[MIRROR] Cleans up some Initializes (#943)

* Cleans up some Initializes

* Update farm_animals.dm

* Delete farm_animals.dm.rej

* Update farm_animals.dm
This commit is contained in:
CitadelStationBot
2017-05-18 11:13:53 -05:00
committed by Poojawa
parent 620b756025
commit c61bb0476f
11 changed files with 340 additions and 351 deletions

View File

@@ -6,7 +6,7 @@
INITIALIZE_IMMEDIATE(/obj/effect/statclick)
/obj/effect/statclick/Initialize(mapload, text, target) //Don't port this to Initialize it's too critical
..()
. = ..()
name = text
src.target = target

View File

@@ -45,13 +45,6 @@
remove_radio(src, frequency)
frequency = add_radio(src, new_frequency)
/obj/item/device/radio/New()
wires = new /datum/wires/radio(src)
if(prison_radio)
wires.cut(WIRE_TX) // OH GOD WHY
secure_radio_connections = new
..()
/obj/item/device/radio/proc/recalculateChannels()
channels = list()
translate_binary = 0
@@ -92,7 +85,11 @@
return ..()
/obj/item/device/radio/Initialize()
..()
wires = new /datum/wires/radio(src)
if(prison_radio)
wires.cut(WIRE_TX) // OH GOD WHY
secure_radio_connections = new
. = ..()
frequency = sanitize_frequency(frequency, freerange)
set_frequency(frequency)
@@ -296,6 +293,7 @@
// --- Cold, emotionless machines. ---
else if(isobj(M))
jobname = "Machine"
voice = capitalize(voice)
// --- Unidentifiable mob ---
else
@@ -599,4 +597,4 @@
/obj/item/device/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
listening = 0 // And it's nice to have a subtype too for future features.
dog_fashion = /datum/dog_fashion/back
dog_fashion = /datum/dog_fashion/back

View File

@@ -502,7 +502,7 @@
/obj/item/weapon/storage/Initialize(mapload)
..()
. = ..()
can_hold = typecacheof(can_hold)
cant_hold = typecacheof(cant_hold)

View File

@@ -30,7 +30,7 @@
initial_gas_mix = "o2=14;n2=23;TEMP=300"
/turf/open/indestructible/necropolis/Initialize()
..()
. = ..()
if(prob(12))
icon_state = "necro[rand(2,3)]"

View File

@@ -431,9 +431,9 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
/obj/effect/statclick/ahelp
var/datum/admin_help/ahelp_datum
/obj/effect/statclick/ahelp/New(loc, datum/admin_help/AH)
/obj/effect/statclick/ahelp/Initialize(mapload, datum/admin_help/AH)
ahelp_datum = AH
..(loc)
. = ..()
/obj/effect/statclick/ahelp/update()
return ..(ahelp_datum.name)

View File

@@ -39,7 +39,7 @@
if(!blocks_air)
air = new
air.copy_from_turf(src)
..()
. = ..()
/turf/open/Destroy()
if(active_hotspot)

View File

@@ -797,7 +797,7 @@ Pass a positive integer as an argument to override a bot's default speed.
var/mob/living/simple_animal/bot/owner = null
/obj/machinery/bot_core/Initialize()
..()
. = ..()
owner = loc
if(!istype(owner))
qdel(src)
@@ -919,4 +919,4 @@ Pass a positive integer as an argument to override a bot's default speed.
if(!data_hud_type)
return
var/datum/atom_hud/datahud = GLOB.huds[data_hud_type]
datahud.add_hud_to(src)
datahud.add_hud_to(src)

