This commit is contained in:
Ghommie
2019-07-03 02:36:23 +02:00
748 changed files with 20974 additions and 13981 deletions
@@ -21,6 +21,14 @@
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_ALL
/datum/design/board/minesweeper
name = "Computer Design (Minesweeper Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new Minesweeper machine."
id = "arcade_minesweeper"
build_path = /obj/item/circuitboard/computer/arcade/minesweeper
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_ALL
/datum/design/board/slot_machine
name = "Computer Design (Slot Machine)"
desc = "Allows for the construction of circuit boards used to build a new slot machine."
@@ -92,6 +92,36 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/medicinalsmartdart
name = "Medicinal Smartdart"
desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using it's smart nanofilter technology only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented."
id = "medicinalsmartdart"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 100, MAT_PLASTIC = 100, MAT_METAL = 100)
build_path = /obj/item/reagent_containers/syringe/dart
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/bluespacesmartdart
name = "bluespace smartdart"
desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using it's smart nanofilter technology only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented. Has an extended volume capacity thanks to bluespace foam."
id = "bluespacesmartdart"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 250, MAT_PLASTIC = 250, MAT_METAL = 250, MAT_BLUESPACE = 250)
build_path = /obj/item/reagent_containers/syringe/dart/bluespace
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/smartdartgun
name = "dart gun"
desc = "A compressed air gun, designed to fit medicinal darts for application of medicine for those patients just out of reach."
id = "smartdartgun"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_PLASTIC = 1000, MAT_METAL = 500)
build_path = /obj/item/gun/syringe/dart
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/bluespacebodybag
name = "Bluespace Body Bag"
desc = "A bluespace body bag, powered by experimental bluespace technology. It can hold loads of bodies and the largest of creatures."
@@ -172,6 +202,16 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/organbox
name = "Empty Organ Box"
desc = "A large cool box that can hold large amouts of medical tools or organs."
id = "organbox"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_SILVER= 3500, MAT_GOLD = 3500, MAT_PLASTIC = 5000)
build_path = /obj/item/storage/belt/organbox
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
////////////////////////////////////////
//////////Defibrillator Tech////////////
////////////////////////////////////////
+517 -475
View File
@@ -1,475 +1,517 @@
/////////////////////////////////////////
/////////////////HUDs////////////////////
/////////////////////////////////////////
/datum/design/health_hud
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
id = "health_hud"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/health
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/health_hud_prescription
name = "Prescription Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens."
id = "health_hud_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/hud/health/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/health_hud_night
name = "Night Vision Health Scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
id = "health_hud_night"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/hud/health/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "security_hud"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/security
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/security_hud_prescription
name = "Prescription Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens."
id = "security_hud_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/hud/security/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/security_hud_night
name = "Night Vision Security HUD"
desc = "A heads-up display which provides id data and vision in complete darkness."
id = "security_hud_night"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/diagnostic_hud
name = "Diagnostic HUD"
desc = "A HUD used to analyze and determine faults within robotic machinery."
id = "diagnostic_hud"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/diagnostic
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/diagnostic_hud_prescription
name = "Prescription Diagnostic HUD"
desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens."
id = "diagnostic_hud_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 350)
build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/diagnostic_hud_night
name = "Night Vision Diagnostic HUD"
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
id = "diagnostic_hud_night"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/sci_goggles
name = "Science Goggles"
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
id = "scigoggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/science
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
id = "mesons"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/meson
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/mesons_prescription
name = "Prescription Optical Meson Scanners"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design."
id = "mesons_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/meson/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/engine_goggles
name = "Engineering Scanner Goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
id = "engine_goggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
build_path = /obj/item/clothing/glasses/meson/engine
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/engine_goggles_prescription
name = "Prescription Engineering Scanner Goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
id = "engine_goggles_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/meson/engine/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/tray_goggles
name = "Optical T-Ray Scanners"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
id = "tray_goggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/meson/engine/tray
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/tray_goggles_prescription
name = "Prescription Optical T-Ray Scanners"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
id = "tray_goggles_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 150)
build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/nvgmesons
name = "Night Vision Optical Meson Scanners"
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
id = "nvgmesons"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/meson/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/night_vision_goggles
name = "Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered."
id = "night_visision_goggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
/datum/design/night_vision_goggles_glasses
name = "Prescription Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered. Corrects vision."
id = "night_visision_goggles_glasses"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/night/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
//////////////////Misc///////////////////
/////////////////////////////////////////
/datum/design/welding_mask
name = "Welding Gas Mask"
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
id = "weldingmask"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/mask/gas/welding
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/portaseeder
name = "Portable Seed Extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
id = "portaseeder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
build_path = /obj/item/storage/bag/plants/portaseeder
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/air_horn
name = "Air Horn"
desc = "Damn son, where'd you find this?"
id = "air_horn"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
build_path = /obj/item/bikehorn/airhorn
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK!
