This commit is contained in:
GrayRachnid
2019-11-22 15:24:15 -05:00
3220 changed files with 128384 additions and 215087 deletions
+28 -22
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@@ -2,6 +2,10 @@
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
var/dupe_type
var/datum/parent
//only set to true if you are able to properly transfer this component
//At a minimum RegisterWithParent and UnregisterFromParent should be used
//Make sure you also implement PostTransfer for any post transfer handling
var/can_transfer = FALSE
/datum/component/New(datum/P, ...)
parent = P
@@ -83,7 +87,7 @@
/datum/component/proc/UnregisterFromParent()
return
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proc_or_callback, override = FALSE)
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
if(QDELETED(src) || QDELETED(target))
return
@@ -96,15 +100,12 @@
if(!lookup)
target.comp_lookup = lookup = list()
if(!istype(proc_or_callback, /datum/callback)) //if it wasnt a callback before, it is now
proc_or_callback = CALLBACK(src, proc_or_callback)
var/list/sig_types = islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types)
for(var/sig_type in sig_types)
if(!override && procs[target][sig_type])
stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning")
procs[target][sig_type] = proc_or_callback
procs[target][sig_type] = proctype
if(!lookup[sig_type]) // Nothing has registered here yet
lookup[sig_type] = src
@@ -154,7 +155,7 @@
return
/datum/component/proc/PostTransfer()
return
return COMPONENT_INCOMPATIBLE //Do not support transfer by default as you must properly support it
/datum/component/proc/_GetInverseTypeList(our_type = type)
//we can do this one simple trick
@@ -171,17 +172,20 @@
var/datum/C = target
if(!C.signal_enabled)
return NONE
var/datum/callback/CB = C.signal_procs[src][sigtype]
return CB.InvokeAsync(arglist(arguments))
var/proctype = C.signal_procs[src][sigtype]
return NONE | CallAsync(C, proctype, arguments)
. = NONE
for(var/I in target)
var/datum/C = I
if(!C.signal_enabled)
continue
var/datum/callback/CB = C.signal_procs[src][sigtype]
. |= CB.InvokeAsync(arglist(arguments))
var/proctype = C.signal_procs[src][sigtype]
. |= CallAsync(C, proctype, arguments)
/datum/proc/GetComponent(c_type)
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
/datum/proc/GetComponent(datum/component/c_type)
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
var/list/dc = datum_components
if(!dc)
return null
@@ -220,10 +224,6 @@
if(ispath(nt))
if(nt == /datum/component)
CRASH("[nt] attempted instantiation!")
if(!isnum(dm))
CRASH("[nt]: Invalid dupe_mode ([dm])!")
if(dt && !ispath(dt))
CRASH("[nt]: Invalid dupe_type ([dt])!")
else
new_comp = nt
nt = new_comp.type
@@ -285,10 +285,13 @@
if(target.parent)
target.RemoveComponent()
target.parent = src
if(target.PostTransfer() == COMPONENT_INCOMPATIBLE)
var/c_type = target.type
qdel(target)
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
var/result = target.PostTransfer()
switch(result)
if(COMPONENT_INCOMPATIBLE)
var/c_type = target.type
qdel(target)
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
if(target == AddComponent(target))
target._JoinParent()
@@ -298,10 +301,13 @@
return
var/comps = dc[/datum/component]
if(islist(comps))
for(var/I in comps)
target.TakeComponent(I)
for(var/datum/component/I in comps)
if(I.can_transfer)
target.TakeComponent(I)
else
target.TakeComponent(comps)
var/datum/component/C = comps
if(C.can_transfer)
target.TakeComponent(comps)
/datum/component/ui_host()
return parent
+27 -5
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@@ -1,26 +1,48 @@
/datum/component/anti_magic
var/magic = FALSE
var/holy = FALSE
var/psychic = FALSE
var/allowed_slots = ~ITEM_SLOT_BACKPACK
var/charges = INFINITY
var/blocks_self = TRUE
var/datum/callback/reaction
var/datum/callback/expire
/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE)
/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE, _psychic = FALSE, _allowed_slots, _charges, _blocks_self = TRUE, datum/callback/_reaction, datum/callback/_expire)
if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
else if(ismob(parent))
RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect)
RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect)
else
return COMPONENT_INCOMPATIBLE
magic = _magic
holy = _holy
psychic = _psychic
if(_allowed_slots)
allowed_slots = _allowed_slots
if(!isnull(_charges))
charges = _charges
blocks_self = _blocks_self
reaction = _reaction
expire = _expire
/datum/component/anti_magic/proc/on_equip(datum/source, mob/equipper, slot)
RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect, TRUE)
if(!CHECK_BITFIELD(allowed_slots, slotdefine2slotbit(slot))) //Check that the slot is valid for antimagic
UnregisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC)
return
RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect, TRUE)
/datum/component/anti_magic/proc/on_drop(datum/source, mob/user)
UnregisterSignal(user, COMSIG_MOB_RECEIVE_MAGIC)
/datum/component/anti_magic/proc/can_protect(datum/source, _magic, _holy, list/protection_sources)
if((_magic && magic) || (_holy && holy))
/datum/component/anti_magic/proc/protect(datum/source, mob/user, _magic, _holy, _psychic, chargecost = 1, self, list/protection_sources)
if(((_magic && magic) || (_holy && holy) || (_psychic && psychic)) && (!self || blocks_self))
protection_sources += parent
reaction?.Invoke(user, chargecost)
charges -= chargecost
if(charges <= 0)
expire?.Invoke(user)
qdel(src)
return COMPONENT_BLOCK_MAGIC
+45
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@@ -0,0 +1,45 @@
/datum/component/bane
dupe_mode = COMPONENT_DUPE_ALLOWED
var/mobtype
var/speciestype
var/damage_multiplier
/datum/component/bane/Initialize(mobtype, damage_multiplier=1)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
if(ispath(mobtype, /mob/living))
src.mobtype = mobtype
else if(ispath(mobtype, /datum/species))
speciestype = mobtype
else
return COMPONENT_INCOMPATIBLE
src.damage_multiplier = damage_multiplier
/datum/component/bane/RegisterWithParent()
if(speciestype)
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
else
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
/datum/component/bane/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!is_species(target, speciestype))
return
activate(source, target, user)
/datum/component/bane/proc/mobCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!istype(target, mobtype))
return
activate(source, target, user)
/datum/component/bane/proc/activate(obj/item/source, mob/living/target, mob/attacker)
if(attacker.a_intent != INTENT_HARM)
return
var/extra_damage = max(0, source.force * damage_multiplier)
target.apply_damage(extra_damage, source.damtype, attacker.zone_selected)
+2 -2
View File
@@ -37,9 +37,9 @@
if(O.status == BODYPART_ROBOTIC)
return
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
if(!(flags & CALTROP_BYPASS_SHOES) && (H.shoes || feetCover))
if(!(flags & CALTROP_BYPASS_SHOES) && feetCover)
return
if((H.movement_type & FLYING) || H.buckled)
+1 -1
View File
@@ -65,7 +65,7 @@
return FALSE
if(!isliving(AM) && !isobj(AM))
return FALSE
if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || AM.floating)
if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || (AM.movement_type & FLOATING))
return FALSE
//Flies right over the chasm
if(ismob(AM))
+24 -17
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@@ -8,32 +8,39 @@
/datum/component/cleaning/proc/Clean()
var/atom/movable/AM = parent
var/turf/tile = AM.loc
if(!isturf(tile))
return
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
for(var/A in tile)
var/turf/T = AM.loc
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
for(var/A in T)
if(is_cleanable(A))
qdel(A)
else if(istype(A, /obj/item))
var/obj/item/I = A
SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
if(ismob(I.loc))
var/mob/M = I.loc
else if(isitem(A))
var/obj/item/cleaned_item = A
SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
cleaned_item.clean_blood()
if(ismob(cleaned_item.loc))
var/mob/M = cleaned_item.loc
M.regenerate_icons()
else if(ishuman(A))
var/mob/living/carbon/human/cleaned_human = A
if(cleaned_human.lying)
if(cleaned_human.head)
SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
cleaned_human.head.clean_blood()
cleaned_human.update_inv_head()
if(cleaned_human.wear_suit)
SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
cleaned_human.wear_suit.clean_blood()
cleaned_human.update_inv_wear_suit()
else if(cleaned_human.w_uniform)
SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
cleaned_human.w_uniform.clean_blood()
cleaned_human.update_inv_w_uniform()
if(cleaned_human.shoes)
SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
cleaned_human.shoes.clean_blood()
cleaned_human.update_inv_shoes()
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
cleaned_human.clean_blood()
cleaned_human.wash_cream()
cleaned_human.regenerate_icons()
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
+1 -1
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@@ -1,6 +1,6 @@
/datum/component/decal
dupe_mode = COMPONENT_DUPE_ALLOWED
can_transfer = TRUE
var/cleanable
var/description
var/mutable_appearance/pic
+13 -39
View File
@@ -1,39 +1,13 @@
/datum/component/decal/blood
dupe_mode = COMPONENT_DUPE_UNIQUE
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
. = ..()
RegisterSignal(parent, COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
/datum/component/decal/blood/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
var/obj/item/I = parent
if(!_icon)
_icon = 'icons/effects/blood.dmi'
if(!_icon_state)
_icon_state = "itemblood"
var/icon = initial(I.icon)
var/icon_state = initial(I.icon_state)
if(!icon || !icon_state)
// It's something which takes on the look of other items, probably
icon = I.icon
icon_state = I.icon_state
var/static/list/blood_splatter_appearances = list()
//try to find a pre-processed blood-splatter. otherwise, make a new one
var/index = "[REF(icon)]-[icon_state]"
pic = blood_splatter_appearances[index]
if(!pic)
var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state))
blood_splatter_appearances[index] = pic
return TRUE
/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override)
var/atom/A = parent
override[EXAMINE_POSITION_ARTICLE] = A.gender == PLURAL? "some" : "a"
override[EXAMINE_POSITION_BEFORE] = " blood-stained "
return COMPONENT_EXNAME_CHANGED
/datum/component/decal/blood
dupe_mode = COMPONENT_DUPE_UNIQUE
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
. = ..()
RegisterSignal(parent, COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override)
var/atom/A = parent
return COMPONENT_EXNAME_CHANGED
+2 -2
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@@ -26,5 +26,5 @@
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
if (ears)
ears.deaf = max(ears.deaf - 1, (ears.ear_damage < UNHEALING_EAR_DAMAGE ? 0 : 1)) // Do not clear deafness while above the unhealing ear damage threshold
ears.ear_damage = max(ears.ear_damage - 0.1, 0)
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.1, 0)
+1 -1
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@@ -1,11 +1,11 @@
/datum/component/wearertargeting/earprotection
signals = list(COMSIG_CARBON_SOUNDBANG)
mobtype = /mob/living/carbon
proctype = .proc/reducebang
/datum/component/wearertargeting/earprotection/Initialize(_valid_slots)
. = ..()
valid_slots = _valid_slots
callback = CALLBACK(src, .proc/reducebang)
/datum/component/wearertargeting/earprotection/proc/reducebang(datum/source, list/reflist)
reflist[1]--
+140
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@@ -0,0 +1,140 @@
/datum/component/fantasy
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/quality
var/canFail
var/announce
var/originalName
var/list/affixes
var/list/appliedComponents
var/static/list/affixListing
/datum/component/fantasy/Initialize(quality, list/affixes = list(), canFail=FALSE, announce=FALSE)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.quality = quality || randomQuality()
src.canFail = canFail
src.announce = announce
src.affixes = affixes
appliedComponents = list()
randomAffixes()
/datum/component/fantasy/Destroy()
unmodify()
affixes = null
return ..()
/datum/component/fantasy/RegisterWithParent()
var/obj/item/master = parent
originalName = master.name
modify()
/datum/component/fantasy/UnregisterFromParent()
unmodify()
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
unmodify()
if(newComp)
quality += newComp.quality
canFail = newComp.canFail
announce = newComp.announce
else
arguments.len = 5 // This is done to replicate what happens when an arglist smaller than the necessary arguments is given
quality += arguments[1]
canFail = arguments[4] || canFail
announce = arguments[5] || announce
modify()
/datum/component/fantasy/proc/randomQuality()
var/quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
if(prob(50))
quality = -quality
return quality
/datum/component/fantasy/proc/randomAffixes(force)
if(!affixListing)
affixListing = list()
for(var/T in subtypesof(/datum/fantasy_affix))
var/datum/fantasy_affix/affix = new T
affixListing[affix] = affix.weight
if(length(affixes))
if(!force)
return
affixes = list()
var/alignment
if(quality >= 0)
alignment |= AFFIX_GOOD
if(quality <= 0)
alignment |= AFFIX_EVIL
var/usedSlots = NONE
for(var/i in 1 to max(1, abs(quality))) // We want at least 1 affix applied
var/datum/fantasy_affix/affix = pickweight(affixListing)
if(affix.placement & usedSlots)
continue
if(!(affix.alignment & alignment))
continue
if(!affix.validate(src))
continue
affixes += affix
usedSlots |= affix.placement
/datum/component/fantasy/proc/modify()
var/obj/item/master = parent
master.force = max(0, master.force + quality)
master.throwforce = max(0, master.throwforce + quality)
master.armor = master.armor?.modifyAllRatings(quality)
var/newName = originalName
for(var/i in affixes)
var/datum/fantasy_affix/affix = i
newName = affix.apply(src, newName)
if(quality != 0)
newName = "[newName] [quality > 0 ? "+" : ""][quality]"
if(canFail && prob((quality - 9)*10))
var/turf/place = get_turf(parent)
place.visible_message("<span class='danger'>[parent] <span class='blue'>violently glows blue</span> for a while, then evaporates.</span>")
master.burn()
return
else if(announce)
announce()
master.name = newName
/datum/component/fantasy/proc/unmodify()
var/obj/item/master = parent
for(var/i in affixes)
var/datum/fantasy_affix/affix = i
affix.remove(src)
for(var/i in appliedComponents)
qdel(i)
master.force = max(0, master.force - quality)
master.throwforce = max(0, master.throwforce - quality)
master.armor = master.armor?.modifyAllRatings(-quality)
master.name = originalName
/datum/component/fantasy/proc/announce()
var/turf/location = get_turf(parent)
var/span
var/effect_description
if(quality >= 0)
span = "<span class='notice'>"
effect_description = "<span class='heavy_brass'>shimmering golden glow</span>"
else
span = "<span class='danger'>"
effect_description = "<span class='bold'>mottled black glow</span>"
location.visible_message("[span][originalName] is covered by a [effect_description] and then transforms into [parent]!</span>")
+13
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@@ -0,0 +1,13 @@
/datum/fantasy_affix
var/placement // A bitflag of "slots" this affix takes up, for example pre/suffix
var/alignment
var/weight = 10
// For those occasional affixes which only make sense in certain circumstances
/datum/fantasy_affix/proc/validate(datum/component/fantasy/comp)
return TRUE
/datum/fantasy_affix/proc/apply(datum/component/fantasy/comp, newName)
return newName
/datum/fantasy_affix/proc/remove(datum/component/fantasy/comp)
@@ -0,0 +1,68 @@
/datum/fantasy_affix/cosmetic_prefixes
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD | AFFIX_EVIL
var/list/goodPrefixes
var/list/badPrefixes
/datum/fantasy_affix/cosmetic_prefixes/New()
