This commit is contained in:
GrayRachnid
2019-11-22 15:24:15 -05:00
3220 changed files with 128384 additions and 215087 deletions
+13 -5
View File
@@ -225,11 +225,10 @@ RLD
t1 += "<p><a href='?src=[REF(src)];close=1'>Close</a></p>\n"
var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500)
var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500, src)
popup.set_content(t1)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
onclose(user, "rcd_access")
/obj/item/construction/rcd/Topic(href, href_list)
..()
@@ -441,13 +440,16 @@ RLD
var/list/rcd_results = A.rcd_vals(user, src)
if(!rcd_results)
return FALSE
var/turf/the_turf = get_turf(A)
var/turf_coords = "[COORD(the_turf)]"
investigate_log("[user] is attempting to use [src] on [A] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
if(do_after(user, rcd_results["delay"] * delay_mod, target = A))
if(checkResource(rcd_results["cost"], user))
var/atom/cached = A
if(A.rcd_act(user, src, rcd_results["mode"]))
useResource(rcd_results["cost"], user)
activate()
investigate_log("[user] used [src] on [cached] (now [A]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
investigate_log("[user] used [src] on [cached] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
playsound(src, 'sound/machines/click.ogg', 50, 1)
return TRUE
@@ -552,6 +554,7 @@ RLD
desc = "A device used to rapidly build walls and floors."
canRturf = TRUE
upgrade = TRUE
var/energyfactor = 72
/obj/item/construction/rcd/borg/useResource(amount, mob/user)
@@ -562,7 +565,7 @@ RLD
if(user)
to_chat(user, no_ammo_message)
return 0
. = borgy.cell.use(amount * 72) //borgs get 1.3x the use of their RCDs
. = borgy.cell.use(amount * energyfactor) //borgs get 1.3x the use of their RCDs
if(!. && user)
to_chat(user, no_ammo_message)
return .
@@ -575,11 +578,16 @@ RLD
if(user)
to_chat(user, no_ammo_message)
return 0
. = borgy.cell.charge >= (amount * 72)
. = borgy.cell.charge >= (amount * energyfactor)
if(!. && user)
to_chat(user, no_ammo_message)
return .
/obj/item/construction/rcd/borg/syndicate
icon_state = "ircd"
item_state = "ircd"
energyfactor = 66
/obj/item/construction/rcd/loaded
matter = 160
+10 -12
View File
@@ -20,8 +20,8 @@
var/ghetto = FALSE
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
var/datum/component/mobhook
var/datum/radial_menu/persistent/wiring_gui_menu
var/mob/listeningTo
/obj/item/twohanded/rcl/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/stack/cable_coil))
@@ -86,7 +86,7 @@
/obj/item/twohanded/rcl/Destroy()
QDEL_NULL(loaded)
last = null
QDEL_NULL(mobhook)
listeningTo = null
QDEL_NULL(wiring_gui_menu)
return ..()
@@ -141,9 +141,8 @@
/obj/item/twohanded/rcl/dropped(mob/wearer)
..()
if(mobhook)
active = FALSE
QDEL_NULL(mobhook)
UnregisterSignal(wearer, COMSIG_MOVABLE_MOVED)
listeningTo = null
last = null
/obj/item/twohanded/rcl/attack_self(mob/user)
@@ -158,13 +157,12 @@
break
obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
if(to_hook)
if(mobhook && mobhook.parent != to_hook)
QDEL_NULL(mobhook)
if (!mobhook)
mobhook = to_hook.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger)))
else
QDEL_NULL(mobhook)
if(listeningTo == to_hook)
return
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
RegisterSignal(to_hook, COMSIG_MOVABLE_MOVED, .proc/trigger)
listeningTo = to_hook
/obj/item/twohanded/rcl/proc/trigger(mob/user)
if(active)
+3 -1
View File
@@ -153,7 +153,9 @@
/area/centcom,
/area/asteroid,
/area/tdome,
/area/wizard_station
/area/wizard_station,
/area/hilbertshotel,
/area/hilbertshotelstorage
)
for (var/type in SPECIALS)
if ( istype(A,type) )
+10 -9
View File
@@ -14,29 +14,30 @@
src.Insert(loc)
return ..()
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0)
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
START_PROCESSING(SSobj, src)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
/obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0)
STOP_PROCESSING(SSobj, src)
if(owner)
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
owner.med_hud_set_status()
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
..()
/obj/item/organ/body_egg/process()
/obj/item/organ/body_egg/on_death()
. = ..()
if(!owner)
return
if(!(src in owner.internal_organs))
Remove(owner)
return
egg_process()
/obj/item/organ/body_egg/on_life()
. = ..()
egg_process()
/obj/item/organ/body_egg/proc/egg_process()
return
@@ -44,8 +45,8 @@
RemoveInfectionImages()
AddInfectionImages()
/obj/item/organ/body_egg/proc/AddInfectionImages()
/obj/item/organ/body_egg/proc/AddInfectionImages(mob/living/carbon/C)
return
/obj/item/organ/body_egg/proc/RemoveInfectionImages()
/obj/item/organ/body_egg/proc/RemoveInfectionImages(mob/living/carbon/C)
return
+1 -1
View File
@@ -34,7 +34,7 @@
light() //honk
return ..()
/obj/item/candle/is_hot()
/obj/item/candle/get_temperature()
return lit * heat
/obj/item/candle/proc/light(show_message)
+19 -3
View File
@@ -9,10 +9,10 @@
// Possible restyles for the cutout;
// add an entry in change_appearance() if you add to here
var/list/possible_appearances = list("Assistant", "Clown", "Mime",
"Traitor", "Nuke Op", "Cultist", "Clockwork Cultist",
"Traitor", "Nuke Op", "Cultist", "Brass Cultist", "Clockwork Cultist",
"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
"Laughter Demon", "Private Security Officer")
"Laughter Demon", "Private Security Officer", "Securitron", "Gondola", "Monkey")
var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
@@ -123,10 +123,14 @@
name = "Unknown"
desc = "A cardboard cutout of a cultist."
icon_state = "cutout_cultist"
if("Brass Cultist")
name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
desc = "A cardboard cutout of a \"servant\" of Ratvar."
icon_state = "cutout_servant"
if("Clockwork Cultist")
name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
desc = "A cardboard cutout of a servant of Ratvar."
icon_state = "cutout_servant"
icon_state = "cutout_new_servant"
if("Revolutionary")
name = "Unknown"
desc = "A cardboard cutout of a revolutionary."
@@ -179,6 +183,18 @@
name = "Private Security Officer"
desc = "A cardboard cutout of a private security officer."
icon_state = "cutout_ntsec"
if("Securitron")
name = "[pick("Officer", "Oftiser", "Sergeant", "General")][pick(" Genesky", " Pingsky", " Beepsky", " Pipsqueak", "-at-Armsky")]"
desc = "A cardboard cutout of a securitron."
icon_state = "cutout_law"
if("Gondola")
name = "gondola"
desc = "A cardboard cutout of a gondola."
icon_state = "cutout_gondola"
if("Monkey")
name = "monkey ([rand(1, 999)])"
desc = "A cardboard cutout of a monkey."
icon_state = "cutout_monky"
return 1
/obj/item/cardboard_cutout/setDir(newdir)
+122 -3
View File
@@ -80,6 +80,7 @@
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
var/prox_check = TRUE //If the emag requires you to be in range
var/uses = 15
/obj/item/card/emag/bluespace
name = "bluespace cryptographic sequencer"
@@ -110,6 +111,37 @@
user.visible_message("<span class='warning'>[src] fizzles and sparks. It seems like it's out of charges.</span>")
playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
/obj/item/card/emag/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>It has <b>[uses ? uses : "no"]</b> charges left.</span>")
/obj/item/card/emag/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/emagrecharge))
var/obj/item/emagrecharge/ER = W
if(ER.uses)
uses += ER.uses
to_chat(user, "<span class='notice'>You have added [ER.uses] charges to [src]. It now has [uses] charges.</span>")
playsound(src, "sparks", 100, 1)
ER.uses = 0
else
to_chat(user, "<span class='warning'>[ER] has no charges left.</span>")
return
. = ..()
/obj/item/emagrecharge
name = "electromagnet charging device"
desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices, sadly this can't be recharged like a normal cell."
icon = 'icons/obj/module.dmi'
icon_state = "cell_mini"
item_flags = NOBLUDGEON
var/uses = 5 //Dictates how many charges the device adds to compatible items
/obj/item/emagrecharge/examine(mob/user)
. = ..()
if(uses)
to_chat(user, "<span class='notice'>It can add up to [uses] charges to compatible devices</span>")
else
to_chat(user, "<span class='warning'>It has a small, red, blinking light coming from inside of it. It's spent.</span>")
/obj/item/card/emagfake
desc = "It's a card with a magnetic strip attached to some circuitry. Closer inspection shows that this card is a poorly made replica, with a \"DonkCo\" logo stamped on the back."
@@ -171,6 +203,9 @@
/obj/item/card/id/GetID()
return src
/obj/item/card/id/RemoveID()
return src
/*
Usage:
update_label()
@@ -342,12 +377,41 @@ update_label("John Doe", "Clowny")
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
assignment = "Prisoner"
registered_name = "Scum"
access = list(ACCESS_ENTER_GENPOP)
//Lavaland labor camp
var/goal = 0 //How far from freedom?
var/points = 0
//Genpop
var/sentence = 0 //When world.time is greater than this number, the card will have its ACCESS_ENTER_GENPOP access replaced with ACCESS_LEAVE_GENPOP the next time it's checked, unless this value is 0/null
var/crime= "\[REDACTED\]"
/obj/item/card/id/prisoner/attack_self(mob/user)
to_chat(usr, "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>")
/obj/item/card/id/prisoner/GetAccess()
if((sentence && world.time >= sentence) || (goal && points >= goal))
access = list(ACCESS_LEAVE_GENPOP)
return ..()
/obj/item/card/id/prisoner/process()
if(!sentence)
STOP_PROCESSING(SSobj, src)
return
if(world.time >= sentence)
playsound(loc, 'sound/machines/ping.ogg', 50, 1)
if(isliving(loc))
to_chat(loc, "<span class='boldnotice'>[src]</span><span class='notice'> buzzes: You have served your sentence! You may now exit prison through the turnstiles and collect your belongings.</span>")
STOP_PROCESSING(SSobj, src)
return
/obj/item/card/id/prisoner/examine(mob/user)
. = ..()
if(sentence && world.time < sentence)
to_chat(user, "<span class='notice'>You're currently serving a sentence for [crime]. <b>[DisplayTimeText(sentence - world.time)]</b> left.</span>")
else if(goal)
to_chat(user, "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>")
else if(!sentence)
to_chat(user, "<span class='warning'>You are currently serving a permanent sentence for [crime].</span>")
else
to_chat(user, "<span class='notice'>Your sentence is up! You're free!</span>")
/obj/item/card/id/prisoner/one
name = "Prisoner #13-001"
@@ -422,3 +486,58 @@ update_label("John Doe", "Clowny")
name = "APC Access ID"
desc = "A special ID card that allows access to APC terminals."
access = list(ACCESS_ENGINE_EQUIP)
//Polychromatic Knight Badge
/obj/item/card/id/knight
var/id_color = "#00FF00" //defaults to green
name = "knight badge"
icon_state = "knight"
desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
/obj/item/card/id/knight/update_label(newname, newjob)
if(newname || newjob)
name = "[(!newname) ? "knight badge" : "[newname]'s Knight Badge"][(!newjob) ? "" : " ([newjob])"]"
return
name = "[(!registered_name) ? "knight badge" : "[registered_name]'s Knight Badge"][(!assignment) ? "" : " ([assignment])"]"
/obj/item/card/id/knight/update_icon()
var/mutable_appearance/id_overlay = mutable_appearance(icon, "knight_overlay")
if(id_color)
id_overlay.color = id_color
cut_overlays()
add_overlay(id_overlay)
/obj/item/card/id/knight/AltClick(mob/living/user)
. = ..()
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
if(!in_range(src, user) || !energy_color_input)
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
/obj/item/card/id/knight/Initialize()
. = ..()
update_icon()
/obj/item/card/id/knight/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
/obj/item/card/id/knight/blue
id_color = "#0000FF"
/obj/item/card/id/knight/captain
id_color = "#FFD700"
+1 -1
View File
@@ -37,7 +37,7 @@
PA = new(src)
user.put_in_hands(PA)
/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user)
/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_BACK)
return 1
+5 -5
View File
@@ -90,7 +90,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(istype(mask_item, /obj/item/clothing/mask/cigarette))
return mask_item
/obj/item/match/is_hot()
/obj/item/match/get_temperature()
return lit * heat
//////////////////
@@ -255,7 +255,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/cigarette/fire_act(exposed_temperature, exposed_volume)
light()
/obj/item/clothing/mask/cigarette/is_hot()
/obj/item/clothing/mask/cigarette/get_temperature()
return lit * heat
// Cigarette brands.
@@ -530,7 +530,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
add_overlay(lighter_overlay)
/obj/item/lighter/ignition_effect(atom/A, mob/user)
if(is_hot())
if(get_temperature())
. = "<span class='rose'>With a single flick of [user.p_their()] wrist, [user] smoothly lights [A] with [src]. Damn [user.p_theyre()] cool.</span>"
/obj/item/lighter/proc/set_lit(new_lit)
@@ -605,7 +605,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/lighter/process()
open_flame()
/obj/item/lighter/is_hot()
/obj/item/lighter/get_temperature()
return lit * heat
@@ -654,7 +654,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
add_overlay(lighter_overlay)
/obj/item/lighter/greyscale/ignition_effect(atom/A, mob/user)
if(is_hot())
if(get_temperature())
. = "<span class='notice'>After some fiddling, [user] manages to light [A] with [src].</span>"
@@ -59,7 +59,7 @@
name = "Department Management Console (Computer Board)"
build_path = /obj/machinery/computer/card/minor
var/target_dept = 1
var/list/dept_list = list("General","Security","Medical","Science","Engineering")
var/list/dept_list = list("Civilian","Security","Medical","Science","Engineering","Cargo")
/obj/item/circuitboard/computer/card/minor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))
@@ -31,6 +31,15 @@
/obj/item/stock_parts/manipulator = 1,
/obj/item/stack/sheet/glass = 1)
/obj/item/circuitboard/machine/bloodbankgen
name = "Blood Bank Generator (Machine Board)"
build_path = /obj/machinery/bloodbankgen
req_components = list(
/obj/item/stock_parts/matter_bin = 1,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/stack/sheet/glass = 1)
/obj/item/circuitboard/machine/clonepod
name = "Clone Pod (Machine Board)"
build_path = /obj/machinery/clonepod
@@ -399,6 +408,7 @@
/obj/machinery/smartfridge/food = "food",
/obj/machinery/smartfridge/drinks = "drinks",
/obj/machinery/smartfridge/extract = "slimes",
/obj/machinery/smartfridge/organ = "organs",
/obj/machinery/smartfridge/chemistry = "chems",
/obj/machinery/smartfridge/chemistry/virology = "viruses",
/obj/machinery/smartfridge/disks = "disks")
@@ -973,3 +983,12 @@
name = "Ore Silo (Machine Board)"
build_path = /obj/machinery/ore_silo
req_components = list()
/obj/item/circuitboard/machine/autobottler
name = "Auto-Bottler (Machine Board)"
build_path = /obj/machinery/rnd/production/protolathe/department/autobottler //Manips make you print things cheaper, even chems
req_components = list(/obj/item/stock_parts/matter_bin = 5,
/obj/item/stack/sheet/glass = 2,
/obj/item/stock_parts/capacitor = 1,
/obj/item/stack/cable_coil = 5,
/obj/item/reagent_containers/glass/beaker = 6) //So it can hold lots of chems
+18 -6
View File
@@ -111,13 +111,15 @@
throw_speed = 3
throw_range = 7
attack_verb = list("HONKED")
var/moodlet = "honk" //used to define which kind of moodlet is added to the honked target
var/honksound = 'sound/items/bikehorn.ogg'
/obj/item/bikehorn/Initialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
AddComponent(/datum/component/squeak, list(honksound=1), 50)
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "honk", /datum/mood_event/honk)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, moodlet, /datum/mood_event/honk)
return ..()
/obj/item/bikehorn/suicide_act(mob/user)
@@ -130,10 +132,7 @@
name = "air horn"
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
/obj/item/bikehorn/airhorn/Initialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/items/airhorn2.ogg'=1), 50)
honksound = 'sound/items/airhorn2.ogg'
//golden bikehorn
/obj/item/bikehorn/golden
@@ -163,6 +162,19 @@
M.emote("flip")
flip_cooldown = world.time + 7
/obj/item/bikehorn/silver
name = "silver bike horn"
desc = "A shiny bike horn handcrafted in the artisan workshops of Mars, with superior kevlar-reinforced rubber bulb attached to a polished plasteel reed horn."
attack_verb = list("elegantly HONKED")
icon_state = "silverhorn"
/obj/item/bikehorn/bluespacehonker
name = "bluespace bike horn"
desc = "A normal bike horn colored blue and has bluespace dust held in to reed horn allowing for silly honks through space and time, into your in childhood."
attack_verb = list("HONKED in bluespace", "HONKED", "quantumly HONKED")
icon_state = "bluespacehonker"
moodlet = "bshonk"
//canned laughter
/obj/item/reagent_containers/food/drinks/soda_cans/canned_laughter
name = "Canned Laughter"
+1 -1
View File
@@ -33,7 +33,7 @@
// Airlock remote works by sending NTNet packets to whatever it's pointed at.
/obj/item/door_remote/afterattack(atom/A, mob/user)
. = ..()
GET_COMPONENT_FROM(target_interface, /datum/component/ntnet_interface, A)
var/datum/component/ntnet_interface/target_interface = A.GetComponent(/datum/component/ntnet_interface)
if(!target_interface)
return
+22 -5
View File
@@ -234,8 +234,13 @@
paint_mode = PAINT_NORMAL
if("select_colour")
if(can_change_colour)
paint_color = input(usr,"","Choose Color",paint_color) as color|null
. = TRUE
var/chosen_colour = input(usr,"","Choose Color",paint_color) as color|null
if (!isnull(chosen_colour))
paint_color = chosen_colour
. = TRUE
else
. = FALSE
if("enter_text")
var/txt = stripped_input(usr,"Choose what to write.",
"Scribbles",default = text_buffer)
@@ -298,9 +303,10 @@
drawing = pick(all_drawables)
var/temp = "rune"
if(is_alpha(drawing))
var/ascii = (length(drawing) == 1) ? TRUE : FALSE
if(ascii && is_alpha(drawing))
temp = "letter"
else if(is_digit(drawing))
else if(ascii && is_digit(drawing))
temp = "number"
else if(drawing in punctuation)
temp = "punctuation mark"
@@ -555,7 +561,7 @@
/obj/item/storage/crayons/Initialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 7
STR.can_hold = typecacheof(list(/obj/item/toy/crayon))
@@ -703,12 +709,18 @@
if(isobj(target))
if(actually_paints)
if(color_hex2num(paint_color) < 350 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected
to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
return FALSE
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
if(istype(target, /obj/structure/window))
if(color_hex2num(paint_color) < 255)
target.set_opacity(255)
else
target.set_opacity(initial(target.opacity))
. = use_charges(user, 2)
var/fraction = min(1, . / reagents.maximum_volume)
reagents.reaction(target, TOUCH, fraction * volume_multiplier)
@@ -819,6 +831,11 @@
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
to_chat(user, "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster.")
/obj/item/toy/crayon/spraycan/infinite
name = "infinite spraycan"
charges = -1
desc = "Now with 30% more bluespace technology."