/datum/design/magboots
name = "Magnetic Boots"
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
id = "magboots"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
build_path = /obj/item/clothing/shoes/magboots
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/diskplantgene
name = "Plant Data Disk"
desc = "A disk for storing plant genetic data."
id = "diskplantgene"
build_type = PROTOLATHE
materials = list(MAT_METAL=200, MAT_GLASS=100)
build_path = /obj/item/disk/plantgene
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/roastingstick
name = "Advanced roasting stick"
desc = "A roasting stick for cooking sausages in exotic ovens."
id = "roastingstick"
build_type = PROTOLATHE
materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_BLUESPACE = 250)
build_path = /obj/item/melee/roastingstick
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/locator
name = "Bluespace locator"
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
id = "locator"
build_type = PROTOLATHE
materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_SILVER = 500)
build_path = /obj/item/locator
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/////////////////////////////////////////
////////////Janitor Designs//////////////
/////////////////////////////////////////
/datum/design/advmop
name = "Advanced Mop"
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
id = "advmop"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
build_path = /obj/item/mop/advanced
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/blutrash
name = "Trashbag of Holding"
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
id = "blutrash"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
build_path = /obj/item/storage/bag/trash/bluespace
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/buffer
name = "Floor Buffer Upgrade"
desc = "A floor buffer that can be attached to vehicular janicarts."
id = "buffer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
build_path = /obj/item/janiupgrade
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/////////////////////////////////////////
////////////Holosign Designs/////////////
/////////////////////////////////////////
/datum/design/holosign
name = "Holographic Sign Projector"
desc = "A holograpic projector used to project various warning signs."
id = "holosign"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/holosign_creator
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/holosignsec
name = "Security Holobarrier Projector"
desc = "A holographic projector that creates holographic security barriers."
id = "holosignsec"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
build_path = /obj/item/holosign_creator/security
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/holosignengi
name = "Engineering Holobarrier Projector"
desc = "A holographic projector that creates holographic engineering barriers."
id = "holosignengi"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
build_path = /obj/item/holosign_creator/engineering
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holosignatmos
name = "ATMOS Holofan Projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions."
id = "holosignatmos"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
build_path = /obj/item/holosign_creator/atmos
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/forcefield_projector
name = "Forcefield Projector"
desc = "A device which can project temporary forcefields to seal off an area."
id = "forcefield_projector"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 1000)
build_path = /obj/item/forcefield_projector
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
///////////////////////////////
////////////Tools//////////////
///////////////////////////////
/datum/design/exwelder
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation."
id = "exwelder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
build_path = /obj/item/weldingtool/experimental
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
id = "handdrill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/screwdriver/power
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
build_path = /obj/item/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
build_path = /obj/item/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
build_path = /obj/item/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
build_path = /obj/item/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
build_path = /obj/item/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
build_path = /obj/item/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/anomaly_neutralizer
name = "Anomaly Neutralizer"
desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine."
id = "anomaly_neutralizer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GOLD = 2000, MAT_PLASMA = 5000, MAT_URANIUM = 2000)
build_path = /obj/item/anomaly_neutralizer
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
////////////Armour///////////////////////
/////////////////////////////////////////
/datum/design/reactive_armour
name = "Reactive Armour Shell"
desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user."
id = "reactive_armour"
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000)
build_path = /obj/item/reactive_armour_shell
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
/////////////////HUDs////////////////////
/////////////////////////////////////////
/datum/design/health_hud
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
id = "health_hud"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/health
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/health_hud_prescription
name = "Prescription Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens."
id = "health_hud_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/hud/health/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/health_hud_night
name = "Night Vision Health Scanner HUD"
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
id = "health_hud_night"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/hud/health/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "security_hud"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/security
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/security_hud_prescription
name = "Prescription Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens."
id = "security_hud_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/hud/security/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/security_hud_night
name = "Night Vision Security HUD"
desc = "A heads-up display which provides id data and vision in complete darkness."
id = "security_hud_night"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350)
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/diagnostic_hud
name = "Diagnostic HUD"
desc = "A HUD used to analyze and determine faults within robotic machinery."
id = "diagnostic_hud"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/hud/diagnostic
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/diagnostic_hud_prescription
name = "Prescription Diagnostic HUD"
desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens."
id = "diagnostic_hud_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 350)
build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/diagnostic_hud_night
name = "Night Vision Diagnostic HUD"
desc = "Upgraded version of the diagnostic HUD designed to function during a power failure."
id = "diagnostic_hud_night"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300)
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/sci_goggles
name = "Science Goggles"
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
id = "scigoggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/science
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
id = "mesons"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/meson
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/mesons_prescription
name = "Prescription Optical Meson Scanners"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design."
id = "mesons_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/meson/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/engine_goggles
name = "Engineering Scanner Goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
id = "engine_goggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100)
build_path = /obj/item/clothing/glasses/meson/engine
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/engine_goggles_prescription
name = "Prescription Engineering Scanner Goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
id = "engine_goggles_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100, MAT_SILVER = 350)
build_path = /obj/item/clothing/glasses/meson/engine/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/tray_goggles
name = "Optical T-Ray Scanners"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
id = "tray_goggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/meson/engine/tray
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/tray_goggles_prescription
name = "Prescription Optical T-Ray Scanners"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design."