View File

@@ -1,331 +1,322 @@
//goat
/mob/living/simple_animal/hostile/retaliate/goat
name = "goat"
desc = "Not known for their pleasant disposition."
icon_state = "goat"
icon_living = "goat"
icon_dead = "goat_dead"
speak = list("EHEHEHEHEH","eh?")
speak_emote = list("brays")
emote_hear = list("brays.")
emote_see = list("shakes its head.", "stamps a foot.", "glares around.")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 4)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
faction = list("neutral")
attack_same = 1
attacktext = "kicks"
attack_sound = 'sound/weapons/punch1.ogg'
health = 40
maxHealth = 40
melee_damage_lower = 1
melee_damage_upper = 2
environment_smash = 0
stop_automated_movement_when_pulled = 1
blood_volume = BLOOD_VOLUME_NORMAL
var/obj/item/udder/udder = null
devourable = TRUE
/mob/living/simple_animal/hostile/retaliate/goat/Initialize()
udder = new()
..()
/mob/living/simple_animal/hostile/retaliate/goat/Destroy()
qdel(udder)
udder = null
return ..()
/mob/living/simple_animal/hostile/retaliate/goat/Life()
. = ..()
if(.)
//chance to go crazy and start wacking stuff
if(!enemies.len && prob(1))
Retaliate()
if(enemies.len && prob(10))
enemies = list()
LoseTarget()
src.visible_message("<span class='notice'>[src] calms down.</span>")
if(stat == CONSCIOUS)
udder.generateMilk()
eat_plants()
if(!pulledby)
for(var/direction in shuffle(list(1,2,4,8,5,6,9,10)))
var/step = get_step(src, direction)
if(step)
if(locate(/obj/structure/spacevine) in step || locate(/obj/structure/glowshroom) in step)
Move(step, get_dir(src, step))
/mob/living/simple_animal/hostile/retaliate/goat/Retaliate()
..()
src.visible_message("<span class='danger'>[src] gets an evil-looking gleam in [p_their()] eye.</span>")
/mob/living/simple_animal/hostile/retaliate/goat/Move()
..()
if(!stat)
eat_plants()
/mob/living/simple_animal/hostile/retaliate/goat/proc/eat_plants()
var/eaten = FALSE
var/obj/structure/spacevine/SV = locate(/obj/structure/spacevine) in loc
if(SV)
SV.eat(src)
eaten = TRUE
var/obj/structure/glowshroom/GS = locate(/obj/structure/glowshroom) in loc
if(GS)
qdel(GS)
eaten = TRUE
if(eaten && prob(10))
say("Nom")
/mob/living/simple_animal/hostile/retaliate/goat/attackby(obj/item/O, mob/user, params)
if(stat == CONSCIOUS && istype(O, /obj/item/weapon/reagent_containers/glass))
udder.milkAnimal(O, user)
return 1
else
return ..()
//cow
/mob/living/simple_animal/cow
name = "cow"
desc = "Known for their milk, just don't tip them over."
icon_state = "cow"
icon_living = "cow"
icon_dead = "cow_dead"
icon_gib = "cow_gib"
gender = FEMALE
speak = list("moo?","moo","MOOOOOO")
speak_emote = list("moos","moos hauntingly")
emote_hear = list("brays.")
emote_see = list("shakes its head.")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 6)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
attack_sound = 'sound/weapons/punch1.ogg'
health = 50
maxHealth = 50
var/obj/item/udder/udder = null
gold_core_spawnable = 2
blood_volume = BLOOD_VOLUME_NORMAL
devourable = TRUE
/mob/living/simple_animal/cow/Initialize()
udder = new()
..()
/mob/living/simple_animal/cow/Destroy()
qdel(udder)
udder = null
return ..()
/mob/living/simple_animal/cow/attackby(obj/item/O, mob/user, params)
if(stat == CONSCIOUS && istype(O, /obj/item/weapon/reagent_containers/glass))
udder.milkAnimal(O, user)
return 1
else
return ..()
/mob/living/simple_animal/cow/Life()
. = ..()
if(stat == CONSCIOUS)
udder.generateMilk()
/mob/living/simple_animal/cow/attack_hand(mob/living/carbon/M)
if(!stat && M.a_intent == INTENT_DISARM && icon_state != icon_dead)