#undef RANDOM_GRAFFITI
#undef RANDOM_LETTER
#undef RANDOM_PUNCTUATION
+49 -32
View File
@@ -39,7 +39,6 @@
/obj/item/defibrillator/loaded/Initialize() //starts with hicap
. = ..()
paddles = make_paddles()
cell = new(src)
update_icon()
return
@@ -193,7 +192,7 @@
remove_paddles(user)
update_icon()
/obj/item/defibrillator/item_action_slot_check(slot, mob/user)
/obj/item/defibrillator/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == user.getBackSlot())
return 1
@@ -208,8 +207,8 @@
var/M = get(paddles, /mob)
remove_paddles(M)
QDEL_NULL(paddles)
. = ..()
update_icon()
QDEL_NULL(cell)
return ..()
/obj/item/defibrillator/proc/deductcharge(chrgdeductamt)
if(cell)
@@ -244,13 +243,12 @@
w_class = WEIGHT_CLASS_NORMAL
slot_flags = ITEM_SLOT_BELT
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user)
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == user.getBeltSlot())
return TRUE
/obj/item/defibrillator/compact/loaded/Initialize()
. = ..()
paddles = make_paddles()
cell = new(src)
update_icon()
@@ -262,7 +260,6 @@
/obj/item/defibrillator/compact/combat/loaded/Initialize()
. = ..()
paddles = make_paddles()
cell = new /obj/item/stock_parts/cell/infinite(src)
update_icon()
@@ -297,31 +294,28 @@
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
var/datum/component/mobhook
var/mob/listeningTo
/obj/item/twohanded/shockpaddles/equipped(mob/user, slot)
. = ..()
if(req_defib)
if (mobhook && mobhook.parent != user)
QDEL_NULL(mobhook)
if (!mobhook)
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/check_range)))
if(!req_defib)
return
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/check_range)
/obj/item/twohanded/shockpaddles/Moved()
. = ..()
check_range()
/obj/item/twohanded/shockpaddles/proc/check_range()
if(!req_defib)
if(!req_defib || !defib)
return
if(!in_range(src,defib))
var/mob/living/L = loc
if(istype(L))
to_chat(L, "<span class='warning'>[defib]'s paddles overextend and come out of your hands!</span>")
L.temporarilyRemoveItemFromInventory(src,TRUE)
else
visible_message("<span class='notice'>[src] snap back into [defib].</span>")
snap_back()
snap_back()
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
if(req_defib || !time)
@@ -362,14 +356,14 @@
/obj/item/twohanded/shockpaddles/dropped(mob/user)
if(!req_defib)
return ..()
if (mobhook)
QDEL_NULL(mobhook)
if(user)
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
if(istype(O))
O.unwield()
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
snap_back()
if(user != loc)
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
snap_back()
return unwield(user)
/obj/item/twohanded/shockpaddles/proc/snap_back()
@@ -440,9 +434,20 @@
do_help(H, user)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H) //Our code here is different than tg, if it breaks in testing; BUG_PROBABLE_CAUSE
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
if(H.suiciding || H.hellbound || HAS_TRAIT(H, TRAIT_HUSK))
return
if((world.time - H.timeofdeath) > tlimit)
return
if((H.getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (H.getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
return
if(!heart || (heart.organ_flags & ORGAN_FAILING))
return
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
return (!H.suiciding && !(HAS_TRAIT(H, TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || H.suiciding)
return
return TRUE
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
if(req_defib)
@@ -557,14 +562,12 @@
if(do_after(user, primetimer, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
var/tplus = world.time - H.timeofdeath
// past this much time the patient is unrecoverable
// (in deciseconds)
// brain damage starts setting in on the patient after
// some time left rotting
// patients rot when they are killed, and die when they are dead
var/tplus = world.time - H.timeofdeath //length of time spent dead
var/tloss = deathtimer
var/total_burn = 0
var/total_brute = 0
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
for(var/obj/item/carried_item in H.contents)
if(istype(carried_item, /obj/item/clothing/suit/space))
@@ -589,16 +592,26 @@
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
else if (tplus > tlimit)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Body has decayed for too long. Further attempts futile.</span>"
else if (!H.getorgan(/obj/item/organ/heart))
else if (!heart)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart is missing.</span>"
else if (heart.organ_flags & ORGAN_FAILING)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart too damaged.</span>"
else if(total_burn >= 180 || total_brute >= 180)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Severe tissue damage makes recovery of patient impossible via defibrillator. Further attempts futile.</span>"
else if(H.get_ghost())
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No activity in patient's brain. Further attempts may be successful.</span>"
else
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
if(!BR || BR.damaged_brain)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing or damaged beyond point of no return. Further attempts futile.</span>"
if(BR) //BUG_PROBABLE_CAUSE - slight difference between us and tg
if(BR.organ_flags & ORGAN_FAILING)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain tissue is damaged making recovery of patient impossible via defibrillator. Further attempts futile.</span>"
if(BR.brain_death)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain damaged beyond point of no return. Further attempts futile.</span>"
if(H.suiciding || BR.brainmob?.suiciding)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No intelligence pattern can be detected in patient's brain. Further attempts futile.</span>"
else
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing. Further attempts futile.</span>"
if(failed)
user.visible_message(failed)
@@ -623,7 +636,7 @@
H.Jitter(100)
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK)
if(tplus > tloss)
H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
log_combat(user, H, "revived", defib)
if(req_defib)
if(defib.healdisk)
@@ -641,7 +654,11 @@
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
else if(H.undergoing_cardiac_arrest())
H.set_heartattack(FALSE)
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
if(!(heart.organ_flags & ORGAN_FAILING))
H.set_heartattack(FALSE)
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
else
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed, heart damage detected.</span>")
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
+73 -37
View File
@@ -140,7 +140,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/choice = input(M, "Choose the a reskin for [src]","Reskin Object") as null|anything in GLOB.pda_reskins
var/new_icon = GLOB.pda_reskins[choice]
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || M.incapacitated() || !in_range(M,src))
if(QDELETED(src) || isnull(new_icon) || new_icon == icon || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
icon = new_icon
update_icon(FALSE, TRUE)
@@ -162,31 +162,33 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/equipped(mob/user, slot)
. = ..()
if(equipped)
if(equipped || !user.client)
return
if(user.client)
background_color = user.client.prefs.pda_color
switch(user.client.prefs.pda_style)
if(MONO)
font_index = MODE_MONO
font_mode = FONT_MONO
if(SHARE)
font_index = MODE_SHARE
font_mode = FONT_SHARE
if(ORBITRON)
font_index = MODE_ORBITRON
font_mode = FONT_ORBITRON
if(VT)
font_index = MODE_VT
font_mode = FONT_VT
else
font_index = MODE_MONO
font_mode = FONT_MONO
var/pref_skin = GLOB.pda_reskins[user.client.prefs.pda_skin]
if(icon != pref_skin)
icon = pref_skin
update_icon(FALSE, TRUE)
equipped = TRUE
update_style(user.client)
/obj/item/pda/proc/update_style(client/C)
background_color = C.prefs.pda_color
switch(C.prefs.pda_style)
if(MONO)
font_index = MODE_MONO
font_mode = FONT_MONO
if(SHARE)
font_index = MODE_SHARE
font_mode = FONT_SHARE
if(ORBITRON)
font_index = MODE_ORBITRON
font_mode = FONT_ORBITRON
if(VT)
font_index = MODE_VT
font_mode = FONT_VT
else
font_index = MODE_MONO
font_mode = FONT_MONO
var/pref_skin = GLOB.pda_reskins[C.prefs.pda_skin]
if(icon != pref_skin)
icon = pref_skin
update_icon(FALSE, TRUE)
equipped = TRUE
/obj/item/pda/proc/update_label()
name = "PDA-[owner] ([ownjob])" //Name generalisation
@@ -200,6 +202,18 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/GetID()
return id
/obj/item/pda/RemoveID()
return do_remove_id()
/obj/item/pda/InsertID(obj/item/inserting_item)
var/obj/item/card/inserting_id = inserting_item.RemoveID()
if(!inserting_id)
return
insert_id(inserting_id)
if(id == inserting_id)
return TRUE
return FALSE
/obj/item/pda/update_icon(alert = FALSE, new_overlays = FALSE)
if(new_overlays)
set_new_overlays()
@@ -274,7 +288,7 @@ GLOBAL_LIST_EMPTY(PDAs)
dat += text("<br><a href='?src=[REF(src)];choice=UpdateInfo'>[id ? "Update PDA Info" : ""]</A><br><br>")
dat += "[STATION_TIME_TIMESTAMP("hh:mm:ss")]<br>" //:[world.time / 100 % 6][world.time / 100 % 10]"
dat += "[time2text(world.realtime, "MMM DD")] [GLOB.year_integer+540]"
dat += "[time2text(world.realtime, "MMM DD")] [GLOB.year_integer]"
dat += "<br><br>"
@@ -688,15 +702,27 @@ GLOBAL_LIST_EMPTY(PDAs)
return
/obj/item/pda/proc/remove_id()
if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
do_remove_id(usr)
if (id)
usr.put_in_hands(id)
to_chat(usr, "<span class='notice'>You remove the ID from the [name].</span>")
id = null
update_icon()
/obj/item/pda/proc/do_remove_id(mob/user)
if(!id)
return
if(user)
user.put_in_hands(id)
to_chat(user, "<span class='notice'>You remove the ID from the [name].</span>")
else
id.forceMove(get_turf(src))
. = id
id = null
update_icon()
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
if(H.wear_id == src)
H.sec_hud_set_ID()
/obj/item/pda/proc/msg_input(mob/living/U = usr)
var/t = stripped_input(U, "Please enter message", name)
@@ -878,17 +904,27 @@ GLOBAL_LIST_EMPTY(PDAs)
if(istype(C))
I = C
if(I && I.registered_name)
if(I?.registered_name)
if(!user.transferItemToLoc(I, src))
return FALSE
var/obj/old_id = id
id = I
if(old_id)
user.put_in_hands(old_id)
insert_id(I, user)
update_icon()
playsound(src, 'sound/machines/button.ogg', 50, 1)
return TRUE
/obj/item/pda/proc/insert_id(obj/item/card/id/inserting_id, mob/user)
var/obj/old_id = id
id = inserting_id
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.sec_hud_set_ID()
if(old_id)
if(user)
user.put_in_hands(old_id)
else
old_id.forceMove(get_turf(src))
// access to status display signals
/obj/item/pda/attackby(obj/item/C, mob/user, params)
if(istype(C, /obj/item/cartridge) && !cartridge)
@@ -10,7 +10,7 @@
/obj/item/pda/clown/Initialize()
. = ..()
AddComponent(/datum/component/slippery, 120, NO_SLIP_WHEN_WALKING, CALLBACK(src, .proc/AfterSlip))
AddComponent(/datum/component/slippery, 120, NO_SLIP_WHEN_WALKING|SLIP_WHEN_JOGGING, CALLBACK(src, .proc/AfterSlip))
/obj/item/pda/clown/proc/AfterSlip(mob/living/carbon/human/M)
if (istype(M) && (M.real_name != owner))
+2 -2
View File
@@ -697,7 +697,7 @@ Code:
if(href_list["mule"]) //MULEbots are special snowflakes, and need different args due to how they work.
active_bot.bot_control(command= href_list["mule"], user= usr, pda= 1)
active_bot.bot_control(href_list["mule"], usr, TRUE)
if(!host_pda)
return
@@ -772,4 +772,4 @@ Code:
return ""
//This is called for special abilities of cartridges
/obj/item/cartridge/proc/special(mov/living/user, list/params)
/obj/item/cartridge/proc/special(mob/living/user, list/params)
@@ -70,7 +70,7 @@
difficulty++ //if cartridge has manifest access it has extra snowflake difficulty
else
difficulty += 2
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
if(!target.detonatable || prob(difficulty * 15) || (hidden_uplink))
U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
else
@@ -95,7 +95,7 @@
charges--
var/lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
to_chat(U, "<span class='notice'>Virus Sent! The unlock code to the target is: [lock_code]</span>")
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
if(!hidden_uplink)
hidden_uplink = target.AddComponent(/datum/component/uplink)
hidden_uplink.unlock_code = lock_code
+9 -2
View File
@@ -17,6 +17,11 @@
desc = "A stylish upgrade (?) to the intelliCard."
icon_state = "aitater"
/obj/item/aicard/aispook
name = "intelliLantern"
desc = "A spoOoOoky upgrade to the intelliCard."
icon_state = "aispook"
/obj/item/aicard/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is trying to upload [user.p_them()]self into [src]! That's not going to work out well!</span>")
return BRUTELOSS
@@ -26,16 +31,18 @@
if(!proximity || !target)
return
if(AI) //AI is on the card, implies user wants to upload it.
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
log_combat(user, AI, "carded", src)
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
else //No AI on the card, therefore the user wants to download one.
target.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
if(AI)
log_combat(user, AI, "carded", src)
update_icon() //Whatever happened, update the card's state (icon, name) to match.
/obj/item/aicard/update_icon()
cut_overlays()
if(AI)
name = "[initial(name)]- [AI.name]"
name = "[initial(name)] - [AI.name]"
if(AI.stat == DEAD)
icon_state = "[initial(icon_state)]-404"
else
@@ -116,7 +116,7 @@
appearance = saved_appearance
if(istype(M.buckled, /obj/vehicle))
var/obj/vehicle/V = M.buckled
GET_COMPONENT_FROM(VRD, /datum/component/riding, V)
var/datum/component/riding/VRD = V.GetComponent(/datum/component/riding)
if(VRD)
VRD.force_dismount(M)
else
@@ -89,30 +89,23 @@
else
to_chat(user, "<span class='notice'>Anomalous error. Summon a coder.</span>")
if(istype(target, /mob/living))
var/mob/living/victim = target
if(istype(victim, /mob/living/carbon/human))
if(user.zone_selected == "groin") // pp smol. There's probably a smarter way to do this but im retarded. If you have a simpler method let me know.
var/list/organs = victim.getorganszone("groin")
for(var/internal_organ in organs)
if(istype(internal_organ, /obj/item/organ/genital/penis))
var/obj/item/organ/genital/penis/O = internal_organ
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
victim.visible_message("<span class='warning'>[user] is preparing to shrink [victim]\'s [O.name] with their bluespace compression kit!</span>")
if(do_mob(user, victim, 40) && charges > 0 && O.length > 0)
victim.visible_message("<span class='warning'>[user] has shrunk [victim]\'s [O.name]!</span>")
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
sparks()
flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
charges -= 1
O.length -= 5
if(O.length < 1)
victim.visible_message("<span class='warning'>[user]\'s [O.name] vanishes!</span>")
qdel(O) // no pp for you
else
O.update_size()
O.update_appearance()
else if(ishuman(target) && user.zone_selected == BODY_ZONE_PRECISE_GROIN)
var/mob/living/carbon/human/H = target
var/obj/item/organ/genital/penis/P = H.getorganslot(ORGAN_SLOT_PENIS)
if(!P)
return
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
H.visible_message("<span class='warning'>[user] is preparing to shrink [H]\'s [P.name] with their bluespace compression kit!</span>")
if(do_mob(user, H, 40) && charges > 0 && P.length > 0)
H.visible_message("<span class='warning'>[user] has shrunk [H]\'s [P.name]!</span>")
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
sparks()
flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
charges -= 1
var/p_name = P.name
P.modify_size(-5)
if(QDELETED(P))
H.visible_message("<span class='warning'>[H]\'s [p_name] vanishes!</span>")
/obj/item/compressionkit/attackby(obj/item/I, mob/user, params)
+107 -125
View File
@@ -6,8 +6,7 @@
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeper"
w_class = WEIGHT_CLASS_TINY
var/mob/living/carbon/patient = null
var/mob/living/silicon/robot/hound = null
var/mob/living/carbon/patient
var/inject_amount = 10
var/min_health = -100
var/cleaning = FALSE
@@ -61,8 +60,18 @@
/obj/item/dogborg/sleeper/Exit(atom/movable/O)
return 0
/obj/item/dogborg/sleeper/proc/get_host()
if(!loc)
return
if(iscyborg(loc))
return loc
else if(iscyborg(loc.loc))
return loc.loc //cursed cyborg code
/obj/item/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
hound = loc
var/mob/living/silicon/robot/hound = get_host()
if(!hound)
return
if(!proximity)
return
if(!iscarbon(target))
@@ -82,7 +91,8 @@
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
if(patient) return //If you try to eat two people at once, you can only eat one.
if(patient)
return //If you try to eat two people at once, you can only eat one.
else //If you don't have someone in you, proceed.
if(!isjellyperson(target) && ("toxin" in injection_chems))
@@ -94,14 +104,17 @@
target.forceMove(src)
target.reset_perspective(src)
target.ExtinguishMob() //The tongue already puts out fire stacks but being put into the sleeper shouldn't allow you to keep burning.
update_gut()
update_gut(hound)
user.visible_message("<span class='warning'>[voracious ? "[hound]'s [src.name] lights up and expands as [target] slips inside into their [src.name]." : "[hound]'s sleeper indicator lights up as [target] is scooped up into [hound.p_their()] [src]."]</span>", \
"<span class='notice'>Your [voracious ? "[src.name] lights up as [target] slips into" : "sleeper indicator light shines brightly as [target] is scooped inside"] your [src]. Life support functions engaged.</span>")
message_admins("[key_name(hound)] has sleeper'd [key_name(patient)] as a dogborg. [ADMIN_JMP(src)]")
playsound(hound, 'sound/effects/bin_close.ogg', 100, 1)
/obj/item/dogborg/sleeper/container_resist(mob/living/user)
hound = loc
var/mob/living/silicon/robot/hound = get_host()
if(!hound)
go_out(user)
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
if(user.a_intent == INTENT_HELP)
@@ -113,55 +126,40 @@
"<span class='notice'>[voracious ? "You start struggling inside of [src]'s tight, flexible confines," : "You start pounding against the metallic walls of [src],"] trying to trigger the release... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
"<span class='italics'>You hear a [voracious ? "couple of thumps" : "loud banging noise"] coming from within [hound].</span>")
if(do_after(user, breakout_time, target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src )
return
user.visible_message("<span class='warning'>[user] successfully broke out of [hound.name]!</span>", \
"<span class='notice'>You successfully break out of [hound.name]!</span>")
go_out()
go_out(user, hound)
/obj/item/dogborg/sleeper/proc/go_out(var/target)
hound = loc
hound.setClickCooldown(50)
var/voracious = TRUE
if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
voracious = FALSE
else
for(var/mob/M in contents)
if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
voracious = FALSE
if(length(contents) > 0)
hound.visible_message("<span class='warning'>[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]</span>", \
"<span class='notice'>[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]</span>")
if(target)
if(iscarbon(target))
var/mob/living/carbon/person = target
person.forceMove(get_turf(src))
person.reset_perspective()
else
var/obj/T = target
T.loc = hound.loc
/obj/item/dogborg/sleeper/proc/go_out(atom/movable/target, mob/living/silicon/robot/hound)
var/voracious = hound ? TRUE : FALSE
var/list/targets = target && hound ? list(target) : contents
if(hound)
if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
voracious = FALSE
else
for(var/C in contents)
if(iscarbon(C))
var/mob/living/carbon/person = C
person.forceMove(get_turf(src))
person.reset_perspective()
else
var/obj/T = C
T.loc = hound.loc
items_preserved.Cut()
update_gut()
cleaning = FALSE
for(var/mob/M in targets)
if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
voracious = FALSE
if(length(targets))
if(hound)
hound.visible_message("<span class='warning'>[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]</span>", \
"<span class='notice'>[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]</span>")
for(var/a in contents)
var/atom/movable/AM = a
AM.forceMove(get_turf(src))
if(ismob(AM))
var/mob/M = AM
M.reset_perspective()
playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1)
else //You clicked eject with nothing in you, let's just reset stuff to be sure.
