Huge Sprite Rework (#342)
* Revert "Revert "Huge Sprite Rework"" * Compilation of all feedback fixes This commit contains all the suggested fixes so far and the changes we came up with through discussion about the code. For example, genitals **may** now use alternate icons for aroused states, but does not have to, this is decided by a boolean variable in the sprite accessory itself, defaulting to not using alternate icons. Genital icon_state names now follow a new format to match these new options in a modular way for all kinds of genitals. * Conflict solving reformats all the taurs to use the TAUR layer instead of the BODY_FRONT layer. Same for the new Eevee sprites. * Committing the old, unfixed file. This will cause errors if used, but at least it won't cause conflicts. * Contains fixed sprite names The shepherd taur body should STILL have a hole in the body due to a pixel error. I have forgotten which pixes these are, so.... **le shrug** * Anger commit Commiting this in anger. I WILL make it work damnit! * Proper name fixes. Also renames the taur cow to no longer have an incorrectly duplicate icon_state. * Shepherd taur pixel fix Fixes the missing pixels from the taur body that caused a hole to appear when viewed from the sides. * Conflict resolution This PR will cause some sprite-breaking overlay errors. But it's the only way to handle the conflicting .dmi. So I'll make a separate PR to fix the sprites later. * Fixes global lists Now they use whatever weird new system we got for them.
This commit is contained in:
@@ -6,11 +6,11 @@
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zone = "chest"
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slot = "breasts"
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w_class = 3
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size = "e"
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size = BREASTS_SIZE_DEF
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fluid_id = "milk"
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var/cup_size = BREASTS_SIZE_DEF
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var/amount = 2
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producing = TRUE
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shape = "pair"
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/obj/item/organ/genital/breasts/Initialize()
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create_reagents(fluid_max_volume)
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@@ -31,3 +31,28 @@
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return FALSE
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reagents.isolate_reagent(fluid_id)
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reagents.add_reagent(fluid_id, (fluid_mult * fluid_rate))
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/obj/item/organ/genital/breasts/update_appearance()
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var/string = "breasts_[lowertext(shape)]_[size]"
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icon_state = sanitize_text(string)
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var/lowershape = lowertext(shape)
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switch(lowershape)
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if("pair")
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desc = "That's a pair of breasts."
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else
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desc = "That's breasts, they seem to be quite exotic."
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if (size)
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desc += " You estimate they're about [size]-cup size."
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else
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desc += " You wouldn't measure them in cup sizes."
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if(producing)
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desc += "\nThey're leaking [fluid_id]."
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else
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desc += "\nThey do not seem to be producing liquids."
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if(owner)
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if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
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if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
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var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
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color = "#[skintone2hex(H.skin_tone)]"
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else
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color = "#[owner.dna.features["breasts_color"]]"
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@@ -11,6 +11,8 @@
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var/fluid_rate = 1
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var/fluid_mult = 1
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var/producing = FALSE
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var/aroused_state = FALSE //Boolean used in icon_state strings
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var/aroused_amount = 50 //This is a num from 0 to 100 for arousal percentage for when to use arousal state icons.