M.visible_message("<span class='warning'>[M] tips over [src].</span>",
"<span class='notice'>You tip over [src].</span>")
to_chat(src, "<span class='userdanger'>You are tipped over by [M]!</span>")
Weaken(30)
icon_state = icon_dead
spawn(rand(20,50))
if(!stat && M)
icon_state = icon_living
var/external
var/internal
switch(pick(1,2,3,4))
if(1,2,3)
var/text = pick("imploringly.", "pleadingly.",
"with a resigned expression.")
external = "[src] looks at [M] [text]"
internal = "You look at [M] [text]"
if(4)
external = "[src] seems resigned to its fate."
internal = "You resign yourself to your fate."
visible_message("<span class='notice'>[external]</span>",
"<span class='revennotice'>[internal]</span>")
else
..()
/mob/living/simple_animal/chick
name = "\improper chick"
desc = "Adorable! They make such a racket though."
icon_state = "chick"
icon_living = "chick"
icon_dead = "chick_dead"
icon_gib = "chick_gib"
gender = FEMALE
speak = list("Cherp.","Cherp?","Chirrup.","Cheep!")
speak_emote = list("cheeps")
emote_hear = list("cheeps.")
emote_see = list("pecks at the ground.","flaps its tiny wings.")
density = 0
speak_chance = 2
turns_per_move = 2
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 1)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
health = 3
maxHealth = 3
ventcrawler = VENTCRAWLER_ALWAYS
var/amount_grown = 0
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
gold_core_spawnable = 2
devourable = TRUE
/mob/living/simple_animal/chick/Initialize()
..()
pixel_x = rand(-6, 6)
pixel_y = rand(0, 10)
/mob/living/simple_animal/chick/Life()
. =..()
if(!.)
return
if(!stat && !ckey)
amount_grown += rand(1,2)
if(amount_grown >= 100)
new /mob/living/simple_animal/chicken(src.loc)
qdel(src)
/mob/living/simple_animal/chick/holo/Life()
..()
amount_grown = 0
/mob/living/simple_animal/chicken
name = "\improper chicken"
desc = "Hopefully the eggs are good this season."
gender = FEMALE
icon_state = "chicken_brown"
icon_living = "chicken_brown"
icon_dead = "chicken_brown_dead"
speak = list("Cluck!","BWAAAAARK BWAK BWAK BWAK!","Bwaak bwak.")
speak_emote = list("clucks","croons")
emote_hear = list("clucks.")
emote_see = list("pecks at the ground.","flaps its wings viciously.")
density = 0
speak_chance = 2
turns_per_move = 3
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 2)
var/egg_type = /obj/item/weapon/reagent_containers/food/snacks/egg
var/food_type = /obj/item/weapon/reagent_containers/food/snacks/grown/wheat
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
health = 15
maxHealth = 15
ventcrawler = VENTCRAWLER_ALWAYS
var/eggsleft = 0
var/eggsFertile = TRUE
var/body_color
var/icon_prefix = "chicken"
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
var/list/feedMessages = list("It clucks happily.","It clucks happily.")
var/list/layMessage = list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
var/list/validColors = list("brown","black","white")
gold_core_spawnable = 2
var/static/chicken_count = 0
devourable = TRUE
/mob/living/simple_animal/chicken/Initialize()
..()
if(!body_color)
body_color = pick(validColors)
icon_state = "[icon_prefix]_[body_color]"
icon_living = "[icon_prefix]_[body_color]"
icon_dead = "[icon_prefix]_[body_color]_dead"
pixel_x = rand(-6, 6)
pixel_y = rand(0, 10)
++chicken_count
/mob/living/simple_animal/chicken/Destroy()
--chicken_count
return ..()
/mob/living/simple_animal/chicken/attackby(obj/item/O, mob/user, params)
if(istype(O, food_type)) //feedin' dem chickens
if(!stat && eggsleft < 8)
var/feedmsg = "[user] feeds [O] to [name]! [pick(feedMessages)]"
