This commit is contained in:
Ghommie
2019-07-03 02:36:23 +02:00
748 changed files with 20974 additions and 13981 deletions
+11 -6
View File
@@ -76,7 +76,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
continue
if(GLOB.teleportlocs[AR.name])
continue
var/turf/picked = safepick(get_area_turfs(AR.type))
if (!AR.contents.len)
continue
var/turf/picked = AR.contents[1]
if (picked && is_station_level(picked.z))
GLOB.teleportlocs[AR.name] = AR
@@ -120,6 +122,14 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(!IS_DYNAMIC_LIGHTING(src))
add_overlay(/obj/effect/fullbright)
reg_in_areas_in_z()
return INITIALIZE_HINT_LATELOAD
/area/LateInitialize()
power_change() // all machines set to current power level, also updates icon
/area/proc/reg_in_areas_in_z()
if(contents.len)
var/list/areas_in_z = SSmapping.areas_in_z
var/z
@@ -137,11 +147,6 @@ GLOBAL_LIST_EMPTY(teleportlocs)
areas_in_z["[z]"] = list()
areas_in_z["[z]"] += src
return INITIALIZE_HINT_LATELOAD
/area/LateInitialize()
power_change() // all machines set to current power level, also updates icon
/area/Destroy()
if(GLOB.areas_by_type[type] == src)
GLOB.areas_by_type[type] = null
+8 -7
View File
@@ -6,7 +6,6 @@
var/flags_1 = NONE
var/interaction_flags_atom = NONE
var/container_type = NONE
var/datum/reagents/reagents = null
//This atom's HUD (med/sec, etc) images. Associative list.
@@ -32,6 +31,8 @@
var/list/filter_data //For handling persistent filters
var/datum/component/orbiter/orbiters
var/rad_flags = NONE // Will move to flags_1 when i can be arsed to
var/rad_insulation = RAD_NO_INSULATION
@@ -203,16 +204,16 @@
return is_refillable() && is_drainable()
/atom/proc/is_injectable(allowmobs = TRUE)
return reagents && (container_type & (INJECTABLE | REFILLABLE))
return reagents && (reagents.reagents_holder_flags & (INJECTABLE | REFILLABLE))
/atom/proc/is_drawable(allowmobs = TRUE)
return reagents && (container_type & (DRAWABLE | DRAINABLE))
return reagents && (reagents.reagents_holder_flags & (DRAWABLE | DRAINABLE))
/atom/proc/is_refillable()
return reagents && (container_type & REFILLABLE)
return reagents && (reagents.reagents_holder_flags & REFILLABLE)
/atom/proc/is_drainable()
return reagents && (container_type & DRAINABLE)
return reagents && (reagents.reagents_holder_flags & DRAINABLE)
/atom/proc/AllowDrop()
@@ -261,7 +262,7 @@
to_chat(user, desc)
if(reagents)
if(container_type & TRANSPARENT)
if(reagents.reagents_holder_flags & TRANSPARENT)
to_chat(user, "It contains:")
if(reagents.reagent_list.len)
if(user.can_see_reagents()) //Show each individual reagent
@@ -274,7 +275,7 @@
to_chat(user, "[total_volume] units of various reagents")
else
to_chat(user, "Nothing.")
else if(container_type & AMOUNT_VISIBLE)
else if(reagents.reagents_holder_flags & AMOUNT_VISIBLE)
if(reagents.total_volume)
to_chat(user, "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>")
else
+7 -8
View File
@@ -31,6 +31,8 @@
var/atom/movable/pulling
var/grab_state = 0
var/throwforce = 0
var/datum/component/orbiter/orbiting
var/can_be_z_moved = TRUE
/atom/movable/vv_edit_var(var_name, var_value)
var/static/list/banned_edits = list("step_x", "step_y", "step_size")
@@ -295,14 +297,7 @@
if (length(client_mobs_in_contents))
update_parallax_contents()
if (orbiters)
for (var/thing in orbiters)
var/datum/orbit/O = thing
O.Check()
if (orbiting)
orbiting.Check()
return 1
return TRUE
/atom/movable/Destroy(force)
QDEL_NULL(proximity_monitor)
@@ -324,6 +319,10 @@
if(pulledby)
pulledby.stop_pulling()
if(orbiting)
orbiting.end_orbit(src)
orbiting = null
// Make sure you know what you're doing if you call this, this is intended to only be called by byond directly.
// You probably want CanPass()
/atom/movable/Cross(atom/movable/AM)
+5 -5
View File
@@ -100,7 +100,7 @@
//helper for getting the appropriate health status
/proc/RoundHealth(mob/living/M)
if(M.stat == DEAD || (M.has_trait(TRAIT_FAKEDEATH)))
if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
return "health-100" //what's our health? it doesn't matter, we're dead, or faking
var/maxi_health = M.maxHealth
if(iscarbon(M) && M.health < 0)
@@ -172,7 +172,7 @@
var/image/holder = hud_list[STATUS_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
holder.icon_state = "huddead"
else
holder.icon_state = "hudhealthy"
@@ -182,9 +182,9 @@
var/icon/I = icon(icon, icon_state, dir)
var/virus_threat = check_virus()
holder.pixel_y = I.Height() - world.icon_size
if(has_trait(TRAIT_XENO_HOST))
if(HAS_TRAIT(src, TRAIT_XENO_HOST))
holder.icon_state = "hudxeno"
else if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
if(tod)
var/tdelta = round(world.time - timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
@@ -242,7 +242,7 @@
var/icon/IC = icon(icon, icon_state, dir)
holder.pixel_y = IC.Height() - world.icon_size
holder.icon_state = "hud_imp_chem"
if(has_trait(TRAIT_MINDSHIELD))
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
holder = hud_list[IMPLOYAL_HUD]
var/icon/IC = icon(icon, icon_state, dir)
holder.pixel_y = IC.Height() - world.icon_size
+2 -2
View File
@@ -64,7 +64,7 @@ Credit where due:
return FALSE
if(isliving(M))
var/mob/living/L = M
if(L.has_trait(TRAIT_MINDSHIELD))
if(HAS_TRAIT(L, TRAIT_MINDSHIELD))
return FALSE
if(ishuman(M) || isbrain(M) || isguardian(M) || issilicon(M) || isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab) || istype(M, /mob/camera/eminence))
return TRUE
@@ -131,7 +131,7 @@ Credit where due:
config_tag = "clockwork_cult"
antag_flag = ROLE_SERVANT_OF_RATVAR
false_report_weight = 10
required_players = 30
required_players = 35
required_enemies = 3
recommended_enemies = 5
enemy_minimum_age = 7
@@ -62,5 +62,6 @@
/datum/outfit/syndicate/clownop/leader
name = "Clown Operative Leader - Basic"
id = /obj/item/card/id/syndicate/nuke_leader
gloves = /obj/item/clothing/gloves/krav_maga/combatglovesplus
r_hand = /obj/item/nuclear_challenge/clownops
command_radio = TRUE
+1 -1
View File
@@ -26,7 +26,7 @@
return FALSE
else
return FALSE
if(M.has_trait(TRAIT_MINDSHIELD) || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M) || !M.client)
if(HAS_TRAIT(M, TRAIT_MINDSHIELD) || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M) || !M.client)
return FALSE //can't convert machines, shielded, braindead, or ratvar's dogs
return TRUE
+1
View File
@@ -137,6 +137,7 @@
/datum/outfit/syndicate/leader
name = "Syndicate Leader - Basic"
id = /obj/item/card/id/syndicate/nuke_leader
gloves = /obj/item/clothing/gloves/krav_maga/combatglovesplus
r_hand = /obj/item/nuclear_challenge
command_radio = TRUE
+3 -3
View File
@@ -542,6 +542,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
return checking.researched_nodes.len >= target_amount
/datum/objective/capture
var/captured_amount = 0
/datum/objective/capture/proc/gen_amount_goal()
target_amount = rand(5,10)
@@ -549,8 +550,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
return target_amount
/datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
var/captured_amount = 0
var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
/*var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
for(var/mob/living/carbon/human/M in A)//Humans.
if(M.stat == DEAD)//Dead folks are worth less.
captured_amount+=0.5
@@ -573,7 +573,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
if(M.stat == DEAD)
captured_amount+=1
continue
captured_amount+=2
captured_amount+=2*/ //Removed in favour of adding points on capture, in energy_net_nets.dm
return captured_amount >= target_amount
+1 -1
View File
@@ -124,7 +124,7 @@
/datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T)
var/target_amount = text2num(name)
var/found_amount = 0
found_amount += T.air_contents.gases[/datum/gas/plasma] ? T.air_contents.gases[/datum/gas/plasma][MOLES] : 0
found_amount += T.air_contents.gases[/datum/gas/plasma]
return found_amount>=target_amount
+20 -23
View File
@@ -35,15 +35,14 @@
/obj/item/pda/clear,
/obj/item/pda/syndicate,
/obj/item/pda/chameleon,
/obj/item/pda/chameleon/broken)
/obj/item/pda/chameleon/broken,
/obj/item/pda/lieutenant)
for(var/P in typesof(/obj/item/pda) - blocked)
var/obj/item/pda/D = new P
//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
src.colorlist += D
for(var/A in typesof(/obj/item/pda) - blocked)
var/obj/item/pda/P = A
var/PDA_name = initial(P.name)
colorlist += PDA_name
colorlist[PDA_name] = list(initial(P.icon_state), initial(P.desc), initial(P.overlays_offsets), initial(P.overlays_icons))
/obj/machinery/pdapainter/Destroy()
QDEL_NULL(storedpda)
@@ -108,22 +107,20 @@
if(.)
return
if(storedpda)
var/obj/item/pda/P
P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
if(!P)
return
if(!in_range(src, user))
return
if(!storedpda)//is the pda still there?
return
storedpda.icon_state = P.icon_state
storedpda.desc = P.desc
ejectpda()
else
if(!storedpda)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return
var/choice = input(user, "Select the new skin!", "PDA Painting") as null|anything in colorlist
if(!choice || !storedpda || !in_range(src, user))
return
var/list/P = colorlist[choice]
storedpda.icon_state = P[1]
storedpda.desc = P[2]
storedpda.overlays_offsets = P[3]
storedpda.overlays_icons = P[4]
storedpda.set_new_overlays()
storedpda.update_icon()
ejectpda()
/obj/machinery/pdapainter/verb/ejectpda()
set name = "Eject PDA"
+3 -1
View File
@@ -168,9 +168,11 @@ Class Procs:
update_icon()
updateUsrDialog()
/obj/machinery/proc/dropContents()
/obj/machinery/proc/dropContents(list/subset = null)
var/turf/T = get_turf(src)
for(var/atom/movable/A in contents)
if(subset && !(A in subset))
continue
A.forceMove(T)
if(isliving(A))
var/mob/living/L = A
+11 -11
View File
@@ -182,11 +182,11 @@
//Get the clone body ready
maim_clone(H)
H.add_trait(TRAIT_STABLEHEART, "cloning")
H.add_trait(TRAIT_EMOTEMUTE, "cloning")
H.add_trait(TRAIT_MUTE, "cloning")
H.add_trait(TRAIT_NOBREATH, "cloning")
H.add_trait(TRAIT_NOCRITDAMAGE, "cloning")
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
H.Unconscious(80)
clonemind.transfer_to(H)
@@ -361,11 +361,11 @@
if(!mob_occupant)
return
mob_occupant.remove_trait(TRAIT_STABLEHEART, "cloning")
mob_occupant.remove_trait(TRAIT_EMOTEMUTE, "cloning")
mob_occupant.remove_trait(TRAIT_MUTE, "cloning")
mob_occupant.remove_trait(TRAIT_NOCRITDAMAGE, "cloning")
mob_occupant.remove_trait(TRAIT_NOBREATH, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning")
if(grab_ghost_when == CLONER_MATURE_CLONE)
mob_occupant.grab_ghost()
@@ -452,7 +452,7 @@
// brain function, they also have no limbs or internal organs.
if(!H.has_trait(TRAIT_NODISMEMBER))
if(!HAS_TRAIT(H, TRAIT_NODISMEMBER))
var/static/list/zones = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
for(var/zone in zones)
var/obj/item/bodypart/BP = H.get_bodypart(zone)
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,206 @@
// ** BATTLE ** //
/obj/machinery/computer/arcade/battle
name = "arcade machine"
desc = "Does not support Pinball."
icon_state = "arcade"
circuit = /obj/item/circuitboard/computer/arcade/battle
var/enemy_name = "Space Villain"
var/temp = "Winners don't use space drugs" //Temporary message, for attack messages, etc
var/player_hp = 30 //Player health/attack points
var/player_mp = 10
var/enemy_hp = 45 //Enemy health/attack points
var/enemy_mp = 20
var/gameover = FALSE
var/blocked = FALSE //Player cannot attack/heal while set
var/turtle = 0
var/turn_speed = 5 //Measured in deciseconds.
/obj/machinery/computer/arcade/battle/Reset()
var/name_action
var/name_part1
var/name_part2
name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ", "Pwn ", "Own ", "Ban ")
name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Cuban ", "the Evil ", "the Dread King ", "the Space ", "Lord ", "the Great ", "Duke ", "General ")
name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid", "Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn", "Bloopers")
enemy_name = replacetext((name_part1 + name_part2), "the ", "")
name = (name_action + name_part1 + name_part2)
/obj/machinery/computer/arcade/battle/ui_interact(mob/user)
. = ..()
var/dat = "<a href='byond://?src=[REF(src)];close=1'>Close</a>"
dat += "<center><h4>[enemy_name]</h4></center>"
dat += "<br><center><h3>[temp]</h3></center>"
dat += "<br><center>Health: [player_hp] | Magic: [player_mp] | Enemy Health: [enemy_hp]</center>"
if (gameover)
dat += "<center><b><a href='byond://?src=[REF(src)];newgame=1'>New Game</a>"
else
dat += "<center><b><a href='byond://?src=[REF(src)];attack=1'>Attack</a> | "
dat += "<a href='byond://?src=[REF(src)];heal=1'>Heal</a> | "
dat += "<a href='byond://?src=[REF(src)];charge=1'>Recharge Power</a>"
dat += "</b></center>"
var/datum/browser/popup = new(user, "arcade", "Space Villain 2000")
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
/obj/machinery/computer/arcade/battle/Topic(href, href_list)
if(..())
return
if (!blocked && !gameover)
if (href_list["attack"])
blocked = TRUE
var/attackamt = rand(2,6)
temp = "You attack for [attackamt] damage!"
playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10)
updateUsrDialog()
if(turtle > 0)
turtle--
sleep(turn_speed)
enemy_hp -= attackamt
arcade_action(usr)
else if (href_list["heal"])
blocked = TRUE
var/pointamt = rand(1,3)
var/healamt = rand(6,8)
temp = "You use [pointamt] magic to heal for [healamt] damage!"
playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10)
updateUsrDialog()
turtle++
sleep(turn_speed)
player_mp -= pointamt
player_hp += healamt
blocked = TRUE
updateUsrDialog()
arcade_action(usr)
else if (href_list["charge"])
blocked = TRUE
var/chargeamt = rand(4,7)
temp = "You regain [chargeamt] points"
playsound(loc, 'sound/arcade/mana.ogg', 50, 1, extrarange = -3, falloff = 10)
player_mp += chargeamt
if(turtle > 0)
turtle--
updateUsrDialog()
sleep(turn_speed)
arcade_action(usr)
if (href_list["close"])
usr.unset_machine()
usr << browse(null, "window=arcade")
else if (href_list["newgame"]) //Reset everything
temp = "New Round"
player_hp = initial(player_hp)
player_mp = initial(player_mp)
enemy_hp = initial(enemy_hp)
enemy_mp = initial(enemy_mp)
gameover = FALSE
turtle = 0
if(obj_flags & EMAGGED)
Reset()
obj_flags &= ~EMAGGED
add_fingerprint(usr)
updateUsrDialog()
return
/obj/machinery/computer/arcade/battle/proc/arcade_action(mob/user)
if ((enemy_mp <= 0) || (enemy_hp <= 0))
if(!gameover)
gameover = TRUE
temp = "[enemy_name] has fallen! Rejoice!"
playsound(loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
if(obj_flags & EMAGGED)
new /obj/effect/spawner/newbomb/timer/syndicate(loc)
new /obj/item/clothing/head/collectable/petehat(loc)
message_admins("[ADMIN_LOOKUPFLW(usr)] has outbombed Cuban Pete and been awarded a bomb.")
log_game("[key_name(usr)] has outbombed Cuban Pete and been awarded a bomb.")
Reset()
obj_flags &= ~EMAGGED
else
prizevend(user)
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("win", (obj_flags & EMAGGED ? "emagged":"normal")))
else if ((obj_flags & EMAGGED) && (turtle >= 4))
var/boomamt = rand(5,10)
temp = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!"
playsound(loc, 'sound/arcade/boom.ogg', 50, 1, extrarange = -3, falloff = 10)
player_hp -= boomamt
else if ((enemy_mp <= 5) && (prob(70)))
var/stealamt = rand(2,3)
temp = "[enemy_name] steals [stealamt] of your power!"
playsound(loc, 'sound/arcade/steal.ogg', 50, 1, extrarange = -3, falloff = 10)
player_mp -= stealamt
updateUsrDialog()
if (player_mp <= 0)
gameover = TRUE
sleep(turn_speed)
temp = "You have been drained! GAME OVER"
playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10)
if(obj_flags & EMAGGED)
usr.gib()
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "mana", (obj_flags & EMAGGED ? "emagged":"normal")))
else if ((enemy_hp <= 10) && (enemy_mp > 4))
temp = "[enemy_name] heals for 4 health!"
playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10)
enemy_hp += 4
enemy_mp -= 4
else
var/attackamt = rand(3,6)
temp = "[enemy_name] attacks for [attackamt] damage!"
playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10)
player_hp -= attackamt
if ((player_mp <= 0) || (player_hp <= 0))
gameover = TRUE
temp = "You have been crushed! GAME OVER"
playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10)
if(obj_flags & EMAGGED)
usr.gib()
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "hp", (obj_flags & EMAGGED ? "emagged":"normal")))
blocked = FALSE
return
/obj/machinery/computer/arcade/battle/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='warning'>A mesmerizing Rhumba beat starts playing from the arcade machine's speakers!</span>")
temp = "If you die in the game, you die for real!"
player_hp = 30
player_mp = 10
enemy_hp = 45
enemy_mp = 20
gameover = FALSE
blocked = FALSE
obj_flags |= EMAGGED
enemy_name = "Cuban Pete"
name = "Outbomb Cuban Pete"
updateUsrDialog()
@@ -0,0 +1,390 @@
#define MINESWEEPER_GAME_MAIN_MENU 0
#define MINESWEEPER_GAME_PLAYING 1
#define MINESWEEPER_GAME_LOST 2
#define MINESWEEPER_GAME_WON 3
#define MINESWEEPERIMG(what) {"<img style='border:0' <span class="minesweeper16x16 [#what]"></span>"} //Basically bypassing asset.icon_tag()
/obj/machinery/computer/arcade/minesweeper
name = "Minesweeper"
desc = "An arcade machine that generates grids. It seems that the machine sparks and screeches when a grid is generated, as if it cannot cope with the intensity of generating the grid."
icon_state = "arcade"
circuit = /obj/item/circuitboard/computer/arcade/minesweeper
var/area
var/difficulty = "" //To show what difficulty you are playing
var/flag_text = ""
var/flagging = FALSE
var/game_status = MINESWEEPER_GAME_MAIN_MENU
var/mine_limit = 0
var/mine_placed = 0
var/mine_sound = TRUE //So it doesn't get repeated when multiple mines are exposed
var/randomcolour = 1
var/randomnumber = 1 //Random emagged game iteration number to be displayed, put here so it is persistent across one individual arcade machine
var/safe_squares_revealed
var/saved_web = "" //To display the web if you click on the arcade
var/win_condition
var/rows = 1
var/columns = 1
var/table[31][51] //Make the board boys, 30x50 board
var/spark_spam = FALSE
/obj/machinery/computer/arcade/minesweeper/interact(mob/user)
var/emagged = CHECK_BITFIELD(obj_flags, EMAGGED)
var/dat
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
dat += "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper[emagged ? " <font color='red'>EXTREME EDITION</font>: Iteration <font color='[randomcolour]'>#[randomnumber]</font>" : ""]</b><br>" //Different colour mix for every random number made
dat += "<font size='2'> [emagged ? "Explode in the game, explode in real life" : "Reveal all the squares without hitting a mine"]!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
else
dat = saved_web
user = usr
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/minesweeper)
assets.send(user)
user << browse(dat,"window=minesweeper,size=400x500")
add_fingerprint(user)
. = ..()
/obj/machinery/computer/arcade/minesweeper/proc/reset_spark_spam()
spark_spam = FALSE
/obj/machinery/computer/arcade/minesweeper/Topic(href, href_list)
. = ..()
if(.)
return
var/exploding_hell = FALSE //For emagged failures
var/reset_board = FALSE
var/mob/living/user = usr //To identify who the hell is using this window, this should also make things like aliens and monkeys able to use the machine!!
var/web_difficulty_menu = "<font size='2'> Reveal all the squares without hitting a mine!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
var/web = "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper</b><br>"
var/static_web = "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper</b><br>" //When we need to revert to the main menu we set web as this
web = static_web
if(CHECK_BITFIELD(obj_flags, EMAGGED))
web = "<head><title>Minesweeper</title></head><body><div align='center'><b>Minesweeper <font color='red'>EXTREME EDITION</font>: Iteration <font color='[randomcolour]'>#[randomnumber]</font></b><br>" //Different colour mix for every random number made
if(!spark_spam)
do_sparks(5, 1, src)
spark_spam = TRUE
addtimer(CALLBACK(src, .proc/reset_spark_spam), 30)
var/startup_sound = CHECK_BITFIELD(obj_flags, EMAGGED) ? 'sound/arcade/minesweeper_emag2.ogg' : 'sound/arcade/minesweeper_startup.ogg'
if(href_list["Main_Menu"])
game_status = MINESWEEPER_GAME_MAIN_MENU
mine_limit = 0
rows = 0
columns = 0
mine_placed = 0
if(href_list["Easy"])
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
flag_text = "OFF"
game_status = MINESWEEPER_GAME_PLAYING
reset_board = TRUE
difficulty = "Easy"
rows = 10 //9x9 board
columns = 10
mine_limit = 10
if(href_list["Intermediate"])
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
flag_text = "OFF"
game_status = MINESWEEPER_GAME_PLAYING
reset_board = TRUE
difficulty = "Intermediate"
rows = 17 //16x16 board
columns = 17
mine_limit = 40
if(href_list["Hard"])
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
flag_text = "OFF"
game_status = MINESWEEPER_GAME_PLAYING
reset_board = TRUE
difficulty = "Hard"
rows = 17 //16x30 board
columns = 31
mine_limit = 99
if(href_list["Custom"])
if(custom_generation(usr))
flag_text = "OFF"
game_status = MINESWEEPER_GAME_PLAYING
reset_board = TRUE
difficulty = "Custom"
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
if(href_list["Flag"])
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
if(!flagging)
flagging = TRUE
flag_text = "ON"
else
flagging = FALSE
flag_text = "OFF"
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
if(CHECK_BITFIELD(obj_flags, EMAGGED))
playsound(loc, 'sound/arcade/minesweeper_emag2.ogg', 50, 0, extrarange = -3, falloff = 10)
web += "<font size='2'>Explode in the game, explode in real life!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
else
playsound(loc, 'sound/arcade/minesweeper_startup.ogg', 50, 0, extrarange = -3, falloff = 10)
web += web_difficulty_menu
if(game_status == MINESWEEPER_GAME_PLAYING)
mine_sound = TRUE
area = (rows-1)*(columns-1)
if(reset_board)
mine_placed = 0
var/reset_everything = TRUE
make_mines(reset_everything)
safe_squares_revealed = 0
win_condition = area-mine_placed
if(game_status != MINESWEEPER_GAME_MAIN_MENU)
for(var/y1=1;y1<rows;y1++)
for(var/x1=1;x1<columns;x1++)
var/coordinates
coordinates = (y1*100)+x1
if(href_list["[coordinates]"])
if(game_status == MINESWEEPER_GAME_PLAYING) //Don't do anything if we won or something
if(!flagging)
if(table[y1][x1] < 10 && table[y1][x1] >= 0) //Check that it's not already revealed, and stop flag removal if we're out of flag mode
table[y1][x1] += 10
if(table[y1][x1] != 10)
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
else
if(game_status != MINESWEEPER_GAME_LOST && game_status != MINESWEEPER_GAME_WON)
game_status = MINESWEEPER_GAME_LOST
if(CHECK_BITFIELD(obj_flags, EMAGGED) && !exploding_hell)
exploding_hell = TRUE
explode_EVERYTHING()
if(mine_sound)
switch(rand(1,3)) //Play every time a mine is hit
if(1)
playsound(loc, 'sound/arcade/minesweeper_explosion1.ogg', 50, 0, extrarange = -3, falloff = 10)
if(2)
playsound(loc, 'sound/arcade/minesweeper_explosion2.ogg', 50, 0, extrarange = -3, falloff = 10)
if(3)
playsound(loc, 'sound/arcade/minesweeper_explosion3.ogg', 50, 0, extrarange = -3, falloff = 10)
mine_sound = FALSE
else
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
if(table[y1][x1] >= 0) //Check that it's not already flagged
table[y1][x1] -= 10
else if(table[y1][x1] < 0) //If flagged, remove the flag
table[y1][x1] += 10
if(href_list["same_board"]) //Reset the board... kinda
if(game_status != MINESWEEPER_GAME_PLAYING)
game_status = MINESWEEPER_GAME_PLAYING
if(table[y1][x1] >= 10) //If revealed, become unrevealed!