id = "tray_goggles_prescription"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 150)
build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/nvgmesons
name = "Night Vision Optical Meson Scanners"
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display."
id = "nvgmesons"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/meson/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/night_vision_goggles
name = "Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered."
id = "night_visision_goggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
/datum/design/night_vision_goggles_glasses
name = "Prescription Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered. Corrects vision."
id = "night_visision_goggles_glasses"
build_type = PROTOLATHE
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000)
build_path = /obj/item/clothing/glasses/night/prescription
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
//////////////////Misc///////////////////
/////////////////////////////////////////
/datum/design/welding_mask
name = "Welding Gas Mask"
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
id = "weldingmask"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/mask/gas/welding
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/portaseeder
name = "Portable Seed Extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
id = "portaseeder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 400)
build_path = /obj/item/storage/bag/plants/portaseeder
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/air_horn
name = "Air Horn"
desc = "Damn son, where'd you find this?"
id = "air_horn"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000)
build_path = /obj/item/bikehorn/airhorn
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK!
/datum/design/magboots
name = "Magnetic Boots"
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
id = "magboots"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
build_path = /obj/item/clothing/shoes/magboots
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/sci_goggles
name = "Science Goggles"
desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine."
id = "scigoggles"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/clothing/glasses/science
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/diskplantgene
name = "Plant Data Disk"
desc = "A disk for storing plant genetic data."
id = "diskplantgene"
build_type = PROTOLATHE
materials = list(MAT_METAL=200, MAT_GLASS=100)
build_path = /obj/item/disk/plantgene
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/roastingstick
name = "Advanced roasting stick"
desc = "A roasting stick for cooking sausages in exotic ovens."
id = "roastingstick"
build_type = PROTOLATHE
materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_BLUESPACE = 250)
build_path = /obj/item/melee/roastingstick
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/locator
name = "Bluespace locator"
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
id = "locator"
build_type = PROTOLATHE
materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_SILVER = 500)
build_path = /obj/item/locator
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/////////////////////////////////////////
////////////Janitor Designs//////////////
/////////////////////////////////////////
/datum/design/advmop
name = "Advanced Mop"
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
id = "advmop"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 200)
build_path = /obj/item/mop/advanced
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/blutrash
name = "Trashbag of Holding"
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
id = "blutrash"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500)
build_path = /obj/item/storage/bag/trash/bluespace
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/buffer
name = "Floor Buffer Upgrade"
desc = "A floor buffer that can be attached to vehicular janicarts."
id = "buffer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
build_path = /obj/item/janiupgrade
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/////////////////////////////////////////
////////////Holosign Designs//////////////
/////////////////////////////////////////
/datum/design/holosign
name = "Holographic Sign Projector"
desc = "A holograpic projector used to project various warning signs."
id = "holosign"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/holosign_creator
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/holosignsec
name = "Security Holobarrier Projector"
desc = "A holographic projector that creates holographic security barriers."
id = "holosignsec"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
build_path = /obj/item/holosign_creator/security
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/holosignengi
name = "Engineering Holobarrier Projector"
desc = "A holographic projector that creates holographic engineering barriers."
id = "holosignengi"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
build_path = /obj/item/holosign_creator/engineering
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holosignatmos
name = "ATMOS Holofan Projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions."
id = "holosignatmos"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
build_path = /obj/item/holosign_creator/atmos
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/forcefield_projector
name = "Forcefield Projector"
desc = "A device which can project temporary forcefields to seal off an area."
id = "forcefield_projector"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 1000)
build_path = /obj/item/forcefield_projector
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
///////////////////////////////
////////////Tools//////////////
///////////////////////////////
/datum/design/exwelder
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation."
id = "exwelder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
build_path = /obj/item/weldingtool/experimental
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
id = "handdrill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/screwdriver/power
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
build_path = /obj/item/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
build_path = /obj/item/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
build_path = /obj/item/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
build_path = /obj/item/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
build_path = /obj/item/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
build_path = /obj/item/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/anomaly_neutralizer
name = "Anomaly Neutralizer"
desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine."
id = "anomaly_neutralizer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GOLD = 2000, MAT_PLASMA = 5000, MAT_URANIUM = 2000)
build_path = /obj/item/anomaly_neutralizer
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
////////////Armour///////////////////////
/////////////////////////////////////////
/datum/design/reactive_armour
name = "Reactive Armour Shell"
desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user."
id = "reactive_armour"
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000)
build_path = /obj/item/reactive_armour_shell
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
////////////Meteor///////////////////////
/////////////////////////////////////////
/datum/design/meteor_defence
name = "Meteor Defence"
desc = "A blue print of a early model of the Meteor defence turret."
id = "meteor_defence"
build_type = PROTOLATHE
materials = list(MAT_METAL = 50000, MAT_GLASS = 50000, MAT_SILVER = 8500, MAT_GOLD = 8500, MAT_TITANIUM = 7500, MAT_URANIUM = 7500)
build_path = /obj/machinery/satellite/meteor_shield/sci
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/meteor_disk
name = "Meteor Defence Upgrade Disk"
desc = "A disk containing debugging programming to solve and monitor meteors more effectively."
id = "meteor_disk"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 2500, MAT_GOLD = 1000)
build_path = /obj/item/disk/meteor
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/board/meteor_console
name = "Computer Design (Meteor Satellite Console)"
desc = "Allows for the construction of circuit boards used to build a new Meteor Satellite monitor console."
id = "meteor_console"
build_path = /obj/item/circuitboard/computer/sat_control
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
@@ -1,7 +1,6 @@
/obj/machinery/rnd/production
name = "technology fabricator"
desc = "Makes researched and prototype items with materials and energy."
container_type = OPENCONTAINER
layer = BELOW_OBJ_LAYER
var/consoleless_interface = FALSE //Whether it can be used without a console.
var/efficiency_coeff = 1 //Materials needed / coeff = actual.
