMAGE))
|
||||
else if(HAS_TRAIT_FROM(M, TRAIT_NEARSIGHT, EYE_DAMAGE))
|
||||
to_chat(M, "<span class='notice'>You can finally focus your eyes on distant objects.</span>")
|
||||
M.cure_nearsighted(EYE_DAMAGE)
|
||||
M.blur_eyes(10)
|
||||
|
||||
@@ -61,7 +61,7 @@ Bonus
|
||||
M.become_nearsighted(EYE_DAMAGE)
|
||||
if(prob(eyes.eye_damage - 10 + 1))
|
||||
if(!remove_eyes)
|
||||
if(!M.has_trait(TRAIT_BLIND))
|
||||
if(!HAS_TRAIT(M, TRAIT_BLIND))
|
||||
to_chat(M, "<span class='userdanger'>You go blind!</span>")
|
||||
M.become_blind(EYE_DAMAGE)
|
||||
else
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.has_trait(TRAIT_EMOTEMUTE))
|
||||
if(HAS_TRAIT(L, TRAIT_EMOTEMUTE))
|
||||
return FALSE
|
||||
|
||||
/datum/emote/sound
|
||||
|
||||
@@ -103,11 +103,11 @@
|
||||
// Can most things breathe?
|
||||
if(trace_gases)
|
||||
continue
|
||||
if(!(A_gases[/datum/gas/oxygen] && A_gases[/datum/gas/oxygen][MOLES] >= 16))
|
||||
if(A_gases[/datum/gas/oxygen] >= 16)
|
||||
continue
|
||||
if(A_gases[/datum/gas/plasma])
|
||||
continue
|
||||
if(A_gases[/datum/gas/carbon_dioxide] && A_gases[/datum/gas/carbon_dioxide][MOLES] >= 10)
|
||||
if(A_gases[/datum/gas/carbon_dioxide] >= 10)
|
||||
continue
|
||||
|
||||
// Aim for goldilocks temperatures and pressure
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
var/current_target
|
||||
var/datum/martial_art/base // The permanent style. This will be null unless the martial art is temporary
|
||||
var/deflection_chance = 0 //Chance to deflect projectiles
|
||||
var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
|
||||
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
|
||||
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
|
||||
var/help_verb
|
||||
|
||||
@@ -86,13 +86,13 @@
|
||||
return 0
|
||||
|
||||
/datum/martial_art/krav_maga/proc/leg_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(D.stat || D.IsKnockdown())
|
||||
if(D.lying || D.IsKnockdown())
|
||||
return 0
|
||||
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.Knockdown(40)
|
||||
D.Knockdown(40, override_hardstun = 0.01, 25)
|
||||
log_combat(A, D, "leg sweeped")
|
||||
return 1
|
||||
|
||||
@@ -191,3 +191,18 @@
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/gloves/krav_maga/combatglovesplus
|
||||
name = "combat gloves plus"
|
||||
desc = "These tactical gloves are fireproof and shock resistant, and using nanochip technology it teaches you the powers of krav maga."
|
||||
icon_state = "black"
|
||||
item_state = "blackglovesplus"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
strip_delay = 80
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
/datum/martial_art/the_sleeping_carp
|
||||
name = "The Sleeping Carp"
|
||||
deflection_chance = 100
|
||||
reroute_deflection = TRUE
|
||||
no_guns = TRUE
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
|
||||
@@ -179,7 +180,7 @@
|
||||
|
||||
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if((user.has_trait(TRAIT_CLUMSY)) && prob(50))
|
||||
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
|
||||
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
|
||||
user.Knockdown(60)
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -22,3 +22,8 @@
|
||||
description = "<span class='nicegreen'>That drink was amazing!</span>\n"
|
||||
mood_change = 4
|
||||
timeout = 1200
|
||||
|
||||
/datum/mood_event/amazingtaste
|
||||
description = "<span class='nicegreen'>Amazing taste!</span>\n"
|
||||
mood_change = 50
|
||||
timeout = 10 MINUTES
|
||||
|
||||
@@ -117,6 +117,16 @@
|
||||
description = "<span class='warning'>I'm missing my family heirloom...</span>\n"
|
||||
mood_change = -4
|
||||
|
||||
/datum/mood_event/loud_gong
|
||||
description = "<span class='warning'>That loud gong noise really hurt my ears!</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 1200
|
||||
|
||||
/datum/mood_event/spooked
|
||||
description = "<span class='warning'>The rattling of those bones...It still haunts me.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 2400
|
||||
|
||||
//These are unused so far but I want to remember them to use them later
|
||||
/datum/mood_event/cloned_corpse
|
||||
description = "<span class='boldwarning'>I recently saw my own corpse...</span>\n"
|
||||
@@ -125,3 +135,11 @@
|
||||
/datum/mood_event/surgery
|
||||
description = "<span class='boldwarning'>HE'S CUTTING ME OPEN!!</span>\n"
|
||||
mood_change = -8
|
||||
|
||||
/datum/mood_event/sad_empath
|
||||
description = "<span class='warning'>Someone seems upset...</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 600
|
||||
|
||||
/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
|
||||
description = "<span class='warning'>[sadtarget.name] seems upset...</span>\n"
|
||||
|
||||
@@ -75,3 +75,27 @@
|
||||
description = "<span class='nicegreen'>There is something soothing about this music.</span>\n"
|
||||
mood_change = 3
|
||||
timeout = 600
|
||||
|
||||
/datum/mood_event/betterhug
|
||||
description = "<span class='nicegreen'>Someone was very nice to me.</span>\n"
|
||||
mood_change = 3
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/betterhug/add_effects(mob/friend)
|
||||
description = "<span class='nicegreen'>[friend.name] was very nice to me.</span>\n"
|
||||
|
||||
/datum/mood_event/besthug
|
||||
description = "<span class='nicegreen'>Someone is great to be around, they make me feel so happy!</span>\n"
|
||||
mood_change = 5
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/besthug/add_effects(mob/friend)
|
||||
description = "<span class='nicegreen'>[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!</span>\n"
|
||||
|
||||
/datum/mood_event/happy_empath
|
||||
description = "<span class='warning'>Someone seems happy!</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 600
|
||||
|
||||
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
|
||||
description = "<span class='warning'>[happytarget.name]'s happiness is infectious!</span>\n"
|
||||
|
||||
@@ -86,12 +86,12 @@
|
||||
/datum/mutation/human/clumsy/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.add_trait(TRAIT_CLUMSY, GENETIC_MUTATION)
|
||||
ADD_TRAIT(owner, TRAIT_CLUMSY, GENETIC_MUTATION)
|
||||
|
||||
/datum/mutation/human/clumsy/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.remove_trait(TRAIT_CLUMSY, GENETIC_MUTATION)
|
||||
REMOVE_TRAIT(owner, TRAIT_CLUMSY, GENETIC_MUTATION)
|
||||
|
||||
|
||||
//Tourettes causes you to randomly stand in place and shout.
|
||||
@@ -125,12 +125,12 @@
|
||||
/datum/mutation/human/deaf/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.add_trait(TRAIT_DEAF, GENETIC_MUTATION)
|
||||
ADD_TRAIT(owner, TRAIT_DEAF, GENETIC_MUTATION)
|
||||
|
||||
/datum/mutation/human/deaf/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.remove_trait(TRAIT_DEAF, GENETIC_MUTATION)
|
||||
REMOVE_TRAIT(owner, TRAIT_DEAF, GENETIC_MUTATION)
|
||||
|
||||
|
||||
//Monified turns you into a monkey.
|
||||
|
||||
@@ -17,14 +17,14 @@
|
||||
/datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.add_trait(TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// owner.add_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
|
||||
/datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.remove_trait(TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// owner.remove_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
|
||||
/datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner)
|
||||
if(owner.getFireLoss())
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.add_trait(TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
owner.add_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
|
||||
|
||||
@@ -28,8 +28,8 @@
|
||||
/datum/mutation/human/hulk/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.remove_trait(TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
owner.remove_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
|
||||
|
||||
|
||||
@@ -30,12 +30,12 @@
|
||||
/datum/mutation/human/mute/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.add_trait(TRAIT_MUTE, GENETIC_MUTATION)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION)
|
||||
|
||||
/datum/mutation/human/mute/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.remove_trait(TRAIT_MUTE, GENETIC_MUTATION)
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION)
|
||||
|
||||
|
||||
/datum/mutation/human/smile
|
||||
@@ -229,4 +229,4 @@
|
||||
/datum/mutation/human/stoner/on_losing(mob/living/carbon/human/owner)
|
||||
..()
|
||||
owner.grant_language(/datum/language/common)
|
||||
owner.remove_language(/datum/language/beachbum)
|
||||
owner.remove_language(/datum/language/beachbum)
|
||||
@@ -281,3 +281,27 @@
|
||||
suffix = "cloning_facility.dmm"
|
||||
name = "Ancient Cloning Lab"
|
||||
description = "An experimental cloning lab snapped off from an ancient ship. The cloner model inside lacks many modern functionalities and security measures."
|
||||
|
||||
/datum/map_template/ruin/space/augmentation
|
||||
id = "augmentationfacility"
|
||||
suffix = "augmentationfacility.dmm"
|
||||
name = "Roboticst Augmentation Facility"
|
||||
description = "A mysterious lab in the depths of space containing robotics supplies and a one use autosurgeon."
|
||||
|
||||
/datum/map_template/ruin/space/harambe
|
||||
id = "bigape"
|
||||
suffix = "bigape.dmm"
|
||||
name = "Big Ape"
|
||||
description = "A gorilla? Out here? But why."
|
||||
|
||||
/datum/map_template/ruin/space/space_arcade
|
||||
id = "arcade"
|
||||
suffix = "arcade.dmm"
|
||||
name = "Space Arcade"
|
||||
description = "A lonely arcade in the depths of space."
|
||||
|
||||
/datum/map_template/ruin/space/hermit
|
||||
id = "spacehermit"
|
||||
suffix = "spacehermit.dmm"
|
||||
name = "Space Hermit"
|
||||
description = "A late awakening cryo pod in a crashed escape pod wakes up to find what befell of his fellow survivors. Contains all the necessary resources to actually make it out alive. Good luck."
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
switch(M.lingcheck())
|
||||
if (LINGHIVE_LING)
|
||||
var/mob/living/L = M
|
||||
if (!L.has_trait(CHANGELING_HIVEMIND_MUTE))
|
||||
if (!HAS_TRAIT(L, CHANGELING_HIVEMIND_MUTE))
|
||||
to_chat(M, msg)
|
||||
if(LINGHIVE_LINK)
|
||||
to_chat(M, msg)
|
||||
@@ -35,7 +35,7 @@
|
||||
if(prob(40))
|
||||
to_chat(M, "<i><font color=#800080>We can faintly sense an outsider trying to communicate through the hivemind...</font></i>")
|
||||
if(LINGHIVE_LING)
|
||||
if (user.has_trait(CHANGELING_HIVEMIND_MUTE))
|
||||
if (HAS_TRAIT(user, CHANGELING_HIVEMIND_MUTE))
|
||||
to_chat(user, "<span class='warning'>The poison in the air hinders our ability to interact with the hivemind.</span>")
|
||||
return FALSE
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
@@ -52,7 +52,7 @@
|
||||
to_chat(M, msg)
|
||||
if(LINGHIVE_LING)
|
||||
var/mob/living/L = M
|
||||
if (!L.has_trait(CHANGELING_HIVEMIND_MUTE))
|
||||
if (!HAS_TRAIT(L, CHANGELING_HIVEMIND_MUTE))
|
||||
to_chat(M, msg)
|
||||
if(LINGHIVE_OUTSIDER)
|
||||
if(prob(40))
|
||||
|
||||
@@ -465,13 +465,13 @@
|
||||
|
||||
/datum/status_effect/hippocraticOath/on_apply()
|
||||
//Makes the user passive, it's in their oath not to harm!
