suffering (aka, a bunch of fixes)

This commit is contained in:
DeltaFire
2021-06-21 19:05:31 +02:00
parent 19e44efef1
commit c7a098da06
10 changed files with 143 additions and 47 deletions

View File

@@ -214,7 +214,6 @@
/datum/component/nanites/proc/check_viral_prevention()
return SEND_SIGNAL(src, COMSIG_NANITE_INTERNAL_VIRAL_PREVENTION_CHECK)
//Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
///Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
/datum/component/nanites/proc/sync(datum/signal_source, datum/component/nanites/source, full_overwrite = TRUE, copy_activation = FALSE)
var/list/programs_to_remove = programs.Copy() - permanent_programs
@@ -274,10 +273,9 @@
///Modifies the current nanite volume, then checks if the nanites are depleted or exceeding the maximum amount
/datum/component/nanites/proc/adjust_nanites(datum/source, amount)
nanite_volume = clamp(nanite_volume + amount, 0, max_nanites)
SIGNAL_HANDLER
nanite_volume += amount
nanite_volume = max(nanite_volume + amount, 0) //Lets not have negative nanite counts on permanent ones.
if(nanite_volume > max_nanites)
reject_excess_nanites()
if(nanite_volume <= 0) //oops we ran out
@@ -407,7 +405,6 @@
nanite_volume = clamp(amount, 0, max_nanites)
/datum/component/nanites/proc/set_max_volume(datum/source, amount)
max_nanites = max(1, max_nanites)
SIGNAL_HANDLER
max_nanites = max(1, amount)

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@@ -106,12 +106,7 @@
A.aiControlDisabled = 1
else if(A.aiControlDisabled == -1)
A.aiControlDisabled = 2
sleep(10)
if(A)
if(A.aiControlDisabled == 1)
A.aiControlDisabled = 0
else if(A.aiControlDisabled == 2)
A.aiControlDisabled = -1
addtimer(CALLBACK(A, /obj/machinery/door/airlock.proc/reset_ai_wire), 1 SECONDS)
if(WIRE_SHOCK) // Pulse to shock the door for 10 ticks.
if(!A.secondsElectrified)
A.set_electrified(30, usr)
@@ -125,6 +120,12 @@
A.lights = !A.lights
A.update_icon()
/obj/machinery/door/airlock/proc/reset_ai_wire()
if(aiControlDisabled == 1)
aiControlDisabled = 0
else if(aiControlDisabled == 2)
aiControlDisabled = -1
/datum/wires/airlock/on_cut(wire, mend)
var/obj/machinery/door/airlock/A = holder
if(usr && !A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100))

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@@ -181,9 +181,15 @@
make_glow()
glow.icon_state = "clockwork_gateway_disrupted"
resistance_flags |= INDESTRUCTIBLE
sleep(27)
explosion(src, 1, 3, 8, 8)
sound_to_playing_players('sound/effects/explosion_distant.ogg', volume = 50)
addtimer(CALLBACK(src, .proc/go_boom), 2.7 SECONDS)
return
qdel(src)
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/go_boom()
if(QDELETED(src))
return
explosion(src, 1, 3, 8, 8)
sound_to_playing_players('sound/effects/explosion_distant.ogg', volume = 50)
qdel(src)
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/make_glow()

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@@ -503,7 +503,7 @@
return ..()
/mob/living/carbon/proc/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, vomit_type = VOMIT_TOXIC, harm = TRUE, force = FALSE, purge_ratio = 0.1)
if((HAS_TRAIT(src, TRAIT_NOHUNGER) || HAS_TRAIT(src, TRAIT_TOXINLOVER)) && !force)
if(HAS_TRAIT(src, TRAIT_NOHUNGER) && !force)
return TRUE
if(nutrition < 100 && !blood && !force)

View File

@@ -841,7 +841,7 @@
..()
/mob/living/carbon/human/vomit(lost_nutrition = 10, blood = FALSE, stun = TRUE, distance = 1, message = TRUE, vomit_type = VOMIT_TOXIC, harm = TRUE, force = FALSE, purge_ratio = 0.1)
if(blood && dna?.species && (NOBLOOD in dna.species.species_traits) && !HAS_TRAIT(src, TRAIT_TOXINLOVER))
if(blood && dna?.species && (NOBLOOD in dna.species.species_traits))
if(message)
visible_message("<span class='warning'>[src] dry heaves!</span>", \
"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")

