This commit is contained in:
GrayRachnid
2019-11-22 15:24:15 -05:00
3220 changed files with 128384 additions and 215087 deletions
@@ -15,7 +15,7 @@ GLOBAL_LIST_EMPTY(antagonists)
var/antag_memory = ""//These will be removed with antag datum
var/antag_moodlet //typepath of moodlet that the mob will gain with their status
var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
//Antag panel properties
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
@@ -87,7 +87,7 @@ GLOBAL_LIST_EMPTY(antagonists)
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
owner.current.ghostize(0)
owner.current.key = C.key
C.transfer_ckey(owner.current, FALSE)
/datum/antagonist/proc/on_removal()
remove_innate_effects()
@@ -96,7 +96,6 @@ GLOBAL_LIST_EMPTY(antagonists)
LAZYREMOVE(owner.antag_datums, src)
if(!silent && owner.current)
farewell()
owner.objectives -= objectives
var/datum/team/team = get_team()
if(team)
team.remove_member(owner)
@@ -132,14 +131,14 @@ GLOBAL_LIST_EMPTY(antagonists)
report += printplayer(owner)
var/objectives_complete = TRUE
if(owner.objectives.len)
report += printobjectives(owner)
for(var/datum/objective/objective in owner.objectives)
if(objectives.len)
report += printobjectives(objectives)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
if(owner.objectives.len == 0 || objectives_complete)
if(objectives.len == 0 || objectives_complete)
report += "<span class='greentext big'>The [name] was successful!</span>"
else
report += "<span class='redtext big'>The [name] has failed!</span>"
@@ -216,25 +215,6 @@ GLOBAL_LIST_EMPTY(antagonists)
return
antag_memory = new_memo
//This datum will autofill the name with special_role
//Used as placeholder for minor antagonists, please create proper datums for these
/datum/antagonist/auto_custom
show_in_antagpanel = FALSE
antagpanel_category = "Other"
show_name_in_check_antagonists = TRUE
/datum/antagonist/auto_custom/on_gain()
..()
name = owner.special_role
//Add all objectives not already owned by other datums to this one.
var/list/already_registered_objectives = list()
for(var/datum/antagonist/A in owner.antag_datums)
if(A == src)
continue
else
already_registered_objectives |= A.objectives
objectives = owner.objectives - already_registered_objectives
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
antagpanel_category = "Custom"
@@ -56,7 +56,7 @@
if(used)
to_chat(H, "You already used this contract!")
return
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src)
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src, ignore_category = POLL_IGNORE_WIZARD)
if(LAZYLEN(candidates))
if(QDELETED(src))
return
@@ -182,6 +182,10 @@
name = "syndicate medical teleporter"
borg_to_spawn = "Medical"
/obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
name = "syndicate saboteur teleporter"
borg_to_spawn = "Saboteur"
/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T, kind, datum/mind/user)
var/mob/living/silicon/robot/R
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
@@ -191,6 +195,8 @@
switch(borg_to_spawn)
if("Medical")
R = new /mob/living/silicon/robot/modules/syndicate/medical(T)
if("Saboteur")
R = new /mob/living/silicon/robot/modules/syndicate/saboteur(T)
else
R = new /mob/living/silicon/robot/modules/syndicate(T) //Assault borg by default
@@ -235,7 +241,7 @@
return
if(used)
return
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src)
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src, ignore_category = POLL_IGNORE_DEMON)
if(LAZYLEN(candidates))
if(used || QDELETED(src))
return
+20 -15
View File
@@ -26,7 +26,7 @@
sub_role = "Scientist"
outfit = /datum/outfit/abductor/scientist
landmark_type = /obj/effect/landmark/abductor/scientist
greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
greet_text = "Use your experimental console and surgical equipment to monitor your agent and experiment upon abducted humans."
show_in_antagpanel = TRUE
/datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team)
@@ -40,17 +40,18 @@
return team
/datum/antagonist/abductor/on_gain()
owner.special_role = "[name] [sub_role]"
owner.assigned_role = "[name] [sub_role]"
owner.objectives += team.objectives
owner.special_role = "[name]"
owner.assigned_role = "[name]"
objectives += team.objectives
finalize_abductor()
ADD_TRAIT(owner, TRAIT_ABDUCTOR_TRAINING, ABDUCTOR_ANTAGONIST)
return ..()
/datum/antagonist/abductor/on_removal()
owner.objectives -= team.objectives
if(owner.current)
to_chat(owner.current,"<span class='userdanger'>You are no longer the [owner.special_role]!</span>")
owner.special_role = null
REMOVE_TRAIT(owner, TRAIT_ABDUCTOR_TRAINING, ABDUCTOR_ANTAGONIST)
return ..()
/datum/antagonist/abductor/greet()
@@ -64,6 +65,7 @@
//Equip
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/abductor)
H.real_name = "[team.name] [sub_role]"
H.equipOutfit(outfit)
@@ -75,11 +77,15 @@
update_abductor_icons_added(owner,"abductor")
/datum/antagonist/abductor/scientist/finalize_abductor()
..()
var/mob/living/carbon/human/H = owner.current
var/datum/species/abductor/A = H.dna.species
A.scientist = TRUE
/datum/antagonist/abductor/scientist/on_gain()
ADD_TRAIT(owner, TRAIT_ABDUCTOR_SCIENTIST_TRAINING, ABDUCTOR_ANTAGONIST)
ADD_TRAIT(owner, TRAIT_SURGEON, ABDUCTOR_ANTAGONIST)
. = ..()
/datum/antagonist/abductor/scientist/on_removal()
REMOVE_TRAIT(owner, TRAIT_ABDUCTOR_SCIENTIST_TRAINING, ABDUCTOR_ANTAGONIST)
REMOVE_TRAIT(owner, TRAIT_SURGEON, ABDUCTOR_ANTAGONIST)
. = ..()
/datum/antagonist/abductor/admin_add(datum/mind/new_owner,mob/admin)
var/list/current_teams = list()
@@ -93,8 +99,8 @@
else
return
new_owner.add_antag_datum(src)
log_admin("[key_name(usr)] made [key_name(new_owner.current)] [name] on [choice]!")
message_admins("[key_name_admin(usr)] made [key_name_admin(new_owner.current)] [name] on [choice] !")
log_admin("[key_name(usr)] made [key_name(new_owner)] [name] on [choice]!")
message_admins("[key_name_admin(usr)] made [key_name_admin(new_owner)] [name] on [choice] !")
/datum/antagonist/abductor/get_admin_commands()
. = ..()
@@ -147,7 +153,7 @@
result += "<span class='header'>The abductors of [name] were:</span>"
for(var/datum/mind/abductor_mind in members)
result += printplayer(abductor_mind)
result += printobjectives(abductor_mind)
result += printobjectives(objectives)
return "<div class='panel redborder'>[result.Join("<br>")]</div>"
@@ -172,7 +178,6 @@
var/objtype = (prob(75) ? /datum/objective/abductee/random : pick(subtypesof(/datum/objective/abductee/) - /datum/objective/abductee/random))
var/datum/objective/abductee/O = new objtype()
objectives += O
owner.objectives += objectives
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
update_abductor_icons_added(mob_override ? mob_override.mind : owner,"abductee")
@@ -214,4 +219,4 @@
/datum/antagonist/proc/update_abductor_icons_removed(datum/mind/alien_mind)
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR]
hud.leave_hud(alien_mind.current)
set_antag_hud(alien_mind.current, null)
set_antag_hud(alien_mind.current, null)
@@ -55,7 +55,7 @@
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user)
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it.
return 1
@@ -132,22 +132,26 @@
/obj/item/abductor
icon = 'icons/obj/abductor.dmi'
/obj/item/abductor/proc/AbductorCheck(user)
if(isabductor(user))
/obj/item/abductor/proc/AbductorCheck(mob/user)
if(HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING))
return TRUE
if (istype(user) && user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
return TRUE
to_chat(user, "<span class='warning'>You can't figure how this works!</span>")
return FALSE
/obj/item/abductor/proc/ScientistCheck(user)
if(!AbductorCheck(user))
return FALSE
/obj/item/abductor/proc/ScientistCheck(mob/user)
var/training = HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) || (user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
var/sci_training = HAS_TRAIT(user, TRAIT_ABDUCTOR_SCIENTIST_TRAINING) || (user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING))
var/mob/living/carbon/human/H = user
var/datum/species/abductor/S = H.dna.species
if(S.scientist)
return TRUE
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
return FALSE
if(training && !sci_training)
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
. = FALSE
else if(!training && !sci_training)
to_chat(user, "<span class='warning'>You can't figure how this works!</span>")
. = FALSE
else
. = TRUE
/obj/item/abductor/gizmo
name = "science tool"
@@ -341,8 +345,8 @@
if(QDELETED(G))
return
if(istype(C.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>Your target seems to have some sort of protective headgear on, blocking the message from being sent!</span>")
if(C.anti_magic_check(FALSE, FALSE, TRUE, 0))
to_chat(user, "<span class='warning'>Your target seems to have some sort of tinfoil protection on, blocking the message from being sent!</span>")
return
G.mind_control(command, user)
@@ -389,23 +393,22 @@
name = "Dissection Guide"
icon_state = "alienpaper_words"
info = {"<b>Dissection for Dummies</b><br>
<br>
1.Acquire fresh specimen.<br>
2.Put the specimen on operating table.<br>
3.Apply surgical drapes, preparing for experimental dissection.<br>
4.Apply scalpel to specimen's torso.<br>
5.Clamp bleeders on specimen's torso with a hemostat.<br>
6.Retract skin of specimen's torso with a retractor.<br>
7.Apply scalpel again to specimen's torso.<br>
8.Search through the specimen's torso with your hands to remove any superfluous organs.<br>
9.Insert replacement gland (Retrieve one from gland storage).<br>
10.Consider dressing the specimen back to not disturb the habitat. <br>
11.Put the specimen in the experiment machinery.<br>
12.Choose one of the machine options. The target will be analyzed and teleported to the selected drop-off point.<br>
13.You will receive one supply credit, and the subject will be counted towards your quota.<br>
<br>
Congratulations! You are now trained for invasive xenobiology research!"}
<br>
1.Acquire fresh specimen.<br>
2.Put the specimen on operating table.<br>
3.Apply surgical drapes, preparing for experimental dissection.<br>
4.Apply scalpel to specimen's torso.<br>
5.Clamp bleeders on specimen's torso with a hemostat.<br>
6.Retract skin of specimen's torso with a retractor.<br>
7.Apply scalpel again to specimen's torso.<br>
8.Search through the specimen's torso with your hands to remove any superfluous organs.<br>
9.Insert replacement gland (Retrieve one from gland storage).<br>
10.Consider dressing the specimen back to not disturb the habitat. <br>
11.Put the specimen in the experiment machinery.<br>
12.Choose one of the machine options. The target will be analyzed and teleported to the selected drop-off point.<br>
13.You will receive one supply credit, and the subject will be counted towards your quota.<br>
<br>
Congratulations! You are now trained for invasive xenobiology research!"}
/obj/item/paper/guides/antag/abductor/update_icon()
return
@@ -520,10 +523,10 @@ Congratulations! You are now trained for invasive xenobiology research!"}
/obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
if(L.incapacitated(TRUE, TRUE))
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>The specimen's protective headgear is interfering with the sleep inducement!</span>")
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] headgear protected [L.p_them()]!</span>", \
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your headgear deflects most of it!</span>")
if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
to_chat(user, "<span class='warning'>The specimen's tinfoil protection is interfering with the sleep inducement!</span>")
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] tinfoil protected [L.p_them()]!</span>", \
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your tinfoil protection deflects most of it!</span>")
L.drowsyness += 2
return
L.visible_message("<span class='danger'>[user] has induced sleep in [L] with [src]!</span>", \
@@ -532,10 +535,10 @@ Congratulations! You are now trained for invasive xenobiology research!"}
L.Sleeping(1200)
log_combat(user, L, "put to sleep")
else
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>The specimen's protective headgear is completely blocking our sleep inducement methods!</span>")
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] headgear completely protected [L.p_them()]!</span>", \
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your headgear deflects the effects!</span>")
if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
to_chat(user, "<span class='warning'>The specimen's tinfoil protection is completely blocking our sleep inducement methods!</span>")
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] tinfoil completely protected [L.p_them()]!</span>", \
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your tinfoil protection deflects the effects!</span>")
return
L.drowsyness += 1
to_chat(user, "<span class='warning'>Sleep inducement works fully only on stunned specimens! </span>")
@@ -683,7 +686,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
desc = "Abduct with style - spiky style. Prevents digital tracking."