items_preserved.Cut()
cleaning = FALSE
update_gut()
items_preserved.Cut()
cleaning = FALSE
if(hound)
update_gut(hound)
/obj/item/dogborg/sleeper/attack_self(mob/user)
if(..())
. = ..()
if(. || !iscyborg(user))
return
ui_interact(user)
@@ -211,7 +209,7 @@
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
data["occupant"]["reagents"] = list()
if(mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
@@ -219,30 +217,31 @@
return data
/obj/item/dogborg/sleeper/ui_act(action, params)
if(..())
. = ..()
if(. || !iscyborg(usr))
return
switch(action)
if("eject")
go_out()
go_out(null, usr)
. = TRUE
if("inject")
var/chem = params["chem"]
if(!patient)
return
inject_chem(chem)
inject_chem(chem, usr)
. = TRUE
if("cleaning")
if(!contents)
to_chat(src, "Your [src] is already cleaned.")
return
if(patient)
to_chat(patient, "<span class='danger'>[hound.name]'s [src] fills with caustic enzymes around you!</span>")
to_chat(patient, "<span class='danger'>[usr.name]'s [src] fills with caustic enzymes around you!</span>")
to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
clean_cycle()
clean_cycle(usr)
. = TRUE
/obj/item/dogborg/sleeper/proc/update_gut()
/obj/item/dogborg/sleeper/proc/update_gut(mob/living/silicon/robot/hound)
//Well, we HAD one, what happened to them?
var/prociconupdate = FALSE
var/currentenvy = hound.sleeper_nv
@@ -291,7 +290,7 @@
//Update icon and return new patient
hound.update_icons()
return(C)
return
//Cleaning looks better with red on, even with nobody in it
if(cleaning && !patient)
@@ -307,8 +306,10 @@
hound.update_icons()
//Gurgleborg process
/obj/item/dogborg/sleeper/proc/clean_cycle()
/obj/item/dogborg/sleeper/proc/clean_cycle(mob/living/silicon/robot/hound)
//Sanity
if(!hound)
return
for(var/I in items_preserved)
if(!(I in contents))
items_preserved -= I
@@ -320,13 +321,12 @@
if(cleaning_cycles)
cleaning_cycles--
cleaning = TRUE
for(var/mob/living/carbon/human/T in (touchable_items))
if((T.status_flags & GODMODE) || !T.digestable)
items_preserved += T
for(var/mob/living/carbon/C in (touchable_items))
if((C.status_flags & GODMODE) || !C.digestable)
items_preserved += C
else
T.adjustBruteLoss(2)
T.adjustFireLoss(3)
update_gut()
C.adjustBruteLoss(2)
C.adjustFireLoss(3)
if(contents)
var/atom/target = pick(touchable_items)
if(iscarbon(target)) //Handle the target being a mob
@@ -359,7 +359,6 @@
if(!T.dropItemToGround(W))
qdel(W)
qdel(T)
update_gut()
//Handle the target being anything but a mob
else if(isobj(target))
var/obj/T = target
@@ -374,12 +373,10 @@
cleaning_cycles = initial(cleaning_cycles)
cleaning = FALSE
to_chat(hound, "<span class='notice'>Your [src] chimes it ends its self-cleaning cycle.</span>")//Belly is entirely empty
update_gut()
if(!length(contents))
to_chat(hound, "<span class='notice'>Your [src] is now clean. Ending self-cleaning cycle.</span>")
cleaning = FALSE
update_gut()
//sound effects
if(prob(50))
@@ -397,13 +394,17 @@
else if(H in contents)
H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
update_gut(hound)
if(cleaning)
addtimer(CALLBACK(src, .proc/clean_cycle), 50)
addtimer(CALLBACK(src, .proc/clean_cycle, hound), 50)
/obj/item/dogborg/sleeper/proc/CheckAccepted(obj/item/I)
return is_type_in_typecache(I, important_items)
/obj/item/dogborg/sleeper/proc/inject_chem(chem)
/obj/item/dogborg/sleeper/proc/inject_chem(chem, mob/living/silicon/robot/hound)
if(!hound)
return
if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection.
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
return
@@ -438,40 +439,27 @@
else
. = ..()
/obj/item/dogborg/sleeper/K9/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)
hound = loc
/obj/item/dogborg/sleeper/K9/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
var/mob/living/silicon/robot/hound = get_host()
if(!hound || !istype(target) || !proximity || target.anchored)
return
if (!target.devourable)
to_chat(user, "The target registers an error code. Unable to insert into [src].")
return
if(patient)
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
return
if(target.buckled)
to_chat(user,"<span class='warning'>[target] is buckled and can not be put into your [src].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [target] into their [src].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
if(do_after(user, 30, target = target) && !patient && !target.buckled)
target.forceMove(src)
target.reset_perspective(src)
update_gut(hound)
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [target] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [target] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
if(!istype(target))
return
if(!proximity)
return
if(target.anchored)
return
if(isobj(target))
to_chat(user, "You are above putting such trash inside of yourself.")
return
if(iscarbon(target))
var/mob/living/carbon/brigman = target
if (!brigman.devourable)
to_chat(user, "The target registers an error code. Unable to insert into [src].")
return
if(patient)
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
return
if(brigman.buckled)
to_chat(user,"<span class='warning'>[brigman] is buckled and can not be put into your [src].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [brigman] into their [src].</span>", "<span class='notice'>You start ingesting [brigman] into your [src.name]...</span>")
if(do_after(user, 30, target = brigman) && !patient && !brigman.buckled)
if(!in_range(src, brigman)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
brigman.forceMove(src)
brigman.reset_perspective(src)
update_gut()
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [brigman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
return
return
/obj/item/dogborg/sleeper/compactor //Janihound gut.
name = "garbage processor"
@@ -489,31 +477,25 @@
else
. = ..()
/obj/item/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
hound = loc
var/obj/item/target_obj = target
if(!istype(target))
return
if(!proximity)
return
if(target.anchored)
/obj/item/dogborg/sleeper/compactor/afterattack(atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
var/mob/living/silicon/robot/hound = get_host()
if(!hound || !istype(target) || !proximity || target.anchored)
return
if(length(contents) > (max_item_count - 1))
to_chat(user,"<span class='warning'>Your [src] is full. Eject or process contents to continue.</span>")
return
if(isobj(target))
if(CheckAccepted(target))
to_chat(user,"<span class='warning'>\The [target] registers an error code to your [src]</span>")
if(isitem(target))
var/obj/item/I = target
if(CheckAccepted(I))
to_chat(user,"<span class='warning'>[I] registers an error code to your [src]</span>")
return
if(target_obj.w_class > WEIGHT_CLASS_NORMAL)
to_chat(user,"<span class='warning'>\The [target] is too large to fit into your [src]</span>")
if(I.w_class > WEIGHT_CLASS_NORMAL)
to_chat(user,"<span class='warning'>[I] is too large to fit into your [src]</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
user.visible_message("<span class='warning'>[hound.name] is ingesting [I] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
if(do_after(user, 15, target = target) && length(contents) < max_item_count)
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them. This still applies to items, don't magically eat things I picked up already.
target.forceMove(src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
I.forceMove(src)
I.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [I] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [I] slips inside.</span>")
playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
if(length(contents) > 11) //grow that tum after a certain junk amount
hound.sleeper_r = 1
@@ -523,9 +505,9 @@
hound.update_icons()
return
else if(iscarbon(target))
var/mob/living/carbon/trashman = target
if (!trashman.devourable)
if(iscarbon(target) || issilicon(target))
var/mob/living/trashman = target
if(!trashman.devourable)
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
return
if(patient)
@@ -536,12 +518,12 @@
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
if(!in_range(src, trashman)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
trashman.forceMove(src)
trashman.reset_perspective(src)
update_gut()
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
return
return
/obj/item/dogborg/sleeper/K9/flavour
name = "Mobile Sleeper"
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
@@ -96,7 +96,7 @@
if(BODY_ZONE_PRECISE_MOUTH)
if((M.head && M.head.flags_cover & HEADCOVERSMOUTH) || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
if(M.is_mouth_covered())
to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSMOUTH) ? "helmet" : "mask"] first.</span>")
return
@@ -324,7 +324,7 @@
damtype = "fire"
START_PROCESSING(SSobj, src)
/obj/item/flashlight/flare/is_hot()
/obj/item/flashlight/flare/get_temperature()
return on * heat
/obj/item/flashlight/flare/torch
@@ -203,21 +203,25 @@
return TRUE
/obj/item/geiger_counter/cyborg
var/datum/component/mobhook
var/mob/listeningTo
/obj/item/geiger_counter/cyborg/equipped(mob/user)
. = ..()
if (mobhook && mobhook.parent != user)
QDEL_NULL(mobhook)
if (!mobhook)
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_ATOM_RAD_ACT = CALLBACK(src, .proc/redirect_rad_act)))
if(listeningTo == user)
return
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
RegisterSignal(user, COMSIG_ATOM_RAD_ACT, .proc/redirect_rad_act)
listeningTo = user
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
rad_act(amount)
/obj/item/geiger_counter/cyborg/dropped()
. = ..()
QDEL_NULL(mobhook)
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
listeningTo = null
#undef RAD_LEVEL_NORMAL
#undef RAD_LEVEL_MODERATE
+14 -1
View File
@@ -15,6 +15,8 @@ GLOBAL_LIST_EMPTY(GPS_list)
/obj/item/gps/examine(mob/user)
..()
var/turf/curr = get_turf(src)
to_chat(user, "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])")
to_chat(user, "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>")
/obj/item/gps/Initialize()
@@ -167,8 +169,19 @@ GLOBAL_LIST_EMPTY(GPS_list)
gpstag = "Eerie Signal"
desc = "Report to a coder immediately."
invisibility = INVISIBILITY_MAXIMUM
var/obj/item/implant/gps/implant
/obj/item/gps/mining/internal
/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
. = ..()
implant = _implant
/obj/item/gps/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
/obj/item/gps/internal/mining
icon_state = "gps-m"
gpstag = "MINER"
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
+3 -1
View File
@@ -48,7 +48,7 @@
/obj/item/multitool/chaplain/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
/obj/item/multitool/examine(mob/user)
..()
@@ -247,6 +247,8 @@
/obj/item/multitool/cyborg
name = "multitool"
desc = "Optimised and stripped-down version of a regular multitool."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "multitool_cyborg"
toolspeed = 0.5
/obj/item/multitool/abductor
+4 -2
View File
@@ -148,9 +148,11 @@
if(10)
src.add_overlay("pai-null")
if(11)
src.add_overlay(mutable_appearance('modular_citadel/icons/obj/aicards.dmi', "pai-exclamation")) // CITADEL EDIT
src.add_overlay("pai-exclamation")
if(12)
src.add_overlay(mutable_appearance('modular_citadel/icons/obj/aicards.dmi', "pai-question")) // CITADEL EDIT
src.add_overlay("pai-question")
if(13)
src.add_overlay("pai-sunglasses")
/obj/item/paicard/proc/alertUpdate()
visible_message("<span class ='info'>[src] flashes a message across its screen, \"Additional personalities available for download.\"", "<span class='notice'>[src] bleeps electronically.</span>")
@@ -413,3 +413,16 @@
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
listening = 0 // And it's nice to have a subtype too for future features.
dog_fashion = /datum/dog_fashion/back
/obj/item/radio/internal
var/obj/item/implant/radio/implant
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
. = ..()
implant = _implant
/obj/item/radio/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
+93 -20
View File
@@ -135,7 +135,7 @@ SLIME SCANNER
var/mob/living/carbon/human/H = M
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>")
if(H.undergoing_liver_failure() && H.stat != DEAD)
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated BUG_PROBABLE_CAUSE
to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]\n"
@@ -157,12 +157,8 @@ SLIME SCANNER
msg += "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
if(advanced)
msg += "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
if (M.getBrainLoss() >= 200 || !M.getorgan(/obj/item/organ/brain))
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
else if (M.getBrainLoss() >= 120)
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
else if (M.getBrainLoss() >= 45)
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
if (!M.getorgan(/obj/item/organ/brain))
to_chat(user, "\t<span class='alert'>Subject lacks a brain.</span>") //Unsure how this won't proc for 50% of the cit playerbase (This is a joke everyone on cit a cute.)
if(ishuman(M) && advanced) // Should I make this not advanced?
var/mob/living/carbon/human/H = M
var/obj/item/organ/liver/L = H.getorganslot("liver")
@@ -194,6 +190,14 @@ SLIME SCANNER
if(Br.cached_size>5)
msg += "\t<span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>\n"
if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200 || !M.getorgan(/obj/item/organ/brain))
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
if(iscarbon(M))
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
@@ -212,7 +216,7 @@ SLIME SCANNER
if(C.roundstart_quirks.len)
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
if(advanced)
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
if(M.radiation)
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
@@ -246,11 +250,11 @@ SLIME SCANNER
healthy = FALSE
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
else
if(ears.ear_damage)
msg += "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>\n"
if(ears.damage)
to_chat(user, "\t<span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>")
healthy = FALSE
if(ears.deaf)
msg += "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>\n"
to_chat(user, "\t<span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>")
healthy = FALSE
if(healthy)
msg += "\t<span class='info'>Healthy.</span>\n"
@@ -266,13 +270,13 @@ SLIME SCANNER
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
healthy = FALSE
if(eyes.eye_damage > 30)
if(eyes.damage > 30)
msg += "\t<span class='alert'>Subject has severe eye damage.</span>\n"
healthy = FALSE
else if(eyes.eye_damage > 20)
else if(eyes.damage > 20)
msg += "\t<span class='alert'>Subject has significant eye damage.</span>\n"
healthy = FALSE
else if(eyes.eye_damage)
else if(eyes.damage)
msg += "\t<span class='alert'>Subject has minor eye damage.</span>\n"
healthy = FALSE
if(healthy)
@@ -296,6 +300,59 @@ SLIME SCANNER
for(var/obj/item/bodypart/org in damaged)
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
//Organ damages report
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/minor_damage
var/major_damage
var/max_damage
var/report_organs = FALSE
//Piece together the lists to be reported
for(var/O in H.internal_organs)
var/obj/item/organ/organ = O
if(organ.organ_flags & ORGAN_FAILING)
report_organs = TRUE //if we report one organ, we report all organs, even if the lists are empty, just for consistency
if(max_damage)
max_damage += ", " //prelude the organ if we've already reported an organ
max_damage += organ.name //this just slaps the organ name into the string of text
else
max_damage = "\t<span class='alert'>Non-Functional Organs: " //our initial statement
max_damage += organ.name
else if(organ.damage > organ.high_threshold)
report_organs = TRUE
if(major_damage)
major_damage += ", "
major_damage += organ.name
else
major_damage = "\t<span class='info'>Severely Damaged Organs: "
major_damage += organ.name
else if(organ.damage > organ.low_threshold)
report_organs = TRUE
if(minor_damage)
minor_damage += ", "
minor_damage += organ.name
else
minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
minor_damage += organ.name
if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
if(!max_damage)
max_damage = "\t<span class='alert'>Non-Functional Organs: </span>\n"
else
max_damage += "</span>\n"
if(!major_damage)
major_damage = "\t<span class='info'>Severely Damaged Organs: </span>\n"
else
major_damage += "</span>\n"
if(!minor_damage)
minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>\n"
else
minor_damage += "</span>\n"
msg += "[minor_damage]"
msg += "[major_damage]"
msg += "[max_damage]"
// Species and body temperature
if(ishuman(M))
@@ -325,10 +382,11 @@ SLIME SCANNER
else if (S.mutantstomach != initial(S.mutantstomach))
mutant = TRUE
msg += "<span class='info'>Species: [H.dna.custom_species ? H.dna.custom_species : S.name] Base: [S.name]</span>\n"
msg += "\t<span class='info'>Reported Species: [H.dna.custom_species ? H.dna.custom_species : S.name]</span>\n"
msg += "\t<span class='info'>Base Species: [S.name]</span>\n"
if(mutant)
msg += "<span class='info'>Subject has mutations present.</span>"
msg += "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>\n"
msg += "\t<span class='info'>Subject has mutations present.</span>\n"
msg += "\t<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>\n"
// Time of death
if(M.tod && (M.stat == DEAD || ((HAS_TRAIT(M, TRAIT_FAKEDEATH)) && !advanced)))
@@ -353,7 +411,7 @@ SLIME SCANNER
msg += "<span class='danger'>Subject is bleeding!</span>\n"
var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_type = C.dna.blood_type
if(blood_id != "blood")//special blood substance
if(blood_id != ("blood" || "jellyblood"))//special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
if(R)
blood_type = R.name
@@ -384,7 +442,7 @@ SLIME SCANNER
if(M.reagents.reagent_list.len)
var/list/datum/reagent/reagents = list()
for(var/datum/reagent/R in M.reagents.reagent_list)
if(R.invisible)
if(R.chemical_flags & REAGENT_INVISIBLE)
continue
reagents += R
@@ -403,6 +461,21 @@ SLIME SCANNER
msg += "<span class='danger'>[R.name]</span>\n"
else
msg += "<span class='notice'>Subject is not addicted to any reagents.</span>\n"
if(M.reagents.has_reagent("fermiTox"))
var/datum/reagent/fermiTox = M.reagents.has_reagent("fermiTox")
switch(fermiTox.volume)
if(5 to 10)
msg += "<span class='notice'>Subject contains a low amount of toxic isomers.</span>\n"
if(10 to 25)
msg += "<span class='danger'>Subject contains toxic isomers.</span>\n"
if(25 to 50)
msg += "<span class='danger'>Subject contains a substantial amount of toxic isomers.</span>\n"
if(50 to 95)
msg += "<span class='danger'>Subject contains a high amount of toxic isomers.</span>\n"
if(95 to INFINITY)
msg += "<span class='danger'>Subject contains a extremely dangerous amount of toxic isomers.</span>\n"
msg += "*---------*</span>"
to_chat(user, msg)
@@ -578,7 +651,7 @@ SLIME SCANNER
/proc/atmosanalyzer_scan(mixture, mob/living/user, atom/target = src)
var/icon = target
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(src))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(user))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
to_chat(user, "<span class='boldnotice'>Results of analysis of [icon2html(icon, user)] [target].</span>")
var/list/airs = islist(mixture) ? mixture : list(mixture)
@@ -195,7 +195,7 @@ effective or pretty fucking useless.
Deactivate()
return
/obj/item/shadowcloak/item_action_slot_check(slot, mob/user)
/obj/item/shadowcloak/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_BELT)
return 1
+1 -1
View File
@@ -206,7 +206,7 @@
switch(action)
if("vote")
var/selected_answer = params["answer"]
if(!selected_answer in possible_answers)
if(!(selected_answer in possible_answers))
return
else
votes[user.ckey] = selected_answer
+9 -1
View File
@@ -302,7 +302,7 @@
spellname = "charge"
icon_state ="bookcharge"
desc = "This book is made of 100% postconsumer wizard."
remarks = list("I feel ALIVE!", "I CAN TASTE THE MANA!", "What a RUSH!", "I'm FLYING through these pages!", "THIS GENIUS IS MAKING IT!", "This book is ACTION PAcKED!", "HE'S DONE IT", "LETS GOOOOOOOOOOOO")
remarks = list("I feel ALIVE!", "I CAN TASTE THE MANA!", "What a RUSH!", "I'm FLYING through these pages!", "THIS GENIUS IS MAKING IT!", "This book is ACTION PAcKED!", "HE'S DONE IT", "LETS GOOOOOOOOOOOO", "Just wait faster is all...")
/obj/item/book/granter/spell/charge/recoil(mob/user)
..()
@@ -432,6 +432,14 @@
user.mind.teach_crafting_recipe(crafting_recipe_type)
to_chat(user,"<span class='notice'>You learned how to make [initial(R.name)].</span>")
/obj/item/book/granter/crafting_recipe/threads //Durathread crafting book
name = "Credible Threads"
desc = "A simple book about sewing and usefull clothing crafting with cloth and durathreads."
crafting_recipe_types = list(/datum/crafting_recipe/durathread_duffelbag, /datum/crafting_recipe/durathread_toolbelt, /datum/crafting_recipe/durathread_bandolier, /datum/crafting_recipe/durathread_helmet, /datum/crafting_recipe/durathread_vest)
icon_state = "tailers_art1"
oneuse = FALSE
remarks = list("Durathread is cloth thats also fire-resistant?", "Strong threads that can be used with leather for some light weight storage!", "The cloth can withstand a beating it said but not that much...")
