Merge remote-tracking branch 'upstream/master'
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -18,6 +18,7 @@
|
||||
#define VALENTINES "Valentine's Day"
|
||||
#define APRIL_FOOLS "April Fool's Day"
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||||
#define EASTER "Easter"
|
||||
#define PRIDE_MONTH "Pride Month"
|
||||
#define HALLOWEEN "Halloween"
|
||||
#define CHRISTMAS "Christmas"
|
||||
#define FESTIVE_SEASON "Festive Season"
|
||||
|
||||
@@ -216,6 +216,7 @@
|
||||
"ipc_screen" = snowflake_ipc_antenna_list ? pick(snowflake_ipc_antenna_list) : "None",
|
||||
"ipc_antenna" = "None",
|
||||
"flavor_text" = "",
|
||||
"silicon_flavor_text" = "",
|
||||
"meat_type" = "Mammalian",
|
||||
"body_model" = body_model,
|
||||
"body_size" = RESIZE_DEFAULT_SIZE
|
||||
|
||||
@@ -694,15 +694,12 @@
|
||||
..()
|
||||
var/suited = !preference_source || preference_source.prefs.jumpsuit_style == PREF_SUIT
|
||||
if (CONFIG_GET(flag/grey_assistants))
|
||||
if(suited)
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
else
|
||||
uniform = /obj/item/clothing/under/color/jumpskirt/grey
|
||||
uniform = suited ? /obj/item/clothing/under/color/grey : /obj/item/clothing/under/color/jumpskirt/grey
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||||
else
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if(suited)
|
||||
uniform = /obj/item/clothing/under/color/random
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if(SSevents.holidays && SSevents.holidays[PRIDE_MONTH])
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uniform = suited ? /obj/item/clothing/under/color/rainbow : /obj/item/clothing/under/color/jumpskirt/rainbow
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else
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uniform = /obj/item/clothing/under/color/jumpskirt/random
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uniform = suited ? /obj/item/clothing/under/color/random : /obj/item/clothing/under/color/jumpskirt/random
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/obj/item/storage/box/syndie_kit/chameleon/ghostcafe
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name = "ghost cafe costuming kit"
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@@ -157,7 +157,7 @@
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planetary_atmos = TRUE
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floor_tile = null
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initial_gas_mix = FROZEN_ATMOS
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slowdown = 2
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slowdown = 1.5 //So digging it out paths are usefull.
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bullet_sizzle = TRUE
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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@@ -1,21 +1,31 @@
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//horrifying power drain proc made for clockcult's power drain in lieu of six istypes or six for(x in view) loops
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/atom/movable/proc/power_drain(clockcult_user)
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/atom/movable/proc/power_drain(clockcult_user, drain_weapons = FALSE) //This proc as of now is only in use for void volt
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var/obj/item/stock_parts/cell/cell = get_cell()
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if(cell)
|
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return cell.power_drain(clockcult_user)
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return 0
|
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return 0 //Returns 0 instead of FALSE to symbolise it returning the power amount in other cases, not TRUE aka 1
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|
||||
/obj/item/melee/baton/power_drain(clockcult_user) //balance memes
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return 0
|
||||
/obj/item/melee/baton/power_drain(clockcult_user, drain_weapons = FALSE) //balance memes
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||||
if(!drain_weapons)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/power_drain(clockcult_user) //balance memes
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||||
return 0
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||||
/obj/item/gun/power_drain(clockcult_user, drain_weapons = FALSE) //balance memes
|
||||
if(!drain_weapons)
|
||||
return 0
|
||||
var/obj/item/stock_parts/cell/cell = get_cell()
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||||
if(!cell)
|
||||
return 0
|
||||
if(cell.charge)
|
||||
. = min(cell.charge, MIN_CLOCKCULT_POWER*4) //Done snowflakey because guns have far smaller cells than batons / other equipment
|
||||
cell.use(.)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/power/apc/power_drain(clockcult_user)
|
||||
/obj/machinery/power/apc/power_drain(clockcult_user, drain_weapons = FALSE)
|
||||
if(cell && cell.charge)
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||||
playsound(src, "sparks", 50, 1)
|
||||
flick("apc-spark", src)
|
||||
. = min(cell.charge, MIN_CLOCKCULT_POWER*3)
|
||||
. = min(cell.charge, MIN_CLOCKCULT_POWER*4)
|
||||
cell.use(.) //Better than a power sink!