goodPrefixes = list(
"greater",
"major",
"blessed",
"superior",
"empowered",
"honed",
"true",
"glorious",
"robust",
)
badPrefixes = list(
"lesser",
"minor",
"blighted",
"inferior",
"enfeebled",
"rusted",
"unsteady",
"tragic",
"gimped",
"cursed",
)
weight = (length(goodPrefixes) + length(badPrefixes)) * 10
/datum/fantasy_affix/cosmetic_prefixes/apply(datum/component/fantasy/comp, newName)
if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
return "[pick(goodPrefixes)] [newName]"
else
return "[pick(badPrefixes)] [newName]"
/datum/fantasy_affix/tactical
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD
weight = 1 // Very powerful, no one should have such power
/datum/fantasy_affix/tactical/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/tactical)
return "tactical [newName]"
/datum/fantasy_affix/pyromantic
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD
/datum/fantasy_affix/pyromantic/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/igniter, CLAMP(comp.quality, 1, 10))
return "pyromantic [newName]"
/datum/fantasy_affix/vampiric
placement = AFFIX_PREFIX
alignment = AFFIX_GOOD
weight = 5
/datum/fantasy_affix/vampiric/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/lifesteal, comp.quality)
return "vampiric [newName]"
+170
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@@ -0,0 +1,170 @@
/datum/fantasy_affix/cosmetic_suffixes
placement = AFFIX_SUFFIX
alignment = AFFIX_GOOD | AFFIX_EVIL
var/list/goodSuffixes
var/list/badSuffixes
/datum/fantasy_affix/cosmetic_suffixes/New()
goodSuffixes = list(
"dexterity",
"constitution",
"intelligence",
"wisdom",
"charisma",
"the forest",
"the hills",
"the plains",
"the sea",
"the sun",
"the moon",
"the void",
"the world",
"many secrets",
"many tales",
"many colors",
"rending",
"sundering",
"the night",
"the day",
)
badSuffixes = list(
"draining",
"burden",
"discomfort",
"awkwardness",
"poor hygiene",
"timidity",
)
weight = (length(goodSuffixes) + length(badSuffixes)) * 10
/datum/fantasy_affix/cosmetic_suffixes/apply(datum/component/fantasy/comp, newName)
if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
return "[newName] of [pick(goodSuffixes)]"
else
return "[newName] of [pick(badSuffixes)]"
//////////// Good suffixes
/datum/fantasy_affix/bane
placement = AFFIX_SUFFIX
alignment = AFFIX_GOOD
weight = 20
/datum/fantasy_affix/bane/apply(datum/component/fantasy/comp, newName)
. = ..()
// This is set up to be easy to add to these lists as I expect it will need modifications
var/static/list/possible_mobtypes
if(!possible_mobtypes)
// The base list of allowed mob/species types
possible_mobtypes = typecacheof(list(
/mob/living/simple_animal,
/mob/living/carbon,
/datum/species,
))
// Some particular types to disallow if they're too broad/abstract
possible_mobtypes -= list(
/mob/living/simple_animal/hostile,
)
// Some types to remove them and their subtypes
possible_mobtypes -= typecacheof(list(
/mob/living/carbon/human/species,
))
var/mob/picked_mobtype = pick(possible_mobtypes)
// This works even with the species picks since we're only accessing the name
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/bane, picked_mobtype)
return "[newName] of [initial(picked_mobtype.name)] slaying"
/datum/fantasy_affix/summoning
placement = AFFIX_SUFFIX
alignment = AFFIX_GOOD
weight = 5
/datum/fantasy_affix/summoning/apply(datum/component/fantasy/comp, newName)
. = ..()
// This is set up to be easy to add to these lists as I expect it will need modifications
var/static/list/possible_mobtypes
if(!possible_mobtypes)
// The base list of allowed mob/species types
possible_mobtypes = typecacheof(list(
/mob/living/simple_animal,
/mob/living/carbon,
/datum/species,
))
// Some particular types to disallow if they're too broad/abstract
possible_mobtypes -= list(
/mob/living/simple_animal/hostile,
)
// Some types to remove them and their subtypes
possible_mobtypes -= typecacheof(list(
/mob/living/carbon/human/species,
/mob/living/simple_animal/hostile/megafauna,
))
var/mob/picked_mobtype = pick(possible_mobtypes)
// This works even with the species picks since we're only accessing the name
var/obj/item/master = comp.parent
var/max_mobs = max(CEILING(comp.quality/2, 1), 1)
var/spawn_delay = 300 - 30 * comp.quality
comp.appliedComponents += master.AddComponent(/datum/component/summoning, list(picked_mobtype), 100, max_mobs, spawn_delay)
return "[newName] of [initial(picked_mobtype.name)] summoning"
/datum/fantasy_affix/shrapnel
placement = AFFIX_SUFFIX
alignment = AFFIX_GOOD
/datum/fantasy_affix/shrapnel/validate(datum/component/fantasy/comp)
if(isgun(comp.parent))
return TRUE
return FALSE
/datum/fantasy_affix/shrapnel/apply(datum/component/fantasy/comp, newName)
. = ..()
// higher means more likely
var/list/weighted_projectile_types = list(/obj/item/projectile/meteor = 1,
/obj/item/projectile/energy/nuclear_particle = 1,
/obj/item/projectile/beam/pulse = 1,
/obj/item/projectile/bullet/honker = 15,
/obj/item/projectile/temp = 15,
/obj/item/projectile/ion = 15,
/obj/item/projectile/magic/door = 15,
/obj/item/projectile/magic/locker = 15,
// /obj/item/projectile/magic/fetch = 15,
/obj/item/projectile/beam/emitter = 15,
// /obj/item/projectile/magic/flying = 15,
/obj/item/projectile/energy/net = 15,
/obj/item/projectile/bullet/incendiary/c9mm = 15,
/obj/item/projectile/temp/hot = 15,
/obj/item/projectile/beam/disabler = 15)
var/obj/item/projectile/picked_projectiletype = pickweight(weighted_projectile_types)
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/shrapnel, picked_projectiletype)
return "[newName] of [initial(picked_projectiletype.name)] shrapnel"
/datum/fantasy_affix/strength
placement = AFFIX_SUFFIX
alignment = AFFIX_GOOD
/datum/fantasy_affix/strength/apply(datum/component/fantasy/comp, newName)
. = ..()
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/knockback, CEILING(comp.quality/2, 1), FLOOR(comp.quality/10, 1))
return "[newName] of strength"
//////////// Bad suffixes
/datum/fantasy_affix/fool
placement = AFFIX_SUFFIX
alignment = AFFIX_EVIL
/datum/fantasy_affix/fool/apply(datum/component/fantasy/comp, newName)
. = ..()
var/obj/item/master = comp.parent
comp.appliedComponents += master.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
return "[newName] of the fool"
+3 -3
View File
@@ -89,19 +89,19 @@
return
if(ishuman(LM)) //for proper humans, they're special
var/mob/living/carbon/human/H = LM
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
return
if(H.shoes || feetCover) //are we wearing shoes
if(feetCover) //are we wearing shoes
playsound(T, pick(GLOB.footstep[T.footstep][1]),
GLOB.footstep[T.footstep][2] * v,
TRUE,
GLOB.footstep[T.footstep][3] + e)
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
if(!feetCover) //are we NOT wearing shoes
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
TRUE,
-159
View File
@@ -1,159 +0,0 @@
/datum/component/forensics
dupe_mode = COMPONENT_DUPE_UNIQUE
var/list/fingerprints //assoc print = print
var/list/hiddenprints //assoc ckey = realname/gloves/ckey
var/list/blood_DNA //assoc dna = bloodtype
var/list/fibers //assoc print = print
/datum/component/forensics/InheritComponent(datum/component/forensics/F, original) //Use of | and |= being different here is INTENTIONAL.
fingerprints = fingerprints | F.fingerprints
hiddenprints = hiddenprints | F.hiddenprints
blood_DNA = blood_DNA | F.blood_DNA
fibers = fibers | F.fibers
check_blood()
return ..()
/datum/component/forensics/Initialize(new_fingerprints, new_hiddenprints, new_blood_DNA, new_fibers)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
fingerprints = new_fingerprints
hiddenprints = new_hiddenprints
blood_DNA = new_blood_DNA
fibers = new_fibers
check_blood()
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_act)
/datum/component/forensics/proc/wipe_fingerprints()
fingerprints = null
return TRUE
/datum/component/forensics/proc/wipe_hiddenprints()
return //no.