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
table[y1][x1] -= 10
if(table[y1][x1] > 10 && !reset_board)
safe_squares_revealed += 1
var/y2 = y1
var/x2 = x1
work_squares(y2, x2) //Work squares while in this loop so there's less load
reset_board = FALSE
web += "<table>" //Start setting up the html table
web += "<tbody>"
for(var/y1=1;y1<rows;y1++)
web += "<tr>"
for(var/x1=1;x1<columns;x1++)
var/coordinates
coordinates = (y1*100)+x1
switch(table[y1][x1])
if(-10 to -1)
if(game_status != MINESWEEPER_GAME_PLAYING)
web += "<td>[MINESWEEPERIMG(flag)]</td>"
else
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(flag)]</a></td>"
if(0)
if(game_status != MINESWEEPER_GAME_PLAYING)
web += "<td>[MINESWEEPERIMG(mine)]</td>"
else
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(hidden)]</a></td>" //Make unique hrefs for every square
if(1 to 9)
if(game_status != MINESWEEPER_GAME_PLAYING)
web += "<td>[MINESWEEPERIMG(hidden)]</td>"
else
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(hidden)]</a></td>" //Make unique hrefs for every square
if(10)
web += "<td>[MINESWEEPERIMG(minehit)]</td>"
if(11)
web += "<td>[MINESWEEPERIMG(empty)]</td>"
if(12)
web += "<td>[MINESWEEPERIMG(1)]</td>"
if(13)
web += "<td>[MINESWEEPERIMG(2)]</td>"
if(14)
web += "<td>[MINESWEEPERIMG(3)]</td>"
if(15)
web += "<td>[MINESWEEPERIMG(4)]</td>"
if(16)
web += "<td>[MINESWEEPERIMG(5)]</td>"
if(17)
web += "<td>[MINESWEEPERIMG(6)]</td>"
if(18)
web += "<td>[MINESWEEPERIMG(7)]</td>"
if(19)
web += "<td>[MINESWEEPERIMG(8)]</td>"
web += "</tr>"
web += "</table>"
web += "</tbody>"
web += "<br>"
if(safe_squares_revealed >= win_condition && game_status == MINESWEEPER_GAME_PLAYING)
game_status = MINESWEEPER_GAME_WON
if(rows < 10 || columns < 10) //If less than easy difficulty
playsound(loc, 'sound/arcade/minesweeper_winfail.ogg', 50, 0, extrarange = -3, falloff = 10)
say("You cleared the board of all mines, but you picked too small of a board! Try again with at least a 9x9 board!")
else
playsound(loc, 'sound/arcade/minesweeper_win.ogg', 50, 0, extrarange = -3, falloff = 10)
say("You cleared the board of all mines! Congratulations!")
if(CHECK_BITFIELD(obj_flags, EMAGGED))
var/itemname
switch(rand(1,3))
if(1)
itemname = "a syndicate bomb beacon"
new /obj/item/sbeacondrop/bomb(loc)
if(2)
itemname = "a grenade launcher"
new /obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted(loc)
new /obj/item/ammo_casing/a40mm(loc)
new /obj/item/ammo_casing/a40mm(loc)
new /obj/item/ammo_casing/a40mm(loc)
if(3)
itemname = "two bags of c4"
new /obj/item/storage/backpack/duffelbag/syndie/c4(loc)
new /obj/item/storage/backpack/duffelbag/syndie/x4(loc)
message_admins("[key_name_admin(user)] won emagged Minesweeper and got [itemname]!")
visible_message("<span class='notice'>[src] dispenses [itemname]!</span>", "<span class='notice'>You hear a chime and a clunk.</span>")
DISABLE_BITFIELD(obj_flags, EMAGGED)
else
var/dope_prizes = (area >= 480) ? list(ARCADE_WEIGHT_RARE) : (area >= 256) ? list(ARCADE_WEIGHT_RARE, ARCADE_WEIGHT_TRICK) : null
prizevend(user, dope_prizes)
if(game_status == MINESWEEPER_GAME_WON)
web += "[(rows < 10 || columns < 10) ? "<font size='4'>You won, but your board was too small! Pick a bigger board next time!" : "<font size='6'>Congratulations, you have won!"]<br><font size='3'>Want to play again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];same_board=1'><font color='#cc66ff'>Play on the same board</font></a><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
if(game_status == MINESWEEPER_GAME_LOST)
web += "<font size='6'>You have lost!<br><font size='3'>Try again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];same_board=1'><font color='#cc66ff'>Play on the same board</font></a><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
if(game_status == MINESWEEPER_GAME_PLAYING)
web += "<a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a><br>"
web += "<div align='right'>Difficulty: [difficulty]<br>Mines: [mine_placed]<br>Rows: [rows-1]<br>Columns: [columns-1]<br><a href='byond://?src=[REF(src)];Flag=1'><font color='#cc66ff'>Flagging mode: [flag_text]</font></a></div>"
web += "</div>"
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/simple/minesweeper)
saved_web = sheet.css_tag()
saved_web += web
updateDialog()
return
/obj/machinery/computer/arcade/minesweeper/emag_act(mob/user)
if(CHECK_BITFIELD(obj_flags, EMAGGED))
return
desc = "An arcade machine that generates grids. It's clunking and sparking everywhere, almost as if threatening to explode at any moment!"
do_sparks(5, 1, src)
randomnumber = rand(1,255)
randomcolour = rgb(randomnumber,randomnumber/2,randomnumber/3)
ENABLE_BITFIELD(obj_flags, EMAGGED)
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
to_chat(user, "<span class='warning'>An ominous tune plays from the arcade's speakers!</span>")
playsound(user, 'sound/arcade/minesweeper_emag1.ogg', 100, 0, extrarange = 3, falloff = 10)
else //Can't let you do that, star fox!
to_chat(user, "<span class='warning'>The machine buzzes and sparks... the game has been reset!</span>")
playsound(user, 'sound/machines/buzz-sigh.ogg', 100, 0, extrarange = 3, falloff = 10) //Loud buzz
game_status = MINESWEEPER_GAME_MAIN_MENU
/obj/machinery/computer/arcade/minesweeper/proc/custom_generation(mob/user)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) //Entered into the menu so ping sound
var/new_rows = input(user, "How many rows do you want? (Minimum: 4, Maximum: 30)", "Minesweeper Rows") as null|num
if(!new_rows || !user.canUseTopic(src, !issilicon(user)))
return FALSE
new_rows = CLAMP(new_rows + 1, 4, 30)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
var/new_columns = input(user, "How many columns do you want? (Minimum: 4, Maximum: 50)", "Minesweeper Squares") as null|num
if(!new_columns || !user.canUseTopic(src, !issilicon(user)))
return FALSE
new_columns = CLAMP(new_columns + 1, 4, 50)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
var/grid_area = (new_rows - 1) * (new_columns - 1)
var/lower_limit = round(grid_area*0.156)
var/upper_limit = round(grid_area*0.85)
var/new_mine_limit = input(user, "How many mines do you want? (Minimum: [lower_limit], Maximum: [upper_limit])", "Minesweeper Mines") as null|num
if(!new_mine_limit || !user.canUseTopic(src, !issilicon(user)))
return FALSE
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
rows = new_rows
columns = new_columns
mine_limit = CLAMP(new_mine_limit, lower_limit, upper_limit)
return TRUE
/obj/machinery/computer/arcade/minesweeper/proc/make_mines(var/reset_everything)
if(mine_placed < mine_limit)
for(var/y1=1;y1<rows;y1++) //Board resetting and mine building
for(var/x1=1;x1<columns;x1++)
if(prob(area/mine_limit) && mine_placed < mine_limit && table[y1][x1] != 0) //Unlikely for this to happen but this has eaten mines before
table[y1][x1] = 0
mine_placed += 1
else if(reset_everything)
table[y1][x1] = 1
reset_everything = FALSE
make_mines() //In case the first pass doesn't generate enough mines
/obj/machinery/computer/arcade/minesweeper/proc/work_squares(var/y2, var/x2, var/y3, var/x3)
if(y3 > 0 && x3 > 0)
y2 = y3
x2 = x3
if(table[y2][x2] == 1)
for(y3=y2-1;y3<y2+2;y3++)
if(y3 >= rows || y3 < 1)
continue
for(x3=x2-1;x3<x2+2;x3++)
if(x3 >= columns || x3 < 1)
continue
if(table[y3][x3] == 0)
table[y2][x2] += 1
if(table[y2][x2] == 11)
for(y3=y2-1;y3<y2+2;y3++)
if(y3 >= rows || y3 < 1)
continue
for(x3=x2-1;x3<x2+2;x3++)
if(x3 >= columns || x3 < 1)
continue
if(table[y3][x3] > 0 && table[y3][x3] < 10)
table[y3][x3] += 10
work_squares(y3, x3) //Refresh so we check everything we might be missing
/obj/machinery/computer/arcade/minesweeper/proc/explode_EVERYTHING()
var/mob/living/user = usr
to_chat(user, "<span class='boldwarning'>You feel a great sense of dread wash over you, as if you just unleashed armageddon upon yourself!</span>")
var/row_limit = rows-1
var/column_limit = columns-1
var/mine_limit_v2 = mine_limit
if(rows > 11)
row_limit = 10
if(columns > 11)
column_limit = 10
if(mine_limit > (rows*columns) * 0.25)
mine_limit_v2 = 24
message_admins("[key_name_admin(user)] failed an emagged Minesweeper arcade and has unleashed an explosion armageddon of size [row_limit],[column_limit] around [ADMIN_LOOKUPFLW(user.loc)]!")
if(mine_limit_v2 < 10)
explosion(loc, 2, 5, 10, 15) //Thought you could survive by putting as few mines as possible, huh??
else
explosion(loc, 1, 3, rand(1,5), rand(1,10))
for(var/y69=y-row_limit;y69<y+row_limit;y69++) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
for(var/x69=x-column_limit;x69<x+column_limit;x69++)
if(prob(mine_limit_v2)) //Probability of explosion happening, according to how many mines were on the board... up to a limit
var/explosionloc
explosionloc = locate(y69,x69,z)
explosion(explosionloc, 0, rand(1,2),rand(1,5),rand(3,10), adminlog = FALSE)
#undef MINESWEEPERIMG
#undef MINESWEEPER_GAME_MAIN_MENU
#undef MINESWEEPER_GAME_PLAYING
#undef MINESWEEPER_GAME_LOST
#undef MINESWEEPER_GAME_WON
@@ -0,0 +1,31 @@
// Memeorable yet too short arcade games ahead.
// ** AMPUTATION ** //
/obj/machinery/computer/arcade/amputation
name = "Mediborg's Amputation Adventure"
desc = "A picture of a blood-soaked medical cyborg flashes on the screen. The mediborg has a speech bubble that says, \"Put your hand in the machine if you aren't a <b>coward!</b>\""
icon_state = "arcade"
circuit = /obj/item/circuitboard/computer/arcade/amputation
/obj/machinery/computer/arcade/amputation/attack_hand(mob/user)
if(!iscarbon(user))
return
var/mob/living/carbon/c_user = user
if(!c_user.get_bodypart(BODY_ZONE_L_ARM) && !c_user.get_bodypart(BODY_ZONE_R_ARM))
return
to_chat(c_user, "<span class='warning'>You move your hand towards the machine, and begin to hesitate as a bloodied guillotine emerges from inside of it...</span>")
if(do_after(c_user, 50, target = src))
to_chat(c_user, "<span class='userdanger'>The guillotine drops on your arm, and the machine sucks it in!</span>")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
var/which_hand = BODY_ZONE_L_ARM
if(!(c_user.active_hand_index % 2))
which_hand = BODY_ZONE_R_ARM
var/obj/item/bodypart/chopchop = c_user.get_bodypart(which_hand)
chopchop.dismember()
qdel(chopchop)
playsound(loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
for(var/i=1; i<=rand(3,5); i++)
prizevend(user)
else
to_chat(c_user, "<span class='notice'>You (wisely) decide against putting your hand in the machine.</span>")
@@ -0,0 +1,809 @@
// *** THE ORION TRAIL ** //
#define ORION_TRAIL_WINTURN 9
//Orion Trail Events
#define ORION_TRAIL_RAIDERS "Raiders"
#define ORION_TRAIL_FLUX "Interstellar Flux"
#define ORION_TRAIL_ILLNESS "Illness"
#define ORION_TRAIL_BREAKDOWN "Breakdown"
#define ORION_TRAIL_LING "Changelings?"
#define ORION_TRAIL_LING_ATTACK "Changeling Ambush"
#define ORION_TRAIL_MALFUNCTION "Malfunction"
#define ORION_TRAIL_COLLISION "Collision"
#define ORION_TRAIL_SPACEPORT "Spaceport"
#define ORION_TRAIL_BLACKHOLE "BlackHole"
#define ORION_STATUS_START 1
#define ORION_STATUS_NORMAL 2
#define ORION_STATUS_GAMEOVER 3
#define ORION_STATUS_MARKET 4
/obj/machinery/computer/arcade/orion_trail
name = "The Orion Trail"
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
icon_state = "arcade"
circuit = /obj/item/circuitboard/computer/arcade/orion_trail
var/busy = FALSE //prevent clickspam that allowed people to ~speedrun~ the game.
var/engine = 0
var/hull = 0
var/electronics = 0
var/food = 80
var/fuel = 60
var/turns = 4
var/alive = 4
var/eventdat = null
var/event = null
var/list/settlers = list("Harry","Larry","Bob")
var/list/events = list(ORION_TRAIL_RAIDERS = 3,
ORION_TRAIL_FLUX = 1,
ORION_TRAIL_ILLNESS = 3,
ORION_TRAIL_BREAKDOWN = 2,
ORION_TRAIL_LING = 3,
ORION_TRAIL_MALFUNCTION = 2,
ORION_TRAIL_COLLISION = 1,
ORION_TRAIL_SPACEPORT = 2
)
var/list/stops = list()
var/list/stopblurbs = list()
var/lings_aboard = 0
var/spaceport_raided = 0
var/spaceport_freebie = 0
var/last_spaceport_action = ""
var/gameStatus = ORION_STATUS_START
var/canContinueEvent = 0
/obj/machinery/computer/arcade/orion_trail/kobayashi
name = "Kobayashi Maru control computer"
desc = "A test for cadets"
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "control_boxp"
events = list("Raiders" = 3, "Interstellar Flux" = 1, "Illness" = 3, "Breakdown" = 2, "Malfunction" = 2, "Collision" = 1, "Spaceport" = 2)
prizes = list(/obj/item/paper/fluff/holodeck/trek_diploma = 1)
settlers = list("Kirk","Worf","Gene")
/obj/machinery/computer/arcade/orion_trail/Reset()
// Sets up the main trail
stops = list("Pluto","Asteroid Belt","Proxima Centauri","Dead Space","Rigel Prime","Tau Ceti Beta","Black Hole","Space Outpost Beta-9","Orion Prime")
stopblurbs = list(
"Pluto, long since occupied with long-range sensors and scanners, stands ready to, and indeed continues to probe the far reaches of the galaxy.",
"At the edge of the Sol system lies a treacherous asteroid belt. Many have been crushed by stray asteroids and misguided judgement.",
"The nearest star system to Sol, in ages past it stood as a reminder of the boundaries of sub-light travel, now a low-population sanctuary for adventurers and traders.",
"This region of space is particularly devoid of matter. Such low-density pockets are known to exist, but the vastness of it is astounding.",
"Rigel Prime, the center of the Rigel system, burns hot, basking its planetary bodies in warmth and radiation.",
"Tau Ceti Beta has recently become a waypoint for colonists headed towards Orion. There are many ships and makeshift stations in the vicinity.",
"Sensors indicate that a black hole's gravitational field is affecting the region of space we were headed through. We could stay of course, but risk of being overcome by its gravity, or we could change course to go around, which will take longer.",
"You have come into range of the first man-made structure in this region of space. It has been constructed not by travellers from Sol, but by colonists from Orion. It stands as a monument to the colonists' success.",
"You have made it to Orion! Congratulations! Your crew is one of the few to start a new foothold for mankind!"
)
/obj/machinery/computer/arcade/orion_trail/proc/newgame()
// Set names of settlers in crew
settlers = list()
for(var/i = 1; i <= 3; i++)
add_crewmember()
add_crewmember("[usr]")
// Re-set items to defaults
engine = 1
hull = 1
electronics = 1
food = 80
fuel = 60
alive = 4
turns = 1
event = null
gameStatus = ORION_STATUS_NORMAL
lings_aboard = 0
//spaceport junk
spaceport_raided = 0
spaceport_freebie = 0
last_spaceport_action = ""
/obj/machinery/computer/arcade/orion_trail/ui_interact(mob/user)
. = ..()
if(fuel <= 0 || food <=0 || settlers.len == 0)
gameStatus = ORION_STATUS_GAMEOVER
event = null
var/dat = ""
if(gameStatus == ORION_STATUS_GAMEOVER)
dat = "<center><h1>Game Over</h1></center>"
dat += "Like many before you, your crew never made it to Orion, lost to space... <br><b>Forever</b>."
if(!settlers.len)
dat += "<br>Your entire crew died, and your ship joins the fleet of ghost-ships littering the galaxy."
else
if(food <= 0)
dat += "<br>You ran out of food and starved."
if(obj_flags & EMAGGED)
user.nutrition = 0 //yeah you pretty hongry
to_chat(user, "<span class='userdanger'>Your body instantly contracts to that of one who has not eaten in months. Agonizing cramps seize you as you fall to the floor.</span>")
if(fuel <= 0)
dat += "<br>You ran out of fuel, and drift, slowly, into a star."
if(obj_flags & EMAGGED)
var/mob/living/M = user
M.adjust_fire_stacks(5)
M.IgniteMob() //flew into a star, so you're on fire
to_chat(user, "<span class='userdanger'>You feel an immense wave of heat emanate from the arcade machine. Your skin bursts into flames.</span>")
if(obj_flags & EMAGGED)
to_chat(user, "<span class='userdanger'>You're never going to make it to Orion...</span>")
user.death()
obj_flags &= ~EMAGGED //removes the emagged status after you lose
gameStatus = ORION_STATUS_START
name = "The Orion Trail"
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];menu=1'>May They Rest In Peace</a></P>"
else if(event)
dat = eventdat
else if(gameStatus == ORION_STATUS_NORMAL)
var/title = stops[turns]
var/subtext = stopblurbs[turns]
dat = "<center><h1>[title]</h1></center>"
dat += "[subtext]"
dat += "<h3><b>Crew:</b></h3>"
dat += english_list(settlers)
dat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
dat += "<br><b>Engine Parts: </b>[engine] | <b>Hull Panels: </b>[hull] | <b>Electronics: </b>[electronics]"
if(turns == 7)
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];pastblack=1'>Go Around</a> <a href='byond://?src=[REF(src)];blackhole=1'>Continue</a></P>"
else
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];continue=1'>Continue</a></P>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];killcrew=1'>Kill a Crewmember</a></P>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
else
dat = "<center><h2>The Orion Trail</h2></center>"
dat += "<br><center><h3>Experience the journey of your ancestors!</h3></center><br><br>"
dat += "<center><b><a href='byond://?src=[REF(src)];newgame=1'>New Game</a></b></center>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
var/datum/browser/popup = new(user, "arcade", "The Orion Trail",400,700)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
return
/obj/machinery/computer/arcade/orion_trail/Topic(href, href_list)
if(..())
return
if(href_list["close"])
usr.unset_machine()
usr << browse(null, "window=arcade")
if(busy)
return
busy = TRUE
if (href_list["continue"]) //Continue your travels
if(gameStatus == ORION_STATUS_NORMAL && !event && turns != 7)
if(turns >= ORION_TRAIL_WINTURN)
win(usr)
else
food -= (alive+lings_aboard)*2
fuel -= 5
if(turns == 2 && prob(30))
event = ORION_TRAIL_COLLISION
event()
else if(prob(75))
event = pickweight(events)
if(lings_aboard)
if(event == ORION_TRAIL_LING || prob(55))
event = ORION_TRAIL_LING_ATTACK
event()
turns += 1
if(obj_flags & EMAGGED)
var/mob/living/carbon/M = usr //for some vars
switch(event)
if(ORION_TRAIL_RAIDERS)
if(prob(50))
to_chat(usr, "<span class='userdanger'>You hear battle shouts. The tramping of boots on cold metal. Screams of agony. The rush of venting air. Are you going insane?</span>")
M.hallucination += 30
else
to_chat(usr, "<span class='userdanger'>Something strikes you from behind! It hurts like hell and feel like a blunt weapon, but nothing is there...</span>")
M.take_bodypart_damage(30)
playsound(loc, 'sound/weapons/genhit2.ogg', 100, 1)
if(ORION_TRAIL_ILLNESS)
var/severity = rand(1,3) //pray to RNGesus. PRAY, PIGS
if(severity == 1)
to_chat(M, "<span class='userdanger'>You suddenly feel slightly nauseated.</span>" )
if(severity == 2)
to_chat(usr, "<span class='userdanger'>You suddenly feel extremely nauseated and hunch over until it passes.</span>")
M.Stun(60)
if(severity >= 3) //you didn't pray hard enough
to_chat(M, "<span class='warning'>An overpowering wave of nausea consumes over you. You hunch over, your stomach's contents preparing for a spectacular exit.</span>")
M.Stun(100)
sleep(30)
M.vomit(10, distance = 5)
if(ORION_TRAIL_FLUX)
if(prob(75))
M.Knockdown(60)
say("A sudden gust of powerful wind slams [M] into the floor!")
M.take_bodypart_damage(25)
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
else
to_chat(M, "<span class='userdanger'>A violent gale blows past you, and you barely manage to stay standing!</span>")
if(ORION_TRAIL_COLLISION) //by far the most damaging event
if(prob(90))
playsound(loc, 'sound/effects/bang.ogg', 100, 1)
var/turf/open/floor/F
for(F in orange(1, src))
F.ScrapeAway()
say("Something slams into the floor around [src], exposing it to space!")
if(hull)
sleep(10)
say("A new floor suddenly appears around [src]. What the hell?")
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
var/turf/open/space/T
for(T in orange(1, src))
T.PlaceOnTop(/turf/open/floor/plating)
else
say("Something slams into the floor around [src] - luckily, it didn't get through!")
playsound(loc, 'sound/effects/bang.ogg', 50, 1)
if(ORION_TRAIL_MALFUNCTION)
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
visible_message("<span class='danger'>[src] malfunctions, randomizing in-game stats!</span>")
var/oldfood = food
var/oldfuel = fuel
food = rand(10,80) / rand(1,2)
fuel = rand(10,60) / rand(1,2)
if(electronics)
sleep(10)
if(oldfuel > fuel && oldfood > food)
audible_message("<span class='danger'>[src] lets out a somehow reassuring chime.</span>")
else if(oldfuel < fuel || oldfood < food)
audible_message("<span class='danger'>[src] lets out a somehow ominous chime.</span>")
food = oldfood
fuel = oldfuel
playsound(loc, 'sound/machines/chime.ogg', 50, 1)
else if(href_list["newgame"]) //Reset everything
if(gameStatus == ORION_STATUS_START)
newgame()
else if(href_list["menu"]) //back to the main menu
if(gameStatus == ORION_STATUS_GAMEOVER)
gameStatus = ORION_STATUS_START
event = null
food = 80
fuel = 60
settlers = list("Harry","Larry","Bob")
else if(href_list["slow"]) //slow down
if(event == ORION_TRAIL_FLUX)
food -= (alive+lings_aboard)*2
fuel -= 5
event = null
else if(href_list["pastblack"]) //slow down
if(turns == 7)
food -= ((alive+lings_aboard)*2)*3
fuel -= 15
turns += 1
event = null
else if(href_list["useengine"]) //use parts
if(event == ORION_TRAIL_BREAKDOWN)
engine = max(0, --engine)
event = null
else if(href_list["useelec"]) //use parts
if(event == ORION_TRAIL_MALFUNCTION)
electronics = max(0, --electronics)
event = null
else if(href_list["usehull"]) //use parts
if(event == ORION_TRAIL_COLLISION)
hull = max(0, --hull)
event = null
else if(href_list["wait"]) //wait 3 days
if(event == ORION_TRAIL_BREAKDOWN || event == ORION_TRAIL_MALFUNCTION || event == ORION_TRAIL_COLLISION)
food -= ((alive+lings_aboard)*2)*3
event = null
else if(href_list["keepspeed"]) //keep speed
if(event == ORION_TRAIL_FLUX)
if(prob(75))
event = "Breakdown"
event()
else
event = null
else if(href_list["blackhole"]) //keep speed past a black hole
if(turns == 7)
if(prob(75))
event = ORION_TRAIL_BLACKHOLE
event()
if(obj_flags & EMAGGED)
playsound(loc, 'sound/effects/supermatter.ogg', 100, 1)
say("A miniature black hole suddenly appears in front of [src], devouring [usr] alive!")
if(isliving(usr))
var/mob/living/L = usr
L.Stun(200, ignore_canstun = TRUE) //you can't run :^)
var/S = new /obj/singularity/academy(usr.loc)
addtimer(CALLBACK(src, /atom/movable/proc/say, "[S] winks out, just as suddenly as it appeared."), 50)
QDEL_IN(S, 50)
else
event = null
turns += 1
else if(href_list["holedeath"])
if(event == ORION_TRAIL_BLACKHOLE)
gameStatus = ORION_STATUS_GAMEOVER
event = null
else if(href_list["eventclose"]) //end an event
if(canContinueEvent)
event = null
else if(href_list["killcrew"]) //shoot a crewmember
if(gameStatus == ORION_STATUS_NORMAL || event == ORION_TRAIL_LING)
var/sheriff = remove_crewmember() //I shot the sheriff
playsound(loc,'sound/weapons/gunshot.ogg', 100, 1)
if(settlers.len == 0 || alive == 0)
say("The last crewmember [sheriff], shot themselves, GAME OVER!")
if(obj_flags & EMAGGED)
usr.death(0)
obj_flags &= EMAGGED
gameStatus = ORION_STATUS_GAMEOVER
event = null
else if(obj_flags & EMAGGED)
if(usr.name == sheriff)
say("The crew of the ship chose to kill [usr.name]!")
usr.death(0)
if(event == ORION_TRAIL_LING) //only ends the ORION_TRAIL_LING event, since you can do this action in multiple places
event = null
//Spaceport specific interactions
//they get a header because most of them don't reset event (because it's a shop, you leave when you want to)
//they also call event() again, to regen the eventdata, which is kind of odd but necessary
else if(href_list["buycrew"]) //buy a crewmember
if(gameStatus == ORION_STATUS_MARKET)
if(!spaceport_raided && food >= 10 && fuel >= 10)
var/bought = add_crewmember()
last_spaceport_action = "You hired [bought] as a new crewmember."
fuel -= 10
food -= 10
event()
else if(href_list["sellcrew"]) //sell a crewmember
if(gameStatus == ORION_STATUS_MARKET)
if(!spaceport_raided && settlers.len > 1)
var/sold = remove_crewmember()
last_spaceport_action = "You sold your crewmember, [sold]!"
fuel += 7
food += 7
event()
else if(href_list["leave_spaceport"])
if(gameStatus == ORION_STATUS_MARKET)
event = null
gameStatus = ORION_STATUS_NORMAL
spaceport_raided = 0
spaceport_freebie = 0
last_spaceport_action = ""
else if(href_list["raid_spaceport"])
if(gameStatus == ORION_STATUS_MARKET)
if(!spaceport_raided)
var/success = min(15 * alive,100) //default crew (4) have a 60% chance
spaceport_raided = 1
var/FU = 0
var/FO = 0
if(prob(success))
FU = rand(5,15)
FO = rand(5,15)
last_spaceport_action = "You successfully raided the spaceport! You gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
else
FU = rand(-5,-15)
FO = rand(-5,-15)
last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
//your chance of lose a crewmember is 1/2 your chance of success
//this makes higher % failures hurt more, don't get cocky space cowboy!
if(prob(success*5))
var/lost_crew = remove_crewmember()
last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
if(obj_flags & EMAGGED)
say("WEEWOO! WEEWOO! Spaceport security en route!")
playsound(src, 'sound/items/weeoo1.ogg', 100, FALSE)
for(var/i, i<=3, i++)
var/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion/O = new/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion(get_turf(src))
O.target = usr
fuel += FU
food += FO
event()
else if(href_list["buyparts"])
if(gameStatus == ORION_STATUS_MARKET)
if(!spaceport_raided && fuel > 5)
switch(text2num(href_list["buyparts"]))
if(1) //Engine Parts
engine++
last_spaceport_action = "Bought Engine Parts"
if(2) //Hull Plates
hull++
last_spaceport_action = "Bought Hull Plates"
if(3) //Spare Electronics
electronics++
last_spaceport_action = "Bought Spare Electronics"
fuel -= 5 //they all cost 5
event()
else if(href_list["trade"])
if(gameStatus == ORION_STATUS_MARKET)
if(!spaceport_raided)
switch(text2num(href_list["trade"]))
if(1) //Fuel
if(fuel > 5)
fuel -= 5
food += 5
last_spaceport_action = "Traded Fuel for Food"
event()
if(2) //Food
if(food > 5)
fuel += 5
food -= 5
last_spaceport_action = "Traded Food for Fuel"
event()
add_fingerprint(usr)
updateUsrDialog()
busy = FALSE
return
/obj/machinery/computer/arcade/orion_trail/proc/event()
eventdat = "<center><h1>[event]</h1></center>"
canContinueEvent = 0
switch(event)
if(ORION_TRAIL_RAIDERS)
eventdat += "Raiders have come aboard your ship!"
if(prob(50))
var/sfood = rand(1,10)
var/sfuel = rand(1,10)
food -= sfood
fuel -= sfuel
eventdat += "<br>They have stolen [sfood] <b>Food</b> and [sfuel] <b>Fuel</b>."
else if(prob(10))
var/deadname = remove_crewmember()
eventdat += "<br>[deadname] tried to fight back, but was killed."
else
eventdat += "<br>Fortunately, you fended them off without any trouble."
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
if(ORION_TRAIL_FLUX)
eventdat += "This region of space is highly turbulent. <br>If we go slowly we may avoid more damage, but if we keep our speed we won't waste supplies."
eventdat += "<br>What will you do?"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];slow=1'>Slow Down</a> <a href='byond://?src=[REF(src)];keepspeed=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_ILLNESS)
eventdat += "A deadly illness has been contracted!"
var/deadname = remove_crewmember()
eventdat += "<br>[deadname] was killed by the disease."
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
if(ORION_TRAIL_BREAKDOWN)
eventdat += "Oh no! The engine has broken down!"
eventdat += "<br>You can repair it with an engine part, or you can make repairs for 3 days."
if(engine >= 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];useengine=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
else
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_MALFUNCTION)
eventdat += "The ship's systems are malfunctioning!"
eventdat += "<br>You can replace the broken electronics with spares, or you can spend 3 days troubleshooting the AI."
if(electronics >= 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];useelec=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
else
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_COLLISION)
eventdat += "Something hit us! Looks like there's some hull damage."
if(prob(25))
var/sfood = rand(5,15)
var/sfuel = rand(5,15)
food -= sfood
fuel -= sfuel
eventdat += "<br>[sfood] <b>Food</b> and [sfuel] <b>Fuel</b> was vented out into space."
if(prob(10))
var/deadname = remove_crewmember()
eventdat += "<br>[deadname] was killed by rapid depressurization."
eventdat += "<br>You can repair the damage with hull plates, or you can spend the next 3 days welding scrap together."
if(hull >= 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];usehull=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
else
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_BLACKHOLE)
eventdat += "You were swept away into the black hole."
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];holedeath=1'>Oh...</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
settlers = list()
if(ORION_TRAIL_LING)
eventdat += "Strange reports warn of changelings infiltrating crews on trips to Orion..."
if(settlers.len <= 2)
eventdat += "<br>Your crew's chance of reaching Orion is so slim the changelings likely avoided your ship..."