|
||||
if(!cell.charge && !shorted)
|
||||
shorted = 1
|
||||
@@ -23,9 +33,9 @@
|
||||
update()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/power/smes/power_drain(clockcult_user)
|
||||
/obj/machinery/power/smes/power_drain(clockcult_user, drain_weapons = FALSE)
|
||||
if(charge)
|
||||
. = min(charge, MIN_CLOCKCULT_POWER*3)
|
||||
. = min(charge, MIN_CLOCKCULT_POWER*4)
|
||||
charge -= . * 50
|
||||
if(!charge && !panel_open)
|
||||
panel_open = TRUE
|
||||
@@ -34,19 +44,19 @@
|
||||
visible_message("<span class='warning'>[src]'s panel flies open with a flurry of sparks!</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/stock_parts/cell/power_drain(clockcult_user)
|
||||
/obj/item/stock_parts/cell/power_drain(clockcult_user, drain_weapons = FALSE)
|
||||
if(charge)
|
||||
. = min(charge, MIN_CLOCKCULT_POWER*3)
|
||||
charge = use(.)
|
||||
. = min(charge, MIN_CLOCKCULT_POWER * 4) //Done like this because normal cells are usually quite a bit bigger than the ones used in guns / APCs
|
||||
use(min(charge, . * 10)) //Usually cell-powered equipment that is not a gun has at least ten times the capacity of a gun / 5 times the amount of an APC. This adjusts the drain to account for that.
|
||||
update_icon()
|
||||
|
||||
/mob/living/silicon/robot/power_drain(clockcult_user)
|
||||
/mob/living/silicon/robot/power_drain(clockcult_user, drain_weapons = FALSE)
|
||||
if((!clockcult_user || !is_servant_of_ratvar(src)) && cell && cell.charge)
|
||||
. = min(cell.charge, MIN_CLOCKCULT_POWER*4)
|
||||
cell.use(.)
|
||||
spark_system.start()
|
||||
|
||||
/obj/mecha/power_drain(clockcult_user)
|
||||
/obj/mecha/power_drain(clockcult_user, drain_weapons = FALSE)
|
||||
if((!clockcult_user || (occupant && !is_servant_of_ratvar(occupant))) && cell && cell.charge)
|
||||
. = min(cell.charge, MIN_CLOCKCULT_POWER*4)
|
||||
cell.use(.)
|
||||
|
||||
@@ -203,6 +203,10 @@ Applications: 8 servants, 3 caches, and 100 CV
|
||||
if(!do_after(invoker, chant_interval, target = invoker, extra_checks = CALLBACK(src, .proc/can_recite)))
|
||||
break
|
||||
clockwork_say(invoker, text2ratvar(pick(chant_invocations)), whispered)
|
||||
if(multiple_invokers_used)
|
||||
for(var/mob/living/L in range(1, get_turf(invoker)))
|
||||
if(can_recite_scripture(L) && L != invoker)
|
||||
clockwork_say(L, text2ratvar(pick(chant_invocations)), whispered)
|
||||
if(!chant_effects(i))
|
||||
break
|
||||
if(invoker && slab)
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
space_allowed = TRUE
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 5
|
||||
sort_priority = 6
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Ratvarian shield, which can absorb energy from attacks for use in powerful bashes."