icon_state = "alienhelmet"
item_state = "alienhelmet"
blockTracking = 1
blockTracking = TRUE
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
// Operating Table / Beds / Lockers
@@ -24,7 +24,7 @@
for(var/obj/item/abductor/gizmo/G in B.contents)
console.AddGizmo(G)
/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
..()
if(!visualsOnly)
link_to_console(H)
@@ -49,8 +49,8 @@
/obj/item/abductor/gizmo = 1
)
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
..()
if(!visualsOnly)
var/obj/item/implant/abductor/beamplant = new /obj/item/implant/abductor(H)
var/obj/item/implant/abductor/beamplant = new
beamplant.implant(H)
@@ -5,6 +5,7 @@
icon_state = "gland"
status = ORGAN_ROBOTIC
beating = TRUE
var/true_name = "baseline placebo referencer"
var/cooldown_low = 300
var/cooldown_high = 300
var/next_activation = 0
@@ -16,6 +17,11 @@
var/mind_control_duration = 1800
var/active_mind_control = FALSE
/obj/item/organ/heart/gland/examine(mob/user)
. = ..()
if((user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)) || isobserver(user))
to_chat(user, "<span class='notice'>It is \a [true_name].</span>")
/obj/item/organ/heart/gland/proc/ownerCheck()
if(ishuman(owner))
return TRUE
@@ -42,19 +48,19 @@
/obj/item/organ/heart/gland/proc/mind_control(command, mob/living/user)
if(!ownerCheck() || !mind_control_uses || active_mind_control)
return
return FALSE
mind_control_uses--
to_chat(owner, "<span class='userdanger'>You suddenly feel an irresistible compulsion to follow an order...</span>")
to_chat(owner, "<span class='mind_control'>[command]</span>")
active_mind_control = TRUE
log_admin("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
message_admins("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
update_gland_hud()
addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration)
/obj/item/organ/heart/gland/proc/clear_mind_control()
if(!ownerCheck() || !active_mind_control)
return
return FALSE
to_chat(owner, "<span class='userdanger'>You feel the compulsion fade, and you completely forget about your previous orders.</span>")
active_mind_control = FALSE
@@ -67,7 +73,7 @@
clear_mind_control()
..()
/obj/item/organ/heart/gland/Insert(mob/living/carbon/M, special = 0)
/obj/item/organ/heart/gland/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
if(special != 2 && uses) // Special 2 means abductor surgery
Start()
@@ -95,6 +101,7 @@
return
/obj/item/organ/heart/gland/heals
true_name = "coherency harmonizer"
cooldown_low = 200
cooldown_high = 400
uses = -1
@@ -109,6 +116,7 @@
owner.adjustOxyLoss(-20)
/obj/item/organ/heart/gland/slime
true_name = "gastric animation galvanizer"
cooldown_low = 600
cooldown_high = 1200
uses = -1
@@ -116,7 +124,7 @@
mind_control_uses = 1
mind_control_duration = 2400
/obj/item/organ/heart/gland/slime/Insert(mob/living/carbon/M, special = 0)
/obj/item/organ/heart/gland/slime/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
owner.faction |= "slime"
owner.grant_language(/datum/language/slime)
@@ -130,6 +138,7 @@
Slime.Leader = owner
/obj/item/organ/heart/gland/mindshock
true_name = "neural crosstalk uninhibitor"
cooldown_low = 400
cooldown_high = 700
uses = -1
@@ -151,11 +160,12 @@
if(2)
to_chat(H, "<span class='warning'>You hear an annoying buzz in your head.</span>")
H.confused += 15
H.adjustBrainLoss(10, 160)
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 160)
if(3)
H.hallucination += 60
/obj/item/organ/heart/gland/pop
true_name = "anthropmorphic translocator"
cooldown_low = 900
cooldown_high = 1800
uses = -1
@@ -171,6 +181,7 @@
owner.set_species(species)
/obj/item/organ/heart/gland/ventcrawling
true_name = "pliant cartilage enabler"
cooldown_low = 1800
cooldown_high = 2400
uses = 1
@@ -183,6 +194,7 @@
owner.ventcrawler = VENTCRAWLER_ALWAYS
/obj/item/organ/heart/gland/viral
true_name = "contamination incubator"
cooldown_low = 1800
cooldown_high = 2400
uses = 1
@@ -217,6 +229,7 @@
return A
/obj/item/organ/heart/gland/trauma
true_name = "white matter randomiser"
cooldown_low = 800
cooldown_high = 1200
uses = 5
@@ -235,6 +248,7 @@
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
/obj/item/organ/heart/gland/spiderman
true_name = "araneae cloister accelerator"
cooldown_low = 450
cooldown_high = 900
uses = -1
@@ -249,6 +263,7 @@
S.directive = "Protect your nest inside [owner.real_name]."
/obj/item/organ/heart/gland/egg
true_name = "roe/enzymatic synthesizer"
cooldown_low = 300
cooldown_high = 400
uses = -1
@@ -264,13 +279,14 @@
new /obj/item/reagent_containers/food/snacks/egg/gland(T)
/obj/item/organ/heart/gland/electric
true_name = "electron accumulator/discharger"
cooldown_low = 800
cooldown_high = 1200
uses = -1
mind_control_uses = 2
mind_control_duration = 900
/obj/item/organ/heart/gland/electric/Insert(mob/living/carbon/M, special = 0)
/obj/item/organ/heart/gland/electric/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
@@ -289,6 +305,7 @@
playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, 1)
/obj/item/organ/heart/gland/chem
true_name = "intrinsic pharma-provider"
cooldown_low = 50
cooldown_high = 50
uses = -1
@@ -315,6 +332,7 @@
..()
/obj/item/organ/heart/gland/plasma
true_name = "effluvium sanguine-synonym emitter"
cooldown_low = 1200
cooldown_high = 1800
uses = -1
@@ -17,9 +17,9 @@
/obj/machinery/computer/camera_advanced/abductor/CreateEye()
..()
eyeobj.visible_icon = 1
eyeobj.icon = 'icons/obj/abductor.dmi'
eyeobj.icon_state = "camera_target"
eyeobj.visible_icon = TRUE
eyeobj.icon = 'icons/mob/cameramob.dmi'
eyeobj.icon_state = "generic_camera"
/obj/machinery/computer/camera_advanced/abductor/GrantActions(mob/living/carbon/user)
..()
@@ -55,8 +55,7 @@
actions += set_droppoint_action
/obj/machinery/computer/camera_advanced/abductor/proc/IsScientist(mob/living/carbon/human/H)
var/datum/species/abductor/S = H.dna.species
return S.scientist
return HAS_TRAIT(H, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)
/datum/action/innate/teleport_in
name = "Send To"
@@ -28,7 +28,7 @@
. = ..()
if(.)
return
if(!isabductor(user))
if(!HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) && !HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
to_chat(user, "<span class='warning'>You start mashing alien buttons at random!</span>")
if(do_after(user,100, target = src))
TeleporterSend()
@@ -178,8 +178,8 @@
c.console = src
/obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target)
if(istype(target.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
say("Subject wearing specialized protective headgear, unable to get a proper scan!")
if(target.anti_magic_check(FALSE, FALSE, TRUE, 0))
say("Subject wearing specialized protective tinfoil gear, unable to get a proper scan!")
return
var/datum/icon_snapshot/entry = new
entry.name = target.name
@@ -53,4 +53,4 @@
. = ..()
var/datum/effect_system/spark_spread/S = new
S.set_up(10,0,loc)
S.start()
S.start()
-1
View File
@@ -30,7 +30,6 @@
var/datum/objective/blob_takeover/main = new
main.owner = owner
objectives += main
owner.objectives |= objectives
/datum/antagonist/blob/apply_innate_effects(mob/living/mob_override)
if(!isovermind(owner.current))
@@ -27,7 +27,7 @@
. = ..()
/obj/structure/blob/core/proc/generate_announcement()
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", "outbreak5")
/obj/structure/blob/core/scannerreport()
return "Directs the blob's expansion, gradually expands, and sustains nearby blob spores and blobbernauts."
@@ -9,7 +9,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
name = "Blob Overmind"
real_name = "Blob Overmind"
desc = "The overmind. It controls the blob."
icon = 'icons/mob/blob.dmi'
icon = 'icons/mob/cameramob.dmi'
icon_state = "marker"
mouse_opacity = MOUSE_OPACITY_ICON
move_on_shuttle = 1
+1 -1
View File
@@ -172,7 +172,7 @@
blobber.adjustHealth(blobber.maxHealth * 0.5)
blob_mobs += blobber
var/mob/dead/observer/C = pick(candidates)
blobber.key = C.key
C.transfer_ckey(blobber)
SEND_SOUND(blobber, sound('sound/effects/blobattack.ogg'))
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
to_chat(blobber, "<b>You are a blobbernaut!</b>")
@@ -0,0 +1,33 @@
/datum/antagonist/blood_contract
name = "Blood Contract Target"
show_in_roundend = FALSE
show_in_antagpanel = FALSE
/datum/antagonist/blood_contract/on_gain()
. = ..()
give_objective()
start_the_hunt()
/datum/antagonist/blood_contract/proc/give_objective()
var/datum/objective/survive/survive = new
survive.owner = owner
objectives += survive
/datum/antagonist/blood_contract/greet()
. = ..()
to_chat(owner, "<span class='userdanger'>You've been marked for death! Don't let the demons get you! KILL THEM ALL!</span>")
/datum/antagonist/blood_contract/proc/start_the_hunt()
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
return
H.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
var/obj/effect/mine/pickup/bloodbath/B = new(H)
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) //could use moving out from the mine
for(var/mob/living/carbon/human/P in GLOB.player_list)
if(P == H)
continue
to_chat(P, "<span class='userdanger'>You have an overwhelming desire to kill [H]. [H.p_theyve(TRUE)] been marked red! Whoever [H.p_they()] [H.p_were()], friend or foe, go kill [H.p_them()]!</span>")
P.put_in_hands(new /obj/item/kitchen/knife/butcher(P), TRUE)
@@ -9,7 +9,6 @@
for(var/O in directives)
var/datum/objective/brainwashing/objective = new(O)
B.objectives += objective
M.objectives += objective
B.greet()
else
B = new()
@@ -32,10 +31,6 @@
antagpanel_category = "Other"
show_name_in_check_antagonists = TRUE
/datum/antagonist/brainwashed/on_gain()
owner.objectives |= objectives
. = ..()
/datum/antagonist/brainwashed/greet()
to_chat(owner, "<span class='warning'>Your mind reels as it begins focusing on a single purpose...</span>")
to_chat(owner, "<big><span class='warning'><b>Follow the Directives, at any cost!</b></span></big>")
@@ -20,7 +20,6 @@
/datum/antagonist/brother/on_gain()
SSticker.mode.brothers += owner
objectives += team.objectives
owner.objectives += objectives
owner.special_role = special_role
finalize_brother()
return ..()
@@ -83,7 +83,7 @@
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B && (B.decoy_override != initial(B.decoy_override)))
B.vital = TRUE
B.organ_flags |= ORGAN_VITAL
B.decoy_override = FALSE
remove_changeling_powers()
. = ..()
@@ -340,7 +340,7 @@
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B)
B.vital = FALSE
B.organ_flags &= ~ORGAN_VITAL
B.decoy_override = TRUE
update_changeling_icons_added()
return
@@ -459,8 +459,6 @@
objectives += identity_theft
escape_objective_possible = FALSE
owner.objectives |= objectives
/datum/antagonist/changeling/proc/update_changeling_icons_added()
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_CHANGELING]
hud.join_hud(owner.current)
@@ -334,7 +334,7 @@
/obj/item/projectile/tentacle/proc/tentacle_stab(mob/living/carbon/human/H, mob/living/carbon/C)
if(H.Adjacent(C))
for(var/obj/item/I in H.held_items)
if(I.is_sharp())
if(I.get_sharpness())
C.visible_message("<span class='danger'>[H] impales [C] with [H.p_their()] [I.name]!</span>", "<span class='userdanger'>[H] impales you with [H.p_their()] [I.name]!</span>")
C.apply_damage(I.force, BRUTE, BODY_ZONE_CHEST)
H.do_item_attack_animation(C, used_item = I)
@@ -35,7 +35,7 @@
B = new C.dna.species.mutant_brain()
else
B = new()
B.vital = FALSE
B.organ_flags &= ~ORGAN_VITAL
B.decoy_override = TRUE
B.Insert(C)
if(ishuman(user))
@@ -21,7 +21,7 @@
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
changeling.chem_recharge_slowdown += 0.5
else
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
changeling.chem_recharge_slowdown -= 0.5
if(stacks >= 20)
@@ -36,12 +36,12 @@
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
while(active)
ADD_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
user.add_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
active = !active
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
user.Knockdown(40)
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
user.remove_movespeed_modifier(MOVESPEED_ID_CHANGELING_MUSCLES)
changeling.chem_recharge_slowdown -= 0.5
break
@@ -147,6 +147,11 @@
if(iscarbon(L))
var/mob/living/carbon/M = L
M.uncuff()
var/brutedamage = L.getBruteLoss()
var/burndamage = L.getFireLoss()
if(brutedamage || burndamage)
L.adjustBruteLoss(-(brutedamage * 0.25))
L.adjustFireLoss(-(burndamage * 0.25))
L.Knockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with
if(iscarbon(L))
var/mob/living/carbon/C = L
@@ -262,7 +267,7 @@
clockwork_desc = "A sigil that will drain non-Servants that remain on it. Servants that remain on it will be healed if it has any vitality drained."
icon_state = "sigilvitality"
layer = SIGIL_LAYER
alpha = 75
alpha = 125
color = "#123456"
affects_servants = TRUE
stat_affected = DEAD
@@ -349,7 +354,7 @@
to_chat(L, "<span class='userdanger'>Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!</span>")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
L.ghostize(0)
L.key = C.key
C.transfer_ckey(L, FALSE)
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
animate(V, alpha = 0, transform = matrix()*2, time = 8)
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)
@@ -366,6 +371,8 @@
break
if(!GLOB.ratvar_awakens)
if(GLOB.clockwork_vitality <= 0)
break
GLOB.clockwork_vitality -= vitality_used
sleep(2)
@@ -35,7 +35,7 @@
/obj/item/clockwork/weapon/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user)
. = ..()
if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check() && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
if(!QDELETED(target) && target.stat != DEAD && !target.anti_magic_check(chargecost = 0) && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead
var/bonus_damage = bonus_burn //normally a total of 20 damage, 30 with ratvar
if(issilicon(target))
target.visible_message("<span class='warning'>[target] shudders violently at [src]'s touch!</span>", "<span class='userdanger'>ERROR: Temperature rising!</span>")
@@ -50,7 +50,7 @@
to_chat(user, "<span class='userdanger'>The helmet tries to drive a spike through your head as you scramble to remove it!</span>")
user.emote("scream")
user.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
user.adjustBrainLoss(30)
user.adjustOrganLoss(ORGAN_SLOT_BRAIN, 30)
addtimer(CALLBACK(user, /mob/living.proc/dropItemToGround, src, TRUE), 1) //equipped happens before putting stuff on(but not before picking items up), 1). thus, we need to wait for it to be on before forcing it off.