|
||||
owner.add_trait(TRAIT_PACIFISM, "hippocraticOath")
|
||||
ADD_TRAIT(owner, TRAIT_PACIFISM, "hippocraticOath")
|
||||
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
H.add_hud_to(owner)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/hippocraticOath/on_remove()
|
||||
owner.remove_trait(TRAIT_PACIFISM, "hippocraticOath")
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "hippocraticOath")
|
||||
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
H.remove_hud_from(owner)
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
to_chat(quirk_holder, gain_text)
|
||||
quirk_holder.roundstart_quirks += src
|
||||
if(mob_trait)
|
||||
quirk_holder.add_trait(mob_trait, ROUNDSTART_TRAIT)
|
||||
ADD_TRAIT(quirk_holder, mob_trait, ROUNDSTART_TRAIT)
|
||||
START_PROCESSING(SSquirks, src)
|
||||
add()
|
||||
if(spawn_effects)
|
||||
@@ -35,7 +35,7 @@
|
||||
to_chat(quirk_holder, lose_text)
|
||||
quirk_holder.roundstart_quirks -= src
|
||||
if(mob_trait)
|
||||
quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT, TRUE)
|
||||
REMOVE_TRAIT(quirk_holder, mob_trait, ROUNDSTART_TRAIT)
|
||||
SSquirks.quirk_objects -= src
|
||||
return ..()
|
||||
|
||||
@@ -43,8 +43,8 @@
|
||||
quirk_holder.roundstart_quirks -= src
|
||||
to_mob.roundstart_quirks += src
|
||||
if(mob_trait)
|
||||
quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT)
|
||||
to_mob.add_trait(mob_trait, ROUNDSTART_TRAIT)
|
||||
REMOVE_TRAIT(quirk_holder, mob_trait, ROUNDSTART_TRAIT)
|
||||
ADD_TRAIT(to_mob, mob_trait, ROUNDSTART_TRAIT)
|
||||
quirk_holder = to_mob
|
||||
on_transfer()
|
||||
|
||||
@@ -111,7 +111,7 @@ Use this as a guideline
|
||||
|
||||
mob_trait = TRAIT_NEARSIGHT
|
||||
///This define is in __DEFINES/traits.dm and is the actual "trait" that the game tracks
|
||||
///You'll need to use "has_trait(X, sources)" checks around the code to check this; for instance, the Ageusia trait is checked in taste code
|
||||
///You'll need to use "HAS_TRAIT_FROM(src, X, sources)" checks around the code to check this; for instance, the Ageusia trait is checked in taste code
|
||||
///If you need help finding where to put it, the declaration finder on GitHub is the best way to locate it
|
||||
|
||||
gain_text = "<span class='danger'>Things far away from you start looking blurry.</span>"
|
||||
|
||||
@@ -35,6 +35,14 @@
|
||||
lose_text = "<span class='danger'>You no longer feel like drinking would ease your pain.</span>"
|
||||
medical_record_text = "Patient has unusually efficient liver metabolism and can slowly regenerate wounds by drinking alcoholic beverages."
|
||||
|
||||
/datum/quirk/empath
|
||||
name = "Empath"
|
||||
desc = "Whether it's a sixth sense or careful study of body language, it only takes you a quick glance at someone to understand how they feel."
|
||||
value = 2
|
||||
mob_trait = TRAIT_EMPATH
|
||||
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
|
||||
lose_text = "<span class='danger'>You feel isolated from others.</span>"
|
||||
|
||||
/datum/quirk/freerunning
|
||||
name = "Freerunning"
|
||||
desc = "You're great at quick moves! You can climb tables more quickly."
|
||||
@@ -43,6 +51,15 @@
|
||||
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
|
||||
lose_text = "<span class='danger'>You feel clumsy again.</span>"
|
||||
|
||||
/datum/quirk/friendly
|
||||
name = "Friendly"
|
||||
desc = "You give the best hugs, especially when you're in the right mood."
|
||||
value = 1
|
||||
mob_trait = TRAIT_FRIENDLY
|
||||
gain_text = "<span class='notice'>You want to hug someone.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
|
||||
mood_quirk = TRUE
|
||||
|
||||
/datum/quirk/jolly
|
||||
name = "Jolly"
|
||||
desc = "You sometimes just feel happy, for no reason at all."
|
||||
|
||||
@@ -38,13 +38,13 @@
|
||||
var/obj/item/heirloom_type
|
||||
switch(quirk_holder.mind.assigned_role)
|
||||
if("Clown")
|
||||
heirloom_type = /obj/item/paint/anycolor
|
||||
heirloom_type = /obj/item/bikehorn/golden
|
||||
heirloom_type = pick(/obj/item/paint/anycolor, /obj/item/bikehorn/golden)
|
||||
if("Mime")
|
||||
heirloom_type = /obj/item/paint/anycolor
|
||||
heirloom_type = /obj/item/toy/dummy
|
||||
heirloom_type = pick(/obj/item/paint/anycolor, /obj/item/toy/dummy)
|
||||
if("Cook")
|
||||
heirloom_type = /obj/item/kitchen/knife/scimitar
|
||||
if("Botanist")
|
||||
heirloom_type = pick(/obj/item/cultivator, /obj/item/reagent_containers/glass/bucket, /obj/item/storage/bag/plants, /obj/item/toy/plush/beeplushie)
|
||||
if("Medical Doctor")
|
||||
heirloom_type = /obj/item/healthanalyzer/advanced
|
||||
if("Station Engineer")
|
||||
@@ -60,7 +60,7 @@
|
||||
if("Scientist")
|
||||
heirloom_type = /obj/item/toy/plush/slimeplushie
|
||||
if("Assistant")
|
||||
heirloom_type = /obj/item/storage/toolbox/mechanical/old/heirloom
|
||||
heirloom_type = /obj/item/clothing/gloves/cut/family
|
||||
if("Chaplain")
|
||||
heirloom_type = /obj/item/camera/spooky/family
|
||||
if("Captain")
|
||||
@@ -187,6 +187,41 @@
|
||||
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused you to renounce your pacifism.</span>")
|
||||
qdel(src)
|
||||
|
||||
/datum/quirk/paraplegic
|
||||
name = "Paraplegic"
|
||||
desc = "Your legs do not function. Nothing will ever fix this. But hey, free wheelchair!"
|
||||
value = -3
|
||||
mob_trait = TRAIT_PARA
|
||||
human_only = TRUE
|
||||
gain_text = null // Handled by trauma.
|
||||
lose_text = null
|
||||
medical_record_text = "Patient has an untreatable impairment in motor function in the lower extremities."
|
||||
|
||||
/datum/quirk/paraplegic/add()
|
||||
var/datum/brain_trauma/severe/paralysis/paraplegic/T = new()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.gain_trauma(T, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/paraplegic/on_spawn()
|
||||
if(quirk_holder.buckled) // Handle late joins being buckled to arrival shuttle chairs.
|
||||
quirk_holder.buckled.unbuckle_mob(quirk_holder)
|
||||
|
||||
var/turf/T = get_turf(quirk_holder)
|
||||
var/obj/structure/chair/spawn_chair = locate() in T
|
||||
|
||||
var/obj/vehicle/ridden/wheelchair/wheels = new(T)
|
||||
if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking
|
||||
wheels.setDir(spawn_chair.dir)
|
||||
|
||||
wheels.buckle_mob(quirk_holder)
|
||||
|
||||
// During the spawning process, they may have dropped what they were holding, due to the paralysis
|
||||
// So put the things back in their hands.
|
||||
|
||||
for(var/obj/item/I in T)
|
||||
if(I.fingerprintslast == quirk_holder.ckey)
|
||||
quirk_holder.put_in_hands(I)
|
||||
|
||||
/datum/quirk/poor_aim
|
||||
name = "Poor Aim"
|
||||
desc = "You're terrible with guns and can't line up a straight shot to save your life. Dual-wielding is right out."
|
||||
@@ -208,8 +243,12 @@
|
||||
var/slot_string = "limb"
|
||||
|
||||
/datum/quirk/prosthetic_limb/on_spawn()
|
||||
var/limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/limb_slot
|
||||
if(HAS_TRAIT(H, TRAIT_PARA))//Prevent paraplegic legs being replaced
|
||||
limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
|
||||
else
|
||||
limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/old_part = H.get_bodypart(limb_slot)
|
||||
var/obj/item/bodypart/prosthetic
|
||||
switch(limb_slot)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
if(prob(40))
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.dna && !H.has_trait(TRAIT_RADIMMUNE))
|
||||
if(H.dna && !HAS_TRAIT(H, TRAIT_RADIMMUNE))
|
||||
if(prob(max(0,100-resist)))
|
||||
H.randmuti()
|
||||
if(prob(50))
|
||||
|
||||
27
code/datums/wires/microwave.dm
Normal file
27
code/datums/wires/microwave.dm
Normal file
@@ -0,0 +1,27 @@
|
||||
/datum/wires/microwave
|
||||
holder_type = /obj/machinery/microwave
|
||||
proper_name = "Microwave"
|
||||
|
||||
/datum/wires/microwave/New(atom/holder)
|
||||
wires = list(
|
||||
WIRE_ACTIVATE
|
||||
)
|
||||
..()
|
||||
|
||||
/datum/wires/microwave/interactable(mob/user)
|
||||
. = FALSE
|
||||
var/obj/machinery/microwave/M = holder
|
||||
if(M.panel_open)
|
||||
. = TRUE
|
||||
|
||||
/datum/wires/microwave/on_pulse(wire)
|
||||
var/obj/machinery/microwave/M = holder
|
||||
switch(wire)
|
||||
if(WIRE_ACTIVATE)
|
||||
M.cook()
|
||||
|
||||
/datum/wires/microwave/on_cut(wire, mend)
|
||||
var/obj/machinery/microwave/M = holder
|
||||
switch(wire)
|
||||
if(WIRE_ACTIVATE)
|
||||
M.wire_disabled = !mend
|
||||
@@ -76,7 +76,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
continue
|
||||
if(GLOB.teleportlocs[AR.name])
|
||||
continue
|
||||
var/turf/picked = safepick(get_area_turfs(AR.type))
|
||||
if (!AR.contents.len)
|
||||
continue
|
||||
var/turf/picked = AR.contents[1]
|
||||
if (picked && is_station_level(picked.z))
|
||||
GLOB.teleportlocs[AR.name] = AR
|
||||
|
||||
@@ -120,6 +122,14 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if(!IS_DYNAMIC_LIGHTING(src))
|
||||
add_overlay(/obj/effect/fullbright)
|
||||
|
||||
reg_in_areas_in_z()
|
||||
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/area/LateInitialize()
|
||||
power_change() // all machines set to current power level, also updates icon
|
||||
|
||||
/area/proc/reg_in_areas_in_z()
|
||||
if(contents.len)
|
||||
var/list/areas_in_z = SSmapping.areas_in_z
|
||||
var/z
|
||||
@@ -137,11 +147,6 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
areas_in_z["[z]"] = list()
|
||||
areas_in_z["[z]"] += src
|
||||
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/area/LateInitialize()
|
||||
power_change() // all machines set to current power level, also updates icon
|
||||
|
||||
/area/Destroy()
|
||||
if(GLOB.areas_by_type[type] == src)
|
||||
GLOB.areas_by_type[type] = null
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
|
||||
var/flags_1 = NONE
|
||||
var/interaction_flags_atom = NONE
|
||||
var/container_type = NONE
|
||||
var/datum/reagents/reagents = null
|
||||
|
||||
//This atom's HUD (med/sec, etc) images. Associative list.
|
||||
@@ -32,6 +31,8 @@
|
||||
|
||||
var/list/filter_data //For handling persistent filters
|
||||
|
||||
var/datum/component/orbiter/orbiters
|
||||
|
||||
var/rad_flags = NONE // Will move to flags_1 when i can be arsed to
|
||||
var/rad_insulation = RAD_NO_INSULATION
|
||||
|
||||
@@ -203,16 +204,16 @@
|
||||
return is_refillable() && is_drainable()
|
||||
|
||||
/atom/proc/is_injectable(allowmobs = TRUE)
|
||||
return reagents && (container_type & (INJECTABLE | REFILLABLE))
|
||||
return reagents && (reagents.reagents_holder_flags & (INJECTABLE | REFILLABLE))
|
||||
|
||||
/atom/proc/is_drawable(allowmobs = TRUE)
|
||||
return reagents && (container_type & (DRAWABLE | DRAINABLE))
|
||||
return reagents && (reagents.reagents_holder_flags & (DRAWABLE | DRAINABLE))
|
||||
|
||||
/atom/proc/is_refillable()
|
||||
return reagents && (container_type & REFILLABLE)
|
||||
return reagents && (reagents.reagents_holder_flags & REFILLABLE)
|
||||
|
||||
/atom/proc/is_drainable()
|
||||
return reagents && (container_type & DRAINABLE)
|
||||
return reagents && (reagents.reagents_holder_flags & DRAINABLE)
|
||||
|
||||
|
||||
/atom/proc/AllowDrop()
|
||||
@@ -261,7 +262,7 @@
|
||||
to_chat(user, desc)
|
||||
|
||||
if(reagents)
|
||||
if(container_type & TRANSPARENT)
|
||||
if(reagents.reagents_holder_flags & TRANSPARENT)
|
||||
to_chat(user, "It contains:")
|
||||
if(reagents.reagent_list.len)
|
||||
if(user.can_see_reagents()) //Show each individual reagent
|
||||
@@ -274,7 +275,7 @@
|
||||
to_chat(user, "[total_volume] units of various reagents")
|
||||
else
|
||||
to_chat(user, "Nothing.")