/obj/item/book/granter/crafting_recipe/cooking_sweets_101 //We start at 101 for 103 and 105
name = "Cooking Desserts 101"
desc = "A cook book that teaches you some more of the newest desserts. AI approved, and a best seller on Honkplanet."
@@ -174,6 +174,7 @@
gender = PLURAL
var/open_panel = 0
can_attach_mob = TRUE
full_damage_on_mobs = TRUE
/obj/item/grenade/plastic/c4/New()
wires = new /datum/wires/explosive/c4(src)
+1 -1
View File
@@ -29,7 +29,7 @@
. = ..()
START_PROCESSING(SSprocessing, src)
GLOB.poi_list += src
AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_POST_THROW = CALLBACK(src, .proc/move_gracefully)))
RegisterSignal(src, COMSIG_MOVABLE_POST_THROW, .proc/move_gracefully)
/obj/item/his_grace/Destroy()
STOP_PROCESSING(SSprocessing, src)
+51 -2
View File
@@ -233,7 +233,7 @@
/obj/item/nullrod/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
/obj/item/nullrod/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is killing [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to get closer to god!</span>")
@@ -358,6 +358,8 @@
slot_flags = ITEM_SLOT_BELT
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
tool_behaviour = TOOL_SAW
toolspeed = 1.5 //slower than a real saw
/obj/item/nullrod/claymore/glowing
icon_state = "swordon"
@@ -513,7 +515,8 @@
slot_flags = ITEM_SLOT_BELT
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
tool_behaviour = TOOL_SAW
toolspeed = 0.5
/obj/item/nullrod/hammmer
icon_state = "hammeron"
@@ -539,6 +542,8 @@
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
total_mass = TOTAL_MASS_HAND_REPLACEMENT
tool_behaviour = TOOL_SAW
toolspeed = 2
/obj/item/nullrod/chainsaw/Initialize()
. = ..()
@@ -750,3 +755,47 @@
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("bashes", "smacks", "whacks")
/obj/item/nullrod/rosary
icon_state = "rosary"
item_state = null
name = "prayer beads"
desc = "A set of prayer beads used by many of the more traditional religions in space"
force = 4
throwforce = 0
attack_verb = list("whipped", "repented", "lashed", "flagellated")
var/praying = FALSE
var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly
/obj/item/nullrod/rosary/Initialize()
.=..()
if(GLOB.deity)
deity_name = GLOB.deity
/obj/item/nullrod/rosary/attack(mob/living/M, mob/living/user)
if(user.a_intent == INTENT_HARM)
return ..()
if(!user.mind || user.mind.assigned_role != "Chaplain")
to_chat(user, "<span class='notice'>You are not close enough with [deity_name] to use [src].</span>")
return
if(praying)
to_chat(user, "<span class='notice'>You are already using [src].</span>")
return
user.visible_message("<span class='info'>[user] kneels[M == user ? null : " next to [M]"] and begins to utter a prayer to [deity_name].</span>", \
"<span class='info'>You kneel[M == user ? null : " next to [M]"] and begin a prayer to [deity_name].</span>")
praying = TRUE
if(do_after(user, 20, target = M))
M.reagents?.add_reagent("holywater", 5)
to_chat(M, "<span class='notice'>[user]'s prayer to [deity_name] has eased your pain!</span>")
M.adjustToxLoss(-5, TRUE, TRUE)
M.adjustOxyLoss(-5)
M.adjustBruteLoss(-5)
M.adjustFireLoss(-5)
praying = FALSE
else
to_chat(user, "<span class='notice'>Your prayer to [deity_name] was interrupted.</span>")
praying = FALSE
+3 -3
View File
@@ -72,7 +72,7 @@
else
return FALSE
forceMove(target)
moveToNullspace()
imp_in = target
target.implants += src
if(activated)
@@ -89,12 +89,12 @@
return TRUE
/obj/item/implant/proc/removed(mob/living/source, silent = FALSE, special = 0)
moveToNullspace()
SEND_SIGNAL(src, COMSIG_IMPLANT_REMOVING, args)
imp_in = null
source.implants -= src
for(var/X in actions)
var/datum/action/A = X
A.Grant(source)
A.Remove(source)
if(ishuman(source))
var/mob/living/carbon/human/H = source
H.sec_hud_set_implants()
@@ -3,6 +3,7 @@
desc = "Injects things."
icon_state = "reagents"
activated = FALSE
var/obj/item/imp_chemholder/chemholder
/obj/item/implant/chem/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
@@ -29,6 +30,26 @@
GLOB.tracked_chem_implants -= src
return ..()
/obj/item/implant/chem/implant(mob/living/target, mob/user, silent = FALSE)
. = ..()
if(!.)
return
if(chemholder)
chemholder.forceMove(target)
return
chemholder = new(imp_in, src)
reagents.trans_to(chemholder, reagents.total_volume)
/obj/item/implant/chem/removed(mob/target, silent = FALSE, special = 0)
. = ..()
if(!.)
return
if(!special)
chemholder.reagents.trans_to(src, chemholder.reagents.total_volume)
QDEL_NULL(chemholder)
else
chemholder?.moveToNullspace()
/obj/item/implant/chem/trigger(emote, mob/living/source)
if(emote == "deathgasp")
if(istype(source) && !(source.stat == DEAD))
@@ -45,13 +66,12 @@
injectamount = reagents.total_volume
else
injectamount = cause
reagents.trans_to(R, injectamount)
chemholder.reagents.trans_to(R, injectamount)
to_chat(R, "<span class='italics'>You hear a faint beep.</span>")
if(!reagents.total_volume)
if(!chemholder.reagents.total_volume)
to_chat(R, "<span class='italics'>You hear a faint click from your chest.</span>")
qdel(src)
/obj/item/implantcase/chem
name = "implant case - 'Remote Chemical'"
desc = "A glass case containing a remote chemical implant."
@@ -63,3 +83,17 @@
return TRUE
else
return ..()
/obj/item/imp_chemholder
var/obj/item/implant/chem/implant
/obj/item/imp_chemholder/Initialize(mapload, obj/item/implant/chem/_implant)
. = ..()
create_reagents(50)
implant = _implant
/obj/item/imp_chemholder/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
@@ -11,7 +11,7 @@
/obj/item/implant/sad_trombone/trigger(emote, mob/source)
if(emote == "deathgasp")
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
playsound(source.loc, 'sound/misc/sadtrombone.ogg', 50, 0)
/obj/item/implanter/sad_trombone
name = "implanter (sad trombone)"
@@ -11,8 +11,9 @@
var/popup = FALSE // is the DOUWANNABLOWUP window open?
var/active = FALSE
/obj/item/implant/explosive/on_mob_death(mob/living/L, gibbed)
activate("death")
/obj/item/implant/explosive/trigger(emote, mob/source)
if(emote == "deathgasp")
activate("death")
/obj/item/implant/explosive/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
@@ -29,32 +30,18 @@
/obj/item/implant/explosive/activate(cause)
. = ..()
if(!cause || !imp_in || active)
return 0
return FALSE
if(cause == "action_button" && !popup)
popup = TRUE
var/response = alert(imp_in, "Are you sure you want to activate your [name]? This will cause you to explode!", "[name] Confirmation", "Yes", "No")
popup = FALSE
if(response == "No")
return 0
heavy = round(heavy)
medium = round(medium)
weak = round(weak)
to_chat(imp_in, "<span class='notice'>You activate your [name].</span>")
active = TRUE
var/turf/boomturf = get_turf(imp_in)
message_admins("[ADMIN_LOOKUPFLW(imp_in)] has activated their [name] at [ADMIN_VERBOSEJMP(boomturf)], with cause of [cause].")
//If the delay is short, just blow up already jeez
if(delay <= 7)
explosion(src,heavy,medium,weak,weak, flame_range = weak)
if(imp_in)
imp_in.gib(1)
qdel(src)
return
timed_explosion()
return FALSE
addtimer(CALLBACK(src, .proc/timed_explosion, cause), 1)
/obj/item/implant/explosive/implant(mob/living/target)
for(var/X in target.implants)
if(istype(X, type))
if(istype(X, /obj/item/implant/explosive))
var/obj/item/implant/explosive/imp_e = X
imp_e.heavy += heavy
imp_e.medium += medium
@@ -65,22 +52,37 @@
return ..()
/obj/item/implant/explosive/proc/timed_explosion()
imp_in.visible_message("<span class='warning'>[imp_in] starts beeping ominously!</span>")
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
if(imp_in && !imp_in.stat)
/obj/item/implant/explosive/proc/timed_explosion(cause)
if(cause == "death" && imp_in.stat != DEAD)
return FALSE
heavy = round(heavy)
medium = round(medium)
weak = round(weak)
to_chat(imp_in, "<span class='notice'>You activate your [name].</span>")
active = TRUE
var/turf/boomturf = get_turf(imp_in)
message_admins("[ADMIN_LOOKUPFLW(imp_in)] has activated their [name] at [ADMIN_VERBOSEJMP(boomturf)], with cause of [cause].")
if(delay > 7)
imp_in?.visible_message("<span class='warning'>[imp_in] starts beeping ominously!</span>")
playsound(get_turf(imp_in ? imp_in : src), 'sound/items/timer.ogg', 30, 0)
addtimer(CALLBACK(src, .proc/double_pain, TRUE), delay * 0.25)
addtimer(CALLBACK(src, .proc/double_pain), delay * 0.5)
addtimer(CALLBACK(src, .proc/double_pain), delay * 0.75)
addtimer(CALLBACK(src, .proc/boom_goes_the_weasel), delay)
else //If the delay is short, just blow up already jeez
boom_goes_the_weasel()
/obj/item/implant/explosive/proc/double_pain(message = FALSE)
playsound(get_turf(imp_in ? imp_in : src), 'sound/items/timer.ogg', 30, 0)
if(!imp_in)
return
if(message && imp_in.stat == CONSCIOUS)
imp_in.visible_message("<span class='warning'>[imp_in] doubles over in pain!</span>")
imp_in.Knockdown(140)
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
explosion(src,heavy,medium,weak,weak, flame_range = weak)
if(imp_in)
imp_in.gib(1)
imp_in.Knockdown(140)
/obj/item/implant/explosive/proc/boom_goes_the_weasel()
explosion(get_turf(imp_in ? imp_in : src), heavy, medium, weak, weak, flame_range = weak)
imp_in?.gib(TRUE)
qdel(src)
/obj/item/implant/explosive/macro
@@ -95,17 +97,7 @@
/obj/item/implant/explosive/macro/implant(mob/living/target)
for(var/X in target.implants)
if(istype(X, type))
return 0
for(var/Y in target.implants)
if(istype(Y, /obj/item/implant/explosive))
var/obj/item/implant/explosive/imp_e = Y
heavy += imp_e.heavy
medium += imp_e.medium
weak += imp_e.weak
delay += imp_e.delay
qdel(imp_e)
break
return FALSE
return ..()
@@ -1,7 +1,6 @@
/obj/item/implant/mindshield
name = "mindshield implant"
desc = "Protects against brainwashing."
resistance_flags = INDESTRUCTIBLE
activated = 0
/obj/item/implant/mindshield/get_data()
@@ -69,62 +69,4 @@
healthstring = "<small>Oxygen Deprivation Damage => [round(L.getOxyLoss())]<br />Fire Damage => [round(L.getFireLoss())]<br />Toxin Damage => [round(L.getToxLoss())]<br />Brute Force Damage => [round(L.getBruteLoss())]</small>"
if (!healthstring)
healthstring = "ERROR"
return healthstring
/obj/item/implant/radio
name = "internal radio implant"
activated = TRUE
var/obj/item/radio/radio
var/radio_key
var/subspace_transmission = FALSE
icon = 'icons/obj/radio.dmi'
icon_state = "walkietalkie"
/obj/item/implant/radio/activate()
. = ..()
// needs to be GLOB.deep_inventory_state otherwise it won't open
radio.ui_interact(usr, "main", null, FALSE, null, GLOB.deep_inventory_state)
/obj/item/implant/radio/Initialize(mapload)
. = ..()
radio = new(src)
// almost like an internal headset, but without the
// "must be in ears to hear" restriction.
radio.name = "internal radio"
radio.subspace_transmission = subspace_transmission
radio.canhear_range = 0
if(radio_key)
radio.keyslot = new radio_key
radio.recalculateChannels()
/obj/item/implant/radio/mining
radio_key = /obj/item/encryptionkey/headset_cargo
/obj/item/implant/radio/syndicate
desc = "Are you there God? It's me, Syndicate Comms Agent."
radio_key = /obj/item/encryptionkey/syndicate
subspace_transmission = TRUE
/obj/item/implant/radio/slime
name = "slime radio"
icon = 'icons/obj/surgery.dmi'
icon_state = "adamantine_resonator"
radio_key = /obj/item/encryptionkey/headset_sci
subspace_transmission = TRUE
/obj/item/implant/radio/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Internal Radio Implant<BR>
<b>Life:</b> 24 hours<BR>
<b>Implant Details:</b> Allows user to use an internal radio, useful if user expects equipment loss, or cannot equip conventional radios."}
return dat
/obj/item/implanter/radio
name = "implanter (internal radio)"
imp_type = /obj/item/implant/radio
/obj/item/implanter/radio/syndicate
name = "implanter (internal syndicate radio)"
imp_type = /obj/item/implant/radio/syndicate
return healthstring
@@ -0,0 +1,69 @@
/obj/item/implant/radio
name = "internal radio implant"
activated = TRUE
var/obj/item/radio/internal/radio
var/radio_key
var/subspace_transmission = FALSE
icon = 'icons/obj/radio.dmi'
icon_state = "walkietalkie"
/obj/item/implant/radio/activate()
. = ..()
// needs to be GLOB.deep_inventory_state otherwise it won't open
radio.ui_interact(usr, "main", null, FALSE, null, GLOB.deep_inventory_state)
/obj/item/implant/radio/implant(mob/living/target, mob/user, silent = FALSE)
. = ..()
if(!.)
return
if(radio)
radio.forceMove(target)
return
radio = new(target)
// almost like an internal headset, but without the
// "must be in ears to hear" restriction.
radio.name = "internal radio"
radio.subspace_transmission = subspace_transmission
radio.canhear_range = 0
if(radio_key)
radio.keyslot = new radio_key
radio.recalculateChannels()
/obj/item/implant/radio/removed(mob/target, silent = FALSE, special = 0)
. = ..()
if(!.)
return
if(!special)
qdel(radio)
else
radio?.moveToNullspace()
/obj/item/implant/radio/mining
radio_key = /obj/item/encryptionkey/headset_cargo
/obj/item/implant/radio/syndicate
desc = "Are you there God? It's me, Syndicate Comms Agent."
radio_key = /obj/item/encryptionkey/syndicate
subspace_transmission = TRUE
/obj/item/implant/radio/slime
name = "slime radio"
icon = 'icons/obj/surgery.dmi'
icon_state = "adamantine_resonator"
radio_key = /obj/item/encryptionkey/headset_sci
subspace_transmission = TRUE
/obj/item/implant/radio/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Internal Radio Implant<BR>
<b>Life:</b> 24 hours<BR>
<b>Implant Details:</b> Allows user to use an internal radio, useful if user expects equipment loss, or cannot equip conventional radios."}
return dat
/obj/item/implanter/radio
name = "implanter (internal radio)"
imp_type = /obj/item/implant/radio
/obj/item/implanter/radio/syndicate
name = "implanter (internal syndicate radio)"
imp_type = /obj/item/implant/radio/syndicate
@@ -4,30 +4,43 @@
icon_state = "storage"
item_color = "r"
var/max_slot_stacking = 4
var/obj/item/storage/bluespace_pocket/pocket
/obj/item/implant/storage/activate()
. = ..()
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SHOW, imp_in, TRUE)
SEND_SIGNAL(pocket, COMSIG_TRY_STORAGE_SHOW, imp_in, TRUE)
/obj/item/implant/storage/removed(source, silent = FALSE, special = 0)
. = ..()
if(.)
if(!special)
qdel(GetComponent(/datum/component/storage/concrete/implant))
if(!special)
QDEL_NULL(pocket)
else
pocket?.moveToNullspace()
return ..()
/obj/item/implant/storage/implant(mob/living/target, mob/user, silent = FALSE)
for(var/X in target.implants)
if(istype(X, type))
var/obj/item/implant/storage/imp_e = X
GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e)
var/datum/component/storage/STR = imp_e.pocket.GetComponent(/datum/component/storage)
if(!STR || (STR && STR.max_items < max_slot_stacking))
imp_e.AddComponent(/datum/component/storage/concrete/implant)
imp_e.pocket.AddComponent(/datum/component/storage/concrete/implant)
qdel(src)
return TRUE
return FALSE
AddComponent(/datum/component/storage/concrete/implant)
. = ..()
if(.)
if(!QDELETED(pocket))
pocket.forceMove(target)
else
pocket = new(target)
return ..()
/obj/item/storage/bluespace_pocket
name = "internal bluespace pocket"
icon_state = "pillbox"
w_class = WEIGHT_CLASS_TINY
desc = "A tiny yet spacious pocket, usually found implanted inside sneaky syndicate agents and nowhere else."
component_type = /datum/component/storage/concrete/implant
resistance_flags = INDESTRUCTIBLE //A bomb!
/obj/item/implanter/storage
name = "implanter (storage)"
@@ -1,10 +1,22 @@
/obj/item/implant/tracking
name = "tracking implant"
desc = "Track with this."
activated = 0
activated = FALSE
var/lifespan_postmortem = 10 MINUTES //for how many deciseconds after user death will the implant work?
var/allow_teleport = TRUE //will people implanted with this act as teleporter beacons?