/obj/item/clothing/head/helmet/clockwork/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0)
@@ -64,7 +64,7 @@
/obj/item/clockwork/slab/cyborg/janitor //six scriptures, plus a fabricator
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transgression, \
/datum/clockwork_scripture/create_object/stargazer, /datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor)
/datum/clockwork_scripture/create_object/stargazer, /datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor)
/obj/item/clockwork/slab/cyborg/service //six scriptures, plus xray vision
quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant,/datum/clockwork_scripture/create_object/stargazer, \
@@ -15,7 +15,7 @@
. = ..()
var/area/A = get_area(src)
if(A && construct_type)
notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_CONSTRUCT)
notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_CONSTRUCT, ignore_dnr_observers = TRUE)
GLOB.poi_list += src
LAZYADD(GLOB.mob_spawners[name], src)
@@ -39,7 +39,9 @@
. = ..()
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/obj/item/clockwork/construct_chassis/attack_ghost(mob/user)
/obj/item/clockwork/construct_chassis/attack_ghost(mob/dead/observer/user)
if(!user.can_reenter_round())
return FALSE
if(!SSticker.mode)
to_chat(user, "<span class='danger'>You cannot use that before the game has started.</span>")
return
@@ -55,7 +57,7 @@
pre_spawn()
visible_message(creation_message)
var/mob/living/construct = new construct_type(get_turf(src))
construct.key = user.key
user.transfer_ckey(construct, FALSE)
post_spawn(construct)
qdel(user)
qdel(src)
@@ -27,7 +27,7 @@
qdel(blaster)
return ..()
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user)
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot != SLOT_GLASSES)
return 0
return ..()
@@ -190,8 +190,8 @@
for(var/mob/living/L in range(1, src))
if(is_servant_of_ratvar(L))
continue
if(L.anti_magic_check())
var/atom/I = L.anti_magic_check()
var/atom/I = L.anti_magic_check()
if(I)
if(isitem(I))
L.visible_message("<span class='warning'>Strange energy flows into [L]'s [I.name]!</span>", \
"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
@@ -119,3 +119,33 @@
var/datum/clockwork_scripture/create_object/construct/clockwork_marauder/CM = new()
CM.recent_marauders--
qdel(CM)
//Summon Neovgre: Summon a very powerful combat mech that explodes when destroyed for massive damage.
/datum/clockwork_scripture/create_object/summon_arbiter
descname = "Powerful Assault Mech"
name = "Summon Neovgre, the Anima Bulwark"
desc = "Calls forth the mighty Anima Bulwark, a weapon of unmatched power,\
mech with superior defensive and offensive capabilities. It will \
steadily regenerate HP and triple its regeneration speed while standing \
on a clockwork tile. It will automatically draw power from nearby sigils of \
transmission should the need arise. Its Arbiter laser cannon can decimate foes \
from a range and is capable of smashing through any barrier presented to it. \
Be warned, choosing to pilot Neovgre is a lifetime commitment, once you are \
in you cannot leave and when it is destroyed it will explode catastrophically with you inside."
invocations = list("By the strength of the alloy...!!", "...call forth the Arbiter!!")
channel_time = 200 // This is a strong fucking weapon, 20 seconds channel time is getting off light I tell ya.
power_cost = 75000 //75 KW
usage_tip = "Neovgre is a powerful mech that will crush your enemies!"
invokers_required = 5
multiple_invokers_used = TRUE
object_path = /obj/mecha/combat/neovgre
tier = SCRIPTURE_APPLICATION
primary_component = BELLIGERENT_EYE
sort_priority = 2
creator_message = "<span class='brass'>Neovgre, the Anima Bulwark towers over you... your enemies reckoning has come.</span>"
/datum/clockwork_scripture/create_object/summon_arbiter/check_special_requirements()
if(GLOB.neovgre_exists)
to_chat(invoker, "<span class='brass'>\"You've already got one...\"</span>")
return FALSE
return ..()
@@ -80,7 +80,7 @@
power_cost = 125
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/submission
creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted after 8 seconds if they do not move.</span>"
creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted and healed of some of their wounds after 8 seconds if they do not move.</span>"
usage_tip = "This is the primary conversion method, though it will not penetrate mindshield implants."
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
@@ -216,6 +216,9 @@
if(is_reebe(invoker.z))
to_chat(invoker, "<span class='danger'>You're already at Reebe.</span>")
return
if(!isturf(invoker.loc))
to_chat(invoker, "<span class='danger'>You must be visible to return!</span>")
return
return TRUE
/datum/clockwork_scripture/abscond/recital()
@@ -71,6 +71,7 @@
return TRUE
/obj/structure/destructible/clockwork/trap/proc/activate()
return
//These objects send signals to normal traps to activate
/obj/structure/destructible/clockwork/trap/trigger
@@ -79,6 +80,14 @@
break_message = "<span class='warning'>The trigger breaks apart!</span>"
density = FALSE
/obj/structure/destructible/clockwork/trap/trigger/Initialize()
. = ..()
for(var/obj/structure/destructible/clockwork/trap/T in get_turf(src))
if(!istype(T, /obj/structure/destructible/clockwork/trap/trigger))
wired_to += T
T.wired_to += src
to_chat(usr, "<span class='alloy'>[src] automatically links with [T] beneath it.</span>")
/obj/structure/destructible/clockwork/trap/trigger/activate()
for(var/obj/structure/destructible/clockwork/trap/T in wired_to)
if(istype(T, /obj/structure/destructible/clockwork/trap/trigger)) //Triggers don't go off multiple times
@@ -64,7 +64,7 @@
message_admins("<span class='danger'>Admin [key_name_admin(user)] directly became the Eminence of the cult!</span>")
log_admin("Admin [key_name(user)] made themselves the Eminence.")
var/mob/camera/eminence/eminence = new(get_turf(src))
eminence.key = user.key
user.transfer_ckey(eminence, FALSE)
hierophant_message("<span class='bold large_brass'>Ratvar has directly assigned the Eminence!</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)
@@ -138,7 +138,7 @@
playsound(src, 'sound/machines/clockcult/ark_damage.ogg', 50, FALSE)
var/mob/camera/eminence/eminence = new(get_turf(src))
eminence_nominee = pick(candidates)
eminence.key = eminence_nominee.key
eminence_nominee.transfer_ckey(eminence)
hierophant_message("<span class='bold large_brass'>A ghost has ascended into the Eminence!</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)
@@ -78,7 +78,7 @@
return
voters += user.key
else
if(!user.key in voters)
if(!(user.key in voters))
return
voters -= user.key
var/votes_left = votes_needed - voters.len
@@ -60,7 +60,7 @@
else
if(isliving(target))
var/mob/living/L = target
if(!L.anti_magic_check())
if(!L.anti_magic_check(chargecost = 0))
if(isrevenant(L))
var/mob/living/simple_animal/revenant/R = L
if(R.revealed)
@@ -110,9 +110,7 @@
if(!(BI.resistance_flags & ON_FIRE))
BI.fire_act()
continue
if(is_servant_of_ratvar(L) || (HAS_TRAIT(L, TRAIT_BLIND)) || L.anti_magic_check(TRUE, TRUE))
continue
if(L.stat || L.lying)
if(is_servant_of_ratvar(L) || (HAS_TRAIT(L, TRAIT_BLIND)) || L.anti_magic_check(TRUE, TRUE) || L.incapacitated(TRUE))
continue
if (iscarbon(L))
var/mob/living/carbon/c = L
@@ -45,7 +45,7 @@
return FALSE
var/mob/living/simple_animal/drone/cogscarab/ratvar/R = new/mob/living/simple_animal/drone/cogscarab/ratvar(get_turf(src))
R.visible_message("<span class='heavy_brass'>[R] forms, and its eyes blink open, glowing bright red!</span>")
R.key = O.key
O.transfer_ckey(R, FALSE)
/obj/structure/destructible/clockwork/massive/ratvar/Bump(atom/A)
var/turf/T = get_turf(A)
@@ -53,7 +53,7 @@
/obj/structure/destructible/clockwork/taunting_trail/proc/affect_mob(mob/living/L)
if(istype(L) && !is_servant_of_ratvar(L))
if(!L.anti_magic_check())
if(!L.anti_magic_check(chargecost = 0))
L.confused = min(L.confused + 15, 50)
L.dizziness = min(L.dizziness + 15, 50)
if(L.confused >= 25)
@@ -7,18 +7,10 @@
icon_state = "pressure_sensor"
alpha = 50
/obj/structure/destructible/clockwork/trap/trigger/Initialize()
. = ..()
for(var/obj/structure/destructible/clockwork/trap/T in get_turf(src))
if(!istype(T, /obj/structure/destructible/clockwork/trap/trigger))
wired_to += T
T.wired_to += src
to_chat(usr, "<span class='alloy'>[src] automatically links with [T] beneath it.</span>")
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/Crossed(atom/movable/AM)
if(isliving(AM) && !is_servant_of_ratvar(AM))
var/mob/living/L = AM
if(L.stat || L.m_intent == MOVE_INTENT_WALK || L.lying)
if(L.stat || L.m_intent == MOVE_INTENT_WALK || L.movement_type & (FLYING|FLOATING))
return
audible_message("<i>*click*</i>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
@@ -7,7 +7,6 @@
break_message = "<span class='warning'>The vent snaps and collapses!</span>"
max_integrity = 100
density = FALSE
layer = BELOW_OBJ_LAYER
/obj/structure/destructible/clockwork/trap/steam_vent/activate()
opacity = !opacity
@@ -5,7 +5,6 @@
unanchored_icon = "wall_gear"
climbable = TRUE
max_integrity = 100
layer = BELOW_OBJ_LAYER
construction_value = 3
desc = "A massive brass gear. You could probably secure or unsecure it with a wrench, or just climb over it."
break_message = "<span class='warning'>The gear breaks apart into shards of alloy!</span>"
-1
View File
@@ -35,7 +35,6 @@
/datum/antagonist/cult/proc/add_objectives()
objectives |= cult_team.objectives
owner.objectives |= objectives
/datum/antagonist/cult/Destroy()
QDEL_NULL(communion)
+4 -4
View File
@@ -275,7 +275,7 @@
desc = "A torn, dust-caked hood. Strange letters line the inside."
flags_inv = HIDEFACE|HIDEHAIR|HIDEEARS
flags_cover = HEADCOVERSEYES
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 65, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
heat_protection = HEAD
@@ -288,7 +288,7 @@
item_state = "cultrobes"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
armor = list("melee" = 40, "bullet" = 30, "laser" = 40,"energy" = 20, "bomb" = 65, "bio" = 10, "rad" = 0, "fire" = 10, "acid" = 10)
flags_inv = HIDEJUMPSUIT
cold_protection = CHEST|GROIN|LEGS|ARMS
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
@@ -493,7 +493,7 @@
desc = "You peer within this smokey orb and glimpse terrible fates befalling the escape shuttle."