|
||||
else if(container_type & AMOUNT_VISIBLE)
|
||||
else if(reagents.reagents_holder_flags & AMOUNT_VISIBLE)
|
||||
if(reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>")
|
||||
else
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
var/atom/movable/pulling
|
||||
var/grab_state = 0
|
||||
var/throwforce = 0
|
||||
var/datum/component/orbiter/orbiting
|
||||
var/can_be_z_moved = TRUE
|
||||
|
||||
/atom/movable/vv_edit_var(var_name, var_value)
|
||||
var/static/list/banned_edits = list("step_x", "step_y", "step_size")
|
||||
@@ -295,14 +297,7 @@
|
||||
if (length(client_mobs_in_contents))
|
||||
update_parallax_contents()
|
||||
|
||||
if (orbiters)
|
||||
for (var/thing in orbiters)
|
||||
var/datum/orbit/O = thing
|
||||
O.Check()
|
||||
if (orbiting)
|
||||
orbiting.Check()
|
||||
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/atom/movable/Destroy(force)
|
||||
QDEL_NULL(proximity_monitor)
|
||||
@@ -324,6 +319,10 @@
|
||||
if(pulledby)
|
||||
pulledby.stop_pulling()
|
||||
|
||||
if(orbiting)
|
||||
orbiting.end_orbit(src)
|
||||
orbiting = null
|
||||
|
||||
// Make sure you know what you're doing if you call this, this is intended to only be called by byond directly.
|
||||
// You probably want CanPass()
|
||||
/atom/movable/Cross(atom/movable/AM)
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
|
||||
//helper for getting the appropriate health status
|
||||
/proc/RoundHealth(mob/living/M)
|
||||
if(M.stat == DEAD || (M.has_trait(TRAIT_FAKEDEATH)))
|
||||
if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
|
||||
return "health-100" //what's our health? it doesn't matter, we're dead, or faking
|
||||
var/maxi_health = M.maxHealth
|
||||
if(iscarbon(M) && M.health < 0)
|
||||
@@ -172,7 +172,7 @@
|
||||
var/image/holder = hud_list[STATUS_HUD]
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
|
||||
if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
holder.icon_state = "huddead"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
@@ -182,9 +182,9 @@
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
var/virus_threat = check_virus()
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
if(has_trait(TRAIT_XENO_HOST))
|
||||
if(HAS_TRAIT(src, TRAIT_XENO_HOST))
|
||||
holder.icon_state = "hudxeno"
|
||||
else if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
|
||||
else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
if(tod)
|
||||
var/tdelta = round(world.time - timeofdeath)
|
||||
if(tdelta < (DEFIB_TIME_LIMIT * 10))
|
||||
@@ -242,7 +242,7 @@
|
||||
var/icon/IC = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = IC.Height() - world.icon_size
|
||||
holder.icon_state = "hud_imp_chem"
|
||||
if(has_trait(TRAIT_MINDSHIELD))
|
||||
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
|
||||
holder = hud_list[IMPLOYAL_HUD]
|
||||
var/icon/IC = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = IC.Height() - world.icon_size
|
||||
|
||||
@@ -64,7 +64,7 @@ Credit where due:
|
||||
return FALSE
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
if(L.has_trait(TRAIT_MINDSHIELD))
|
||||
if(HAS_TRAIT(L, TRAIT_MINDSHIELD))
|
||||
return FALSE
|
||||
if(ishuman(M) || isbrain(M) || isguardian(M) || issilicon(M) || isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab) || istype(M, /mob/camera/eminence))
|
||||
return TRUE
|
||||
@@ -131,7 +131,7 @@ Credit where due:
|
||||
config_tag = "clockwork_cult"
|
||||
antag_flag = ROLE_SERVANT_OF_RATVAR
|
||||
false_report_weight = 10
|
||||
required_players = 30
|
||||
required_players = 35
|
||||
required_enemies = 3
|
||||
recommended_enemies = 5
|
||||
enemy_minimum_age = 7
|
||||
|
||||
@@ -62,5 +62,6 @@
|
||||
/datum/outfit/syndicate/clownop/leader
|
||||
name = "Clown Operative Leader - Basic"
|
||||
id = /obj/item/card/id/syndicate/nuke_leader
|
||||
gloves = /obj/item/clothing/gloves/krav_maga/combatglovesplus
|
||||
r_hand = /obj/item/nuclear_challenge/clownops
|
||||
command_radio = TRUE
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
return FALSE
|
||||
else
|
||||
return FALSE
|
||||
if(M.has_trait(TRAIT_MINDSHIELD) || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M) || !M.client)
|
||||
if(HAS_TRAIT(M, TRAIT_MINDSHIELD) || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M) || !M.client)
|
||||
return FALSE //can't convert machines, shielded, braindead, or ratvar's dogs
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -137,6 +137,7 @@
|
||||
/datum/outfit/syndicate/leader
|
||||
name = "Syndicate Leader - Basic"
|
||||
id = /obj/item/card/id/syndicate/nuke_leader
|
||||
gloves = /obj/item/clothing/gloves/krav_maga/combatglovesplus
|
||||
r_hand = /obj/item/nuclear_challenge
|
||||
command_radio = TRUE
|
||||
|
||||
|
||||
@@ -542,6 +542,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return checking.researched_nodes.len >= target_amount
|
||||
|
||||
/datum/objective/capture
|
||||
var/captured_amount = 0
|
||||
|
||||
/datum/objective/capture/proc/gen_amount_goal()
|
||||
target_amount = rand(5,10)
|
||||
@@ -549,8 +550,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return target_amount
|
||||
|
||||
/datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
|
||||
var/captured_amount = 0
|
||||
var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
|
||||
/*var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
|
||||
for(var/mob/living/carbon/human/M in A)//Humans.
|
||||
if(M.stat == DEAD)//Dead folks are worth less.
|
||||
captured_amount+=0.5
|
||||
@@ -573,7 +573,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
if(M.stat == DEAD)
|
||||
captured_amount+=1
|
||||
continue
|
||||
captured_amount+=2
|
||||
captured_amount+=2*/ //Removed in favour of adding points on capture, in energy_net_nets.dm
|
||||
return captured_amount >= target_amount
|
||||
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
/datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
found_amount += T.air_contents.gases[/datum/gas/plasma] ? T.air_contents.gases[/datum/gas/plasma][MOLES] : 0
|
||||
found_amount += T.air_contents.gases[/datum/gas/plasma]
|
||||
return found_amount>=target_amount
|
||||
|
||||
|
||||
|
||||
@@ -35,15 +35,14 @@
|
||||
/obj/item/pda/clear,
|
||||
/obj/item/pda/syndicate,
|
||||
/obj/item/pda/chameleon,
|
||||
/obj/item/pda/chameleon/broken)
|
||||
/obj/item/pda/chameleon/broken,
|
||||
/obj/item/pda/lieutenant)
|
||||
|
||||
for(var/P in typesof(/obj/item/pda) - blocked)
|
||||
var/obj/item/pda/D = new P
|
||||
|
||||
//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
|
||||
D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
|
||||
|
||||
src.colorlist += D
|
||||
for(var/A in typesof(/obj/item/pda) - blocked)
|
||||
var/obj/item/pda/P = A
|
||||
var/PDA_name = initial(P.name)
|
||||
colorlist += PDA_name
|
||||
colorlist[PDA_name] = list(initial(P.icon_state), initial(P.desc), initial(P.overlays_offsets), initial(P.overlays_icons))
|
||||
|
||||
/obj/machinery/pdapainter/Destroy()
|
||||
QDEL_NULL(storedpda)
|
||||
@@ -108,22 +107,20 @@
|
||||
if(.)
|
||||
return
|
||||
|
||||
if(storedpda)
|
||||
var/obj/item/pda/P
|
||||
P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
|
||||
if(!P)
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
if(!storedpda)//is the pda still there?
|
||||
return
|
||||
storedpda.icon_state = P.icon_state
|
||||
storedpda.desc = P.desc
|
||||
ejectpda()
|
||||
|
||||
else
|
||||
if(!storedpda)
|
||||
to_chat(user, "<span class='notice'>[src] is empty.</span>")
|
||||
|
||||
return
|
||||
var/choice = input(user, "Select the new skin!", "PDA Painting") as null|anything in colorlist
|
||||
if(!choice || !storedpda || !in_range(src, user))
|
||||
return
|
||||
var/list/P = colorlist[choice]
|
||||
storedpda.icon_state = P[1]
|
||||
storedpda.desc = P[2]
|
||||
storedpda.overlays_offsets = P[3]
|
||||
storedpda.overlays_icons = P[4]
|
||||
storedpda.set_new_overlays()
|
||||
storedpda.update_icon()
|
||||
ejectpda()
|
||||
|
||||
/obj/machinery/pdapainter/verb/ejectpda()
|
||||
set name = "Eject PDA"
|
||||
|
||||
@@ -168,9 +168,11 @@ Class Procs:
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/dropContents()
|
||||
/obj/machinery/proc/dropContents(list/subset = null)
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/atom/movable/A in contents)
|
||||
if(subset && !(A in subset))
|
||||
continue
|
||||
A.forceMove(T)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
|
||||
@@ -182,11 +182,11 @@
|
||||
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
H.add_trait(TRAIT_STABLEHEART, "cloning")
|
||||
H.add_trait(TRAIT_EMOTEMUTE, "cloning")
|
||||
H.add_trait(TRAIT_MUTE, "cloning")
|
||||
H.add_trait(TRAIT_NOBREATH, "cloning")
|
||||
H.add_trait(TRAIT_NOCRITDAMAGE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
H.Unconscious(80)
|
||||
|
||||
clonemind.transfer_to(H)
|
||||
@@ -361,11 +361,11 @@
|
||||
if(!mob_occupant)
|
||||
return
|
||||
|
||||
mob_occupant.remove_trait(TRAIT_STABLEHEART, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_EMOTEMUTE, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_MUTE, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_NOCRITDAMAGE, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_NOBREATH, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning")
|
||||
|
||||
if(grab_ghost_when == CLONER_MATURE_CLONE)
|
||||
mob_occupant.grab_ghost()
|
||||
@@ -452,7 +452,7 @@
|
||||
|
||||
// brain function, they also have no limbs or internal organs.
|
||||
|
||||
if(!H.has_trait(TRAIT_NODISMEMBER))
|
||||
if(!HAS_TRAIT(H, TRAIT_NODISMEMBER))
|
||||
var/static/list/zones = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
|
||||
for(var/zone in zones)
|
||||
var/obj/item/bodypart/BP = H.get_bodypart(zone)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
206
code/game/machinery/computer/arcade/battle.dm
Normal file
206
code/game/machinery/computer/arcade/battle.dm
Normal file
@@ -0,0 +1,206 @@
|
||||
// ** BATTLE ** //
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/battle
|
||||
name = "arcade machine"
|
||||
desc = "Does not support Pinball."
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/battle
|
||||
var/enemy_name = "Space Villain"
|
||||
var/temp = "Winners don't use space drugs" //Temporary message, for attack messages, etc
|
||||
var/player_hp = 30 //Player health/attack points
|
||||
var/player_mp = 10
|
||||
var/enemy_hp = 45 //Enemy health/attack points
|
||||
var/enemy_mp = 20
|
||||
var/gameover = FALSE
|
||||
var/blocked = FALSE //Player cannot attack/heal while set
|
||||
var/turtle = 0
|
||||
|
||||
var/turn_speed = 5 //Measured in deciseconds.
|
||||
|
||||
/obj/machinery/computer/arcade/battle/Reset()
|
||||
var/name_action
|
||||
var/name_part1
|
||||
var/name_part2
|
||||
|
||||
name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ", "Pwn ", "Own ", "Ban ")
|
||||
|
||||
name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Cuban ", "the Evil ", "the Dread King ", "the Space ", "Lord ", "the Great ", "Duke ", "General ")
|
||||
name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid", "Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn", "Bloopers")
|
||||
|
||||
enemy_name = replacetext((name_part1 + name_part2), "the ", "")
|
||||
name = (name_action + name_part1 + name_part2)
|
||||
|
||||
/obj/machinery/computer/arcade/battle/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "<a href='byond://?src=[REF(src)];close=1'>Close</a>"
|
||||
dat += "<center><h4>[enemy_name]</h4></center>"
|
||||
|
||||
dat += "<br><center><h3>[temp]</h3></center>"
|
||||
dat += "<br><center>Health: [player_hp] | Magic: [player_mp] | Enemy Health: [enemy_hp]</center>"
|
||||
|
||||
if (gameover)
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];newgame=1'>New Game</a>"
|
||||
else
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];attack=1'>Attack</a> | "
|
||||
dat += "<a href='byond://?src=[REF(src)];heal=1'>Heal</a> | "
|
||||
dat += "<a href='byond://?src=[REF(src)];charge=1'>Recharge Power</a>"
|
||||
|
||||
dat += "</b></center>"
|
||||
var/datum/browser/popup = new(user, "arcade", "Space Villain 2000")
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/arcade/battle/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if (!blocked && !gameover)
|
||||
if (href_list["attack"])
|
||||
blocked = TRUE
|
||||
var/attackamt = rand(2,6)
|
||||
temp = "You attack for [attackamt] damage!"
|
||||
playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
updateUsrDialog()
|
||||
if(turtle > 0)
|
||||
turtle--
|
||||
|
||||
sleep(turn_speed)
|
||||
enemy_hp -= attackamt
|
||||
arcade_action(usr)
|
||||
|
||||
else if (href_list["heal"])
|
||||
blocked = TRUE
|
||||
var/pointamt = rand(1,3)
|
||||
var/healamt = rand(6,8)
|
||||
temp = "You use [pointamt] magic to heal for [healamt] damage!"