/datum/component/forensics/proc/wipe_blood_DNA()
blood_DNA = null
if(isitem(parent))
qdel(parent.GetComponent(/datum/component/decal/blood))
return TRUE
/datum/component/forensics/proc/wipe_fibers()
fibers = null
return TRUE
/datum/component/forensics/proc/clean_act(datum/source, strength)
if(strength >= CLEAN_STRENGTH_FINGERPRINTS)
wipe_fingerprints()
if(strength >= CLEAN_STRENGTH_BLOOD)
wipe_blood_DNA()
if(strength >= CLEAN_STRENGTH_FIBERS)
wipe_fibers()
/datum/component/forensics/proc/add_fingerprint_list(list/_fingerprints) //list(text)
if(!length(_fingerprints))
return
LAZYINITLIST(fingerprints)
for(var/i in _fingerprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
fingerprints[i] = i
return TRUE
/datum/component/forensics/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE)
if(!M)
return
add_hiddenprint(M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
add_fibers(H)
if(H.gloves) //Check if the gloves (if any) hide fingerprints
var/obj/item/clothing/gloves/G = H.gloves
if(G.transfer_prints)
ignoregloves = TRUE
if(!ignoregloves)
H.gloves.add_fingerprint(H, TRUE) //ignoregloves = 1 to avoid infinite loop.
return
var/full_print = md5(H.dna.uni_identity)
LAZYSET(fingerprints, full_print, full_print)
return TRUE
/datum/component/forensics/proc/add_fiber_list(list/_fibertext) //list(text)
if(!length(_fibertext))
return
LAZYINITLIST(fibers)
for(var/i in _fibertext) //We use an associative list, make sure we don't just merge a non-associative list into ours.
fibers[i] = i
return TRUE
/datum/component/forensics/proc/add_fibers(mob/living/carbon/human/M)
var/fibertext
var/item_multiplier = isitem(src)?1.2:1
if(M.wear_suit)
fibertext = "Material from \a [M.wear_suit]."
if(prob(10*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
if(!(M.wear_suit.body_parts_covered & CHEST))
if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(12*item_multiplier) && !LAZYACCESS(fibers, fibertext)) //Wearing a suit means less of the uniform exposed.
LAZYSET(fibers, fibertext, fibertext)
if(!(M.wear_suit.body_parts_covered & HANDS))
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
else if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(15*item_multiplier) && !LAZYACCESS(fibers, fibertext))
// "Added fibertext: [fibertext]"
LAZYSET(fibers, fibertext, fibertext)
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
else if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
return TRUE
/datum/component/forensics/proc/add_hiddenprint_list(list/_hiddenprints) //list(ckey = text)
if(!length(_hiddenprints))
return
LAZYINITLIST(hiddenprints)
for(var/i in _hiddenprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
hiddenprints[i] = _hiddenprints[i]
return TRUE
/datum/component/forensics/proc/add_hiddenprint(mob/living/M)
if(!M || !M.key)
return
var/hasgloves = ""
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.gloves)
hasgloves = "(gloves)"
var/current_time = TIME_STAMP("hh:mm:ss", FALSE)
if(!LAZYACCESS(hiddenprints, M.key))
LAZYSET(hiddenprints, M.key, "First: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]")
else
var/laststamppos = findtext(LAZYACCESS(hiddenprints, M.key), " Last: ")
if(laststamppos)
LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos))
hiddenprints[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else
var/atom/A = parent
A.fingerprintslast = M.ckey
return TRUE
/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type)
if(!length(dna))
return
LAZYINITLIST(blood_DNA)
for(var/i in dna)
blood_DNA[i] = dna[i]
check_blood()
return TRUE
/datum/component/forensics/proc/check_blood()
if(!isitem(parent))
return
if(!length(blood_DNA))
return
parent.LoadComponent(/datum/component/decal/blood)
+37
View File
@@ -0,0 +1,37 @@
/datum/component/igniter
var/fire_stacks
/datum/component/igniter/Initialize(fire_stacks=1)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.fire_stacks = fire_stacks
/datum/component/igniter/RegisterWithParent()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
else if(ishostile(parent))
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/igniter/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag)
return
do_igniter(target)
/datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
do_igniter(target)
/datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_igniter(target)
/datum/component/igniter/proc/do_igniter(atom/target)
if(isliving(target))
var/mob/living/L = target
L.adjust_fire_stacks(fire_stacks)
L.IgniteMob()
+16 -6
View File
@@ -6,21 +6,28 @@
/datum/component/infective/Initialize(list/datum/disease/_diseases, expire_in)
if(islist(_diseases))
diseases = diseases
diseases = _diseases
else
diseases = list(_diseases)
if(expire_in)
expire_time = world.time + expire_in
QDEL_IN(src, expire_in)
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean)
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/try_infect_buckle)
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/try_infect_collide)
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/try_infect_crossed)
RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, .proc/try_infect_attack_zone)
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/try_infect_attack)
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/try_infect_equipped)
RegisterSignal(parent, COMSIG_MOVABLE_IMPACT_ZONE, .proc/try_infect_impact_zone)
RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/try_infect_eat)
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean)
if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, .proc/try_infect_attack_zone)
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/try_infect_attack)
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/try_infect_equipped)
if(istype(parent, /obj/item/reagent_containers/food/snacks))
RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/try_infect_eat)
else if(istype(parent, /obj/effect/decal/cleanable/blood/gibs))
RegisterSignal(parent, COMSIG_GIBS_STREAK, .proc/try_infect_streak)
/datum/component/infective/proc/try_infect_eat(datum/source, mob/living/eater, mob/living/feeder)
for(var/V in diseases)
@@ -73,6 +80,9 @@
if(isliving(M))
try_infect(M, BODY_ZONE_PRECISE_L_FOOT)
/datum/component/infective/proc/try_infect_streak(datum/source, list/directions, list/output_diseases)
output_diseases |= diseases
/datum/component/infective/proc/try_infect(mob/living/L, target_zone)
for(var/V in diseases)
L.ContactContractDisease(V, target_zone)
+1 -1
View File
@@ -45,7 +45,7 @@
var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current
var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time)
var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current
var/sharp = I.is_sharp()
var/sharp = I.get_sharpness()
var/msg
if(damage)
msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]"
+44
View File
@@ -0,0 +1,44 @@
/datum/component/knockback
var/throw_distance
var/throw_anchored
/datum/component/knockback/Initialize(throw_distance=1)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.throw_distance = throw_distance
src.throw_anchored = throw_anchored
/datum/component/knockback/RegisterWithParent()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
else if(ishostile(parent))
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/knockback/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag)
return
do_knockback(target, user, get_dir(source, target))
/datum/component/knockback/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
do_knockback(target, attacker, get_dir(attacker, target))
/datum/component/knockback/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_knockback(target, null, angle2dir(Angle))
/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
if(!ismovableatom(target) || throw_dir == null)
return
var/atom/movable/throwee = target
if(throwee.anchored && !throw_anchored)
return
if(throw_distance < 0)
throw_dir = turn(throw_dir, 180)
throw_distance *= -1
var/atom/throw_target = get_edge_target_turf(throwee, throw_dir)
throwee.safe_throw_at(throw_target, throw_distance, 1, thrower)
+39
View File
@@ -0,0 +1,39 @@
/datum/component/lifesteal
var/flat_heal // heals a constant amount every time a hit occurs
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
/datum/component/lifesteal/Initialize(flat_heal=0)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent))
return COMPONENT_INCOMPATIBLE
src.flat_heal = flat_heal
/datum/component/lifesteal/RegisterWithParent()
if(isgun(parent))
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
else if(ishostile(parent))
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/lifesteal/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag)
return
do_lifesteal(user, target)
/datum/component/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
do_lifesteal(attacker, target)
/datum/component/lifesteal/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_lifesteal(firer, target)
/datum/component/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target)
if(isliving(heal_target) && isliving(damage_target))
var/mob/living/healing = heal_target
var/mob/living/damaging = damage_target
if(damaging.stat != DEAD)
healing.heal_ordered_damage(flat_heal, damage_heal_order)
+1 -4
View File
@@ -4,7 +4,7 @@
/datum/component/lockon_aiming
dupe_mode = COMPONENT_DUPE_ALLOWED
var/lock_icon = 'icons/mob/blob.dmi'
var/lock_icon = 'icons/mob/cameramob.dmi'
var/lock_icon_state = "marker"
var/mutable_appearance/lock_appearance
var/list/image/lock_images
@@ -237,6 +237,3 @@
LOCKON_RANGING_BREAK_CHECK
cd++
CHECK_TICK
/datum/component/lockon_aiming/PostTransfer(datum/new_parent)
return COMPONENT_INCOMPATIBLE
+1
View File
@@ -1,4 +1,5 @@
/datum/component/mirage_border
can_transfer = TRUE
var/obj/effect/abstract/mirage_holder/holder
/datum/component/mirage_border/Initialize(turf/target, direction, range=world.view)
+20 -48
View File
@@ -8,9 +8,8 @@
var/mood_level = 5 //To track what stage of moodies they're on
var/sanity_level = 5 //To track what stage of sanity they're on
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
var/datum/mood_event/list/mood_events = list()
var/list/datum/mood_event/mood_events = list()
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
var/holdmyinsanityeffect = 0 //before we edit our sanity lets take a look
var/obj/screen/mood/screen_obj
/datum/component/mood/Initialize()
@@ -21,6 +20,7 @@
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
RegisterSignal(parent, COMSIG_MODIFY_SANITY, .proc/modify_sanity)
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
var/mob/living/owner = parent
@@ -125,33 +125,30 @@
screen_obj.icon_state = "mood[mood_level]"
/datum/component/mood/process() //Called on SSmood process
if(QDELETED(parent)) // workaround to an obnoxious sneaky periodical runtime.