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(prob(10)) // "likely", I didn't say it was guaranteed!
lings_aboard = min(++lings_aboard,2)
else
if(lings_aboard) //less likely to stack lings
if(prob(20))
lings_aboard = min(++lings_aboard,2)
else if(prob(70))
lings_aboard = min(++lings_aboard,2)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];killcrew=1'>Kill a Crewmember</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Risk it</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
if(ORION_TRAIL_LING_ATTACK)
if(lings_aboard <= 0) //shouldn't trigger, but hey.
eventdat += "Haha, fooled you, there are no changelings on board!"
eventdat += "<br>(You should report this to a coder :S)"
else
var/ling1 = remove_crewmember()
var/ling2 = ""
if(lings_aboard >= 2)
ling2 = remove_crewmember()
eventdat += "Changelings among your crew suddenly burst from hiding and attack!"
if(ling2)
eventdat += "<br>[ling1] and [ling2]'s arms twist and contort into grotesque blades!"
else
eventdat += "<br>[ling1]'s arm twists and contorts into a grotesque blade!"
var/chance2attack = alive*20
if(prob(chance2attack))
var/chancetokill = 30*lings_aboard-(5*alive) //eg: 30*2-(10) = 50%, 2 lings, 2 crew is 50% chance
if(prob(chancetokill))
var/deadguy = remove_crewmember()
var/murder_text = pick("The changeling[ling2 ? "s" : ""] bring[ling2 ? "" : "s"] down [deadguy] and disembowel[ling2 ? "" : "s"] them in a spray of gore!", \
"[ling2 ? pick(ling1, ling2) : ling1] corners [deadguy] and impales them through the stomach!", \
"[ling2 ? pick(ling1, ling2) : ling1] decapitates [deadguy] in a single cleaving arc!")
eventdat += "<br>[murder_text]"
else
eventdat += "<br><br><b>You valiantly fight off the changeling[ling2 ? "s":""]!</b>"
if(ling2)
food += 30
lings_aboard = max(0,lings_aboard-2)
else
food += 15
lings_aboard = max(0,--lings_aboard)
eventdat += "<br><i>Well, it's perfectly good food...</i>\
<br>You cut the changeling[ling2 ? "s" : ""] into meat, gaining <b>[ling2 ? "30" : "15"]</b> Food!"
else
eventdat += "<br><br>[pick("Sensing unfavorable odds", "After a failed attack", "Suddenly breaking nerve")], \
the changeling[ling2 ? "s":""] vanish[ling2 ? "" : "es"] into space through the airlocks! You're safe... for now."
if(ling2)
lings_aboard = max(0,lings_aboard-2)
else
lings_aboard = max(0,--lings_aboard)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
if(ORION_TRAIL_SPACEPORT)
gameStatus = ORION_STATUS_MARKET
if(spaceport_raided)
eventdat += "The spaceport is on high alert! You've been barred from docking by the local authorities after your failed raid."
if(last_spaceport_action)
eventdat += "<br><b>Last Spaceport Action:</b> [last_spaceport_action]"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];leave_spaceport=1'>Depart Spaceport</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
else
eventdat += "Your jump into the sector yields a spaceport - a lucky find!"
eventdat += "<br>This spaceport is home to travellers who failed to reach Orion, but managed to find a different home..."
eventdat += "<br>Trading terms: FU = Fuel, FO = Food"
if(last_spaceport_action)
eventdat += "<br><b>Last action:</b> [last_spaceport_action]"
eventdat += "<h3><b>Crew:</b></h3>"
eventdat += english_list(settlers)
eventdat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
eventdat += "<br><b>Engine Parts: </b>[engine] | <b>Hull Panels: </b>[hull] | <b>Electronics: </b>[electronics]"
//If your crew is pathetic you can get freebies (provided you haven't already gotten one from this port)
if(!spaceport_freebie && (fuel < 20 || food < 20))
spaceport_freebie++
var/FU = 10
var/FO = 10
var/freecrew = 0
if(prob(30))
FU = 25
FO = 25
if(prob(10))
add_crewmember()
freecrew++
eventdat += "<br>The traders of the spaceport take pity on you, and generously give you some free supplies! (+[FU]FU, +[FO]FO)"
if(freecrew)
eventdat += "<br>You also gain a new crewmember!"
fuel += FU
food += FO
//CREW INTERACTIONS
eventdat += "<P ALIGN=Right>Crew Management:</P>"
//Buy crew
if(food >= 10 && fuel >= 10)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buycrew=1'>Hire a New Crewmember (-10FU, -10FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford a new crewmember.</P>"
//Sell crew
if(settlers.len > 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];sellcrew=1'>Sell Crew for Fuel and Food (+7FU, +7FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You have no other crew to sell.</P>"
//BUY/SELL STUFF
eventdat += "<P ALIGN=Right>Spare Parts:</P>"
//Engine parts
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=1'>Buy Engine Parts (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford engine parts.</a>"
//Hull plates
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=2'>Buy Hull Plates (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford hull plates.</a>"
//Electronics
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=3'>Buy Spare Electronics (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford spare electronics.</a>"
//Trade
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];trade=1'>Trade Fuel for Food (-5FU,+5FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You don't have 5FU to trade.</P"
if(food > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];trade=2'>Trade Food for Fuel (+5FU,-5FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You don't have 5FO to trade.</P"
//Raid the spaceport
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];raid_spaceport=1'>!! Raid Spaceport !!</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];leave_spaceport=1'>Depart Spaceport</a></P>"
//Add Random/Specific crewmember
/obj/machinery/computer/arcade/orion_trail/proc/add_crewmember(var/specific = "")
var/newcrew = ""
if(specific)
newcrew = specific
else
if(prob(50))
newcrew = pick(GLOB.first_names_male)
else
newcrew = pick(GLOB.first_names_female)
if(newcrew)
settlers += newcrew
alive++
return newcrew
//Remove Random/Specific crewmember
/obj/machinery/computer/arcade/orion_trail/proc/remove_crewmember(var/specific = "", var/dont_remove = "")
var/list/safe2remove = settlers
var/removed = ""
if(dont_remove)
safe2remove -= dont_remove
if(specific && specific != dont_remove)
safe2remove = list(specific)
else
removed = pick(safe2remove)
if(removed)
if(lings_aboard && prob(40*lings_aboard)) //if there are 2 lings you're twice as likely to get one, obviously
lings_aboard = max(0,--lings_aboard)
settlers -= removed
alive--
return removed
/obj/machinery/computer/arcade/orion_trail/proc/win(mob/user)
gameStatus = ORION_STATUS_START
say("Congratulations, you made it to Orion!")
if(obj_flags & EMAGGED)
new /obj/item/orion_ship(loc)
message_admins("[ADMIN_LOOKUPFLW(usr)] made it to Orion on an emagged machine and got an explosive toy ship.")
log_game("[key_name(usr)] made it to Orion on an emagged machine and got an explosive toy ship.")
else
prizevend(user)
obj_flags &= ~EMAGGED
name = "The Orion Trail"
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
/obj/machinery/computer/arcade/orion_trail/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='notice'>You override the cheat code menu and skip to Cheat #[rand(1, 50)]: Realism Mode.</span>")
name = "The Orion Trail: Realism Edition"
desc = "Learn how our ancestors got to Orion, and try not to die in the process!"
newgame()
obj_flags |= EMAGGED
/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion
name = "spaceport security"
desc = "Premier corporate security forces for all spaceports found along the Orion Trail."
faction = list("orion")
loot = list()
del_on_death = TRUE
/obj/item/orion_ship
name = "model settler ship"
desc = "A model spaceship, it looks like those used back in the day when travelling to Orion! It even has a miniature FX-293 reactor, which was renowned for its instability and tendency to explode..."
icon = 'icons/obj/toy.dmi'
icon_state = "ship"
w_class = WEIGHT_CLASS_SMALL
var/active = 0 //if the ship is on
/obj/item/orion_ship/examine(mob/user)
..()
if(!(in_range(user, src)))
return
if(!active)
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped down.</span>")
else
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped up.</span>")
/obj/item/orion_ship/attack_self(mob/user) //Minibomb-level explosion. Should probably be more because of how hard it is to survive the machine! Also, just over a 5-second fuse
if(active)
return
message_admins("[ADMIN_LOOKUPFLW(usr)] primed an explosive Orion ship for detonation at [AREACOORD(usr)].")
log_game("[key_name(usr)] primed an explosive Orion ship for detonation at [AREACOORD(usr)].")
to_chat(user, "<span class='warning'>You flip the switch on the underside of [src].</span>")
active = 1
visible_message("<span class='notice'>[src] softly beeps and whirs to life!</span>")
playsound(loc, 'sound/machines/defib_SaftyOn.ogg', 25, 1)
say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.")
sleep(20)
visible_message("<span class='warning'>[src] begins to vibrate...</span>")
say("Uh, Port? Having some issues with our reactor, could you check it out? Over.")
sleep(30)
say("Oh, God! Code Eight! CODE EIGHT! IT'S GONNA BL-")
playsound(loc, 'sound/machines/buzz-sigh.ogg', 25, 1)
sleep(3.6)
visible_message("<span class='userdanger'>[src] explodes!</span>")
explosion(loc, 2,4,8, flame_range = 16)
qdel(src)
#undef ORION_TRAIL_WINTURN
#undef ORION_TRAIL_RAIDERS
#undef ORION_TRAIL_FLUX
#undef ORION_TRAIL_ILLNESS
#undef ORION_TRAIL_BREAKDOWN
#undef ORION_TRAIL_LING
#undef ORION_TRAIL_LING_ATTACK
#undef ORION_TRAIL_MALFUNCTION
#undef ORION_TRAIL_COLLISION
#undef ORION_TRAIL_SPACEPORT
#undef ORION_TRAIL_BLACKHOLE
#undef ORION_STATUS_START
#undef ORION_STATUS_NORMAL
#undef ORION_STATUS_GAMEOVER
#undef ORION_STATUS_MARKET
@@ -59,8 +59,8 @@
var/total_moles = air_sample.total_moles()
if(total_moles)
for(var/gas_id in air_sample.gases)
var/gas_name = air_sample.gases[gas_id][GAS_META][META_GAS_NAME]
signal.data["gases"][gas_name] = air_sample.gases[gas_id][MOLES] / total_moles * 100
var/gas_name = GLOB.meta_gas_names[gas_id]
signal.data["gases"][gas_name] = air_sample.gases[gas_id] / total_moles * 100
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
+1 -1
View File
@@ -450,7 +450,7 @@
scantemp = "<font class='bad'>Subject's brain is not responding to scanning stimuli.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if((mob_occupant.has_trait(TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
if((HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
return
@@ -173,14 +173,15 @@
var/obj/machinery/shuttle_manipulator/M = locate() in GLOB.machines
if(M)
SSshuttle.shuttle_purchased = TRUE
M.unload_preview()
M.load_template(S)
M.existing_shuttle = SSshuttle.emergency
M.action_load(S)
SSshuttle.points -= S.credit_cost
minor_announce("[usr.real_name] has purchased [S.name] for [S.credit_cost] credits." , "Shuttle Purchase")
message_admins("[ADMIN_LOOKUPFLW(usr)] purchased [S.name].")
SSblackbox.record_feedback("text", "shuttle_purchase", 1, "[S.name]")
M.unload_preview()
M.load_template(S)
M.existing_shuttle = SSshuttle.emergency
M.action_load(S)
message_admins("[S.name] loaded, purchased by [usr]")
else
to_chat(usr, "Something went wrong! The shuttle exchange system seems to be down.")
else
+2 -2
View File
@@ -76,7 +76,7 @@
if(connected && connected.is_operational())
if(connected.occupant) //set occupant_status message
viable_occupant = connected.occupant
if(viable_occupant.has_dna() && !viable_occupant.has_trait(TRAIT_RADIMMUNE) && !viable_occupant.has_trait(TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification
if(viable_occupant.has_dna() && !HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) && !HAS_TRAIT(viable_occupant, TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification
occupant_status += "[viable_occupant.name] => "
switch(viable_occupant.stat)
if(CONSCIOUS)
@@ -523,7 +523,7 @@
var/mob/living/carbon/viable_occupant = null
if(connected)
viable_occupant = connected.occupant
if(!istype(viable_occupant) || !viable_occupant.dna || viable_occupant.has_trait(TRAIT_RADIMMUNE) || viable_occupant.has_trait(TRAIT_NOCLONE))
if(!istype(viable_occupant) || !viable_occupant.dna || HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) || HAS_TRAIT(viable_occupant, TRAIT_NOCLONE))
viable_occupant = null
return viable_occupant
+3 -3
View File
@@ -214,11 +214,11 @@
sparkles += S
switch(i)
if(1 to 8)
S.orbit(src, 30, TRUE, 60, 36, TRUE, FALSE)
S.orbit(src, 30, TRUE, 60, 36, TRUE)
if(9 to 16)
S.orbit(src, 62, TRUE, 60, 36, TRUE, FALSE)
S.orbit(src, 62, TRUE, 60, 36, TRUE)
if(17 to 24)
S.orbit(src, 95, TRUE, 60, 36, TRUE, FALSE)
S.orbit(src, 95, TRUE, 60, 36, TRUE)
if(25)
S.pixel_y = 7
S.forceMove(get_turf(src))
+1 -1
View File
@@ -99,7 +99,7 @@
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
if(istype(mob_occupant))
if(locate_computer(/obj/machinery/computer/cloning))
if(!mob_occupant.suiciding && !(mob_occupant.has_trait(TRAIT_NOCLONE)) && !mob_occupant.hellbound)
if(!mob_occupant.suiciding && !(HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && !mob_occupant.hellbound)
mob_occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src)
// DNA manipulators cannot operate on severed heads or brains
+1 -1
View File
@@ -763,7 +763,7 @@
if(ishuman(user) && prob(40) && src.density)
var/mob/living/carbon/human/H = user
if((H.has_trait(TRAIT_DUMB)) && Adjacent(user))
if((HAS_TRAIT(H, TRAIT_DUMB)) && Adjacent(user))
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
if(!istype(H.head, /obj/item/clothing/head/helmet))
H.visible_message("<span class='danger'>[user] headbutts the airlock.</span>", \
+6 -6
View File
@@ -42,11 +42,11 @@
icon_state = "pod_1"
//Get the clone body ready
maim_clone(H)
H.add_trait(TRAIT_STABLEHEART, "cloning")
H.add_trait(TRAIT_EMOTEMUTE, "cloning")
H.add_trait(TRAIT_MUTE, "cloning")
H.add_trait(TRAIT_NOBREATH, "cloning")
H.add_trait(TRAIT_NOCRITDAMAGE, "cloning")
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
H.Unconscious(80)
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
@@ -268,7 +268,7 @@
scantemp = "<font class='bad'>Unable to locate valid genetic data.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if((mob_occupant.has_trait(TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
if((HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
return
+1 -1
View File
@@ -73,7 +73,7 @@
say("Subject is not organic.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
if(!allow_living && !(C.stat == DEAD || C.has_trait(TRAIT_FAKEDEATH))) //I mean, the machines scanners arent advanced enough to tell you're alive
if(!allow_living && !(C.stat == DEAD || HAS_TRAIT(C, TRAIT_FAKEDEATH))) //I mean, the machines scanners arent advanced enough to tell you're alive
say("Subject is still alive.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
+1 -2
View File
@@ -10,7 +10,6 @@
icon = 'icons/obj/machines/limbgrower.dmi'
icon_state = "limbgrower_idleoff"
density = TRUE
container_type = OPENCONTAINER
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 100
@@ -34,7 +33,7 @@
)
/obj/machinery/limbgrower/Initialize()
create_reagents(100)
create_reagents(100, OPENCONTAINER)
stored_research = new /datum/techweb/specialized/autounlocking/limbgrower
. = ..()
@@ -485,7 +485,7 @@
threatcount += 4
if(shoot_unloyal)
if (!perp.has_trait(TRAIT_MINDSHIELD))
if (!HAS_TRAIT(perp, TRAIT_MINDSHIELD))
threatcount += 4
return threatcount
+1
View File
@@ -51,6 +51,7 @@
/obj/machinery/suit_storage_unit/security
suit_type = /obj/item/clothing/suit/space/hardsuit/security
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/jetpack/oxygen/security
/obj/machinery/suit_storage_unit/hos
suit_type = /obj/item/clothing/suit/space/hardsuit/security/hos
@@ -257,8 +257,7 @@
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Initialize()
. = ..()
create_reagents(max_volume)
reagents.set_reacting(FALSE)
create_reagents(max_volume, NO_REACT)
syringes = new
known_reagents = list("epinephrine"="Epinephrine","charcoal"="Charcoal")
processed_reagents = new
@@ -274,7 +273,7 @@
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/critfail()
..()
if(reagents)
reagents.set_reacting(TRUE)
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/can_attach(obj/mecha/medical/M)
if(..())
@@ -421,14 +421,13 @@
if(!istype(T))
return
var/datum/gas_mixture/GM = new
GM.add_gas(/datum/gas/plasma)
if(prob(10))
GM.gases[/datum/gas/plasma][MOLES] += 100
GM.gases[/datum/gas/plasma] += 100
GM.temperature = 1500+T0C //should be enough to start a fire
T.visible_message("[src] suddenly disgorges a cloud of heated plasma.")
qdel(src)
else
GM.gases[/datum/gas/plasma][MOLES] += 5
GM.gases[/datum/gas/plasma] += 5
GM.temperature = istype(T) ? T.air.return_temperature() : T20C
T.visible_message("[src] suddenly disgorges a cloud of plasma.")
T.assume_air(GM)
+4 -5
View File
@@ -237,9 +237,8 @@
cabin_air = new
cabin_air.temperature = T20C
cabin_air.volume = 200
cabin_air.add_gases(/datum/gas/oxygen, /datum/gas/nitrogen)
cabin_air.gases[/datum/gas/oxygen][MOLES] = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
cabin_air.gases[/datum/gas/nitrogen][MOLES] = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
cabin_air.gases[/datum/gas/oxygen] = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
cabin_air.gases[/datum/gas/nitrogen] = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
return cabin_air
/obj/mecha/proc/add_radio()
@@ -446,13 +445,13 @@
var/mob/living/L = user
if(!Adjacent(target))
if(selected && selected.is_ranged())
if(L.has_trait(TRAIT_PACIFISM) && selected.harmful)
if(HAS_TRAIT(L, TRAIT_PACIFISM) && selected.harmful)
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
return
if(selected.action(target,params))
selected.start_cooldown()
else if(selected && selected.is_melee())
if(isliving(target) && selected.harmful && L.has_trait(TRAIT_PACIFISM))
if(isliving(target) && selected.harmful && HAS_TRAIT(L, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
return
if(selected.action(target,params))
@@ -72,7 +72,7 @@
..()
if(ishuman(O))
var/mob/living/carbon/human/H = O
if(H.shoes && blood_state && bloodiness && !H.has_trait(TRAIT_LIGHT_STEP))
if(H.shoes && blood_state && bloodiness && !HAS_TRAIT(H, TRAIT_LIGHT_STEP))
var/obj/item/clothing/shoes/S = H.shoes
var/add_blood = 0
if(bloodiness >= BLOOD_GAIN_PER_STEP)
@@ -60,7 +60,7 @@
/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
if(istype(L) && has_gravity(loc))
playsound(loc, 'sound/effects/gib_step.ogg', L.has_trait(TRAIT_LIGHT_STEP) ? 20 : 50, 1)
playsound(loc, 'sound/effects/gib_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 20 : 50, 1)
. = ..()
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
@@ -1,347 +1,347 @@
// Foam
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
#define ALUMINUM_FOAM 1
#define IRON_FOAM 2
#define RESIN_FOAM 3
/obj/effect/particle_effect/foam
name = "foam"
icon_state = "foam"
opacity = 0
anchored = TRUE
density = FALSE
layer = EDGED_TURF_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/amount = 3
animate_movement = 0
var/metal = 0
var/lifetime = 40
var/reagent_divisor = 7
var/static/list/blacklisted_turfs = typecacheof(list(
/turf/open/space/transit,
/turf/open/chasm,
/turf/open/lava))
/obj/effect/particle_effect/foam/firefighting
name = "firefighting foam"
lifetime = 20 //doesn't last as long as normal foam
amount = 0 //no spread
var/absorbed_plasma = 0
/obj/effect/particle_effect/foam/firefighting/MakeSlippery()
return
/obj/effect/particle_effect/foam/firefighting/process()
..()
var/turf/open/T = get_turf(src)
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
if(hotspot && istype(T) && T.air)
qdel(hotspot)
var/datum/gas_mixture/G = T.air
var/plas_amt = min(30,G.gases[/datum/gas/plasma][MOLES]) //Absorb some plasma
G.gases[/datum/gas/plasma][MOLES] -= plas_amt
absorbed_plasma += plas_amt
if(G.temperature > T20C)
G.temperature = max(G.temperature/2,T20C)
G.garbage_collect()
T.air_update_turf()
/obj/effect/particle_effect/foam/firefighting/kill_foam()
STOP_PROCESSING(SSfastprocess, src)
if(absorbed_plasma)
var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src))
if(!P)
P = new(loc)
P.reagents.add_reagent("stable_plasma", absorbed_plasma)
flick("[icon_state]-disolve", src)
QDEL_IN(src, 5)
/obj/effect/particle_effect/foam/firefighting/foam_mob(mob/living/L)
if(!istype(L))
return
L.adjust_fire_stacks(-2)
L.ExtinguishMob()
/obj/effect/particle_effect/foam/firefighting/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/effect/particle_effect/foam/metal
name = "aluminium foam"
metal = ALUMINUM_FOAM
icon_state = "mfoam"
/obj/effect/particle_effect/foam/metal/MakeSlippery()
return
/obj/effect/particle_effect/foam/metal/smart
name = "smart foam"
/obj/effect/particle_effect/foam/metal/iron
name = "iron foam"
metal = IRON_FOAM
/obj/effect/particle_effect/foam/metal/resin
name = "resin foam"
metal = RESIN_FOAM
/obj/effect/particle_effect/foam/long_life
lifetime = 150
/obj/effect/particle_effect/foam/Initialize()
. = ..()
MakeSlippery()
create_reagents(1000) //limited by the size of the reagent holder anyway.
START_PROCESSING(SSfastprocess, src)
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
/obj/effect/particle_effect/foam/proc/MakeSlippery()
AddComponent(/datum/component/slippery, 100)
/obj/effect/particle_effect/foam/Destroy()
STOP_PROCESSING(SSfastprocess, src)
return ..()
/obj/effect/particle_effect/foam/proc/kill_foam()
STOP_PROCESSING(SSfastprocess, src)
switch(metal)
if(ALUMINUM_FOAM)
new /obj/structure/foamedmetal(get_turf(src))
if(IRON_FOAM)
new /obj/structure/foamedmetal/iron(get_turf(src))
if(RESIN_FOAM)
new /obj/structure/foamedmetal/resin(get_turf(src))
flick("[icon_state]-disolve", src)
QDEL_IN(src, 5)
/obj/effect/particle_effect/foam/smart/kill_foam() //Smart foam adheres to area borders for walls
STOP_PROCESSING(SSfastprocess, src)
if(metal)
var/turf/T = get_turf(src)
if(isspaceturf(T)) //Block up any exposed space
T.PlaceOnTop(/turf/open/floor/plating/foam)
for(var/direction in GLOB.cardinals)
var/turf/cardinal_turf = get_step(T, direction)
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
new/obj/structure/foamedmetal(T)
break
flick("[icon_state]-disolve", src)
QDEL_IN(src, 5)
/obj/effect/particle_effect/foam/process()
lifetime--
if(lifetime < 1)
kill_foam()
return
var/fraction = 1/initial(reagent_divisor)
for(var/obj/O in range(0,src))
if(O.type == src.type)
continue
if(isturf(O.loc))
var/turf/T = O.loc
if(T.intact && O.level == 1) //hidden under the floor
continue
if(lifetime % reagent_divisor)
reagents.reaction(O, VAPOR, fraction)
var/hit = 0
for(var/mob/living/L in range(0,src))
hit += foam_mob(L)
if(hit)
lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate.
var/T = get_turf(src)
if(lifetime % reagent_divisor)
reagents.reaction(T, VAPOR, fraction)
if(--amount < 0)
return
spread_foam()
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
if(lifetime<1)
return 0
if(!istype(L))
return 0
var/fraction = 1/initial(reagent_divisor)
if(lifetime % reagent_divisor)
reagents.reaction(L, VAPOR, fraction)
lifetime--
return 1
/obj/effect/particle_effect/foam/proc/spread_foam()
var/turf/t_loc = get_turf(src)
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
if(foundfoam)
continue
if(is_type_in_typecache(T, blacklisted_turfs))
continue
for(var/mob/living/L in T)
foam_mob(L)
var/obj/effect/particle_effect/foam/F = new src.type(T)
F.amount = amount
reagents.copy_to(F, (reagents.total_volume))
F.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
F.metal = metal
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
kill_foam()
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
///////////////////////////////////////////////
//FOAM EFFECT DATUM
/datum/effect_system/foam_spread
var/amount = 10 // the size of the foam spread.
var/obj/chemholder
effect_type = /obj/effect/particle_effect/foam
var/metal = 0
/datum/effect_system/foam_spread/metal
effect_type = /obj/effect/particle_effect/foam/metal
/datum/effect_system/foam_spread/metal/smart
effect_type = /obj/effect/particle_effect/foam/smart
/datum/effect_system/foam_spread/long
effect_type = /obj/effect/particle_effect/foam/long_life
/datum/effect_system/foam_spread/New()
..()
chemholder = new /obj()
var/datum/reagents/R = new/datum/reagents(1000)
chemholder.reagents = R
R.my_atom = chemholder
/datum/effect_system/foam_spread/Destroy()
qdel(chemholder)
chemholder = null
return ..()
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
if(isturf(loca))
location = loca
else
location = get_turf(loca)
amount = round(sqrt(amt / 2), 1)
carry.copy_to(chemholder, carry.total_volume)
/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
..()
metal = metaltype
/datum/effect_system/foam_spread/start()
var/obj/effect/particle_effect/foam/F = new effect_type(location)
var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
F.add_atom_colour(foamcolor, FIXED_COLOUR_PRIORITY)
F.amount = amount
F.metal = metal
//////////////////////////////////////////////////////////
// FOAM STRUCTURE. Formed by metal foams. Dense and opaque, but easy to break
/obj/structure/foamedmetal
icon = 'icons/effects/effects.dmi'
icon_state = "metalfoam"
density = TRUE
opacity = 1 // changed in New()
anchored = TRUE
layer = EDGED_TURF_LAYER
resistance_flags = FIRE_PROOF | ACID_PROOF
name = "foamed metal"
desc = "A lightweight foamed metal wall."
gender = PLURAL
max_integrity = 20
CanAtmosPass = ATMOS_PASS_DENSITY
/obj/structure/foamedmetal/Initialize()
. = ..()
air_update_turf(1)
/obj/structure/foamedmetal/Move()
var/turf/T = loc
. = ..()
move_update_air(T)
/obj/structure/foamedmetal/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
/obj/structure/foamedmetal/attack_hand(mob/user)
. = ..()
if(.)
return
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target)
return !density
/obj/structure/foamedmetal/iron
max_integrity = 50
icon_state = "ironfoam"
//Atmos Backpack Resin, transparent, prevents atmos and filters the air
/obj/structure/foamedmetal/resin
name = "\improper ATMOS Resin"
desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature."
opacity = FALSE
icon_state = "atmos_resin"
alpha = 120
max_integrity = 10
/obj/structure/foamedmetal/resin/Initialize()
. = ..()
if(isopenturf(loc))
var/turf/open/O = loc
O.ClearWet()
if(O.air)
var/datum/gas_mixture/G = O.air
G.temperature = 293.15
for(var/obj/effect/hotspot/H in O)
qdel(H)
var/list/G_gases = G.gases
for(var/I in G_gases)
if(I == /datum/gas/oxygen || I == /datum/gas/nitrogen)
continue
G_gases[I][MOLES] = 0
G.garbage_collect()
O.air_update_turf()
for(var/obj/machinery/atmospherics/components/unary/U in O)
if(!U.welded)
U.welded = TRUE
U.update_icon()
U.visible_message("<span class='danger'>[U] sealed shut!</span>")
for(var/mob/living/L in O)
L.ExtinguishMob()
for(var/obj/item/Item in O)
Item.extinguish()
/obj/structure/foamedmetal/resin/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && (mover.pass_flags & PASSGLASS))
return TRUE
. = ..()
#undef ALUMINUM_FOAM
#undef IRON_FOAM
#undef RESIN_FOAM
// Foam
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
#define ALUMINUM_FOAM 1
#define IRON_FOAM 2
#define RESIN_FOAM 3
/obj/effect/particle_effect/foam
name = "foam"
icon_state = "foam"
opacity = 0
anchored = TRUE
density = FALSE
layer = EDGED_TURF_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/amount = 3
animate_movement = 0
var/metal = 0
var/lifetime = 40
var/reagent_divisor = 7
var/static/list/blacklisted_turfs = typecacheof(list(
/turf/open/space/transit,
/turf/open/chasm,
/turf/open/lava))
/obj/effect/particle_effect/foam/firefighting
name = "firefighting foam"
lifetime = 20 //doesn't last as long as normal foam
amount = 0 //no spread
var/absorbed_plasma = 0
/obj/effect/particle_effect/foam/firefighting/MakeSlippery()
return
/obj/effect/particle_effect/foam/firefighting/process()
..()
var/turf/open/T = get_turf(src)
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
if(hotspot && istype(T) && T.air)
qdel(hotspot)
var/datum/gas_mixture/G = T.air
var/plas_amt = min(30,G.gases[/datum/gas/plasma]) //Absorb some plasma
G.gases[/datum/gas/plasma] -= plas_amt
absorbed_plasma += plas_amt
if(G.temperature > T20C)
G.temperature = max(G.temperature/2,T20C)
GAS_GARBAGE_COLLECT(G.gases)
T.air_update_turf()
/obj/effect/particle_effect/foam/firefighting/kill_foam()
STOP_PROCESSING(SSfastprocess, src)
if(absorbed_plasma)
var/obj/effect/decal/cleanable/plasma/P = (locate(/obj/effect/decal/cleanable/plasma) in get_turf(src))
if(!P)
P = new(loc)
P.reagents.add_reagent("stable_plasma", absorbed_plasma)
flick("[icon_state]-disolve", src)
QDEL_IN(src, 5)
/obj/effect/particle_effect/foam/firefighting/foam_mob(mob/living/L)
if(!istype(L))
return
L.adjust_fire_stacks(-2)
L.ExtinguishMob()
/obj/effect/particle_effect/foam/firefighting/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/effect/particle_effect/foam/metal
name = "aluminium foam"
metal = ALUMINUM_FOAM
icon_state = "mfoam"
/obj/effect/particle_effect/foam/metal/MakeSlippery()
return
/obj/effect/particle_effect/foam/metal/smart
name = "smart foam"
/obj/effect/particle_effect/foam/metal/iron
name = "iron foam"
metal = IRON_FOAM
/obj/effect/particle_effect/foam/metal/resin
name = "resin foam"
metal = RESIN_FOAM
/obj/effect/particle_effect/foam/long_life
lifetime = 150
/obj/effect/particle_effect/foam/Initialize()
. = ..()
MakeSlippery()
create_reagents(1000) //limited by the size of the reagent holder anyway.