|
||||
playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
updateUsrDialog()
|
||||
turtle++
|
||||
|
||||
sleep(turn_speed)
|
||||
player_mp -= pointamt
|
||||
player_hp += healamt
|
||||
blocked = TRUE
|
||||
updateUsrDialog()
|
||||
arcade_action(usr)
|
||||
|
||||
else if (href_list["charge"])
|
||||
blocked = TRUE
|
||||
var/chargeamt = rand(4,7)
|
||||
temp = "You regain [chargeamt] points"
|
||||
playsound(loc, 'sound/arcade/mana.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
player_mp += chargeamt
|
||||
if(turtle > 0)
|
||||
turtle--
|
||||
|
||||
updateUsrDialog()
|
||||
sleep(turn_speed)
|
||||
arcade_action(usr)
|
||||
|
||||
if (href_list["close"])
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=arcade")
|
||||
|
||||
else if (href_list["newgame"]) //Reset everything
|
||||
temp = "New Round"
|
||||
player_hp = initial(player_hp)
|
||||
player_mp = initial(player_mp)
|
||||
enemy_hp = initial(enemy_hp)
|
||||
enemy_mp = initial(enemy_mp)
|
||||
gameover = FALSE
|
||||
turtle = 0
|
||||
|
||||
if(obj_flags & EMAGGED)
|
||||
Reset()
|
||||
obj_flags &= ~EMAGGED
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/arcade/battle/proc/arcade_action(mob/user)
|
||||
if ((enemy_mp <= 0) || (enemy_hp <= 0))
|
||||
if(!gameover)
|
||||
gameover = TRUE
|
||||
temp = "[enemy_name] has fallen! Rejoice!"
|
||||
playsound(loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
|
||||
if(obj_flags & EMAGGED)
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(loc)
|
||||
new /obj/item/clothing/head/collectable/petehat(loc)
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] has outbombed Cuban Pete and been awarded a bomb.")
|
||||
log_game("[key_name(usr)] has outbombed Cuban Pete and been awarded a bomb.")
|
||||
Reset()
|
||||
obj_flags &= ~EMAGGED
|
||||
else
|
||||
prizevend(user)
|
||||
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("win", (obj_flags & EMAGGED ? "emagged":"normal")))
|
||||
|
||||
|
||||
else if ((obj_flags & EMAGGED) && (turtle >= 4))
|
||||
var/boomamt = rand(5,10)
|
||||
temp = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!"
|
||||
playsound(loc, 'sound/arcade/boom.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
player_hp -= boomamt
|
||||
|
||||
else if ((enemy_mp <= 5) && (prob(70)))
|
||||
var/stealamt = rand(2,3)
|
||||
temp = "[enemy_name] steals [stealamt] of your power!"
|
||||
playsound(loc, 'sound/arcade/steal.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
player_mp -= stealamt
|
||||
updateUsrDialog()
|
||||
|
||||
if (player_mp <= 0)
|
||||
gameover = TRUE
|
||||
sleep(turn_speed)
|
||||
temp = "You have been drained! GAME OVER"
|
||||
playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
if(obj_flags & EMAGGED)
|
||||
usr.gib()
|
||||
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "mana", (obj_flags & EMAGGED ? "emagged":"normal")))
|
||||
|
||||
else if ((enemy_hp <= 10) && (enemy_mp > 4))
|
||||
temp = "[enemy_name] heals for 4 health!"
|
||||
playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
enemy_hp += 4
|
||||
enemy_mp -= 4
|
||||
|
||||
else
|
||||
var/attackamt = rand(3,6)
|
||||
temp = "[enemy_name] attacks for [attackamt] damage!"
|
||||
playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
player_hp -= attackamt
|
||||
|
||||
if ((player_mp <= 0) || (player_hp <= 0))
|
||||
gameover = TRUE
|
||||
temp = "You have been crushed! GAME OVER"
|
||||
playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
if(obj_flags & EMAGGED)
|
||||
usr.gib()
|
||||
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "hp", (obj_flags & EMAGGED ? "emagged":"normal")))
|
||||
|
||||
blocked = FALSE
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/battle/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
to_chat(user, "<span class='warning'>A mesmerizing Rhumba beat starts playing from the arcade machine's speakers!</span>")
|
||||
temp = "If you die in the game, you die for real!"
|
||||
player_hp = 30
|
||||
player_mp = 10
|
||||
enemy_hp = 45
|
||||
enemy_mp = 20
|
||||
gameover = FALSE
|
||||
blocked = FALSE
|
||||
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
enemy_name = "Cuban Pete"
|
||||
name = "Outbomb Cuban Pete"
|
||||
|
||||
|
||||
updateUsrDialog()
|
||||
390
code/game/machinery/computer/arcade/minesweeper.dm
Normal file
390
code/game/machinery/computer/arcade/minesweeper.dm
Normal file
@@ -0,0 +1,390 @@
|
||||
#define MINESWEEPER_GAME_MAIN_MENU 0
|
||||
#define MINESWEEPER_GAME_PLAYING 1
|
||||
#define MINESWEEPER_GAME_LOST 2
|
||||
#define MINESWEEPER_GAME_WON 3
|
||||
#define MINESWEEPERIMG(what) {"<img style='border:0' <span class="minesweeper16x16 [#what]"></span>"} //Basically bypassing asset.icon_tag()
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper
|
||||
name = "Minesweeper"
|
||||
desc = "An arcade machine that generates grids. It seems that the machine sparks and screeches when a grid is generated, as if it cannot cope with the intensity of generating the grid."
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/minesweeper
|
||||
var/area
|
||||
var/difficulty = "" //To show what difficulty you are playing
|
||||
var/flag_text = ""
|
||||
var/flagging = FALSE
|
||||
var/game_status = MINESWEEPER_GAME_MAIN_MENU
|
||||
var/mine_limit = 0
|
||||
var/mine_placed = 0
|
||||
var/mine_sound = TRUE //So it doesn't get repeated when multiple mines are exposed
|
||||
var/randomcolour = 1
|
||||
var/randomnumber = 1 //Random emagged game iteration number to be displayed, put here so it is persistent across one individual arcade machine
|
||||
var/safe_squares_revealed
|
||||
var/saved_web = "" //To display the web if you click on the arcade
|
||||
var/win_condition
|
||||
var/rows = 1
|
||||
var/columns = 1
|
||||
var/table[31][51] //Make the board boys, 30x50 board
|
||||
var/spark_spam = FALSE
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/interact(mob/user)
|
||||
var/emagged = CHECK_BITFIELD(obj_flags, EMAGGED)
|
||||
var/dat
|
||||
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
|
||||
dat += "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper[emagged ? " <font color='red'>EXTREME EDITION</font>: Iteration <font color='[randomcolour]'>#[randomnumber]</font>" : ""]</b><br>" //Different colour mix for every random number made
|
||||
dat += "<font size='2'> [emagged ? "Explode in the game, explode in real life" : "Reveal all the squares without hitting a mine"]!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
|
||||
else
|
||||
dat = saved_web
|
||||
user = usr
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/minesweeper)
|
||||
assets.send(user)
|
||||
|
||||
user << browse(dat,"window=minesweeper,size=400x500")
|
||||
add_fingerprint(user)
|
||||
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/proc/reset_spark_spam()
|
||||
spark_spam = FALSE
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/Topic(href, href_list)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
var/exploding_hell = FALSE //For emagged failures
|
||||
var/reset_board = FALSE
|
||||
var/mob/living/user = usr //To identify who the hell is using this window, this should also make things like aliens and monkeys able to use the machine!!
|
||||
var/web_difficulty_menu = "<font size='2'> Reveal all the squares without hitting a mine!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
|
||||
var/web = "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper</b><br>"
|
||||
var/static_web = "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper</b><br>" //When we need to revert to the main menu we set web as this
|
||||
web = static_web
|
||||
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
web = "<head><title>Minesweeper</title></head><body><div align='center'><b>Minesweeper <font color='red'>EXTREME EDITION</font>: Iteration <font color='[randomcolour]'>#[randomnumber]</font></b><br>" //Different colour mix for every random number made
|
||||
if(!spark_spam)
|
||||
do_sparks(5, 1, src)
|
||||
spark_spam = TRUE
|
||||
addtimer(CALLBACK(src, .proc/reset_spark_spam), 30)
|
||||
|
||||
|
||||
var/startup_sound = CHECK_BITFIELD(obj_flags, EMAGGED) ? 'sound/arcade/minesweeper_emag2.ogg' : 'sound/arcade/minesweeper_startup.ogg'
|
||||
|
||||
if(href_list["Main_Menu"])
|
||||
game_status = MINESWEEPER_GAME_MAIN_MENU
|
||||
mine_limit = 0
|
||||
rows = 0
|
||||
columns = 0
|
||||
mine_placed = 0
|
||||
if(href_list["Easy"])
|
||||
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
|
||||
flag_text = "OFF"
|
||||
game_status = MINESWEEPER_GAME_PLAYING
|
||||
reset_board = TRUE
|
||||
difficulty = "Easy"
|
||||
rows = 10 //9x9 board
|
||||
columns = 10
|
||||
mine_limit = 10
|
||||
if(href_list["Intermediate"])
|
||||
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
|
||||
flag_text = "OFF"
|
||||
game_status = MINESWEEPER_GAME_PLAYING
|
||||
reset_board = TRUE
|
||||
difficulty = "Intermediate"
|
||||
rows = 17 //16x16 board
|
||||
columns = 17
|
||||
mine_limit = 40
|
||||
if(href_list["Hard"])
|
||||
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
|
||||
flag_text = "OFF"
|
||||
game_status = MINESWEEPER_GAME_PLAYING
|
||||
reset_board = TRUE
|
||||
difficulty = "Hard"
|
||||
rows = 17 //16x30 board
|
||||
columns = 31
|
||||
mine_limit = 99
|
||||
if(href_list["Custom"])
|
||||
if(custom_generation(usr))
|
||||
flag_text = "OFF"
|
||||
game_status = MINESWEEPER_GAME_PLAYING
|
||||
reset_board = TRUE
|
||||
difficulty = "Custom"
|
||||
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
|
||||
if(href_list["Flag"])
|
||||
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
if(!flagging)
|
||||
flagging = TRUE
|
||||
flag_text = "ON"
|
||||
else
|
||||
flagging = FALSE
|
||||
flag_text = "OFF"
|
||||
|
||||
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
playsound(loc, 'sound/arcade/minesweeper_emag2.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
web += "<font size='2'>Explode in the game, explode in real life!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
|
||||
else
|
||||
playsound(loc, 'sound/arcade/minesweeper_startup.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
web += web_difficulty_menu
|
||||
|
||||
if(game_status == MINESWEEPER_GAME_PLAYING)
|
||||
mine_sound = TRUE
|
||||
|
||||
area = (rows-1)*(columns-1)
|
||||
|
||||
if(reset_board)
|
||||
mine_placed = 0
|
||||
var/reset_everything = TRUE
|
||||
make_mines(reset_everything)
|
||||
|
||||
safe_squares_revealed = 0
|
||||
win_condition = area-mine_placed
|
||||
|
||||
if(game_status != MINESWEEPER_GAME_MAIN_MENU)
|
||||
for(var/y1=1;y1<rows;y1++)
|
||||
for(var/x1=1;x1<columns;x1++)
|
||||
var/coordinates
|
||||
coordinates = (y1*100)+x1
|
||||
if(href_list["[coordinates]"])
|
||||
if(game_status == MINESWEEPER_GAME_PLAYING) //Don't do anything if we won or something
|
||||
if(!flagging)
|
||||
if(table[y1][x1] < 10 && table[y1][x1] >= 0) //Check that it's not already revealed, and stop flag removal if we're out of flag mode
|
||||
table[y1][x1] += 10
|
||||
if(table[y1][x1] != 10)
|
||||
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
else
|
||||
if(game_status != MINESWEEPER_GAME_LOST && game_status != MINESWEEPER_GAME_WON)
|
||||
game_status = MINESWEEPER_GAME_LOST
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED) && !exploding_hell)
|
||||
exploding_hell = TRUE
|
||||
explode_EVERYTHING()
|
||||
if(mine_sound)
|
||||
switch(rand(1,3)) //Play every time a mine is hit
|
||||
if(1)
|
||||
playsound(loc, 'sound/arcade/minesweeper_explosion1.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
if(2)
|
||||
playsound(loc, 'sound/arcade/minesweeper_explosion2.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
if(3)
|
||||
playsound(loc, 'sound/arcade/minesweeper_explosion3.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
mine_sound = FALSE
|
||||
else
|
||||
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
if(table[y1][x1] >= 0) //Check that it's not already flagged
|
||||
table[y1][x1] -= 10
|
||||
else if(table[y1][x1] < 0) //If flagged, remove the flag
|
||||
table[y1][x1] += 10
|
||||
if(href_list["same_board"]) //Reset the board... kinda
|
||||
if(game_status != MINESWEEPER_GAME_PLAYING)
|
||||
game_status = MINESWEEPER_GAME_PLAYING
|
||||
if(table[y1][x1] >= 10) //If revealed, become unrevealed!
