Makes antag injection less probabilistic.
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@@ -173,7 +173,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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dat += "[DR.ruletype] - <b>[DR.name]</b><br>"
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else
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dat += "none.<br>"
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dat += "<br>Injection Timers: (<b>[storyteller.get_injection_chance(TRUE)]%</b> chance)<BR>"
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dat += "<br>Injection Timers:<BR>"
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dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
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dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
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usr << browse(dat.Join(), "window=gamemode_panel;size=500x500")
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@@ -513,7 +513,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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drafted_rules -= starting_rule
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starting_rule.trim_candidates()
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starting_rule.scale_up(extra_rulesets_amount, threat_level)
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starting_rule.scale_up(extra_rulesets_amount, threat_level-added_threat)
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if (starting_rule.pre_execute())
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log_threat("[starting_rule.ruletype] - <b>[starting_rule.name]</b> [starting_rule.cost + starting_rule.scaled_times * starting_rule.scaling_cost] threat", verbose = TRUE)
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if(starting_rule.flags & HIGHLANDER_RULESET)
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@@ -675,13 +675,12 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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log_game("DYNAMIC: Checking for midround injection.")
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update_playercounts()
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if (prob(storyteller.get_injection_chance()))
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if (storyteller.should_inject_antag())
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SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections")
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var/list/drafted_rules = storyteller.midround_draft()
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if (drafted_rules.len > 0)
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SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
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picking_midround_latejoin_rule(drafted_rules)
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// get_injection_chance can do things on fail
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/// Updates current_players.
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/datum/game_mode/dynamic/proc/update_playercounts()
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@@ -757,12 +756,11 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
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picking_midround_latejoin_rule(list(forced_latejoin_rule), forced = TRUE)
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forced_latejoin_rule = null
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else if (latejoin_injection_cooldown < world.time && prob(storyteller.get_injection_chance()))
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else if (storyteller.should_inject_antag())
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SSblackbox.record_feedback("tally","dynamic",1,"Attempted latejoin injections")
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var/list/drafted_rules = storyteller.latejoin_draft(newPlayer)
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if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
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SSblackbox.record_feedback("tally","dynamic",1,"Successful latejoin injections")
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latejoin_injection_cooldown = storyteller.get_latejoin_cooldown() + world.time
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/// Increase the threat level.
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/datum/game_mode/dynamic/proc/create_threat(gain)
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@@ -96,17 +96,11 @@ Property weights are added to the config weight of the ruleset. They are:
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var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
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return round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max))
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/datum/dynamic_storyteller/proc/get_latejoin_cooldown()
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var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
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return round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max))
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/datum/dynamic_storyteller/proc/get_injection_chance(dry_run = FALSE)
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/datum/dynamic_storyteller/proc/should_inject_antag(dry_run = FALSE)
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if(mode.forced_injection)
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mode.forced_injection = !dry_run
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return 100
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var/threat_perc = mode.threat/mode.threat_level
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return clamp(round(100*(1-(threat_perc*threat_perc))**2,1),0,100)
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return TRUE
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return mode.threat < mode.threat_level
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/datum/dynamic_storyteller/proc/roundstart_draft()
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var/list/drafted_rules = list()
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@@ -210,9 +204,6 @@ Property weights are added to the config weight of the ruleset. They are:
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/datum/dynamic_storyteller/chaotic/get_midround_cooldown()
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return ..() / 4
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/datum/dynamic_storyteller/chaotic/get_latejoin_cooldown()
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return ..() / 4
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/datum/dynamic_storyteller/team
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name = "Teamwork"
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config_tag = "teamwork"
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@@ -224,8 +215,8 @@ Property weights are added to the config weight of the ruleset. They are:
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flags = WAROPS_ALWAYS_ALLOWED | USE_PREV_ROUND_WEIGHTS
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property_weights = list("valid" = 3, "trust" = 5)
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/datum/dynamic_storyteller/team/get_injection_chance(dry_run = FALSE)
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return (mode.current_players[CURRENT_LIVING_ANTAGS].len ? 0 : ..())
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/datum/dynamic_storyteller/team/should_inject_antag(dry_run = FALSE)
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return (mode.current_players[CURRENT_LIVING_ANTAGS].len ? FALSE : ..())
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/datum/dynamic_storyteller/conversion
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name = "Conversion"
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@@ -250,11 +241,8 @@ Property weights are added to the config weight of the ruleset. They are:
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/datum/dynamic_storyteller/random/get_midround_cooldown()
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return rand(GLOB.dynamic_midround_delay_min/2, GLOB.dynamic_midround_delay_max*2)
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/datum/dynamic_storyteller/random/get_latejoin_cooldown()
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return rand(GLOB.dynamic_latejoin_delay_min/2, GLOB.dynamic_latejoin_delay_max*2)
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/datum/dynamic_storyteller/random/get_injection_chance()
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return 50 // i would do rand(0,100) but it's actually the same thing when you do the math
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/datum/dynamic_storyteller/random/should_inject_antag()
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return prob(50)
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/datum/dynamic_storyteller/random/roundstart_draft()
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var/list/drafted_rules = list()
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@@ -318,7 +306,7 @@ Property weights are added to the config weight of the ruleset. They are:
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curve_width = 2
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dead_player_weight = 2
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flags = USE_PREV_ROUND_WEIGHTS
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property_weights = list("trust" = -3)
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property_weights = list("trust" = -2)
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/datum/dynamic_storyteller/liteextended
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name = "Calm"
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@@ -326,7 +314,7 @@ Property weights are added to the config weight of the ruleset. They are:
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desc = "Low-chaos round. Few antags. No conversion."
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curve_centre = -3
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curve_width = 0.5
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flags = NO_ASSASSIN | FORCE_IF_WON
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flags = NO_ASSASSIN
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weight = 1
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dead_player_weight = 5
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property_weights = list("extended" = 2, "chaos" = -1, "valid" = -1, "conversion" = -10)
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@@ -344,5 +332,5 @@ Property weights are added to the config weight of the ruleset. They are:
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/datum/dynamic_storyteller/no_antag/roundstart_draft()
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return list()
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/datum/dynamic_storyteller/no_antag/get_injection_chance(dry_run)
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return 0
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/datum/dynamic_storyteller/no_antag/should_inject_antag(dry_run)
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return FALSE
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