@@ -21,7 +20,7 @@
/obj/machinery/rnd/production/Initialize(mapload)
. = ..()
create_reagents(0)
create_reagents(0, OPENCONTAINER)
matching_designs = list()
cached_designs = list()
stored_research = new
@@ -2,7 +2,6 @@
name = "circuit imprinter"
desc = "Manufactures circuit boards for the construction of machines."
icon_state = "circuit_imprinter"
container_type = OPENCONTAINER
circuit = /obj/item/circuitboard/machine/circuit_imprinter
categories = list(
"AI Modules",
@@ -2,7 +2,6 @@
name = "department circuit imprinter"
desc = "A special circuit imprinter with a built in interface meant for departmental usage, with built in ExoSync receivers allowing it to print designs researched that match its ROM-encoded department type."
icon_state = "circuit_imprinter"
container_type = OPENCONTAINER
circuit = /obj/item/circuitboard/machine/circuit_imprinter/department
requires_console = FALSE
consoleless_interface = TRUE
@@ -2,7 +2,6 @@
name = "department protolathe"
desc = "A special protolathe with a built in interface meant for departmental usage, with built in ExoSync receivers allowing it to print designs researched that match its ROM-encoded department type."
icon_state = "protolathe"
container_type = OPENCONTAINER
circuit = /obj/item/circuitboard/machine/protolathe/department
requires_console = FALSE
consoleless_interface = TRUE
@@ -2,7 +2,6 @@
name = "department techfab"
desc = "An advanced fabricator designed to print out the latest prototypes and circuits researched from Science. Contains hardware to sync to research networks. This one is department-locked and only possesses a limited set of decryption keys."
icon_state = "protolathe"
container_type = OPENCONTAINER
circuit = /obj/item/circuitboard/machine/techfab/department
/obj/machinery/rnd/production/techfab/department/engineering
@@ -2,7 +2,6 @@
name = "protolathe"
desc = "Converts raw materials into useful objects."
icon_state = "protolathe"
container_type = OPENCONTAINER
circuit = /obj/item/circuitboard/machine/protolathe
categories = list(
"Power Designs",
@@ -2,7 +2,6 @@
name = "technology fabricator"
desc = "Produces researched prototypes with raw materials and energy."
icon_state = "protolathe"
container_type = OPENCONTAINER
circuit = /obj/item/circuitboard/machine/techfab
categories = list(
"Power Designs",
@@ -57,6 +57,7 @@
deactivate()
if(passive_enabled)
disable_passive_effect()
on_mob_remove()
if(nanites)
nanites.programs -= src
return ..()
@@ -107,6 +108,9 @@
if(activated) //apply activation effects if it starts active
activate()
datum/nanite_program/proc/on_mob_remove()
return
/datum/nanite_program/proc/toggle()
if(!activated)
activate()
@@ -115,6 +119,7 @@
/datum/nanite_program/proc/activate()
activated = TRUE
timer_counter = activation_delay
/datum/nanite_program/proc/deactivate()
if(passive_enabled)
@@ -135,8 +140,10 @@
if(timer && timer_counter > timer)
if(timer_type == NANITE_TIMER_DEACTIVATE)
deactivate()
return
else if(timer_type == NANITE_TIMER_SELFDELETE)
qdel(src)
return
else if(can_trigger && timer_type == NANITE_TIMER_TRIGGER)
trigger()
timer_counter = activation_delay
@@ -251,4 +258,3 @@
return "Trigger"
if(NANITE_TIMER_RESET)
return "Reset Activation Timer"
@@ -106,11 +106,11 @@
/datum/nanite_program/conductive/enable_passive_effect()
. = ..()
host_mob.add_trait(TRAIT_SHOCKIMMUNE, "nanites")
ADD_TRAIT(host_mob, TRAIT_SHOCKIMMUNE, "nanites")
/datum/nanite_program/conductive/disable_passive_effect()
. = ..()
host_mob.remove_trait(TRAIT_SHOCKIMMUNE, "nanites")
REMOVE_TRAIT(host_mob, TRAIT_SHOCKIMMUNE, "nanites")
/datum/nanite_program/mindshield
name = "Mental Barrier"
@@ -121,10 +121,10 @@
/datum/nanite_program/mindshield/enable_passive_effect()
. = ..()
if(!host_mob.mind.has_antag_datum(/datum/antagonist/rev)) //won't work if on a rev, to avoid having implanted revs
host_mob.add_trait(TRAIT_MINDSHIELD, "nanites")
ADD_TRAIT(host_mob, TRAIT_MINDSHIELD, "nanites")
host_mob.sec_hud_set_implants()
/datum/nanite_program/mindshield/disable_passive_effect()
. = ..()