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
usage_tip = "Throwing the spear at a mob will do massive damage and knock them down, but break the spear. You will need to wait for 30 seconds before resummoning it."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 6
|
||||
sort_priority = 7
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Permanently binds clockwork armor and a Ratvarian spear to you."
|
||||
@@ -231,7 +231,7 @@
|
||||
usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 7
|
||||
sort_priority = 9
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to create a one-way Spatial Gateway to a living Servant or Clockwork Obelisk."
|
||||
|
||||
@@ -276,7 +276,7 @@
|
||||
usage_tip = "This is a very effective way to rapidly reinforce a base after an attack."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
sort_priority = 7
|
||||
sort_priority = 8
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Repairs nearby structures and constructs. Servants wearing clockwork armor will also be healed.<br><b>Maximum 10 chants.</b>"
|
||||
var/heal_attempts = 4
|
||||
@@ -388,8 +388,8 @@
|
||||
power_cost = 500
|
||||
usage_tip = "Though it requires you to stand still, this scripture can do massive damage."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 10
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 5
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Allows you to fire energy rays at target locations.<br><b>Maximum 5 chants.</b>"
|
||||
var/static/list/nzcrentr_insults = list("You're not very good at aiming.", "You hunt badly.", "What a waste of energy.", "Almost funny to watch.",
|
||||
@@ -420,3 +420,70 @@
|
||||
ranged_message = "<span class='nzcrentr_small'><i>You charge the clockwork slab with shocking might.</i>\n\
|
||||
<b>Left-click a target to fire, quickly!</b></span>"
|
||||
timeout_time = 20
|
||||
|
||||
/datum/clockwork_scripture/channeled/void_volt
|
||||
descname = "Channeled, Power Drain"
|
||||
name = "Void Volt"
|
||||
desc = "A channeled spell that quickly drains any powercells in a radius of eight tiles, but burns the invoker. \
|
||||
Can be channeled with more cultists to increase range and split the caused damage evenly over all invokers. \
|
||||
Also charges clockwork power by a small percentage of the drained power amount, which can help offset this scriptures powercost."
|
||||
invocations = list("Channel their energy through my body... ", "... so it may fuel Engine!")
|
||||
chant_invocations = list("Make their lights fall dark!", "They shall be powerless!", "Rob them of their power!")
|
||||
chant_amount = 20
|
||||
chant_interval = 10 //100KW drain per pulse for guns / APCs / 1MW for other cells = 10 chants / 100ds / 10s to drain a charged weapon or a baton with a nonupgraded cell
|
||||
channel_time = 50
|
||||
power_cost = 300
|
||||
multiple_invokers_used = TRUE
|
||||
multiple_invokers_optional = TRUE
|
||||
usage_tip = "It may be useful to end channelling early if the burning becomes too much to handle.."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 10
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Quickly drains power in an area around the invoker, causing burns proportional to the amount of energy drained.<br><b>Maximum of 20 chants.</b>"
|
||||
|
||||
/datum/clockwork_scripture/channeled/void_volt/scripture_effects()
|
||||
invoker.visible_message("<span class='warning'>[invoker] glows in a brilliant golden light!</span>")
|
||||
invoker.add_atom_colour("#FFD700", ADMIN_COLOUR_PRIORITY)
|
||||
invoker.light_power = 2
|
||||
invoker.light_range = 4
|
||||
invoker.light_color = LIGHT_COLOR_FIRE
|
||||
invoker.update_light()
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/clockwork_scripture/channeled/void_volt/chant_effects(chant_number)
|
||||
var/power_drained = 0
|
||||
var/power_mod = 0.005 //Amount of power drained (generally) is multiplied with this, and subsequently dealt in damage to the invoker, then 15 times that is added to the clockwork cult's power reserves.
|
||||
var/drain_range = 8
|
||||
var/additional_chanters = 0
|
||||
var/list/chanters = list()
|
||||
chanters += invoker
|
||||
for(var/mob/living/L in range(1, invoker))
|
||||
if(!L.stat && is_servant_of_ratvar(L))
|
||||
additional_chanters++
|
||||
chanters += L
|
||||
drain_range = min(drain_range + 2 * additional_chanters, drain_range * 2) //s u c c
|
||||
for(var/t in spiral_range_turfs(drain_range, invoker))
|
||||
var/turf/T = t
|
||||
for(var/M in T)
|
||||
var/atom/movable/A = M
|
||||
power_drained += A.power_drain(TRUE, TRUE) //Yes, this absolutely does drain weaponry. 10 pulses to drain guns / batons, though of course they can just be recharged.