/obj/item/implant/tracking/New()
..()
/obj/item/implant/tracking/c38
name = "TRAC implant"
desc = "A smaller tracking implant that supplies power for only a few minutes."
var/lifespan = 5 MINUTES //how many deciseconds does the implant last?
allow_teleport = FALSE
/obj/item/implant/tracking/c38/Initialize()
. = ..()
QDEL_IN(src, lifespan)
/obj/item/implant/tracking/Initialize()
. = ..()
GLOB.tracked_implants += src
/obj/item/implant/tracking/Destroy()
@@ -15,13 +27,37 @@
imp_type = /obj/item/implant/tracking
/obj/item/implanter/tracking/gps
imp_type = /obj/item/gps/mining/internal
imp_type = /obj/item/implant/gps
/obj/item/implant/gps
name = "\improper GPS implant"
desc = "Track with this and a GPS."
activated = FALSE
var/obj/item/gps/internal/mining/real_gps
/obj/item/implant/gps/implant(mob/living/target, mob/user, silent = FALSE)
. = ..()
if(!.)
return
if(real_gps)
real_gps.forceMove(target)
else
real_gps = new(target)
/obj/item/implant/gps/removed(mob/living/source, silent = FALSE, special = 0)
. = ..()
if(!.)
return
if(!special)
qdel(real_gps)
else
real_gps?.moveToNullspace()
/obj/item/implant/tracking/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Tracking Beacon<BR>
<b>Life:</b> 10 minutes after death of host<BR>
<b>Important Notes:</b> None<BR>
<b>Important Notes:</b> Implant also works as a teleporter beacon.<BR>
<HR>
<b>Implant Details:</b> <BR>
<b>Function:</b> Continuously transmits low power signal. Useful for tracking.<BR>
@@ -1,23 +1,23 @@
/obj/item/implant/uplink
name = "uplink implant"
desc = "Sneeki breeki."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
var/starting_tc = 0
/obj/item/implant/uplink/Initialize(mapload, _owner)
. = ..()
AddComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc)
/obj/item/implanter/uplink
name = "implanter (uplink)"
imp_type = /obj/item/implant/uplink
/obj/item/implanter/uplink/precharged
name = "implanter (precharged uplink)"
imp_type = /obj/item/implant/uplink/precharged
/obj/item/implant/uplink/precharged
starting_tc = 10
/obj/item/implant/uplink
name = "uplink implant"
desc = "Sneeki breeki."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
var/starting_tc = 0
/obj/item/implant/uplink/Initialize(mapload, _owner)
. = ..()
AddComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc, GLOB.not_incapacitated_state)
/obj/item/implanter/uplink
name = "implanter (uplink)"
imp_type = /obj/item/implant/uplink
/obj/item/implanter/uplink/precharged
name = "implanter (precharged uplink)"
imp_type = /obj/item/implant/uplink/precharged
/obj/item/implant/uplink/precharged
starting_tc = 10
+1 -1
View File
@@ -52,5 +52,5 @@
var/obj/item/tank/T = W
blow(T, user)
return
if (W.is_sharp() || W.is_hot() || is_pointed(W))
if (W.get_sharpness() || W.get_temperature() || is_pointed(W))
burst()
+57 -3
View File
@@ -244,7 +244,7 @@
..()
/obj/item/book/manual/wiki/proc/initialize_wikibook()
var/wikiurl = CONFIG_GET(string/wikiurl)
var/wikiurl = CONFIG_GET(string/wikiurltg)
if(wikiurl)
dat = {"
@@ -260,7 +260,7 @@
function pageloaded(myframe) {
document.getElementById("loading").style.display = "none";
myframe.style.display = "inline";
}
}
</script>
<p id='loading'>You start skimming through the manual...</p>
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]?printable=yes&remove_links=1" frameborder="0" id="main_frame"></iframe>
@@ -270,13 +270,67 @@
"}
/obj/item/book/manual/wiki/chemistry
/obj/item/book/manual/wiki/cit
name = "Citadel infobook"
icon_state ="book8"
author = "Nanotrasen"
title = "Citadel infobook"
page_link = ""
window_size = "1500x800" //Too squashed otherwise
/obj/item/book/manual/wiki/cit/initialize_wikibook()
var/wikiurl = CONFIG_GET(string/wikiurl)
if(wikiurl)
dat = {"
<html><head>
<style>
iframe {
display: none;
}
</style>
</head>
<body>
<script type="text/javascript">
function pageloaded(myframe) {
document.getElementById("loading").style.display = "none";
myframe.style.display = "block";
}
</script>
<p id='loading'>You start skimming through the manual...</p>
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]" frameborder="0" id="main_frame"></iframe>
</body>
</html>
"}
/obj/item/book/manual/wiki/cit/chemistry
name = "Chemistry Textbook"
icon_state ="chemistrybook"
author = "Nanotrasen"
title = "Chemistry Textbook"
page_link = "main/guides/guide_chemistry"
/obj/item/book/manual/wiki/cit/chem_recipies
name = "Chemistry Recipies"
icon_state ="chemrecibook"
author = "Chemcat"
title = "Chemistry Recipies"
page_link = "main/guides/chem_recipies"
/obj/item/book/manual/wiki/chemistry
name = "Outdated Chemistry Textbook"
icon_state ="chemistrybook_old"
author = "Nanotrasen"
title = "Outdated Chemistry Textbook"
page_link = "Guide_to_chemistry"
/obj/item/book/manual/wiki/chemistry/Initialize()
..()
new /obj/item/book/manual/wiki/cit/chemistry(loc)
new /obj/item/book/manual/wiki/cit/chem_recipies(loc)
/obj/item/book/manual/wiki/engineering_construction
name = "Station Repairs and Construction"
icon_state ="bookEngineering"
+153 -2
View File
@@ -28,7 +28,7 @@
/obj/item/melee/transforming/energy/add_blood_DNA(list/blood_dna)
return FALSE
/obj/item/melee/transforming/energy/is_sharp()
/obj/item/melee/transforming/energy/get_sharpness()
return active * sharpness
/obj/item/melee/transforming/energy/process()
@@ -46,7 +46,7 @@
STOP_PROCESSING(SSobj, src)
set_light(0)
/obj/item/melee/transforming/energy/is_hot()
/obj/item/melee/transforming/energy/get_temperature()
return active * heat
/obj/item/melee/transforming/energy/ignition_effect(atom/A, mob/user)
@@ -142,6 +142,8 @@
w_class = WEIGHT_CLASS_NORMAL
sharpness = IS_SHARP
light_color = "#40ceff"
tool_behaviour = TOOL_SAW
toolspeed = 0.7
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return 0
@@ -231,3 +233,152 @@
desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
icon_state = "lightblade"
item_state = "lightblade"
/*/////////////////////////////////////////////////////////////////////////
///////////// The TRUE Energy Sword ///////////////////////////
*//////////////////////////////////////////////////////////////////////////
/obj/item/melee/transforming/energy/sword/cx
name = "non-eutactic blade"
desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable."
icon_state = "cxsword_hilt"
item_state = "cxsword"
force = 3
force_on = 21
throwforce = 5
throwforce_on = 20
hitsound = "swing_hit" //it starts deactivated
hitsound_on = 'sound/weapons/nebhit.ogg'
attack_verb_off = list("tapped", "poked")
throw_speed = 3
throw_range = 5
sharpness = IS_SHARP
embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60)
armour_penetration = 10
block_chance = 35
light_color = "#37FFF7"
actions_types = list()
/obj/item/melee/transforming/energy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
/obj/item/melee/transforming/energy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
if(istype(user))
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
return TRUE
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
if(active) //also I'd need to rip out the iconstate changing bits
force = force_on
throwforce = throwforce_on
hitsound = hitsound_on
throw_speed = 4
if(attack_verb_on.len)
attack_verb = attack_verb_on
w_class = w_class_on
START_PROCESSING(SSobj, src)
set_light(brightness_on)
update_icon()
else
force = initial(force)
throwforce = initial(throwforce)
hitsound = initial(hitsound)
throw_speed = initial(throw_speed)
if(attack_verb_off.len)
attack_verb = attack_verb_off
w_class = initial(w_class)
STOP_PROCESSING(SSobj, src)
set_light(0)
update_icon()
transform_messages(user, supress_message_text)
add_fingerprint(user)
return TRUE
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
if(!supress_message_text)
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
/obj/item/melee/transforming/energy/sword/cx/update_icon()
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade")
var/mutable_appearance/gem_overlay = mutable_appearance(icon, "cxsword_gem")
if(light_color)
blade_overlay.color = light_color
gem_overlay.color = light_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(gem_overlay)
if(active)
add_overlay(blade_overlay)
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
if(energy_color_input)
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
. = ..()
if(active)
if(isinhands)
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
blade_inhand.color = light_color
. += blade_inhand
//Broken version. Not a toy, but not as strong.
/obj/item/melee/transforming/energy/sword/cx/broken
name = "misaligned non-eutactic blade"
desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. This one seems to have a damaged handle and misaligned components, causing the blade to be unstable at best"
force_on = 15 //As strong a survival knife/bone dagger
/obj/item/melee/transforming/energy/sword/cx/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/melee/transforming/energy/sword/cx))
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You combine the two light swords, making a single supermassive blade! You're cool.</span>")
new /obj/item/twohanded/dualsaber/hypereutactic(user.drop_location())
qdel(W)
qdel(src)
else
return ..()
//////// Tatortot NEB /////////////// (same stats as regular esword)
/obj/item/melee/transforming/energy/sword/cx/traitor
name = "\improper Dragon's Tooth Sword"
desc = "The Dragon's Tooth sword is a blackmarket modification of a Non-Eutactic Blade, \
which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \
It appears to have a wooden grip and a shaved down guard."
icon_state = "cxsword_hilt_traitor"
force_on = 30
armour_penetration = 50
embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
block_chance = 50
hitsound_on = 'sound/weapons/blade1.ogg'
light_color = "#37F0FF"
/obj/item/melee/transforming/energy/sword/cx/traitor/transform_messages(mob/living/user, supress_message_text)
playsound(user, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 35, 1)
if(!supress_message_text)
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
+1 -1
View File
@@ -265,7 +265,7 @@
if (B && !QDELETED(B))
H.internal_organs -= B
qdel(B)
new /obj/effect/gibspawner/generic(get_turf(H), H.dna)
H.spawn_gibs()
return (BRUTELOSS)
/obj/item/melee/classic_baton/telescopic/attack_self(mob/user)
@@ -23,7 +23,7 @@
else
if(attack_verb_off.len)
attack_verb = attack_verb_off
if(is_sharp())
if(get_sharpness())
AddComponent(/datum/component/butchering, 50, 100, 0, hitsound, !active)
/obj/item/melee/transforming/attack_self(mob/living/carbon/user)
@@ -65,11 +65,11 @@
icon_state = initial(icon_state)
w_class = initial(w_class)
total_mass = initial(total_mass)
if(is_sharp())
if(get_sharpness())
var/datum/component/butchering/BT = LoadComponent(/datum/component/butchering)
BT.butchering_enabled = TRUE
else
GET_COMPONENT(BT, /datum/component/butchering)
var/datum/component/butchering/BT = GetComponent(/datum/component/butchering)
if(BT)
BT.butchering_enabled = FALSE
transform_messages(user, supress_message_text)
+1
View File
@@ -27,6 +27,7 @@
/obj/item/mop/proc/clean(turf/A)
if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1) || reagents.has_reagent("vodka", 1) || reagents.has_reagent("cleaner", 1))
SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
A.clean_blood()
for(var/obj/effect/O in A)
if(is_cleanable(O))
qdel(O)
+3 -3
View File
@@ -122,7 +122,7 @@
if(user.mob_size <= MOB_SIZE_SMALL)
to_chat(user, "<span class='notice'>You poke a limb through [src]'s bars and start fumbling for the lock switch... (This will take some time.)</span>")
to_chat(loc, "<span class='warning'>You see [user] reach through the bars and fumble for the lock switch!</span>")
if(!do_after(user, rand(300, 400), target = user) || open || !locked || !user in occupants)
if(!do_after(user, rand(300, 400), target = user) || open || !locked || !(user in occupants))
return
loc.visible_message("<span class='warning'>[user] flips the lock switch on [src] by reaching through!</span>", null, null, null, user)
to_chat(user, "<span class='boldannounce'>Bingo! The lock pops open!</span>")
@@ -132,7 +132,7 @@
else
loc.visible_message("<span class='warning'>[src] starts rattling as something pushes against the door!</span>", null, null, null, user)
to_chat(user, "<span class='notice'>You start pushing out of [src]... (This will take about 20 seconds.)</span>")
if(!do_after(user, 200, target = user) || open || !locked || !user in occupants)
if(!do_after(user, 200, target = user) || open || !locked || !(user in occupants))
return
loc.visible_message("<span class='warning'>[user] shoves out of [src]!</span>", null, null, null, user)
to_chat(user, "<span class='notice'>You shove open [src]'s door against the lock's resistance and fall out!</span>")
@@ -185,7 +185,7 @@
occupant_weight += occupant.mob_size
/obj/item/pet_carrier/proc/remove_occupant(mob/living/occupant, turf/new_turf)
if(!occupant in occupants || !istype(occupant))
if(!(occupant in occupants) || !istype(occupant))
return
occupant.forceMove(new_turf ? new_turf : drop_location())
occupants -= occupant
+69 -12
View File
@@ -117,7 +117,7 @@
to_chat(user, "<span class='notice'>You try to pet [src], but it has no stuffing. Aww...</span>")
/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
if(I.is_sharp())
if(I.get_sharpness())
if(!grenade)
if(!stuffed)
to_chat(user, "<span class='warning'>You already murdered it!</span>")
@@ -366,10 +366,10 @@
/obj/item/toy/plush/random
name = "Illegal plushie"
desc = "Something fucked up"
var/blacklisted_plushes = list(/obj/item/toy/plush/carpplushie/dehy_carp, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random)
/obj/item/toy/plush/random/Initialize()
..()
var/newtype = pick(subtypesof(/obj/item/toy/plush))
var/newtype = pick(subtypesof(/obj/item/toy/plush) - typecacheof(blacklisted_plushes))
new newtype(loc)
return INITIALIZE_HINT_QDEL
@@ -558,6 +558,37 @@
item_state = "almaz"
squeak_override = list('modular_citadel/sound/voice/raptor_purr.ogg' = 1)
/obj/item/toy/plush/lizardplushie/garou
icon_state = "garou"
item_state = "garou"
/obj/item/toy/plush/lizardplushie/augments
icon_state = "augments"
item_state = "augments"
squeak_override = list('modular_citadel/sound/voice/weh.ogg' = 1) //I have no mouth and I must weh
attack_verb = list("hugged", "patted", "snugged", "booped")
/obj/item/toy/plush/lizardplushie/xekov
icon_state = "xekov"
item_state = "xekov"
/obj/item/toy/plush/lizardplushie/greg
icon_state = "greg"
item_state = "greg"
/obj/item/toy/plush/lizardplushie/sin
icon_state = "sin"
item_state = "sin"
desc = "An adorable stuffed toy that resembles a lizardperson.. It faintly smells of sulfur."
/obj/item/toy/plush/lizardplushie/ends
icon_state = "ends"
item_state = "ends"
/obj/item/toy/plush/lizardplushie/lyssa
icon_state = "lyssa"
item_state = "lyssa"
/obj/item/toy/plush/snakeplushie
name = "snake plushie"
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
@@ -715,6 +746,14 @@
item_state = "bhijn"
attack_verb = list("closed", "reworked", "merged")
/obj/item/toy/plush/aiplush
name = "AI plushie"
desc = "A little stuffed toy AI core... it appears to be malfunctioning."
icon_state = "exo"
item_state = "exo"
attack_verb = list("hacked", "detonated", "overloaded")
squeak_override = list('sound/machines/beep.ogg' = 9, 'sound/machines/buzz-two.ogg' = 1)
/obj/item/toy/plush/bird
name = "bird plushie"
desc = "An adorable stuffed plushie that resembles an avian."
@@ -862,6 +901,18 @@
item_state = "redwood"
attack_verb = list("ordered", "bapped", "reprimanded")
/obj/item/toy/plush/mammal/marisol
desc = "An adorable stuffed toy resembling a demi-wolf security officer."
icon_state = "marisol"
item_state = "marisol"
attack_verb = list("arrested", "harmbattoned", "lasered")
/obj/item/toy/plush/mammal/minty
desc = "An adorable stuffed toy resembling some sort of crew member. It smells like mint.."
icon_state = "minty"
item_state = "minty"
attack_verb = list("freshened", "brushed")
/obj/item/toy/plush/mammal/dog
desc = "An adorable stuffed toy that resembles a canine."
icon_state = "katlin"
@@ -929,8 +980,8 @@
/obj/item/toy/plush/catgirl/skylar
desc = "An adorable stuffed toy that resembles a degenerate."
icon_state = "skylar"
item_state = "skylar"
icon_state = "skylar2"
item_state = "skylar2"
attack_verb = list("powergamed", "merged", "tabled")
squeak_override = list('sound/effects/meow1.ogg' = 1)
@@ -942,15 +993,15 @@
desc = "A masked stuffed toy that resembles a feline scientist."
icon_state = "trilby"
item_state = "trilby"
attack_verb = list("pred", "coded", "remembered")
attack_verb = list("PR'd", "coded", "remembered")
/obj/item/toy/plush/catgirl/fermis
name = "medcat plushie"
desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
icon_state = "fermis"
item_state = "fermis"
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
name = "medcat plushie"
desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
icon_state = "fermis"
item_state = "fermis"
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
/obj/item/toy/plush/catgirl/mariaf
desc = "An adorable stuffed toy that resembles a very tall cat girl."
@@ -963,3 +1014,9 @@
icon_state = "maya"
item_state = "maya"
attack_verb = list("nuked", "arrested", "harmbatonned")
/obj/item/toy/plush/catgirl/marisa
desc = "An adorable stuffed toy that resembles a crew member, or maybe a witch. Having it makes you feel you can win."
icon_state = "marisa"
item_state = "marisa"
attack_verb = list("blasted", "sparked", "dazzled")
+1 -55
View File
@@ -82,14 +82,6 @@
/obj/item/banner/security/mundane
inspiration_available = FALSE
/datum/crafting_recipe/security_banner
name = "Securistan Banner"
result = /obj/item/banner/security/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/security = 1)
category = CAT_MISC
/obj/item/banner/medical
name = "meditopia banner"
desc = "The banner of Meditopia, generous benefactors that cure wounds and shelter the weak."
@@ -103,14 +95,6 @@
/obj/item/banner/medical/check_inspiration(mob/living/carbon/human/H)
return H.stat //Meditopia is moved to help those in need
/datum/crafting_recipe/medical_banner
name = "Meditopia Banner"
result = /obj/item/banner/medical/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/medical = 1)
category = CAT_MISC
/obj/item/banner/medical/special_inspiration(mob/living/carbon/human/H)
H.adjustToxLoss(-15)
H.setOxyLoss(0)
@@ -129,14 +113,6 @@
/obj/item/banner/science/check_inspiration(mob/living/carbon/human/H)
return H.on_fire //Sciencia is pleased by dedication to the art of Toxins
/datum/crafting_recipe/science_banner
name = "Sciencia Banner"
result = /obj/item/banner/science/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/scientist = 1)
category = CAT_MISC
/obj/item/banner/cargo
name = "cargonia banner"
desc = "The banner of the eternal Cargonia, with the mystical power of conjuring any object into existence."
@@ -147,14 +123,6 @@
/obj/item/banner/cargo/mundane
inspiration_available = FALSE
/datum/crafting_recipe/cargo_banner
name = "Cargonia Banner"
result = /obj/item/banner/cargo/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/cargotech = 1)
category = CAT_MISC
/obj/item/banner/engineering
name = "engitopia banner"
desc = "The banner of Engitopia, wielders of limitless power."
@@ -168,14 +136,6 @@
/obj/item/banner/engineering/special_inspiration(mob/living/carbon/human/H)
H.radiation = 0
/datum/crafting_recipe/engineering_banner
name = "Engitopia Banner"
result = /obj/item/banner/engineering/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/engineer = 1)
category = CAT_MISC
/obj/item/banner/command
name = "command banner"
desc = "The banner of Command, a staunch and ancient line of bueraucratic kings and queens."
@@ -189,14 +149,6 @@
/obj/item/banner/command/check_inspiration(mob/living/carbon/human/H)
return HAS_TRAIT(H, TRAIT_MINDSHIELD) //Command is stalwart but rewards their allies.
/datum/crafting_recipe/command_banner
name = "Command Banner"
result = /obj/item/banner/command/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/captainparade = 1)
category = CAT_MISC
/obj/item/banner/red
name = "red banner"
icon_state = "banner-red"
@@ -216,7 +168,7 @@
/obj/item/storage/backpack/bannerpack/Initialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 27 //6 more then normal, for the tradeoff of declaring yourself an antag at all times.
/obj/item/storage/backpack/bannerpack/red
@@ -286,7 +238,6 @@
var/staffcooldown = 0
var/staffwait = 30
/obj/item/godstaff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
if(staffcooldown + staffwait > world.time)
@@ -332,19 +283,16 @@
heat_protection = FEET
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
/obj/item/clothing/shoes/plate/red
icon_state = "crusader-red"
/obj/item/clothing/shoes/plate/blue
icon_state = "crusader-blue"
/obj/item/storage/box/itemset/crusader
name = "Crusader's Armour Set" //i can't into ck2 references
desc = "This armour is said to be based on the armor of kings on another world thousands of years ago, who tended to assassinate, conspire, and plot against everyone who tried to do the same to them. Some things never change."