host_mob.remove_trait(TRAIT_MINDSHIELD, "nanites")
REMOVE_TRAIT(host_mob, TRAIT_MINDSHIELD, "nanites")
host_mob.sec_hud_set_implants()
@@ -215,7 +215,7 @@
if(!iscarbon(host_mob)) //nonstandard biology
return FALSE
var/mob/living/carbon/C = host_mob
if(C.suiciding || C.has_trait(TRAIT_NOCLONE) || C.hellbound) //can't revive
if(C.suiciding || HAS_TRAIT(C, TRAIT_NOCLONE) || C.hellbound) //can't revive
return FALSE
if((world.time - C.timeofdeath) > 1800) //too late
return FALSE
@@ -65,11 +65,11 @@
/datum/nanite_program/pacifying/enable_passive_effect()
. = ..()
host_mob.add_trait(TRAIT_PACIFISM, "nanites")
ADD_TRAIT(host_mob, TRAIT_PACIFISM, "nanites")
/datum/nanite_program/pacifying/disable_passive_effect()
. = ..()
host_mob.remove_trait(TRAIT_PACIFISM, "nanites")
REMOVE_TRAIT(host_mob, TRAIT_PACIFISM, "nanites")
/datum/nanite_program/blinding
name = "Blindness"
@@ -93,11 +93,11 @@
/datum/nanite_program/mute/enable_passive_effect()
. = ..()
host_mob.add_trait(TRAIT_MUTE, "nanites")
ADD_TRAIT(host_mob, TRAIT_MUTE, "nanites")
/datum/nanite_program/mute/disable_passive_effect()
. = ..()
host_mob.remove_trait(TRAIT_MUTE, "nanites")
REMOVE_TRAIT(host_mob, TRAIT_MUTE, "nanites")
/datum/nanite_program/fake_death
name = "Death Simulation"
@@ -237,7 +237,11 @@
if(prob(10))
var/list/mob/living/target_hosts = list()
for(var/mob/living/L in oview(5, host_mob))
if(!(MOB_ORGANIC in L.mob_biotypes) && !(MOB_UNDEAD in L.mob_biotypes))
continue
target_hosts += L
if(!target_hosts.len)
return
var/mob/living/infectee = pick(target_hosts)
if(prob(100 - (infectee.get_permeability_protection() * 100)))
//this will potentially take over existing nanites!
+9
View File
@@ -20,3 +20,12 @@
/obj/item/disk/tech_disk/debug/Initialize()
. = ..()
stored_research = new /datum/techweb/admin
/obj/item/disk/tech_disk/illegal
name = "Illegal technology disk"
desc = "A technology disk containing schematics for syndicate inspired equipment."
materials = list()
/obj/item/disk/tech_disk/illegal/Initialize()
. = ..()
stored_research = new /datum/techweb/syndicate
@@ -41,6 +41,14 @@
research_points[i] = INFINITY
hidden_nodes = list()
/datum/techweb/syndicate
id = "SYNDICATE"
organization = "Syndicate"
/datum/techweb/syndicate/New()
var/datum/techweb_node/syndicate_basic/Node = new()
research_node(Node, TRUE)
/datum/techweb/science //Global science techweb for RND consoles.
id = "SCIENCE"
organization = "Nanotrasen"
+21 -3
View File
@@ -69,7 +69,7 @@
display_name = "Advanced Biotechnology"
description = "Advanced Biotechnology"
prereq_ids = list("biotech")
design_ids = list("piercesyringe", "crewpinpointer", "smoke_machine", "plasmarefiller", "limbgrower", "defibrillator", "meta_beaker", "healthanalyzer_advanced","harvester","holobarrier_med")
design_ids = list("piercesyringe", "crewpinpointer", "smoke_machine", "plasmarefiller", "limbgrower", "defibrillator", "meta_beaker", "healthanalyzer_advanced","harvester","holobarrier_med","smartdartgun","medicinalsmartdart")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -115,7 +115,7 @@
display_name = "Advanced Surgery"
description = "When simple medicine doesn't cut it."
prereq_ids = list("adv_biotech")
design_ids = list("surgery_lobotomy", "surgery_reconstruction")
design_ids = list("surgery_lobotomy", "surgery_reconstruction", "organbox")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -203,6 +203,24 @@
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3000)
export_price = 5000
/datum/techweb_node/basic_meteor_defense
id = "basic_meteor_defense"
display_name = "Meteor Defense Research"
description = "Unlock the potential of the mysterious of why CC decided to not build these around the station themselves."
prereq_ids = list("adv_engi", "high_efficiency")
design_ids = list("meteor_defence", "meteor_console")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
export_price = 5000
//datum/techweb_node/adv_meteor_defense
//id = "adv_meteor_defense"
//display_name = "Meteor Defense Research"
//description = "New and improved coding and lock on tech for meteor defence!"