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
table[y1][x1] -= 10
|
||||
if(table[y1][x1] > 10 && !reset_board)
|
||||
safe_squares_revealed += 1
|
||||
var/y2 = y1
|
||||
var/x2 = x1
|
||||
work_squares(y2, x2) //Work squares while in this loop so there's less load
|
||||
reset_board = FALSE
|
||||
|
||||
web += "<table>" //Start setting up the html table
|
||||
web += "<tbody>"
|
||||
for(var/y1=1;y1<rows;y1++)
|
||||
web += "<tr>"
|
||||
for(var/x1=1;x1<columns;x1++)
|
||||
var/coordinates
|
||||
coordinates = (y1*100)+x1
|
||||
switch(table[y1][x1])
|
||||
if(-10 to -1)
|
||||
if(game_status != MINESWEEPER_GAME_PLAYING)
|
||||
web += "<td>[MINESWEEPERIMG(flag)]</td>"
|
||||
else
|
||||
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(flag)]</a></td>"
|
||||
if(0)
|
||||
if(game_status != MINESWEEPER_GAME_PLAYING)
|
||||
web += "<td>[MINESWEEPERIMG(mine)]</td>"
|
||||
else
|
||||
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(hidden)]</a></td>" //Make unique hrefs for every square
|
||||
if(1 to 9)
|
||||
if(game_status != MINESWEEPER_GAME_PLAYING)
|
||||
web += "<td>[MINESWEEPERIMG(hidden)]</td>"
|
||||
else
|
||||
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(hidden)]</a></td>" //Make unique hrefs for every square
|
||||
if(10)
|
||||
web += "<td>[MINESWEEPERIMG(minehit)]</td>"
|
||||
if(11)
|
||||
web += "<td>[MINESWEEPERIMG(empty)]</td>"
|
||||
if(12)
|
||||
web += "<td>[MINESWEEPERIMG(1)]</td>"
|
||||
if(13)
|
||||
web += "<td>[MINESWEEPERIMG(2)]</td>"
|
||||
if(14)
|
||||
web += "<td>[MINESWEEPERIMG(3)]</td>"
|
||||
if(15)
|
||||
web += "<td>[MINESWEEPERIMG(4)]</td>"
|
||||
if(16)
|
||||
web += "<td>[MINESWEEPERIMG(5)]</td>"
|
||||
if(17)
|
||||
web += "<td>[MINESWEEPERIMG(6)]</td>"
|
||||
if(18)
|
||||
web += "<td>[MINESWEEPERIMG(7)]</td>"
|
||||
if(19)
|
||||
web += "<td>[MINESWEEPERIMG(8)]</td>"
|
||||
web += "</tr>"
|
||||
web += "</table>"
|
||||
web += "</tbody>"
|
||||
web += "<br>"
|
||||
|
||||
if(safe_squares_revealed >= win_condition && game_status == MINESWEEPER_GAME_PLAYING)
|
||||
game_status = MINESWEEPER_GAME_WON
|
||||
if(rows < 10 || columns < 10) //If less than easy difficulty
|
||||
playsound(loc, 'sound/arcade/minesweeper_winfail.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
say("You cleared the board of all mines, but you picked too small of a board! Try again with at least a 9x9 board!")
|
||||
else
|
||||
playsound(loc, 'sound/arcade/minesweeper_win.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
say("You cleared the board of all mines! Congratulations!")
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
var/itemname
|
||||
switch(rand(1,3))
|
||||
if(1)
|
||||
itemname = "a syndicate bomb beacon"
|
||||
new /obj/item/sbeacondrop/bomb(loc)
|
||||
if(2)
|
||||
itemname = "a grenade launcher"
|
||||
new /obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted(loc)
|
||||
new /obj/item/ammo_casing/a40mm(loc)
|
||||
new /obj/item/ammo_casing/a40mm(loc)
|
||||
new /obj/item/ammo_casing/a40mm(loc)
|
||||
if(3)
|
||||
itemname = "two bags of c4"
|
||||
new /obj/item/storage/backpack/duffelbag/syndie/c4(loc)
|
||||
new /obj/item/storage/backpack/duffelbag/syndie/x4(loc)
|
||||
message_admins("[key_name_admin(user)] won emagged Minesweeper and got [itemname]!")
|
||||
visible_message("<span class='notice'>[src] dispenses [itemname]!</span>", "<span class='notice'>You hear a chime and a clunk.</span>")
|
||||
DISABLE_BITFIELD(obj_flags, EMAGGED)
|
||||
else
|
||||
var/dope_prizes = (area >= 480) ? list(ARCADE_WEIGHT_RARE) : (area >= 256) ? list(ARCADE_WEIGHT_RARE, ARCADE_WEIGHT_TRICK) : null
|
||||
prizevend(user, dope_prizes)
|
||||
|
||||
if(game_status == MINESWEEPER_GAME_WON)
|
||||
web += "[(rows < 10 || columns < 10) ? "<font size='4'>You won, but your board was too small! Pick a bigger board next time!" : "<font size='6'>Congratulations, you have won!"]<br><font size='3'>Want to play again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];same_board=1'><font color='#cc66ff'>Play on the same board</font></a><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
|
||||
|
||||
if(game_status == MINESWEEPER_GAME_LOST)
|
||||
web += "<font size='6'>You have lost!<br><font size='3'>Try again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];same_board=1'><font color='#cc66ff'>Play on the same board</font></a><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
|
||||
|
||||
if(game_status == MINESWEEPER_GAME_PLAYING)
|
||||
web += "<a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a><br>"
|
||||
web += "<div align='right'>Difficulty: [difficulty]<br>Mines: [mine_placed]<br>Rows: [rows-1]<br>Columns: [columns-1]<br><a href='byond://?src=[REF(src)];Flag=1'><font color='#cc66ff'>Flagging mode: [flag_text]</font></a></div>"
|
||||
|
||||
web += "</div>"
|
||||
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/simple/minesweeper)
|
||||
saved_web = sheet.css_tag()
|
||||
saved_web += web
|
||||
updateDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/emag_act(mob/user)
|
||||
if(CHECK_BITFIELD(obj_flags, EMAGGED))
|
||||
return
|
||||
desc = "An arcade machine that generates grids. It's clunking and sparking everywhere, almost as if threatening to explode at any moment!"
|
||||
do_sparks(5, 1, src)
|
||||
randomnumber = rand(1,255)
|
||||
randomcolour = rgb(randomnumber,randomnumber/2,randomnumber/3)
|
||||
ENABLE_BITFIELD(obj_flags, EMAGGED)
|
||||
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
|
||||
to_chat(user, "<span class='warning'>An ominous tune plays from the arcade's speakers!</span>")
|
||||
playsound(user, 'sound/arcade/minesweeper_emag1.ogg', 100, 0, extrarange = 3, falloff = 10)
|
||||
else //Can't let you do that, star fox!
|
||||
to_chat(user, "<span class='warning'>The machine buzzes and sparks... the game has been reset!</span>")
|
||||
playsound(user, 'sound/machines/buzz-sigh.ogg', 100, 0, extrarange = 3, falloff = 10) //Loud buzz
|
||||
game_status = MINESWEEPER_GAME_MAIN_MENU
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/proc/custom_generation(mob/user)
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) //Entered into the menu so ping sound
|
||||
var/new_rows = input(user, "How many rows do you want? (Minimum: 4, Maximum: 30)", "Minesweeper Rows") as null|num
|
||||
if(!new_rows || !user.canUseTopic(src, !issilicon(user)))
|
||||
return FALSE
|
||||
new_rows = CLAMP(new_rows + 1, 4, 30)
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
var/new_columns = input(user, "How many columns do you want? (Minimum: 4, Maximum: 50)", "Minesweeper Squares") as null|num
|
||||
if(!new_columns || !user.canUseTopic(src, !issilicon(user)))
|
||||
return FALSE
|
||||
new_columns = CLAMP(new_columns + 1, 4, 50)
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
var/grid_area = (new_rows - 1) * (new_columns - 1)
|
||||
var/lower_limit = round(grid_area*0.156)
|
||||
var/upper_limit = round(grid_area*0.85)
|
||||
var/new_mine_limit = input(user, "How many mines do you want? (Minimum: [lower_limit], Maximum: [upper_limit])", "Minesweeper Mines") as null|num
|
||||
if(!new_mine_limit || !user.canUseTopic(src, !issilicon(user)))
|
||||
return FALSE
|
||||
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
|
||||
rows = new_rows
|
||||
columns = new_columns
|
||||
mine_limit = CLAMP(new_mine_limit, lower_limit, upper_limit)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/proc/make_mines(var/reset_everything)
|
||||
if(mine_placed < mine_limit)
|
||||
for(var/y1=1;y1<rows;y1++) //Board resetting and mine building
|
||||
for(var/x1=1;x1<columns;x1++)
|
||||
if(prob(area/mine_limit) && mine_placed < mine_limit && table[y1][x1] != 0) //Unlikely for this to happen but this has eaten mines before
|
||||
table[y1][x1] = 0
|
||||
mine_placed += 1
|
||||
else if(reset_everything)
|
||||
table[y1][x1] = 1
|
||||
reset_everything = FALSE
|
||||
make_mines() //In case the first pass doesn't generate enough mines
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/proc/work_squares(var/y2, var/x2, var/y3, var/x3)
|
||||
if(y3 > 0 && x3 > 0)
|
||||
y2 = y3
|
||||
x2 = x3
|
||||
if(table[y2][x2] == 1)
|
||||
for(y3=y2-1;y3<y2+2;y3++)
|
||||
if(y3 >= rows || y3 < 1)
|
||||
continue
|
||||
for(x3=x2-1;x3<x2+2;x3++)
|
||||
if(x3 >= columns || x3 < 1)
|
||||
continue
|
||||
if(table[y3][x3] == 0)
|
||||
table[y2][x2] += 1
|
||||
if(table[y2][x2] == 11)
|
||||
for(y3=y2-1;y3<y2+2;y3++)
|
||||
if(y3 >= rows || y3 < 1)
|
||||
continue
|
||||
for(x3=x2-1;x3<x2+2;x3++)
|
||||
if(x3 >= columns || x3 < 1)
|
||||
continue
|
||||
if(table[y3][x3] > 0 && table[y3][x3] < 10)
|
||||
table[y3][x3] += 10
|
||||
work_squares(y3, x3) //Refresh so we check everything we might be missing
|
||||
|
||||
/obj/machinery/computer/arcade/minesweeper/proc/explode_EVERYTHING()
|
||||
var/mob/living/user = usr
|
||||
to_chat(user, "<span class='boldwarning'>You feel a great sense of dread wash over you, as if you just unleashed armageddon upon yourself!</span>")
|
||||
var/row_limit = rows-1
|
||||
var/column_limit = columns-1
|
||||
var/mine_limit_v2 = mine_limit
|
||||
if(rows > 11)
|
||||
row_limit = 10
|
||||
if(columns > 11)
|
||||
column_limit = 10
|
||||
if(mine_limit > (rows*columns) * 0.25)
|
||||
mine_limit_v2 = 24
|
||||
message_admins("[key_name_admin(user)] failed an emagged Minesweeper arcade and has unleashed an explosion armageddon of size [row_limit],[column_limit] around [ADMIN_LOOKUPFLW(user.loc)]!")
|
||||
if(mine_limit_v2 < 10)
|
||||
explosion(loc, 2, 5, 10, 15) //Thought you could survive by putting as few mines as possible, huh??
|
||||
else
|
||||
explosion(loc, 1, 3, rand(1,5), rand(1,10))
|
||||
for(var/y69=y-row_limit;y69<y+row_limit;y69++) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
|
||||
for(var/x69=x-column_limit;x69<x+column_limit;x69++)
|
||||
if(prob(mine_limit_v2)) //Probability of explosion happening, according to how many mines were on the board... up to a limit
|
||||
var/explosionloc
|
||||
explosionloc = locate(y69,x69,z)
|
||||
explosion(explosionloc, 0, rand(1,2),rand(1,5),rand(3,10), adminlog = FALSE)
|
||||
|
||||
#undef MINESWEEPERIMG
|
||||
#undef MINESWEEPER_GAME_MAIN_MENU
|
||||
#undef MINESWEEPER_GAME_PLAYING
|
||||
#undef MINESWEEPER_GAME_LOST
|
||||
#undef MINESWEEPER_GAME_WON
|
||||
31
code/game/machinery/computer/arcade/misc_arcade.dm
Normal file
31
code/game/machinery/computer/arcade/misc_arcade.dm
Normal file
@@ -0,0 +1,31 @@
|
||||
// Memeorable yet too short arcade games ahead.