icon = 'icons/obj/cult.dmi'
icon_state ="shuttlecurse"
var/global/curselimit = 0
var/static/curselimit = 0
/obj/item/shuttle_curse/attack_self(mob/living/user)
if(!iscultist(user))
@@ -530,7 +530,7 @@
playsound(user.loc, 'sound/effects/glassbr1.ogg', 50, 1)
qdel(src)
sleep(20)
var/global/list/curses
var/static/list/curses
if(!curses)
curses = list("A fuel technician just slit his own throat and begged for death.",
"The shuttle's navigation programming was replaced by a file containing just two words: IT COMES.",
+1 -1
View File
@@ -107,7 +107,7 @@ This file contains the cult dagger and rune list code
if(!(A in summon_objective.summon_spots)) // Check again to make sure they didn't move
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!</span>")
return
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/ai/spanomalies.ogg')
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", "spanomalies")
for(var/B in spiral_range_turfs(1, user, 1))
var/obj/structure/emergency_shield/sanguine/N = new(B)
shields += N
+8 -8
View File
@@ -237,7 +237,7 @@ structure_check() searches for nearby cultist structures required for the invoca
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
log_game("Offer rune failed - tried conversion with one invoker")
return 0
if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
if(convertee.anti_magic_check(TRUE, TRUE, chargecost = 0)) //Not major because it can be spammed
for(var/M in invokers)
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
log_game("Offer rune failed - convertee had anti-magic")
@@ -249,7 +249,7 @@ structure_check() searches for nearby cultist structures required for the invoca
convertee.adjustFireLoss(-(burndamage * 0.75))
convertee.visible_message("<span class='warning'>[convertee] writhes in pain \
[brutedamage || burndamage ? "even as [convertee.p_their()] wounds heal and close" : "as the markings below [convertee.p_them()] glow a bloody red"]!</span>", \
"<span class='cultlarge'><i>AAAAAAAAAAAAAA-</i></span>")
"<span class='cultlarge'><i>AAAAAAAAAAAAAA-</i></span>")
SSticker.mode.add_cultist(convertee.mind, 1)
new /obj/item/melee/cultblade/dagger(get_turf(src))
convertee.mind.special_role = ROLE_CULTIST
@@ -575,7 +575,7 @@ structure_check() searches for nearby cultist structures required for the invoca
to_chat(mob_to_revive.mind, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form.")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
mob_to_revive.ghostize(0)
mob_to_revive.key = C.key
C.transfer_ckey(mob_to_revive, FALSE)
else
fail_invoke()
return
@@ -767,7 +767,7 @@ structure_check() searches for nearby cultist structures required for the invoca
set_light(6, 1, color)
for(var/mob/living/L in viewers(T))
if(!iscultist(L) && L.blood_volume)
var/atom/I = L.anti_magic_check()
var/atom/I = L.anti_magic_check(chargecost = 0)
if(I)
if(isitem(I))
to_chat(L, "<span class='userdanger'>[I] suddenly burns hotly before returning to normal!</span>")
@@ -797,7 +797,7 @@ structure_check() searches for nearby cultist structures required for the invoca
set_light(6, 1, color)
for(var/mob/living/L in viewers(T))
if(!iscultist(L) && L.blood_volume)
if(L.anti_magic_check())
if(L.anti_magic_check(chargecost = 0))
continue
L.take_overall_damage(tick_damage*multiplier, tick_damage*multiplier)
if(is_servant_of_ratvar(L))
@@ -848,10 +848,10 @@ structure_check() searches for nearby cultist structures required for the invoca
fail_invoke()
log_game("Manifest rune failed - too many summoned ghosts")
return list()
notify_ghosts("Manifest rune invoked in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src)
notify_ghosts("Manifest rune invoked in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src, ignore_dnr_observers = TRUE)
var/list/ghosts_on_rune = list()
for(var/mob/dead/observer/O in T)
if(O.client && !jobban_isbanned(O, ROLE_CULTIST) && !QDELETED(src) && !QDELETED(O))
if(!QDELETED(O) && O.client && !jobban_isbanned(O, ROLE_CULTIST) && !QDELETED(src) && O.can_reenter_round())
ghosts_on_rune += O
if(!ghosts_on_rune.len)
to_chat(user, "<span class='cultitalic'>There are no spirits near [src]!</span>")
@@ -870,7 +870,7 @@ structure_check() searches for nearby cultist structures required for the invoca
visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.</span>")
to_chat(user, "<span class='cultitalic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>")
var/obj/structure/emergency_shield/invoker/N = new(T)
new_human.key = ghost_to_spawn.key
ghost_to_spawn.transfer_ckey(new_human, FALSE)
SSticker.mode.add_cultist(new_human.mind, 0)
to_chat(new_human, "<span class='cultitalic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar'Sie, and you are to serve them at all costs.</b></span>")
+5 -5
View File
@@ -539,17 +539,17 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
var/list/parts = list()
parts += "The devil's true name is: [truename]"
parts += "The devil's bans were:"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][ban]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][bane]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][obligation]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][banish]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][ban]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][bane]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][obligation]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][banish]]"
return parts.Join("<br>")
/datum/antagonist/devil/roundend_report()
var/list/parts = list()
parts += printplayer(owner)
parts += printdevilinfo()
parts += printobjectives(owner)
parts += printobjectives(objectives)
return parts.Join("<br>")
//A simple super light weight datum for the codex gigas.
+15
View File
@@ -57,3 +57,18 @@
visible_message("<span class='danger'>[src] screams in agony as it sublimates into a sulfurous smoke.</span>")
ghostize()
qdel(src)
/datum/antagonist/imp
name = "Imp"
antagpanel_category = "Devil"
show_in_roundend = FALSE
/datum/antagonist/imp/on_gain()
. = ..()
give_objectives()
/datum/antagonist/imp/proc/give_objectives()
var/datum/objective/newobjective = new
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
newobjective.owner = owner
objectives += newobjective
@@ -106,7 +106,7 @@
/mob/living/carbon/true_devil/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
return 666
/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0)
/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
if(mind && has_bane(BANE_LIGHT))
mind.disrupt_spells(-500)
return ..() //flashes don't stop devils UNLESS it's their bane.
@@ -146,14 +146,9 @@
/mob/living/carbon/true_devil/attack_ghost(mob/dead/observer/user as mob)
if(ascended || user.mind.soulOwner == src.mind)
var/mob/living/simple_animal/imp/S = new(get_turf(loc))
S.key = user.key
S.mind.assigned_role = "Imp"
S.mind.special_role = "Imp"
var/datum/objective/newobjective = new
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
S.mind.objectives += newobjective
to_chat(S, S.playstyle_string)
to_chat(S, "<B>Objective #[1]</B>: [newobjective.explanation_text]")
user.transfer_ckey(S, FALSE)
var/datum/antagonist/imp/A = new()
S.mind.add_antag_datum(A)
else
return ..()
@@ -5,25 +5,48 @@ is currently following.
*/
GLOBAL_LIST_INIT(disease_ability_singletons, list(
new /datum/disease_ability/action/cough(),
new /datum/disease_ability/action/sneeze(),
new /datum/disease_ability/action/infect(),
new /datum/disease_ability/symptom/cough(),
new /datum/disease_ability/symptom/sneeze(),\
new /datum/disease_ability/symptom/hallucigen(),
new /datum/disease_ability/symptom/choking(),
new /datum/disease_ability/symptom/confusion(),
new /datum/disease_ability/symptom/youth(),
new /datum/disease_ability/symptom/vomit(),
new /datum/disease_ability/symptom/voice_change(),
new /datum/disease_ability/symptom/visionloss(),
new /datum/disease_ability/symptom/viraladaptation(),
new /datum/disease_ability/symptom/vitiligo(),
new /datum/disease_ability/symptom/sensory_restoration(),
new /datum/disease_ability/symptom/itching(),
new /datum/disease_ability/symptom/weight_loss(),
new /datum/disease_ability/symptom/metabolism_heal(),
new /datum/disease_ability/symptom/coma_heal()
new /datum/disease_ability/action/cough,
new /datum/disease_ability/action/sneeze,
new /datum/disease_ability/action/infect,
new /datum/disease_ability/symptom/mild/cough,
new /datum/disease_ability/symptom/mild/sneeze,
new /datum/disease_ability/symptom/medium/shedding,
new /datum/disease_ability/symptom/medium/beard,
new /datum/disease_ability/symptom/medium/hallucigen,
new /datum/disease_ability/symptom/medium/choking,
new /datum/disease_ability/symptom/medium/confusion,
new /datum/disease_ability/symptom/medium/vomit,
new /datum/disease_ability/symptom/medium/voice_change,
new /datum/disease_ability/symptom/medium/visionloss,
new /datum/disease_ability/symptom/medium/deafness,
new /datum/disease_ability/symptom/powerful/narcolepsy,
new /datum/disease_ability/symptom/medium/fever,
new /datum/disease_ability/symptom/medium/shivering,
new /datum/disease_ability/symptom/medium/headache,
new /datum/disease_ability/symptom/medium/nano_boost,
new /datum/disease_ability/symptom/medium/nano_destroy,
new /datum/disease_ability/symptom/medium/viraladaptation,
new /datum/disease_ability/symptom/medium/viralevolution,
new /datum/disease_ability/symptom/medium/vitiligo,
new /datum/disease_ability/symptom/medium/revitiligo,
new /datum/disease_ability/symptom/medium/itching,
new /datum/disease_ability/symptom/medium/heal/weight_loss,
new /datum/disease_ability/symptom/medium/heal/sensory_restoration,
new /datum/disease_ability/symptom/medium/heal/mind_restoration,
new /datum/disease_ability/symptom/powerful/fire,
new /datum/disease_ability/symptom/powerful/flesh_eating,
// new /datum/disease_ability/symptom/powerful/genetic_mutation,
new /datum/disease_ability/symptom/powerful/inorganic_adaptation,
new /datum/disease_ability/symptom/powerful/heal/starlight,
new /datum/disease_ability/symptom/powerful/heal/oxygen,
new /datum/disease_ability/symptom/powerful/heal/chem,
new /datum/disease_ability/symptom/powerful/heal/metabolism,
new /datum/disease_ability/symptom/powerful/heal/dark,
new /datum/disease_ability/symptom/powerful/heal/water,
new /datum/disease_ability/symptom/powerful/heal/plasma,
new /datum/disease_ability/symptom/powerful/heal/radiation,
new /datum/disease_ability/symptom/powerful/heal/coma,
new /datum/disease_ability/symptom/powerful/youth
))
/datum/disease_ability
@@ -54,7 +77,13 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
stage_speed += initial(S.stage_speed)
transmittable += initial(S.transmittable)
threshold_block += "<br><br>[initial(S.threshold_desc)]"
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
if(symptoms.len == 1) //lazy boy's dream
name = initial(S.name)
if(short_desc == "")
short_desc = initial(S.desc)
if(long_desc == "")
long_desc = initial(S.desc)
/datum/disease_ability/proc/CanBuy(mob/camera/disease/D)
if(world.time < D.next_adaptation_time)
@@ -77,8 +106,10 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
for(var/T in symptoms)
var/datum/symptom/S = new T()
SD.symptoms += S
S.OnAdd(SD)
if(SD.processing)
S.Start(SD)
if(S.Start(SD))
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
SD.Refresh()
for(var/T in actions)
var/datum/action/A = new T()
@@ -105,6 +136,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
var/datum/symptom/S = locate(T) in SD.symptoms
if(S)
SD.symptoms -= S
S.OnRemove(SD)
if(SD.processing)
S.End(SD)
qdel(S)
@@ -152,8 +184,9 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
return FALSE
to_chat(D, "<span class='notice'>You force [L.real_name] to cough.</span>")
L.emote("cough")
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
SD.spread(2)
if(L.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
SD.spread(2)
StartCooldown()
return TRUE
@@ -185,11 +218,12 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
return FALSE
to_chat(D, "<span class='notice'>You force [L.real_name] to sneeze.</span>")
L.emote("sneeze")
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
if(L.CanSpreadAirborneDisease()) //don't spread germs if they covered their mouth
var/datum/disease/advance/sentient_disease/SD = D.hosts[L]
for(var/mob/living/M in oview(4, SD.affected_mob))
if(is_A_facing_B(SD.affected_mob, M) && disease_air_spread_walk(get_turf(SD.affected_mob), get_turf(M)))
M.AirborneContractDisease(SD, TRUE)
for(var/mob/living/M in oview(4, SD.affected_mob))
if(is_A_facing_B(SD.affected_mob, M) && disease_air_spread_walk(get_turf(SD.affected_mob), get_turf(M)))
M.AirborneContractDisease(SD, TRUE)
StartCooldown()
return TRUE
@@ -235,154 +269,192 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
StartCooldown()
return TRUE
//passive symptom abilities
/*******************BASE SYMPTOM TYPES*******************/
// cost is for convenience and can be changed. If you're changing req_tot_points then don't use the subtype...
//healing costs more so you have to techswitch from naughty disease otherwise we'd have friendly disease for easy greentext (no fun!)