|
||||
new /obj/effect/temp_visual/ratvar/sigil/transgression(invoker.loc, 1 + (power_drained * power_mod))
|
||||
var/datum/effect_system/spark_spread/S = new
|
||||
S.set_up(round(1 + (power_drained * power_mod), 1), 0, get_turf(invoker))
|
||||
S.start()
|
||||
adjust_clockwork_power(power_drained * power_mod * 15)
|
||||
for(var/mob/living/L in chanters)
|
||||
L.adjustFireLoss(round(clamp(power_drained * power_mod / (1 + additional_chanters), 0, 20), 0.1)) //No you won't just immediately melt if you do this in a very power-rich area
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/clockwork_scripture/channeled/void_volt/chant_end_effects()
|
||||
invoker.visible_message("<span class='warning'>[invoker] stops glowing...</span>")
|
||||
invoker.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
invoker.light_power = 0
|
||||
invoker.light_range = 0
|
||||
invoker.update_light()
|
||||
return ..()
|
||||
|
||||
@@ -154,6 +154,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"ipc_screen" = "Sunburst",
|
||||
"ipc_antenna" = "None",
|
||||
"flavor_text" = "",
|
||||
"silicon_flavor_text" = "",
|
||||
"ooc_notes" = "",
|
||||
"meat_type" = "Mammalian",
|
||||
"body_model" = MALE,
|
||||
@@ -367,6 +368,15 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "[features["flavor_text"]]"
|
||||
else
|
||||
dat += "[TextPreview(features["flavor_text"])]...<BR>"
|
||||
dat += "<h2>Silicon Flavor Text</h2>"
|
||||
dat += "<a href='?_src_=prefs;preference=silicon_flavor_text;task=input'><b>Set Silicon Examine Text</b></a><br>"
|
||||
if(length(features["silicon_flavor_text"]) <= 40)
|
||||
if(!length(features["silicon_flavor_text"]))
|
||||
dat += "\[...\]"
|
||||
else
|
||||
dat += "[features["silicon_flavor_text"]]"
|
||||
else
|
||||
dat += "[TextPreview(features["silicon_flavor_text"])]...<BR>"
|
||||
dat += "<h2>OOC notes</h2>"
|
||||
dat += "<a href='?_src_=prefs;preference=ooc_notes;task=input'><b>Set OOC notes</b></a><br>"
|
||||
var/ooc_notes_len = length(features["ooc_notes"])
|
||||
@@ -1615,6 +1625,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", features["flavor_text"], MAX_FLAVOR_LEN, TRUE)
|
||||
if(!isnull(msg))
|
||||
features["flavor_text"] = html_decode(msg)
|
||||
|
||||
if("silicon_flavor_text")
|
||||
var/msg = stripped_multiline_input(usr, "Set the silicon flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Silicon Flavor Text", features["silicon_flavor_text"], MAX_FLAVOR_LEN, TRUE)
|
||||
if(!isnull(msg))
|
||||
features["silicon_flavor_text"] = html_decode(msg)
|
||||
|
||||
if("ooc_notes")
|
||||
var/msg = stripped_multiline_input(usr, "Set always-visible OOC notes related to content preferences. THIS IS NOT FOR CHARACTER DESCRIPTIONS!", "OOC notes", features["ooc_notes"], MAX_FLAVOR_LEN, TRUE)
|
||||
|
||||
@@ -552,8 +552,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
else //We have no old flavortext, default to new
|
||||
S["feature_flavor_text"] >> features["flavor_text"]
|
||||
|
||||
|
||||
S["silicon_feature_flavor_text"] >> features["silicon_flavor_text"]
|
||||
|
||||
S["feature_ooc_notes"] >> features["ooc_notes"]
|
||||
S["silicon_flavor_text"] >> features["silicon_flavor_text"]
|
||||
|
||||
S["vore_flags"] >> vore_flags
|