qdel(src)
return
var/mob/living/owner = parent
switch(mood_level)
if(1)
DecreaseSanity(0.2)
setSanity(sanity-0.2)
if(2)
DecreaseSanity(0.125, SANITY_CRAZY)
setSanity(sanity-0.125, minimum=SANITY_CRAZY)
if(3)
DecreaseSanity(0.075, SANITY_UNSTABLE)
setSanity(sanity-0.075, minimum=SANITY_UNSTABLE)
if(4)
DecreaseSanity(0.025, SANITY_DISTURBED)
setSanity(sanity-0.025, minimum=SANITY_DISTURBED)
if(5)
IncreaseSanity(0.1)
setSanity(sanity+0.1)
if(6)
IncreaseSanity(0.15)
setSanity(sanity+0.15)
if(7)
IncreaseSanity(0.20)
setSanity(sanity+0.20)
if(8)
IncreaseSanity(0.25, SANITY_GREAT)
setSanity(sanity+0.25, maximum=SANITY_GREAT)
if(9)
IncreaseSanity(0.4, SANITY_GREAT)
if(insanity_effect != holdmyinsanityeffect)
if(insanity_effect > holdmyinsanityeffect)
owner.crit_threshold += (insanity_effect - holdmyinsanityeffect)
else
owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect)
setSanity(sanity+0.4, maximum=SANITY_GREAT)
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
if(prob(0.05))
@@ -162,8 +159,6 @@
add_event(null, "jolly", /datum/mood_event/jolly)
clear_event(null, "depression")
holdmyinsanityeffect = insanity_effect
HandleNutrition(owner)
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
@@ -185,7 +180,7 @@
sanity = amount
switch(sanity)
if(SANITY_INSANE to SANITY_CRAZY)
if(-INFINITY to SANITY_CRAZY)
setInsanityEffect(MAJOR_INSANITY_PEN)
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
sanity_level = 6
@@ -214,35 +209,12 @@
/datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works
if(newval == insanity_effect)
return
var/mob/living/master = parent
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
//var/mob/living/master = parent
//master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
insanity_effect = newval
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
IncreaseSanity(0.5)
else
sanity = max(minimum, sanity - amount)
if(sanity < SANITY_UNSTABLE)
if(sanity < SANITY_CRAZY)
insanity_effect = (MAJOR_INSANITY_PEN)
else
insanity_effect = (MINOR_INSANITY_PEN)
/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
var/mob/living/owner = parent
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
return
if(sanity > maximum)
DecreaseSanity(0.5) //Removes some sanity to go back to our current limit.
else
sanity = min(maximum, sanity + amount)
if(sanity > SANITY_CRAZY)
if(sanity > SANITY_UNSTABLE)
insanity_effect = 0
else
insanity_effect = MINOR_INSANITY_PEN
/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = -INFINITY, maximum = INFINITY)
setSanity(sanity + amount, minimum, maximum)
/datum/component/mood/proc/add_event(datum/source, category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger.
var/datum/mood_event/the_event
@@ -280,7 +252,7 @@
RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
/datum/component/mood/proc/unmodify_hud(datum/source)
if(!screen_obj)
if(!screen_obj || !parent)
return
var/mob/living/owner = parent
var/datum/hud/hud = owner.hud_used
+1 -1
View File
@@ -6,7 +6,7 @@
return
/datum/proc/ntnet_send(datum/netdata/data, netid)
GET_COMPONENT(NIC, /datum/component/ntnet_interface)
var/datum/component/ntnet_interface/NIC = GetComponent(/datum/component/ntnet_interface)
if(!NIC)
return FALSE
return NIC.__network_send(data, netid)
+4 -9
View File
@@ -1,8 +1,7 @@
/datum/component/orbiter
can_transfer = TRUE
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/list/orbiters
var/datum/callback/orbiter_spy
var/datum/callback/orbited_spy
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
//clockwise: whether you orbit clockwise or anti clockwise
@@ -14,8 +13,6 @@
return COMPONENT_INCOMPATIBLE
orbiters = list()
orbiter_spy = CALLBACK(src, .proc/orbiter_move_react)
orbited_spy = CALLBACK(src, .proc/move_react)
var/atom/master = parent
master.orbiters = src
@@ -25,7 +22,7 @@
/datum/component/orbiter/RegisterWithParent()
var/atom/target = parent
while(ismovableatom(target))
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy)
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
target = target.loc
/datum/component/orbiter/UnregisterFromParent()
@@ -40,8 +37,6 @@
for(var/i in orbiters)
end_orbit(i)
orbiters = null
QDEL_NULL(orbiter_spy)
QDEL_NULL(orbited_spy)
return ..()
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
@@ -64,7 +59,7 @@
orbiter.orbiting.end_orbit(orbiter)
orbiters[orbiter] = TRUE
orbiter.orbiting = src
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy)
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, .proc/orbiter_move_react)
var/matrix/initial_transform = matrix(orbiter.transform)
// Head first!
@@ -120,7 +115,7 @@
if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too
var/atom/target = orbited.loc
while(ismovableatom(target))
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy, TRUE)
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react, TRUE)
target = target.loc
var/atom/curloc = master.loc
+30
View File
@@ -0,0 +1,30 @@
//This component applies a customizable drop_shadow filter to its wearer when they toggle combat mode on or off. This can stack.
/datum/component/wearertargeting/phantomthief
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
signals = list(COMSIG_COMBAT_TOGGLED)
proctype = .proc/handlefilterstuff
var/filter_x
var/filter_y
var/filter_size
var/filter_color
/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES))
. = ..()
if(. == COMPONENT_INCOMPATIBLE)
return
filter_x = _x
filter_y = _y
filter_size = _size
filter_color = _color
valid_slots = _valid_slots
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(datum/source, mob/user, combatmodestate)
if(!combatmodestate)
user.remove_filter("phantomthief")
else
user.add_filter("phantomthief", 4, list(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, color = filter_color))
/datum/component/wearertargeting/phantomthief/on_drop(datum/source, mob/user)
. = ..()
user.remove_filter("phantomthief")
+26 -27
View File
@@ -18,6 +18,7 @@
var/ride_check_rider_incapacitated = FALSE
var/ride_check_rider_restrained = FALSE
var/ride_check_ridden_incapacitated = FALSE
var/list/offhands = list() // keyed list containing all the current riding offsets associated by mob
/datum/component/riding/Initialize()
if(!ismovableatom(parent))
@@ -162,12 +163,12 @@
if(!Process_Spacemove(direction) || !isturf(AM.loc))
return
step(AM, direction)
if((direction & (direction - 1)) && (AM.loc == next)) //moved diagonally
last_move_diagonal = TRUE
else
last_move_diagonal = FALSE
handle_vehicle_layer()
handle_vehicle_offsets()
else
@@ -234,7 +235,7 @@
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(0, 6), TEXT_WEST = list(0, 6))
else
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4))
/datum/component/riding/human/force_dismount(mob/living/user)
var/atom/movable/AM = parent
@@ -299,36 +300,34 @@
M.throw_at(target, 14, 5, AM)
M.Knockdown(60)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, riding_target_override = null)
var/atom/movable/AM = parent
var/amount_equipped = 0
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, mob/living/riding_target_override)
var/list/equipped
var/mob/living/L = riding_target_override ? riding_target_override : user
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
if(!riding_target_override)
inhand.rider = user
else
inhand.rider = riding_target_override
inhand.parent = AM
if(user.put_in_hands(inhand, TRUE))
amount_equipped++
else
var/obj/item/riding_offhand/inhand = new
inhand.rider = L
inhand.parent = parent
if(!user.put_in_hands(inhand, TRUE))
qdel(inhand) // it isn't going to be added to offhands anyway
break
LAZYADD(equipped, inhand)
var/amount_equipped = LAZYLEN(equipped)
if(amount_equipped)
LAZYADD(offhands[L], equipped)
if(amount_equipped >= amount_required)
return TRUE
else
unequip_buckle_inhands(user)
return FALSE
unequip_buckle_inhands(L)
return FALSE
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
var/atom/movable/AM = parent
for(var/obj/item/riding_offhand/O in user.contents)
if(O.parent != AM)
CRASH("RIDING OFFHAND ON WRONG MOB")
continue
if(O.selfdeleting)
continue
else
qdel(O)
for(var/a in offhands[user])
LAZYREMOVE(offhands[user], a)