user.visible_message(feedmsg)
user.drop_item()
qdel(O)
eggsleft += rand(1, 4)
//to_chat(world, eggsleft)
else
to_chat(user, "<span class='warning'>[name] doesn't seem hungry!</span>")
else
..()
/mob/living/simple_animal/chicken/Life()
. =..()
if(!.)
return
if((!stat && prob(3) && eggsleft > 0) && egg_type)
visible_message("[src] [pick(layMessage)]")
eggsleft--
var/obj/item/E = new egg_type(get_turf(src))
E.pixel_x = rand(-6,6)
E.pixel_y = rand(-6,6)
if(eggsFertile)
if(chicken_count < MAX_CHICKENS && prob(25))
START_PROCESSING(SSobj, E)
/obj/item/weapon/reagent_containers/food/snacks/egg/var/amount_grown = 0
/obj/item/weapon/reagent_containers/food/snacks/egg/process()
if(isturf(loc))
amount_grown += rand(1,2)
if(amount_grown >= 100)
visible_message("[src] hatches with a quiet cracking sound.")
new /mob/living/simple_animal/chick(get_turf(src))
STOP_PROCESSING(SSobj, src)
qdel(src)
else
STOP_PROCESSING(SSobj, src)
/obj/item/udder
name = "udder"
/obj/item/udder/Initialize()
create_reagents(50)
reagents.add_reagent("milk", 20)
..()
/obj/item/udder/proc/generateMilk()
if(prob(5))
reagents.add_reagent("milk", rand(5, 10))
/obj/item/udder/proc/milkAnimal(obj/O, mob/user)
var/obj/item/weapon/reagent_containers/glass/G = O
if(G.reagents.total_volume >= G.volume)
to_chat(user, "<span class='danger'>[O] is full.</span>")
return
var/transfered = reagents.trans_to(O, rand(5,10))
if(transfered)
user.visible_message("[user] milks [src] using \the [O].", "<span class='notice'>You milk [src] using \the [O].</span>")
else
to_chat(user, "<span class='danger'>The udder is dry. Wait a bit longer...</span>")
//goat
/mob/living/simple_animal/hostile/retaliate/goat
name = "goat"
desc = "Not known for their pleasant disposition."
icon_state = "goat"
icon_living = "goat"
icon_dead = "goat_dead"
speak = list("EHEHEHEHEH","eh?")
speak_emote = list("brays")
emote_hear = list("brays.")
emote_see = list("shakes its head.", "stamps a foot.", "glares around.")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 4)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
faction = list("neutral")
attack_same = 1
attacktext = "kicks"
attack_sound = 'sound/weapons/punch1.ogg'
health = 40
maxHealth = 40
melee_damage_lower = 1
melee_damage_upper = 2
environment_smash = 0
stop_automated_movement_when_pulled = 1
blood_volume = BLOOD_VOLUME_NORMAL
var/obj/item/udder/udder = null
devourable = TRUE
/mob/living/simple_animal/hostile/retaliate/goat/Initialize()
udder = new()
. = ..()
/mob/living/simple_animal/hostile/retaliate/goat/Destroy()
qdel(udder)
udder = null
return ..()
/mob/living/simple_animal/hostile/retaliate/goat/Life()
. = ..()
if(.)
//chance to go crazy and start wacking stuff
if(!enemies.len && prob(1))
Retaliate()
if(enemies.len && prob(10))
enemies = list()
LoseTarget()
src.visible_message("<span class='notice'>[src] calms down.</span>")
if(stat == CONSCIOUS)
udder.generateMilk()
var/obj/structure/spacevine/SV = locate(/obj/structure/spacevine) in loc
if(SV)
SV.eat(src)
if(!pulledby)
for(var/direction in shuffle(list(1,2,4,8,5,6,9,10)))
var/step = get_step(src, direction)
if(step)
if(locate(/obj/structure/spacevine) in step)
Move(step, get_dir(src, step))
/mob/living/simple_animal/hostile/retaliate/goat/Retaliate()
..()
src.visible_message("<span class='danger'>[src] gets an evil-looking gleam in [p_their()] eye.</span>")
/mob/living/simple_animal/hostile/retaliate/goat/Move()
..()
if(!stat)
var/obj/structure/spacevine/SV = locate(/obj/structure/spacevine) in loc
if(SV)
SV.eat(src)