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/obj/item/organ/genital/Initialize()
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reagents = create_reagents(fluid_max_volume)
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@@ -100,13 +102,14 @@
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// T.color = skintone2hex(skin_tone)
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// else
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// T.color = "#[dna.features["balls_color"]]"
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T.size = dna.features["balls_size"]
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T.sack_size = dna.features["balls_sack_size"]
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T.fluid_id = dna.features["balls_fluid"]
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T.fluid_rate = dna.features["balls_cum_rate"]
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T.fluid_mult = dna.features["balls_cum_mult"]
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T.fluid_efficiency = dna.features["balls_efficiency"]
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T.update()
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if(T)
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T.size = dna.features["balls_size"]
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T.sack_size = dna.features["balls_sack_size"]
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T.fluid_id = dna.features["balls_fluid"]
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T.fluid_rate = dna.features["balls_cum_rate"]
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T.fluid_mult = dna.features["balls_cum_mult"]
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T.fluid_efficiency = dna.features["balls_efficiency"]
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T.update()
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/mob/living/carbon/human/proc/give_breasts()
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if(!dna)
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@@ -116,9 +119,15 @@
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if(!getorganslot("breasts"))
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var/obj/item/organ/genital/breasts/B = new
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B.Insert(src)
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B.cup_size = dna.features["breasts_size"]
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B.fluid_id = dna.features["breasts_fluid"]
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B.update()
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if(B)
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if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
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B.color = skintone2hex(skin_tone)
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else
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B.color = "#[dna.features["breasts_color"]]"
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B.size = dna.features["breasts_size"]
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B.shape = dna.features["breasts_shape"]
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B.fluid_id = dna.features["breasts_fluid"]
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B.update()
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/mob/living/carbon/human/proc/give_ovipositor()
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@@ -131,11 +140,14 @@
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if(!getorganslot("vagina"))
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var/obj/item/organ/genital/vagina/V = new
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V.Insert(src)
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if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
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V.color = skintone2hex(skin_tone)
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else
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V.color = "[dna.features["vag_color"]]"
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V.update()
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if(V)
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if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
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V.color = skintone2hex(skin_tone)
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else
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V.color = "[dna.features["vag_color"]]"
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V.shape = "[dna.features["vag_shape"]]"
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V.update()
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/mob/living/carbon/human/proc/give_womb()
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if(!dna)
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return FALSE
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@@ -144,7 +156,8 @@
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if(!getorganslot("womb"))
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var/obj/item/organ/genital/womb/W = new
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W.Insert(src)
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W.update()
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if(W)
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W.update()
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/datum/species/proc/genitals_layertext(layer)
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@@ -183,69 +196,82 @@
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return
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var/list/genitals_to_add = list()
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var/list/relevent_layers = list(GENITALS_BEHIND_LAYER, GENITALS_ADJ_LAYER, GENITALS_FRONT_LAYER)
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var/list/relevant_layers = list(GENITALS_BEHIND_LAYER, GENITALS_ADJ_LAYER, GENITALS_FRONT_LAYER)
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var/list/standing = list()
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var/size
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var/size = null
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H.remove_overlay(GENITALS_BEHIND_LAYER)
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H.remove_overlay(GENITALS_ADJ_LAYER)
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H.remove_overlay(GENITALS_FRONT_LAYER)
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for(var/L in relevant_layers) //Less hardcode
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H.remove_overlay(L)
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if(H.disabilities & HUSK)
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return
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//start scanning for genitals
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var/list/worn_stuff = H.get_equipped_items()//cache this list so it's not built again
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if(H.is_groin_exposed(worn_stuff))
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if(H.has_penis())
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genitals_to_add += H.getorganslot("penis")
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//ORDER is important here. Vaginas first, theoretical testes after, and penis LAST.
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//The latter is always drawn on top of the former.
