Makes gun weight akimbo restrictions work the other way around. (#12297)
* Makes gun weight akimbo restrictions work the other way around. * web edits
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@@ -215,7 +215,7 @@
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var/loop_counter = 0
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bonus_spread += getinaccuracy(user) //CIT CHANGE - adds bonus spread while not aiming
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if(ishuman(user) && user.a_intent == INTENT_HARM)
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if(ishuman(user) && user.a_intent == INTENT_HARM && weapon_weight <= WEAPON_LIGHT)
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var/mob/living/carbon/human/H = user
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for(var/obj/item/gun/G in H.held_items)
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if(G == src || G.weapon_weight >= WEAPON_MEDIUM)
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