//prereq_ids = list("basic_meteor_defense", "adv_datatheory", "emp_adv")
//design_ids = list("meteor_disk")
//research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1500)
//export_price = 5000
/////////////////////////Bluespace tech/////////////////////////
/datum/techweb_node/bluespace_basic //Bluespace-memery
id = "bluespace_basic"
@@ -228,7 +246,7 @@
display_name = "Applied Bluespace Research"
description = "Using bluespace to make things faster and better."
prereq_ids = list("bluespace_basic", "engineering")
design_ids = list("bs_rped","biobag_holding","minerbag_holding", "bluespacebeaker", "bluespacesyringe", "phasic_scanning", "roastingstick", "ore_silo")
design_ids = list("bs_rped","biobag_holding","minerbag_holding", "bluespacebeaker", "bluespacesyringe", "phasic_scanning", "roastingstick", "ore_silo", "bluespacesmartdart")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 7500)
export_price = 5000
@@ -90,12 +90,11 @@ To add a crossbreed:
icon = 'icons/obj/slimecrossing.dmi'
icon_state = "base"
var/del_on_empty = TRUE
container_type = INJECTABLE | DRAWABLE
var/list/list_reagents
/obj/item/slimecrossbeaker/Initialize()
. = ..()
create_reagents(50)
create_reagents(50, INJECTABLE | DRAWABLE)
if(list_reagents)
for(var/reagent in list_reagents)
reagents.add_reagent(reagent, list_reagents[reagent])
@@ -130,10 +129,13 @@ To add a crossbreed:
list_reagents = list("omnizine" = 15)
/obj/item/slimecrossbeaker/autoinjector //As with the above, but automatically injects whomever it is used on with contents.
container_type = DRAWABLE //Cannot be refilled, since it's basically an autoinjector!
var/ignore_flags = FALSE
var/self_use_only = FALSE
/obj/item/slimecrossbeaker/autoinjector/Initialize()
. = ..()
reagents.reagents_holder_flags = DRAWABLE // Cannot be refilled, since it's basically an autoinjector!
/obj/item/slimecrossbeaker/autoinjector/attack(mob/living/M, mob/user)
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
@@ -169,12 +171,15 @@ To add a crossbreed:
list_reagents = list("slimejelly" = 50)
/obj/item/slimecrossbeaker/autoinjector/peaceandlove
container_type = null //It won't be *that* easy to get your hands on pax.
name = "peaceful distillation"
desc = "A light pink gooey sphere. Simply touching it makes you a little dizzy."
color = "#DDAAAA"
list_reagents = list("synthpax" = 10, "space_drugs" = 15) //Peace, dudes
/obj/item/slimecrossbeaker/autoinjector/peaceandlove/Initialize()
. = ..()
reagents.reagents_holder_flags = NONE // It won't be *that* easy to get your hands on pax.
/obj/item/slimecrossbeaker/autoinjector/slimestimulant
name = "invigorating gel"
desc = "A bubbling purple mixture, designed to heal and boost movement."
@@ -20,14 +20,14 @@ Slimecrossing Armor
/obj/item/clothing/mask/nobreath/equipped(mob/living/carbon/human/user, slot)
. = ..()
if(slot == SLOT_WEAR_MASK)
user.add_trait(TRAIT_NOBREATH, "breathmask_[REF(src)]")
ADD_TRAIT(user, TRAIT_NOBREATH, "breathmask_[REF(src)]")
user.failed_last_breath = FALSE
user.clear_alert("not_enough_oxy")
user.apply_status_effect(/datum/status_effect/rebreathing)
/obj/item/clothing/mask/nobreath/dropped(mob/living/carbon/human/user)
..()
user.remove_trait(TRAIT_NOBREATH, "breathmask_[REF(src)]")
REMOVE_TRAIT(user, TRAIT_NOBREATH, "breathmask_[REF(src)]")
user.remove_status_effect(/datum/status_effect/rebreathing)
/obj/item/clothing/glasses/prism_glasses
@@ -112,11 +112,11 @@ Slimecrossing Armor
/obj/item/clothing/head/peaceflower/equipped(mob/living/carbon/human/user, slot)
. = ..()
if(slot == SLOT_HEAD)
user.add_trait(TRAIT_PACIFISM, "peaceflower_[REF(src)]")
ADD_TRAIT(user, TRAIT_PACIFISM, "peaceflower_[REF(src)]")
/obj/item/clothing/head/peaceflower/dropped(mob/living/carbon/human/user)
..()
user.remove_trait(TRAIT_PACIFISM, "peaceflower_[REF(src)]")
REMOVE_TRAIT(user, TRAIT_PACIFISM, "peaceflower_[REF(src)]")
/obj/item/clothing/head/peaceflower/attack_hand(mob/user)
if(iscarbon(user))
@@ -56,7 +56,7 @@
if(last_check_time + 50 < world.time)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.mind && !H.has_trait(TRAIT_AGEUSIA))
if(H.mind && !HAS_TRAIT(H, TRAIT_AGEUSIA))
to_chat(H,"<span class='notice'>That didn't taste very good...</span>") //No disgust, though. It's just not good tasting.
