Fixes Dogborg tongue functionality
This commit is contained in:
@@ -32,6 +32,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
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..()
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user.do_attack_animation(A, ATTACK_EFFECT_BITE)
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log_combat(user, A, "bit")
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/obj/item/dogborg/jaws/small/attack_self(mob/user)
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var/mob/living/silicon/robot.R = user
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@@ -151,8 +152,10 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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/obj/item/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
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. = ..()
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//Delivery
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/obj/item/analyzer/nose/attack(atom/target, mob/user)
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. = ..()
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//Delivery
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/obj/item/storage/bag/borgdelivery
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name = "fetching storage"
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desc = "Fetch the thing!"
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@@ -176,6 +179,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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icon_state = "synthtongue"
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hitsound = 'sound/effects/attackblob.ogg'
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cleanspeed = 80
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var/status = 0
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/obj/item/soap/tongue/scrubpup
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cleanspeed = 25 //slightly faster than a mop.
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@@ -192,18 +196,22 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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/obj/item/soap/tongue/attack_self(mob/user)
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var/mob/living/silicon/robot.R = user
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if(R.emagged)
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name = "hacked tongue of doom"
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desc = "Your tongue has been upgraded successfully. Congratulations."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "syndietongue"
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cleanspeed = 10 //(nerf'd)tator soap stat
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else
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "synthtongue"
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cleanspeed = initial(cleanspeed)
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if(R.cell && R.cell.charge > 100)
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if(R.emagged && status == 0)
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status = !status
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name = "energized tongue"
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desc = "Your tongue is energized for dangerously maximum efficency."
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icon_state = "syndietongue"
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to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
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cleanspeed = 10 //(nerf'd)tator soap stat
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else
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status = 0
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon_state = "synthtongue"
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cleanspeed = initial(cleanspeed)
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if(R.emagged)
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to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
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update_icon()
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/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
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@@ -223,77 +231,74 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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else if(isobj(target)) //hoo boy. danger zone man
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if(istype(target,/obj/item/trash))
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R.visible_message("[R] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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qdel(target)
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R.cell.give(250)
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if(!do_after(R, src.cleanspeed, target = target))
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return //If they moved away, you can't eat them.
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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qdel(target)
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R.cell.give(250)
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return
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if(istype(target,/obj/item/stock_parts/cell))
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R.visible_message("[R] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
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if(do_after(R, 50, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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var/obj/item/stock_parts/cell.C = target
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R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
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qdel(target)
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if(!do_after(R, 50, target = target))
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return //If they moved away, you can't eat them.
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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var/obj/item/stock_parts/cell.C = target
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R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
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qdel(target)
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return
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var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
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if(!I.anchored && R.emagged)
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R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
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if(do_after(R, 100, target = I)) //Nerf dat time yo
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check. Even emags don't make you magically eat things at range.
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return //If they moved away, you can't eat them.
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visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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qdel(I)
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R.cell.give(500)
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if(!do_after(R, 100, target = I)) //Nerf dat time yo
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return //If they moved away, you can't eat them.
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visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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qdel(I)
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R.cell.give(500)
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return
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't clean them.
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to_chat(R,"<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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else if(ishuman(target))
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if(R.emagged)
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var/mob/living/L = target
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if(R.cell.charge <= 666)
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var/mob/living/L = target
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if(status == 0 && check_zone(R.zone_selected) == "head")
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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if(istype(L) && L.fire_stacks > 0)
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L.adjust_fire_stacks(-10)
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return
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else if(status == 0)
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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if(istype(L) && L.fire_stacks > 0)
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L.adjust_fire_stacks(-10)
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return
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else
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if(R.cell.charge <= 800)
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to_chat(R, "Insufficent Power!")
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return
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L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
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L.Knockdown(80)
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L.apply_effect(EFFECT_STUTTER, 4)
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L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
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"<span class='userdanger'>[R] has shocked you with its tongue! You can feel the betrayal.</span>")
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"<span class='userdanger'>[R] has shocked you with its tongue!</span>")
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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R.cell.use(666)
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else
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [target]'s face!</span>", "<span class='notice'>You affectionally lick \the [target]'s face!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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var/mob/living/L = target
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if(istype(L) && L.fire_stacks > 0)
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L.adjust_fire_stacks(-10)
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return
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log_combat(R, L, "tongue stunned")
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else if(istype(target, /obj/structure/window))
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't clean them.
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to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
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target.color = initial(target.color)
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if(do_after(user, src.cleanspeed, target = target))
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to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
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target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
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target.set_opacity(initial(target.opacity))
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else
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't clean them.
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to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
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if(do_after(user, src.cleanspeed, target = target))
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to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
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SEND_SIGNAL(target, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
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target.wash_cream()
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return
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@@ -385,6 +390,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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step_towards(src,L)
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log_combat(src, L, "borg pounced")
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else
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Knockdown(45, 1, 1)
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