This commit is contained in:
Hatterhat
2021-10-07 16:42:03 -05:00
parent 826ccbe40c
commit c7b57109c7
2 changed files with 72 additions and 0 deletions
+71
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@@ -0,0 +1,71 @@
// like a recycler, but for plants only ig
/obj/machinery/autoloom
name = "autoloom"
desc = "A large processing machine used to process raw biological matter, like cotton or logs. There are lights on the side."
icon = 'icons/obj/recycling.dmi'
icon_state = "grinder-o0"
layer = ABOVE_ALL_MOB_LAYER // Overhead
density = TRUE
circuit = /obj/item/circuitboard/machine/autoloom
var/icon_name = "grinder-o"
var/eat_dir = WEST
var/static/list/can_process = typecacheof(list(
/obj/item/stack/sheet/cotton,
/obj/item/grown/log
))
/obj/machinery/autoloom/power_change()
..()
update_icon()
/obj/machinery/autoloom/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "grinder-oOpen", "grinder-o0", I))
return
if(default_pry_open(I))
return
if(default_unfasten_wrench(user, I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/autoloom/update_icon_state()
var/is_powered = !(stat & (BROKEN|NOPOWER))
icon_state = icon_name + "[is_powered]" // add the blood tag at the end
/obj/machinery/autoloom/CanPass(atom/movable/AM)
. = ..()
if(!anchored)
return
var/move_dir = get_dir(loc, AM.loc)
if(move_dir == eat_dir)
return TRUE
/obj/machinery/autoloom/proc/eat(atom/movable/AM0, sound=TRUE)
if(stat & (BROKEN|NOPOWER))
return
if(!isturf(AM0.loc))
return //I don't know how you called Crossed() but stop it.
/obj/machinery/autoloom/proc/recycle_item(obj/item/I)
. = list()
for(var/A in I)
var/atom/movable/AM = A
AM.forceMove(loc)
if(AM.loc == loc)
. += AM
I.forceMove(loc)
var/obj/item/grown/log/L = I
if(istype(L))
var/seed_modifier = 0
if(L.seed)
seed_modifier = round(L.seed.potency / 25)
new L.plank_type(src.loc, 1 + seed_modifier)
qdel(L)
return
+1
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@@ -850,6 +850,7 @@
#include "code\game\machinery\announcement_system.dm"
#include "code\game\machinery\aug_manipulator.dm"
#include "code\game\machinery\autolathe.dm"
#include "code\game\machinery\autoloom.dm"
#include "code\game\machinery\bank_machine.dm"
#include "code\game\machinery\Beacon.dm"
#include "code\game\machinery\bloodbankgen.dm"