START_PROCESSING(SSfastprocess, src)
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
/obj/effect/particle_effect/foam/proc/MakeSlippery()
AddComponent(/datum/component/slippery, 100)
/obj/effect/particle_effect/foam/Destroy()
STOP_PROCESSING(SSfastprocess, src)
return ..()
/obj/effect/particle_effect/foam/proc/kill_foam()
STOP_PROCESSING(SSfastprocess, src)
switch(metal)
if(ALUMINUM_FOAM)
new /obj/structure/foamedmetal(get_turf(src))
if(IRON_FOAM)
new /obj/structure/foamedmetal/iron(get_turf(src))
if(RESIN_FOAM)
new /obj/structure/foamedmetal/resin(get_turf(src))
flick("[icon_state]-disolve", src)
QDEL_IN(src, 5)
/obj/effect/particle_effect/foam/smart/kill_foam() //Smart foam adheres to area borders for walls
STOP_PROCESSING(SSfastprocess, src)
if(metal)
var/turf/T = get_turf(src)
if(isspaceturf(T)) //Block up any exposed space
T.PlaceOnTop(/turf/open/floor/plating/foam)
for(var/direction in GLOB.cardinals)
var/turf/cardinal_turf = get_step(T, direction)
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
new/obj/structure/foamedmetal(T)
break
flick("[icon_state]-disolve", src)
QDEL_IN(src, 5)
/obj/effect/particle_effect/foam/process()
lifetime--
if(lifetime < 1)
kill_foam()
return
var/fraction = 1/initial(reagent_divisor)
for(var/obj/O in range(0,src))
if(O.type == src.type)
continue
if(isturf(O.loc))
var/turf/T = O.loc
if(T.intact && O.level == 1) //hidden under the floor
continue
if(lifetime % reagent_divisor)
reagents.reaction(O, VAPOR, fraction)
var/hit = 0
for(var/mob/living/L in range(0,src))
hit += foam_mob(L)
if(hit)
lifetime++ //this is so the decrease from mobs hit and the natural decrease don't cumulate.
var/T = get_turf(src)
if(lifetime % reagent_divisor)
reagents.reaction(T, VAPOR, fraction)
if(--amount < 0)
return
spread_foam()
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
if(lifetime<1)
return 0
if(!istype(L))
return 0
var/fraction = 1/initial(reagent_divisor)
if(lifetime % reagent_divisor)
reagents.reaction(L, VAPOR, fraction)
lifetime--
return 1
/obj/effect/particle_effect/foam/proc/spread_foam()
var/turf/t_loc = get_turf(src)
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
if(foundfoam)
continue
if(is_type_in_typecache(T, blacklisted_turfs))
continue
for(var/mob/living/L in T)
foam_mob(L)
var/obj/effect/particle_effect/foam/F = new src.type(T)
F.amount = amount
reagents.copy_to(F, (reagents.total_volume))
F.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
F.metal = metal
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
kill_foam()
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
///////////////////////////////////////////////
//FOAM EFFECT DATUM
/datum/effect_system/foam_spread
var/amount = 10 // the size of the foam spread.
var/obj/chemholder
effect_type = /obj/effect/particle_effect/foam
var/metal = 0
/datum/effect_system/foam_spread/metal
effect_type = /obj/effect/particle_effect/foam/metal
/datum/effect_system/foam_spread/metal/smart
effect_type = /obj/effect/particle_effect/foam/smart
/datum/effect_system/foam_spread/long
effect_type = /obj/effect/particle_effect/foam/long_life
/datum/effect_system/foam_spread/New()
..()
chemholder = new /obj()
var/datum/reagents/R = new/datum/reagents(1000)
chemholder.reagents = R
R.my_atom = chemholder
/datum/effect_system/foam_spread/Destroy()
qdel(chemholder)
chemholder = null
return ..()
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
if(isturf(loca))
location = loca
else
location = get_turf(loca)
amount = round(sqrt(amt / 2), 1)
carry.copy_to(chemholder, carry.total_volume)
/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
..()
metal = metaltype
/datum/effect_system/foam_spread/start()
var/obj/effect/particle_effect/foam/F = new effect_type(location)
var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
F.add_atom_colour(foamcolor, FIXED_COLOUR_PRIORITY)
F.amount = amount
F.metal = metal
//////////////////////////////////////////////////////////
// FOAM STRUCTURE. Formed by metal foams. Dense and opaque, but easy to break
/obj/structure/foamedmetal
icon = 'icons/effects/effects.dmi'
icon_state = "metalfoam"
density = TRUE
opacity = 1 // changed in New()
anchored = TRUE
layer = EDGED_TURF_LAYER
resistance_flags = FIRE_PROOF | ACID_PROOF
name = "foamed metal"
desc = "A lightweight foamed metal wall."
gender = PLURAL
max_integrity = 20
CanAtmosPass = ATMOS_PASS_DENSITY
/obj/structure/foamedmetal/Initialize()
. = ..()
air_update_turf(1)
/obj/structure/foamedmetal/Move()
var/turf/T = loc
. = ..()
move_update_air(T)
/obj/structure/foamedmetal/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
/obj/structure/foamedmetal/attack_hand(mob/user)
. = ..()
if(.)
return
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target)
return !density
/obj/structure/foamedmetal/iron
max_integrity = 50
icon_state = "ironfoam"
//Atmos Backpack Resin, transparent, prevents atmos and filters the air
/obj/structure/foamedmetal/resin
name = "\improper ATMOS Resin"
desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature."
opacity = FALSE
icon_state = "atmos_resin"
alpha = 120
max_integrity = 10
/obj/structure/foamedmetal/resin/Initialize()
. = ..()
if(isopenturf(loc))
var/turf/open/O = loc
O.ClearWet()
if(O.air)
var/datum/gas_mixture/G = O.air
G.temperature = 293.15
for(var/obj/effect/hotspot/H in O)
qdel(H)
var/list/G_gases = G.gases
for(var/I in G_gases)
if(I == /datum/gas/oxygen || I == /datum/gas/nitrogen)
continue
G_gases[I] = 0
GAS_GARBAGE_COLLECT(G.gases)
O.air_update_turf()
for(var/obj/machinery/atmospherics/components/unary/U in O)
if(!U.welded)
U.welded = TRUE
U.update_icon()
U.visible_message("<span class='danger'>[U] sealed shut!</span>")
for(var/mob/living/L in O)
L.ExtinguishMob()
for(var/obj/item/Item in O)
Item.extinguish()
/obj/structure/foamedmetal/resin/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && (mover.pass_flags & PASSGLASS))
return TRUE
. = ..()
#undef ALUMINUM_FOAM
#undef IRON_FOAM
#undef RESIN_FOAM
@@ -1,329 +1,328 @@
/////////////////////////////////////////////
//// SMOKE SYSTEMS
/////////////////////////////////////////////
/obj/effect/particle_effect/smoke
name = "smoke"
icon = 'icons/effects/96x96.dmi'
icon_state = "smoke"
pixel_x = -32
pixel_y = -32
opacity = 0
layer = FLY_LAYER
anchored = TRUE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
animate_movement = 0
var/amount = 4
var/lifetime = 5
var/opaque = 1 //whether the smoke can block the view when in enough amount
/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16)
if(alpha == 0) //Handle already transparent case
return
if(frames == 0)
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
var/step = alpha / frames
for(var/i = 0, i < frames, i++)
alpha -= step
if(alpha < 160)
set_opacity(0) //if we were blocking view, we aren't now because we're fading out
stoplag()
/obj/effect/particle_effect/smoke/Initialize()
. = ..()
create_reagents(500)
START_PROCESSING(SSobj, src)
/obj/effect/particle_effect/smoke/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/effect/particle_effect/smoke/proc/kill_smoke()
STOP_PROCESSING(SSobj, src)
INVOKE_ASYNC(src, .proc/fade_out)
QDEL_IN(src, 10)
/obj/effect/particle_effect/smoke/process()
lifetime--
if(lifetime < 1)
kill_smoke()
return 0
for(var/mob/living/L in range(0,src))
smoke_mob(L)
return 1
/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
if(!istype(C))
return 0
if(lifetime<1)
return 0
if(C.internal != null || C.has_smoke_protection())
return 0
if(C.smoke_delay)
return 0
C.smoke_delay++
addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10)
return 1
/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
if(C)
C.smoke_delay = 0
/obj/effect/particle_effect/smoke/proc/spread_smoke()
var/turf/t_loc = get_turf(src)
if(!t_loc)
return
var/list/newsmokes = list()
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
if(foundsmoke)
continue
for(var/mob/living/L in T)
smoke_mob(L)
var/obj/effect/particle_effect/smoke/S = new type(T)
reagents.copy_to(S, reagents.total_volume)
S.setDir(pick(GLOB.cardinals))
S.amount = amount-1
S.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
S.lifetime = lifetime
if(S.amount>0)
if(opaque)
S.set_opacity(TRUE)
newsmokes.Add(S)
if(newsmokes.len)
spawn(1) //the smoke spreads rapidly but not instantly
for(var/obj/effect/particle_effect/smoke/SM in newsmokes)
SM.spread_smoke()
/datum/effect_system/smoke_spread
var/amount = 10
effect_type = /obj/effect/particle_effect/smoke
/datum/effect_system/smoke_spread/set_up(radius = 5, loca)
if(isturf(loca))
location = loca
else
location = get_turf(loca)
amount = radius
/datum/effect_system/smoke_spread/start()
if(holder)
location = get_turf(holder)
var/obj/effect/particle_effect/smoke/S = new effect_type(location)
S.amount = amount
if(S.amount)
S.spread_smoke()
/////////////////////////////////////////////
// Bad smoke
/////////////////////////////////////////////
/obj/effect/particle_effect/smoke/bad
lifetime = 8
/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M)
if(..())
M.drop_all_held_items()
M.adjustOxyLoss(1)
M.emote("cough")
return 1
/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target)
if(istype(mover, /obj/item/projectile/beam))
var/obj/item/projectile/beam/B = mover
B.damage = (B.damage/2)
return 1
/datum/effect_system/smoke_spread/bad
effect_type = /obj/effect/particle_effect/smoke/bad
/////////////////////////////////////////////
// Nanofrost smoke
/////////////////////////////////////////////
/obj/effect/particle_effect/smoke/freezing
name = "nanofrost smoke"
color = "#B2FFFF"
opaque = 0
/datum/effect_system/smoke_spread/freezing
effect_type = /obj/effect/particle_effect/smoke/freezing
var/blast = 0
var/temperature = 2
var/weldvents = TRUE
var/distcheck = TRUE
/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
if(isopenturf(A))
var/turf/open/T = A
if(T.air)
var/datum/gas_mixture/G = T.air
if(!distcheck || get_dist(T, location) < blast) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air
G.temperature = temperature
T.air_update_turf()
for(var/obj/effect/hotspot/H in T)
qdel(H)
var/list/G_gases = G.gases
if(G_gases[/datum/gas/plasma])
G.assert_gas(/datum/gas/nitrogen)
G_gases[/datum/gas/nitrogen][MOLES] += (G_gases[/datum/gas/plasma][MOLES])
G_gases[/datum/gas/plasma][MOLES] = 0
G.garbage_collect()
if (weldvents)
for(var/obj/machinery/atmospherics/components/unary/U in T)
if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber.
U.welded = TRUE
U.update_icon()
U.visible_message("<span class='danger'>[U] was frozen shut!</span>")
for(var/mob/living/L in T)
L.ExtinguishMob()
for(var/obj/item/Item in T)
Item.extinguish()
/datum/effect_system/smoke_spread/freezing/set_up(radius = 5, loca, blast_radius = 0)
..()
blast = blast_radius
/datum/effect_system/smoke_spread/freezing/start()
if(blast)
for(var/turf/T in RANGE_TURFS(blast, location))
Chilled(T)
..()
/datum/effect_system/smoke_spread/freezing/decon
temperature = 293.15
distcheck = FALSE
weldvents = FALSE
/////////////////////////////////////////////
// Sleep smoke
/////////////////////////////////////////////
/obj/effect/particle_effect/smoke/sleeping
color = "#9C3636"
lifetime = 10
/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
if(..())
M.Sleeping(200)
M.emote("cough")
return 1
/datum/effect_system/smoke_spread/sleeping
effect_type = /obj/effect/particle_effect/smoke/sleeping
/////////////////////////////////////////////
// Chem smoke
/////////////////////////////////////////////
/obj/effect/particle_effect/smoke/chem
lifetime = 10
/obj/effect/particle_effect/smoke/chem/process()
if(..())
var/turf/T = get_turf(src)
var/fraction = 1/initial(lifetime)
for(var/atom/movable/AM in T)
if(AM.type == src.type)
continue
if(T.intact && AM.level == 1) //hidden under the floor
continue
reagents.reaction(AM, TOUCH, fraction)
reagents.reaction(T, TOUCH, fraction)
return 1
/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M)
if(lifetime<1)
return 0
if(!istype(M))
return 0
var/mob/living/carbon/C = M
if(C.internal != null || C.has_smoke_protection())
return 0
var/fraction = 1/initial(lifetime)
reagents.copy_to(C, fraction*reagents.total_volume)
reagents.reaction(M, INGEST, fraction)
return 1
/datum/effect_system/smoke_spread/chem
var/obj/chemholder
effect_type = /obj/effect/particle_effect/smoke/chem
/datum/effect_system/smoke_spread/chem/New()
..()
chemholder = new /obj()
var/datum/reagents/R = new/datum/reagents(500)
chemholder.reagents = R
R.my_atom = chemholder
/datum/effect_system/smoke_spread/chem/Destroy()
qdel(chemholder)
chemholder = null
return ..()
/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = FALSE)
if(isturf(loca))
location = loca
else
location = get_turf(loca)
amount = radius
carry.copy_to(chemholder, carry.total_volume)
if(!silent)
var/contained = ""
for(var/reagent in carry.reagent_list)
contained += " [reagent] "
if(contained)
contained = "\[[contained]\]"
var/where = "[AREACOORD(location)]"
if(carry.my_atom.fingerprintslast)
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
var/more = ""
if(M)
more = "[ADMIN_LOOKUPFLW(M)] "
message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. Key: [more ? more : carry.my_atom.fingerprintslast].")
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last touched by [carry.my_atom.fingerprintslast].")
else
message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. No associated key.")
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
/datum/effect_system/smoke_spread/chem/start()
var/mixcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
if(holder)
location = get_turf(holder)
var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
if(chemholder.reagents.total_volume > 1) // can't split 1 very well
chemholder.reagents.copy_to(S, chemholder.reagents.total_volume)
if(mixcolor)
S.add_atom_colour(mixcolor, FIXED_COLOUR_PRIORITY) // give the smoke color, if it has any to begin with
S.amount = amount
if(S.amount)
S.spread_smoke() //calling process right now so the smoke immediately attacks mobs.
/////////////////////////////////////////////
// Transparent smoke
/////////////////////////////////////////////
//Same as the base type, but the smoke produced is not opaque
/datum/effect_system/smoke_spread/transparent
effect_type = /obj/effect/particle_effect/smoke/transparent
/obj/effect/particle_effect/smoke/transparent
opaque = FALSE
/////////////////////////////////////////////
//// SMOKE SYSTEMS
/////////////////////////////////////////////
/obj/effect/particle_effect/smoke
name = "smoke"
icon = 'icons/effects/96x96.dmi'
icon_state = "smoke"
pixel_x = -32
pixel_y = -32
opacity = 0
layer = FLY_LAYER
anchored = TRUE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
animate_movement = 0
var/amount = 4
var/lifetime = 5
var/opaque = 1 //whether the smoke can block the view when in enough amount
/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16)
if(alpha == 0) //Handle already transparent case
return
if(frames == 0)
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
var/step = alpha / frames
for(var/i = 0, i < frames, i++)
alpha -= step
if(alpha < 160)
set_opacity(0) //if we were blocking view, we aren't now because we're fading out
stoplag()
/obj/effect/particle_effect/smoke/Initialize()
. = ..()
create_reagents(500)
START_PROCESSING(SSobj, src)
/obj/effect/particle_effect/smoke/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/effect/particle_effect/smoke/proc/kill_smoke()
STOP_PROCESSING(SSobj, src)
INVOKE_ASYNC(src, .proc/fade_out)
QDEL_IN(src, 10)
/obj/effect/particle_effect/smoke/process()
lifetime--
if(lifetime < 1)
kill_smoke()
return 0
for(var/mob/living/L in range(0,src))
smoke_mob(L)
return 1
/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
if(!istype(C))
return 0
if(lifetime<1)
return 0
if(C.internal != null || C.has_smoke_protection())
return 0
if(C.smoke_delay)
return 0
C.smoke_delay++
addtimer(CALLBACK(src, .proc/remove_smoke_delay, C), 10)
return 1
/obj/effect/particle_effect/smoke/proc/remove_smoke_delay(mob/living/carbon/C)
if(C)
C.smoke_delay = 0
/obj/effect/particle_effect/smoke/proc/spread_smoke()
var/turf/t_loc = get_turf(src)
if(!t_loc)
return
var/list/newsmokes = list()
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
if(foundsmoke)
continue
for(var/mob/living/L in T)
smoke_mob(L)
var/obj/effect/particle_effect/smoke/S = new type(T)
reagents.copy_to(S, reagents.total_volume)
S.setDir(pick(GLOB.cardinals))
S.amount = amount-1
S.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
S.lifetime = lifetime
if(S.amount>0)
if(opaque)
S.set_opacity(TRUE)
newsmokes.Add(S)
if(newsmokes.len)
spawn(1) //the smoke spreads rapidly but not instantly
for(var/obj/effect/particle_effect/smoke/SM in newsmokes)
SM.spread_smoke()
/datum/effect_system/smoke_spread
var/amount = 10
effect_type = /obj/effect/particle_effect/smoke
/datum/effect_system/smoke_spread/set_up(radius = 5, loca)
if(isturf(loca))
location = loca
else
location = get_turf(loca)
amount = radius
/datum/effect_system/smoke_spread/start()
if(holder)
location = get_turf(holder)
var/obj/effect/particle_effect/smoke/S = new effect_type(location)
S.amount = amount
if(S.amount)
S.spread_smoke()
/////////////////////////////////////////////
// Bad smoke
/////////////////////////////////////////////
/obj/effect/particle_effect/smoke/bad
lifetime = 8
/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M)
if(..())
M.drop_all_held_items()
M.adjustOxyLoss(1)
M.emote("cough")
return 1
/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target)
if(istype(mover, /obj/item/projectile/beam))
var/obj/item/projectile/beam/B = mover
B.damage = (B.damage/2)
return 1
/datum/effect_system/smoke_spread/bad
effect_type = /obj/effect/particle_effect/smoke/bad
/////////////////////////////////////////////
// Nanofrost smoke
/////////////////////////////////////////////
/obj/effect/particle_effect/smoke/freezing
name = "nanofrost smoke"
color = "#B2FFFF"
opaque = 0
/datum/effect_system/smoke_spread/freezing
effect_type = /obj/effect/particle_effect/smoke/freezing
var/blast = 0
var/temperature = 2
var/weldvents = TRUE
var/distcheck = TRUE
/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
if(isopenturf(A))
var/turf/open/T = A
if(T.air)
var/datum/gas_mixture/G = T.air
if(!distcheck || get_dist(T, location) < blast) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air
G.temperature = temperature
T.air_update_turf()
for(var/obj/effect/hotspot/H in T)
qdel(H)
var/list/G_gases = G.gases
if(G_gases[/datum/gas/plasma])
G_gases[/datum/gas/nitrogen] += (G_gases[/datum/gas/plasma])
G_gases[/datum/gas/plasma] = 0
GAS_GARBAGE_COLLECT(G.gases)
if (weldvents)
for(var/obj/machinery/atmospherics/components/unary/U in T)
if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber.
U.welded = TRUE
U.update_icon()
U.visible_message("<span class='danger'>[U] was frozen shut!</span>")
for(var/mob/living/L in T)
L.ExtinguishMob()
for(var/obj/item/Item in T)
Item.extinguish()
/datum/effect_system/smoke_spread/freezing/set_up(radius = 5, loca, blast_radius = 0)
..()
blast = blast_radius
/datum/effect_system/smoke_spread/freezing/start()
if(blast)
for(var/turf/T in RANGE_TURFS(blast, location))
Chilled(T)
..()
/datum/effect_system/smoke_spread/freezing/decon
temperature = 293.15
distcheck = FALSE
weldvents = FALSE
/////////////////////////////////////////////
// Sleep smoke
/////////////////////////////////////////////
/obj/effect/particle_effect/smoke/sleeping
color = "#9C3636"
lifetime = 10
/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
if(..())
M.Sleeping(200)
M.emote("cough")
return 1
/datum/effect_system/smoke_spread/sleeping
effect_type = /obj/effect/particle_effect/smoke/sleeping
/////////////////////////////////////////////
// Chem smoke
/////////////////////////////////////////////
/obj/effect/particle_effect/smoke/chem
lifetime = 10
/obj/effect/particle_effect/smoke/chem/process()
if(..())
var/turf/T = get_turf(src)
var/fraction = 1/initial(lifetime)
for(var/atom/movable/AM in T)
if(AM.type == src.type)
continue
if(T.intact && AM.level == 1) //hidden under the floor
continue
reagents.reaction(AM, TOUCH, fraction)
reagents.reaction(T, TOUCH, fraction)
return 1
/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M)
if(lifetime<1)
return 0
if(!istype(M))
return 0
var/mob/living/carbon/C = M
if(C.internal != null || C.has_smoke_protection())
return 0
var/fraction = 1/initial(lifetime)
reagents.copy_to(C, fraction*reagents.total_volume)
reagents.reaction(M, INGEST, fraction)
return 1
/datum/effect_system/smoke_spread/chem
var/obj/chemholder
effect_type = /obj/effect/particle_effect/smoke/chem
/datum/effect_system/smoke_spread/chem/New()
..()
chemholder = new /obj()
var/datum/reagents/R = new/datum/reagents(500)
chemholder.reagents = R
R.my_atom = chemholder
/datum/effect_system/smoke_spread/chem/Destroy()
qdel(chemholder)
chemholder = null
return ..()
/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = FALSE)
if(isturf(loca))
location = loca
else
location = get_turf(loca)
amount = radius
carry.copy_to(chemholder, carry.total_volume)
if(!silent)
var/contained = ""
for(var/reagent in carry.reagent_list)
contained += " [reagent] "
if(contained)
contained = "\[[contained]\]"
var/where = "[AREACOORD(location)]"
if(carry.my_atom.fingerprintslast)
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
var/more = ""
if(M)
more = "[ADMIN_LOOKUPFLW(M)] "
message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. Key: [more ? more : carry.my_atom.fingerprintslast].")
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last touched by [carry.my_atom.fingerprintslast].")
else
message_admins("Smoke: ([ADMIN_VERBOSEJMP(location)])[contained]. No associated key.")
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
/datum/effect_system/smoke_spread/chem/start()
var/mixcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
if(holder)
location = get_turf(holder)
var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
if(chemholder.reagents.total_volume > 1) // can't split 1 very well
chemholder.reagents.copy_to(S, chemholder.reagents.total_volume)
if(mixcolor)
S.add_atom_colour(mixcolor, FIXED_COLOUR_PRIORITY) // give the smoke color, if it has any to begin with
S.amount = amount
if(S.amount)
S.spread_smoke() //calling process right now so the smoke immediately attacks mobs.
/////////////////////////////////////////////
// Transparent smoke
/////////////////////////////////////////////
//Same as the base type, but the smoke produced is not opaque
/datum/effect_system/smoke_spread/transparent
effect_type = /obj/effect/particle_effect/smoke/transparent
/obj/effect/particle_effect/smoke/transparent
opaque = FALSE
+2 -2
View File
@@ -170,7 +170,7 @@
if(!victim.client || !istype(victim))
return
to_chat(victim, "<span class='notice'>You feel fast!</span>")
victim.add_trait(TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
ADD_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
sleep(duration)
victim.remove_trait(TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
REMOVE_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
to_chat(victim, "<span class='notice'>You slow down.</span>")
@@ -1,6 +1,6 @@
#define CELSIUS_TO_KELVIN(T_K) ((T_K) + T0C)
#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.meta_gas_info[/datum/gas/plasma][META_GAS_SPECIFIC_HEAT]) / (((PRESSURE_P) * GLOB.meta_gas_info[/datum/gas/plasma][META_GAS_SPECIFIC_HEAT] + (PRESSURE_O) * GLOB.meta_gas_info[/datum/gas/oxygen][META_GAS_SPECIFIC_HEAT]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.meta_gas_info[/datum/gas/oxygen][META_GAS_SPECIFIC_HEAT] / CELSIUS_TO_KELVIN(TEMP_O)))
#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma]) / (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma] + (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen] / CELSIUS_TO_KELVIN(TEMP_O)))
#define OPTIMAL_TEMP_K_PLA_BURN_RATIO(PRESSURE_P,PRESSURE_O,TEMP_O) (CELSIUS_TO_KELVIN(TEMP_O) * PLASMA_OXYGEN_FULLBURN * (PRESSURE_P) / (PRESSURE_O))
/obj/effect/spawner/newbomb
@@ -19,12 +19,10 @@
var/obj/item/tank/internals/plasma/PT = new(V)
var/obj/item/tank/internals/oxygen/OT = new(V)
PT.air_contents.assert_gas(/datum/gas/plasma)
PT.air_contents.gases[/datum/gas/plasma][MOLES] = pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p))
PT.air_contents.gases[/datum/gas/plasma] = pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p))
PT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_p)
OT.air_contents.assert_gas(/datum/gas/oxygen)
OT.air_contents.gases[/datum/gas/oxygen][MOLES] = pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o))
OT.air_contents.gases[/datum/gas/oxygen] = pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o))
OT.air_contents.temperature = CELSIUS_TO_KELVIN(temp_o)
V.tank_one = PT
@@ -214,6 +214,20 @@
/obj/item/aiModule/core/full/damaged
)
/obj/effect/spawner/lootdrop/mre
name = "random MRE"
icon = 'icons/obj/storage.dmi'
icon_state = "mre"
/obj/effect/spawner/lootdrop/mre/Initialize()
for(var/A in subtypesof(/obj/item/storage/box/mre))
var/obj/item/storage/box/mre/M = A
var/our_chance = initial(M.spawner_chance)
if(our_chance)
LAZYSET(loot, M, our_chance)
return ..()
// Tech storage circuit board spawners
// For these, make sure that lootcount equals the number of list items
+6 -5
View File
@@ -109,6 +109,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
/obj/item/Initialize()
materials = typelist("materials", materials)
@@ -256,7 +257,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
can_handle_hot = TRUE
else if(C.gloves && (C.gloves.max_heat_protection_temperature > 360))
can_handle_hot = TRUE
else if(C.has_trait(TRAIT_RESISTHEAT) || C.has_trait(TRAIT_RESISTHEATHANDS))
else if(HAS_TRAIT(C, TRAIT_RESISTHEAT) || HAS_TRAIT(C, TRAIT_RESISTHEATHANDS))
can_handle_hot = TRUE
if(can_handle_hot)
@@ -449,10 +450,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
return 0
/obj/item/proc/eyestab(mob/living/carbon/M, mob/living/carbon/user)
if(user.has_trait(TRAIT_PACIFISM))
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm [M]!</span>")
return
if(user.has_trait(TRAIT_CLUMSY) && prob(50))
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
M = user
var/is_human_victim = 0
var/obj/item/bodypart/affecting = M.get_bodypart(BODY_ZONE_HEAD)
@@ -523,7 +524,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
M.adjust_blurriness(15)
if(M.stat != DEAD)
to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
if(!(M.has_trait(TRAIT_BLIND) || M.has_trait(TRAIT_NEARSIGHT)))
if(!(HAS_TRAIT(M, TRAIT_BLIND) || HAS_TRAIT(M, TRAIT_NEARSIGHT)))
to_chat(M, "<span class='danger'>You become nearsighted!</span>")
M.become_nearsighted(EYE_DAMAGE)
if(prob(50))
@@ -685,7 +686,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
..()
/obj/item/proc/microwave_act(obj/machinery/microwave/M)
if(M && M.dirty < 100)
if(istype(M) && M.dirty < 100)
M.dirty++
/obj/item/proc/on_mob_death(mob/living/L, gibbed)
+131 -40
View File
@@ -161,13 +161,18 @@ RLD
user.visible_message("<span class='suicide'>[user] sets the RCD to 'Wall' and points it down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide..</span>")
return (BRUTELOSS)
/obj/item/construction/rcd/verb/toggle_window_type()
set name = "Toggle Window Type"
/obj/item/construction/rcd/verb/toggle_window_type_verb()
set name = "RCD : Toggle Window Type"
set category = "Object"
set src in usr // What does this do?