|
||||
|
||||
// ** AMPUTATION ** //
|
||||
|
||||
/obj/machinery/computer/arcade/amputation
|
||||
name = "Mediborg's Amputation Adventure"
|
||||
desc = "A picture of a blood-soaked medical cyborg flashes on the screen. The mediborg has a speech bubble that says, \"Put your hand in the machine if you aren't a <b>coward!</b>\""
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/amputation
|
||||
|
||||
/obj/machinery/computer/arcade/amputation/attack_hand(mob/user)
|
||||
if(!iscarbon(user))
|
||||
return
|
||||
var/mob/living/carbon/c_user = user
|
||||
if(!c_user.get_bodypart(BODY_ZONE_L_ARM) && !c_user.get_bodypart(BODY_ZONE_R_ARM))
|
||||
return
|
||||
to_chat(c_user, "<span class='warning'>You move your hand towards the machine, and begin to hesitate as a bloodied guillotine emerges from inside of it...</span>")
|
||||
if(do_after(c_user, 50, target = src))
|
||||
to_chat(c_user, "<span class='userdanger'>The guillotine drops on your arm, and the machine sucks it in!</span>")
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/which_hand = BODY_ZONE_L_ARM
|
||||
if(!(c_user.active_hand_index % 2))
|
||||
which_hand = BODY_ZONE_R_ARM
|
||||
var/obj/item/bodypart/chopchop = c_user.get_bodypart(which_hand)
|
||||
chopchop.dismember()
|
||||
qdel(chopchop)
|
||||
playsound(loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
for(var/i=1; i<=rand(3,5); i++)
|
||||
prizevend(user)
|
||||
else
|
||||
to_chat(c_user, "<span class='notice'>You (wisely) decide against putting your hand in the machine.</span>")
|
||||
809
code/game/machinery/computer/arcade/orion_trail.dm
Normal file
809
code/game/machinery/computer/arcade/orion_trail.dm
Normal file
@@ -0,0 +1,809 @@
|
||||
|
||||
|
||||
// *** THE ORION TRAIL ** //
|
||||
|
||||
#define ORION_TRAIL_WINTURN 9
|
||||
|
||||
//Orion Trail Events
|
||||
#define ORION_TRAIL_RAIDERS "Raiders"
|
||||
#define ORION_TRAIL_FLUX "Interstellar Flux"
|
||||
#define ORION_TRAIL_ILLNESS "Illness"
|
||||
#define ORION_TRAIL_BREAKDOWN "Breakdown"
|
||||
#define ORION_TRAIL_LING "Changelings?"
|
||||
#define ORION_TRAIL_LING_ATTACK "Changeling Ambush"
|
||||
#define ORION_TRAIL_MALFUNCTION "Malfunction"
|
||||
#define ORION_TRAIL_COLLISION "Collision"
|
||||
#define ORION_TRAIL_SPACEPORT "Spaceport"
|
||||
#define ORION_TRAIL_BLACKHOLE "BlackHole"
|
||||
|
||||
#define ORION_STATUS_START 1
|
||||
#define ORION_STATUS_NORMAL 2
|
||||
#define ORION_STATUS_GAMEOVER 3
|
||||
#define ORION_STATUS_MARKET 4
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail
|
||||
name = "The Orion Trail"
|
||||
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/orion_trail
|
||||
var/busy = FALSE //prevent clickspam that allowed people to ~speedrun~ the game.
|
||||
var/engine = 0
|
||||
var/hull = 0
|
||||
var/electronics = 0
|
||||
var/food = 80
|
||||
var/fuel = 60
|
||||
var/turns = 4
|
||||
var/alive = 4
|
||||
var/eventdat = null
|
||||
var/event = null
|
||||
var/list/settlers = list("Harry","Larry","Bob")
|
||||
var/list/events = list(ORION_TRAIL_RAIDERS = 3,
|
||||
ORION_TRAIL_FLUX = 1,
|
||||
ORION_TRAIL_ILLNESS = 3,
|
||||
ORION_TRAIL_BREAKDOWN = 2,
|
||||
ORION_TRAIL_LING = 3,
|
||||
ORION_TRAIL_MALFUNCTION = 2,
|
||||
ORION_TRAIL_COLLISION = 1,
|
||||
ORION_TRAIL_SPACEPORT = 2
|
||||
)
|
||||
var/list/stops = list()
|
||||
var/list/stopblurbs = list()
|
||||
var/lings_aboard = 0
|
||||
var/spaceport_raided = 0
|
||||
var/spaceport_freebie = 0
|
||||
var/last_spaceport_action = ""
|
||||
var/gameStatus = ORION_STATUS_START
|
||||
var/canContinueEvent = 0
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/kobayashi
|
||||
name = "Kobayashi Maru control computer"
|
||||
desc = "A test for cadets"
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "control_boxp"
|
||||
events = list("Raiders" = 3, "Interstellar Flux" = 1, "Illness" = 3, "Breakdown" = 2, "Malfunction" = 2, "Collision" = 1, "Spaceport" = 2)
|
||||
prizes = list(/obj/item/paper/fluff/holodeck/trek_diploma = 1)
|
||||
settlers = list("Kirk","Worf","Gene")
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/Reset()
|
||||
// Sets up the main trail
|
||||
stops = list("Pluto","Asteroid Belt","Proxima Centauri","Dead Space","Rigel Prime","Tau Ceti Beta","Black Hole","Space Outpost Beta-9","Orion Prime")
|
||||
stopblurbs = list(
|
||||
"Pluto, long since occupied with long-range sensors and scanners, stands ready to, and indeed continues to probe the far reaches of the galaxy.",
|
||||
"At the edge of the Sol system lies a treacherous asteroid belt. Many have been crushed by stray asteroids and misguided judgement.",
|
||||
"The nearest star system to Sol, in ages past it stood as a reminder of the boundaries of sub-light travel, now a low-population sanctuary for adventurers and traders.",
|
||||
"This region of space is particularly devoid of matter. Such low-density pockets are known to exist, but the vastness of it is astounding.",
|
||||
"Rigel Prime, the center of the Rigel system, burns hot, basking its planetary bodies in warmth and radiation.",
|
||||
"Tau Ceti Beta has recently become a waypoint for colonists headed towards Orion. There are many ships and makeshift stations in the vicinity.",
|
||||
"Sensors indicate that a black hole's gravitational field is affecting the region of space we were headed through. We could stay of course, but risk of being overcome by its gravity, or we could change course to go around, which will take longer.",
|
||||
"You have come into range of the first man-made structure in this region of space. It has been constructed not by travellers from Sol, but by colonists from Orion. It stands as a monument to the colonists' success.",
|
||||
"You have made it to Orion! Congratulations! Your crew is one of the few to start a new foothold for mankind!"
|
||||
)
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/newgame()
|
||||
// Set names of settlers in crew
|
||||
settlers = list()
|
||||
for(var/i = 1; i <= 3; i++)
|
||||
add_crewmember()
|
||||
add_crewmember("[usr]")
|
||||
// Re-set items to defaults
|
||||
engine = 1
|
||||
hull = 1
|
||||
electronics = 1
|
||||
food = 80
|
||||
fuel = 60
|
||||
alive = 4
|
||||
turns = 1
|
||||
event = null
|
||||
gameStatus = ORION_STATUS_NORMAL
|
||||
lings_aboard = 0
|
||||
|
||||
//spaceport junk
|
||||
spaceport_raided = 0
|
||||
spaceport_freebie = 0
|
||||
last_spaceport_action = ""
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(fuel <= 0 || food <=0 || settlers.len == 0)
|
||||
gameStatus = ORION_STATUS_GAMEOVER
|
||||
event = null
|
||||
var/dat = ""
|
||||
if(gameStatus == ORION_STATUS_GAMEOVER)
|
||||
dat = "<center><h1>Game Over</h1></center>"
|
||||
dat += "Like many before you, your crew never made it to Orion, lost to space... <br><b>Forever</b>."
|
||||
if(!settlers.len)
|
||||
dat += "<br>Your entire crew died, and your ship joins the fleet of ghost-ships littering the galaxy."
|
||||
else
|
||||
if(food <= 0)
|
||||
dat += "<br>You ran out of food and starved."
|
||||
if(obj_flags & EMAGGED)
|
||||
user.nutrition = 0 //yeah you pretty hongry
|
||||
to_chat(user, "<span class='userdanger'>Your body instantly contracts to that of one who has not eaten in months. Agonizing cramps seize you as you fall to the floor.</span>")
|
||||
if(fuel <= 0)
|
||||
dat += "<br>You ran out of fuel, and drift, slowly, into a star."
|
||||
if(obj_flags & EMAGGED)
|
||||
var/mob/living/M = user
|
||||
M.adjust_fire_stacks(5)
|
||||
M.IgniteMob() //flew into a star, so you're on fire
|
||||
to_chat(user, "<span class='userdanger'>You feel an immense wave of heat emanate from the arcade machine. Your skin bursts into flames.</span>")
|
||||
|
||||
if(obj_flags & EMAGGED)
|
||||
to_chat(user, "<span class='userdanger'>You're never going to make it to Orion...</span>")
|
||||
user.death()
|
||||
obj_flags &= ~EMAGGED //removes the emagged status after you lose
|
||||
gameStatus = ORION_STATUS_START
|
||||
name = "The Orion Trail"
|
||||
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
|
||||
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];menu=1'>May They Rest In Peace</a></P>"
|
||||
else if(event)
|
||||
dat = eventdat
|
||||
else if(gameStatus == ORION_STATUS_NORMAL)
|
||||
var/title = stops[turns]
|
||||
var/subtext = stopblurbs[turns]
|
||||
dat = "<center><h1>[title]</h1></center>"
|
||||
dat += "[subtext]"
|
||||
dat += "<h3><b>Crew:</b></h3>"
|
||||
dat += english_list(settlers)
|
||||
dat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
|
||||
dat += "<br><b>Engine Parts: </b>[engine] | <b>Hull Panels: </b>[hull] | <b>Electronics: </b>[electronics]"
|
||||
if(turns == 7)
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];pastblack=1'>Go Around</a> <a href='byond://?src=[REF(src)];blackhole=1'>Continue</a></P>"
|
||||
else
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];continue=1'>Continue</a></P>"
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];killcrew=1'>Kill a Crewmember</a></P>"
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
else
|
||||
dat = "<center><h2>The Orion Trail</h2></center>"
|
||||
dat += "<br><center><h3>Experience the journey of your ancestors!</h3></center><br><br>"
|
||||
dat += "<center><b><a href='byond://?src=[REF(src)];newgame=1'>New Game</a></b></center>"
|
||||
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
var/datum/browser/popup = new(user, "arcade", "The Orion Trail",400,700)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["close"])
|
||||
usr.unset_machine()
|
||||
usr << browse(null, "window=arcade")
|
||||
|
||||
if(busy)
|
||||
return
|
||||
busy = TRUE
|
||||
|
||||
if (href_list["continue"]) //Continue your travels
|
||||
if(gameStatus == ORION_STATUS_NORMAL && !event && turns != 7)
|
||||
if(turns >= ORION_TRAIL_WINTURN)
|
||||
win(usr)
|
||||
else
|
||||
food -= (alive+lings_aboard)*2
|
||||
fuel -= 5
|
||||
if(turns == 2 && prob(30))
|
||||
event = ORION_TRAIL_COLLISION
|
||||
event()
|
||||
else if(prob(75))
|
||||
event = pickweight(events)
|
||||
if(lings_aboard)
|
||||
if(event == ORION_TRAIL_LING || prob(55))
|
||||
event = ORION_TRAIL_LING_ATTACK
|
||||
event()
|
||||
turns += 1
|
||||
if(obj_flags & EMAGGED)
|
||||
var/mob/living/carbon/M = usr //for some vars
|
||||
switch(event)
|
||||
if(ORION_TRAIL_RAIDERS)
|
||||
if(prob(50))
|
||||
to_chat(usr, "<span class='userdanger'>You hear battle shouts. The tramping of boots on cold metal. Screams of agony. The rush of venting air. Are you going insane?</span>")
|
||||
M.hallucination += 30
|
||||
else
|
||||
to_chat(usr, "<span class='userdanger'>Something strikes you from behind! It hurts like hell and feel like a blunt weapon, but nothing is there...</span>")
|
||||
M.take_bodypart_damage(30)
|
||||
playsound(loc, 'sound/weapons/genhit2.ogg', 100, 1)
|
||||
if(ORION_TRAIL_ILLNESS)
|
||||
var/severity = rand(1,3) //pray to RNGesus. PRAY, PIGS
|
||||
if(severity == 1)
|
||||
to_chat(M, "<span class='userdanger'>You suddenly feel slightly nauseated.</span>" )
|
||||
if(severity == 2)
|
||||
to_chat(usr, "<span class='userdanger'>You suddenly feel extremely nauseated and hunch over until it passes.</span>")
|
||||
M.Stun(60)
|
||||
if(severity >= 3) //you didn't pray hard enough
|
||||
to_chat(M, "<span class='warning'>An overpowering wave of nausea consumes over you. You hunch over, your stomach's contents preparing for a spectacular exit.</span>")
|
||||
M.Stun(100)
|
||||
sleep(30)
|
||||
M.vomit(10, distance = 5)
|
||||
if(ORION_TRAIL_FLUX)
|
||||
if(prob(75))
|
||||
M.Knockdown(60)
|
||||
say("A sudden gust of powerful wind slams [M] into the floor!")
|
||||
M.take_bodypart_damage(25)
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>A violent gale blows past you, and you barely manage to stay standing!</span>")
|
||||
if(ORION_TRAIL_COLLISION) //by far the most damaging event
|
||||
if(prob(90))
|
||||
playsound(loc, 'sound/effects/bang.ogg', 100, 1)
|
||||
var/turf/open/floor/F
|
||||
for(F in orange(1, src))
|
||||
F.ScrapeAway()
|
||||
say("Something slams into the floor around [src], exposing it to space!")
|
||||
if(hull)
|
||||
sleep(10)
|
||||
say("A new floor suddenly appears around [src]. What the hell?")