/datum/disease_ability/symptom/cough
name = "Involuntary Coughing"
symptoms = list(/datum/symptom/cough)
/datum/disease_ability/symptom/mild
cost = 2
required_total_points = 4
category = "Symptom (Weak)"
/datum/disease_ability/symptom/medium
cost = 4
required_total_points = 8
category = "Symptom"
/datum/disease_ability/symptom/medium/heal
cost = 5
category = "Symptom (+)"
/datum/disease_ability/symptom/powerful
cost = 4
required_total_points = 16
category = "Symptom (Strong)"
/datum/disease_ability/symptom/powerful/heal
cost = 8
category = "Symptom (Strong+)"
/******MILD******/
/datum/disease_ability/symptom/mild/cough
name = "Involuntary Coughing"
symptoms = list(/datum/symptom/cough)
short_desc = "Cause victims to cough intermittently."
long_desc = "Cause victims to cough intermittently, spreading your infection if your transmissibility is high."
/datum/disease_ability/symptom/sneeze
/datum/disease_ability/symptom/mild/sneeze
name = "Involuntary Sneezing"
symptoms = list(/datum/symptom/sneeze)
cost = 2
required_total_points = 4
short_desc = "Cause victims to sneeze intermittently."
long_desc = "Cause victims to sneeze intermittently, spreading your infection and also increasing transmissibility and resistance, at the cost of stealth."
/datum/disease_ability/symptom/beard
//I don't think I need to justify the fact that this is the best symptom
name = "Beard Growth"
symptoms = list(/datum/symptom/beard)
cost = 1
required_total_points = 8
short_desc = "Cause all victims to grow a luscious beard."
long_desc = "Cause all victims to grow a luscious beard. Decreases stats slightly. Ineffective against Santa Claus."
/******MEDIUM******/
/datum/disease_ability/symptom/hallucigen
name = "Hallucinations"
/datum/disease_ability/symptom/medium/shedding
symptoms = list(/datum/symptom/shedding)
/datum/disease_ability/symptom/medium/beard
symptoms = list(/datum/symptom/beard)
short_desc = "Cause all victims to grow a luscious beard."
long_desc = "Cause all victims to grow a luscious beard. Ineffective against Santa Claus."
/datum/disease_ability/symptom/medium/hallucigen
symptoms = list(/datum/symptom/hallucigen)
cost = 4
required_total_points = 8
short_desc = "Cause victims to hallucinate."
long_desc = "Cause victims to hallucinate. Decreases stats, especially resistance."
/datum/disease_ability/symptom/choking
name = "Choking"
/datum/disease_ability/symptom/medium/choking
symptoms = list(/datum/symptom/choking)
cost = 4
required_total_points = 8
short_desc = "Cause victims to choke."
long_desc = "Cause victims to choke, threatening asphyxiation. Decreases stats, especially transmissibility."
/datum/disease_ability/symptom/confusion
name = "Confusion"
/datum/disease_ability/symptom/medium/confusion
symptoms = list(/datum/symptom/confusion)
cost = 4
required_total_points = 8
short_desc = "Cause victims to become confused."
long_desc = "Cause victims to become confused intermittently."
/datum/disease_ability/symptom/youth
name = "Eternal Youth"
symptoms = list(/datum/symptom/youth)
cost = 4
required_total_points = 8
short_desc = "Cause victims to become eternally young."
long_desc = "Cause victims to become eternally young. Provides boosts to all stats except transmissibility."
/datum/disease_ability/symptom/vomit
name = "Vomiting"
/datum/disease_ability/symptom/medium/vomit
symptoms = list(/datum/symptom/vomit)
cost = 4
required_total_points = 8
short_desc = "Cause victims to vomit."
long_desc = "Cause victims to vomit. Slightly increases transmissibility. Vomiting also also causes the victims to lose nutrition and removes some toxin damage."
/datum/disease_ability/symptom/voice_change
name = "Voice Changing"
/datum/disease_ability/symptom/medium/voice_change
symptoms = list(/datum/symptom/voice_change)
cost = 4
required_total_points = 8
short_desc = "Change the voice of victims."
long_desc = "Change the voice of victims, causing confusion in communications."
/datum/disease_ability/symptom/visionloss
name = "Vision Loss"
/datum/disease_ability/symptom/medium/visionloss
symptoms = list(/datum/symptom/visionloss)
cost = 4
required_total_points = 8
short_desc = "Damage the eyes of victims, eventually causing blindness."
long_desc = "Damage the eyes of victims, eventually causing blindness. Decreases all stats."
/datum/disease_ability/symptom/medium/deafness
symptoms = list(/datum/symptom/deafness)
/datum/disease_ability/symptom/viraladaptation
name = "Self-Adaptation"
/datum/disease_ability/symptom/medium/fever
symptoms = list(/datum/symptom/fever)
/datum/disease_ability/symptom/medium/shivering
symptoms = list(/datum/symptom/shivering)
/datum/disease_ability/symptom/medium/headache
symptoms = list(/datum/symptom/headache)
/datum/disease_ability/symptom/medium/nano_boost
symptoms = list(/datum/symptom/nano_boost)
/datum/disease_ability/symptom/medium/nano_destroy
symptoms = list(/datum/symptom/nano_destroy)
/datum/disease_ability/symptom/medium/viraladaptation
symptoms = list(/datum/symptom/viraladaptation)
cost = 4
required_total_points = 8
short_desc = "Cause your infection to become more resistant to detection and eradication."
long_desc = "Cause your infection to mimic the function of normal body cells, becoming much harder to spot and to eradicate, but reducing its speed."
/datum/disease_ability/symptom/medium/viralevolution
symptoms = list(/datum/symptom/viralevolution)
/datum/disease_ability/symptom/vitiligo
name = "Skin Paleness"
/datum/disease_ability/symptom/medium/vitiligo
symptoms = list(/datum/symptom/vitiligo)
cost = 1
required_total_points = 8
short_desc = "Cause victims to become pale."
long_desc = "Cause victims to become pale. Decreases all stats."
/datum/disease_ability/symptom/medium/revitiligo
symptoms = list(/datum/symptom/revitiligo)
/datum/disease_ability/symptom/sensory_restoration
name = "Sensory Restoration"
symptoms = list(/datum/symptom/sensory_restoration)
cost = 4
required_total_points = 8
short_desc = "Regenerate eye and ear damage of victims."
long_desc = "Regenerate eye and ear damage of victims."
/datum/disease_ability/symptom/itching
name = "Itching"
/datum/disease_ability/symptom/medium/itching
symptoms = list(/datum/symptom/itching)
cost = 4
required_total_points = 8
short_desc = "Cause victims to itch."
long_desc = "Cause victims to itch, increasing all stats except stealth."
/datum/disease_ability/symptom/weight_loss
name = "Weight Loss"
/datum/disease_ability/symptom/medium/heal/weight_loss
symptoms = list(/datum/symptom/weight_loss)
cost = 4
required_total_points = 8
short_desc = "Cause victims to lose weight."
long_desc = "Cause victims to lose weight, and make it almost impossible for them to gain nutrition from food. Reduced nutrition allows your infection to spread more easily from hosts, especially by sneezing."
/datum/disease_ability/symptom/medium/heal/sensory_restoration
symptoms = list(/datum/symptom/sensory_restoration)
short_desc = "Regenerate eye and ear damage of victims."
long_desc = "Regenerate eye and ear damage of victims."
/datum/disease_ability/symptom/metabolism_heal
name = "Metabolic Boost"
/datum/disease_ability/symptom/medium/heal/mind_restoration
symptoms = list(/datum/symptom/mind_restoration)
/******POWERFUL******/
/datum/disease_ability/symptom/powerful/fire
symptoms = list(/datum/symptom/fire)
/datum/disease_ability/symptom/powerful/flesh_eating
symptoms = list(/datum/symptom/flesh_eating)
/*
/datum/disease_ability/symptom/powerful/genetic_mutation
symptoms = list(/datum/symptom/genetic_mutation)
cost = 8
*/
/datum/disease_ability/symptom/powerful/inorganic_adaptation
symptoms = list(/datum/symptom/inorganic_adaptation)
/datum/disease_ability/symptom/powerful/narcolepsy
symptoms = list(/datum/symptom/narcolepsy)
/datum/disease_ability/symptom/powerful/youth
symptoms = list(/datum/symptom/youth)
short_desc = "Cause victims to become eternally young."
long_desc = "Cause victims to become eternally young. Provides boosts to all stats except transmissibility."
/****HEALING SUBTYPE****/
/datum/disease_ability/symptom/powerful/heal/starlight
symptoms = list(/datum/symptom/heal/starlight)
/datum/disease_ability/symptom/powerful/heal/oxygen
symptoms = list(/datum/symptom/oxygen)
/datum/disease_ability/symptom/powerful/heal/chem
symptoms = list(/datum/symptom/heal/chem)
/datum/disease_ability/symptom/powerful/heal/metabolism
symptoms = list(/datum/symptom/heal/metabolism)
cost = 4
required_total_points = 16
short_desc = "Increase the metabolism of victims, causing them to process chemicals and grow hungry faster."
long_desc = "Increase the metabolism of victims, causing them to process chemicals twice as fast and grow hungry more quickly."
/datum/disease_ability/symptom/powerful/heal/dark
symptoms = list(/datum/symptom/heal/darkness)
/datum/disease_ability/symptom/coma_heal
name = "Regenerative Coma"
/datum/disease_ability/symptom/powerful/heal/water
symptoms = list(/datum/symptom/heal/water)
/datum/disease_ability/symptom/powerful/heal/plasma
symptoms = list(/datum/symptom/heal/plasma)
/datum/disease_ability/symptom/powerful/heal/radiation
symptoms = list(/datum/symptom/heal/radiation)
/datum/disease_ability/symptom/powerful/heal/coma
symptoms = list(/datum/symptom/heal/coma)
cost = 8
required_total_points = 16
short_desc = "Cause victims to fall into a healing coma when hurt."
long_desc = "Cause victims to fall into a healing coma when hurt."
@@ -10,12 +10,10 @@
var/datum/objective/O = new /datum/objective/disease_infect()
O.owner = owner
objectives += O
owner.objectives += O
O = new /datum/objective/disease_infect_centcom()
O.owner = owner
objectives += O
owner.objectives += O
. = ..()
@@ -51,6 +51,7 @@
if(cures.len)
return
var/list/not_used = advance_cures.Copy()
not_used.Cut(1, 6) // Removes the first five tiers of cures.
cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
// Get the cure name from the cure_id
@@ -3,6 +3,7 @@
name = "Spawn Sentient Disease"
typepath = /datum/round_event/ghost_role/sentient_disease
weight = 7
gamemode_blacklist = list("dynamic")
max_occurrences = 1
min_players = 5
@@ -18,7 +19,7 @@
var/mob/dead/observer/selected = pick_n_take(candidates)
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
virus.key = selected.key
selected.transfer_ckey(virus, FALSE)
INVOKE_ASYNC(virus, /mob/camera/disease/proc/pick_name)
message_admins("[ADMIN_LOOKUPFLW(virus)] has been made into a sentient disease by an event.")
log_game("[key_name(virus)] was spawned as a sentient disease by an event.")
+24 -10
View File
@@ -9,7 +9,7 @@ the new instance inside the host to be updated to the template's stats.
name = "Sentient Disease"
real_name = "Sentient Disease"
desc = ""
icon = 'icons/mob/blob.dmi'
icon = 'icons/mob/cameramob.dmi'
icon_state = "marker"
mouse_opacity = MOUSE_OPACITY_ICON
move_on_shuttle = FALSE
@@ -18,7 +18,7 @@ the new instance inside the host to be updated to the template's stats.
layer = BELOW_MOB_LAYER
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
sight = SEE_SELF|SEE_THRU
initial_language_holder = /datum/language_holder/empty
initial_language_holder = /datum/language_holder/universal
var/freemove = TRUE
var/freemove_end = 0
@@ -31,7 +31,6 @@ the new instance inside the host to be updated to the template's stats.
var/browser_open = FALSE
var/mob/living/following_host
var/datum/component/redirect/move_listener
var/list/disease_instances
var/list/hosts //this list is associative, affected_mob -> disease_instance
var/datum/disease/advance/sentient_disease/disease_template
@@ -43,7 +42,7 @@ the new instance inside the host to be updated to the template's stats.
var/move_delay = 1
var/next_adaptation_time = 0
var/adaptation_cooldown = 1200
var/adaptation_cooldown = 600
var/list/purchased_abilities
var/list/unpurchased_abilities
@@ -118,10 +117,28 @@ the new instance inside the host to be updated to the template's stats.
follow_next(Dir & NORTHWEST)
last_move_tick = world.time
/mob/camera/disease/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
to_follow = V.source
var/link
if(to_follow in hosts)
link = FOLLOW_LINK(src, to_follow)
else
link = ""
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(src, "[link] [message]")
/mob/camera/disease/mind_initialize()
. = ..()
if(!mind.has_antag_datum(/datum/antagonist/disease))
mind.add_antag_datum(/datum/antagonist/disease)
var/datum/atom_hud/medsensor = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
medsensor.add_hud_to(src)
/mob/camera/disease/proc/pick_name()
var/static/list/taken_names
@@ -243,13 +260,10 @@ the new instance inside the host to be updated to the template's stats.
refresh_adaptation_menu()
/mob/camera/disease/proc/set_following(mob/living/L)
if(following_host)
UnregisterSignal(following_host, COMSIG_MOVABLE_MOVED)
RegisterSignal(L, COMSIG_MOVABLE_MOVED, .proc/follow_mob)
following_host = L
if(!move_listener)
move_listener = L.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/follow_mob)))
else
L.TakeComponent(move_listener)
if(QDELING(move_listener))
move_listener = null
follow_mob()
/mob/camera/disease/proc/follow_next(reverse = FALSE)
-1
View File
@@ -113,7 +113,6 @@
/datum/antagonist/ert/proc/forge_objectives()
if(ert_team)
objectives |= ert_team.objectives
owner.objectives |= objectives
/datum/antagonist/ert/proc/equipERT()
var/mob/living/carbon/human/H = owner.current
@@ -8,7 +8,6 @@
O.completed = TRUE //YES!