/obj/item/storage/box/itemset/crusader/blue/New()
..()
contents = list()
@@ -354,7 +302,6 @@
new /obj/item/clothing/gloves/plate/blue(src)
new /obj/item/clothing/shoes/plate/blue(src)
/obj/item/storage/box/itemset/crusader/red/New()
..()
contents = list()
@@ -364,7 +311,6 @@
new /obj/item/clothing/gloves/plate/red(src)
new /obj/item/clothing/shoes/plate/red(src)
/obj/item/claymore/weak
desc = "This one is rusted."
force = 30
+73 -3
View File
@@ -313,7 +313,7 @@
if(M.get_ear_protection() == FALSE)
M.confused += 6
audible_message("<font color='red' size='7'>HUMAN HARM</font>")
playsound(get_turf(src), 'sound/ai/harmalarm.ogg', 70, 3)
playsound(get_turf(src), 'sound/effects/harmalarm.ogg', 70, 3)
cooldown = world.time + 200
log_game("[key_name(user)] used a Cyborg Harm Alarm in [AREACOORD(user)]")
if(iscyborg(user))
@@ -430,7 +430,7 @@
A.BB.nodamage = FALSE
A.BB.speed = 0.5
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
A.fire_casing(target, user, params, 0, 0, null, 0)
A.fire_casing(target, user, params, 0, 0, null, 0, src)
user.visible_message("<span class='warning'>[user] blasts a flying lollipop at [target]!</span>")
check_amount()
@@ -446,7 +446,7 @@
A.BB.speed = 0.5
A.BB.color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
playsound(src.loc, 'sound/weapons/bulletflyby3.ogg', 50, 1)
A.fire_casing(target, user, params, 0, 0, null, 0)
A.fire_casing(target, user, params, 0, 0, null, 0, src)
user.visible_message("<span class='warning'>[user] shoots a high-velocity gumball at [target]!</span>")
check_amount()
@@ -746,3 +746,73 @@
..()
hud = new /obj/item/clothing/glasses/hud/security(src)
return
/**********************************************************************
Grippers oh god oh fuck
***********************************************************************/
/obj/item/weapon/gripper
name = "circuit gripper"
desc = "A simple grasping tool for inserting circuitboards into machinary."
icon = 'icons/obj/device.dmi'
icon_state = "gripper"
item_flags = NOBLUDGEON
//Has a list of items that it can hold.
var/list/can_hold = list(
/obj/item/circuitboard
)
var/obj/item/wrapped = null // Item currently being held.
/obj/item/weapon/gripper/attack_self()
if(wrapped)
wrapped.forceMove(get_turf(wrapped))
wrapped = null
return ..()
/obj/item/weapon/gripper/afterattack(var/atom/target, var/mob/living/user, proximity, params)
if(!proximity)
return
if(!wrapped)
for(var/obj/item/thing in src.contents)
wrapped = thing
break
if(wrapped) //Already have an item.
//Temporary put wrapped into user so target's attackby() checks pass.
wrapped.loc = user
//Pass the attack on to the target. This might delete/relocate wrapped.
var/resolved = target.attackby(wrapped,user)
if(!resolved && wrapped && target)
wrapped.afterattack(target,user,1)
//If wrapped was neither deleted nor put into target, put it back into the gripper.
if(wrapped && user && (wrapped.loc == user))
wrapped.loc = src
else
wrapped = null
return
else if(istype(target,/obj/item))
var/obj/item/I = target
var/grab = 0
for(var/typepath in can_hold)
if(istype(I,typepath))
grab = 1
break
//We can grab the item, finally.
if(grab)
to_chat(user, "You collect \the [I].")
I.loc = src
wrapped = I
return
else
to_chat(user, "<span class='danger'>Your gripper cannot hold \the [target].</span>")
+1 -1
View File
@@ -254,7 +254,7 @@
to_chat(user, "<span class='warning'>The MMI indicates that their mind is currently inactive; it might change!</span>")
return
if(BM.stat == DEAD || (M.brain && M.brain.damaged_brain))
if(BM.stat == DEAD || (M.brain && M.brain.organ_flags & ORGAN_FAILING))
to_chat(user, "<span class='warning'>Sticking a dead brain into the frame would sort of defeat the purpose!</span>")
return
+39 -29
View File
@@ -89,32 +89,36 @@
R.speed = initial(R.speed)
/obj/item/borg/upgrade/disablercooler
name = "cyborg rapid disabler cooling module"
desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate."
name = "cyborg rapid energy blaster cooling module"
desc = "Used to cool a mounted energy-based firearm, increasing the potential current in it and thus its recharge rate."
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.module.modules
if(!T)
to_chat(user, "<span class='notice'>There's no disabler in this unit!</span>")
var/successflag
for(var/obj/item/gun/energy/T in R.module.modules)
if(T.charge_delay <= 2)
successflag = successflag || 2
continue
T.charge_delay = max(2, T.charge_delay - 4)
successflag = 1
if(!successflag)
to_chat(user, "<span class='notice'>There's no energy-based firearm in this unit!</span>")
return FALSE
if(T.charge_delay <= 2)
if(successflag == 2)
to_chat(R, "<span class='notice'>A cooling unit is already installed!</span>")
to_chat(user, "<span class='notice'>There's no room for another cooling unit!</span>")
return FALSE
T.charge_delay = max(2 , T.charge_delay - 4)
/obj/item/borg/upgrade/disablercooler/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.module.modules
if(!T)
return FALSE
T.charge_delay = initial(T.charge_delay)
for(var/obj/item/gun/energy/T in R.module.modules)
T.charge_delay = initial(T.charge_delay)
return .
return FALSE
/obj/item/borg/upgrade/thrusters
name = "ion thruster upgrade"
@@ -199,7 +203,7 @@
desc = "A trash bag of holding replacement for the janiborg's standard trash bag."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
module_type = list(/obj/item/robot_module/butler)
/obj/item/borg/upgrade/tboh/action(mob/living/silicon/robot/R)
. = ..()
@@ -226,7 +230,7 @@
desc = "An advanced mop replacement for the janiborg's standard mop."
icon_state = "cyborg_upgrade3"
require_module = 1
module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
module_type = list(/obj/item/robot_module/butler)
/obj/item/borg/upgrade/amop/action(mob/living/silicon/robot/R)
. = ..()
@@ -518,8 +522,7 @@
module_type = list(
/obj/item/robot_module/medical,
/obj/item/robot_module/syndicate_medical,
/obj/item/robot_module/medihound,
/obj/item/robot_module/borgi)
/obj/item/robot_module/medihound)
/obj/item/borg/upgrade/advhealth/action(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -598,25 +601,32 @@
R.update_transform()
/obj/item/borg/upgrade/rped
name = "engineering cyborg RPED"
name = "engineering cyborg BSRPED"
desc = "A rapid part exchange device for the engineering cyborg."
icon = 'icons/obj/storage.dmi'
icon_state = "borgrped"
icon_state = "borg_BS_RPED"
require_module = TRUE
module_type = list(/obj/item/robot_module/engineering)
module_type = list(/obj/item/robot_module/engineering, /obj/item/robot_module/saboteur)
/obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/storage/part_replacer/bluespace/cyborg/BSRPED = locate() in R
var/obj/item/storage/part_replacer/cyborg/RPED = locate() in R
if(RPED)
to_chat(user, "<span class='warning'>This unit is already equipped with a RPED module.</span>")
if(!RPED)
RPED = locate() in R.module
if(!BSRPED)
BSRPED = locate() in R.module //There's gotta be a smarter way to do this.
if(BSRPED)
to_chat(user, "<span class='warning'>This unit is already equipped with a BSRPED module.</span>")
return FALSE
RPED = new(R.module)
R.module.basic_modules += RPED
R.module.add_module(RPED, FALSE, TRUE)
BSRPED = new(R.module)
SEND_SIGNAL(RPED, COMSIG_TRY_STORAGE_QUICK_EMPTY)
qdel(RPED)
R.module.basic_modules += BSRPED
R.module.add_module(BSRPED, FALSE, TRUE)
/obj/item/borg/upgrade/rped/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -680,7 +690,7 @@
action_icon_state = "Chevron_State_0"
var/currentState = 0
var/maxReduction = 2
var/maxReduction = 1
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
@@ -688,14 +698,14 @@
currentState = (currentState + 1) % 3
if(usr)
if(istype(self))
switch(currentState)
if (0)
self.speed = maxReduction
self.speed = initial(self.speed)
if (1)
self.speed -= maxReduction*0.5
self.speed = initial(self.speed) - maxReduction * 0.5
if (2)
self.speed -= maxReduction*1.25
self.speed = initial(self.speed) - maxReduction * 1
action.button_icon_state = "Chevron_State_[currentState]"
action.UpdateButtonIcon()
+1 -2
View File
@@ -17,7 +17,6 @@
var/self_delay = 50
/obj/item/stack/medical/attack(mob/living/M, mob/user)
if(M.stat == DEAD && !stop_bleeding)
var/t_him = "it"
if(M.gender == MALE)
@@ -129,7 +128,7 @@
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters) || I.is_sharp())
if(istype(I, /obj/item/wirecutters) || I.get_sharpness())
if(get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
return
@@ -25,6 +25,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
merge_type = /obj/item/stack/sheet/glass
grind_results = list(/datum/reagent/silicon = 20)
point_value = 1
tableVariant = /obj/structure/table/glass
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -88,6 +89,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmaglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
tableVariant = /obj/structure/table/plasmaglass
/obj/item/stack/sheet/plasmaglass/fifty
amount = 50
@@ -219,7 +219,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
//Step one - dehairing.
/obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, params)
if(W.is_sharp())
if(W.get_sharpness())
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
if(do_after(user, 50, target = src))
@@ -178,11 +178,11 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
. = ..()
/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/W as obj, mob/user as mob, params)
if(W.is_hot() > 300)//If the temperature of the object is over 300, then ignite
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
var/turf/T = get_turf(src)
message_admins("Plasma sheets ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
log_game("Plasma sheets ignited by [key_name(user)] in [AREACOORD(T)]")
fire_act(W.is_hot())
fire_act(W.get_temperature())
else
return ..()
@@ -232,6 +232,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
grind_results = list("silver" = 20)
point_value = 20
merge_type = /obj/item/stack/sheet/mineral/silver
tableVariant = /obj/structure/table/optable
GLOBAL_LIST_INIT(silver_recipes, list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
@@ -10,6 +10,7 @@
* Runed Metal (cult)
* Brass (clockwork cult)
* Bronze (bake brass)
* Cotton/Duracotton
*/
/*
@@ -107,6 +108,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
merge_type = /obj/item/stack/sheet/metal
grind_results = list("iron" = 20)
point_value = 2
tableVariant = /obj/structure/table
/obj/item/stack/sheet/metal/ratvar_act()
new /obj/item/stack/tile/brass(loc, amount)
@@ -168,6 +170,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
merge_type = /obj/item/stack/sheet/plasteel
grind_results = list("iron" = 20, "plasma" = 20)
point_value = 23
tableVariant = /obj/structure/table/reinforced
/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plasteel_recipes
@@ -184,31 +187,43 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
*/
GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
new/datum/stack_recipe("wood table frame", /obj/structure/table_frame/wood, 2, time = 10), \
null, \
new/datum/stack_recipe_list("pews", list(
new /datum/stack_recipe("pew (middle)", /obj/structure/chair/pew, 3, one_per_turf = TRUE, on_floor = TRUE),\
new /datum/stack_recipe("pew (left)", /obj/structure/chair/pew/left, 3, one_per_turf = TRUE, on_floor = TRUE),\
new /datum/stack_recipe("pew (right)", /obj/structure/chair/pew/right, 3, one_per_turf = TRUE, on_floor = TRUE),\
)),
null, \
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
null, \
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("plywood chair", /obj/structure/chair/comfy/plywood, 4, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
null, \
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("rustic wooden door", /obj/structure/mineral_door/woodrustic, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
null, \
new/datum/stack_recipe("wooden barrel", /obj/structure/fermenting_barrel, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE),\
new/datum/stack_recipe("coffin", /obj/structure/closet/crate/coffin, 5, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("book case", /obj/structure/bookcase, 4, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("dog bed", /obj/structure/bed/dogbed, 10, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("dresser", /obj/structure/dresser, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
new/datum/stack_recipe("ore box", /obj/structure/ore_box, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
new/datum/stack_recipe("wooden crate", /obj/structure/closet/crate/wooden, 6, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
null, \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
))
/obj/item/stack/sheet/mineral/wood
@@ -270,6 +285,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
resistance_flags = FLAMMABLE
force = 0
throwforce = 0
pull_effort = 90
is_fabric = TRUE
loom_result = /obj/item/stack/sheet/silk
merge_type = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
@@ -279,6 +297,22 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
/obj/item/stack/sheet/cloth/ten
amount = 10
/obj/item/stack/sheet/cloth/thirty
amount = 30
/obj/item/stack/sheet/silk
name = "silk"
desc = "A long soft material. This one is just made out of cotton rather then any spiders or wyrms"
singular_name = "silk sheet"
icon_state = "sheet-silk"
item_state = "sheet-cloth"
novariants = TRUE
merge_type = /obj/item/stack/sheet/silk
//obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE)
// recipes = GLOB.silk_recipes
// return ..()
//Durathread fuck slash-asterisk comments
GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40),
@@ -474,6 +508,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
novariants = FALSE
grind_results = list("iron" = 5, "teslium" = 15, "holyoil" = 1)
merge_type = /obj/item/stack/tile/brass
tableVariant = /obj/structure/table/reinforced/brass
/obj/item/stack/tile/brass/narsie_act()
new /obj/item/stack/sheet/runed_metal(loc, amount)
@@ -526,6 +561,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
novariants = FALSE
grind_results = list("iron" = 5, "copper" = 3) //we have no "tin" reagent so this is the closest thing
merge_type = /obj/item/stack/tile/bronze
tableVariant = /obj/structure/table/bronze
/obj/item/stack/tile/bronze/attack_self(mob/living/user)
if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message
@@ -645,6 +681,12 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
pull_effort = 30
loom_result = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cotton/ten
amount = 10
/obj/item/stack/sheet/cotton/thirty
amount = 30
/obj/item/stack/sheet/cotton/durathread
name = "raw durathread bundle"
desc = "A bundle of raw durathread ready to be spun on the loom."
+5 -4
View File
@@ -22,6 +22,7 @@
var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
/obj/item/stack/on_grind()
for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
@@ -389,9 +390,9 @@
. = ..()
/obj/item/stack/proc/copy_evidences(obj/item/stack/from)
add_blood_DNA(from.return_blood_DNA())
add_fingerprint_list(from.return_fingerprints())
add_hiddenprint_list(from.return_hiddenprints())
blood_DNA = from.blood_DNA
fingerprints = from.fingerprints
fingerprintshidden = from.fingerprintshidden
fingerprintslast = from.fingerprintslast
//TODO bloody overlay
@@ -436,4 +437,4 @@
/datum/stack_recipe_list/New(title, recipes)
src.title = title
src.recipes = recipes
src.recipes = recipes
@@ -9,10 +9,11 @@
item_flags = NOBLUDGEON
/obj/item/stack/telecrystal/attack(mob/target, mob/user)
if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
for(var/obj/item/implant/uplink/I in target)
if(I && I.imp_in)
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I)
if(target == user && isliving(user)) //You can't go around smacking people with crystals to find out if they have an uplink or not.
var/mob/living/L = user
for(var/obj/item/implant/uplink/I in L.implants)
if(I?.imp_in)
var/datum/component/uplink/hidden_uplink = I.GetComponent(/datum/component/uplink)
if(hidden_uplink)
hidden_uplink.telecrystals += amount
use(amount)
@@ -99,33 +99,117 @@
icon_state = "tile-carpet"
turf_type = /turf/open/floor/carpet
resistance_flags = FLAMMABLE
/obj/item/stack/tile/carpet/fifty
amount = 50
tableVariant = /obj/structure/table/wood/fancy
/obj/item/stack/tile/carpet/black
name = "black carpet"
icon_state = "tile-carpet-black"
turf_type = /turf/open/floor/carpet/black
tableVariant = /obj/structure/table/wood/fancy/black
/obj/item/stack/tile/carpet/blackred
name = "red carpet"
icon_state = "tile-carpet-blackred"
turf_type = /turf/open/floor/carpet/blackred
tableVariant = /obj/structure/table/wood/fancy/blackred
/obj/item/stack/tile/carpet/monochrome
name = "monochrome carpet"
icon_state = "tile-carpet-monochrome"
turf_type = /turf/open/floor/carpet/monochrome
tableVariant = /obj/structure/table/wood/fancy/monochrome
/obj/item/stack/tile/carpet/blue
name = "blue carpet"
icon_state = "tile-carpet-blue"
item_state = "tile-carpet-blue"
turf_type = /turf/open/floor/carpet/blue
tableVariant = /obj/structure/table/wood/fancy/blue
/obj/item/stack/tile/carpet/cyan
name = "cyan carpet"
icon_state = "tile-carpet-cyan"
item_state = "tile-carpet-cyan"
turf_type = /turf/open/floor/carpet/cyan
tableVariant = /obj/structure/table/wood/fancy/cyan
/obj/item/stack/tile/carpet/green
name = "green carpet"
icon_state = "tile-carpet-green"
item_state = "tile-carpet-green"
turf_type = /turf/open/floor/carpet/green
tableVariant = /obj/structure/table/wood/fancy/green
/obj/item/stack/tile/carpet/orange
name = "orange carpet"
icon_state = "tile-carpet-orange"
item_state = "tile-carpet-orange"
turf_type = /turf/open/floor/carpet/orange
tableVariant = /obj/structure/table/wood/fancy/orange
/obj/item/stack/tile/carpet/purple
name = "purple carpet"
icon_state = "tile-carpet-purple"
item_state = "tile-carpet-purple"
turf_type = /turf/open/floor/carpet/purple
tableVariant = /obj/structure/table/wood/fancy/purple
/obj/item/stack/tile/carpet/red
name = "red carpet"
icon_state = "tile-carpet-red"
item_state = "tile-carpet-red"
turf_type = /turf/open/floor/carpet/red
tableVariant = /obj/structure/table/wood/fancy/red
/obj/item/stack/tile/carpet/royalblack
name = "royal black carpet"
icon_state = "tile-carpet-royalblack"
item_state = "tile-carpet-royalblack"
turf_type = /turf/open/floor/carpet/royalblack
tableVariant = /obj/structure/table/wood/fancy/royalblack
/obj/item/stack/tile/carpet/royalblue
name = "royal blue carpet"
icon_state = "tile-carpet-royalblue"
item_state = "tile-carpet-royalblue"
turf_type = /turf/open/floor/carpet/royalblue
tableVariant = /obj/structure/table/wood/fancy/royalblue
/obj/item/stack/tile/carpet/fifty
amount = 50
/obj/item/stack/tile/carpet/black/fifty
amount = 50
/obj/item/stack/tile/carpet/blackred
name = "red carpet"
icon_state = "tile-carpet-blackred"
turf_type = /turf/open/floor/carpet/blackred
/obj/item/stack/tile/carpet/blackred/fifty
amount = 50
/obj/item/stack/tile/carpet/monochrome
name = "monochrome carpet"
icon_state = "tile-carpet-monochrome"
turf_type = /turf/open/floor/carpet/monochrome
amount = 50
/obj/item/stack/tile/carpet/monochrome/fifty
amount = 50
amount = 50
/obj/item/stack/tile/carpet/blue/fifty
amount = 50
/obj/item/stack/tile/carpet/cyan/fifty
amount = 50
/obj/item/stack/tile/carpet/green/fifty
amount = 50
/obj/item/stack/tile/carpet/orange/fifty
amount = 50
/obj/item/stack/tile/carpet/purple/fifty
amount = 50
/obj/item/stack/tile/carpet/red/fifty
amount = 50
/obj/item/stack/tile/carpet/royalblack/fifty
amount = 50
/obj/item/stack/tile/carpet/royalblue/fifty
amount = 50
/obj/item/stack/tile/fakespace
name = "astral carpet"
+12 -15
View File
@@ -23,7 +23,7 @@
/obj/item/storage/backpack/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 21
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_items = 21
@@ -34,7 +34,7 @@
/obj/item/storage/backpack/old/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 12
/obj/item/storage/backpack/holding
@@ -58,7 +58,7 @@
/obj/item/storage/backpack/holding/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.allow_big_nesting = TRUE
STR.max_w_class = WEIGHT_CLASS_GIGANTIC
STR.max_combined_w_class = 35
@@ -87,7 +87,7 @@
/obj/item/storage/backpack/santabag/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 60
@@ -260,7 +260,7 @@
/obj/item/storage/backpack/satchel/bone/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 20
STR.max_items = 15
@@ -286,7 +286,7 @@
/obj/item/storage/backpack/satchel/flat/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 6
STR.cant_hold = typecacheof(list(/obj/item/storage/backpack/satchel/flat)) //muh recursive backpacks
@@ -338,7 +338,7 @@
/obj/item/storage/backpack/duffelbag/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 30
/obj/item/storage/backpack/duffelbag/captain
@@ -444,7 +444,7 @@
/obj/item/storage/backpack/duffelbag/syndie/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.silent = TRUE
/obj/item/storage/backpack/duffelbag/syndie/hitman
@@ -493,12 +493,9 @@
desc = "A large duffel bag for holding surgical tools. Bears the logo of an advanced med-tech firm."