set src in view(1)
if(!usr.canUseTopic(src, BE_CLOSE))
return
toggle_window_type(usr)
/obj/item/construction/rcd/proc/toggle_window_type(mob/user)
var/window_type_name
if (window_type == /obj/structure/window/fulltile)
window_type = /obj/structure/window/reinforced/fulltile
window_type_name = "reinforced glass"
@@ -175,17 +180,14 @@ RLD
window_type = /obj/structure/window/fulltile
window_type_name = "glass"
to_chat(usr, "<span class='notice'>You change \the [src]'s window mode to [window_type_name].</span>")
to_chat(user, "<span class='notice'>You change \the [src]'s window mode to [window_type_name].</span>")
/obj/item/construction/rcd/verb/change_airlock_access()
set name = "Change Airlock Access"
set category = "Object"
set src in usr
/obj/item/construction/rcd/verb/change_airlock_access(mob/user)
if (!ishuman(usr) && !usr.has_unlimited_silicon_privilege)
return ..(usr)
if (!ishuman(user) && !user.has_unlimited_silicon_privilege)
return
var/t1 = text("")
var/t1 = ""
if(use_one_access)
@@ -216,24 +218,23 @@ RLD
t1 += "<p><a href='?src=[REF(src)];close=1'>Close</a></p>\n"
var/datum/browser/popup = new(usr, "airlock_electronics", "Access Control", 900, 500)
var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500)
popup.set_content(t1)
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
onclose(usr, "airlock")
onclose(user, "rcd_access")
/obj/item/construction/rcd/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
if (href_list["close"])
usr << browse(null, "window=airlock")
usr << browse(null, "window=rcd_access")
return
if (href_list["access"])
toggle_access(href_list["access"])
change_airlock_access()
change_airlock_access(usr)
/obj/item/construction/rcd/proc/toggle_access(acc)
if (acc == "all")
@@ -253,16 +254,77 @@ RLD
if (!conf_access.len)
conf_access = null
/obj/item/construction/rcd/verb/change_airlock_setting()
set name = "Change Airlock Setting"
set category = "Object"
set src in usr
/obj/item/construction/rcd/proc/get_airlock_image(airlock_type)
var/obj/machinery/door/airlock/proto = airlock_type
var/ic = initial(proto.icon)
var/mutable_appearance/MA = mutable_appearance(ic, "closed")
if(!initial(proto.glass))
MA.overlays += "fill_closed"
//Not scaling these down to button size because they look horrible then, instead just bumping up radius.
return MA
var/airlockcat = input(usr, "Select whether the airlock is solid or glass.") in list("Solid", "Glass")
/obj/item/construction/rcd/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/construction/rcd/proc/change_airlock_setting(mob/user)
if(!user)
return
var/list/solid_or_glass_choices = list(
"Solid" = get_airlock_image(/obj/machinery/door/airlock),
"Glass" = get_airlock_image(/obj/machinery/door/airlock/glass)
)
var/list/solid_choices = list(
"Standard" = get_airlock_image(/obj/machinery/door/airlock),
"Public" = get_airlock_image(/obj/machinery/door/airlock/public),
"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering),
"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos),
"Security" = get_airlock_image(/obj/machinery/door/airlock/security),
"Command" = get_airlock_image(/obj/machinery/door/airlock/command),
"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical),
"Research" = get_airlock_image(/obj/machinery/door/airlock/research),
"Freezer" = get_airlock_image(/obj/machinery/door/airlock/freezer),
"Science" = get_airlock_image(/obj/machinery/door/airlock/science),
"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology),
"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining),
"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance),
"External" = get_airlock_image(/obj/machinery/door/airlock/external),
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external),
"Airtight Hatch" = get_airlock_image(/obj/machinery/door/airlock/hatch),
"Maintenance Hatch" = get_airlock_image(/obj/machinery/door/airlock/maintenance_hatch)
)
var/list/glass_choices = list(
"Standard" = get_airlock_image(/obj/machinery/door/airlock/glass),
"Public" = get_airlock_image(/obj/machinery/door/airlock/public/glass),
"Engineering" = get_airlock_image(/obj/machinery/door/airlock/engineering/glass),
"Atmospherics" = get_airlock_image(/obj/machinery/door/airlock/atmos/glass),
"Security" = get_airlock_image(/obj/machinery/door/airlock/security/glass),
"Command" = get_airlock_image(/obj/machinery/door/airlock/command/glass),
"Medical" = get_airlock_image(/obj/machinery/door/airlock/medical/glass),
"Research" = get_airlock_image(/obj/machinery/door/airlock/research/glass),
"Science" = get_airlock_image(/obj/machinery/door/airlock/science/glass),
"Virology" = get_airlock_image(/obj/machinery/door/airlock/virology/glass),
"Mining" = get_airlock_image(/obj/machinery/door/airlock/mining/glass),
"Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/glass),
"External" = get_airlock_image(/obj/machinery/door/airlock/external/glass),
"External Maintenance" = get_airlock_image(/obj/machinery/door/airlock/maintenance/external/glass)
)
var/airlockcat = show_radial_menu(user, src, solid_or_glass_choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockcat)
if("Solid")
if(advanced_airlock_setting == 1)
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Freezer", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance", "Airtight Hatch", "Maintenance Hatch")
var/airlockpaint = show_radial_menu(user, src, solid_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockpaint)
if("Standard")
airlock_type = /obj/machinery/door/airlock
@@ -305,7 +367,9 @@ RLD
if("Glass")
if(advanced_airlock_setting == 1)
var/airlockpaint = input(usr, "Select the type of the airlock.") in list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance")
var/airlockpaint = show_radial_menu(user, src , glass_choices, radius = 42, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE)
if(!check_menu(user))
return
switch(airlockpaint)
if("Standard")
airlock_type = /obj/machinery/door/airlock/glass
@@ -356,8 +420,8 @@ RLD
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
return TRUE
/obj/item/construction/rcd/New()
..()
/obj/item/construction/rcd/Initialize()
. = ..()
GLOB.rcd_list += src
/obj/item/construction/rcd/Destroy()
@@ -366,19 +430,46 @@ RLD
/obj/item/construction/rcd/attack_self(mob/user)
..()
switch(mode)
if(1)
mode = 2
to_chat(user, "<span class='notice'>You change RCD's mode to 'Airlock'.</span>")
if(2)
mode = 3
to_chat(user, "<span class='notice'>You change RCD's mode to 'Deconstruct'.</span>")
if(3)
mode = 4
to_chat(user, "<span class='notice'>You change RCD's mode to 'Grilles & Windows'.</span>")
if(4)
mode = 1
to_chat(user, "<span class='notice'>You change RCD's mode to 'Floor & Walls'.</span>")
var/list/choices = list(
"Airlock" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"),
"Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
"Grilles & Windows" = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"),
"Floors & Walls" = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor")
)
if(mode == RCD_AIRLOCK)
choices += list(
"Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"),
"Change Airlock Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlocktype")
)
else if(mode == RCD_WINDOWGRILLE)
choices += list(
"Change Window Type" = image(icon = 'icons/mob/radial.dmi', icon_state = "windowtype")
)
var/choice = show_radial_menu(user,src,choices, custom_check = CALLBACK(src,.proc/check_menu,user))
if(!check_menu(user))
return
switch(choice)
if("Floors & Walls")
mode = RCD_FLOORWALL
if("Airlock")
mode = RCD_AIRLOCK
if("Deconstruct")
mode = RCD_DECONSTRUCT
if("Grilles & Windows")
mode = RCD_WINDOWGRILLE
if("Change Access")
change_airlock_access(user)
return
if("Change Airlock Type")
change_airlock_setting(user)
return
if("Change Window Type")
toggle_window_type(user)
return
else
return
playsound(src, 'sound/effects/pop.ogg', 50, 0)
to_chat(user, "<span class='notice'>You change RCD's mode to '[choice]'.</span>")
/obj/item/construction/rcd/proc/target_check(atom/A, mob/user) // only returns true for stuff the device can actually work with
if((isturf(A) && A.density && mode==RCD_DECONSTRUCT) || (isturf(A) && !A.density) || (istype(A, /obj/machinery/door/airlock) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/grille) || (istype(A, /obj/structure/window) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/girder))
+123 -12
View File
@@ -14,13 +14,14 @@
w_class = WEIGHT_CLASS_NORMAL
var/max_amount = 90
var/active = FALSE
actions_types = list(/datum/action/item_action/rcl)
actions_types = list(/datum/action/item_action/rcl_col,/datum/action/item_action/rcl_gui)
var/list/colors = list("red", "yellow", "green", "blue", "pink", "orange", "cyan", "white")
var/current_color_index = 1
var/ghetto = FALSE
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
var/datum/component/mobhook
var/datum/radial_menu/persistent/wiring_gui_menu
/obj/item/twohanded/rcl/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/stack/cable_coil))
@@ -85,7 +86,8 @@
/obj/item/twohanded/rcl/Destroy()
QDEL_NULL(loaded)
last = null
setActive(FALSE, null) // setactive(FALSE) removes mobhook
QDEL_NULL(mobhook)
QDEL_NULL(wiring_gui_menu)
return ..()
/obj/item/twohanded/rcl/update_icon()
@@ -115,20 +117,28 @@
if(loaded)
QDEL_NULL(loaded)
loaded = null
QDEL_NULL(wiring_gui_menu)
unwield(user)
setActive(wielded, user)
active = wielded
return TRUE
return FALSE
/obj/item/twohanded/rcl/pickup(mob/user)
..()
getMobhook(user)
/obj/item/twohanded/rcl/dropped(mob/wearer)
..()
if(mobhook)
setActive(FALSE, mobhook.parent)
active = FALSE
QDEL_NULL(mobhook)
last = null
/obj/item/twohanded/rcl/attack_self(mob/user)
..()
setActive(wielded, user)
active = wielded
if(!active)
last = null
else if(!last)
@@ -137,17 +147,24 @@
last = C
break
/obj/item/twohanded/rcl/proc/setActive(toggle, mob/user)
active = toggle
if (active && user)
if (mobhook && mobhook.parent != user)
obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
if(to_hook)
if(mobhook && mobhook.parent != to_hook)
QDEL_NULL(mobhook)
if (!mobhook)
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger)))
mobhook = to_hook.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger)))
else
QDEL_NULL(mobhook)
/obj/item/twohanded/rcl/proc/trigger(mob/user)
if(active)
layCable(user)
if(wiring_gui_menu) //update the wire options as you move
wiringGuiUpdate(user)
//previous contents of trigger(), lays cable each time the player moves
/obj/item/twohanded/rcl/proc/layCable(mob/user)
if(!isturf(user.loc))
return
if(is_empty(user, 0))
@@ -156,7 +173,7 @@
if(prob(2) && ghetto) //Give ghetto RCLs a 2% chance to jam, requiring it to be reactviated manually.
to_chat(user, "<span class='warning'>[src]'s wires jam!</span>")
setActive(FALSE, user)
active = FALSE
return
else
if(last)
@@ -179,6 +196,91 @@
is_empty(user) //If we've run out, display message
update_icon()
//searches the current tile for a stub cable of the same colour
/obj/item/twohanded/rcl/proc/findLinkingCable(mob/user)
var/turf/T
if(!isturf(user.loc))
return
T = get_turf(user)
if(T.intact || !T.can_have_cabling())
return
for(var/obj/structure/cable/C in T)
if(!C)
continue
if(C.cable_color != GLOB.cable_colors[colors[current_color_index]])
continue
if(C.d1 == 0)
return C
break
return
/obj/item/twohanded/rcl/proc/wiringGuiGenerateChoices(mob/user)
var/fromdir = 0
var/obj/structure/cable/linkingCable = findLinkingCable(user)
if(linkingCable)
fromdir = linkingCable.d2
var/list/wiredirs = list("1","5","4","6","2","10","8","9")
for(var/icondir in wiredirs)
var/dirnum = text2num(icondir)
var/cablesuffix = "[min(fromdir,dirnum)]-[max(fromdir,dirnum)]"
if(fromdir == dirnum) //cables can't loop back on themselves
cablesuffix = "invalid"
var/image/img = image(icon = 'icons/mob/radial.dmi', icon_state = "cable_[cablesuffix]")
img.color = GLOB.cable_colors[colors[current_color_index]]
wiredirs[icondir] = img
return wiredirs
/obj/item/twohanded/rcl/proc/showWiringGui(mob/user)
var/list/choices = wiringGuiGenerateChoices(user)
wiring_gui_menu = show_radial_menu_persistent(user, src , choices, select_proc = CALLBACK(src, .proc/wiringGuiReact, user), radius = 42)
/obj/item/twohanded/rcl/proc/wiringGuiUpdate(mob/user)
if(!wiring_gui_menu)
return
wiring_gui_menu.entry_animation = FALSE //stop the open anim from playing each time we update
var/list/choices = wiringGuiGenerateChoices(user)
wiring_gui_menu.change_choices(choices,FALSE)
//Callback used to respond to interactions with the wiring menu
/obj/item/twohanded/rcl/proc/wiringGuiReact(mob/living/user,choice)
if(!choice) //close on a null choice (the center button)
QDEL_NULL(wiring_gui_menu)
return
choice = text2num(choice)
if(!isturf(user.loc))
return
if(is_empty(user, 0))
to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
return
var/turf/T = get_turf(user)
if(T.intact || !T.can_have_cabling())
return
loaded.item_color = colors[current_color_index]
var/obj/structure/cable/linkingCable = findLinkingCable(user)
if(linkingCable)
if(choice != linkingCable.d2)
loaded.cable_join(linkingCable, user, FALSE, choice)
last = null
else
last = loaded.place_turf(get_turf(src), user, choice)
is_empty(user) //If we've run out, display message
wiringGuiUpdate(user)
/obj/item/twohanded/rcl/pre_loaded/Initialize() //Comes preloaded with cable, for testing stuff
. = ..()
@@ -192,12 +294,21 @@
update_icon()
/obj/item/twohanded/rcl/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/rcl))
if(istype(action, /datum/action/item_action/rcl_col))
current_color_index++;
if (current_color_index > colors.len)
current_color_index = 1
var/cwname = colors[current_color_index]
to_chat(user, "Color changed to [cwname]!")
if(loaded)
loaded.item_color= colors[current_color_index]
if(wiring_gui_menu)
wiringGuiUpdate(user)
else if(istype(action, /datum/action/item_action/rcl_gui))
if(wiring_gui_menu) //The menu is already open, close it
QDEL_NULL(wiring_gui_menu)
else //open the menu
showWiringGui(user)
/obj/item/twohanded/rcl/ghetto
actions_types = list()
+1 -1
View File
@@ -331,7 +331,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
//make sure what we're clicking is valid for the current category
var/static/list/make_pipe_whitelist
if(!make_pipe_whitelist)
make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe))
make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe, /obj/structure/window, /obj/structure/grille))
var/can_make_pipe = (isturf(A) || is_type_in_typecache(A, make_pipe_whitelist))
. = FALSE
+5 -7
View File
@@ -59,7 +59,7 @@
/obj/item/areaeditor/blueprints/attack_self(mob/user)
. = ..()
if(!legend)
var/area/A = get_area()
var/area/A = get_area(user)
if(get_area_type() == AREA_STATION)
. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
. += "<p><a href='?src=[REF(src)];edit_area=1'>Change area name</a></p>"
@@ -140,12 +140,10 @@
legend = FALSE
/obj/item/areaeditor/proc/get_area()
var/turf/T = get_turf(usr)
var/area/A = T.loc
return A
/obj/item/areaeditor/proc/get_area_type(area/A = get_area())
/obj/item/areaeditor/proc/get_area_type(area/A)
if(!A)
A = get_area(usr)
if(A.outdoors)
return AREA_SPACE
var/list/SPECIALS = list(
@@ -183,7 +181,7 @@
return ""
/obj/item/areaeditor/proc/edit_area()
var/area/A = get_area()
var/area/A = get_area(usr)
var/prevname = "[A.name]"
var/str = stripped_input(usr,"New area name:", "Area Creation", "", MAX_NAME_LEN)
if(!str || !length(str) || str==prevname) //cancel
+2 -2
View File
@@ -16,7 +16,7 @@
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0)
..()
owner.add_trait(TRAIT_XENO_HOST, TRAIT_GENERIC)
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
START_PROCESSING(SSobj, src)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
@@ -24,7 +24,7 @@
/obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0)
STOP_PROCESSING(SSobj, src)
if(owner)
owner.remove_trait(TRAIT_XENO_HOST, TRAIT_GENERIC)
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
..()
+2 -3
View File
@@ -248,9 +248,8 @@
/obj/effect/chrono_field/return_air() //we always have nominal air and temperature
var/datum/gas_mixture/GM = new
GM.add_gases(/datum/gas/oxygen, /datum/gas/nitrogen)
GM.gases[/datum/gas/oxygen][MOLES] = MOLES_O2STANDARD
GM.gases[/datum/gas/nitrogen][MOLES] = MOLES_N2STANDARD
GM.gases[/datum/gas/oxygen] = MOLES_O2STANDARD
GM.gases[/datum/gas/nitrogen] = MOLES_N2STANDARD
GM.temperature = T20C
return GM
+23 -31
View File
@@ -102,7 +102,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon_state = "cigoff"
throw_speed = 0.5
item_state = "cigoff"
container_type = INJECTABLE
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
grind_results = list()
@@ -123,8 +122,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/cigarette/Initialize()
. = ..()
create_reagents(chem_volume)
reagents.set_reacting(FALSE) // so it doesn't react until you light it
create_reagents(chem_volume, INJECTABLE | NO_REACT) // so it doesn't react until you light it
if(list_reagents)
reagents.add_reagent_list(list_reagents)
if(starts_lit)
@@ -184,7 +182,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
qdel(src)
return
// allowing reagents to react after being lit
reagents.set_reacting(TRUE)
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
reagents.handle_reactions()
icon_state = icon_on
item_state = icon_on
@@ -325,7 +323,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
list_reagents = list("space_drugs" = 15, "lipolicide" = 35)
/obj/item/clothing/mask/cigarette/rollie/mindbreaker
list_reagents = list("mindbreaker" = 35, "lipolicide" = 15)
list_reagents = list("mindbreaker" = 35, "lipolicide" = 15)
/obj/item/cigbutt/roach
name = "roach"
@@ -709,9 +707,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
item_state = null
w_class = WEIGHT_CLASS_TINY
var/chem_volume = 100
var/vapetime = 0 //this so it won't puff out clouds every tick
var/screw = 0 // kinky
var/super = 0 //for the fattest vapes dude.
var/vapetime = FALSE //this so it won't puff out clouds every tick
var/screw = FALSE // kinky
var/super = FALSE //for the fattest vapes dude.
/obj/item/clothing/mask/vape/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is puffin hard on dat vape, [user.p_they()] trying to join the vape life on a whole notha plane!</span>")//it doesn't give you cancer, it is cancer
@@ -720,8 +718,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/vape/Initialize(mapload, param_color)
. = ..()
create_reagents(chem_volume)
reagents.set_reacting(FALSE) // so it doesn't react until you light it
create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
reagents.add_reagent("nicotine", 50)
if(!icon_state)
if(!param_color)
@@ -730,52 +727,48 @@ CIGARETTE PACKETS ARE IN FANCY.DM
item_state = "[param_color]_vape"
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
if(O.is_drainable())
if(reagents.total_volume < chem_volume)
if(O.reagents.total_volume > 0)
O.reagents.trans_to(src,25)
to_chat(user, "<span class='notice'>You add the contents of [O] to [src].</span>")
else
to_chat(user, "<span class='warning'>[O] is empty!</span>")
else
to_chat(user, "<span class='warning'>[src] can't hold anymore reagents!</span>")
if(istype(O, /obj/item/screwdriver))
if(O.tool_behaviour == TOOL_SCREWDRIVER)
if(!screw)
screw = 1
screw = TRUE
to_chat(user, "<span class='notice'>You open the cap on [src].</span>")
if(super)
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
if(obj_flags & EMAGGED)
add_overlay("vapeopen_high")
else if(super)
add_overlay("vapeopen_med")
else
add_overlay("vapeopen_low")
else
screw = 0
screw = FALSE
to_chat(user, "<span class='notice'>You close the cap on [src].</span>")
DISABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
cut_overlays()
if(istype(O, /obj/item/multitool))
if(O.tool_behaviour == TOOL_MULTITOOL)
if(screw && !(obj_flags & EMAGGED))//also kinky
if(!super)
cut_overlays()
super = 1
super = TRUE
to_chat(user, "<span class='notice'>You increase the voltage of [src].</span>")
add_overlay("vapeopen_med")
else
cut_overlays()
super = 0
super = FALSE
to_chat(user, "<span class='notice'>You decrease the voltage of [src].</span>")
add_overlay("vapeopen_low")
if(screw && (obj_flags & EMAGGED))
to_chat(user, "<span class='notice'>[src] can't be modified!</span>")
else
..()
/obj/item/clothing/mask/vape/emag_act(mob/user)// I WON'T REGRET WRITTING THIS, SURLY.
if(screw)
if(!(obj_flags & EMAGGED))
cut_overlays()
obj_flags |= EMAGGED
super = 0
super = FALSE
to_chat(user, "<span class='warning'>You maximize the voltage of [src].</span>")
add_overlay("vapeopen_high")
var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread //for effect
@@ -790,13 +783,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(reagents.total_volume > 0)
to_chat(user, "<span class='notice'>You empty [src] of all reagents.</span>")
reagents.clear_reagents()
return
/obj/item/clothing/mask/vape/equipped(mob/user, slot)
if(slot == SLOT_WEAR_MASK)
if(!screw)
to_chat(user, "<span class='notice'>You start puffing on the vape.</span>")
reagents.set_reacting(TRUE)
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
START_PROCESSING(SSobj, src)
else //it will not start if the vape is opened.
to_chat(user, "<span class='warning'>You need to close the cap first!</span>")
@@ -804,7 +796,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/vape/dropped(mob/user)
var/mob/living/carbon/C = user
if(C.get_item_by_slot(SLOT_WEAR_MASK) == src)
reagents.set_reacting(FALSE)
ENABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/mask/vape/proc/hand_reagents()//had to rename to avoid duplicate error
@@ -123,6 +123,14 @@
name = "Orion Trail (Computer Board)"
build_path = /obj/machinery/computer/arcade/orion_trail
/obj/item/circuitboard/computer/arcade/minesweeper
name = "Minesweeper (Computer Board)"
build_path = /obj/machinery/computer/arcade/minesweeper
/obj/item/circuitboard/computer/arcade/amputation
name = "Mediborg's Amputation Adventure (Computer Board)"
build_path = /obj/machinery/computer/arcade/amputation
/obj/item/circuitboard/computer/turbine_control
name = "Turbine control (Computer Board)"
build_path = /obj/machinery/computer/turbine_computer
+1 -1
View File
@@ -254,7 +254,7 @@
cost = 0
if(ishuman(user))
var/mob/living/carbon/human/H = user
if (H.has_trait(TRAIT_TAGGER))
if (HAS_TRAIT(H, TRAIT_TAGGER))
cost *= 0.5
var/charges_used = use_charges(user, cost)
if(!charges_used)
+2 -2
View File
@@ -444,7 +444,7 @@
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H)
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
return (!H.suiciding && !(H.has_trait(TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
return (!H.suiciding && !(HAS_TRAIT(H, TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
if(req_defib)
@@ -585,7 +585,7 @@
shock_touching(30, H)
var/failed
if (H.suiciding || (H.has_trait(TRAIT_NOCLONE)))
if (H.suiciding || (HAS_TRAIT(H, TRAIT_NOCLONE)))
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>"
else if (H.hellbound)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
+109 -49
View File
@@ -10,6 +10,15 @@ GLOBAL_LIST_EMPTY(PDAs)
#define PDA_SCANNER_HALOGEN 4
#define PDA_SCANNER_GAS 5
#define PDA_SPAM_DELAY 2 MINUTES
#define PDA_STANDARD_OVERLAYS list("pda-r", "blank", "id_overlay", "insert_overlay", "light_overlay", "pai_overlay")
//pda icon overlays list defines
#define PDA_OVERLAY_ALERT 1
#define PDA_OVERLAY_SCREEN 2
#define PDA_OVERLAY_ID 3
#define PDA_OVERLAY_ITEM 4
#define PDA_OVERLAY_LIGHT 5
#define PDA_OVERLAY_PAI 6
/obj/item/pda
name = "\improper PDA"
@@ -31,7 +40,8 @@ GLOBAL_LIST_EMPTY(PDAs)
var/default_cartridge = 0 // Access level defined by cartridge
var/obj/item/cartridge/cartridge = null //current cartridge
var/mode = 0 //Controls what menu the PDA will display. 0 is hub; the rest are either built in or based on cartridge.
var/icon_alert = "pda-r" //Icon to be overlayed for message alerts. Taken from the pda icon file.
var/list/overlays_icons = list('icons/obj/pda_alt.dmi' = list("pda-r", "screen_default", "id_overlay", "insert_overlay", "light_overlay", "pai_overlay"))
var/current_overlays = PDA_STANDARD_OVERLAYS
var/font_index = 0 //This int tells DM which font is currently selected and lets DM know when the last font has been selected so that it can cycle back to the first font when "toggle font" is pressed again.
var/font_mode = "font-family:monospace;" //The currently selected font.
var/background_color = "#808000" //The currently selected background color.
@@ -78,7 +88,9 @@ GLOBAL_LIST_EMPTY(PDAs)
var/list/contained_item = list(/obj/item/pen, /obj/item/toy/crayon, /obj/item/lipstick, /obj/item/flashlight/pen, /obj/item/clothing/mask/cigarette)
var/obj/item/inserted_item //Used for pen, crayon, and lipstick insertion or removal. Same as above.
var/overlays_x_offset = 0 //x offset to use for certain overlays
var/list/overlays_offsets // offsets to use for certain overlays
var/overlays_x_offset = 0
var/overlays_y_offset = 0
var/underline_flag = TRUE //flag for underline
@@ -91,15 +103,13 @@ GLOBAL_LIST_EMPTY(PDAs)
return BRUTELOSS
/obj/item/pda/examine(mob/user)
..()
if(!id && !inserted_item)
return
if(id)
to_chat(user, "<span class='notice'>Alt-click to remove the id.</span>")
. = ..()
var/dat = id ? "<span class='notice'>Alt-click to remove the id.</span>" : ""
if(inserted_item && (!isturf(loc)))
to_chat(user, "<span class='notice'>Ctrl-click to remove [inserted_item].</span>")
dat += "\n<span class='notice'>Ctrl-click to remove [inserted_item].</span>"
if(LAZYLEN(GLOB.pda_reskins))
dat += "\n<span class='notice'>Ctrl-shift-click it to reskin it.</span>"
to_chat(user, dat)
/obj/item/pda/Initialize()
. = ..()
@@ -115,28 +125,71 @@ GLOBAL_LIST_EMPTY(PDAs)
inserted_item = new /obj/item/pen(src)
update_icon()
/obj/item/pda/CtrlShiftClick(mob/living/user)
. = ..()
if(GLOB.pda_reskins && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
reskin_obj(user)
/obj/item/pda/reskin_obj(mob/M)
if(!LAZYLEN(GLOB.pda_reskins))
return
var/dat = "<b>Reskin options for [name]:</b>"
for(var/V in GLOB.pda_reskins)
var/output = icon2html(GLOB.pda_reskins[V], M, icon_state)
dat += "\n[V]: <span class='reallybig'>[output]</span>"
to_chat(M, dat)
var/choice = input(M, "Choose the a reskin for [src]","Reskin Object") as null|anything in GLOB.pda_reskins
var/new_icon = GLOB.pda_reskins[choice]
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || M.incapacitated() || !in_range(M,src))
return
icon = new_icon
set_new_overlays()
update_icon()
to_chat(M, "[src] is now skinned as '[choice]'.")