O.owner = owner
objectives += O
owner.objectives += objectives
/datum/antagonist/greentext/on_gain()
forge_objectives()
@@ -24,8 +24,6 @@
hijack_objective.owner = owner
objectives += hijack_objective
owner.objectives |= objectives
/datum/antagonist/highlander/on_gain()
forge_objectives()
owner.special_role = "highlander"
@@ -0,0 +1,9 @@
/datum/antagonist/magic_servant
name = "Magic Servant"
show_in_roundend = FALSE
show_in_antagpanel = FALSE
/datum/antagonist/magic_servant/proc/setup_master(mob/M)
var/datum/objective/O = new("Serve [M.real_name].")
O.owner = owner
objectives |= O
@@ -63,7 +63,6 @@
/datum/antagonist/monkey/proc/forge_objectives()
objectives |= monkey_team.objectives
owner.objectives |= objectives
/datum/antagonist/monkey/admin_remove(mob/admin)
var/mob/living/carbon/monkey/M = owner.current
-1
View File
@@ -96,7 +96,6 @@
var/datum/objective/O = new /datum/objective/survive()
O.owner = owner
objectives += O
owner.objectives |= objectives
/proc/remove_ninja(mob/living/L)
if(!L || !L.mind)
@@ -0,0 +1,181 @@
/obj/item/borg_chameleon
name = "cyborg chameleon projector"
icon = 'icons/obj/device.dmi'
icon_state = "shield0"
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
var/friendlyName
var/savedName
var/active = FALSE
var/activationCost = 300
var/activationUpkeep = 50
var/disguise = null
var/disguise_icon_override = null
var/disguise_pixel_offset = null
var/mob/listeningTo
var/static/list/signalCache = list( // list here all signals that should break the camouflage
COMSIG_PARENT_ATTACKBY,
COMSIG_ATOM_ATTACK_HAND,
COMSIG_MOVABLE_IMPACT_ZONE,
COMSIG_ATOM_BULLET_ACT,
COMSIG_ATOM_EX_ACT,
COMSIG_ATOM_FIRE_ACT,
COMSIG_ATOM_EMP_ACT,
)
var/mob/living/silicon/robot/user // needed for process()
var/animation_playing = FALSE
var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
/obj/item/borg_chameleon/Initialize()
. = ..()
friendlyName = pick(GLOB.ai_names)
/obj/item/borg_chameleon/Destroy()
listeningTo = null
return ..()
/obj/item/borg_chameleon/dropped(mob/user)
. = ..()
disrupt(user)
/obj/item/borg_chameleon/equipped(mob/user)
. = ..()
disrupt(user)
/obj/item/borg_chameleon/attack_self(mob/living/silicon/robot/user)
if (user && user.cell && user.cell.charge > activationCost)
if (isturf(user.loc))
toggle(user)
else
to_chat(user, "<span class='warning'>You can't use [src] while inside something!</span>")
else
to_chat(user, "<span class='warning'>You need at least [activationCost] charge in your cell to use [src]!</span>")
/obj/item/borg_chameleon/proc/toggle(mob/living/silicon/robot/user)
if(active)
playsound(src, 'sound/effects/pop.ogg', 100, TRUE, -6)
to_chat(user, "<span class='notice'>You deactivate \the [src].</span>")
deactivate(user)
else
if(animation_playing)
to_chat(user, "<span class='notice'>\the [src] is recharging.</span>")
return
var/borg_icon = input(user, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
disguise = "engineer"
disguise_icon_override = 'icons/mob/robots.dmi'
if("Default - Treads")
disguise = "engi-tread"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Loader")
disguise = "loaderborg"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Handy")
disguise = "handyeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Sleek")
disguise = "sleekeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Can")
disguise = "caneng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Marina")
disguise = "marinaeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Spider")
disguise = "spidereng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Heavy")
disguise = "heavyeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Pup Dozer")
disguise = "pupdozer"
disguise_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
disguise_pixel_offset = -16
if("Vale")
disguise = "valeeng"
disguise_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
disguise_pixel_offset = -16
animation_playing = TRUE
to_chat(user, "<span class='notice'>You activate \the [src].</span>")
playsound(src, 'sound/effects/seedling_chargeup.ogg', 100, TRUE, -6)
var/start = user.filters.len
var/X,Y,rsq,i,f
for(i=1, i<=7, ++i)
do
X = 60*rand() - 30
Y = 60*rand() - 30
rsq = X*X + Y*Y
while(rsq<100 || rsq>900)
user.filters += filter(type="wave", x=X, y=Y, size=rand()*2.5+0.5, offset=rand())
for(i=1, i<=7, ++i)
f = user.filters[start+i]
animate(f, offset=f:offset, time=0, loop=3, flags=ANIMATION_PARALLEL)
animate(offset=f:offset-1, time=rand()*20+10)
if (do_after(user, 50, target=user) && user.cell.use(activationCost))
playsound(src, 'sound/effects/bamf.ogg', 100, TRUE, -6)
to_chat(user, "<span class='notice'>You are now disguised as the Nanotrasen engineering borg \"[friendlyName]\".</span>")
activate(user)
else
to_chat(user, "<span class='warning'>The chameleon field fizzles.</span>")
do_sparks(3, FALSE, user)
for(i=1, i<=min(7, user.filters.len), ++i) // removing filters that are animating does nothing, we gotta stop the animations first
f = user.filters[start+i]
animate(f)
user.filters = null
animation_playing = FALSE
/obj/item/borg_chameleon/process()
if (user)
if (!user.cell || !user.cell.use(activationUpkeep))
disrupt(user)
else
return PROCESS_KILL
/obj/item/borg_chameleon/proc/activate(mob/living/silicon/robot/user)
START_PROCESSING(SSobj, src)
src.user = user
savedName = user.name
user.name = friendlyName
user.module.cyborg_base_icon = disguise
user.module.cyborg_icon_override = disguise_icon_override
user.module.cyborg_pixel_offset = disguise_pixel_offset
user.bubble_icon = "robot"
active = TRUE
user.update_icons()
if(listeningTo == user)
return
if(listeningTo)
UnregisterSignal(listeningTo, signalCache)
RegisterSignal(user, signalCache, .proc/disrupt)
listeningTo = user
/obj/item/borg_chameleon/proc/deactivate(mob/living/silicon/robot/user)
STOP_PROCESSING(SSobj, src)
if(listeningTo)
UnregisterSignal(listeningTo, signalCache)
listeningTo = null
do_sparks(5, FALSE, user)
user.name = savedName
user.module.cyborg_base_icon = initial(user.module.cyborg_base_icon)
user.module.cyborg_icon_override = 'icons/mob/robots.dmi'
user.bubble_icon = "syndibot"
active = FALSE
user.update_icons()
user.pixel_x = 0 //this solely exists because of dogborgs. I want anyone who ever reads this code later on to know this. Don't ask me why it's here, doesn't work above update_icons()
src.user = user
/obj/item/borg_chameleon/proc/disrupt(mob/living/silicon/robot/user)
if(active)
to_chat(user, "<span class='danger'>Your chameleon field deactivates.</span>")
deactivate(user)
@@ -1,7 +1,8 @@
#define CHALLENGE_TELECRYSTALS 280
#define PLAYER_SCALING 1.5
#define CHALLENGE_TIME_LIMIT 3000
#define CHALLENGE_MIN_PLAYERS 50
#define CHALLENGE_PLAYERS_TARGET 50 //target players population. anything below is a malus to the challenge tc bonus.
#define TELECRYSTALS_MALUS_SCALING 1 //the higher the value, the bigger the malus.
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
GLOBAL_LIST_EMPTY(jam_on_wardec)
@@ -62,14 +63,22 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
D.jammed = TRUE
GLOB.war_declared = TRUE
GLOB.war_declared = TRUE
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
var/actual_players = GLOB.joined_player_list.len - nukeops.len
var/tc_malus = 0
if(actual_players < CHALLENGE_PLAYERS_TARGET)
tc_malus = FLOOR(((CHALLENGE_TELECRYSTALS / CHALLENGE_PLAYERS_TARGET) * (CHALLENGE_PLAYERS_TARGET - actual_players)) * TELECRYSTALS_MALUS_SCALING, 1)
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS - tc_malus + CEILING(PLAYER_SCALING * actual_players, 1))
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_warops_cost)
mode.spend_threat(threat_spent)
mode.log_threat("Nuke ops spent [threat_spent] on war ops.")
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
qdel(src)
@@ -79,11 +88,6 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
return FALSE
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
var/actual_players = GLOB.joined_player_list.len - nukeops.len
if(actual_players < CHALLENGE_MIN_PLAYERS)
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
return FALSE
if(!user.onSyndieBase())
to_chat(user, "You have to be at your base to use this.")
return FALSE
@@ -95,6 +99,14 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
if(board.moved)
to_chat(user, "The shuttle has already been moved! You have forfeit the right to declare war.")
return FALSE
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat_level < CONFIG_GET(number/dynamic_warops_requirement))
to_chat(user, "Due to the dynamic space in which the station resides, you are too deep into Nanotrasen territory to reasonably go loud.")
return FALSE
else if(mode.threat < CONFIG_GET(number/dynamic_warops_cost))
to_chat(user, "Due to recent threats on the station, Nanotrasen is looking too closely for a war declaration to be wise.")
return FALSE
return TRUE
/obj/item/nuclear_challenge/clownops
@@ -102,5 +114,6 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
#undef CHALLENGE_TELECRYSTALS
#undef CHALLENGE_TIME_LIMIT
#undef CHALLENGE_MIN_PLAYERS
#undef CHALLENGE_PLAYERS_TARGET
#undef TELECRYSTALS_MALUS_SCALING
#undef CHALLENGE_SHUTTLE_DELAY
@@ -343,10 +343,10 @@
/obj/machinery/nuclearbomb/proc/set_anchor()
if(!isinspace())
anchored = !anchored
else
if(isinspace() && !anchored)
to_chat(usr, "<span class='warning'>There is nothing to anchor to!</span>")
else
anchored = !anchored
/obj/machinery/nuclearbomb/proc/set_safety()
safety = !safety
+1 -1
View File
@@ -87,7 +87,7 @@
/datum/antagonist/nukeop/proc/forge_objectives()
if(nuke_team)
owner.objectives |= nuke_team.objectives
objectives |= nuke_team.objectives
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
var/team_number = 1
@@ -36,8 +36,6 @@
missionobj.completed = 1
mission = missionobj
objectives |= mission
owner.objectives |= objectives
/datum/antagonist/official/on_gain()
forge_objectives()
@@ -26,7 +26,6 @@
// Sets objectives, equips all antags with the storage implant.
/datum/antagonist/overthrow/on_gain()
objectives += team.objectives
owner.objectives += objectives
..()
owner.announce_objectives()
equip_overthrow()
@@ -34,7 +33,6 @@
/datum/antagonist/overthrow/on_removal()
owner.special_role = null
owner.objectives -= objectives
..()
// Creates the overthrow team, or sets it. The objectives are static for all the team members.