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if(H.has_vagina())
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genitals_to_add += H.getorganslot("vagina")
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if(H.has_penis())
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genitals_to_add += H.getorganslot("penis")
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if(H.is_chest_exposed(worn_stuff))
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if(H.has_breasts())
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genitals_to_add += H.getorganslot("breasts")
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var/image/I
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//start applying overlays
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for(var/layer in relevent_layers)
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for(var/layer in relevant_layers)
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var/layertext = genitals_layertext(layer)
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for(var/obj/item/organ/genital/G in genitals_to_add)
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var/datum/sprite_accessory/S
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size = G.size
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switch(G.type)
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if(/obj/item/organ/genital/penis)
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S = GLOB.cock_shapes_list[G.shape]
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size = G.size
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if(/obj/item/organ/genital/vagina)
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S = GLOB.vagina_shapes_list[G.shape]
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if(/obj/item/organ/genital/breasts)
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S = GLOB.breasts_shapes_list[G.shape]
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if(!S || S.icon_state == "none")
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continue
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var/icon_string
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icon_string = "[G.slot]_[S.icon_state]_[size]_[layertext]"
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if(S.alt_aroused)
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G.aroused_state = H.isPercentAroused(G.aroused_amount)
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else
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G.aroused_state = FALSE
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icon_string = "[G.slot]_[S.icon_state]_[size]_[G.aroused_state]_[layertext]"
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I = image("icon" = S.icon, "icon_state" = icon_string, "layer" =- layer)
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if(S.center)
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I = center_image(I,S.dimension_x,S.dimension_y)
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switch(S.color_src)
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if("cock_color")
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I.color = "#[H.dna.features["cock_color"]]"
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if("breasts_color")
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I.color = "#[H.dna.features["breasts_color"]]"
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if(MUTCOLORS)
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if(fixed_mut_color)
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I.color = "#[fixed_mut_color]"
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else
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I.color = "#[H.dna.features["mcolor"]]"
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if(MUTCOLORS2)
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if(fixed_mut_color2)
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I.color = "#[fixed_mut_color2]"
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else
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I.color = "#[H.dna.features["mcolor2"]]"
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if(MUTCOLORS3)
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if(fixed_mut_color3)
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I.color = "#[fixed_mut_color3]"
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else
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I.color = "#[H.dna.features["mcolor3"]]"
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if(use_skintones && H.dna.features["genitals_use_skintone"])
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I.color = "#[skintone2hex(H.skin_tone)]"
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else
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switch(S.color_src)
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if("cock_color")
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I.color = "#[H.dna.features["cock_color"]]"
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if("breasts_color")
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I.color = "#[H.dna.features["breasts_color"]]"
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if("vag_color")
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I.color = "#[H.dna.features["vag_color"]]"
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if(MUTCOLORS)
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if(fixed_mut_color)
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I.color = "#[fixed_mut_color]"
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else
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I.color = "#[H.dna.features["mcolor"]]"
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if(MUTCOLORS2)
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if(fixed_mut_color2)
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I.color = "#[fixed_mut_color2]"
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else
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I.color = "#[H.dna.features["mcolor2"]]"
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if(MUTCOLORS3)
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if(fixed_mut_color3)
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I.color = "#[fixed_mut_color3]"
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else
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I.color = "#[H.dna.features["mcolor3"]]"
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standing += I
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if(LAZYLEN(standing))
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H.overlays_standing[layer] = standing.Copy()
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standing = list()
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H.apply_overlay(GENITALS_BEHIND_LAYER)
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H.apply_overlay(GENITALS_ADJ_LAYER)
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H.apply_overlay(GENITALS_FRONT_LAYER)
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for(var/L in relevant_layers)
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H.apply_overlay(L)
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@@ -1,3 +1,7 @@
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/datum/sprite_accessory
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var/alt_aroused = FALSE //CIT CODE if this is TRUE, then the genitals will use an alternate icon_state when aroused.