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
@@ -11,7 +11,7 @@
/datum/status_effect/rainbow_protection/on_apply()
owner.status_flags |= GODMODE
owner.add_trait(TRAIT_PACIFISM, "slimestatus")
ADD_TRAIT(owner, TRAIT_PACIFISM, "slimestatus")
owner.visible_message("<span class='warning'>[owner] shines with a brilliant rainbow light.</span>",
"<span class='notice'>You feel protected by an unknown force!</span>")
originalcolor = owner.color
@@ -24,7 +24,7 @@
/datum/status_effect/rainbow_protection/on_remove()
owner.status_flags &= ~GODMODE
owner.color = originalcolor
owner.remove_trait(TRAIT_PACIFISM, "slimestatus")
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "slimestatus")
owner.visible_message("<span class='notice'>[owner] stops glowing, the rainbow light fading away.</span>",
"<span class='warning'>You no longer feel protected...</span>")
@@ -246,12 +246,12 @@ datum/status_effect/rebreathing/tick()
duration = 100
/datum/status_effect/firecookie/on_apply()
owner.add_trait(TRAIT_RESISTCOLD,"firecookie")
ADD_TRAIT(owner, TRAIT_RESISTCOLD,"firecookie")
owner.adjust_bodytemperature(110)
return ..()
/datum/status_effect/firecookie/on_remove()
owner.remove_trait(TRAIT_RESISTCOLD,"firecookie")
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD,"firecookie")
/datum/status_effect/watercookie
id = "watercookie"
@@ -260,7 +260,7 @@ datum/status_effect/rebreathing/tick()
duration = 100
/datum/status_effect/watercookie/on_apply()
owner.add_trait(TRAIT_NOSLIPWATER,"watercookie")
ADD_TRAIT(owner, TRAIT_NOSLIPWATER,"watercookie")
return ..()
/datum/status_effect/watercookie/tick()
@@ -268,7 +268,7 @@ datum/status_effect/rebreathing/tick()
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10, wet_time_to_add = 5)
/datum/status_effect/watercookie/on_remove()
owner.remove_trait(TRAIT_NOSLIPWATER,"watercookie")
REMOVE_TRAIT(owner, TRAIT_NOSLIPWATER,"watercookie")
/datum/status_effect/metalcookie
id = "metalcookie"
@@ -313,11 +313,11 @@ datum/status_effect/rebreathing/tick()
duration = 600
/datum/status_effect/toxincookie/on_apply()
owner.add_trait(TRAIT_TOXINLOVER,"toxincookie")
ADD_TRAIT(owner, TRAIT_TOXINLOVER,"toxincookie")
return ..()
/datum/status_effect/toxincookie/on_remove()
owner.remove_trait(TRAIT_TOXINLOVER,"toxincookie")
REMOVE_TRAIT(owner, TRAIT_TOXINLOVER,"toxincookie")
/datum/status_effect/timecookie
id = "timecookie"
@@ -417,11 +417,11 @@ datum/status_effect/rebreathing/tick()
duration = 30
/datum/status_effect/plur/on_apply()
owner.add_trait(TRAIT_PACIFISM, "peacecookie")
ADD_TRAIT(owner, TRAIT_PACIFISM, "peacecookie")
return ..()
/datum/status_effect/plur/on_remove()
owner.remove_trait(TRAIT_PACIFISM, "peacecookie")
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "peacecookie")
/datum/status_effect/adamantinecookie
id = "adamantinecookie"
@@ -515,11 +515,11 @@ datum/status_effect/rebreathing/tick()
colour = "blue"
/datum/status_effect/stabilized/blue/on_apply()
owner.add_trait(TRAIT_NOSLIPWATER, "slimestatus")
ADD_TRAIT(owner, TRAIT_NOSLIPWATER, "slimestatus")
return ..()
datum/status_effect/stabilized/blue/on_remove()
owner.remove_trait(TRAIT_NOSLIPWATER, "slimestatus")
REMOVE_TRAIT(owner, TRAIT_NOSLIPWATER, "slimestatus")
/datum/status_effect/stabilized/metal
id = "stabilizedmetal"
@@ -580,7 +580,7 @@ datum/status_effect/stabilized/blue/on_remove()
examine_text = "<span class='notice'>Their fingertips burn brightly!</span>"
/datum/status_effect/stabilized/darkpurple/on_apply()
owner.add_trait(TRAIT_RESISTHEATHANDS, "slimestatus")
ADD_TRAIT(owner, TRAIT_RESISTHEATHANDS, "slimestatus")
fire = new(owner)
return ..()
@@ -596,7 +596,7 @@ datum/status_effect/stabilized/blue/on_remove()
return ..()
/datum/status_effect/stabilized/darkpurple/on_remove()
owner.remove_trait(TRAIT_RESISTHEATHANDS, "slimestatus")
REMOVE_TRAIT(owner, TRAIT_RESISTHEATHANDS, "slimestatus")
qdel(fire)
/datum/status_effect/stabilized/darkblue
@@ -767,11 +767,11 @@ datum/status_effect/stabilized/blue/on_remove()
colour = "red"
/datum/status_effect/stabilized/red/on_apply()
owner.add_trait(TRAIT_IGNORESLOWDOWN,"slimestatus")
owner.ignore_slowdown("slimestatus")
return ..()
/datum/status_effect/stabilized/red/on_remove()
owner.remove_trait(TRAIT_IGNORESLOWDOWN,"slimestatus")
owner.unignore_slowdown("slimestatus")
/datum/status_effect/stabilized/green
id = "stabilizedgreen"
@@ -916,7 +916,7 @@ datum/status_effect/stabilized/blue/on_remove()
colour = "light pink"
/datum/status_effect/stabilized/lightpink/on_apply()
owner.add_trait(TRAIT_GOTTAGOFAST,"slimestatus")
ADD_TRAIT(owner, TRAIT_GOTTAGOFAST,"slimestatus")
return ..()
/datum/status_effect/stabilized/lightpink/tick()
@@ -927,7 +927,7 @@ datum/status_effect/stabilized/blue/on_remove()
return ..()
/datum/status_effect/stabilized/lightpink/on_remove()
owner.remove_trait(TRAIT_GOTTAGOFAST,"slimestatus")
REMOVE_TRAIT(owner, TRAIT_GOTTAGOFAST,"slimestatus")
/datum/status_effect/stabilized/adamantine
id = "stabilizedadamantine"
@@ -7,12 +7,11 @@ Burning extracts:
name = "burning extract"
desc = "It's boiling over with barely-contained energy."