@@ -107,9 +105,9 @@
/datum/antagonist/overthrow/proc/equip_overthrow()
if(!owner || !owner.current || !ishuman(owner.current)) // only equip existing human overthrow members. This excludes the AI, in particular.
return
var/obj/item/implant/storage/S = locate(/obj/item/implant/storage) in owner.current
var/obj/item/implant/storage/S = locate(/obj/item/implant/storage) in owner.current.implants
if(!S)
S = new(owner.current)
S = new
S.implant(owner.current)
var/I = pick(possible_useful_items)
if(ispath(I)) // in case some admin decides to fuck the list up for fun
@@ -35,7 +35,9 @@
objectives += heads_obj
for(var/i in members)
var/datum/mind/M = i
M.objectives += heads_obj
var/datum/antagonist/overthrow/O = M.has_antag_datum(/datum/antagonist/overthrow)
if(O)
O.objectives += heads_obj
heads_obj.find_targets()
addtimer(CALLBACK(src,.proc/update_objectives),OBJECTIVE_UPDATING_TIME,TIMER_UNIQUE)
+4 -7
View File
@@ -31,12 +31,7 @@
/datum/antagonist/pirate/on_gain()
if(crew)
owner.objectives |= crew.objectives
. = ..()
/datum/antagonist/pirate/on_removal()
if(crew)
owner.objectives -= crew.objectives
objectives |= crew.objectives
. = ..()
/datum/team/pirate
@@ -53,7 +48,9 @@
getbooty.update_explanation_text()
objectives += getbooty
for(var/datum/mind/M in members)
M.objectives |= objectives
var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate)
if(P)
P.objectives |= objectives
/datum/objective/loot
@@ -69,7 +69,7 @@
/mob/living/simple_animal/revenant/Initialize(mapload)
. = ..()
AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
AddSpell(new /obj/effect/proc_holder/spell/targeted/telepathy/revenant(null))
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null))
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/blight(null))
@@ -377,14 +377,15 @@
/obj/item/ectoplasm/revenant/proc/reform()
if(QDELETED(src) || QDELETED(revenant) || inert)
return
var/key_of_revenant
var/key_of_revenant = FALSE
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.")
forceMove(drop_location()) //In case it's in a backpack or someone's hand
revenant.forceMove(loc)
if(old_key)
for(var/mob/M in GLOB.dead_mob_list)
if(M.client && M.client.key == old_key) //Only recreates the mob if the mob the client is in is dead
key_of_revenant = old_key
M.transfer_ckey(revenant.key, FALSE)
key_of_revenant = TRUE
break
if(!key_of_revenant)
message_admins("The new revenant's old client either could not be found or is in a new, living mob - grabbing a random candidate instead...")
@@ -396,22 +397,21 @@
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
return
var/mob/dead/observer/C = pick(candidates)
key_of_revenant = C.key
if(!key_of_revenant)
C.transfer_ckey(revenant.key, FALSE)
if(!revenant.key)
qdel(revenant)
message_admins("No ckey was found for the new revenant. Oh well!")
inert = TRUE
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
return
message_admins("[key_of_revenant] has been [old_key == key_of_revenant ? "re":""]made into a revenant by reforming ectoplasm.")
log_game("[key_of_revenant] was [old_key == key_of_revenant ? "re":""]made as a revenant by reforming ectoplasm.")
message_admins("[key_of_revenant] has been [old_key == revenant.key ? "re":""]made into a revenant by reforming ectoplasm.")
log_game("[key_of_revenant] was [old_key == revenant.key ? "re":""]made as a revenant by reforming ectoplasm.")
visible_message("<span class='revenboldnotice'>[src] suddenly rises into the air before fading away.</span>")
revenant.essence = essence
revenant.essence_regen_cap = essence
revenant.death_reset()
revenant.key = key_of_revenant
revenant = null
qdel(src)
@@ -27,6 +27,7 @@
if(prob(10))
to_chat(target, "You feel as if you are being watched.")
return
face_atom(target)
draining = TRUE
essence_drained += rand(15, 20)
to_chat(src, "<span class='revennotice'>You search for the soul of [target].</span>")
@@ -65,7 +66,7 @@
if(target.anti_magic_check(FALSE, TRUE))
to_chat(src, "<span class='revenminor'>Something's wrong! [target] seems to be resisting the siphoning, leaving you vulnerable!</span>")
target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
"<span class='revenwarning'>Violets lights, dancing in your vision, receding--</span>")
"<span class='revenwarning'>Violet lights, dancing in your vision, receding--</span>")
draining = FALSE
return
var/datum/beam/B = Beam(target,icon_state="drain_life",time=INFINITY)
@@ -104,36 +105,16 @@
action_background_icon_state = "bg_revenant"
//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob
/obj/effect/proc_holder/spell/targeted/revenant_transmit
name = "Transmit"
desc = "Telepathically transmits a message to the target."
/obj/effect/proc_holder/spell/targeted/telepathy/revenant
name = "Revenant Transmit"
panel = "Revenant Abilities"
charge_max = 0
clothes_req = 0
range = 7
include_user = 0
action_icon = 'icons/mob/actions/actions_revenant.dmi'
action_icon_state = "r_transmit"
action_background_icon_state = "bg_revenant"
/obj/effect/proc_holder/spell/targeted/revenant_transmit/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
for(var/mob/living/M in targets)
var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
if(!msg)
charge_counter = charge_max
return
log_directed_talk(user, M, msg, LOG_SAY, "revenant whisper")
to_chat(user, "<span class='revenboldnotice'>You transmit to [M]:</span> <span class='revennotice'>[msg]</span>")
if(!M.anti_magic_check(FALSE, TRUE)) //hear no evil
to_chat(M, "<span class='revenboldnotice'>You hear something behind you talking...</span> <span class='revennotice'>[msg]</span>")
for(var/ded in GLOB.dead_mob_list)
if(!isobserver(ded))
continue
var/follow_rev = FOLLOW_LINK(ded, user)
var/follow_whispee = FOLLOW_LINK(ded, M)
to_chat(ded, "[follow_rev] <span class='revenboldnotice'>[user] Revenant Transmit:</span> <span class='revennotice'>\"[msg]\" to</span> [follow_whispee] <span class='name'>[M]</span>")
notice = "revennotice"
boldnotice = "revenboldnotice"
holy_check = TRUE
tinfoil_check = FALSE
/obj/effect/proc_holder/spell/aoe_turf/revenant
clothes_req = 0
@@ -14,8 +14,6 @@
objective2.owner = owner
objectives += objective2
owner.objectives |= objectives
/datum/antagonist/revenant/on_gain()
forge_objectives()
. = ..()
@@ -11,9 +11,9 @@
viable_mobtypes = list(/mob/living/carbon/human)
disease_flags = CURABLE
permeability_mod = 1
severity = DISEASE_SEVERITY_HARMFUL
var/stagedamage = 0 //Highest stage reached.
var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
severity = DISEASE_SEVERITY_DANGEROUS
var/finalstage = FALSE //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
var/depression = FALSE
/datum/disease/revblight/cure()
if(affected_mob)
@@ -21,12 +21,13 @@
if(affected_mob.dna && affected_mob.dna.species)
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob)
affected_mob.dna.species.handle_hair(affected_mob)
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
SEND_SIGNAL(affected_mob, COMSIG_CLEAR_MOOD_EVENT, "rev_blight")
..()
/datum/disease/revblight/stage_act()
if(!finalstage)
if(affected_mob.lying && prob(stage*6))
if(affected_mob.lying && prob(stage*4))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(stage*3))
@@ -34,10 +35,6 @@
affected_mob.confused += 8
affected_mob.adjustStaminaLoss(8)
new /obj/effect/temp_visual/revenant(affected_mob.loc)
if(stagedamage < stage)
stagedamage++
affected_mob.adjustToxLoss(stage*2) //should, normally, do about 30 toxin damage.
new /obj/effect/temp_visual/revenant(affected_mob.loc)
if(prob(45))
affected_mob.adjustStaminaLoss(stage)
..() //So we don't increase a stage before applying the stage damage.
@@ -46,9 +43,14 @@
if(prob(5))
affected_mob.emote("pale")
if(3)
if(!depression)
SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
depression = TRUE
SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.12, SANITY_CRAZY)
if(prob(10))
affected_mob.emote(pick("pale","shiver"))
if(4)
SEND_SIGNAL(affected_mob, COMSIG_MODIFY_SANITY, -0.18, SANITY_CRAZY)
if(prob(15))
affected_mob.emote(pick("pale","shiver","cries"))
if(5)
@@ -56,12 +58,18 @@
finalstage = TRUE
to_chat(affected_mob, "<span class='revenbignotice'>You feel like [pick("nothing's worth it anymore", "nobody ever needed your help", "nothing you did mattered", "everything you tried to do was worthless")].</span>")
affected_mob.adjustStaminaLoss(45)
new /obj/effect/temp_visual/revenant(affected_mob.loc)
if(affected_mob.dna && affected_mob.dna.species)
if(affected_mob.dna?.species)
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob,"#1d2953")
affected_mob.dna.species.handle_hair(affected_mob,"#1d2953")
affected_mob.visible_message("<span class='warning'>[affected_mob] looks terrifyingly gaunt...</span>", "<span class='revennotice'>You suddenly feel like your skin is <i>wrong</i>...</span>")
affected_mob.add_atom_colour("#1d2953", TEMPORARY_COLOUR_PRIORITY)
addtimer(CALLBACK(src, .proc/cure), 100)
else
return
new /obj/effect/temp_visual/revenant(affected_mob.loc)
addtimer(CALLBACK(src, .proc/curses), 150)
/datum/disease/revblight/proc/curses()
if(QDELETED(affected_mob))
return
affected_mob.playsound_local(affected_mob, 'sound/effects/curse5.ogg', 40, 1, -1)
to_chat(affected_mob, "<span class='revendanger'>You sense the terrific curse of a vengeful ghost befall upon you...</span>")
affected_mob.apply_necropolis_curse(null, 7 MINUTES) //Once the blight has done its course without being cured beforehand, it will cast a necrocurse to compensate how underpowered it's.
cure()
@@ -4,6 +4,7 @@
name = "Spawn Revenant" // Did you mean 'griefghost'?
typepath = /datum/round_event/ghost_role/revenant
weight = 7
gamemode_blacklist = list("dynamic")
max_occurrences = 1
min_players = 5
@@ -52,7 +53,7 @@
return MAP_ERROR
var/mob/living/simple_animal/revenant/revvie = new(pick(spawn_locs))
revvie.key = selected.key
selected.transfer_ckey(revvie, FALSE)
message_admins("[ADMIN_LOOKUPFLW(revvie)] has been made into a revenant by an event.")
log_game("[key_name(revvie)] was spawned as a revenant by an event.")
spawned_mobs += revvie
@@ -66,10 +66,10 @@
return rev_team
/datum/antagonist/rev/proc/create_objectives()
owner.objectives |= rev_team.objectives
objectives |= rev_team.objectives
/datum/antagonist/rev/proc/remove_objectives()
owner.objectives -= rev_team.objectives
objectives -= rev_team.objectives
//Bump up to head_rev
/datum/antagonist/rev/proc/promote()
@@ -207,9 +207,20 @@
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and deletes your neural reprogramming! You remember nothing of your time spent reprogrammed, you can't even remember the names or identities of anyone involved...</span>")
/datum/antagonist/rev/head/farewell()
if((ishuman(owner.current) || ismonkey(owner.current)))
if(owner.current.stat != DEAD)
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
to_chat(owner, "<span class ='deconversion_message bold'>You have given up your cause of overthrowing the command staff. You are no longer a Head Revolutionary.</span>")
else
to_chat(owner, "<span class ='deconversion_message bold'>The sweet release of death. You are no longer a Head Revolutionary.</span>")
else if(issilicon(owner.current))
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, suppressing the disloyal personality traits from the MMI before initalizing it.</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and suppresses your unwanted personality traits! You feel more content with the leadership around these parts.</span>")
//blunt trauma deconversions call this through species.dm spec_attacked_by()
/datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter)
log_attack("[key_name(owner.current)] has been deconverted from the revolution by [key_name(deconverter)]!")
log_attack("[key_name(owner.current)] has been deconverted from the revolution by [ismob(deconverter) ? key_name(deconverter) : deconverter]!")
if(borged)
message_admins("[ADMIN_LOOKUPFLW(owner.current)] has been borged while being a [name]")
owner.special_role = null
@@ -219,9 +230,8 @@
owner.remove_antag_datum(type)
/datum/antagonist/rev/head/remove_revolutionary(borged,deconverter)
if(!borged)
return
. = ..()
if(borged || deconverter == "gamemode")
. = ..()
/datum/antagonist/rev/head/equip_rev()
var/mob/living/carbon/human/H = owner.current
@@ -253,6 +263,8 @@
/datum/team/revolution
name = "Revolution"
var/max_headrevs = 3
var/list/ex_headrevs = list() // Dynamic removes revs on loss, used to keep a list for the roundend report.
var/list/ex_revs = list()
/datum/team/revolution/proc/update_objectives(initial = FALSE)
var/untracked_heads = SSjob.get_all_heads()
@@ -265,7 +277,8 @@
new_target.update_explanation_text()
objectives += new_target
for(var/datum/mind/M in members)
M.objectives |= objectives
var/datum/antagonist/rev/R = M.has_antag_datum(/datum/antagonist/rev)
R.objectives |= objectives
addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
@@ -295,9 +308,12 @@
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
/datum/team/revolution/proc/save_members()
ex_headrevs = get_antag_minds(/datum/antagonist/rev/head, TRUE)
ex_revs = get_antag_minds(/datum/antagonist/rev, TRUE)
/datum/team/revolution/roundend_report()
if(!members.len)
if(!members.len && !ex_headrevs.len)
return
var/list/result = list()
@@ -317,8 +333,17 @@
var/list/targets = list()
var/list/datum/mind/headrevs = get_antag_minds(/datum/antagonist/rev/head)
var/list/datum/mind/revs = get_antag_minds(/datum/antagonist/rev,TRUE)
var/list/datum/mind/headrevs
var/list/datum/mind/revs
if(ex_headrevs.len)
headrevs = ex_headrevs
else
headrevs = get_antag_minds(/datum/antagonist/rev/head, TRUE)
if(ex_revs.len)
revs = ex_revs
else
revs = get_antag_minds(/datum/antagonist/rev, TRUE)
if(headrevs.len)
var/list/headrev_part = list()
headrev_part += "<span class='header'>The head revolutionaries were:</span>"
+29
View File
@@ -0,0 +1,29 @@
/datum/antagonist/santa
name = "Santa"
show_in_antagpanel = FALSE
/datum/antagonist/santa/on_gain()
. = ..()
give_equipment()
give_objective()
/datum/antagonist/santa/greet()
. = ..()
to_chat(owner, "<span class='boldannounce'>You are Santa! Your objective is to bring joy to the people on this station. You can conjure more presents using a spell, and there are several presents in your bag.</span>")
/datum/antagonist/santa/proc/give_equipment()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.equipOutfit(/datum/outfit/santa)
owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/presents)
var/obj/effect/proc_holder/spell/targeted/area_teleport/teleport/telespell = new
telespell.clothes_req = 0 //santa robes aren't actually magical.
owner.AddSpell(telespell) //does the station have chimneys? WHO KNOWS!