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//DICKS,COCKS,PENISES,WHATEVER YOU WANT TO CALL THEM
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/datum/sprite_accessory/penis
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icon = 'code/citadel/icons/penis_onmob.dmi'
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@@ -27,69 +31,49 @@
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icon_state = "tapered"
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name = "Tapered"
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//Vaginas
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/datum/sprite_accessory/vagina
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icon = 'code/citadel/icons/vagina_onmob.dmi'
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icon_state = null
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name = "vagina"
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gender_specific = 0
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color_src = "vag_color"
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locked = 0
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alt_aroused = FALSE //if this is TRUE, then the genitals will use an alternate sprite for aroused states
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/datum/sprite_accessory/vagina/human
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icon_state = "human"
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name = "Human"
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alt_aroused = TRUE
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/datum/sprite_accessory/vagina/tentacles
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icon_state = "tentacle"
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name = "Tentacle"
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alt_aroused = TRUE
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/datum/sprite_accessory/vagina/dentata
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icon_state = "dentata"
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name = "Dentata"
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alt_aroused = TRUE
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/datum/sprite_accessory/vagina/hairy
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icon_state = "hairy"
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name = "Hairy"
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//BREASTS BE HERE
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/datum/sprite_accessory/breasts
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icon = 'code/citadel/icons/breasts_onmob.dmi'
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icon_state = null
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name = "breasts"
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gender_specific = 0
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color_src = MUTCOLORS2 //I'll have skin_tone override this if the species uses them
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color_src = "breasts_color"
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locked = 0
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/*!!ULTRACOMPRESSEDEDITION!!*/
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/datum/sprite_accessory/breasts/a
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icon_state = "a"
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name = "A"
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/datum/sprite_accessory/breasts/aa
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icon_state = "a"
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name = "AA"
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/datum/sprite_accessory/breasts/b
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icon_state = "b"
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name = "B"
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/datum/sprite_accessory/breasts/bb
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icon_state = "b"
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name = "BB"
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/datum/sprite_accessory/breasts/c
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icon_state = "c"
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name = "C"
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/datum/sprite_accessory/breasts/cc
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icon_state = "c"
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name = "CC"
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/datum/sprite_accessory/breasts/d
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icon_state = "d"
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name = "D"
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/datum/sprite_accessory/breasts/dd
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icon_state = "d"
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name = "DD"
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/datum/sprite_accessory/breasts/e
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icon_state = "e"
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name = "E"
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/datum/sprite_accessory/breasts/ee
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icon_state = "e"
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name = "EE"
|
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/datum/sprite_accessory/breasts/f
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icon_state = "f"
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name = "F"
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locked = 1
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/datum/sprite_accessory/breasts/ff
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icon_state = "f"
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name = "FF"
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locked = 1
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/datum/sprite_accessory/breasts/g
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icon_state = "g"
|
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name = "G"
|
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locked = 1
|
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/datum/sprite_accessory/breasts/gg
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icon_state = "g"
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name = "GG"
|
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locked = 1
|
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/datum/sprite_accessory/breasts/h
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icon_state = "h"
|
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name = "H"
|
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locked = 1
|
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/datum/sprite_accessory/breasts/hh
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icon_state = "h"
|
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name = "HH"
|
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locked = 1
|
||||
|
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/datum/sprite_accessory/breasts/pair
|
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icon_state = "pair"
|
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name = "Pair"
|
||||
|
||||
|
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//OVIPOSITORS BE HERE
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/datum/sprite_accessory/ovipositor
|
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@@ -100,10 +84,6 @@
|
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color_src = "cock_color"
|
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locked = 0
|
||||
|
||||
/datum/sprite_accessory/ovipositor/knotted
|
||||
icon_state = "none"
|
||||
name = "None"
|
||||
|
||||
/datum/sprite_accessory/ovipositor/knotted
|
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icon_state = "knotted"
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name = "Knotted"
|
||||
|
||||
@@ -44,12 +44,17 @@
|
||||
if(lowershape in knotted_types)
|
||||
if(lowershape == "barbknot")
|
||||
lowershape = "barbed, knotted"
|
||||
desc = "That's a [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[length > 1 ? "es" : ""] long, [round(girth, 0.25)] inch[length > 1 ? "es" : ""] around the shaft \
|
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desc = "That's a [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[length > 1 ? "es" : ""] long, [round(girth, 0.25)] inch[girth > 1 ? "es" : ""] around the shaft \
|
||||
and [round(length * knot_girth_ratio, 0.25)] inch[length > 1 ? "es" : ""] around the knot."
|
||||
else
|
||||
desc = "That's a [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[length > 1 ? "es" : ""] long and [round(girth, 0.25)] inch[length > 1 ? "es" : ""] around."