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
|
||||
var/turf/open/space/T
|
||||
for(T in orange(1, src))
|
||||
T.PlaceOnTop(/turf/open/floor/plating)
|
||||
else
|
||||
say("Something slams into the floor around [src] - luckily, it didn't get through!")
|
||||
playsound(loc, 'sound/effects/bang.ogg', 50, 1)
|
||||
if(ORION_TRAIL_MALFUNCTION)
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
|
||||
visible_message("<span class='danger'>[src] malfunctions, randomizing in-game stats!</span>")
|
||||
var/oldfood = food
|
||||
var/oldfuel = fuel
|
||||
food = rand(10,80) / rand(1,2)
|
||||
fuel = rand(10,60) / rand(1,2)
|
||||
if(electronics)
|
||||
sleep(10)
|
||||
if(oldfuel > fuel && oldfood > food)
|
||||
audible_message("<span class='danger'>[src] lets out a somehow reassuring chime.</span>")
|
||||
else if(oldfuel < fuel || oldfood < food)
|
||||
audible_message("<span class='danger'>[src] lets out a somehow ominous chime.</span>")
|
||||
food = oldfood
|
||||
fuel = oldfuel
|
||||
playsound(loc, 'sound/machines/chime.ogg', 50, 1)
|
||||
|
||||
else if(href_list["newgame"]) //Reset everything
|
||||
if(gameStatus == ORION_STATUS_START)
|
||||
newgame()
|
||||
else if(href_list["menu"]) //back to the main menu
|
||||
if(gameStatus == ORION_STATUS_GAMEOVER)
|
||||
gameStatus = ORION_STATUS_START
|
||||
event = null
|
||||
food = 80
|
||||
fuel = 60
|
||||
settlers = list("Harry","Larry","Bob")
|
||||
else if(href_list["slow"]) //slow down
|
||||
if(event == ORION_TRAIL_FLUX)
|
||||
food -= (alive+lings_aboard)*2
|
||||
fuel -= 5
|
||||
event = null
|
||||
else if(href_list["pastblack"]) //slow down
|
||||
if(turns == 7)
|
||||
food -= ((alive+lings_aboard)*2)*3
|
||||
fuel -= 15
|
||||
turns += 1
|
||||
event = null
|
||||
else if(href_list["useengine"]) //use parts
|
||||
if(event == ORION_TRAIL_BREAKDOWN)
|
||||
engine = max(0, --engine)
|
||||
event = null
|
||||
else if(href_list["useelec"]) //use parts
|
||||
if(event == ORION_TRAIL_MALFUNCTION)
|
||||
electronics = max(0, --electronics)
|
||||
event = null
|
||||
else if(href_list["usehull"]) //use parts
|
||||
if(event == ORION_TRAIL_COLLISION)
|
||||
hull = max(0, --hull)
|
||||
event = null
|
||||
else if(href_list["wait"]) //wait 3 days
|
||||
if(event == ORION_TRAIL_BREAKDOWN || event == ORION_TRAIL_MALFUNCTION || event == ORION_TRAIL_COLLISION)
|
||||
food -= ((alive+lings_aboard)*2)*3
|
||||
event = null
|
||||
else if(href_list["keepspeed"]) //keep speed
|
||||
if(event == ORION_TRAIL_FLUX)
|
||||
if(prob(75))
|
||||
event = "Breakdown"
|
||||
event()
|
||||
else
|
||||
event = null
|
||||
else if(href_list["blackhole"]) //keep speed past a black hole
|
||||
if(turns == 7)
|
||||
if(prob(75))
|
||||
event = ORION_TRAIL_BLACKHOLE
|
||||
event()
|
||||
if(obj_flags & EMAGGED)
|
||||
playsound(loc, 'sound/effects/supermatter.ogg', 100, 1)
|
||||
say("A miniature black hole suddenly appears in front of [src], devouring [usr] alive!")
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
L.Stun(200, ignore_canstun = TRUE) //you can't run :^)
|
||||
var/S = new /obj/singularity/academy(usr.loc)
|
||||
addtimer(CALLBACK(src, /atom/movable/proc/say, "[S] winks out, just as suddenly as it appeared."), 50)
|
||||
QDEL_IN(S, 50)
|
||||
else
|
||||
event = null
|
||||
turns += 1
|
||||
else if(href_list["holedeath"])
|
||||
if(event == ORION_TRAIL_BLACKHOLE)
|
||||
gameStatus = ORION_STATUS_GAMEOVER
|
||||
event = null
|
||||
else if(href_list["eventclose"]) //end an event
|
||||
if(canContinueEvent)
|
||||
event = null
|
||||
|
||||
else if(href_list["killcrew"]) //shoot a crewmember
|
||||
if(gameStatus == ORION_STATUS_NORMAL || event == ORION_TRAIL_LING)
|
||||
var/sheriff = remove_crewmember() //I shot the sheriff
|
||||
playsound(loc,'sound/weapons/gunshot.ogg', 100, 1)
|
||||
|
||||
if(settlers.len == 0 || alive == 0)
|
||||
say("The last crewmember [sheriff], shot themselves, GAME OVER!")
|
||||
if(obj_flags & EMAGGED)
|
||||
usr.death(0)
|
||||
obj_flags &= EMAGGED
|
||||
gameStatus = ORION_STATUS_GAMEOVER
|
||||
event = null
|
||||
else if(obj_flags & EMAGGED)
|
||||
if(usr.name == sheriff)
|
||||
say("The crew of the ship chose to kill [usr.name]!")
|
||||
usr.death(0)
|
||||
|
||||
if(event == ORION_TRAIL_LING) //only ends the ORION_TRAIL_LING event, since you can do this action in multiple places
|
||||
event = null
|
||||
|
||||
//Spaceport specific interactions
|
||||
//they get a header because most of them don't reset event (because it's a shop, you leave when you want to)
|
||||
//they also call event() again, to regen the eventdata, which is kind of odd but necessary
|
||||
else if(href_list["buycrew"]) //buy a crewmember
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
if(!spaceport_raided && food >= 10 && fuel >= 10)
|
||||
var/bought = add_crewmember()
|
||||
last_spaceport_action = "You hired [bought] as a new crewmember."
|
||||
fuel -= 10
|
||||
food -= 10
|
||||
event()
|
||||
|
||||
else if(href_list["sellcrew"]) //sell a crewmember
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
if(!spaceport_raided && settlers.len > 1)
|
||||
var/sold = remove_crewmember()
|
||||
last_spaceport_action = "You sold your crewmember, [sold]!"
|
||||
fuel += 7
|
||||
food += 7
|
||||
event()
|
||||
|
||||
else if(href_list["leave_spaceport"])
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
event = null
|
||||
gameStatus = ORION_STATUS_NORMAL
|
||||
spaceport_raided = 0
|
||||
spaceport_freebie = 0
|
||||
last_spaceport_action = ""
|
||||
|
||||
else if(href_list["raid_spaceport"])
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
if(!spaceport_raided)
|
||||
var/success = min(15 * alive,100) //default crew (4) have a 60% chance
|
||||
spaceport_raided = 1
|
||||
|
||||
var/FU = 0
|
||||
var/FO = 0
|
||||
if(prob(success))
|
||||
FU = rand(5,15)
|
||||
FO = rand(5,15)
|
||||
last_spaceport_action = "You successfully raided the spaceport! You gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
|
||||
else
|
||||
FU = rand(-5,-15)
|
||||
FO = rand(-5,-15)
|
||||
last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
|
||||
|
||||
//your chance of lose a crewmember is 1/2 your chance of success
|
||||
//this makes higher % failures hurt more, don't get cocky space cowboy!
|
||||
if(prob(success*5))
|
||||
var/lost_crew = remove_crewmember()
|
||||
last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
|
||||
if(obj_flags & EMAGGED)
|
||||
say("WEEWOO! WEEWOO! Spaceport security en route!")
|
||||
playsound(src, 'sound/items/weeoo1.ogg', 100, FALSE)
|
||||
for(var/i, i<=3, i++)
|
||||
var/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion/O = new/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion(get_turf(src))
|
||||
O.target = usr
|
||||
|
||||
|
||||
fuel += FU
|
||||
food += FO
|
||||
event()
|
||||
|
||||
else if(href_list["buyparts"])
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
if(!spaceport_raided && fuel > 5)
|
||||
switch(text2num(href_list["buyparts"]))
|
||||
if(1) //Engine Parts
|
||||
engine++
|
||||
last_spaceport_action = "Bought Engine Parts"
|
||||
if(2) //Hull Plates
|
||||
hull++
|
||||
last_spaceport_action = "Bought Hull Plates"
|
||||
if(3) //Spare Electronics
|
||||
electronics++
|
||||
last_spaceport_action = "Bought Spare Electronics"
|
||||
fuel -= 5 //they all cost 5
|
||||
event()
|
||||
|
||||
else if(href_list["trade"])
|
||||
if(gameStatus == ORION_STATUS_MARKET)
|
||||
if(!spaceport_raided)
|
||||
switch(text2num(href_list["trade"]))
|
||||
if(1) //Fuel
|
||||
if(fuel > 5)
|
||||
fuel -= 5
|
||||
food += 5
|
||||
last_spaceport_action = "Traded Fuel for Food"
|
||||
event()
|
||||
if(2) //Food
|
||||
if(food > 5)
|
||||
fuel += 5
|
||||
food -= 5
|
||||
last_spaceport_action = "Traded Food for Fuel"
|
||||
event()
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
busy = FALSE
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/event()
|
||||
eventdat = "<center><h1>[event]</h1></center>"
|
||||
canContinueEvent = 0
|
||||
switch(event)
|
||||
if(ORION_TRAIL_RAIDERS)
|
||||
eventdat += "Raiders have come aboard your ship!"
|
||||
if(prob(50))
|
||||
var/sfood = rand(1,10)
|
||||
var/sfuel = rand(1,10)
|
||||
food -= sfood
|
||||
fuel -= sfuel
|
||||
eventdat += "<br>They have stolen [sfood] <b>Food</b> and [sfuel] <b>Fuel</b>."
|
||||
else if(prob(10))
|
||||
var/deadname = remove_crewmember()
|
||||
eventdat += "<br>[deadname] tried to fight back, but was killed."
|
||||
else
|
||||
eventdat += "<br>Fortunately, you fended them off without any trouble."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
canContinueEvent = 1
|
||||
|
||||
if(ORION_TRAIL_FLUX)
|
||||
eventdat += "This region of space is highly turbulent. <br>If we go slowly we may avoid more damage, but if we keep our speed we won't waste supplies."
|
||||
eventdat += "<br>What will you do?"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];slow=1'>Slow Down</a> <a href='byond://?src=[REF(src)];keepspeed=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
|
||||
if(ORION_TRAIL_ILLNESS)
|
||||
eventdat += "A deadly illness has been contracted!"
|
||||
var/deadname = remove_crewmember()
|
||||
eventdat += "<br>[deadname] was killed by the disease."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
canContinueEvent = 1
|
||||
|
||||
if(ORION_TRAIL_BREAKDOWN)
|
||||
eventdat += "Oh no! The engine has broken down!"
|
||||
eventdat += "<br>You can repair it with an engine part, or you can make repairs for 3 days."
|
||||
if(engine >= 1)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];useengine=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
|
||||
if(ORION_TRAIL_MALFUNCTION)
|
||||
eventdat += "The ship's systems are malfunctioning!"
|
||||
eventdat += "<br>You can replace the broken electronics with spares, or you can spend 3 days troubleshooting the AI."
|
||||
if(electronics >= 1)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];useelec=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
|
||||
if(ORION_TRAIL_COLLISION)
|
||||
eventdat += "Something hit us! Looks like there's some hull damage."
|
||||
if(prob(25))
|
||||
var/sfood = rand(5,15)
|
||||
var/sfuel = rand(5,15)
|
||||
food -= sfood
|
||||
fuel -= sfuel
|
||||
eventdat += "<br>[sfood] <b>Food</b> and [sfuel] <b>Fuel</b> was vented out into space."
|
||||
if(prob(10))
|
||||
var/deadname = remove_crewmember()
|
||||
eventdat += "<br>[deadname] was killed by rapid depressurization."
|
||||
eventdat += "<br>You can repair the damage with hull plates, or you can spend the next 3 days welding scrap together."
|
||||
if(hull >= 1)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];usehull=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
|
||||
if(ORION_TRAIL_BLACKHOLE)
|
||||
eventdat += "You were swept away into the black hole."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];holedeath=1'>Oh...</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
settlers = list()
|
||||
|
||||
if(ORION_TRAIL_LING)
|
||||
eventdat += "Strange reports warn of changelings infiltrating crews on trips to Orion..."
|
||||
if(settlers.len <= 2)
|
||||
eventdat += "<br>Your crew's chance of reaching Orion is so slim the changelings likely avoided your ship..."