/obj/item/storage/backpack/duffelbag/syndie/surgery_adv/PopulateContents()
new /obj/item/hemostat/adv(src)
new /obj/item/circular_saw/adv(src)
new /obj/item/scalpel/adv(src)
new /obj/item/retractor/adv(src)
new /obj/item/cautery/adv(src)
new /obj/item/surgicaldrill/adv(src)
new /obj/item/scalpel/advanced(src)
new /obj/item/retractor/advanced(src)
new /obj/item/surgicaldrill/advanced(src)
new /obj/item/surgical_drapes(src)
new /obj/item/storage/firstaid/tactical(src)
new /obj/item/clothing/suit/straight_jacket(src)
@@ -597,7 +594,7 @@
// For ClownOps.
/obj/item/storage/backpack/duffelbag/clown/syndie/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
slowdown = 0
STR.silent = TRUE
+30 -26
View File
@@ -21,7 +21,7 @@
/obj/item/storage/bag/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.allow_quick_gather = TRUE
STR.allow_quick_empty = TRUE
STR.display_numerical_stacking = TRUE
@@ -44,11 +44,13 @@
/obj/item/storage/bag/trash/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_combined_w_class = 30
STR.max_items = 30
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear))
STR.limited_random_access = TRUE
STR.limited_random_access_stack_position = 3
/obj/item/storage/bag/trash/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
@@ -85,9 +87,10 @@
/obj/item/storage/bag/trash/bluespace/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 60
STR.max_items = 60
STR.limited_random_access_stack_position = 5
/obj/item/storage/bag/trash/bluespace/cyborg
insertable = FALSE
@@ -105,12 +108,12 @@
w_class = WEIGHT_CLASS_NORMAL
component_type = /datum/component/storage/concrete/stack
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
var/datum/component/mobhook
var/mob/listeningTo
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/bag/ore/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
STR.max_w_class = WEIGHT_CLASS_HUGE
@@ -118,15 +121,17 @@
/obj/item/storage/bag/ore/equipped(mob/user)
. = ..()
if (mobhook && mobhook.parent != user)
QDEL_NULL(mobhook)
if (!mobhook)
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/Pickup_ores)))
if(listeningTo == user)
return
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/Pickup_ores)
listeningTo = user
/obj/item/storage/bag/ore/dropped()
. = ..()
if (mobhook)
QDEL_NULL(mobhook)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
listeningTo = null
/obj/item/storage/bag/ore/proc/Pickup_ores(mob/living/user)
var/show_message = FALSE
@@ -136,7 +141,7 @@
return
if (istype(user.pulling, /obj/structure/ore_box))
box = user.pulling
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
if(STR)
for(var/A in tile)
if (!is_type_in_typecache(A, STR.can_hold))
@@ -166,7 +171,7 @@
/obj/item/storage/bag/ore/cyborg/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
STR.max_w_class = WEIGHT_CLASS_HUGE
@@ -178,7 +183,7 @@
/obj/item/storage/bag/ore/large/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
STR.max_w_class = WEIGHT_CLASS_HUGE
@@ -191,7 +196,7 @@
/obj/item/storage/bag/ore/holding/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.max_items = INFINITY
STR.max_combined_w_class = INFINITY
STR.max_combined_stack_amount = INFINITY
@@ -209,7 +214,7 @@
/obj/item/storage/bag/plants/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 100
STR.max_items = 100
@@ -249,7 +254,7 @@
/obj/item/storage/bag/sheetsnatcher/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/sheet))
STR.cant_hold = typecacheof(list(/obj/item/stack/sheet/mineral/sandstone, /obj/item/stack/sheet/mineral/wood))
@@ -266,7 +271,7 @@
/obj/item/storage/bag/sheetsnatcher/borg/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.max_combined_stack_amount = 500
// -----------------------------
@@ -283,7 +288,7 @@
/obj/item/storage/bag/books/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 21
STR.max_items = 7
@@ -308,15 +313,14 @@
/obj/item/storage/bag/tray/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.insert_preposition = "on"
/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user)
. = ..()
// Drop all the things. All of them.
var/list/obj/item/oldContents = contents.Copy()
GET_COMPONENT(STR, /datum/component/storage)
STR.quick_empty()
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_QUICK_EMPTY)
// Make each item scatter a bit
for(var/obj/item/I in oldContents)
spawn()
@@ -362,11 +366,11 @@
/obj/item/storage/bag/chemistry/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 200
STR.max_items = 50
STR.insert_preposition = "in"
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle))
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/syringe/dart))
/*
* Biowaste bag (mostly for xenobiologists)
@@ -382,7 +386,7 @@
/obj/item/storage/bag/bio/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 200
STR.max_items = 25
STR.insert_preposition = "in"
@@ -397,6 +401,6 @@
/obj/item/storage/bag/bio/holding/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = INFINITY
STR.max_items = 100
+44 -25
View File
@@ -44,7 +44,7 @@
/obj/item/storage/belt/utility/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
var/static/list/can_hold = typecacheof(list(
/obj/item/crowbar,
/obj/item/screwdriver,
@@ -127,7 +127,7 @@
/obj/item/storage/belt/medical/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/healthanalyzer,
@@ -185,12 +185,9 @@
content_overlays = FALSE
/obj/item/storage/belt/medical/surgery_belt_adv/PopulateContents()
new /obj/item/hemostat/adv(src)
new /obj/item/circular_saw/adv(src)
new /obj/item/scalpel/adv(src)
new /obj/item/retractor/adv(src)
new /obj/item/cautery/adv(src)
new /obj/item/surgicaldrill/adv(src)
new /obj/item/scalpel/advanced(src)
new /obj/item/retractor/advanced(src)
new /obj/item/surgicaldrill/advanced(src)
new /obj/item/surgical_drapes(src)
/obj/item/storage/belt/security
@@ -202,7 +199,7 @@
/obj/item/storage/belt/security/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 5
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(
@@ -241,7 +238,7 @@
/obj/item/storage/belt/mining/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 20
@@ -300,7 +297,7 @@
/obj/item/storage/belt/mining/primitive/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 5
/obj/item/storage/belt/soulstone
@@ -311,7 +308,7 @@
/obj/item/storage/belt/soulstone/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(
/obj/item/soulstone
@@ -334,7 +331,7 @@
/obj/item/storage/belt/champion/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 1
STR.can_hold = list(
/obj/item/clothing/mask/luchador
@@ -349,7 +346,7 @@
/obj/item/storage/belt/military/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/belt/military/snack
@@ -362,7 +359,7 @@
/obj/item/storage/belt/military/snack/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.can_hold = typecacheof(list(
@@ -430,7 +427,7 @@
/obj/item/storage/belt/military/assault/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
/obj/item/storage/belt/durathread
@@ -483,7 +480,7 @@
/obj/item/storage/belt/grenade/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 30
STR.display_numerical_stacking = TRUE
STR.max_combined_w_class = 60
@@ -536,7 +533,7 @@
/obj/item/storage/belt/wands/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(
/obj/item/gun/magic/wand
@@ -562,7 +559,7 @@
/obj/item/storage/belt/janitor/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit.
STR.can_hold = typecacheof(list(
@@ -589,7 +586,7 @@
/obj/item/storage/belt/bandolier/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 18
STR.display_numerical_stacking = TRUE
STR.can_hold = typecacheof(list(
@@ -605,7 +602,7 @@
/obj/item/storage/belt/bandolier/durathread/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 32
STR.display_numerical_stacking = TRUE
STR.can_hold = typecacheof(list(
@@ -620,9 +617,12 @@
/obj/item/storage/belt/medolier/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 15
STR.display_numerical_stacking = FALSE
STR.allow_quick_gather = TRUE
STR.allow_quick_empty = TRUE
STR.click_gather = TRUE
STR.can_hold = typecacheof(list(
/obj/item/reagent_containers/syringe/dart
))
@@ -631,6 +631,25 @@
for(var/i in 1 to 16)
new /obj/item/reagent_containers/syringe/dart/(src)
/obj/item/storage/belt/medolier/afterattack(obj/target, mob/user , proximity)
if(!(istype(target, /obj/item/reagent_containers/glass/beaker)))
return
if(!proximity)
return
if(!target.reagents)
return
for(var/obj/item/reagent_containers/syringe/dart/D in contents)
if(round(target.reagents.total_volume, 1) <= 0)
to_chat(user, "<span class='notice'>You soak as many of the darts as you can with the contents from [target].</span>")
return
if(D.mode == SYRINGE_INJECT)
continue
D.afterattack(target, user, proximity)
..()
/obj/item/storage/belt/holster
name = "shoulder holster"
desc = "A holster to carry a handgun and ammo. WARNING: Badasses only."
@@ -640,7 +659,7 @@
/obj/item/storage/belt/holster/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 3
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(
@@ -664,7 +683,7 @@
/obj/item/storage/belt/fannypack/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 3
STR.max_w_class = WEIGHT_CLASS_SMALL
@@ -731,7 +750,7 @@
/obj/item/storage/belt/sabre/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
+2 -2
View File
@@ -11,7 +11,7 @@
/obj/item/storage/book/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 1
/obj/item/storage/book/attack_self(mob/user)
@@ -140,7 +140,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
else if(iscarbon(M))
var/mob/living/carbon/C = M
if(!istype(C.head, /obj/item/clothing/head))
C.adjustBrainLoss(10, 80)
C.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 80)
to_chat(C, "<span class='danger'>You feel dumber.</span>")
if(smack)
+7 -7
View File
@@ -398,7 +398,7 @@
/obj/item/storage/box/donkpockets/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donkpocket))
/obj/item/storage/box/donkpockets/PopulateContents()
@@ -413,7 +413,7 @@
/obj/item/storage/box/monkeycubes/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 7
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/monkeycube))
@@ -568,7 +568,7 @@
/obj/item/storage/box/snappops/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.can_hold = typecacheof(list(/obj/item/toy/snappop))
STR.max_items = 8
@@ -586,7 +586,7 @@
/obj/item/storage/box/matches/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 10
STR.can_hold = typecacheof(list(/obj/item/match))
@@ -609,7 +609,7 @@
/obj/item/storage/box/lights/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 21
STR.can_hold = typecacheof(list(/obj/item/light/tube, /obj/item/light/bulb))
STR.max_combined_w_class = 21
@@ -855,7 +855,7 @@
if(SMILEY)
desc = "A paper sack with a crude smile etched onto the side."
return 0
else if(W.is_sharp())
else if(W.get_sharpness())
if(!contents.len)
if(item_state == "paperbag_None")
user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", 1)
@@ -1144,7 +1144,7 @@
if(can_expire)
expiration_date = rand(expiration_date_min, expiration_date_max)
desc += "\n<span_clas='notice'>An expiry date is listed on it. It reads: [expiration_date]</span>"
var/spess_current_year = GLOB.year_integer + 540
var/spess_current_year = GLOB.year_integer
if(expiration_date < spess_current_year)
var/gross_risk = min(round(spess_current_year - expiration_date * 0.1), 1)
var/toxic_risk = min(round(spess_current_year - expiration_date * 0.01), 1)
+2 -2
View File
@@ -17,7 +17,7 @@
/obj/item/storage/briefcase/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 21
@@ -48,7 +48,7 @@
/obj/item/storage/briefcase/lawyer/family/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 14
+2 -2
View File
@@ -7,13 +7,13 @@
desc = "A large pillow depicting a girl in a compromising position. Featuring as many dimensions as you."
icon = 'icons/obj/daki.dmi'
icon_state = "daki_base"
slot_flags = SLOT_BACK
slot_flags = ITEM_SLOT_BACK
var/cooldowntime = 20
var/static/list/dakimakura_options = list("Callie","Casca","Chaika","Elisabeth","Foxy Grandpa","Haruko","Holo","Ian","Jolyne","Kurisu","Marie","Mugi","Nar'Sie","Patchouli","Plutia","Rei","Reisen","Naga","Squid","Squigly","Tomoko","Toriel","Umaru","Yaranaika","Yoko") //Kurisu is the ideal girl." - Me, Logos.
/obj/item/storage/daki/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_combined_w_class = 21
STR.max_items = 3
+11 -10
View File
@@ -25,7 +25,7 @@
var/fancy_open = FALSE
/obj/item/storage/fancy/PopulateContents()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
for(var/i = 1 to STR.max_items)
new spawn_type(src)
@@ -72,7 +72,7 @@
/obj/item/storage/fancy/donut_box/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donut))
@@ -93,7 +93,7 @@
/obj/item/storage/fancy/egg_box/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 12
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/egg))
@@ -115,7 +115,7 @@
/obj/item/storage/fancy/candle_box/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 5
/obj/item/storage/fancy/candle_box/attack_self(mob_user)
@@ -138,7 +138,7 @@
/obj/item/storage/fancy/cigarettes/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette, /obj/item/lighter))
@@ -276,7 +276,7 @@
/obj/item/storage/fancy/rollingpapers/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 10
STR.can_hold = typecacheof(list(/obj/item/rollingpaper))
@@ -300,7 +300,7 @@
/obj/item/storage/fancy/cigarettes/cigars/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 5
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette/cigar))
@@ -309,9 +309,10 @@
if(fancy_open)
icon_state = "[initial(icon_state)]_open"
var/cigar_position = 1 //generate sprites for cigars in the box
var/cigar_position = 0 //to keep track of the pixel_x offset of each new overlay.
for(var/obj/item/clothing/mask/cigarette/cigar/smokes in contents)
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, "[smokes.icon_off]_[cigar_position]")
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, "[smokes.icon_off]")
cigar_overlay.pixel_x = 3 * cigar_position
add_overlay(cigar_overlay)
cigar_position++
@@ -347,6 +348,6 @@
/obj/item/storage/fancy/heart_box/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 8
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/tinychocolate))
+4 -4
View File
@@ -170,7 +170,7 @@
/obj/item/storage/firstaid/tactical/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/firstaid/tactical/PopulateContents()
@@ -200,7 +200,7 @@
/obj/item/storage/pill_bottle/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.allow_quick_gather = TRUE
STR.click_gather = TRUE
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice))
@@ -337,7 +337,7 @@
/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/penis_enlargement(src)
/obj/item/storage/pill_bottle/breast_enlargement
name = "breast enlargement pills"
desc = "Made by Fermichem - They have a woman with breasts larger than she is on them. The warming states not to take more than 10u at a time."
@@ -363,7 +363,7 @@
/obj/item/storage/belt/organbox/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 16
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 20
+2 -2
View File
@@ -15,7 +15,7 @@
/obj/item/storage/lockbox/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 14
STR.max_items = 4
@@ -101,7 +101,7 @@
/obj/item/storage/lockbox/medal/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_items = 10
STR.max_combined_w_class = 20
+4 -4
View File
@@ -26,7 +26,7 @@
/obj/item/storage/secure/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_combined_w_class = 14
@@ -136,7 +136,7 @@
/obj/item/storage/secure/briefcase/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 21
STR.max_w_class = WEIGHT_CLASS_NORMAL
@@ -146,7 +146,7 @@
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
for(var/i = 0, i < STR.max_items - 2, i++)
new /obj/item/stack/spacecash/c1000(src)
@@ -170,7 +170,7 @@
/obj/item/storage/secure/safe/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.cant_hold = typecacheof(list(/obj/item/storage/secure/briefcase))
STR.max_w_class = 8 //??
+8 -7
View File
@@ -35,6 +35,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox/update_icon()
..()
cut_overlays()
if(blood_DNA && blood_DNA.len)
add_blood_overlay()
if(has_latches)
var/icon/I = icon('icons/obj/storage.dmi', latches)
add_overlay(I)
@@ -122,7 +124,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox/syndicate/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.silent = TRUE
/obj/item/storage/toolbox/syndicate/PopulateContents()
@@ -163,7 +165,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox/brass/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 28
STR.max_items = 28
@@ -218,7 +220,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox/artistic/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 20
STR.max_items = 10
@@ -237,8 +239,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox/gold_real
name = "golden toolbox"
desc = "A larger then normal toolbox made of gold plated plastitanium."
item_state = "gold"
icon_state = "gold"
item_state = "toolbox_gold"
has_latches = FALSE
force = 16 // Less then a spear
throwforce = 14
@@ -256,7 +258,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox/gold_real/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 40
STR.max_items = 12
@@ -264,7 +266,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "golden toolbox"
desc = "A gold plated toolbox, fancy and harmless due to the gold plating being on cardboard!"