||||
S["vore_taste"] >> vore_taste
|
||||
@@ -678,6 +682,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
|
||||
features["flavor_text"] = copytext(features["flavor_text"], 1, MAX_FLAVOR_LEN)
|
||||
features["silicon_flavor_text"] = copytext(features["silicon_flavor_text"], 1, MAX_FLAVOR_LEN)
|
||||
features["ooc_notes"] = copytext(features["ooc_notes"], 1, MAX_FLAVOR_LEN)
|
||||
|
||||
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
|
||||
|
||||
@@ -412,6 +412,15 @@
|
||||
begin_month = JUNE
|
||||
begin_weekday = SUNDAY
|
||||
|
||||
/datum/holiday/pride
|
||||
name = PRIDE_MONTH
|
||||
begin_day = 1
|
||||
begin_month = JUNE
|
||||
end_day = 30
|
||||
|
||||
/datum/holiday/pride/getStationPrefix()
|
||||
return pick("Pride", "Gay", "Bi", "Trans", "Lesbian", "Ace", "Aro", "Agender", pick("Enby", "Enbie"), "Pan", "Intersex", "Demi", "Poly", "Closeted", "Genderfluid")
|
||||
|
||||
/datum/holiday/moth
|
||||
name = "Moth Week"
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
/obj/item/instrument/dropped(mob/user)
|
||||
. = ..()
|
||||
if((loc != user) && (user.machine == src))
|
||||
user.set_machine(null)
|
||||
user.unset_machine()
|
||||
|
||||
/obj/item/instrument/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
|
||||
/obj/structure/musician/ui_interact(mob/user)
|
||||
. = ..()
|
||||
user.set_machine(src)
|
||||
song.ui_interact(user)
|
||||
|
||||
/obj/structure/musician/wrench_act(mob/living/user, obj/item/I)
|
||||
|
||||
@@ -223,8 +223,6 @@
|
||||
|
||||
/// Updates the window for our user. Override in subtypes.
|
||||
/datum/song/proc/updateDialog(mob/user = usr)
|
||||
if(user.machine != src)
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/datum/song/process(wait)
|
||||
|
||||
@@ -35,12 +35,9 @@ Assistant
|
||||
..()
|
||||
var/suited = !preference_source || preference_source.prefs.jumpsuit_style == PREF_SUIT
|
||||
if (CONFIG_GET(flag/grey_assistants))
|
||||
if(suited)
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
else
|
||||
uniform = /obj/item/clothing/under/color/jumpskirt/grey
|
||||
uniform = suited ? /obj/item/clothing/under/color/grey : /obj/item/clothing/under/color/jumpskirt/grey
|
||||
else
|
||||
if(suited)
|
||||
uniform = /obj/item/clothing/under/color/random
|
||||
if(SSevents.holidays && SSevents.holidays[PRIDE_MONTH])
|
||||
uniform = suited ? /obj/item/clothing/under/color/rainbow : /obj/item/clothing/under/color/jumpskirt/rainbow
|
||||
else
|
||||
uniform = /obj/item/clothing/under/color/jumpskirt/random
|
||||
uniform = suited ? /obj/item/clothing/under/color/random : /obj/item/clothing/under/color/jumpskirt/random
|
||||
|
||||
@@ -93,6 +93,7 @@
|
||||
return new storage_type(src)
|
||||
|
||||
/obj/item/robot_module/proc/add_module(obj/item/I, nonstandard, requires_rebuild)
|
||||
rad_flags |= RAD_NO_CONTAMINATE
|
||||
if(istype(I, /obj/item/stack))
|
||||
var/obj/item/stack/S = I
|
||||
|
||||
|
||||
@@ -56,6 +56,12 @@
|
||||
diag_hud_set_status()
|
||||
diag_hud_set_health()
|
||||
|
||||
/mob/living/silicon/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/flavor_text, _name = "Silicon Flavor Text", _save_key = "silicon_flavor_text")
|
||||
AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!")