/obj/item/pda/proc/set_new_overlays()
if(!overlays_offsets || !(icon in overlays_offsets))
overlays_x_offset = 0
overlays_y_offset = 0
else
var/list/new_offsets = overlays_offsets[icon]
if(new_offsets)
overlays_x_offset = new_offsets[1]
overlays_y_offset = new_offsets[2]
if(!(icon in overlays_icons))
current_overlays = PDA_STANDARD_OVERLAYS
return
current_overlays = overlays_icons[icon]
/obj/item/pda/equipped(mob/user, slot)
. = ..()
if(!equipped)
if(user.client)
background_color = user.client.prefs.pda_color
switch(user.client.prefs.pda_style)
if(MONO)
font_index = MODE_MONO
font_mode = FONT_MONO
if(SHARE)
font_index = MODE_SHARE
font_mode = FONT_SHARE
if(ORBITRON)
font_index = MODE_ORBITRON
font_mode = FONT_ORBITRON
if(VT)
font_index = MODE_VT
font_mode = FONT_VT
else
font_index = MODE_MONO
font_mode = FONT_MONO
equipped = TRUE
if(equipped)
return
if(user.client)
background_color = user.client.prefs.pda_color
switch(user.client.prefs.pda_style)
if(MONO)
font_index = MODE_MONO
font_mode = FONT_MONO
if(SHARE)
font_index = MODE_SHARE
font_mode = FONT_SHARE
if(ORBITRON)
font_index = MODE_ORBITRON
font_mode = FONT_ORBITRON
if(VT)
font_index = MODE_VT
font_mode = FONT_VT
else
font_index = MODE_MONO
font_mode = FONT_MONO
var/pref_skin = GLOB.pda_reskins[user.client.prefs.pda_skin]
if(icon != pref_skin)
icon = pref_skin
set_new_overlays()
update_icon()
equipped = TRUE
/obj/item/pda/proc/update_label()
name = "PDA-[owner] ([ownjob])" //Name generalisation
@@ -150,33 +203,34 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/GetID()
return id
/obj/item/pda/update_icon()
/obj/item/pda/update_icon(alert = FALSE)
cut_overlays()
add_overlay(alert ? current_overlays[PDA_OVERLAY_ALERT] : current_overlays[PDA_OVERLAY_SCREEN])
var/mutable_appearance/overlay = new()
overlay.pixel_x = overlays_x_offset
if(id)
overlay.icon_state = "id_overlay"
overlay.icon_state = current_overlays[PDA_OVERLAY_ID]
add_overlay(new /mutable_appearance(overlay))
if(inserted_item)
overlay.icon_state = "insert_overlay"
overlay.icon_state = current_overlays[PDA_OVERLAY_ITEM]
add_overlay(new /mutable_appearance(overlay))
if(fon)
overlay.icon_state = "light_overlay"
overlay.icon_state = current_overlays[PDA_OVERLAY_LIGHT]
add_overlay(new /mutable_appearance(overlay))
if(pai)
if(pai.pai)
overlay.icon_state = "pai_overlay"
add_overlay(new /mutable_appearance(overlay))
else
overlay.icon_state = "pai_off_overlay"
add_overlay(new /mutable_appearance(overlay))
overlay.icon_state = "[current_overlays[PDA_OVERLAY_PAI]][pai.pai ? "" : "_off"]"
add_overlay(new /mutable_appearance(overlay))
/obj/item/pda/MouseDrop(obj/over_object, src_location, over_location)
/obj/item/pda/MouseDrop(mob/over, src_location, over_location)
var/mob/M = usr
if((!istype(over_object, /obj/screen)) && usr.canUseTopic(src))
if((M == over) && usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return attack_self(M)
return ..()
/obj/item/pda/attack_self_tk(mob/user)
to_chat(user, "<span class='warning'>The PDA's capacitive touch screen doesn't seem to respond!</span>")
return
/obj/item/pda/interact(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
@@ -358,9 +412,9 @@ GLOBAL_LIST_EMPTY(PDAs)
if (total_moles)
for(var/id in env_gases)
var/gas_level = env_gases[id][MOLES]/total_moles
var/gas_level = env_gases[id]/total_moles
if(gas_level > 0)
dat += "[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_level*100, 0.01)]%<br>"
dat += "[GLOB.meta_gas_names[id]]: [round(gas_level*100, 0.01)]%<br>"
dat += "Temperature: [round(environment.temperature-T0C)]&deg;C<br>"
dat += "<br>"
@@ -382,7 +436,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/mob/living/U = usr
//Looking for master was kind of pointless since PDAs don't appear to have one.
if(usr.canUseTopic(src) && !href_list["close"])
if(usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && !href_list["close"])
add_fingerprint(U)
U.set_machine(src)
@@ -636,7 +690,7 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/proc/remove_id()
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE))
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if (id)
@@ -736,8 +790,7 @@ GLOBAL_LIST_EMPTY(PDAs)
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[signal.format_message()] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>)")
update_icon()
add_overlay(icon_alert)
update_icon(TRUE)
/obj/item/pda/proc/send_to_all(mob/living/U)
if (last_everyone && world.time < last_everyone + PDA_SPAM_DELAY)
@@ -802,7 +855,7 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/proc/remove_pen()
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE))
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(inserted_item)
@@ -1076,4 +1129,11 @@ GLOBAL_LIST_EMPTY(PDAs)
#undef PDA_SCANNER_HALOGEN
#undef PDA_SCANNER_GAS
#undef PDA_SPAM_DELAY
#undef PDA_STANDARD_OVERLAYS
#undef PDA_OVERLAY_ALERT
#undef PDA_OVERLAY_SCREEN
#undef PDA_OVERLAY_ID
#undef PDA_OVERLAY_ITEM
#undef PDA_OVERLAY_LIGHT
#undef PDA_OVERLAY_PAI
@@ -124,6 +124,16 @@
icon_state = "pda-captain"
detonatable = FALSE
/obj/item/pda/lieutenant
name = "lieutenant PDA"
default_cartridge = /obj/item/cartridge/captain
inserted_item = /obj/item/pen/fountain/captain
icon_state = "pda-lieutenant"
ttone = "bwoink"
detonatable = FALSE
hidden = TRUE
note = "Congratulations, you have chosen the Thinktronic 5230-2 Personal Data Assistant Prestige Edition! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft."
/obj/item/pda/cargo
name = "cargo technician PDA"
default_cartridge = /obj/item/cartridge/quartermaster
@@ -171,25 +181,29 @@
/obj/item/pda/curator
name = "curator PDA"
icon_state = "pda-library"
icon_alert = "pda-r-library"
overlays_icons = list('icons/obj/pda.dmi' = list("pda-r-library","blank","id_overlay","insert_overlay", "light_overlay", "pai_overlay"),
'icons/obj/pda_alt.dmi' = list("pda-r","screen_default","id_overlay","insert_overlay", "light_overlay", "pai_overlay"))
current_overlays = list("pda-r-library","blank","id_overlay","insert_overlay", "light_overlay", "pai_overlay")
default_cartridge = /obj/item/cartridge/curator
inserted_item = /obj/item/pen/fountain
desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a WGW-11 series e-reader."
note = "Congratulations, your station has chosen the Thinktronic 5290 WGW-11 Series E-reader and Personal Data Assistant!"
note = "Congratulations, your station has chosen the Thinktronic 5290 WGW-11 Series E-reader and Personal Data Assistant! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft."
silent = TRUE //Quiet in the library!
overlays_offsets = list('icons/obj/pda.dmi' = list(-3,0))
overlays_x_offset = -3
/obj/item/pda/clear
name = "clear PDA"
icon_state = "pda-clear"
desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a special edition with a transparent case."
note = "Congratulations, you have chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Max Turbo Limited Edition!"
note = "Congratulations, you have chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Max Turbo Limited Edition! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft."
/obj/item/pda/neko
name = "neko PDA"
icon_state = "pda-neko"
desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a special edition a feline fine case."
note = "Congratulations, you have chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Mew Turbo Limited Edition NYA~!"
overlays_icons = list('icons/obj/pda_alt.dmi' = list("pda-r", "screen_neko", "id_overlay", "insert_overlay", "light_overlay", "pai_overlay"))
desc = "A portable microcomputer by Thinktronic Systems, LTD. This model is a special feline edition."
note = "Congratulations, you have chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Mew Turbo Limited Edition NYA~! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft."
/obj/item/pda/cook
name = "cook PDA"
@@ -0,0 +1,127 @@
/obj/item/compressionkit
name = "bluespace compression kit"
desc = "An illegally modified BSRPED, capable of reducing the size of most items."
icon = 'icons/obj/tools.dmi'
icon_state = "compression_c"
item_state = "RPED"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
var/charges = 5
// var/damage_multiplier = 0.2 Not in use yet.
var/mode = 0
/obj/item/compressionkit/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It has [charges] charges left. Recharge with bluespace crystals.</span>")
to_chat(user, "<span class='notice'>Use in-hand to swap toggle compress/expand mode (expand mode not yet implemented).</span>")
/obj/item/compressionkit/attack_self(mob/user)
if(mode == 0)
mode = 1
icon_state = "compression_e"
to_chat(user, "<span class='notice'>You switch the compressor to expand mode. This isn't implemented yet, so right now it wont do anything different!</span>")
return
if(mode == 1)
mode = 0
icon_state = "compression_c"
to_chat(user, "<span class='notice'>You switch the compressor to compress mode. Usage will now reduce the size of objects.</span>")
return
else
mode = 0
icon_state = "compression_c"
to_chat(user, "<span class='notice'>Some coder cocked up or an admin broke your compressor. It's been set back to compress mode..</span>")
/obj/item/compressionkit/proc/sparks()
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, get_turf(src))
s.start()
/obj/item/compressionkit/suicide_act(mob/living/carbon/M)
M.visible_message("<span class='suicide'>[M] is sticking their head in [src] and turning it on! [M.p_theyre(TRUE)] going to compress their own skull!</span>")
var/obj/item/bodypart/head = M.get_bodypart("head")
if(!head)
return
var/turf/T = get_turf(M)
var/list/organs = M.getorganszone("head") + M.getorganszone("eyes") + M.getorganszone("mouth")
for(var/internal_organ in organs)
var/obj/item/organ/I = internal_organ
I.Remove(M)
I.forceMove(T)
head.drop_limb()
qdel(head)
new M.gib_type(T,1,M.get_static_viruses())
M.add_splatter_floor(T)
playsound(M, 'sound/weapons/flash.ogg', 50, 1)
playsound(M, 'sound/effects/splat.ogg', 50, 1)
return OXYLOSS
/obj/item/compressionkit/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity || !target)
return
else
if(charges == 0)
playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1)
to_chat(user, "<span class='notice'>The bluespace compression kit is out of charges! Recharge it with bluespace crystals.</span>")
return
if(istype(target, /obj/item))
var/obj/item/O = target
if(O.w_class == 1)
playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1)
to_chat(user, "<span class='notice'>[target] cannot be compressed smaller!.</span>")
return
if(O.GetComponent(/datum/component/storage))
to_chat(user, "<span class='notice'>You feel like compressing an item that stores other items would be counterproductive.</span>")
return
if(O.w_class > 1)
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
user.visible_message("<span class='warning'>[user] is compressing [O] with their bluespace compression kit!</span>")
if(do_mob(user, O, 40) && charges > 0 && O.w_class > 1)
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
sparks()
flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
O.w_class -= 1
// O.force_mult -= damage_multiplier
charges -= 1
to_chat(user, "<span class='notice'>You successfully compress [target]! The compressor now has [charges] charges.</span>")
else
to_chat(user, "<span class='notice'>Anomalous error. Summon a coder.</span>")
if(istype(target, /mob/living))
var/mob/living/victim = target
if(istype(victim, /mob/living/carbon/human))
if(user.zone_selected == "groin") // pp smol. There's probably a smarter way to do this but im retarded. If you have a simpler method let me know.
var/list/organs = victim.getorganszone("groin")
for(var/internal_organ in organs)
if(istype(internal_organ, /obj/item/organ/genital/penis))
var/obj/item/organ/genital/penis/O = internal_organ
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
victim.visible_message("<span class='warning'>[user] is preparing to shrink [victim]\'s [O.name] with their bluespace compression kit!</span>")
if(do_mob(user, victim, 40) && charges > 0 && O.length > 0)
victim.visible_message("<span class='warning'>[user] has shrunk [victim]\'s [O.name]!</span>")
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
sparks()
flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
charges -= 1
O.length -= 5
if(O.length < 1)
victim.visible_message("<span class='warning'>[user]\'s [O.name] vanishes!</span>")
qdel(O) // no pp for you
else
O.update_size()
O.update_appearance()
/obj/item/compressionkit/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/ore/bluespace_crystal))
var/obj/item/stack/ore/bluespace_crystal/B = I
charges += 2
to_chat(user, "<span class='notice'>You insert [I] into [src]. It now has [charges] charges.</span>")
if(B.amount > 1)
B.amount -= 1
else
qdel(I)
+17 -5
View File
@@ -13,7 +13,8 @@
actions_types = list(/datum/action/item_action/toggle_light)
var/on = FALSE
var/brightness_on = 4 //range of light when on
var/flashlight_power = 1 //strength of the light when on
var/flashlight_power = 0.8 //strength of the light when on
light_color = "#FFCC66"
/obj/item/flashlight/Initialize()
. = ..()
@@ -52,7 +53,7 @@
add_fingerprint(user)
if(istype(M) && on && user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH))
if((user.has_trait(TRAIT_CLUMSY) || user.has_trait(TRAIT_DUMB)) && prob(50)) //too dumb to use flashlight properly
if((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50)) //too dumb to use flashlight properly
return ..() //just hit them in the head
if(!user.IsAdvancedToolUser())
@@ -63,7 +64,7 @@
to_chat(user, "<span class='warning'>[M] doesn't have a head!</span>")
return
if(flashlight_power < 1)
if(flashlight_power < 0.3)
to_chat(user, "<span class='warning'>\The [src] isn't bright enough to see anything!</span> ")
return
@@ -86,7 +87,7 @@
else
user.visible_message("<span class='warning'>[user] directs [src] to [M]'s eyes.</span>", \
"<span class='danger'>You direct [src] to [M]'s eyes.</span>")
if(M.stat == DEAD || (M.has_trait(TRAIT_BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind
if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind
to_chat(user, "<span class='warning'>[M]'s pupils don't react to the light!</span>")
else if(M.dna && M.dna.check_mutation(XRAY)) //mob has X-ray vision
to_chat(user, "<span class='danger'>[M]'s pupils give an eerie glow!</span>")
@@ -168,6 +169,8 @@
item_state = ""
flags_1 = CONDUCT_1
brightness_on = 2
light_color = "#FFDDCC"
flashlight_power = 0.3
var/holo_cooldown = 0
/obj/item/flashlight/pen/afterattack(atom/target, mob/user, proximity_flag)
@@ -204,6 +207,8 @@
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
force = 9 // Not as good as a stun baton.
brightness_on = 5 // A little better than the standard flashlight.
light_color = "#CDDDFF"
flashlight_power = 0.9
hitsound = 'sound/weapons/genhit1.ogg'
// the desk lamps are a bit special
@@ -216,6 +221,7 @@
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
force = 10
brightness_on = 5
light_color = "#FFDDBB"
w_class = WEIGHT_CLASS_BULKY
flags_1 = CONDUCT_1
materials = list()
@@ -252,6 +258,7 @@
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
w_class = WEIGHT_CLASS_SMALL
brightness_on = 7 // Pretty bright.
light_color = "#FA421A"
icon_state = "flare"
item_state = "flare"
actions_types = list()
@@ -325,6 +332,7 @@
desc = "A torch fashioned from some leaves and a log."
w_class = WEIGHT_CLASS_BULKY
brightness_on = 4
light_color = "#FAA44B"
icon_state = "torch"
item_state = "torch"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
@@ -341,6 +349,8 @@
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
desc = "A mining lantern."
brightness_on = 6 // luminosity when on
light_color = "#FFAA44"
flashlight_power = 0.75
/obj/item/flashlight/slime
@@ -354,6 +364,8 @@
slot_flags = ITEM_SLOT_BELT
materials = list()
brightness_on = 6 //luminosity when on
light_color = "#FFEEAA"
flashlight_power = 0.6
/obj/item/flashlight/emp
var/emp_max_charges = 4
@@ -517,6 +529,7 @@
icon_state = null
light_color = null
brightness_on = 0
flashlight_power = 1
light_range = 0
light_power = 10
alpha = 0
@@ -538,7 +551,6 @@
name = "eyelight"
desc = "This shouldn't exist outside of someone's head, how are you seeing this?"
brightness_on = 15
flashlight_power = 1
flags_1 = CONDUCT_1
item_flags = DROPDEL
actions_types = list()
+32
View File
@@ -0,0 +1,32 @@
/obj/item/syndie_glue
name = "bottle of super glue"
desc = "A black market brand of high strength adhesive, rarely sold to the public. Do not ingest."
icon = 'icons/obj/tools.dmi'
icon_state = "glue"
w_class = WEIGHT_CLASS_SMALL
var/uses = 1
/obj/item/syndie_glue/suicide_act(mob/living/carbon/M)
return //todo
/obj/item/syndie_glue/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity || !target)
return
else
if(uses == 0)
to_chat(user, "<span class='warning'>The bottle of glue is empty!</span>")
return
if(istype(target, /obj/item))
var/obj/item/I = target
if(I.item_flags & NODROP)
to_chat(user, "<span class='warning'>[I] is already sticky!</span>")
return
uses -= 1
I.item_flags |= NODROP
I.desc += " It looks sticky."
to_chat(user, "<span class='notice'>You smear the [I] with glue, making it incredibly sticky!</span>")
if(uses == 0)
icon_state = "glue_used"
name = "empty bottle of super glue"
return
@@ -54,7 +54,7 @@
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/musicaltuner))
var/mob/living/carbon/human/H = user
if (H.has_trait(TRAIT_MUSICIAN))
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
if (!tune_time)
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
tune_time = 300
@@ -69,7 +69,7 @@
if (!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
if(user.has_trait(TRAIT_NOGUNS))
if(HAS_TRAIT(user, TRAIT_NOGUNS))
to_chat(user, "<span class='warning'>Your fingers can't press the button!</span>")
return
if(ishuman(user))
+24 -25
View File
@@ -95,7 +95,7 @@ SLIME SCANNER
/obj/item/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
// Clumsiness/brain damage check
if ((user.has_trait(TRAIT_CLUMSY) || user.has_trait(TRAIT_DUMB)) && prob(50))
if ((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50))
to_chat(user, "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
var/msg = "<span class='info'>*---------*\nAnalyzing results for The floor:\n\tOverall status: <b>Healthy</b>\n"
@@ -127,7 +127,7 @@ SLIME SCANNER
var/brute_loss = M.getBruteLoss()
var/mob_status = (M.stat == DEAD ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
if(M.has_trait(TRAIT_FAKEDEATH) && !advanced)
if(HAS_TRAIT(M, TRAIT_FAKEDEATH) && !advanced)
mob_status = "<span class='alert'><b>Deceased</b></span>"
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
@@ -199,10 +199,10 @@ SLIME SCANNER
msg += "\t<span class='info'><b>==EAR STATUS==</b></span>\n"
if(istype(ears))
var/healthy = TRUE
if(C.has_trait(TRAIT_DEAF, GENETIC_MUTATION))
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
healthy = FALSE
msg += "\t<span class='alert'>Subject is genetically deaf.</span>\n"
else if(C.has_trait(TRAIT_DEAF))
else if(HAS_TRAIT(C, TRAIT_DEAF))
healthy = FALSE
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
else
@@ -220,10 +220,10 @@ SLIME SCANNER
msg += "\t<span class='info'><b>==EYE STATUS==</b></span>\n"
if(istype(eyes))
var/healthy = TRUE
if(C.has_trait(TRAIT_BLIND))
if(HAS_TRAIT(C, TRAIT_BLIND))
msg += "\t<span class='alert'>Subject is blind.</span>\n"
healthy = FALSE
if(C.has_trait(TRAIT_NEARSIGHT))
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
healthy = FALSE
if(eyes.eye_damage > 30)
@@ -290,7 +290,7 @@ SLIME SCANNER
msg += "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>\n"
// Time of death
if(M.tod && (M.stat == DEAD || ((M.has_trait(TRAIT_FAKEDEATH)) && !advanced)))
if(M.tod && (M.stat == DEAD || ((HAS_TRAIT(M, TRAIT_FAKEDEATH)) && !advanced)))
msg += "<span class='info'>Time of Death:</span> [M.tod]\n"
var/tdelta = round(world.time - M.timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
@@ -428,39 +428,38 @@ SLIME SCANNER
if(total_moles)
var/list/env_gases = environment.gases
environment.assert_gases(arglist(GLOB.hardcoded_gases))
var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles
var/o2_concentration = env_gases[/datum/gas/oxygen]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma]/total_moles
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen], 0.01)] mol)</span>")
else
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen], 0.01)] mol)</span>")
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen], 0.01)] mol)</span>")
else
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen], 0.01)] mol)</span>")
if(co2_concentration > 0.01)
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide], 0.01)] mol)</span>")
else
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide], 0.01)] mol)</span>")
if(plasma_concentration > 0.005)
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma], 0.01)] mol)</span>")
else
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma][MOLES], 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma], 0.01)] mol)</span>")
environment.garbage_collect()
GAS_GARBAGE_COLLECT(environment.gases)
for(var/id in env_gases)
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = env_gases[id][MOLES]/total_moles
to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(env_gases[id][MOLES], 0.01)] mol)</span>")
var/gas_concentration = env_gases[id]/total_moles
to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(env_gases[id], 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C, 0.01)] &deg;C ([round(environment.temperature, 0.01)] K)</span>")
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
@@ -550,8 +549,8 @@ SLIME SCANNER
var/list/cached_gases = air_contents.gases
for(var/id in cached_gases)
var/gas_concentration = cached_gases[id][MOLES]/total_moles
to_chat(user, "<span class='notice'>[cached_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(cached_gases[id][MOLES], 0.01)] mol)</span>")
var/gas_concentration = cached_gases[id]/total_moles
to_chat(user, "<span class='notice'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(cached_gases[id], 0.01)] mol)</span>")
to_chat(user, "<span class='notice'>Temperature: [round(temperature - T0C,0.01)] &deg;C ([round(temperature, 0.01)] K)</span>")
else
+2 -2
View File
@@ -31,7 +31,7 @@
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
prepare()
if(M.has_dna() && !M.has_trait(TRAIT_RADIMMUNE) && !M.has_trait(TRAIT_NOCLONE))
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/datum/mutation/human/HM in remove_mutations)
@@ -313,7 +313,7 @@
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
return FALSE
if(M.has_dna() && !(M.has_trait(TRAIT_NOCLONE)))
if(M.has_dna() && !(HAS_TRAIT(M, TRAIT_NOCLONE)))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
var/endtime = world.time+duration
+3 -4
View File
@@ -15,7 +15,6 @@
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
dog_fashion = /datum/dog_fashion/back
resistance_flags = FIRE_PROOF
container_type = AMOUNT_VISIBLE
var/max_water = 50
var/last_use = 1
var/chem = "water"
@@ -56,7 +55,7 @@
/obj/item/extinguisher/Initialize()
. = ..()
create_reagents(max_water)
create_reagents(max_water, AMOUNT_VISIBLE)
reagents.add_reagent(chem, max_water)
@@ -111,7 +110,7 @@
to_chat(user, "The safety is [safety ? "on" : "off"].")
if(reagents.total_volume)
to_chat(user, "<span class='notice'>Alt-click to empty it.</span>")
to_chat(user, "<span class='notice'>You can loose its <b>screws</b> to empty it.</span>")
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
if(istype(target, tanktype) && target.Adjacent(user))
@@ -245,7 +244,7 @@
var/turf/open/theturf = T
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] by loosing the release valve's screws.</span>")
//firebot assembly
/obj/item/extinguisher/attackby(obj/O, mob/user, params)
+1 -1
View File
@@ -205,7 +205,7 @@
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
if(air_transfer.gases[/datum/gas/plasma])
air_transfer.gases[/datum/gas/plasma][MOLES] *= 5
air_transfer.gases[/datum/gas/plasma] *= 5
target.assume_air(air_transfer)
//Burn it based on transfered gas
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500)
+27
View File
@@ -87,6 +87,33 @@
active = FALSE
UpdateButtonIcon()
/obj/item/book/granter/action/origami
granted_action = /datum/action/innate/origami
name = "The Art of Origami"
desc = "A meticulously in-depth manual explaining the art of paper folding."
icon_state = "origamibook"
actionname = "origami"
oneuse = TRUE
remarks = list("Dead-stick stability...", "Symmetry seems to play a rather large factor...", "Accounting for crosswinds... really?", "Drag coefficients of various paper types...", "Thrust to weight ratios?", "Positive dihedral angle?", "Center of gravity forward of the center of lift...")
/datum/action/innate/origami
name = "Origami Folding"
desc = "Toggles your ability to fold and catch robust paper airplanes."
button_icon_state = "origami_off"
check_flags = NONE
/datum/action/innate/origami/Activate()
to_chat(owner, "<span class='notice'>You will now fold origami planes.</span>")
button_icon_state = "origami_on"
active = TRUE
UpdateButtonIcon()
/datum/action/innate/origami/Deactivate()
to_chat(owner, "<span class='notice'>You will no longer fold origami planes.</span>")
button_icon_state = "origami_off"
active = FALSE
UpdateButtonIcon()
///SPELLS///
/obj/item/book/granter/spell
+1 -1
View File
@@ -33,7 +33,7 @@
qdel(src)
/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
var/clumsy = user.has_trait(TRAIT_CLUMSY)
var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY)
if(clumsy && (clumsy_check == GRENADE_CLUMSY_FUMBLE))
if(prob(50))
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
+1 -1
View File
@@ -44,7 +44,7 @@
if(!istype(C))
return
if(iscarbon(user) && (user.has_trait(TRAIT_CLUMSY) && prob(50)))
if(iscarbon(user) && (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)))
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
apply_cuffs(user,user)
return
+10 -6
View File
@@ -58,7 +58,7 @@
item_state = "radio"
/obj/item/holybeacon/attack_self(mob/user)
if(user.mind && (user.mind.isholy) && !SSreligion.holy_armor_type)
if(user.mind && (user.mind.isholy) && !GLOB.holy_armor_type)
beacon_armor(user)
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1)
@@ -71,13 +71,13 @@
display_names += list(initial(A.name) = A)
var/choice = input(M,"What holy armor kit would you like to order?","Holy Armor Theme") as null|anything in display_names
if(QDELETED(src) || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || SSreligion.holy_armor_type)
if(QDELETED(src) || !choice || M.stat || !in_range(M, src) || M.restrained() || !M.canmove || GLOB.holy_armor_type)
return
var/index = display_names.Find(choice)
var/A = holy_armor_list[index]
SSreligion.holy_armor_type = A
GLOB.holy_armor_type = A
var/holy_armor_box = new A
SSblackbox.record_feedback("tally", "chaplain_armor", 1, "[choice]")
@@ -245,7 +245,7 @@
reskin_holy_weapon(user)
/obj/item/nullrod/proc/reskin_holy_weapon(mob/M)
if(SSreligion.holy_weapon_type)
if(GLOB.holy_weapon_type)
return
var/obj/item/nullrod/holy_weapon
var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list(
@@ -264,7 +264,7 @@
var/A = display_names[choice] // This needs to be on a separate var as list member access is not allowed for new
holy_weapon = new A
SSreligion.holy_weapon_type = holy_weapon.type
GLOB.holy_weapon_type = holy_weapon.type
SSblackbox.record_feedback("tally", "chaplain_weapon", 1, "[choice]")
@@ -546,6 +546,9 @@
/obj/item/nullrod/pride_hammer
icon_state = "pride"
item_state = "pride"
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
name = "Pride-struck Hammer"
desc = "It resonates an aura of Pride."
force = 16
@@ -553,7 +556,7 @@
w_class = 4
slot_flags = ITEM_SLOT_BACK
attack_verb = list("attacked", "smashed", "crushed", "splattered", "cracked")
hitsound = 'sound/weapons/blade1.ogg'
hitsound = 'sound/weapons/resonator_blast.ogg'
/obj/item/nullrod/pride_hammer/afterattack(atom/A as mob|obj|turf|area, mob/user, proximity)
. = ..()
@@ -573,6 +576,7 @@
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
reach = 2
attack_verb = list("whipped", "lashed")
hitsound = 'sound/weapons/chainhit.ogg'
@@ -2,7 +2,6 @@
name = "chem implant"
desc = "Injects things."
icon_state = "reagents"
container_type = OPENCONTAINER
activated = FALSE
/obj/item/implant/chem/get_data()
@@ -23,7 +22,7 @@
/obj/item/implant/chem/Initialize()
. = ..()
create_reagents(50)
create_reagents(50, OPENCONTAINER)
GLOB.tracked_chem_implants += src
/obj/item/implant/chem/Destroy()
@@ -20,7 +20,7 @@
/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = FALSE)
if(..())
if(!target.mind)
target.add_trait(TRAIT_MINDSHIELD, "implant")
ADD_TRAIT(target, TRAIT_MINDSHIELD, "implant")
target.sec_hud_set_implants()
return TRUE
@@ -49,7 +49,7 @@
to_chat(target, "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
else
to_chat(target, "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
target.add_trait(TRAIT_MINDSHIELD, "implant")
ADD_TRAIT(target, TRAIT_MINDSHIELD, "implant")
target.sec_hud_set_implants()
return TRUE
return FALSE
@@ -58,7 +58,7 @@
if(..())
if(isliving(target))
var/mob/living/L = target
L.remove_trait(TRAIT_MINDSHIELD, "implant")
REMOVE_TRAIT(L, TRAIT_MINDSHIELD, "implant")
L.sec_hud_set_implants()
if(target.stat != DEAD && !silent)
to_chat(target, "<span class='boldnotice'>Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing.</span>")
@@ -33,24 +33,8 @@
/obj/item/implant/adrenalin/activate()
. = ..()
uses--
imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "regen_jelly" = 10, "stimulants" = 10), "<span class='boldnotice'>You feel a sudden surge of energy!</span>")
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
imp_in.SetSleeping(0)
imp_in.SetStun(0)
imp_in.SetKnockdown(0)
imp_in.SetUnconscious(0)
imp_in.adjustStaminaLoss(-150)
imp_in.stuttering = 0
imp_in.updatehealth()
imp_in.update_stamina()
imp_in.resting = 0
imp_in.lying = 0
imp_in.update_canmove()
imp_in.reagents.add_reagent("inaprovaline", 3) //let's give another chance to dumb fucks who forget to breathe
imp_in.reagents.add_reagent("synaptizine", 10)
imp_in.reagents.add_reagent("omnizine", 10)
imp_in.reagents.add_reagent("stimulants", 10)
if(!uses)
qdel(src)
@@ -185,7 +185,7 @@
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
message_admins("[ADMIN_LOOKUPFLW(user)] set brainwash machine objective to '[objective]'.")
log_game("[key_name(user)] set brainwash machine objective to '[objective]'.")
if(C.has_trait(TRAIT_MINDSHIELD))
if(HAS_TRAIT(C, TRAIT_MINDSHIELD))
return FALSE
brainwash(C, objective)
message_admins("[ADMIN_LOOKUPFLW(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
+5 -5
View File
@@ -37,7 +37,7 @@
</ol>
<p>
It really is that easy! Good luck!