/mob/living/simple_animal/hostile/retaliate/goat/attackby(obj/item/O, mob/user, params)
if(stat == CONSCIOUS && istype(O, /obj/item/weapon/reagent_containers/glass))
udder.milkAnimal(O, user)
return 1
else
return ..()
//cow
/mob/living/simple_animal/cow
name = "cow"
desc = "Known for their milk, just don't tip them over."
icon_state = "cow"
icon_living = "cow"
icon_dead = "cow_dead"
icon_gib = "cow_gib"
gender = FEMALE
speak = list("moo?","moo","MOOOOOO")
speak_emote = list("moos","moos hauntingly")
emote_hear = list("brays.")
emote_see = list("shakes its head.")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 6)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
attack_sound = 'sound/weapons/punch1.ogg'
health = 50
maxHealth = 50
var/obj/item/udder/udder = null
gold_core_spawnable = 2
blood_volume = BLOOD_VOLUME_NORMAL
devourable = TRUE
/mob/living/simple_animal/cow/Initialize()
udder = new()
. = ..()
/mob/living/simple_animal/cow/Destroy()
qdel(udder)
udder = null
return ..()
/mob/living/simple_animal/cow/attackby(obj/item/O, mob/user, params)
if(stat == CONSCIOUS && istype(O, /obj/item/weapon/reagent_containers/glass))
udder.milkAnimal(O, user)
return 1
else
return ..()
/mob/living/simple_animal/cow/Life()
. = ..()
if(stat == CONSCIOUS)
udder.generateMilk()
/mob/living/simple_animal/cow/attack_hand(mob/living/carbon/M)
if(!stat && M.a_intent == INTENT_DISARM && icon_state != icon_dead)
M.visible_message("<span class='warning'>[M] tips over [src].</span>",
"<span class='notice'>You tip over [src].</span>")
to_chat(src, "<span class='userdanger'>You are tipped over by [M]!</span>")
Weaken(30)
icon_state = icon_dead
spawn(rand(20,50))
if(!stat && M)
icon_state = icon_living
var/external
var/internal
switch(pick(1,2,3,4))
if(1,2,3)
var/text = pick("imploringly.", "pleadingly.",
"with a resigned expression.")
external = "[src] looks at [M] [text]"
internal = "You look at [M] [text]"
if(4)
external = "[src] seems resigned to its fate."
internal = "You resign yourself to your fate."
visible_message("<span class='notice'>[external]</span>",
"<span class='revennotice'>[internal]</span>")
else
..()
/mob/living/simple_animal/chick
name = "\improper chick"
desc = "Adorable! They make such a racket though."
icon_state = "chick"
icon_living = "chick"
icon_dead = "chick_dead"
icon_gib = "chick_gib"
gender = FEMALE
speak = list("Cherp.","Cherp?","Chirrup.","Cheep!")
speak_emote = list("cheeps")
emote_hear = list("cheeps.")
emote_see = list("pecks at the ground.","flaps its tiny wings.")
density = 0
speak_chance = 2
turns_per_move = 2
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 1)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
health = 3
maxHealth = 3
ventcrawler = VENTCRAWLER_ALWAYS
var/amount_grown = 0
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
gold_core_spawnable = 2
devourable = TRUE
/mob/living/simple_animal/chick/Initialize()
. = ..()
pixel_x = rand(-6, 6)
pixel_y = rand(0, 10)
/mob/living/simple_animal/chick/Life()
. =..()
if(!.)
return
if(!stat && !ckey)
amount_grown += rand(1,2)
if(amount_grown >= 100)
new /mob/living/simple_animal/chicken(src.loc)
qdel(src)
/mob/living/simple_animal/chick/holo/Life()
..()
amount_grown = 0
/mob/living/simple_animal/chicken
name = "\improper chicken"
desc = "Hopefully the eggs are good this season."
gender = FEMALE
icon_state = "chicken_brown"
icon_living = "chicken_brown"
icon_dead = "chicken_brown_dead"
speak = list("Cluck!","BWAAAAARK BWAK BWAK BWAK!","Bwaak bwak.")
speak_emote = list("clucks","croons")
