suffering (aka, a bunch of fixes)
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+9
-3
@@ -181,9 +181,15 @@
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make_glow()
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glow.icon_state = "clockwork_gateway_disrupted"
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resistance_flags |= INDESTRUCTIBLE
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sleep(27)
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explosion(src, 1, 3, 8, 8)
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sound_to_playing_players('sound/effects/explosion_distant.ogg', volume = 50)
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addtimer(CALLBACK(src, .proc/go_boom), 2.7 SECONDS)
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return
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qdel(src)
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/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/go_boom()
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if(QDELETED(src))
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return
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explosion(src, 1, 3, 8, 8)
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sound_to_playing_players('sound/effects/explosion_distant.ogg', volume = 50)
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qdel(src)
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/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/make_glow()
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