makes travis shutup

This commit is contained in:
Poojawa
2019-04-17 06:01:59 -05:00
parent a0b7c15e0d
commit c65e551c07
3 changed files with 20 additions and 20 deletions
@@ -56,13 +56,13 @@
//Bloody footprints
var/turf/T = get_turf(src)
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
for(var/obj/effect/decal/cleanable/blood/tracks/oldFP in T)
for(var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP in T)
if (oldFP.blood_state == S.blood_state)
return
//No oldFP or they're all a different kind of blood
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP)
if (S.bloody_shoes[S.blood_state] > BLOOD_LOSS_IN_SPREAD)
var/obj/effect/decal/cleanable/blood/tracks/FP = new /obj/effect/decal/cleanable/blood/tracks/footprints(T)
var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD
@@ -81,12 +81,12 @@
return
var/turf/T = get_turf(src)
if(blood_smear && blood_smear[blood_state])
for(var/obj/effect/decal/cleanable/blood/tracks/oldFP in T)
for(var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP in T)
if (oldFP.blood_state == blood_state)
return
blood_smear[blood_state] = max(0, blood_smear[blood_state] - BLOOD_LOSS_PER_STEP)
if(blood_smear[blood_state] > BLOOD_LOSS_IN_SPREAD)
var/obj/effect/decal/cleanable/blood/tracks/FP = new /obj/effect/decal/cleanable/blood/tracks/footprints(T)
var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/footprints(T)
if(DIGITIGRADE in dna.species.species_traits)
if(dna.species.id == ("lizard" || "ashwalker" || "xeno"))
FP.icon_state = FOOTPRINT_CLAW
@@ -120,12 +120,12 @@
return
var/turf/T = get_turf(src)
if(blood_smear && blood_smear[blood_state])
for(var/obj/effect/decal/cleanable/blood/tracks/oldFP in T)
for(var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP in T)
if (oldFP.blood_state == blood_state)
return
blood_smear[blood_state] = max(0, blood_smear[blood_state] - BLOOD_LOSS_PER_STEP)
if(blood_smear[blood_state] > BLOOD_LOSS_IN_SPREAD)
var/obj/effect/decal/cleanable/blood/tracks/FP = new /obj/effect/decal/cleanable/blood/tracks/footprints(T)
var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/body(T)
FP.icon_state = FOOTPRINT_DRAG
FP.print_state = FOOTPRINT_DRAG
FP.blood_state = blood_state
@@ -473,7 +473,7 @@
return
if(isturf(next))
if(bloodiness)
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
var/obj/effect/decal/cleanable/blood/footprints/tracks/wheels/B = new(loc)
B.add_blood_DNA(return_blood_DNA())
var/newdir = get_dir(next, loc)
if(newdir == dir)