if(a) //edge cases null entries
var/obj/item/riding_offhand/O = a
if(O.parent != parent)
CRASH("RIDING OFFHAND ON WRONG MOB")
else if(!O.selfdeleting)
qdel(O)
return TRUE
/obj/item/riding_offhand
+34 -13
View File
@@ -44,19 +44,21 @@
if(src.rotation_flags & ROTATION_CLOCKWISE)
default_rotation_direction = ROTATION_CLOCKWISE
if(src.rotation_flags & ROTATION_ALTCLICK)
/datum/component/simple_rotation/proc/add_signals()
if(rotation_flags & ROTATION_ALTCLICK)
RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/HandRot)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/ExamineMessage)
if(src.rotation_flags & ROTATION_WRENCH)
if(rotation_flags & ROTATION_WRENCH)
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/WrenchRot)
if(src.rotation_flags & ROTATION_VERBS)
/datum/component/simple_rotation/proc/add_verbs()
if(rotation_flags & ROTATION_VERBS)
var/atom/movable/AM = parent
if(src.rotation_flags & ROTATION_FLIP)
if(rotation_flags & ROTATION_FLIP)
AM.verbs += /atom/movable/proc/simple_rotate_flip
if(src.rotation_flags & ROTATION_CLOCKWISE)
if(rotation_flags & ROTATION_CLOCKWISE)
AM.verbs += /atom/movable/proc/simple_rotate_clockwise
if(src.rotation_flags & ROTATION_COUNTERCLOCKWISE)
if(rotation_flags & ROTATION_COUNTERCLOCKWISE)
AM.verbs += /atom/movable/proc/simple_rotate_counterclockwise
/datum/component/simple_rotation/proc/remove_verbs()
@@ -66,11 +68,30 @@
AM.verbs -= /atom/movable/proc/simple_rotate_clockwise
AM.verbs -= /atom/movable/proc/simple_rotate_counterclockwise
/datum/component/simple_rotation/Destroy()
/datum/component/simple_rotation/proc/remove_signals()
UnregisterSignal(parent, list(COMSIG_CLICK_ALT, COMSIG_PARENT_EXAMINE, COMSIG_PARENT_ATTACKBY))
/datum/component/simple_rotation/RegisterWithParent()
add_verbs()
add_signals()
. = ..()
/datum/component/simple_rotation/PostTransfer()
//Because of the callbacks which we don't track cleanly we can't transfer this
//item cleanly, better to let the new of the new item create a new rotation datum
//instead (there's no real state worth transferring)
return COMPONENT_NOTRANSFER
/datum/component/simple_rotation/UnregisterFromParent()
remove_verbs()
remove_signals()
. = ..()
/datum/component/simple_rotation/Destroy()
QDEL_NULL(can_user_rotate)
QDEL_NULL(can_be_rotated)
QDEL_NULL(after_rotation)
//Signals + verbs removed via UnRegister
. = ..()
/datum/component/simple_rotation/RemoveComponent()
@@ -122,22 +143,22 @@
set name = "Rotate Clockwise"
set category = "Object"
set src in oview(1)
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
if(rotcomp)
rotcomp.HandRot(usr,ROTATION_CLOCKWISE)
rotcomp.HandRot(null,usr,ROTATION_CLOCKWISE)
/atom/movable/proc/simple_rotate_counterclockwise()
set name = "Rotate Counter-Clockwise"
set category = "Object"
set src in oview(1)
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
if(rotcomp)
rotcomp.HandRot(usr,ROTATION_COUNTERCLOCKWISE)
rotcomp.HandRot(null,usr,ROTATION_COUNTERCLOCKWISE)
/atom/movable/proc/simple_rotate_flip()
set name = "Flip"
set category = "Object"
set src in oview(1)
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
if(rotcomp)
rotcomp.HandRot(usr,ROTATION_FLIP)
rotcomp.HandRot(null,usr,ROTATION_FLIP)
+39
View File
@@ -0,0 +1,39 @@
/datum/component/shrapnel
var/projectile_type
var/radius // shoots a projectile for every turf on this radius from the hit target
var/override_projectile_range
/datum/component/shrapnel/Initialize(projectile_type, radius=1, override_projectile_range)
if(!isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.projectile_type = projectile_type
src.radius = radius
src.override_projectile_range = override_projectile_range
/datum/component/shrapnel/RegisterWithParent()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
/datum/component/shrapnel/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_shrapnel(firer, target)
/datum/component/shrapnel/proc/do_shrapnel(mob/firer, atom/target)
if(radius < 1)
return
var/turf/target_turf = get_turf(target)
for(var/turf/shootat_turf in RANGE_TURFS(radius, target) - RANGE_TURFS(radius-1, target))
var/obj/item/projectile/P = new projectile_type(target_turf)
//Shooting Code:
P.range = radius+1
if(override_projectile_range)
P.range = override_projectile_range
P.preparePixelProjectile(shootat_turf, target)
P.firer = firer // don't hit ourself that would be really annoying
P.permutated += target // don't hit the target we hit already with the flak
P.fire()
-33
View File
@@ -1,33 +0,0 @@
// This should only be used by non components trying to listen to a signal
// If you use this inside a component I will replace your eyes with lemons ~ninjanomnom
/datum/component/redirect
dupe_mode = COMPONENT_DUPE_ALLOWED
var/list/signals
var/datum/callback/turfchangeCB
/datum/component/redirect/Initialize(list/_signals, flags=NONE)
//It's not our job to verify the right signals are registered here, just do it.
if(!LAZYLEN(_signals))
return COMPONENT_INCOMPATIBLE
if(flags & REDIRECT_TRANSFER_WITH_TURF && isturf(parent))
// If they also want to listen to the turf change then we need to set it up so both callbacks run
if(_signals[COMSIG_TURF_CHANGE])
turfchangeCB = _signals[COMSIG_TURF_CHANGE]
if(!istype(turfchangeCB))
. = COMPONENT_INCOMPATIBLE
CRASH("Redirect components must be given instanced callbacks, not proc paths.")
_signals[COMSIG_TURF_CHANGE] = CALLBACK(src, .proc/turf_change)
signals = _signals
/datum/component/redirect/RegisterWithParent()
for(var/signal in signals)
RegisterSignal(parent, signal, signals[signal])
/datum/component/redirect/UnregisterFromParent()
UnregisterSignal(parent, signals)
/datum/component/redirect/proc/turf_change(datum/source, path, new_baseturfs, flags, list/transfers)
transfers += src
return turfchangeCB?.InvokeAsync(arglist(args))
@@ -4,6 +4,7 @@
// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
/datum/component/storage/concrete
can_transfer = TRUE
var/drop_all_on_deconstruct = TRUE
var/drop_all_on_destroy = FALSE
var/drop_all_on_break = FALSE
@@ -56,7 +56,7 @@
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
/obj/item/firing_pin
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol
))
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
@@ -67,7 +67,7 @@
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
/obj/item/firing_pin, /obj/item/bikehorn))
/obj/item/firing_pin, /obj/item/bikehorn, /obj/item/gun/ballistic/automatic/pistol))
/datum/component/storage/concrete/pockets/pocketprotector
max_items = 3
@@ -1,5 +1,5 @@
/datum/component/storage/concrete/secret_satchel/can_be_inserted(I,msg,user)
/datum/component/storage/concrete/secret_satchel/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M)
if(SSpersistence.spawned_objects[I])
to_chat(user, "<span class='warning'>[I] is unstable after its journey through space and time, it wouldn't survive another trip.</span>")
to_chat(M, "<span class='warning'>[I] is unstable after its journey through space and time, it wouldn't survive another trip.</span>")
return FALSE
return ..()
+32 -11
View File
@@ -57,6 +57,10 @@
var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
var/screen_start_y = 2
//End
var/limited_random_access = FALSE //Quick if statement in accessible_items to determine if we care at all about what people can access at once.
var/limited_random_access_stack_position = 0 //If >0, can only access top <x> items
var/limited_random_access_stack_bottom_up = FALSE //If TRUE, above becomes bottom <x> items
/datum/component/storage/Initialize(datum/component/storage/concrete/master)
if(!isatom(parent))
@@ -96,6 +100,7 @@
RegisterSignal(parent, COMSIG_ITEM_PICKUP, .proc/signal_on_pickup)
RegisterSignal(parent, COMSIG_MOVABLE_POST_THROW, .proc/close_all)
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/check_views)
RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/on_alt_click)
RegisterSignal(parent, COMSIG_MOUSEDROP_ONTO, .proc/mousedrop_onto)
@@ -145,6 +150,19 @@
var/datum/component/storage/concrete/master = master()
return master? master.real_location() : null
//What players can access
//this proc can probably eat a refactor at some point.