|
||||
AddElement(/datum/element/flavor_text, _name = "OOC Notes", _addendum = "Put information on ERP/vore/lewd-related preferences here. THIS SHOULD NOT CONTAIN REGULAR FLAVORTEXT!!", _always_show = TRUE, _save_key = "ooc_notes", _examine_no_preview = TRUE)
|
||||
|
||||
/mob/living/silicon/med_hud_set_health()
|
||||
return //we use a different hud
|
||||
|
||||
|
||||
@@ -326,19 +326,18 @@
|
||||
var/datum/reagent/R = addiction
|
||||
if(C && R)
|
||||
R.addiction_stage++
|
||||
switch(R.addiction_stage)
|
||||
if(1 to R.addiction_stage1_end)
|
||||
need_mob_update += R.addiction_act_stage1(C)
|
||||
if(R.addiction_stage1_end to R.addiction_stage2_end)
|
||||
need_mob_update += R.addiction_act_stage2(C)
|
||||
if(R.addiction_stage2_end to R.addiction_stage3_end)
|
||||
need_mob_update += R.addiction_act_stage3(C)
|
||||
if(R.addiction_stage3_end to R.addiction_stage4_end)
|
||||
need_mob_update += R.addiction_act_stage4(C)
|
||||
if(R.addiction_stage4_end to INFINITY)
|
||||
remove_addiction(R)
|
||||
else
|
||||
SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose")
|
||||
if(1 <= R.addiction_stage && R.addiction_stage <= R.addiction_stage1_end)
|
||||
need_mob_update += R.addiction_act_stage1(C)
|
||||
else if(R.addiction_stage1_end < R.addiction_stage && R.addiction_stage <= R.addiction_stage2_end)
|
||||
need_mob_update += R.addiction_act_stage2(C)
|
||||
else if(R.addiction_stage2_end < R.addiction_stage && R.addiction_stage <= R.addiction_stage3_end)
|
||||
need_mob_update += R.addiction_act_stage3(C)
|
||||
else if(R.addiction_stage3_end < R.addiction_stage && R.addiction_stage <= R.addiction_stage4_end)
|
||||
need_mob_update += R.addiction_act_stage4(C)
|
||||
else if(R.addiction_stage4_end < R.addiction_stage)
|
||||
remove_addiction(R)
|
||||
else
|
||||
SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose")
|
||||
addiction_tick++
|
||||
if(C && need_mob_update) //some of the metabolized reagents had effects on the mob that requires some updates.
|
||||
C.updatehealth()
|
||||
|
||||
@@ -66,7 +66,6 @@
|
||||
toolspeed = 0.5
|
||||
attack_verb = list("attacked", "pinched")
|
||||
|
||||
|
||||
/obj/item/cautery
|
||||
name = "cautery"
|
||||
desc = "This stops bleeding."
|
||||
@@ -91,7 +90,6 @@
|
||||
toolspeed = 0.5
|
||||
attack_verb = list("burnt")
|
||||
|
||||
|
||||
/obj/item/surgicaldrill
|
||||
name = "surgical drill"
|
||||
desc = "You can drill using this item. You dig?"
|
||||
@@ -148,7 +146,6 @@
|
||||
toolspeed = 0.5
|
||||
attack_verb = list("drilled")
|
||||
|
||||
|
||||
/obj/item/scalpel
|
||||
name = "scalpel"
|
||||
desc = "Cut, cut, and once more cut."
|
||||
@@ -229,7 +226,6 @@
|
||||
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat", "stomach")] with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
|
||||
/obj/item/circular_saw
|
||||
name = "circular saw"
|
||||
desc = "For heavy duty cutting."
|
||||
|
||||
@@ -35,4 +35,5 @@
|
||||
WRITE_FILE(S["feature_xeno_head"], features["xenohead"])
|
||||
//flavor text
|
||||
WRITE_FILE(S["feature_flavor_text"], features["flavor_text"])
|
||||
WRITE_FILE(S["silicon_feature_flavor_text"], features["silicon_flavor_text"])
|
||||
|
||||
|
||||
Reference in New Issue
Block a user