emote_hear = list("clucks.")
emote_see = list("pecks at the ground.","flaps its wings viciously.")
density = 0
speak_chance = 2
turns_per_move = 3
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 2)
var/egg_type = /obj/item/weapon/reagent_containers/food/snacks/egg
var/food_type = /obj/item/weapon/reagent_containers/food/snacks/grown/wheat
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicks"
health = 15
maxHealth = 15
ventcrawler = VENTCRAWLER_ALWAYS
var/eggsleft = 0
var/eggsFertile = TRUE
var/body_color
var/icon_prefix = "chicken"
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
var/list/feedMessages = list("It clucks happily.","It clucks happily.")
var/list/layMessage = list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
var/list/validColors = list("brown","black","white")
gold_core_spawnable = 2
var/static/chicken_count = 0
devourable = TRUE
/mob/living/simple_animal/chicken/Initialize()
. = ..()
if(!body_color)
body_color = pick(validColors)
icon_state = "[icon_prefix]_[body_color]"
icon_living = "[icon_prefix]_[body_color]"
icon_dead = "[icon_prefix]_[body_color]_dead"
pixel_x = rand(-6, 6)
pixel_y = rand(0, 10)
++chicken_count
/mob/living/simple_animal/chicken/Destroy()
--chicken_count
return ..()
/mob/living/simple_animal/chicken/attackby(obj/item/O, mob/user, params)
if(istype(O, food_type)) //feedin' dem chickens
if(!stat && eggsleft < 8)
var/feedmsg = "[user] feeds [O] to [name]! [pick(feedMessages)]"
user.visible_message(feedmsg)
user.drop_item()
qdel(O)
eggsleft += rand(1, 4)
//to_chat(world, eggsleft)
else
to_chat(user, "<span class='warning'>[name] doesn't seem hungry!</span>")
else
..()
/mob/living/simple_animal/chicken/Life()
. =..()
if(!.)
return
if((!stat && prob(3) && eggsleft > 0) && egg_type)
visible_message("[src] [pick(layMessage)]")
eggsleft--
var/obj/item/E = new egg_type(get_turf(src))
E.pixel_x = rand(-6,6)
E.pixel_y = rand(-6,6)
if(eggsFertile)
if(chicken_count < MAX_CHICKENS && prob(25))
START_PROCESSING(SSobj, E)
/obj/item/weapon/reagent_containers/food/snacks/egg/var/amount_grown = 0
/obj/item/weapon/reagent_containers/food/snacks/egg/process()
if(isturf(loc))
amount_grown += rand(1,2)
if(amount_grown >= 100)
visible_message("[src] hatches with a quiet cracking sound.")
new /mob/living/simple_animal/chick(get_turf(src))
STOP_PROCESSING(SSobj, src)
qdel(src)
else
STOP_PROCESSING(SSobj, src)
/obj/item/udder
name = "udder"
/obj/item/udder/Initialize()
reagents = new(50)
reagents.my_atom = src
reagents.add_reagent("milk", 20)
. = ..()
/obj/item/udder/proc/generateMilk()
if(prob(5))
reagents.add_reagent("milk", rand(5, 10))
/obj/item/udder/proc/milkAnimal(obj/O, mob/user)
var/obj/item/weapon/reagent_containers/glass/G = O
if(G.reagents.total_volume >= G.volume)
to_chat(user, "<span class='danger'>[O] is full.</span>")
return
var/transfered = reagents.trans_to(O, rand(5,10))
if(transfered)
user.visible_message("[user] milks [src] using \the [O].", "<span class='notice'>You milk [src] using \the [O].</span>")
else
to_chat(user, "<span class='danger'>The udder is dry. Wait a bit longer...</span>")

View File

@@ -55,7 +55,7 @@
/mob/living/simple_animal/hostile/Initialize()
..()
. = ..()
if(!targets_from)
targets_from = src

View File

@@ -86,7 +86,7 @@
var/tame = 0
/mob/living/simple_animal/Initialize()
..()
. = ..()
GLOB.simple_animals += src
handcrafting = new()
if(gender == PLURAL)

View File

@@ -36,7 +36,7 @@
continue
var/datum/atom_hud/alternate_appearance/AA = v
AA.onNewMob(src)
..()
. = ..()
/atom/proc/prepare_huds()
hud_list = list()