/datum/component/storage/proc/accessible_items(random_access = TRUE)
var/list/contents = contents()
if(contents)
if(limited_random_access && random_access)
if(limited_random_access_stack_position && (length(contents) > limited_random_access_stack_position))
if(limited_random_access_stack_bottom_up)
contents.Cut(1, limited_random_access_stack_position + 1)
else
contents.Cut(1, length(contents) - limited_random_access_stack_position + 1)
return contents
/datum/component/storage/proc/canreach_react(datum/source, list/next)
var/datum/component/storage/concrete/master = master()
if(!master)
@@ -234,7 +252,7 @@
/datum/component/storage/proc/quick_empty(mob/M)
var/atom/A = parent
if((!ishuman(M) && (A.loc != M)) || (M.stat != CONSCIOUS) || M.restrained() || !M.canmove)
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
return
if(check_locked(null, M, TRUE))
return FALSE
@@ -283,8 +301,7 @@
/datum/component/storage/proc/_process_numerical_display()
. = list()
var/atom/real_location = real_location()
for(var/obj/item/I in real_location.contents)
for(var/obj/item/I in accessible_items())
if(QDELETED(I))
continue
if(!.[I.type])
@@ -292,11 +309,12 @@
else
var/datum/numbered_display/ND = .[I.type]
ND.number++
. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
var/atom/real_location = real_location()
var/adjusted_contents = real_location.contents.len
var/list/accessible_contents = accessible_items()
var/adjusted_contents = length(accessible_contents)
//Numbered contents display
var/list/datum/numbered_display/numbered_contents
@@ -328,8 +346,7 @@
if(cy - screen_start_y >= rows)
break
else
var/atom/real_location = real_location()
for(var/obj/O in real_location)
for(var/obj/O in accessible_items())
if(QDELETED(O))
continue
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
@@ -350,9 +367,8 @@
return FALSE
var/list/cview = getviewsize(M.client.view)
var/maxallowedscreensize = cview[1]-8
var/atom/real_location = real_location()
if(M.active_storage != src && (M.stat == CONSCIOUS))
for(var/obj/item/I in real_location)
for(var/obj/item/I in accessible_items())
if(I.on_found(M))
return FALSE
if(M.active_storage)
@@ -360,7 +376,7 @@
orient2hud(M, (isliving(M) ? maxallowedscreensize : 7))
M.client.screen |= boxes
M.client.screen |= closer
M.client.screen |= real_location.contents
M.client.screen |= accessible_items()
M.active_storage = src
LAZYOR(is_using, M)
return TRUE
@@ -386,6 +402,11 @@
close(M)
. = TRUE //returns TRUE if any mobs actually got a close(M) call
/datum/component/storage/proc/check_views()
for(var/mob/M in can_see_contents())
if(!isobserver(M) && !M.CanReach(src, view_only = TRUE))
close(M)
/datum/component/storage/proc/emp_act(datum/source, severity)
if(emp_shielded)
return
@@ -587,7 +608,7 @@
return FALSE
if(isitem(host))
var/obj/item/IP = host
GET_COMPONENT_FROM(STR_I, /datum/component/storage, I)
var/datum/component/storage/STR_I = I.GetComponent(/datum/component/storage)
if((I.w_class >= IP.w_class) && STR_I && !allow_big_nesting)
if(!stop_messages)
to_chat(M, "<span class='warning'>[IP] cannot hold [I] as it's a storage item of the same size!</span>")
+69
View File
@@ -0,0 +1,69 @@
/datum/component/summoning
var/list/mob_types = list()
var/spawn_chance // chance for the mob to spawn on hit in percent
var/max_mobs
var/spawn_delay // delay in spawning between mobs (deciseconds)
var/spawn_text
var/spawn_sound
var/list/faction
var/last_spawned_time = 0
var/list/spawned_mobs = list()
/datum/component/summoning/Initialize(mob_types, spawn_chance=100, max_mobs=3, spawn_delay=100, spawn_text="appears out of nowhere", spawn_sound='sound/magic/summon_magic.ogg', faction)
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
return COMPONENT_INCOMPATIBLE
src.mob_types = mob_types
src.spawn_chance = spawn_chance
src.max_mobs = max_mobs
src.spawn_delay = spawn_delay
src.spawn_text = spawn_text
src.spawn_sound = spawn_sound
src.faction = faction
/datum/component/summoning/RegisterWithParent()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
else if(ishostile(parent))
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/summoning/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
if(!proximity_flag)
return
do_spawn_mob(get_turf(target), user)
/datum/component/summoning/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
do_spawn_mob(get_turf(target), attacker)
/datum/component/summoning/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
do_spawn_mob(get_turf(target), firer)
/datum/component/summoning/proc/do_spawn_mob(atom/spawn_location, summoner)
if(spawned_mobs.len >= max_mobs)
return 0
if(last_spawned_time > world.time)
return 0
if(!prob(spawn_chance))
return 0
last_spawned_time = world.time + spawn_delay
var/chosen_mob_type = pick(mob_types)
var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location)
if(ishostile(L))
var/mob/living/simple_animal/hostile/H = L
H.friends += summoner // do not attack our summon boy
spawned_mobs += L
if(faction != null)
L.faction = faction
RegisterSignal(L, COMSIG_MOB_DEATH, .proc/on_spawned_death) // so we can remove them from the list, etc (for mobs with corpses)
playsound(spawn_location,spawn_sound, 50, 1)
spawn_location.visible_message("<span class='danger'>[L] [spawn_text].</span>")
/datum/component/summoning/proc/on_spawned_death(mob/killed, gibbed)
spawned_mobs -= killed
+2 -2
View File
@@ -12,7 +12,7 @@
RegisterSignal(parent, COMSIG_MOVABLE_UNCROSSED, .proc/leave_swarm)
/datum/component/swarming/proc/join_swarm(datum/source, atom/movable/AM)
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
var/datum/component/swarming/other_swarm = AM.GetComponent(/datum/component/swarming)
if(!other_swarm)
return
swarm()
@@ -21,7 +21,7 @@
other_swarm.swarm_members |= src
/datum/component/swarming/proc/leave_swarm(datum/source, atom/movable/AM)
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
var/datum/component/swarming/other_swarm = AM.GetComponent(/datum/component/swarming)
if(!other_swarm || !(other_swarm in swarm_members))
return
swarm_members -= other_swarm
+42
View File
@@ -0,0 +1,42 @@
/datum/component/tactical
var/allowed_slot
/datum/component/tactical/Initialize(allowed_slot)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.allowed_slot = allowed_slot
/datum/component/tactical/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
/datum/component/tactical/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
unmodify()
/datum/component/fantasy/Destroy()
unmodify()
return ..()
/datum/component/tactical/proc/modify(obj/item/source, mob/user, slot)
if(allowed_slot && slot != allowed_slot)
unmodify()
return
var/obj/item/master = parent
var/image/I = image(icon = master.icon, icon_state = master.icon_state, loc = user)
I.copy_overlays(master)
I.override = TRUE
source.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I)
I.layer = ABOVE_MOB_LAYER
/datum/component/tactical/proc/unmodify(obj/item/source, mob/user)
var/obj/item/master = source || parent
if(!user)
if(!ismob(master.loc))
return
user = master.loc
user.remove_alt_appearance("sneaking_mission")
+2 -2
View File
@@ -15,7 +15,7 @@
/turf/closed/indestructible,
/turf/open/indestructible)
)
var/static/list/resistlist = typecacheof(
/turf/closed/wall/r_wall
)
@@ -77,5 +77,5 @@
thermite_melt()
/datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
if(thing.is_hot())
if(thing.get_temperature())
thermite_melt(user)
+10 -1
View File
@@ -24,8 +24,9 @@ GLOBAL_LIST_EMPTY(uplinks)
var/unlock_note
var/unlock_code
var/failsafe_code
var/datum/ui_state/checkstate
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
@@ -57,6 +58,7 @@ GLOBAL_LIST_EMPTY(uplinks)
active = _enabled
gamemode = _gamemode
telecrystals = starting_tc
checkstate = _checkstate
if(!lockable)
active = TRUE
locked = FALSE
@@ -115,6 +117,7 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
state = checkstate ? checkstate : state
active = TRUE
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -123,6 +126,12 @@ GLOBAL_LIST_EMPTY(uplinks)
ui.set_style("syndicate")
ui.open()
/datum/component/uplink/ui_host(mob/user)
if(istype(parent, /obj/item/implant)) //implants are like organs, not really located inside mobs codewise.