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@@ -2516,19 +2516,101 @@ All effects don't start immediately, but rather get worse over time; the rate is
color = "#FFFFFF"
boozepwr = 35
quality = DRINK_GOOD
taste_description = "a delightful softened punch"
glass_icon_state = "godfather"
glass_name = "Godfather"
glass_desc = "A classic from old Italy and enjoyed by gangsters, pray the orange peel doesnt end up in your mouth."
taste_description = "bad coding"
can_synth = FALSE
var/list/names = list("null fruit" = 1) //Names of the fruits used. Associative list where name is key, value is the percentage of that fruit.
var/list/tastes = list("bad coding" = 1) //List of tastes. See above.
pH = 4
/datum/reagent/consumable/ethanol/godmother
name = "Godmother"
description = "A twist on a classic, liked more by mature women."
boozepwr = 50
color = "#E68F00"
quality = DRINK_GOOD
taste_description = "sweetness and a zesty twist"
glass_icon_state = "godmother"
glass_name = "Godmother"
glass_desc = "A lovely fresh smelling cocktail, a true Sicilian delight."
/datum/reagent/consumable/ethanol/fruit_wine/on_new(list/data)
names = data["names"]
tastes = data["tastes"]
boozepwr = data["boozepwr"]
color = data["color"]
generate_data_info(data)
/datum/reagent/consumable/ethanol/fruit_wine/on_merge(list/data, amount)
var/diff = (amount/volume)
if(diff < 1)
color = BlendRGB(color, data["color"], diff/2) //The percentage difference over two, so that they take average if equal.
else
color = BlendRGB(color, data["color"], (1/diff)/2) //Adjust so it's always blending properly.
var/oldvolume = volume-amount
var/list/cachednames = data["names"]
for(var/name in names | cachednames)
names[name] = ((names[name] * oldvolume) + (cachednames[name] * amount)) / volume
var/list/cachedtastes = data["tastes"]
for(var/taste in tastes | cachedtastes)
tastes[taste] = ((tastes[taste] * oldvolume) + (cachedtastes[taste] * amount)) / volume
boozepwr *= oldvolume
var/newzepwr = data["boozepwr"] * amount
boozepwr += newzepwr
boozepwr /= volume //Blending boozepwr to volume.
generate_data_info(data)
/datum/reagent/consumable/ethanol/fruit_wine/proc/generate_data_info(list/data)
var/minimum_percent = 0.15 //Percentages measured between 0 and 1.
var/list/primary_tastes = list()
var/list/secondary_tastes = list()
glass_name = "glass of [name]"
glass_desc = description
for(var/taste in tastes)
switch(tastes[taste])
if(minimum_percent*2 to INFINITY)
primary_tastes += taste
if(minimum_percent to minimum_percent*2)
secondary_tastes += taste
var/minimum_name_percent = 0.35
name = ""
var/list/names_in_order = sortTim(names, /proc/cmp_numeric_dsc, TRUE)
var/named = FALSE
for(var/fruit_name in names)
if(names[fruit_name] >= minimum_name_percent)
name += "[fruit_name] "
named = TRUE
if(named)
name += "wine"
else
name = "mixed [names_in_order[1]] wine"
var/alcohol_description
switch(boozepwr)
if(120 to INFINITY)
alcohol_description = "suicidally strong"
if(90 to 120)
alcohol_description = "rather strong"
if(70 to 90)
alcohol_description = "strong"
if(40 to 70)
alcohol_description = "rich"
if(20 to 40)
alcohol_description = "mild"
if(0 to 20)
alcohol_description = "sweet"
else
alcohol_description = "watery" //How the hell did you get negative boozepwr?
var/list/fruits = list()
if(names_in_order.len <= 3)
fruits = names_in_order
else
for(var/i in 1 to 3)
fruits += names_in_order[i]
fruits += "other plants"
var/fruit_list = english_list(fruits)
description = "A [alcohol_description] wine brewed from [fruit_list]."
var/flavor = ""
if(!primary_tastes.len)
primary_tastes = list("[alcohol_description] alcohol")
flavor += english_list(primary_tastes)
if(secondary_tastes.len)
flavor += ", with a hint of "
flavor += english_list(secondary_tastes)
taste_description = flavor
if(holder.my_atom)
holder.my_atom.on_reagent_change()

