makes travis shutup

This commit is contained in:
Poojawa
2019-04-17 06:01:59 -05:00
parent a0b7c15e0d
commit c65e551c07
3 changed files with 20 additions and 20 deletions
@@ -145,7 +145,7 @@
//BLOODY FOOTPRINTS
/obj/effect/decal/cleanable/blood/tracks
/obj/effect/decal/cleanable/blood/footprints
name = "tracks"
icon = 'icons/effects/fluidtracks.dmi'
icon_state = "nothingwhatsoever"
@@ -156,7 +156,7 @@
var/print_state = FOOTPRINT_SHOE //the icon state to load images from
var/list/shoe_types = list()
/obj/effect/decal/cleanable/blood/tracks/Crossed(atom/movable/O)
/obj/effect/decal/cleanable/blood/footprints/tracks/Crossed(atom/movable/O)
..()
if(ishuman(O))
var/mob/living/carbon/human/H = O
@@ -168,7 +168,7 @@
entered_dirs |= H.dir
update_icon()
/obj/effect/decal/cleanable/blood/tracks/Uncrossed(atom/movable/O)
/obj/effect/decal/cleanable/blood/footprints/tracks/Uncrossed(atom/movable/O)
..()
if(ishuman(O))
var/mob/living/carbon/human/H = O
@@ -181,7 +181,7 @@
update_icon()
/obj/effect/decal/cleanable/blood/tracks/update_icon()
/obj/effect/decal/cleanable/blood/footprints/tracks/update_icon()
cut_overlays()
for(var/Ddir in GLOB.cardinals)
@@ -198,7 +198,7 @@
alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
/obj/effect/decal/cleanable/blood/tracks/examine(mob/user)
/obj/effect/decal/cleanable/blood/footprints/tracks/examine(mob/user)
. = ..()
if(shoe_types.len)
. += "You recognise the footprints as belonging to:\n"
@@ -208,50 +208,50 @@
to_chat(user, .)
/obj/effect/decal/cleanable/blood/tracks/replace_decal(obj/effect/decal/cleanable/C)
/obj/effect/decal/cleanable/blood/footprints/tracks/replace_decal(obj/effect/decal/cleanable/C)
if(blood_state != C.blood_state) //We only replace footprints of the same type as us
return
if(color != C.color)
return
..()
/obj/effect/decal/cleanable/blood/tracks/can_bloodcrawl_in()
/obj/effect/decal/cleanable/blood/footprints/tracks/can_bloodcrawl_in()
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
return TRUE
return FALSE
/obj/effect/decal/cleanable/blood/tracks/footprints
/obj/effect/decal/cleanable/blood/footprints/tracks/footprints
name = "footprints"
desc = "They look like tracks left by footwear."
icon_state = FOOTPRINT_SHOE
print_state = FOOTPRINT_SHOE
/obj/effect/decal/cleanable/blood/tracks/snake
/obj/effect/decal/cleanable/blood/footprints/tracks/snake
name = "tracks"
desc = "They look like tracks left by a giant snake."
icon_state = FOOTPRINT_SNAKE
print_state = FOOTPRINT_SNAKE
/obj/effect/decal/cleanable/blood/tracks/paw
/obj/effect/decal/cleanable/blood/footprints/tracks/paw
name = "tracks"
desc = "They look like tracks left by mammalian paws."
icon_state = FOOTPRINT_PAW
print_state = FOOTPRINT_PAW
/obj/effect/decal/cleanable/blood/tracks/claw
/obj/effect/decal/cleanable/blood/footprints/tracks/claw
name = "tracks"
desc = "They look like tracks left by reptilian claws."
icon_state = FOOTPRINT_CLAW
print_state = FOOTPRINT_CLAW
/obj/effect/decal/cleanable/blood/tracks/wheels
/obj/effect/decal/cleanable/blood/footprints/tracks/wheels
name = "tracks"
desc = "They look like tracks left by wheels."
gender = PLURAL
icon_state = FOOTPRINT_WHEEL
print_state = FOOTPRINT_WHEEL
/obj/effect/decal/cleanable/blood/tracks/body
/obj/effect/decal/cleanable/blood/footprints/tracks/body
name = "trails"
desc = "A trail left by something being dragged."
icon_state = FOOTPRINT_DRAG
@@ -56,13 +56,13 @@
//Bloody footprints
var/turf/T = get_turf(src)
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
for(var/obj/effect/decal/cleanable/blood/tracks/oldFP in T)
for(var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP in T)
if (oldFP.blood_state == S.blood_state)
return
//No oldFP or they're all a different kind of blood
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP)
if (S.bloody_shoes[S.blood_state] > BLOOD_LOSS_IN_SPREAD)
var/obj/effect/decal/cleanable/blood/tracks/FP = new /obj/effect/decal/cleanable/blood/tracks/footprints(T)
var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD
@@ -81,12 +81,12 @@
return
var/turf/T = get_turf(src)
if(blood_smear && blood_smear[blood_state])
for(var/obj/effect/decal/cleanable/blood/tracks/oldFP in T)
for(var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP in T)
if (oldFP.blood_state == blood_state)
return
blood_smear[blood_state] = max(0, blood_smear[blood_state] - BLOOD_LOSS_PER_STEP)
if(blood_smear[blood_state] > BLOOD_LOSS_IN_SPREAD)
var/obj/effect/decal/cleanable/blood/tracks/FP = new /obj/effect/decal/cleanable/blood/tracks/footprints(T)
var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/footprints(T)
if(DIGITIGRADE in dna.species.species_traits)
if(dna.species.id == ("lizard" || "ashwalker" || "xeno"))
FP.icon_state = FOOTPRINT_CLAW
@@ -120,12 +120,12 @@
return
var/turf/T = get_turf(src)
if(blood_smear && blood_smear[blood_state])
for(var/obj/effect/decal/cleanable/blood/tracks/oldFP in T)
for(var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP in T)
if (oldFP.blood_state == blood_state)
return
blood_smear[blood_state] = max(0, blood_smear[blood_state] - BLOOD_LOSS_PER_STEP)
if(blood_smear[blood_state] > BLOOD_LOSS_IN_SPREAD)
var/obj/effect/decal/cleanable/blood/tracks/FP = new /obj/effect/decal/cleanable/blood/tracks/footprints(T)
var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/body(T)
FP.icon_state = FOOTPRINT_DRAG
FP.print_state = FOOTPRINT_DRAG
FP.blood_state = blood_state
@@ -473,7 +473,7 @@
return
if(isturf(next))
if(bloodiness)
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
var/obj/effect/decal/cleanable/blood/footprints/tracks/wheels/B = new(loc)
B.add_blood_DNA(return_blood_DNA())
var/newdir = get_dir(next, loc)
if(newdir == dir)