icon_state = "gold"
item_state = "gold"
item_state = "toolbox_gold"
has_latches = FALSE
force = 0
throwforce = 0
@@ -286,7 +288,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
AddComponent(/datum/component/bouncy)
. = ..()
/obj/item/storage/toolbox/proc/generate_rubber_toolbox_icon()
var/icon/new_icon = icon(icon, icon_state)
+12 -2
View File
@@ -220,7 +220,7 @@
/obj/item/storage/box/syndie_kit/space/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate))
@@ -244,7 +244,7 @@
/obj/item/storage/box/syndie_kit/chemical/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 14
/obj/item/storage/box/syndie_kit/chemical/PopulateContents()
@@ -381,3 +381,13 @@
new /obj/item/gun/ballistic/automatic/pistol/m1911/kitchengun(src)
new /obj/item/ammo_box/magazine/m45/kitchengun(src)
new /obj/item/ammo_box/magazine/m45/kitchengun(src)
/obj/item/storage/box/strange_seeds_10pack
/obj/item/storage/box/strange_seeds_10pack/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/seeds/random(src)
if(prob(50))
new /obj/item/seeds/random(src) //oops, an additional packet might have slipped its way into the box
+16 -1
View File
@@ -11,7 +11,7 @@
/obj/item/storage/wallet/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 4
STR.cant_hold = typecacheof(list(/obj/item/screwdriver/power))
STR.can_hold = typecacheof(list(
@@ -68,6 +68,21 @@
/obj/item/storage/wallet/GetID()
return front_id
/obj/item/storage/wallet/RemoveID()
if(!front_id)
return
. = front_id
front_id.forceMove(get_turf(src))
/obj/item/storage/wallet/InsertID(obj/item/inserting_item)
var/obj/item/card/inserting_id = inserting_item.RemoveID()
if(!inserting_id)
return FALSE
attackby(inserting_id)
if(inserting_id in contents)
return TRUE
return FALSE
/obj/item/storage/wallet/GetAccess()
if(LAZYLEN(combined_access))
return combined_access
+5 -3
View File
@@ -1,4 +1,5 @@
#define STUNBATON_CHARGE_LENIENCY 0.3
#define STUNBATON_DEPLETION_RATE 0.006
/obj/item/melee/baton
name = "stunbaton"
@@ -76,7 +77,7 @@
update_icon()
/obj/item/melee/baton/process()
deductcharge(hitcost * 0.004, FALSE, FALSE)
deductcharge(round(hitcost * STUNBATON_DEPLETION_RATE), FALSE, FALSE)
/obj/item/melee/baton/update_icon()
if(status)
@@ -190,7 +191,7 @@
L.Knockdown(stunpwr)
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
L.adjustStaminaLoss(stunpwr*0.1)//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
L.apply_effect(EFFECT_STUTTER, stunforce)
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
if(user)
@@ -250,4 +251,5 @@
sparkler?.activate()
. = ..()
#undef STUNBATON_CHARGE_LENIENCY
#undef STUNBATON_CHARGE_LENIENCY
#undef STUNBATON_DEPLETION_RATE
+29 -18
View File
@@ -17,7 +17,7 @@
/obj/item/tank/jetpack/New()
..()
if(gas_type)
air_contents.gases[gas_type] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
air_contents.gases[gas_type] = ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))
ion_trail = new
ion_trail.set_up(src)
@@ -37,42 +37,50 @@
return
if(!on)
turn_on()
turn_on(user)
to_chat(user, "<span class='notice'>You turn the jetpack on.</span>")
else
turn_off()
turn_off(user)
to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/tank/jetpack/proc/turn_on()
/obj/item/tank/jetpack/proc/turn_on(mob/user)
on = TRUE
icon_state = "[initial(icon_state)]-on"
ion_trail.start()
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/move_react)
if(full_speed)
user.add_movespeed_modifier(MOVESPEED_ID_JETPACK, priority=100, multiplicative_slowdown=-2, movetypes=FLOATING, conflict=MOVE_CONFLICT_JETPACK)
/obj/item/tank/jetpack/proc/turn_off()
/obj/item/tank/jetpack/proc/turn_off(mob/user)
on = FALSE
stabilizers = FALSE
icon_state = initial(icon_state)
ion_trail.stop()
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
user.remove_movespeed_modifier(MOVESPEED_ID_JETPACK)
/obj/item/tank/jetpack/proc/move_react(mob/user)
allow_thrust(0.01, user)
/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
if(!on)
return
if((num < 0.005 || air_contents.total_moles() < num))
turn_off()
turn_off(user)
return
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off()
turn_off(user)
return
var/turf/T = get_turf(user)
T.assume_air(removed)
return 1
return TRUE
/obj/item/tank/jetpack/suicide_act(mob/user)
if (istype(user, /mob/living/carbon/human/))
@@ -96,22 +104,22 @@
if(!on)
return
if((num < 0.005 || air_contents.total_moles() < num))
turn_off()
turn_off(user)
return
if(rand(0,250) == 0)
to_chat(user, "<span class='notice'>You feel your jetpack's engines cut out.</span>")
turn_off()
turn_off(user)
return
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off()
turn_off(user)
return
var/turf/T = get_turf(user)
T.assume_air(removed)
return 1
return TRUE
/obj/item/tank/jetpack/void
name = "void jetpack (oxygen)"
@@ -178,6 +186,7 @@
full_speed = FALSE
var/datum/gas_mixture/temp_air_contents
var/obj/item/tank/internals/tank = null
var/mob/living/carbon/human/cur_user
/obj/item/tank/jetpack/suit/New()
..()
@@ -198,28 +207,30 @@
return
..()
/obj/item/tank/jetpack/suit/turn_on()
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
/obj/item/tank/jetpack/suit/turn_on(mob/user)
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc) || loc.loc != user)
return
var/mob/living/carbon/human/H = loc.loc
var/mob/living/carbon/human/H = user
tank = H.s_store
air_contents = tank.air_contents
START_PROCESSING(SSobj, src)
cur_user = user
..()
/obj/item/tank/jetpack/suit/turn_off()
/obj/item/tank/jetpack/suit/turn_off(mob/user)
tank = null
air_contents = temp_air_contents
STOP_PROCESSING(SSobj, src)
cur_user = null
..()
/obj/item/tank/jetpack/suit/process()
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
turn_off()
turn_off(cur_user)
return
var/mob/living/carbon/human/H = loc.loc
if(!tank || tank != H.s_store)
turn_off()
turn_off(cur_user)
return
..()
+2 -2
View File
@@ -24,7 +24,7 @@
/obj/item/watertank/ui_action_click(mob/user)
toggle_mister(user)
/obj/item/watertank/item_action_slot_check(slot, mob/user)
/obj/item/watertank/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == user.getBackSlot())
return 1
@@ -341,7 +341,7 @@
/obj/item/reagent_containers/chemtank/ui_action_click()
toggle_injection()
/obj/item/reagent_containers/chemtank/item_action_slot_check(slot, mob/user)
/obj/item/reagent_containers/chemtank/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_BACK)
return 1
+12 -8
View File
@@ -75,15 +75,14 @@
temp += "<B>Implant Signals:</B><BR>"
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
if (!W.imp_in || !isliving(W.loc))
if (!isliving(W.imp_in))
continue
else
var/mob/living/M = W.loc
if (M.stat == DEAD)
if (M.timeofdeath + 6000 < world.time)
continue
var/mob/living/M = W.imp_in
if (M.stat == DEAD)
if (M.timeofdeath + W.lifespan_postmortem < world.time)
continue
var/turf/tr = get_turf(W)
var/turf/tr = get_turf(M)
if (tr.z == sr.z && tr)
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
if (direct < 20)
@@ -188,8 +187,13 @@
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
return
var/atom/T = L[t1]
var/implantcheckmate = FALSE
if(isliving(T))
var/mob/living/M = T
if(!locate(/obj/item/implant/tracking) in M.implants) //The user was too slow and let the target mob's tracking implant expire or get removed.
implantcheckmate = TRUE
var/area/A = get_area(T)
if(A.noteleport)
if(A.noteleport || implantcheckmate)
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
return
current_location = get_turf(user) //Recheck.
+3 -3
View File
@@ -6,11 +6,11 @@
item_state = "teleprod"
slot_flags = null
/obj/item/melee/baton/cattleprod/teleprod/baton_stun(mob/living/carbon/M, mob/living/carbon/user)//handles making things teleport when hit
/obj/item/melee/baton/cattleprod/teleprod/baton_stun(mob/living/L, mob/living/carbon/user)//handles making things teleport when hit
. = ..()
if(!. || !istype(M) || M.anchored)
if(!. || L.anchored)
return
do_teleport(M, get_turf(M), 15, channel = TELEPORT_CHANNEL_BLUESPACE)
do_teleport(L, get_turf(L), 15, channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/item/melee/baton/cattleprod/teleprod/clowning_around(mob/living/user)
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
+26 -2
View File
@@ -49,6 +49,10 @@
lefthand_file = 'icons/mob/inhands/misc/sheets_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/sheets_righthand.dmi'
var/obj/item/nuke_core/core
var/nt =FALSE //For the lid
/obj/item/nuke_core_container/nt
nt = TRUE
/obj/item/nuke_core_container/Destroy()
QDEL_NULL(core)
@@ -67,10 +71,13 @@
/obj/item/nuke_core_container/proc/seal()
if(istype(core))
STOP_PROCESSING(SSobj, core)
icon_state = "core_container_sealed"
playsound(src, 'sound/items/deconstruct.ogg', 60, 1)
if(ismob(loc))
to_chat(loc, "<span class='warning'>[src] is permanently sealed, [core]'s radiation is contained.</span>")
if(nt != TRUE)
icon_state = "core_container_sealed"
else
icon_state = "core_container_sealed_nt"
/obj/item/nuke_core_container/attackby(obj/item/nuke_core/core, mob/user)
if(istype(core))
@@ -92,6 +99,11 @@
toolspeed = 0.5
random_color = FALSE
/obj/item/screwdriver/nuke/nt
desc = "A screwdriver with an ultra thin diamon tip."
toolspeed = 0.25
icon_state = "screwdriver_nt"
/obj/item/paper/guides/antag/nuke_instructions
info = "How to break into a Nanotrasen self-destruct terminal and remove its plutonium core:<br>\
<ul>\
@@ -103,6 +115,18 @@
<li>???</li>\
</ul>"
/obj/item/paper/guides/nt/nuke_instructions
info = "How to remove its plutonium core:<br>\
<ul>\
<li>Use a screwdriver with a very thin tip (provided) to unscrew the terminal's front panel</li>\
<li>Dislodge and remove the front panel with a crowbar</li>\
<li>Cut the inner metal plate with a welding tool</li>\
<li>Pry off the inner plate with a crowbar to expose the radioactive core</li>\
<li>Use the core container to remove the plutonium core; the container will take some time to seal</li>\
<li>Send core back to CC</li>\
</ul>"
// STEALING SUPERMATTER
/obj/item/paper/guides/antag/supermatter_sliver
@@ -232,7 +256,7 @@
. = ..()
if(!sliver)
return
if(ismovableatom(O) && O != sliver)
if(proximity && ismovableatom(O) && O != sliver)
Consume(O, user)
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom) // no instakill supermatter javelins
+2
View File
@@ -63,6 +63,8 @@
/obj/item/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "crowbar_cyborg"
usesound = 'sound/items/jaws_pry.ogg'
force = 10
toolspeed = 0.5
+5 -1
View File
@@ -138,10 +138,14 @@
user.put_in_active_hand(b_drill)
/obj/item/screwdriver/cyborg
name = "powered screwdriver"
name = "automated screwdriver"
desc = "An electrical screwdriver, designed to be both precise and quick."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "screwdriver_cyborg"
hitsound = 'sound/items/drill_hit.ogg'
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.5
random_color = FALSE
/obj/item/screwdriver/advanced
name = "advanced screwdriver"
+3 -1
View File
@@ -223,7 +223,7 @@
..()
to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
/obj/item/weldingtool/is_hot()
/obj/item/weldingtool/get_temperature()
return welding * heat
//Returns whether or not the welding tool is currently on.
@@ -302,6 +302,8 @@
/obj/item/weldingtool/largetank/cyborg
name = "integrated welding tool"
desc = "An advanced welder designed to be used in robotic systems."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "indwelder_cyborg"
toolspeed = 0.5
/obj/item/weldingtool/largetank/flamethrower_screwdriver()
@@ -87,7 +87,10 @@
/obj/item/wirecutters/cyborg
name = "wirecutters"
desc = "This cuts wires."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "wirecutters_cyborg"
toolspeed = 0.5
random_color = FALSE
/obj/item/wirecutters/power
name = "jaws of life"
+2
View File
@@ -26,6 +26,8 @@
/obj/item/wrench/cyborg
name = "automatic wrench"
desc = "An advanced robotic wrench. Can be found in construction cyborgs."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "wrench_cyborg"
toolspeed = 0.5
/obj/item/wrench/brass
+142 -3
View File
@@ -79,7 +79,7 @@
to_chat(user, "<span class='notice'>You fill the balloon with the contents of [I].</span>")
I.reagents.trans_to(src, 10)
update_icon()
else if(I.is_sharp())
else if(I.get_sharpness())
balloon_burst()
else
return ..()
@@ -276,6 +276,106 @@
/obj/item/toy/sword/getweight()
return (active ? total_mass_on : total_mass) || w_class *1.25
/obj/item/toy/sword/cx
name = "\improper DX Non-Euplastic LightSword"
desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cxsword_hilt"
item_state = "cxsword"
active = FALSE
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("poked", "jabbed", "hit")
light_color = "#37FFF7"
var/light_brightness = 3
actions_types = list()
/obj/item/toy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
/obj/item/toy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
if(istype(user))
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
return TRUE
/obj/item/toy/sword/cx/attack_self(mob/user)
active = !( active )
if (active)
to_chat(user, "<span class='notice'>You activate the holographic blade with a press of a button.</span>")
playsound(user, 'sound/weapons/nebon.ogg', 50, 1)
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("slashed", "stabbed", "ravaged")
set_light(light_brightness)
update_icon()
else
to_chat(user, "<span class='notice'>You deactivate the holographic blade with a press of a button.</span>")
playsound(user, 'sound/weapons/neboff.ogg', 50, 1)
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("poked", "jabbed", "hit")
set_light(0)
update_icon()
add_fingerprint(user)
/obj/item/toy/sword/cx/update_icon()
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade")
var/mutable_appearance/gem_overlay = mutable_appearance(icon, "cxsword_gem")
if(light_color)
blade_overlay.color = light_color
gem_overlay.color = light_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(gem_overlay)
if(active)
add_overlay(blade_overlay)
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
/obj/item/toy/sword/cx/AltClick(mob/living/user)
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
if(energy_color_input)
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
. = ..()
if(active)
if(isinhands)
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
blade_inhand.color = light_color
. += blade_inhand
/obj/item/toy/sword/cx/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/toy/sword/cx))
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You combine the two plastic swords, making a single supermassive toy! You're fake-cool.</span>")
new /obj/item/twohanded/dualsaber/hypereutactic/toy(user.loc)
qdel(W)
qdel(src)
else
return ..()
/obj/item/toy/sword/cx/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
/*
* Foam armblade
*/
@@ -337,6 +437,30 @@
/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
return FALSE
/obj/item/twohanded/dualsaber/hypereutactic/toy
name = "\improper DX Hyper-Euplastic LightSword"
desc = "A supermassive toy envisioned to cleave the very fabric of space and time itself in twain. Realistic visuals and sounds! Ages 8 and up."
force = 0
throwforce = 0
throw_speed = 3
throw_range = 5
force_unwielded = 0
force_wielded = 0
attack_verb = list("attacked", "struck", "hit")
total_mass_on = TOTAL_MASS_TOY_SWORD
slowdown_wielded = 0
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return FALSE
/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
return FALSE
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
desc = "A custom-built toy with fancy rainbow lights built-in."
hacked = TRUE
/obj/item/toy/katana
name = "replica katana"
desc = "Woefully underpowered in D20."
@@ -1169,8 +1293,8 @@
var/toysound = 'sound/machines/click.ogg'
/obj/item/toy/figure/New()
desc = "A \"Space Life\" brand [src]."
..()
desc = "A \"Space Life\" brand [src]."
..()
/obj/item/toy/figure/attack_self(mob/user as mob)
if(cooldown <= world.time)
@@ -1393,3 +1517,18 @@
/obj/item/toy/dummy/GetVoice()
return doll_name
/obj/item/toy/seashell
name = "seashell"
desc = "May you always have a shell in your pocket and sand in your shoes. Whatever that's supposed to mean."
icon = 'icons/misc/beach.dmi'
icon_state = "shell1"
var/static/list/possible_colors = list("" = 2, COLOR_PURPLE_GRAY = 1, COLOR_OLIVE = 1, COLOR_PALE_BLUE_GRAY = 1, COLOR_RED_GRAY = 1)
/obj/item/toy/seashell/Initialize()
. = ..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
icon_state = "shell[rand(1,3)]"
color = pickweight(possible_colors)
setDir(pick(GLOB.cardinals))
+128 -11
View File
@@ -6,6 +6,7 @@
* Spears
* CHAINSAWS
* Bone Axe and Spear
* And more
*/
/*##################################################################
@@ -35,7 +36,7 @@
if(!wielded || !user)
return
wielded = 0
if(force_unwielded)
if(!isnull(force_unwielded))
force = force_unwielded
var/sf = findtext(name," (Wielded)")
if(sf)
@@ -304,7 +305,7 @@
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)//stole from chainsaw code
var/obj/item/organ/brain/B = user.getorganslot(ORGAN_SLOT_BRAIN)
B.vital = FALSE//this cant possibly be a good idea
B.organ_flags &= ~ORGAN_VITAL //this cant possibly be a good idea
var/randdir
for(var/i in 1 to 24)//like a headless chicken!
if(user.is_holding(src))
@@ -346,7 +347,8 @@
icon_state = "dualsaber[item_color][wielded]"
else
icon_state = "dualsaber0"
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
clean_blood()
/obj/item/twohanded/dualsaber/attack(mob/target, mob/living/carbon/human/user)
if(user.has_dna())
@@ -463,6 +465,116 @@
else
return ..()
/////////////////////////////////////////////////////
// HYPEREUTACTIC Blades /////////////////////////
/////////////////////////////////////////////////////
/obj/item/twohanded/dualsaber/hypereutactic
icon = 'icons/obj/1x2.dmi'
icon_state = "hypereutactic"
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
item_state = "hypereutactic"
inhand_x_dimension = 64
inhand_y_dimension = 64
name = "hypereutactic blade"
desc = "A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter."
force = 7
force_unwielded = 7
force_wielded = 40
wieldsound = 'sound/weapons/nebon.ogg'
unwieldsound = 'sound/weapons/neboff.ogg'
hitsound_on = 'sound/weapons/nebhit.ogg'
slowdown_wielded = 1
armour_penetration = 60
light_color = "#37FFF7"
rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
spinnable = FALSE
total_mass_on = 4
/obj/item/twohanded/dualsaber/hypereutactic/chaplain
name = "\improper divine lightblade"
desc = "A giant blade of bright and holy light, said to cut down the wicked with ease."
force = 5
force_unwielded = 5
force_wielded = 20
block_chance = 50
armour_penetration = 0
var/chaplain_spawnable = TRUE
obj_flags = UNIQUE_RENAME
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
return FALSE
/obj/item/twohanded/dualsaber/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
/obj/item/twohanded/dualsaber/hypereutactic/altafterattack(atom/target, mob/living/user, proximity_flag, click_parameters) //does right click memes
if(istype(user))
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
return TRUE
/obj/item/twohanded/dualsaber/hypereutactic/update_icon()
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "hypereutactic_blade")
var/mutable_appearance/gem_overlay = mutable_appearance(icon, "hypereutactic_gem")
if(light_color)
blade_overlay.color = light_color
gem_overlay.color = light_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(gem_overlay)
if(wielded)
add_overlay(blade_overlay)
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
clean_blood()
/obj/item/twohanded/dualsaber/hypereutactic/AltClick(mob/living/user)
if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
if(!energy_color_input || !user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
return
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file)
. = ..()
if(isinhands)
var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
gem_inhand.color = light_color
. += gem_inhand
if(wielded)
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "hypereutactic_blade")
blade_inhand.color = light_color
. += blade_inhand
/obj/item/twohanded/dualsaber/hypereutactic/examine(mob/user)
..()
if(!hacked)
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
/obj/item/twohanded/dualsaber/hypereutactic/rainbow_process()
. = ..()
update_icon()
update_light()
//spears
/obj/item/twohanded/spear
icon_state = "spearglass0"
@@ -599,6 +711,8 @@
sharpness = IS_SHARP
actions_types = list(/datum/action/item_action/startchainsaw)
var/on = FALSE
tool_behaviour = TOOL_SAW
toolspeed = 0.5
/obj/item/twohanded/required/chainsaw/Initialize()
. = ..()
@@ -622,7 +736,7 @@
force = on ? force_on : initial(force)
throwforce = on ? force_on : initial(force)
icon_state = "chainsaw_[on ? "on" : "off"]"
GET_COMPONENT_FROM(butchering, /datum/component/butchering, src)
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
butchering.butchering_enabled = on
if(on)
@@ -845,18 +959,20 @@
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
var/datum/component/mobhook
var/mob/listeningTo
var/zoom_out_amt = 6
var/zoom_amt = 10
/obj/item/twohanded/binoculars/Destroy()
listeningTo = null
return ..()
/obj/item/twohanded/binoculars/wield(mob/user)
. = ..()
if(!wielded)
return
if(QDELETED(mobhook))
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/unwield)))
else
user.TakeComponent(mobhook)
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/unwield)
listeningTo = user
user.visible_message("[user] holds [src] up to [user.p_their()] eyes.","You hold [src] up to your eyes.")
item_state = "binoculars_wielded"
user.regenerate_icons()
@@ -880,7 +996,8 @@
/obj/item/twohanded/binoculars/unwield(mob/user)
. = ..()
mobhook.RemoveComponent()
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
listeningTo = null
user.visible_message("[user] lowers [src].","You lower [src].")
item_state = "binoculars"
user.regenerate_icons()
@@ -889,4 +1006,4 @@
var/client/C = user.client
C.change_view(CONFIG_GET(string/default_view))
user.client.pixel_x = 0
user.client.pixel_y = 0
user.client.pixel_y = 0
+3 -1
View File
@@ -436,6 +436,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
total_mass = TOTAL_MASS_HAND_REPLACEMENT
tool_behaviour = TOOL_SAW
toolspeed = 1
/obj/item/mounted_chainsaw/Initialize()
. = ..()
@@ -526,7 +528,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/melee/baseball_bat/chaplain/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
/obj/item/melee/baseball_bat/homerun
name = "home run bat"