</body>
</html>
"}
@@ -344,14 +344,14 @@
author = "Sir John Rose"
title = "Barman Recipes: Mixing Drinks and Changing Lives"
page_link = "Guide_to_food_and_drinks"
/obj/item/book/manual/wiki/robotics_cyborgs
name = "Robotics for Dummies"
icon_state = "borgbook"
author = "XISC"
title = "Robotics for Dummies"
page_link = "Guide_to_robotics"
/obj/item/book/manual/wiki/research_and_development
name = "Research and Development 101"
icon_state = "rdbook"
@@ -401,7 +401,7 @@
author = "the City-state of Atmosia"
title = "Lexica Atmosia"
page_link = "Guide_to_Atmospherics"
/obj/item/book/manual/wiki/medicine
name = "Medical Space Compendium, Volume 638"
icon_state = "book8"
@@ -441,7 +441,7 @@
H.dropItemToGround(W)
if(prob(50))
step(W, pick(GLOB.alldirs))
H.add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC)
ADD_TRAIT(H, TRAIT_DISFIGURED, TRAIT_GENERIC)
H.bleed_rate = 5
H.gib_animation()
sleep(3)
+2 -1
View File
@@ -20,6 +20,7 @@
slot_flags = ITEM_SLOT_BELT
force = 14
throwforce = 10
reach = 2
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
hitsound = 'sound/weapons/chainhit.ogg'
@@ -156,7 +157,7 @@
return //CIT CHANGE - ditto
add_fingerprint(user)
if((user.has_trait(TRAIT_CLUMSY)) && prob(50))
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
user.Knockdown(60 * force)
if(ishuman(user))
@@ -82,6 +82,6 @@
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
/obj/item/melee/transforming/proc/clumsy_transform_effect(mob/living/user)
if(clumsy_check && user.has_trait(TRAIT_CLUMSY) && prob(50))
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
user.take_bodypart_damage(5,5)
+42 -5
View File
@@ -591,16 +591,42 @@
desc = "An adorable stuffed toy that resembles a slime. It is practically just a hacky sack."
icon_state = "plushie_slime"
item_state = "plushie_slime"
attack_verb = list("blorbled", "slimed", "absorbed")
attack_verb = list("blorbled", "slimed", "absorbed", "glomped")
squeak_override = list('sound/effects/blobattack.ogg' = 1)
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
/obj/item/toy/plush/slimeplushie/annie
desc = "An adorable stuffed toy that resembles a slimey crewmember."
icon_state = "annie"
item_state = "annie"
/obj/item/toy/plush/slimeplushie/paxton
desc = "An adorable stuffed toy that resembles a slimey crewmember."
icon_state = "paxton"
item_state = "paxton"
attack_verb = list("CQC'd", "jabroni'd", "powergamed", "robusted", "cakehatted")
gender = MALE
/obj/item/toy/plush/awakenedplushie
name = "awakened plushie"
desc = "An ancient plushie that has grown enlightened to the true nature of reality."
icon_state = "plushie_awake"
item_state = "plushie_awake"
/obj/item/toy/plush/awakenedplushie/ComponentInitialize()
. = ..()
AddComponent(/datum/component/edit_complainer)
/obj/item/toy/plush/beeplushie
name = "bee plushie"
desc = "A cute toy that resembles an even cuter bee."
icon_state = "plushie_h"
item_state = "plushie_h"
attack_verb = list("stung")
gender = FEMALE
squeak_override = list('modular_citadel/sound/voice/scream_moth.ogg' = 1)
/obj/item/toy/plush/mothplushie
name = "insect plushie"
desc = "An adorable stuffed toy that resembles some kind of insect"
@@ -741,6 +767,10 @@
icon_state = "pavel"
item_state = "pavel"
/obj/item/toy/plush/mammal/mason
icon_state = "mason"
item_state = "mason"
/obj/item/toy/plush/mammal/oten
icon_state = "oten"
item_state = "oten"
@@ -749,6 +779,10 @@
icon_state = "ray"
item_state = "ray"
/obj/item/toy/plush/mammal/redtail
icon_state = "redtail"
item_state = "redtail"
/obj/item/toy/plush/mammal/dawud
icon_state = "dawud"
item_state = "dawud"
@@ -840,6 +874,13 @@
icon_state = "flynn"
item_state = "flynn"
/obj/item/toy/plush/mammal/dog/fritz
icon_state = "fritz"
item_state = "fritz"
attack_verb = list("barked", "boofed", "shotgun'd")
obj_flags = UNIQUE_RENAME
unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad")
/obj/item/toy/plush/catgirl
name = "feline plushie"
desc = "An adorable stuffed toy that resembles a feline."
@@ -877,7 +918,3 @@
item_state = "fermis"
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
/obj/item/toy/plush/awakenedplushie/ComponentInitialize()
. = ..()
AddComponent(/datum/component/edit_complainer)
+1 -1
View File
@@ -150,7 +150,7 @@
if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
return
if(user.has_trait(TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
var/mob/living/carbon/C = user
C.visible_message("<span class='warning'>[C] loses [C.p_their()] grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
C.dropItemToGround(src, TRUE)
+1 -1
View File
@@ -187,7 +187,7 @@
inspiration_available = FALSE
/obj/item/banner/command/check_inspiration(mob/living/carbon/human/H)
return H.has_trait(TRAIT_MINDSHIELD) //Command is stalwart but rewards their allies.
return HAS_TRAIT(H, TRAIT_MINDSHIELD) //Command is stalwart but rewards their allies.
/datum/crafting_recipe/command_banner
name = "Command Banner"
+12 -2
View File
@@ -20,7 +20,6 @@
attack_verb = list("shoved", "bashed")
var/cooldown = 0 //shield bash cooldown. based on world.time
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/melee/baton))
if(cooldown < world.time - 25)
@@ -91,7 +90,7 @@
return (active)
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
if(clumsy_check && user.has_trait(TRAIT_CLUMSY) && prob(50))
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>You beat yourself in the head with [src].</span>")
user.take_bodypart_damage(5)
active = !active
@@ -166,3 +165,14 @@
block_chance = 25
force = 5
throwforce = 7
/obj/item/shield/riot/tower
name = "tower shield"
desc = "A massive shield that can block a lot of attacks, can take a lot of abuse before braking."
armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user
item_state = "metal"
block_chance = 75 //1/4 shots will hit*
force = 10
slowdown = 2
throwforce = 15 //Massive pice of metal
w_class = WEIGHT_CLASS_HUGE
@@ -281,12 +281,12 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
var/hit_hand = ((user.active_hand_index % 2 == 0) ? "r_" : "l_") + "arm"
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(!H.gloves && !H.has_trait(TRAIT_PIERCEIMMUNE)) // golems, etc
if(!H.gloves && !HAS_TRAIT(H, TRAIT_PIERCEIMMUNE)) // golems, etc
to_chat(H, "<span class='warning'>[src] cuts into your hand!</span>")
H.apply_damage(force*0.5, BRUTE, hit_hand)
else if(ismonkey(user))
var/mob/living/carbon/monkey/M = user
if(!M.has_trait(TRAIT_PIERCEIMMUNE))
if(!HAS_TRAIT(M, TRAIT_PIERCEIMMUNE))
to_chat(M, "<span class='warning'>[src] cuts into your hand!</span>")
M.apply_damage(force*0.5, BRUTE, hit_hand)
@@ -312,7 +312,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
/obj/item/shard/Crossed(mob/living/L)
if(istype(L) && has_gravity(loc))
if(L.has_trait(TRAIT_LIGHT_STEP))
if(HAS_TRAIT(L, TRAIT_LIGHT_STEP))
playsound(loc, 'sound/effects/glass_step.ogg', 30, 1)
else
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
@@ -282,9 +282,14 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
*/
GLOBAL_LIST_INIT(cardboard_recipes, list ( \
new/datum/stack_recipe("box", /obj/item/storage/box), \
new/datum/stack_recipe("sec box", /obj/item/storage/box/seclooking), \
new/datum/stack_recipe("light tubes", /obj/item/storage/box/lights/tubes), \
new/datum/stack_recipe("light bulbs", /obj/item/storage/box/lights/bulbs), \
new/datum/stack_recipe("mouse traps", /obj/item/storage/box/mousetraps), \
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
new/datum/stack_recipe("power cell", /obj/item/storage/box/cells), \
new/datum/stack_recipe("02", /obj/item/storage/box/otwo), \
null, \
new/datum/stack_recipe("lethal ammo box", /obj/item/storage/box/lethalshot), \
new/datum/stack_recipe("rubber shot ammo box", /obj/item/storage/box/rubbershot), \
new/datum/stack_recipe("bean bag ammo box", /obj/item/storage/box/beanbag), \
@@ -292,13 +297,23 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
new/datum/stack_recipe("stun slug ammo box", /obj/item/storage/box/stunslug), \
new/datum/stack_recipe("tech shell ammo box", /obj/item/storage/box/techsslug), \
new/datum/stack_recipe("incendiary ammo box", /obj/item/storage/box/fireshot), \
new/datum/stack_recipe("firing pins", /obj/item/storage/box/firingpins), \
new/datum/stack_recipe("loose ammo", /obj/item/storage/box/ammoshells), \
null, \
new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
new/datum/stack_recipe("folder", /obj/item/folder), \
new/datum/stack_recipe("large box", /obj/structure/closet/cardboard, 4), \
new/datum/stack_recipe("cardboard cutout", /obj/item/cardboard_cutout, 5), \
))
null, \
new/datum/stack_recipe("colored brown", /obj/item/storage/box/brown), \
new/datum/stack_recipe("colored green", /obj/item/storage/box/green), \
new/datum/stack_recipe("colored red", /obj/item/storage/box/blue), \
new/datum/stack_recipe("colored blue", /obj/item/storage/box/red), \
new/datum/stack_recipe("colored yellow", /obj/item/storage/box/yellow), \
new/datum/stack_recipe("colored pink", /obj/item/storage/box/pink), \
new/datum/stack_recipe("colored purple", /obj/item/storage/box/purple), \
))
/obj/item/stack/sheet/cardboard //BubbleWrap //it's cardboard you fuck
name = "cardboard"
@@ -394,8 +409,10 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
new/datum/stack_recipe("brass pinion airlock - windowed", /obj/machinery/door/airlock/clockwork/brass, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass windoor", /obj/machinery/door/window/clockwork, 2, time = 30, on_floor = TRUE, window_checks = TRUE), \
null,
new/datum/stack_recipe("directional brass window", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("fulltile brass window", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("brass reflector", /obj/structure/destructible/clockwork/reflector, 10, time = 100, one_per_turf = TRUE, on_floor = TRUE, window_checks = TRUE), \
null,
new/datum/stack_recipe("brass window - directional", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("brass window - fulltile", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
null,
+1 -1
View File
@@ -396,7 +396,7 @@
//TODO bloody overlay
/obj/item/stack/microwave_act(obj/machinery/microwave/M)
if(M && M.dirty < 100)
if(istype(M) && M.dirty < 100)
M.dirty += amount
/*
+29 -1
View File
@@ -28,7 +28,6 @@
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_items = 21
/*
* Backpack Types
*/
@@ -244,6 +243,18 @@
icon_state = "satchel-explorer"
item_state = "securitypack"
/obj/item/storage/backpack/satchel/bone
name = "bone satchel"
desc = "A bone satchel fashend with watcher wings and large bones from goliath. Can be worn on the belt."
icon = 'icons/obj/mining.dmi'
icon_state = "goliath_saddle"
slot_flags = ITEM_SLOT_BACK | ITEM_SLOT_BELT
/obj/item/storage/backpack/satchel/bone/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 10
/obj/item/storage/backpack/satchel/cap
name = "captain's satchel"
desc = "An exclusive satchel for Nanotrasen officers."
@@ -447,6 +458,8 @@
new /obj/item/clothing/suit/straight_jacket(src)
new /obj/item/clothing/mask/muzzle(src)
new /obj/item/mmi/syndie(src)
new /obj/item/implantcase(src)
new /obj/item/implanter(src)
/obj/item/storage/backpack/duffelbag/syndie/surgery_adv
name = "advanced surgery duffel bag"
@@ -464,6 +477,8 @@
new /obj/item/clothing/suit/straight_jacket(src)
new /obj/item/clothing/mask/muzzle(src)
new /obj/item/mmi/syndie(src)
new /obj/item/implantcase(src)
new /obj/item/implanter(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo
name = "ammunition duffel bag"
@@ -574,3 +589,16 @@
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/bikehorn(src)
new /obj/item/implanter/sad_trombone(src)
obj/item/storage/backpack/duffelbag/syndie/shredderbundle
desc = "A large duffel bag containing two CX Shredders, some magazines, an elite hardsuit, and a chest rig."
/obj/item/storage/backpack/duffelbag/syndie/shredderbundle/PopulateContents()
new /obj/item/ammo_box/magazine/flechette/shredder(src)
new /obj/item/ammo_box/magazine/flechette/shredder(src)
new /obj/item/ammo_box/magazine/flechette/shredder(src)
new /obj/item/ammo_box/magazine/flechette/shredder(src)
new /obj/item/gun/ballistic/automatic/flechette/shredder(src)
new /obj/item/gun/ballistic/automatic/flechette/shredder(src)
new /obj/item/storage/belt/military(src)
new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src)
+21
View File
@@ -541,6 +541,25 @@
/obj/item/ammo_casing/shotgun
))
/obj/item/storage/belt/medolier
name = "medolier"
desc = "A medical bandolier for holding smartdarts."
icon_state = "medolier"
item_state = "medolier"
/obj/item/storage/belt/medolier/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 15
STR.display_numerical_stacking = FALSE
STR.can_hold = typecacheof(list(
/obj/item/reagent_containers/syringe/dart
))
/obj/item/storage/belt/medolier/full/PopulateContents()
for(var/i in 1 to 16)
new /obj/item/reagent_containers/syringe/dart/(src)
/obj/item/storage/belt/holster
name = "shoulder holster"
desc = "A holster to carry a handgun and ammo. WARNING: Badasses only."
@@ -557,6 +576,8 @@
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/gun/ballistic/revolver,
/obj/item/ammo_box,
/obj/item/toy/gun,
/obj/item/gun/energy/e_gun/mini
))
/obj/item/storage/belt/holster/full/PopulateContents()
+8 -8
View File
@@ -51,7 +51,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
if(!istype(H))
return
// If H is the Chaplain, we can set the icon_state of the bible (but only once!)
if(!SSreligion.bible_icon_state && H.job == "Chaplain")
if(!GLOB.bible_icon_state && H.job == "Chaplain")
var/dat = "<html><head><title>Pick Bible Style</title></head><body><center><h2>Pick a bible style</h2></center><table>"
for(var/i in 1 to GLOB.biblestates.len)
var/icon/bibleicon = icon('icons/obj/storage.dmi', GLOB.biblestates[i])
@@ -64,7 +64,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
/obj/item/storage/book/bible/Topic(href, href_list)
if(!usr.canUseTopic(src))
return
if(href_list["seticon"] && SSreligion && !SSreligion.bible_icon_state)
if(href_list["seticon"] && GLOB && !GLOB.bible_icon_state)
var/iconi = text2num(href_list["seticon"])
var/biblename = GLOB.biblenames[iconi]
var/obj/item/storage/book/bible/B = locate(href_list["src"])
@@ -76,8 +76,8 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
H.dna.add_mutation(CLOWNMUT)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), SLOT_WEAR_MASK)
SSreligion.bible_icon_state = B.icon_state
SSreligion.bible_item_state = B.item_state
GLOB.bible_icon_state = B.icon_state
GLOB.bible_item_state = B.item_state
SSblackbox.record_feedback("text", "religion_book", 1, "[biblename]")
usr << browse(null, "window=editicon")
@@ -89,7 +89,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
to_chat(user, "<span class='warning'>[src.deity_name] refuses to heal this metallic taint!</span>")
return 0
var/heal_amt = 10
var/heal_amt = 5
var/list/hurt_limbs = H.get_damaged_bodyparts(1, 1)
if(hurt_limbs.len)
@@ -109,7 +109,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
if (user.has_trait(TRAIT_CLUMSY) && prob(50))
if (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "<span class='danger'>[src] slips out of your hand and hits your head.</span>")
user.take_bodypart_damage(10)
user.Unconscious(400)
@@ -138,8 +138,8 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
smack = 0
else if(iscarbon(M))
var/mob/living/carbon/C = M
if(!istype(C.head, /obj/item/clothing/head/helmet))
C.adjustBrainLoss(5, 60)
if(!istype(C.head, /obj/item/clothing/head))
C.adjustBrainLoss(10, 80)
to_chat(C, "<span class='danger'>You feel dumber.</span>")
if(smack)
+145 -11
View File
@@ -15,9 +15,10 @@
* Handcuff, mousetrap, and pillbottle boxes,
* Snap-pops and matchboxes,
* Replacement light boxes,
* Shotgun Ammo boxes,
* Ammo types,
* Action Figure Boxes,
* Various paper bags.
* Various paper bags,
* Colored boxes
*
* For syndicate call-ins see uplink_kits.dm
*/
@@ -75,7 +76,6 @@
return 0
return ..()
//Disk boxes
/obj/item/storage/box/disks
name = "diskette box"
@@ -142,6 +142,29 @@
..() // we want the regular stuff too
new /obj/item/radio/off(src)
/obj/item/storage/box/seclooking
icon_state = "secbox"
illustration = null
/obj/item/storage/box/cells
name = "box of powercells"
desc = "Contains powercells."
illustration = "power_cell"
/obj/item/storage/box/ammoshells
name = "box of loose ammo"
desc = "Contains loose ammo."
illustration = "loose_ammo"
/obj/item/storage/box/otwo
name = "box of o2 supplies"
desc = "Contains o2 supplies."
illustration = "02"
/obj/item/storage/box/otwo/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
/obj/item/storage/box/gloves
name = "box of latex gloves"
desc = "Contains sterile latex gloves."
@@ -463,7 +486,7 @@
/obj/item/storage/box/firingpins
name = "box of standard firing pins"
desc = "A box full of standard firing pins, to allow newly-developed firearms to operate."
illustration = "id"
illustration = "firing_pins"
/obj/item/storage/box/firingpins/PopulateContents()
for(var/i in 1 to 5)
@@ -472,7 +495,7 @@
/obj/item/storage/box/lasertagpins
name = "box of laser tag firing pins"
desc = "A box full of laser tag firing pins, to allow newly-developed firearms to require wearing brightly coloured plastic armor before being able to be used."
illustration = "id"
illustration = "firing_pins"
/obj/item/storage/box/lasertagpins/PopulateContents()
for(var/i in 1 to 3)
@@ -699,7 +722,7 @@
new /obj/item/ammo_casing/shotgun/rubbershot(src)
/obj/item/storage/box/lethalshot
name = "box of lethal shotgun shots"
name = "box of buckshot (Lethal)"
desc = "A box full of lethal shots, designed for riot shotguns."
icon_state = "lethalshot_box"
illustration = null
@@ -726,7 +749,7 @@
/obj/item/storage/box/lethalslugs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/projectile/bullet/shotgun_slug(src)
new /obj/item/ammo_casing/shotgun(src)
/obj/item/storage/box/stunslug
name = "box of stun slugs"
@@ -736,7 +759,7 @@
/obj/item/storage/box/stunslug/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/projectile/bullet/shotgun_stunslug(src)
new /obj/item/ammo_casing/shotgun/stunslug(src)
/obj/item/storage/box/techsslug
name = "box of tech shotgun shells"
@@ -750,11 +773,11 @@
/obj/item/storage/box/fireshot
name = "box of incendiary ammo"
desc = "A box full of tech incendiary ammo."
desc = "A box full of incendiary ammo."
icon_state = "fireshot_box"
illustration = null
/obj/item/storage/box/techsslug/PopulateContents()
/obj/item/storage/box/fireshot/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun/incendiary(src)
@@ -768,6 +791,19 @@
var/randomFigure = pick(subtypesof(/obj/item/toy/figure))
new randomFigure(src)
/obj/item/storage/box/mechfigures
name = "box of mech figures"
desc = "The latest set of collectable mech figures."
icon_state = "box"
/obj/item/storage/box/mechfigures/PopulateContents()
for(var/i in 1 to 4)
var/randomFigure = pick(subtypesof(/obj/item/toy/prize/))
new randomFigure(src)
#define NODESIGN "None"
#define NANOTRASEN "NanotrasenStandard"
#define SYNDI "SyndiSnacks"
@@ -1003,7 +1039,6 @@
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/patch/silver_sulf(src)
/obj/item/storage/box/fountainpens
name = "box of fountain pens"
@@ -1062,3 +1097,102 @@
new /obj/item/stock_parts/matter_bin/bluespace(src)
new /obj/item/stock_parts/matter_bin/bluespace(src)
new /obj/item/stock_parts/matter_bin/bluespace(src)
//Colored boxes.
/obj/item/storage/box/green
icon_state = "box_green"
illustration = null
/obj/item/storage/box/blue
icon_state = "box_blue"
illustration = null
/obj/item/storage/box/purple
icon_state = "box_purple"
illustration = null
/obj/item/storage/box/red
icon_state = "box_red"
illustration = null
/obj/item/storage/box/yellow
icon_state = "box_yellow"
illustration = null
/obj/item/storage/box/brown
icon_state = "box_brown"
illustration = null
/obj/item/storage/box/pink
icon_state = "box_pink"
illustration = null
/obj/item/storage/box/mre //base MRE type.
name = "Nanotrasen MRE Ration Kit Menu 0"
desc = "A package containing food suspended in an outdated bluespace pocket which lasts for centuries. If you're lucky you may even be able to enjoy the meal without getting food poisoning."
icon_state = "mre"
var/can_expire = TRUE
var/spawner_chance = 2
var/expiration_date
var/expiration_date_min = 2300
var/expiration_date_max = 2700
/obj/item/storage/box/mre/Initialize()
. = ..()
if(can_expire)
expiration_date = rand(expiration_date_min, expiration_date_max)
desc += "\n<span_clas='notice'>An expiry date is listed on it. It reads: [expiration_date]</span>"
var/spess_current_year = GLOB.year_integer + 540
if(expiration_date < spess_current_year)
var/gross_risk = min(round(spess_current_year - expiration_date * 0.1), 1)
var/toxic_risk = min(round(spess_current_year - expiration_date * 0.01), 1)
for(var/obj/item/reagent_containers/food/snacks/S in contents)
if(prob(gross_risk))
ENABLE_BITFIELD(S.foodtype, GROSS)
if(prob(toxic_risk))
ENABLE_BITFIELD(S.foodtype, TOXIC)
/obj/item/storage/box/mre/menu1
name = "\improper Nanotrasen MRE Ration Kit Menu 1"
/obj/item/storage/box/mre/menu1/safe
desc = "A package containing food suspended in a bluespace pocket capable of lasting till the end of time."
spawner_chance = 0
can_expire = FALSE
/obj/item/storage/box/mre/menu1/PopulateContents()
new /obj/item/reagent_containers/food/snacks/breadslice/plain(src)
new /obj/item/reagent_containers/food/snacks/breadslice/creamcheese(src)
new /obj/item/reagent_containers/food/condiment/pack/ketchup(src)
new /obj/item/reagent_containers/food/snacks/chocolatebar(src)
new /obj/item/tank/internals/emergency_oxygen(src)
/obj/item/storage/box/mre/menu2
name = "\improper Nanotrasen MRE Ration Kit Menu 2"
/obj/item/storage/box/mre/menu2/safe
spawner_chance = 0
desc = "A package containing food suspended in a bluespace pocket capable of lasting till the end of time."
can_expire = FALSE
/obj/item/storage/box/mre/menu2/PopulateContents()
new /obj/item/reagent_containers/food/snacks/omelette(src)
new /obj/item/reagent_containers/food/snacks/meat/cutlet/plain(src)
new /obj/item/reagent_containers/food/snacks/fries(src)
new /obj/item/reagent_containers/food/snacks/chocolatebar(src)
new /obj/item/tank/internals/emergency_oxygen(src)
/obj/item/storage/box/mre/menu3
name = "\improper Nanotrasen MRE Ration Kit Menu 3"
desc = "The holy grail of MREs. This item contains the fabled MRE pizza and a sample of coffee instant type 2. Any NT employee lucky enough to get their hands on one of these is truly blessed."
icon_state = "menu3"
can_expire = FALSE //always fresh, never expired.
spawner_chance = 1
/obj/item/storage/box/mre/menu3/PopulateContents()
new /obj/item/reagent_containers/food/snacks/pizzaslice/pepperoni(src)
new /obj/item/reagent_containers/food/snacks/breadslice/plain(src)
new /obj/item/reagent_containers/food/snacks/cheesewedge(src)
new /obj/item/reagent_containers/food/snacks/grown/chili(src)
new /obj/item/reagent_containers/food/drinks/coffee/type2(src)
new /obj/item/tank/internals/emergency_oxygen(src)
+28 -2
View File
@@ -38,9 +38,10 @@
/obj/item/storage/briefcase/lawyer
folder_path = /obj/item/folder/blue
/obj/item/storage/briefcase/lawyer/family
/obj/item/storage/briefcase/lawyer/family
name = "battered briefcase"
desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. The corners are modified with metal trim adding in weight!"
desc = "An old briefcase, this one has seen better days in its time. It's clear they don't make them nowadays as good as they used to. Comes with an added belt clip!"
slot_flags = ITEM_SLOT_BELT
/obj/item/storage/briefcase/lawyer/family/PopulateContents()
new /obj/item/stamp/law(src)
@@ -79,3 +80,28 @@
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
new /obj/item/suppressor/specialoffer(src)
/obj/item/storage/briefcase/modularbundle
desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding."
force = 10
/obj/item/storage/briefcase/modularbundle/PopulateContents()
new /obj/item/gun/ballistic/automatic/pistol/modular(src)
new /obj/item/suppressor(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/ammo_box/magazine/m10mm/soporific(src)
new /obj/item/ammo_box/c10mm/soporific(src)
new /obj/item/clothing/under/lawyer/blacksuit(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/toggle/lawyer/black/syndie(src)
/obj/item/storage/briefcase/medical
name = "medical briefcase"
icon_state = "medbriefcase"
desc = "A white with a blue cross brieface, this is ment to hold medical gear that would not be able to normally fit in a bag."
/obj/item/storage/briefcase/medical/PopulateContents()
new /obj/item/clothing/neck/stethoscope(src)
new /obj/item/healthanalyzer(src)
..() //In case of paperwork
@@ -320,3 +320,46 @@
/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/penis_enlargement(src)
/////////////
//Organ Box//
/////////////
/obj/item/storage/belt/organbox
name = "Organ Storge"
desc = "A compact box that helps hold massive amounts of implants, organs, and some tools. Has a belt clip for easy carrying"
w_class = WEIGHT_CLASS_BULKY
icon = 'icons/obj/mysterybox.dmi'
icon_state = "organbox_open"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throw_speed = 1
throw_range = 1
/obj/item/storage/belt/organbox/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 16
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 20
STR.can_hold = typecacheof(list(
/obj/item/storage/pill_bottle,
/obj/item/reagent_containers/hypospray,
/obj/item/healthanalyzer,
/obj/item/reagent_containers/syringe,
/obj/item/clothing/glasses/hud/health,
/obj/item/hemostat,
/obj/item/scalpel,
/obj/item/retractor,
/obj/item/cautery,
/obj/item/surgical_drapes,
/obj/item/autosurgeon,
/obj/item/organ,
/obj/item/implant,
/obj/item/implantpad,
/obj/item/implantcase,
/obj/item/implanter,
/obj/item/circuitboard/computer/operating,
/obj/item/stack/sheet/mineral/silver,
/obj/item/organ_storage
))
@@ -183,6 +183,22 @@
slab_type = /obj/item/clockwork/slab/debug
fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
/obj/item/storage/toolbox/plastitanium
name = "plastitanium toolbox"
desc = "A toolbox made out of plastitanium. Probably packs a massive punch."
total_mass = 5
icon_state = "blue"
item_state = "toolbox_blue"
w_class = WEIGHT_CLASS_HUGE //heyo no bohing this!
force = 18 //spear damage
/obj/item/storage/toolbox/durasteel/afterattack(atom/A, mob/user, proximity)
. = ..()
if(proximity && isobj(A) && !isitem(A))
var/obj/O = A
//50 total object damage but split up for stuff like damage deflection.