var/obj/item/implant/I = parent
return I.imp_in
return ..()
/datum/component/uplink/ui_data(mob/user)
if(!user.mind)
return
+128
View File
@@ -0,0 +1,128 @@
/datum/component/virtual_reality
can_transfer = TRUE
var/datum/mind/mastermind // where is my mind t. pixies
var/datum/mind/current_mind
var/obj/machinery/vr_sleeper/vr_sleeper
var/datum/action/quit_vr/quit_action
var/you_die_in_the_game_you_die_for_real = FALSE
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
if(!ismob(parent) || !istype(M))
return COMPONENT_INCOMPATIBLE
var/mob/vr_M = parent
mastermind = M.mind
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
you_die_in_the_game_you_die_for_real = yolo
quit_action = new()
if(gaming_pod)
vr_sleeper = gaming_pod
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
vr_M.ckey = M.ckey
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
if(clusterfk && !clusterfk.inception)
clusterfk.inception = src
SStgui.close_user_uis(M, src)
/datum/component/virtual_reality/RegisterWithParent()
var/mob/M = parent
current_mind = M.mind
quit_action.Grant(M)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
mastermind.current.audiovisual_redirect = M
if(vr_sleeper)
vr_sleeper.vr_mob = M
/datum/component/virtual_reality/UnregisterFromParent()
quit_action.Remove(parent)
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
current_mind = null
mastermind.current.audiovisual_redirect = null
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
if(vr_sleeper || !new_mob.mind)
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
revert_to_reality()
return
old_mob.audiovisual_redirect = null
new_mob.audiovisual_redirect = parent
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
if(source != quit_action)
return COMPONENT_ACTION_BLOCK_TRIGGER
revert_to_reality(signal_source)
/datum/component/virtual_reality/proc/you_only_live_once()
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
return FALSE
you_die_in_the_game_you_die_for_real = TRUE
return TRUE
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
if(new_mob == mastermind.current)
revert_to_reality(source)
return TRUE
new_mob.TakeComponent(src)
return TRUE
/datum/component/virtual_reality/PostTransfer()
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
quit_it()
/datum/component/virtual_reality/proc/game_over(datum/source)
quit_it(TRUE, TRUE)
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
quit_it()
return COMPONENT_BLOCK_GHOSTING
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
var/mob/M = parent
quit_it(FALSE, killme, player, yo_dawg)
yo_dawg.inception = null
if(killme)
M.death(FALSE)
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
var/mob/M = parent
var/mob/dreamer = override ? override : mastermind.current
if(!mastermind)
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
else
var/key_transfer = FALSE
if(inception?.parent)
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
else
key_transfer = TRUE
if(key_transfer)
M.transfer_ckey(dreamer, FALSE)
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
dreamer.audiovisual_redirect = null
if(deathcheck && you_die_in_the_game_you_die_for_real)
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
dreamer.death(FALSE)
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
if(cleanbot)
LAZYADD(cleanbot.corpse_party, M)
if(vr_sleeper)
vr_sleeper.vr_mob = null
vr_sleeper = null
qdel(src)
/datum/component/virtual_reality/Destroy()
var/datum/action/quit_vr/delet_me = quit_action
. = ..()
qdel(delet_me)
+10 -10
View File
@@ -1,15 +1,15 @@
/datum/component/waddling
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/component/waddling/Initialize()
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
/datum/component/waddling/proc/Waddle()
var/mob/living/L = parent
if(L.incapacitated() || L.lying)
return
animate(L, pixel_z = 4, time = 0)
animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2)
animate(pixel_z = 0, transform = matrix(), time = 0)
var/mob/living/L = parent
if(L.incapacitated() || L.lying)
return
animate(L, pixel_z = 4, time = 0)
animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2)
animate(pixel_z = 0, transform = matrix(), time = 0)
+3 -7
View File
@@ -3,7 +3,7 @@
/datum/component/wearertargeting
var/list/valid_slots = list()
var/list/signals = list()
var/datum/callback/callback = CALLBACK(GLOBAL_PROC, .proc/pass)
var/proctype = .proc/pass
var/mobtype = /mob/living
/datum/component/wearertargeting/Initialize()
@@ -14,13 +14,9 @@
/datum/component/wearertargeting/proc/on_equip(datum/source, mob/equipper, slot)
if((slot in valid_slots) && istype(equipper, mobtype))
RegisterSignal(equipper, signals, callback, TRUE)
RegisterSignal(equipper, signals, proctype, TRUE)
else
UnregisterSignal(equipper, signals)
/datum/component/wearertargeting/proc/on_drop(datum/source, mob/user)
UnregisterSignal(user, signals)
/datum/component/wearertargeting/Destroy()
QDEL_NULL(callback) //is likely to ourselves.
return ..()
UnregisterSignal(user, signals)
+19 -3
View File
@@ -1,5 +1,6 @@
/datum/component/wet_floor
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
can_transfer = TRUE
var/highest_strength = TURF_DRY
var/lube_flags = NONE //why do we have this?
var/list/time_left_list //In deciseconds.
@@ -26,14 +27,19 @@
if(!isopenturf(parent))
return COMPONENT_INCOMPATIBLE
add_wet(strength, duration_minimum, duration_add, duration_maximum)
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
permanent = _permanent
if(!permanent)
START_PROCESSING(SSwet_floors, src)
addtimer(CALLBACK(src, .proc/gc, TRUE), 1) //GC after initialization.
last_process = world.time
/datum/component/wet_floor/RegisterWithParent()
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
/datum/component/wet_floor/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY))
/datum/component/wet_floor/Destroy()
STOP_PROCESSING(SSwet_floors, src)
var/turf/T = parent
@@ -82,6 +88,9 @@
if(TURF_WET_PERMAFROST)
intensity = 120
lube_flags = SLIDE_ICE | GALOSHES_DONT_HELP
if(TURF_WET_SUPERLUBE)
intensity = 120
lube_flags = SLIDE | GALOSHES_DONT_HELP | SLIP_WHEN_CRAWLING
else
qdel(parent.GetComponent(/datum/component/slippery))
return
@@ -138,15 +147,22 @@
/datum/component/wet_floor/PreTransfer()
var/turf/O = parent
O.cut_overlay(current_overlay)
//That turf is no longer slippery, we're out of here
//Slippery components don't transfer due to callbacks
qdel(O.GetComponent(/datum/component/slippery))
/datum/component/wet_floor/PostTransfer()
if(!isopenturf(parent))
return COMPONENT_INCOMPATIBLE
var/turf/T = parent
T.add_overlay(current_overlay)
//Make sure to add/update any slippery component on the new turf (update_flags calls LoadComponent)
update_flags()
//NB it's possible we get deleted after this, due to inherit
/datum/component/wet_floor/proc/add_wet(type, duration_minimum = 0, duration_add = 0, duration_maximum = MAXIMUM_WET_TIME, _permanent = FALSE)
var/static/list/allowed_types = list(TURF_WET_WATER, TURF_WET_LUBE, TURF_WET_ICE, TURF_WET_PERMAFROST)
var/static/list/allowed_types = list(TURF_WET_WATER, TURF_WET_LUBE, TURF_WET_ICE, TURF_WET_PERMAFROST, TURF_WET_SUPERLUBE)
if(duration_minimum <= 0 || !type)
return FALSE
if(type in allowed_types)