effect = "burning"
container_type = INJECTABLE | DRAWABLE
icon_state = "burning"
/obj/item/slimecross/burning/Initialize()
. = ..()
create_reagents(10)
create_reagents(10, INJECTABLE | DRAWABLE)
/obj/item/slimecross/burning/attack_self(mob/user)
if(!reagents.has_reagent("plasma",10))
@@ -8,12 +8,11 @@ Charged extracts:
name = "charged extract"
desc = "It sparks with electric power."
effect = "charged"
container_type = INJECTABLE | DRAWABLE
icon_state = "charged"
/obj/item/slimecross/charged/Initialize()
. = ..()
create_reagents(10)
create_reagents(10, INJECTABLE | DRAWABLE)
/obj/item/slimecross/charged/attack_self(mob/user)
if(!reagents.has_reagent("plasma",10))
@@ -427,7 +426,7 @@ Charged extracts:
else
to_chat(user, "<span class='warning'>You drink the pacification potion!</span>")
if(isanimal(M))
M.add_trait(TRAIT_PACIFISM, MAGIC_TRAIT)
ADD_TRAIT(M, TRAIT_PACIFISM, MAGIC_TRAIT)
else if(iscarbon(M))
var/mob/living/carbon/C = M
C.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_SURGERY)
@@ -7,12 +7,11 @@ Chilling extracts:
name = "chilling extract"
desc = "It's cold to the touch, as if frozen solid."
effect = "chilling"
container_type = INJECTABLE | DRAWABLE
icon_state = "chilling"
/obj/item/slimecross/chilling/Initialize()
. = ..()
create_reagents(10)
create_reagents(10, INJECTABLE | DRAWABLE)
/obj/item/slimecross/chilling/attack_self(mob/user)
if(!reagents.has_reagent("plasma",10))
@@ -101,10 +100,9 @@ Chilling extracts:
for(var/turf/open/T in A)
var/datum/gas_mixture/G = T.air
if(istype(G))
G.assert_gas(/datum/gas/plasma)
G.gases[/datum/gas/plasma][MOLES] = 0
G.gases[/datum/gas/plasma] = 0
filtered = TRUE
G.garbage_collect()
GAS_GARBAGE_COLLECT(G.gases)
T.air_update_turf()
if(filtered)
user.visible_message("<span class='notice'>Cracks spread throughout [src], and some air is sucked in!</span>")
@@ -5,7 +5,6 @@ Industrial extracts:
/obj/item/slimecross/industrial
name = "industrial extract"
desc = "A gel-like, sturdy extract, fond of plasma and industry."
container_type = INJECTABLE | DRAWABLE
effect = "industrial"
icon_state = "industrial_still"
var/plasmarequired = 2 //Units of plasma required to be consumed to produce item.
@@ -22,7 +21,7 @@ Industrial extracts:
/obj/item/slimecross/industrial/Initialize()
. = ..()
create_reagents(100)
create_reagents(100, INJECTABLE | DRAWABLE)
START_PROCESSING(SSobj,src)
/obj/item/slimecross/industrial/Destroy()
@@ -10,7 +10,6 @@
throwforce = 0
throw_speed = 3
throw_range = 6
container_type = INJECTABLE | DRAWABLE
grind_results = list()
var/Uses = 1 // uses before it goes inert
var/qdel_timer = null // deletion timer, for delayed reactions
@@ -39,7 +38,7 @@
/obj/item/slime_extract/Initialize()
. = ..()
create_reagents(100)
create_reagents(100, INJECTABLE | DRAWABLE)
/obj/item/slime_extract/on_grind()
if(Uses)