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
if(prob(10)) // "likely", I didn't say it was guaranteed!
|
||||
lings_aboard = min(++lings_aboard,2)
|
||||
else
|
||||
if(lings_aboard) //less likely to stack lings
|
||||
if(prob(20))
|
||||
lings_aboard = min(++lings_aboard,2)
|
||||
else if(prob(70))
|
||||
lings_aboard = min(++lings_aboard,2)
|
||||
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];killcrew=1'>Kill a Crewmember</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Risk it</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
canContinueEvent = 1
|
||||
|
||||
if(ORION_TRAIL_LING_ATTACK)
|
||||
if(lings_aboard <= 0) //shouldn't trigger, but hey.
|
||||
eventdat += "Haha, fooled you, there are no changelings on board!"
|
||||
eventdat += "<br>(You should report this to a coder :S)"
|
||||
else
|
||||
var/ling1 = remove_crewmember()
|
||||
var/ling2 = ""
|
||||
if(lings_aboard >= 2)
|
||||
ling2 = remove_crewmember()
|
||||
|
||||
eventdat += "Changelings among your crew suddenly burst from hiding and attack!"
|
||||
if(ling2)
|
||||
eventdat += "<br>[ling1] and [ling2]'s arms twist and contort into grotesque blades!"
|
||||
else
|
||||
eventdat += "<br>[ling1]'s arm twists and contorts into a grotesque blade!"
|
||||
|
||||
var/chance2attack = alive*20
|
||||
if(prob(chance2attack))
|
||||
var/chancetokill = 30*lings_aboard-(5*alive) //eg: 30*2-(10) = 50%, 2 lings, 2 crew is 50% chance
|
||||
if(prob(chancetokill))
|
||||
var/deadguy = remove_crewmember()
|
||||
var/murder_text = pick("The changeling[ling2 ? "s" : ""] bring[ling2 ? "" : "s"] down [deadguy] and disembowel[ling2 ? "" : "s"] them in a spray of gore!", \
|
||||
"[ling2 ? pick(ling1, ling2) : ling1] corners [deadguy] and impales them through the stomach!", \
|
||||
"[ling2 ? pick(ling1, ling2) : ling1] decapitates [deadguy] in a single cleaving arc!")
|
||||
eventdat += "<br>[murder_text]"
|
||||
else
|
||||
eventdat += "<br><br><b>You valiantly fight off the changeling[ling2 ? "s":""]!</b>"
|
||||
if(ling2)
|
||||
food += 30
|
||||
lings_aboard = max(0,lings_aboard-2)
|
||||
else
|
||||
food += 15
|
||||
lings_aboard = max(0,--lings_aboard)
|
||||
eventdat += "<br><i>Well, it's perfectly good food...</i>\
|
||||
<br>You cut the changeling[ling2 ? "s" : ""] into meat, gaining <b>[ling2 ? "30" : "15"]</b> Food!"
|
||||
else
|
||||
eventdat += "<br><br>[pick("Sensing unfavorable odds", "After a failed attack", "Suddenly breaking nerve")], \
|
||||
the changeling[ling2 ? "s":""] vanish[ling2 ? "" : "es"] into space through the airlocks! You're safe... for now."
|
||||
if(ling2)
|
||||
lings_aboard = max(0,lings_aboard-2)
|
||||
else
|
||||
lings_aboard = max(0,--lings_aboard)
|
||||
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
canContinueEvent = 1
|
||||
|
||||
|
||||
if(ORION_TRAIL_SPACEPORT)
|
||||
gameStatus = ORION_STATUS_MARKET
|
||||
if(spaceport_raided)
|
||||
eventdat += "The spaceport is on high alert! You've been barred from docking by the local authorities after your failed raid."
|
||||
if(last_spaceport_action)
|
||||
eventdat += "<br><b>Last Spaceport Action:</b> [last_spaceport_action]"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];leave_spaceport=1'>Depart Spaceport</a></P>"
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
|
||||
else
|
||||
eventdat += "Your jump into the sector yields a spaceport - a lucky find!"
|
||||
eventdat += "<br>This spaceport is home to travellers who failed to reach Orion, but managed to find a different home..."
|
||||
eventdat += "<br>Trading terms: FU = Fuel, FO = Food"
|
||||
if(last_spaceport_action)
|
||||
eventdat += "<br><b>Last action:</b> [last_spaceport_action]"
|
||||
eventdat += "<h3><b>Crew:</b></h3>"
|
||||
eventdat += english_list(settlers)
|
||||
eventdat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
|
||||
eventdat += "<br><b>Engine Parts: </b>[engine] | <b>Hull Panels: </b>[hull] | <b>Electronics: </b>[electronics]"
|
||||
|
||||
|
||||
//If your crew is pathetic you can get freebies (provided you haven't already gotten one from this port)
|
||||
if(!spaceport_freebie && (fuel < 20 || food < 20))
|
||||
spaceport_freebie++
|
||||
var/FU = 10
|
||||
var/FO = 10
|
||||
var/freecrew = 0
|
||||
if(prob(30))
|
||||
FU = 25
|
||||
FO = 25
|
||||
|
||||
if(prob(10))
|
||||
add_crewmember()
|
||||
freecrew++
|
||||
|
||||
eventdat += "<br>The traders of the spaceport take pity on you, and generously give you some free supplies! (+[FU]FU, +[FO]FO)"
|
||||
if(freecrew)
|
||||
eventdat += "<br>You also gain a new crewmember!"
|
||||
|
||||
fuel += FU
|
||||
food += FO
|
||||
|
||||
//CREW INTERACTIONS
|
||||
eventdat += "<P ALIGN=Right>Crew Management:</P>"
|
||||
|
||||
//Buy crew
|
||||
if(food >= 10 && fuel >= 10)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buycrew=1'>Hire a New Crewmember (-10FU, -10FO)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You cannot afford a new crewmember.</P>"
|
||||
|
||||
//Sell crew
|
||||
if(settlers.len > 1)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];sellcrew=1'>Sell Crew for Fuel and Food (+7FU, +7FO)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You have no other crew to sell.</P>"
|
||||
|
||||
//BUY/SELL STUFF
|
||||
eventdat += "<P ALIGN=Right>Spare Parts:</P>"
|
||||
|
||||
//Engine parts
|
||||
if(fuel > 5)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=1'>Buy Engine Parts (-5FU)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You cannot afford engine parts.</a>"
|
||||
|
||||
//Hull plates
|
||||
if(fuel > 5)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=2'>Buy Hull Plates (-5FU)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You cannot afford hull plates.</a>"
|
||||
|
||||
//Electronics
|
||||
if(fuel > 5)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=3'>Buy Spare Electronics (-5FU)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You cannot afford spare electronics.</a>"
|
||||
|
||||
//Trade
|
||||
if(fuel > 5)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];trade=1'>Trade Fuel for Food (-5FU,+5FO)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You don't have 5FU to trade.</P"
|
||||
|
||||
if(food > 5)
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];trade=2'>Trade Food for Fuel (+5FU,-5FO)</a></P>"
|
||||
else
|
||||
eventdat += "<P ALIGN=Right>You don't have 5FO to trade.</P"
|
||||
|
||||
//Raid the spaceport
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];raid_spaceport=1'>!! Raid Spaceport !!</a></P>"
|
||||
|
||||
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];leave_spaceport=1'>Depart Spaceport</a></P>"
|
||||
|
||||
|
||||
//Add Random/Specific crewmember
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/add_crewmember(var/specific = "")
|
||||
var/newcrew = ""
|
||||
if(specific)
|
||||
newcrew = specific
|
||||
else
|
||||
if(prob(50))
|
||||
newcrew = pick(GLOB.first_names_male)
|
||||
else
|
||||
newcrew = pick(GLOB.first_names_female)
|
||||
if(newcrew)
|
||||
settlers += newcrew
|
||||
alive++
|
||||
return newcrew
|
||||
|
||||
|
||||
//Remove Random/Specific crewmember
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/remove_crewmember(var/specific = "", var/dont_remove = "")
|
||||
var/list/safe2remove = settlers
|
||||
var/removed = ""
|
||||
if(dont_remove)
|
||||
safe2remove -= dont_remove
|
||||
if(specific && specific != dont_remove)
|
||||
safe2remove = list(specific)
|
||||
else
|
||||
removed = pick(safe2remove)
|
||||
|
||||
if(removed)
|
||||
if(lings_aboard && prob(40*lings_aboard)) //if there are 2 lings you're twice as likely to get one, obviously
|
||||
lings_aboard = max(0,--lings_aboard)
|
||||
settlers -= removed
|
||||
alive--
|
||||
return removed
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/proc/win(mob/user)
|
||||
gameStatus = ORION_STATUS_START
|
||||
say("Congratulations, you made it to Orion!")
|
||||
if(obj_flags & EMAGGED)
|
||||
new /obj/item/orion_ship(loc)
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] made it to Orion on an emagged machine and got an explosive toy ship.")
|
||||
log_game("[key_name(usr)] made it to Orion on an emagged machine and got an explosive toy ship.")
|
||||
else
|
||||
prizevend(user)
|
||||
obj_flags &= ~EMAGGED
|
||||
name = "The Orion Trail"
|
||||
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
|
||||
|
||||
/obj/machinery/computer/arcade/orion_trail/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You override the cheat code menu and skip to Cheat #[rand(1, 50)]: Realism Mode.</span>")
|
||||
name = "The Orion Trail: Realism Edition"
|
||||
desc = "Learn how our ancestors got to Orion, and try not to die in the process!"
|
||||
newgame()
|
||||
obj_flags |= EMAGGED
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion
|
||||
name = "spaceport security"
|
||||
desc = "Premier corporate security forces for all spaceports found along the Orion Trail."
|
||||
faction = list("orion")
|
||||
loot = list()
|
||||
del_on_death = TRUE
|
||||
|
||||
/obj/item/orion_ship
|
||||
name = "model settler ship"
|
||||
desc = "A model spaceship, it looks like those used back in the day when travelling to Orion! It even has a miniature FX-293 reactor, which was renowned for its instability and tendency to explode..."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "ship"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/active = 0 //if the ship is on
|
||||
|
||||
/obj/item/orion_ship/examine(mob/user)
|
||||
..()
|
||||
if(!(in_range(user, src)))
|
||||
return
|
||||
if(!active)
|
||||
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped down.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped up.</span>")
|
||||
|
||||
/obj/item/orion_ship/attack_self(mob/user) //Minibomb-level explosion. Should probably be more because of how hard it is to survive the machine! Also, just over a 5-second fuse
|
||||
if(active)
|
||||
return
|
||||
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] primed an explosive Orion ship for detonation at [AREACOORD(usr)].")
|
||||
log_game("[key_name(usr)] primed an explosive Orion ship for detonation at [AREACOORD(usr)].")
|
||||
|
||||
to_chat(user, "<span class='warning'>You flip the switch on the underside of [src].</span>")
|
||||
active = 1
|
||||
visible_message("<span class='notice'>[src] softly beeps and whirs to life!</span>")
|
||||
playsound(loc, 'sound/machines/defib_SaftyOn.ogg', 25, 1)
|
||||
say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.")
|
||||
sleep(20)
|
||||
visible_message("<span class='warning'>[src] begins to vibrate...</span>")
|
||||
say("Uh, Port? Having some issues with our reactor, could you check it out? Over.")
|
||||
sleep(30)
|
||||
say("Oh, God! Code Eight! CODE EIGHT! IT'S GONNA BL-")
|
||||
playsound(loc, 'sound/machines/buzz-sigh.ogg', 25, 1)
|
||||
sleep(3.6)
|
||||
visible_message("<span class='userdanger'>[src] explodes!</span>")
|
||||
explosion(loc, 2,4,8, flame_range = 16)
|
||||
qdel(src)
|
||||
|
||||
#undef ORION_TRAIL_WINTURN
|
||||
#undef ORION_TRAIL_RAIDERS
|
||||
#undef ORION_TRAIL_FLUX
|
||||
#undef ORION_TRAIL_ILLNESS
|
||||
#undef ORION_TRAIL_BREAKDOWN
|
||||
#undef ORION_TRAIL_LING
|
||||
#undef ORION_TRAIL_LING_ATTACK
|
||||
#undef ORION_TRAIL_MALFUNCTION
|
||||
#undef ORION_TRAIL_COLLISION
|
||||
#undef ORION_TRAIL_SPACEPORT
|
||||
#undef ORION_TRAIL_BLACKHOLE
|
||||
|
||||
#undef ORION_STATUS_START
|
||||
#undef ORION_STATUS_NORMAL
|
||||
#undef ORION_STATUS_GAMEOVER
|
||||
#undef ORION_STATUS_MARKET
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user