O.take_damage(22)
O.take_damage(10)
/obj/item/storage/toolbox/artistic
name = "artistic toolbox"
+33 -19
View File
@@ -2,7 +2,7 @@
/obj/item/storage/box/syndicate/PopulateContents()
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
if("bloodyspai") // 27 tc now this is more right
if("bloodyspai") // 30 tc now this is more right
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
new /obj/item/clothing/mask/chameleon(src) // Goes with above
new /obj/item/card/id/syndicate(src) // 2 tc
@@ -11,7 +11,7 @@
new /obj/item/multitool/ai_detect(src) // 1 tc
new /obj/item/encryptionkey/syndicate(src) // 2 tc
new /obj/item/reagent_containers/syringe/mulligan(src) // 4 tc
new /obj/item/switchblade(src) //I'll count this as 2 tc
new /obj/item/switchblade(src) //I'll count this as 5 tc
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
new /obj/item/flashlight/emp(src) // 2 tc
new /obj/item/chameleon(src) // 7 tc
@@ -25,13 +25,13 @@
new /obj/item/clothing/glasses/thermal/syndi(src)
if("bond") // 29 tc
new /obj/item/gun/ballistic/automatic/pistol(src)
new /obj/item/suppressor(src)
new /obj/item/gun/ballistic/automatic/pistol/suppressed(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/clothing/under/chameleon(src)
new /obj/item/card/id/syndicate(src)
new /obj/item/reagent_containers/syringe/stimulants(src)
new /obj/item/clothing/neck/tie/red(src)
if("screwed") // 29 tc
new /obj/item/sbeacondrop/bomb(src)
@@ -41,7 +41,7 @@
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
new /obj/item/encryptionkey/syndicate(src)
if("guns") // 28 tc now
if("guns") // 30 tc now
new /obj/item/gun/ballistic/revolver(src)
new /obj/item/ammo_box/a357(src)
new /obj/item/ammo_box/a357(src)
@@ -50,39 +50,53 @@
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
new /obj/item/screwdriver/power(src) //2 tc item
if("murder") // 28 tc now
if("murder") // 35 tc now
new /obj/item/melee/transforming/energy/sword/saber(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/card/emag(src)
new /obj/item/clothing/shoes/chameleon/noslip(src)
new /obj/item/encryptionkey/syndicate(src)
new /obj/item/grenade/syndieminibomb(src)
new /obj/item/clothing/glasses/phantomthief/syndicate(src)
new /obj/item/reagent_containers/syringe/stimulants(src)
if("implant") // 55+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
new /obj/item/implanter/freedom(src)
new /obj/item/implanter/uplink/precharged(src)
new /obj/item/implanter/emp(src)
new /obj/item/implanter/adrenalin(src)
new /obj/item/implanter/explosive(src)
new /obj/item/implanter/storage(src)
new /obj/item/implanter/radio/syndicate(src)
new /obj/item/implanter/stealth(src)
if("hacker") // 26 tc
if("hacker") // 30 tc
new /obj/item/aiModule/syndicate(src)
new /obj/item/card/emag(src)
new /obj/item/encryptionkey/binary(src)
new /obj/item/aiModule/toyAI(src)
new /obj/item/multitool/ai_detect(src)
new /obj/item/flashlight/emp(src)
new /obj/item/emagrecharge(src)
if("lordsingulo") // 24 tc
new /obj/item/sbeacondrop(src)
new /obj/item/clothing/suit/space/syndicate/black/red(src)
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
new /obj/item/card/emag(src)
if("lordsingulo") // "36" tc aka 23 tc
new /obj/item/sbeacondrop(src) // 14 kinda useless
new /obj/item/clothing/suit/space/syndicate/black/red(src) //2
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src) //2
new /obj/item/card/emag(src) //6
new /obj/item/emagrecharge(src) //2
new /obj/item/storage/toolbox/syndicate(src) //1
new /obj/item/card/id/syndicate(src) //2
new /obj/item/flashlight/emp(src) //2
new /obj/item/jammer(src) //5
if("sabotage") // 26 tc now
if("sabotage") // ~28 tc now
new /obj/item/grenade/plastic/c4 (src)
new /obj/item/grenade/plastic/c4 (src)
new /obj/item/grenade/plastic/x4 (src)
new /obj/item/grenade/plastic/x4 (src)
new /obj/item/doorCharge(src)
new /obj/item/doorCharge(src)
new /obj/item/camera_bug(src)
@@ -117,15 +131,15 @@
new /obj/item/grenade/plastic/c4 (src) // 1 tc
new /obj/item/card/emag(src) // 6 tc
if("ninja") // 33 tc worth
new /obj/item/katana(src) // Unique , hard to tell how much tc this is worth. 8 tc?
if("ninja") // 40~ tc worth
new /obj/item/katana(src) // Unique , basicly a better esword. 10 tc?
new /obj/item/implanter/adrenalin(src) // 8 tc
new /obj/item/throwing_star(src) // ~5 tc for all 6
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/implanter/emp(src)
new /obj/item/grenade/smokebomb(src)
new /obj/item/grenade/smokebomb(src)
new /obj/item/storage/belt/chameleon(src) // Unique but worth at least 2 tc
new /obj/item/card/id/syndicate(src) // 2 tc
new /obj/item/chameleon(src) // 7 tc
+48 -30
View File
@@ -22,7 +22,10 @@
var/preload_cell_type //if not empty the baton starts with this type of cell
/obj/item/melee/baton/get_cell()
return cell
. = cell
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
. = R.get_cell()
/obj/item/melee/baton/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -46,14 +49,18 @@
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
preload_cell_type = /obj/item/stock_parts/cell/high
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE)
if(!cell)
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE)
var/obj/item/stock_parts/cell/copper_top = get_cell()
if(!copper_top)
switch_status(FALSE, TRUE)
return FALSE
//Note this value returned is significant, as it will determine
//if a stun is applied or not
. = cell.use(chrgdeductamt)
if(status && (!. || (chargecheck && cell.charge < hitcost * STUNBATON_CHARGE_LENIENCY)))
copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
if(QDELETED(src))
return FALSE
if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
//we're below minimum, turn off
switch_status(FALSE)
@@ -69,7 +76,7 @@
update_icon()
/obj/item/melee/baton/process()
deductcharge(hitcost * 0.004, FALSE)
deductcharge(hitcost * 0.004, FALSE, FALSE)
/obj/item/melee/baton/update_icon()
if(status)
@@ -80,9 +87,10 @@
icon_state = "[initial(name)]"
/obj/item/melee/baton/examine(mob/user)
..()
if(cell)
to_chat(user, "<span class='notice'>\The [src] is [round(cell.percent())]% charged.</span>")
. = ..()
var/obj/item/stock_parts/cell/copper_top = get_cell()
if(copper_top)
to_chat(user, "<span class='notice'>\The [src] is [round(copper_top.percent())]% charged.</span>")
else
to_chat(user, "<span class='warning'>\The [src] does not have a power source installed.</span>")
@@ -92,7 +100,7 @@
if(cell)
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
else
if(C.maxcharge < hitcost * STUNBATON_CHARGE_LENIENCY)
if(C.maxcharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
return
if(!user.transferItemToLoc(W, src))
@@ -112,19 +120,20 @@
return ..()
/obj/item/melee/baton/attack_self(mob/user)
if(cell && cell.charge > hitcost * STUNBATON_CHARGE_LENIENCY)
switch_status(!status)
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
else
var/obj/item/stock_parts/cell/copper_top = get_cell()
if(!copper_top || copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))
switch_status(FALSE, TRUE)
if(!cell)
if(!copper_top)
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
else
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
else
switch_status(!status)
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
if(status && user.has_trait(TRAIT_CLUMSY) && prob(50))
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
clowning_around(user)
return
@@ -164,16 +173,21 @@
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stunforce
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
if(!istype(R) || !R.cell || !R.cell.use(hitcost))
var/obj/item/stock_parts/cell/our_cell = get_cell()
if(!our_cell)
switch_status(FALSE)
return FALSE
var/stuncharge = our_cell.charge
deductcharge(hitcost, FALSE)
if(QDELETED(src) || QDELETED(our_cell)) //it was rigged
return FALSE
if(stuncharge < hitcost)
if(stuncharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was out of charge.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was out of charge.</span>")
return FALSE
else
var/stuncharge = cell.charge
if(!deductcharge(hitcost, FALSE))
stunpwr *= round(stuncharge/hitcost)
if(stunpwr < stunforce * STUNBATON_CHARGE_LENIENCY)
return FALSE
stunpwr *= round(stuncharge/hitcost, 0.1)
L.Knockdown(stunpwr)
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
@@ -198,14 +212,17 @@
/obj/item/melee/baton/proc/clowning_around(mob/living/user)
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
user.Knockdown(stunforce*3)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
deductcharge(hitcost)
/obj/item/melee/baton/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
switch_status(FALSE)
deductcharge(1000 / severity)
if(!iscyborg(loc))
deductcharge(1000 / severity, TRUE, FALSE)
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod
@@ -222,14 +239,15 @@
hitcost = 2000
throw_hit_chance = 10
slot_flags = ITEM_SLOT_BACK
var/obj/item/assembly/igniter/sparkler = 0
var/obj/item/assembly/igniter/sparkler
/obj/item/melee/baton/cattleprod/Initialize()
. = ..()
sparkler = new (src)
sparkler.activate_cooldown = 5
/obj/item/melee/baton/cattleprod/baton_stun()
if(sparkler.activate())
..()
sparkler?.activate()
. = ..()
#undef STUNBATON_CHARGE_LENIENCY
#undef STUNBATON_CHARGE_LENIENCY
+244 -238
View File
@@ -1,238 +1,244 @@
/obj/item/tank/jetpack
name = "jetpack (empty)"
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
item_state = "jetpack"
lefthand_file = 'icons/mob/inhands/equipment/jetpacks_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/jetpacks_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
var/gas_type = /datum/gas/oxygen
var/on = FALSE
var/stabilizers = FALSE
var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
var/datum/effect_system/trail_follow/ion/ion_trail
/obj/item/tank/jetpack/New()
..()
if(gas_type)
air_contents.assert_gas(gas_type)
air_contents.gases[gas_type][MOLES] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
ion_trail = new
ion_trail.set_up(src)
/obj/item/tank/jetpack/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/toggle_jetpack))
cycle(user)
else if(istype(action, /datum/action/item_action/jetpack_stabilization))
if(on)
stabilizers = !stabilizers
to_chat(user, "<span class='notice'>You turn the jetpack stabilization [stabilizers ? "on" : "off"].</span>")
else
toggle_internals(user)
/obj/item/tank/jetpack/proc/cycle(mob/user)
if(user.incapacitated())
return
if(!on)
turn_on()
to_chat(user, "<span class='notice'>You turn the jetpack on.</span>")
else
turn_off()
to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/tank/jetpack/proc/turn_on()
on = TRUE
icon_state = "[initial(icon_state)]-on"
ion_trail.start()
/obj/item/tank/jetpack/proc/turn_off()
on = FALSE
stabilizers = FALSE
icon_state = initial(icon_state)
ion_trail.stop()
/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
if(!on)
return
if((num < 0.005 || air_contents.total_moles() < num))
turn_off()
return
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off()
return
var/turf/T = get_turf(user)
T.assume_air(removed)
return 1
/obj/item/tank/jetpack/suicide_act(mob/user)
if (istype(user, /mob/living/carbon/human/))
var/mob/living/carbon/human/H = user
H.forcesay("WHAT THE FUCK IS CARBON DIOXIDE?")
H.visible_message("<span class='suicide'>[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!</span>")
return (OXYLOSS)
else
..()
/obj/item/tank/jetpack/improvised
name = "improvised jetpack"
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
icon_state = "jetpack-improvised"
item_state = "jetpack-sec"
volume = 30 //normal jetpacks have 70 volume
gas_type = null //it starts empty
full_speed = FALSE //moves at hardsuit jetpack speeds
/obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user)
if(!on)
return
if((num < 0.005 || air_contents.total_moles() < num))
turn_off()
return
if(rand(0,250) == 0)
to_chat(user, "<span class='notice'>You feel your jetpack's engines cut out.</span>")
turn_off()
return
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off()
return
var/turf/T = get_turf(user)
T.assume_air(removed)
return 1
/obj/item/tank/jetpack/void
name = "void jetpack (oxygen)"
desc = "It works well in a void."
volume = 60
icon_state = "jetpack-void"
item_state = "jetpack-void"
full_speed = FALSE //Old pre-hardsuit tech
/obj/item/tank/jetpack/oxygen
name = "jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
item_state = "jetpack"
/obj/item/tank/jetpack/oxygen/harness
name = "jet harness (oxygen)"
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
icon_state = "jetpack-mini"
item_state = "jetpack-mini"
volume = 50
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
/obj/item/tank/jetpack/oxygen/captain
name = "\improper Captain's jetpack"
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
icon_state = "jetpack-captain"
item_state = "jetpack-captain"
w_class = WEIGHT_CLASS_NORMAL
volume = 90
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //steal objective items are hard to destroy.
/obj/item/tank/jetpack/oxygen/security
name = "security jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
icon_state = "jetpack-sec"
item_state = "jetpack-sec"
/obj/item/tank/jetpack/carbondioxide
name = "jetpack (carbon dioxide)"
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
icon_state = "jetpack-black"
item_state = "jetpack-black"
distribute_pressure = 0
gas_type = /datum/gas/carbon_dioxide
/obj/item/tank/jetpack/suit
name = "hardsuit jetpack upgrade"
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
icon_state = "jetpack-mining"
item_state = "jetpack-black"
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
volume = 1
slot_flags = null
gas_type = null
full_speed = FALSE
var/datum/gas_mixture/temp_air_contents
var/obj/item/tank/internals/tank = null
/obj/item/tank/jetpack/suit/New()
..()
STOP_PROCESSING(SSobj, src)
temp_air_contents = air_contents
/obj/item/tank/jetpack/suit/attack_self()
return
/obj/item/tank/jetpack/suit/cycle(mob/user)
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
to_chat(user, "<span class='warning'>\The [src] must be connected to a hardsuit!</span>")
return
var/mob/living/carbon/human/H = user
if(!istype(H.s_store, /obj/item/tank/internals))
to_chat(user, "<span class='warning'>You need a tank in your suit storage!</span>")
return
..()
/obj/item/tank/jetpack/suit/turn_on()
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
return
var/mob/living/carbon/human/H = loc.loc
tank = H.s_store
air_contents = tank.air_contents
START_PROCESSING(SSobj, src)
..()
/obj/item/tank/jetpack/suit/turn_off()
tank = null
air_contents = temp_air_contents
STOP_PROCESSING(SSobj, src)
..()
/obj/item/tank/jetpack/suit/process()
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
turn_off()
return
var/mob/living/carbon/human/H = loc.loc
if(!tank || tank != H.s_store)
turn_off()
return
..()
//Return a jetpack that the mob can use
//Back worn jetpacks, hardsuit internal packs, and so on.
//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
/mob/proc/get_jetpack()
return
/mob/living/carbon/get_jetpack()
var/obj/item/tank/jetpack/J = back
if(istype(J))
return J
/mob/living/carbon/human/get_jetpack()
var/obj/item/tank/jetpack/J = ..()
if(!istype(J) && istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
J = C.jetpack
return J
/obj/item/tank/jetpack
name = "jetpack (empty)"
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
item_state = "jetpack"
lefthand_file = 'icons/mob/inhands/equipment/jetpacks_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/jetpacks_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
var/gas_type = /datum/gas/oxygen
var/on = FALSE
var/stabilizers = FALSE
var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
var/datum/effect_system/trail_follow/ion/ion_trail
/obj/item/tank/jetpack/New()
..()
if(gas_type)
air_contents.gases[gas_type] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
ion_trail = new
ion_trail.set_up(src)
/obj/item/tank/jetpack/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/toggle_jetpack))
cycle(user)
else if(istype(action, /datum/action/item_action/jetpack_stabilization))
if(on)
stabilizers = !stabilizers
to_chat(user, "<span class='notice'>You turn the jetpack stabilization [stabilizers ? "on" : "off"].</span>")
else
toggle_internals(user)
/obj/item/tank/jetpack/proc/cycle(mob/user)
if(user.incapacitated())
return
if(!on)
turn_on()
to_chat(user, "<span class='notice'>You turn the jetpack on.</span>")
else
turn_off()
to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/tank/jetpack/proc/turn_on()
on = TRUE
icon_state = "[initial(icon_state)]-on"
ion_trail.start()
/obj/item/tank/jetpack/proc/turn_off()
on = FALSE
stabilizers = FALSE
icon_state = initial(icon_state)
ion_trail.stop()
/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
if(!on)
return
if((num < 0.005 || air_contents.total_moles() < num))
turn_off()
return
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off()
return
var/turf/T = get_turf(user)
T.assume_air(removed)
return 1
/obj/item/tank/jetpack/suicide_act(mob/user)
if (istype(user, /mob/living/carbon/human/))
var/mob/living/carbon/human/H = user
H.forcesay("WHAT THE FUCK IS CARBON DIOXIDE?")
H.visible_message("<span class='suicide'>[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!</span>")
return (OXYLOSS)
else
..()
/obj/item/tank/jetpack/improvised
name = "improvised jetpack"
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
icon_state = "jetpack-improvised"
item_state = "jetpack-sec"
volume = 30 //normal jetpacks have 70 volume
gas_type = null //it starts empty
full_speed = FALSE //moves at hardsuit jetpack speeds
/obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user)
if(!on)
return
if((num < 0.005 || air_contents.total_moles() < num))
turn_off()
return
if(rand(0,250) == 0)
to_chat(user, "<span class='notice'>You feel your jetpack's engines cut out.</span>")
turn_off()
return
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off()
return
var/turf/T = get_turf(user)
T.assume_air(removed)
return 1
/obj/item/tank/jetpack/void
name = "void jetpack (oxygen)"
desc = "It works well in a void."
volume = 60
icon_state = "jetpack-void"
item_state = "jetpack-void"
full_speed = FALSE //Old pre-hardsuit tech
/obj/item/tank/jetpack/oxygen
name = "jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
item_state = "jetpack"
/obj/item/tank/jetpack/oxygen/harness
name = "jet harness (oxygen)"
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
icon_state = "jetpack-mini"
item_state = "jetpack-mini"
volume = 50
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
/obj/item/tank/jetpack/oxygen/captain
name = "\improper Captain's jetpack"
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
icon_state = "jetpack-captain"
item_state = "jetpack-captain"
w_class = WEIGHT_CLASS_NORMAL
volume = 90
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //steal objective items are hard to destroy.
/obj/item/tank/jetpack/oxygen/security
name = "security jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
icon_state = "jetpack-sec"
item_state = "jetpack-sec"
full_speed = FALSE
/obj/item/tank/jetpack/carbondioxide
name = "jetpack (carbon dioxide)"
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
icon_state = "jetpack-black"
item_state = "jetpack-black"
distribute_pressure = 0
gas_type = /datum/gas/carbon_dioxide
/obj/item/tank/jetpack/carbondioxide/eva
name = "surplus jetpack (carbon dioxide)"
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals. Rated for less than stellar EVA speeds!"
full_speed = FALSE
/obj/item/tank/jetpack/suit
name = "hardsuit jetpack upgrade"
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
icon_state = "jetpack-mining"
item_state = "jetpack-black"
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
volume = 1
slot_flags = null
gas_type = null
full_speed = FALSE
var/datum/gas_mixture/temp_air_contents
var/obj/item/tank/internals/tank = null
/obj/item/tank/jetpack/suit/New()
..()
STOP_PROCESSING(SSobj, src)
temp_air_contents = air_contents
/obj/item/tank/jetpack/suit/attack_self()
return
/obj/item/tank/jetpack/suit/cycle(mob/user)
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
to_chat(user, "<span class='warning'>\The [src] must be connected to a hardsuit!</span>")
return
var/mob/living/carbon/human/H = user
if(!istype(H.s_store, /obj/item/tank/internals))
to_chat(user, "<span class='warning'>You need a tank in your suit storage!</span>")
return
..()
/obj/item/tank/jetpack/suit/turn_on()
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
return
var/mob/living/carbon/human/H = loc.loc
tank = H.s_store
air_contents = tank.air_contents
START_PROCESSING(SSobj, src)
..()
/obj/item/tank/jetpack/suit/turn_off()
tank = null
air_contents = temp_air_contents
STOP_PROCESSING(SSobj, src)
..()
/obj/item/tank/jetpack/suit/process()
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
turn_off()
return
var/mob/living/carbon/human/H = loc.loc
if(!tank || tank != H.s_store)
turn_off()
return
..()
//Return a jetpack that the mob can use
//Back worn jetpacks, hardsuit internal packs, and so on.
//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
/mob/proc/get_jetpack()
return
/mob/living/carbon/get_jetpack()
var/obj/item/tank/jetpack/J = back
if(istype(J))
return J
/mob/living/carbon/human/get_jetpack()
var/obj/item/tank/jetpack/J = ..()
if(!istype(J) && istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
J = C.jetpack
return J
+11 -17
View File
@@ -21,8 +21,7 @@
/obj/item/tank/internals/oxygen/New()
..()
air_contents.assert_gas(/datum/gas/oxygen)
air_contents.gases[/datum/gas/oxygen][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/oxygen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -49,9 +48,8 @@
/obj/item/tank/internals/anesthetic/New()
..()
air_contents.assert_gases(/datum/gas/oxygen, /datum/gas/nitrous_oxide)
air_contents.gases[/datum/gas/oxygen][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
air_contents.gases[/datum/gas/nitrous_oxide][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
air_contents.gases[/datum/gas/oxygen] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
air_contents.gases[/datum/gas/nitrous_oxide] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
return
/*
@@ -67,9 +65,8 @@
/obj/item/tank/internals/air/New()
..()
air_contents.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen)
air_contents.gases[/datum/gas/oxygen][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
air_contents.gases[/datum/gas/nitrogen][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
air_contents.gases[/datum/gas/oxygen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
air_contents.gases[/datum/gas/nitrogen] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
return
@@ -87,8 +84,7 @@
/obj/item/tank/internals/plasma/New()
..()
air_contents.assert_gas(/datum/gas/plasma)
air_contents.gases[/datum/gas/plasma][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/plasma] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/tank/internals/plasma/attackby(obj/item/W, mob/user, params)
@@ -106,7 +102,7 @@
/obj/item/tank/internals/plasma/full/New()
..() // Plasma asserted in parent
air_contents.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -124,13 +120,12 @@
/obj/item/tank/internals/plasmaman/New()
..()
air_contents.assert_gas(/datum/gas/plasma)
air_contents.gases[/datum/gas/plasma][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/plasma] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/tank/internals/plasmaman/full/New()
..() // Plasma asserted in parent
air_contents.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -144,7 +139,7 @@
/obj/item/tank/internals/plasmaman/belt/full/New()
..() // Plasma asserted in parent
air_contents.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
@@ -166,8 +161,7 @@
/obj/item/tank/internals/emergency_oxygen/New()
..()
air_contents.assert_gas(/datum/gas/oxygen)
air_contents.gases[/datum/gas/oxygen][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
air_contents.gases[/datum/gas/oxygen] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
return
/obj/item/tank/internals/emergency_oxygen/engi
+1 -1
View File
@@ -128,7 +128,7 @@
H.dropItemToGround(W)
if(prob(50))
step(W, pick(GLOB.alldirs))
H.add_trait(TRAIT_DISFIGURED, TRAIT_GENERIC)
ADD_TRAIT(H, TRAIT_DISFIGURED, TRAIT_GENERIC)
H.bleed_rate = 5
H.gib_animation()
sleep(3)
+2 -3
View File
@@ -18,7 +18,7 @@
/obj/item/watertank/Initialize()
. = ..()
create_reagents(volume)
create_reagents(volume, OPENCONTAINER)
noz = make_noz()
/obj/item/watertank/ui_action_click(mob/user)
@@ -113,7 +113,6 @@
possible_transfer_amounts = list(25,50,100)
volume = 500
item_flags = NOBLUDGEON | ABSTRACT // don't put in storage
container_type = OPENCONTAINER
slot_flags = 0
var/obj/item/watertank/tank
@@ -335,7 +334,7 @@
var/usage_ratio = 5 //5 unit added per 1 removed
var/injection_amount = 1
amount_per_transfer_from_this = 5
container_type = OPENCONTAINER
reagent_flags = OPENCONTAINER
spillable = FALSE
possible_transfer_amounts = list(5,10,15)
+2 -3
View File
@@ -10,15 +10,14 @@
. = ..()
if(!. || !istype(M) || M.anchored)
return
else
SEND_SIGNAL(M, COMSIG_LIVING_MINOR_SHOCK)
do_teleport(M, get_turf(M), 15)
do_teleport(M, get_turf(M), 15)
/obj/item/melee/baton/cattleprod/teleprod/clowning_around(mob/living/user)
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
user.Knockdown(stunforce*3)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(do_teleport(user, get_turf(user), 50))
deductcharge(hitcost)
else
+2 -2
View File
@@ -266,10 +266,10 @@
status = !status
if(status)
to_chat(user, "<span class='notice'>You resecure [src] and close the fuel tank.</span>")
container_type = NONE
DISABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
else
to_chat(user, "<span class='notice'>[src] can now be attached, modified, and refuelled.</span>")
container_type = OPENCONTAINER
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
add_fingerprint(user)
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
+10 -5
View File
@@ -636,10 +636,13 @@
var/obj/machinery/computer/holodeck/holo = null // Holodeck cards should not be infinite
var/list/cards = list()
/obj/item/toy/cards/deck/New()
..()
/obj/item/toy/cards/deck/Initialize()
. = ..()
populate_deck()
/obj/item/toy/cards/deck/proc/populate_deck()
icon_state = "deck_[deckstyle]_full"
for(var/i = 2; i <= 10; i++)
for(var/i in 2 to 10)
cards += "[i] of Hearts"
cards += "[i] of Spades"
cards += "[i] of Clubs"
@@ -664,6 +667,9 @@
//ATTACK HAND IGNORING PARENT RETURN VALUE
//ATTACK HAND NOT CALLING PARENT
/obj/item/toy/cards/deck/attack_hand(mob/user)
draw_card(user)
/obj/item/toy/cards/deck/proc/draw_card(mob/user)
if(user.lying)
return
var/choice = null
@@ -778,7 +784,7 @@
/obj/item/toy/cards/cardhand/Topic(href, href_list)
if(..())
return
if(usr.stat || !ishuman(usr) || !usr.canmove)
if(usr.stat || !ishuman(usr))
return
var/mob/living/carbon/human/cardUser = usr
var/O = src
@@ -941,7 +947,6 @@
newobj.card_attack_verb = sourceobj.card_attack_verb
newobj.attack_verb = newobj.card_attack_verb
/*
|| Syndicate playing cards, for pretending you're Gambit and playing poker for the nuke disk. ||
*/
+1 -1
View File
@@ -350,7 +350,7 @@
unwield()
return
..()
if(user.has_trait(TRAIT_CLUMSY) && (wielded) && prob(40))
if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40))
impale(user)
return
if((wielded) && prob(50))
+2 -2
View File
@@ -115,10 +115,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/claymore/highlander/pickup(mob/living/user)
to_chat(user, "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>")
user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
user.add_trait(TRAIT_IGNORESLOWDOWN, HIGHLANDER)
user.ignore_slowdown(HIGHLANDER)
/obj/item/claymore/highlander/dropped(mob/living/user)
user.remove_trait(TRAIT_IGNORESLOWDOWN, HIGHLANDER)
user.unignore_slowdown(HIGHLANDER)
if(!QDELETED(src))
qdel(src) //If this ever happens, it's because you lost an arm
+13 -12
View File
@@ -18,8 +18,9 @@
var/acid_level = 0 //how much acid is on that obj
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
var/current_skin //Has the item been reskinned?
var/current_skin //the item reskin
var/list/unique_reskin //List of options to reskin.
var/always_reskinnable = FALSE
// Access levels, used in modules\jobs\access.dm
var/list/req_access
@@ -228,26 +229,26 @@
..()
if(obj_flags & UNIQUE_RENAME)
to_chat(user, "<span class='notice'>Use a pen on it to rename it or change its description.</span>")
if(unique_reskin && !current_skin)
if(unique_reskin && (!current_skin || always_reskinnable))
to_chat(user, "<span class='notice'>Alt-click it to reskin it.</span>")
/obj/AltClick(mob/user)
. = ..()
if(unique_reskin && !current_skin && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
reskin_obj(user)
/obj/proc/reskin_obj(mob/M)
if(!LAZYLEN(unique_reskin))
return
to_chat(M, "<b>Reskin options for [name]:</b>")
var/dat = "<b>Reskin options for [name]:</b>\n"
for(var/V in unique_reskin)
var/output = icon2html(src, M, unique_reskin[V])
to_chat(M, "[V]: <span class='reallybig'>[output]</span>")
dat += "[V]: <span class='reallybig'>[output]</span>\n"
to_chat(M, dat)
var/choice = input(M,"Warning, you can only reskin [src] once!","Reskin Object") as null|anything in unique_reskin
if(!QDELETED(src) && choice && !current_skin && !M.incapacitated() && in_range(M,src))
if(!unique_reskin[choice])
return
current_skin = choice
icon_state = unique_reskin[choice]
to_chat(M, "[src] is now skinned as '[choice].'")
var/choice = input(M, always_reskinnable ? "Choose the a reskin for [src]" : "Warning, you can only reskin [src] once!","Reskin Object") as null|anything in unique_reskin
if(QDELETED(src) || !choice || (current_skin && !always_reskinnable) || M.incapacitated() || !in_range(M,src) || !unique_reskin[choice] || unique_reskin[choice] == current_skin)
return
current_skin = choice
icon_state = unique_reskin[choice]
to_chat(M, "[src] is now skinned as '[choice]'.")
+1 -1
View File
@@ -71,7 +71,7 @@
adjusted_climb_time *= 2
if(isalien(user))
adjusted_climb_time *= 0.25 //aliens are terrifyingly fast
if(user.has_trait(TRAIT_FREERUNNING)) //do you have any idea how fast I am???
if(HAS_TRAIT(user, TRAIT_FREERUNNING)) //do you have any idea how fast I am???
adjusted_climb_time *= 0.8
structureclimber = user
if(do_mob(user, user, adjusted_climb_time))

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