loadout stuff
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@@ -1,3 +1,34 @@
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//GS13: donator items and other ckey-locked junk
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/datum/gear/gatobadge_employee //these are available only to admins with CC-related characters
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name = "GATO Badge - Employee"
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category = LOADOUT_CATEGORY_DONATOR
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path = /obj/item/clothing/accessory/medal/gato_badge/employee
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ckeywhitelist = list("sonoida", "yeeny")
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/datum/gear/gatobadge_middleman //these are available to players who were granted permission to have their characters to CC
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name = "GATO Badge - Correspondent"
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category = LOADOUT_CATEGORY_DONATOR
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path = /obj/item/clothing/accessory/medal/gato_badge/middleman
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ckeywhitelist = list("johnjimjim", "sonoida", "yeeny", "Not Number")
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/datum/gear/halsey_overcoat
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name = "Halsey's Commander Overcoat"
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category = LOADOUT_CATEGORY_DONATOR
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path = /obj/item/clothing/suit/chloe/halsey
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ckeywhitelist = list("yeeny")
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/datum/gear/haydee_suit
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name = "Haydee Suit"
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category = LOADOUT_CATEGORY_DONATOR
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path = /obj/item/clothing/suit/space/hardsuit/engine/haydee
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ckeywhitelist = list("lumu", "sonoida")
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/datum/gear/haydee_pistol
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name = "Haydee Pistol"
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category = LOADOUT_CATEGORY_DONATOR
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path = /obj/item/gun/ballistic/automatic/toy/pistol/haydee
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ckeywhitelist = list("lumu", "sonoida")
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//sorry for defining this here, just thought it'd be more convenient
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/obj/item/clothing/suit/chloe/halsey //sorry to whoever chloe is, but that coat is far too badass not to be used
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name = "Halsey's Commander Overcoat"
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11
GainStation13/code/modules/loadout/glasses.dm
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11
GainStation13/code/modules/loadout/glasses.dm
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@@ -0,0 +1,11 @@
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/datum/gear/glasses/garb
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name = "polychromic gar glasses"
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category = LOADOUT_CATEGORY_GLASSES
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path = /obj/item/clothing/glasses/polychromic/garpoly
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cost = 2
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/datum/gear/glasses/gigagarb
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name = "polychromic giga gar glasses"
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category = LOADOUT_CATEGORY_GLASSES
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path = /obj/item/clothing/glasses/polychromic/supergarpoly
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cost = 2
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11
GainStation13/code/modules/loadout/gloves.dm
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11
GainStation13/code/modules/loadout/gloves.dm
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@@ -0,0 +1,11 @@
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/datum/gear/syntech/ring
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name = "Normalizer Ring"
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category = LOADOUT_CATEGORY_GLOVES
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path = /obj/item/clothing/gloves/ring/syntech
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cost = 6
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/datum/gear/syntech/band
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name = "Normalizer Band"
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category = LOADOUT_CATEGORY_GLOVES
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path = /obj/item/clothing/gloves/ring/syntech/band
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cost = 6
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17
GainStation13/code/modules/loadout/neck.dm
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17
GainStation13/code/modules/loadout/neck.dm
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@@ -0,0 +1,17 @@
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/datum/gear/syntech/pendant
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name = "Normalizer Pendant"
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category = LOADOUT_CATEGORY_NECK
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path = /obj/item/clothing/neck/syntech
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cost = 6
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/datum/gear/syntech/choker
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name = "Normalizer Choker"
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category = LOADOUT_CATEGORY_NECK
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path = /obj/item/clothing/neck/syntech/choker
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cost = 6
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/datum/gear/syntech/collar
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name = "Normalizer Collar"
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category = LOADOUT_CATEGORY_NECK
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path = /obj/item/clothing/neck/syntech/collar
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cost = 6
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5
GainStation13/code/modules/loadout/tablet.dm
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5
GainStation13/code/modules/loadout/tablet.dm
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/datum/gear/backpack/tablet
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name = "Tablet Computer"
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category = LOADOUT_CATEGORY_BACKPACK
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path = /obj/item/modular_computer/tablet/preset/cheap/
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cost = 3
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@@ -3977,6 +3977,9 @@
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#include "GainStation13\code\modules\hydroponics\lipoplant.dm"
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#include "GainStation13\code\modules\hydroponics\munchies_weed.dm"
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#include "GainStation13\code\modules\hydroponics\grown\berries.dm"
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#include "GainStation13\code\modules\loadout\gloves.dm"
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#include "GainStation13\code\modules\loadout\neck.dm"
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#include "GainStation13\code\modules\loadout\tablet.dm"
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#include "GainStation13\code\modules\mapping\areas.dm"
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#include "GainStation13\code\modules\mapping\ghost_roles.dm"
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#include "GainStation13\code\modules\mob\living\belly.dm"
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