|
||||
if(owner)
|
||||
color = "#[owner.dna.features["cock_color"]]"
|
||||
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
color = "#[owner.dna.features["cock_color"]]"
|
||||
|
||||
/obj/item/organ/genital/penis/update_link()
|
||||
if(owner)
|
||||
|
||||
@@ -5,13 +5,66 @@
|
||||
icon_state = "vagina"
|
||||
zone = "groin"
|
||||
slot = "vagina"
|
||||
size = 1 //There is only 1 size right now
|
||||
can_masturbate_with = 1
|
||||
w_class = 3
|
||||
var/wetness = 1
|
||||
var/cap_length = 8//D E P T H (cap = capacity)
|
||||
var/cap_girth = 12
|
||||
var/cap_girth_ratio = 1.5
|
||||
var/clits = 1
|
||||
var/clit_diam = 0.25
|
||||
var/clit_len = 0.25
|
||||
var/obj/item/organ/womb/linked_womb
|
||||
var/list/vag_types = list("tentacle", "dentata", "hairy")
|
||||
var/obj/item/organ/genital/womb/linked_womb
|
||||
|
||||
|
||||
/obj/item/organ/genital/vagina/update_appearance()
|
||||
var/string = "vagina" //Keeping this code here, so making multiple sprites for the different kinds is easier.
|
||||
icon_state = sanitize_text(string)
|
||||
var/lowershape = lowertext(shape)
|
||||
var/details
|
||||
|
||||
switch(lowershape)
|
||||
if("tentacle")
|
||||
details = "\nIts opening is lined with several tentacles and "
|
||||
if("dentata")
|
||||
details = "\nThere's teeth inside it and it is "
|
||||
if("hairy")
|
||||
details = "\nIt has quite a bit of hair growing on it and is "
|
||||
if("human")
|
||||
details = "\nIt is taut with smooth skin, though without much hair and "
|
||||
if("gaping")
|
||||
details = "\nIt is gaping slightly open, though without much hair and "
|
||||
else
|
||||
details = "\nIt has an exotic shape and is "
|
||||
if(aroused_state)
|
||||
details += "slick with female arousal."
|
||||
else
|
||||
details += "not very wet."
|
||||
|
||||
desc = "That's a [lowershape] vagina. You estimate it to be around [round(cap_length, 0.5)] inch[cap_length > 1 ? "es" : ""] deep and could stretch around something [round(cap_girth, 0.5)] inch[cap_girth > 1 ? "es" : ""] in girth. \
|
||||
It has [clits > 1 ? "[clits] clits" : "a clit"] about [round(clit_len,0.25)] inch[clit_len > 1 ? "es" : ""] long and [round(clit_diam, 0.25)] inch[clit_diam > 1 ? "es" : ""] in diameter.[details]"
|
||||
|
||||
if(owner)
|
||||
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
color = "#[owner.dna.features["vag_color"]]"
|
||||
|
||||
|
||||
/obj/item/organ/genital/vagina/update_link()
|
||||
if(owner)
|
||||
linked_womb = (owner.getorganslot("womb"))
|
||||
if(linked_womb)
|
||||
linked_womb.linked_vag = src
|
||||
else
|
||||
if(linked_womb)
|
||||
linked_womb.linked_vag = null
|
||||
linked_womb = null
|
||||
|
||||
/obj/item/organ/genital/vagina/remove_ref()
|
||||
if(linked_womb)
|
||||
linked_womb.linked_vag = null
|
||||
linked_womb = null
|
||||
|
||||
@@ -9,5 +9,20 @@
|
||||
fluid_id = "femcum"
|
||||
var/obj/item/organ/genital/vagina/linked_vag
|
||||
|
||||
/obj/item/organ/genital/womb/update_link()
|
||||
if(owner)
|
||||
linked_vag = (owner.getorganslot("vagina"))
|
||||
if(linked_vag)
|
||||
linked_vag.linked_womb = src
|
||||
else
|
||||
if(linked_vag)
|
||||
linked_vag.linked_womb = null
|
||||
linked_vag = null
|
||||
|
||||
/obj/item/organ/genital/womb/remove_ref()
|
||||
if(linked_vag)
|
||||
linked_vag.linked_womb = null
|
||||
linked_vag = null
|
||||
|
||||
/obj/item/organ/genital/womb/Destroy()
|
||||
return ..()
|
||||
Reference in New Issue
Block a user