View File

@@ -72,7 +72,6 @@
R.stun(20)
R.reveal(100)
R.adjustHealth(50)
sleep(20)
for(var/mob/living/carbon/C in get_hearers_in_view(round(multiplier/48,1),get_turf(holder.my_atom)))
if(iscultist(C))
to_chat(C, "<span class='userdanger'>The divine explosion sears you!</span>")
@@ -433,20 +432,24 @@
var/T1 = multiplier * 20 //100 units : Zap 3 times, with powers 2000/5000/12000. Tesla revolvers have a power of 10000 for comparison.
var/T2 = multiplier * 50
var/T3 = multiplier * 120
sleep(5)
var/added_delay = 0.5 SECONDS
if(multiplier >= 75)
tesla_zap(holder.my_atom, 7, T1, zap_flags)
playsound(holder.my_atom, 'sound/machines/defib_zap.ogg', 50, 1)
sleep(15)
addtimer(CALLBACK(src, .proc/zappy_zappy, holder, T1), added_delay)
added_delay += 1.5 SECONDS
if(multiplier >= 40)
tesla_zap(holder.my_atom, 7, T2, zap_flags)
playsound(holder.my_atom, 'sound/machines/defib_zap.ogg', 50, 1)
sleep(15)
addtimer(CALLBACK(src, .proc/zappy_zappy, holder, T2), added_delay)
added_delay += 1.5 SECONDS
if(multiplier >= 10) //10 units minimum for lightning, 40 units for secondary blast, 75 units for tertiary blast.
tesla_zap(holder.my_atom, 7, T3, zap_flags)
playsound(holder.my_atom, 'sound/machines/defib_zap.ogg', 50, 1)
addtimer(CALLBACK(src, .proc/zappy_zappy, holder, T3), added_delay)
..()
/datum/chemical_reaction/reagent_explosion/teslium_lightning/proc/zappy_zappy(datum/reagents/holder, power)
if(QDELETED(holder.my_atom))
return
tesla_zap(holder.my_atom, 7, power, zap_flags)
playsound(holder.my_atom, 'sound/machines/defib_zap.ogg', 50, TRUE)
/datum/chemical_reaction/reagent_explosion/teslium_lightning/heat
id = "teslium_lightning2"
required_temp = 474

View File

@@ -3,6 +3,9 @@
var/deletes_extract = TRUE
/datum/chemical_reaction/slime/on_reaction(datum/reagents/holder)
use_slime_core(holder)
/datum/chemical_reaction/slime/proc/use_slime_core(datum/reagents/holder)
SSblackbox.record_feedback("tally", "slime_cores_used", 1, "type")
if(deletes_extract)
delete_extract(holder)
@@ -570,7 +573,9 @@
required_other = TRUE
/datum/chemical_reaction/slime/slimestop/on_reaction(datum/reagents/holder)
sleep(50)
addtimer(CALLBACK(src, .proc/slime_stop, holder), 5 SECONDS)
/datum/chemical_reaction/slime/slimestop/proc/slime_stop(datum/reagents/holder)
var/obj/item/slime_extract/sepia/extract = holder.my_atom
var/turf/T = get_turf(holder.my_atom)
new /obj/effect/timestop(T, null, null, null)
@@ -579,8 +584,7 @@
var/mob/lastheld = get_mob_by_key(holder.my_atom.fingerprintslast)
if(lastheld && !lastheld.equip_to_slot_if_possible(extract, SLOT_HANDS, disable_warning = TRUE))
extract.forceMove(get_turf(lastheld))
..()
use_slime_core(holder)
/datum/chemical_reaction/slime/slimecamera
name = "Slime Camera"

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@@ -292,7 +292,7 @@
switch(type)
if(1)
host_mob.investigate_log("[src] nanite program was deleted by software error.", INVESTIGATE_NANITES)
qdel(src) //kill switch
self_destruct() //kill switch
return
if(2) //deprogram codes
if(corruptable)
@@ -306,7 +306,7 @@
toggle() //enable/disable
host_mob.investigate_log("[src] nanite program was toggled by software error.", INVESTIGATE_NANITES)
if(4)
if(can_trigger)
if(error_flicking && can_trigger)
host_mob.investigate_log("[src] nanite program was triggered by software error.", INVESTIGATE_NANITES)
trigger()
if(5) //Program is scrambled and does something different
@@ -315,7 +315,7 @@
var/datum/nanite_program/rogue = new rogue_type
host_mob.investigate_log("[src] nanite program was converted into [rogue.name] by software error.", INVESTIGATE_NANITES)
nanites.add_program(null, rogue, src)
self_destruct(src)
self_destruct()
/datum/nanite_program/proc/receive_signal(code, source)
if(activation_code && code == activation_code && !activated)

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@@ -87,8 +87,11 @@
addtimer(CALLBACK(src, .proc/boom), clamp((nanites.nanite_volume * 0.35), 25, 150))
/datum/nanite_program/explosive/proc/boom()
dyn_explosion(get_turf(host_mob), nanites.nanite_volume / 50)
qdel(nanites)
var/nanite_amount = nanites.nanite_volume
var/heavy_range = FLOOR(nanite_amount/100, 1) - 1
var/light_range = FLOOR(nanite_amount/50, 1) - 1
explosion(host_mob, 0, heavy_range, light_range)
nanites.delete_nanites()
//TODO make it defuse if triggered again