Porting further material datum features and improvements.
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@@ -10,10 +10,14 @@
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throw_range = 3
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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novariants = FALSE
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mats_per_stack = MINERAL_MATERIAL_AMOUNT
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var/sheettype = null //this is used for girders in the creation of walls/false walls
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var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
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var/shard_type // the shard debris typepath left over by solar panels and windows etc.
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///this is used for girders in the creation of walls/false walls
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var/sheettype = null
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///turn-in value for the gulag stacker - loosely relative to its rarity
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var/point_value = 0
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/// the shard debris typepath left over by solar panels and windows etc.
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var/shard_type
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///What type of wall does this sheet spawn
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var/walltype
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/obj/item/stack/sheet/Initialize(mapload, new_amount, merge)
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. = ..()
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