/datum/antagonist/santa/proc/give_objective()
var/datum/objective/santa_objective = new()
santa_objective.explanation_text = "Bring joy and presents to the station!"
santa_objective.completed = 1 //lets cut our santas some slack.
santa_objective.owner = owner
objectives |= santa_objective
@@ -34,7 +34,6 @@
melee_damage_upper = 30
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
var/boost = 0
bloodcrawl = BLOODCRAWL_EAT
var/playstyle_string = "<span class='big bold'>You are a slaughter demon,</span><B> a terrible creature from another realm. You have a single desire: To kill. \
You may use the \"Blood Crawl\" ability near blood pools to travel through them, appearing and disappearing from the station at will. \
@@ -54,24 +53,18 @@
if(istype(loc, /obj/effect/dummy/phased_mob/slaughter))
bloodspell.phased = TRUE
/mob/living/simple_animal/slaughter/Life()
..()
if(boost<world.time)
speed = 1
else
speed = 0
/obj/effect/decal/cleanable/blood/innards
icon = 'icons/obj/surgery.dmi'
name = "pile of viscera"
desc = "A repulsive pile of guts and gore."
gender = NEUTER
icon_state = "innards"
random_icon_states = null
/mob/living/simple_animal/slaughter/phasein()
. = ..()
speed = 0
boost = world.time + 60
add_movespeed_modifier(MOVESPEED_ID_SLAUGHTER, update=TRUE, priority=100, multiplicative_slowdown=-1)
addtimer(CALLBACK(src, .proc/remove_movespeed_modifier, MOVESPEED_ID_SLAUGHTER, TRUE), 6 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
//The loot from killing a slaughter demon - can be consumed to allow the user to blood crawl
@@ -80,6 +73,7 @@
desc = "Still it beats furiously, emanating an aura of utter hate."
icon = 'icons/obj/surgery.dmi'
icon_state = "demon_heart-on"
decay_factor = 0
/obj/item/organ/heart/demon/update_icon()
return //always beating visually
@@ -100,7 +94,7 @@
user.temporarilyRemoveItemFromInventory(src, TRUE)
src.Insert(user) //Consuming the heart literally replaces your heart with a demon heart. H A R D C O R E
/obj/item/organ/heart/demon/Insert(mob/living/carbon/M, special = 0)
/obj/item/organ/heart/demon/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
if(M.mind)
M.mind.AddSpell(new /obj/effect/proc_holder/spell/bloodcrawl(null))
@@ -26,8 +26,6 @@
new_objective2.explanation_text = "[objective_verb] everyone[summoner ? " else while you're at it":""]."
objectives += new_objective2
owner.objectives |= objectives
/datum/antagonist/slaughter/laughter
name = "Laughter demon"
objective_verb = "Hug and Tickle"
@@ -3,6 +3,7 @@
typepath = /datum/round_event/ghost_role/slaughter
weight = 1 //Very rare
max_occurrences = 1
gamemode_blacklist = list("dynamic")
earliest_start = 1 HOURS
min_players = 20
@@ -8,7 +8,6 @@
var/datum/objective/survive/survive = new
survive.owner = owner
objectives += survive
owner.objectives |= objectives
/datum/antagonist/survivalist/on_gain()
owner.special_role = "survivalist"
+1 -1
View File
@@ -33,7 +33,7 @@
. = ..()
var/area/A = get_area(src)
if(A)
notify_ghosts("A swarmer shell has been created in [A.name].", 'sound/effects/bin_close.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE)
notify_ghosts("A swarmer shell has been created in [A.name].", 'sound/effects/bin_close.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_dnr_observers = TRUE)
/obj/effect/mob_spawn/swarmer/attack_hand(mob/living/user)
. = ..()
@@ -78,15 +78,14 @@
scan_target = null
if(owner)
if(owner.mind)
if(owner.mind.objectives)
for(var/datum/objective/objective_ in owner.mind.objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
var/mob/current = objective.target.current
if(current&&current.stat!=DEAD)
scan_target = current
break
for(var/datum/objective/objective_ in owner.mind.get_all_objectives())
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
var/mob/current = objective.target.current
if(current&&current.stat!=DEAD)
scan_target = current
break
/datum/status_effect/agent_pinpointer/tick()
if(!owner)
@@ -100,9 +99,9 @@
return (istype(O, /datum/objective/assassinate/internal)||istype(O, /datum/objective/destroy/internal))
/datum/antagonist/traitor/proc/replace_escape_objective()
if(!owner||!owner.objectives)
if(!owner || !objectives.len)
return
for (var/objective_ in owner.objectives)
for (var/objective_ in objectives)
if(!(istype(objective_, /datum/objective/escape)||istype(objective_, /datum/objective/survive)))
continue
remove_objective(objective_)
@@ -112,9 +111,9 @@
add_objective(martyr_objective)
/datum/antagonist/traitor/proc/reinstate_escape_objective()
if(!owner||!owner.objectives)
if(!owner||!objectives.len)
return
for (var/objective_ in owner.objectives)
for (var/objective_ in objectives)
if(!istype(objective_, /datum/objective/martyr))
continue
remove_objective(objective_)
@@ -131,7 +130,7 @@
return
to_chat(owner.current, "<span class='userdanger'> Target eliminated: [victim.name]</span>")
LAZYINITLIST(targets_stolen)
for(var/objective_ in victim.objectives)
for(var/objective_ in victim.get_all_objectives())
if(istype(objective_, /datum/objective/assassinate/internal))
var/datum/objective/assassinate/internal/objective = objective_
if(objective.target==owner)
@@ -159,7 +158,7 @@
var/status_text = objective.check_completion() ? "neutralised" : "active"
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
last_man_standing = TRUE
for(var/objective_ in owner.objectives)
for(var/objective_ in objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
@@ -175,7 +174,7 @@
/datum/antagonist/traitor/internal_affairs/proc/iaa_process()
if(owner&&owner.current&&owner.current.stat!=DEAD)
for(var/objective_ in owner.objectives)
for(var/objective_ in objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
@@ -224,8 +223,6 @@
special_role = TRAITOR_AGENT_ROLE
syndicate = TRUE
forge_single_objective()
else
..() // Give them standard objectives.
return
/datum/antagonist/traitor/internal_affairs/forge_traitor_objectives()
@@ -61,12 +61,10 @@
owner.special_role = null
..()
/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
owner.objectives += O
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
objectives += O
/datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O)
owner.objectives -= O
/datum/antagonist/traitor/proc/remove_objective(datum/objective/O)
objectives -= O
/datum/antagonist/traitor/proc/forge_traitor_objectives()
@@ -78,7 +76,17 @@
/datum/antagonist/traitor/proc/forge_human_objectives()
var/is_hijacker = FALSE
if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
var/datum/game_mode/dynamic/mode
var/is_dynamic = FALSE
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
is_dynamic = TRUE
if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
else
var/indice_pop = min(10,round(GLOB.joined_player_list.len/mode.pop_per_requirement)+1)
is_hijacker = (prob(10) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
else if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
is_hijacker = prob(10)
var/martyr_chance = prob(20)
var/objective_count = is_hijacker //Hijacking counts towards number of objectives
@@ -95,15 +103,19 @@
forge_single_objective()
if(is_hijacker && objective_count <= toa) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
if (!(locate(/datum/objective/hijack) in owner.objectives))
if (!(locate(/datum/objective/hijack) in objectives))
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = owner
add_objective(hijack_objective)
if(is_dynamic)
var/threat_spent = CONFIG_GET(number/dynamic_hijack_cost)
mode.spend_threat(threat_spent)
mode.log_threat("[owner.name] spent [threat_spent] on hijack.")
return
var/martyr_compatibility = 1 //You can't succeed in stealing if you're dead.
for(var/datum/objective/O in owner.objectives)
for(var/datum/objective/O in objectives)
if(!O.martyr_compatible)
martyr_compatibility = 0
break
@@ -112,10 +124,14 @@
var/datum/objective/martyr/martyr_objective = new
martyr_objective.owner = owner
add_objective(martyr_objective)
if(is_dynamic)
var/threat_spent = CONFIG_GET(number/dynamic_hijack_cost)
mode.spend_threat(threat_spent)
mode.log_threat("[owner.name] spent [threat_spent] on glorious death.")
return
else
if(!(locate(/datum/objective/escape) in owner.objectives))
if(!(locate(/datum/objective/escape) in objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
add_objective(escape_objective)
@@ -147,7 +163,18 @@
/datum/antagonist/traitor/proc/forge_single_human_objective() //Returns how many objectives are added
.=1
if(prob(50))
var/assassin_prob = 50
var/is_dynamic = FALSE
var/datum/game_mode/dynamic/mode
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
is_dynamic = TRUE
assassin_prob = mode.threat_level*(2/3)
if(prob(assassin_prob))
if(is_dynamic)
var/threat_spent = CONFIG_GET(number/dynamic_assassinate_cost)
mode.spend_threat(threat_spent)
mode.log_threat("[owner.name] spent [threat_spent] on an assassination target.")
var/list/active_ais = active_ais()
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
var/datum/objective/destroy/destroy_objective = new
@@ -165,7 +192,7 @@
kill_objective.find_target()
add_objective(kill_objective)
else
if(prob(15) && !(locate(/datum/objective/download) in owner.objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
var/datum/objective/download/download_objective = new
download_objective.owner = owner
download_objective.gen_amount_goal()
@@ -208,7 +208,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
var/unlock_text = "<span class='notice'>Hello World!</span>" //Text shown when an ability is unlocked
var/unlock_sound //Sound played when an ability is unlocked
/datum/AI_Module/proc/upgrade(mob/living/silicon/AI/AI) //Apply upgrades!
/datum/AI_Module/proc/upgrade(mob/living/silicon/ai/AI) //Apply upgrades!
return
/datum/AI_Module/large //Big, powerful stuff that can only be used once.
@@ -304,7 +304,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
sleep(30)
if(!owner || QDELETED(owner))
return
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/ai/aimalf.ogg')
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", "aimalf")
set_security_level("delta")
var/obj/machinery/doomsday_device/DOOM = new(owner_AI)
owner_AI.nuking = TRUE
@@ -397,7 +397,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
unlock_text = "<span class='notice'>You establish a power diversion to your turrets, upgrading their health and damage.</span>"
unlock_sound = 'sound/items/rped.ogg'
/datum/AI_Module/large/upgrade_turrets/upgrade(mob/living/silicon/AI/AI)
/datum/AI_Module/large/upgrade_turrets/upgrade(mob/living/silicon/ai/AI)
for(var/obj/machinery/porta_turret/ai/turret in GLOB.machines)
turret.obj_integrity += 30
turret.lethal_projectile = /obj/item/projectile/beam/laser/heavylaser //Once you see it, you will know what it means to FEAR.
@@ -9,7 +9,6 @@
var/datum/objective/martyr/normiesgetout = new
normiesgetout.owner = owner
objectives += normiesgetout
owner.objectives += objectives
/datum/antagonist/heartbreaker/on_gain()
forge_objectives()
@@ -12,7 +12,6 @@
protect_objective.human_check = FALSE
protect_objective.explanation_text = "Protect [date.name], your date."
objectives += protect_objective
owner.objectives += objectives
/datum/antagonist/valentine/on_gain()
forge_objectives()
@@ -34,8 +33,8 @@
//Squashed up a bit
/datum/antagonist/valentine/roundend_report()
var/objectives_complete = TRUE
if(owner.objectives.len)
for(var/datum/objective/objective in owner.objectives)
if(objectives.len)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
@@ -51,8 +50,8 @@
/datum/antagonist/valentine/chem/roundend_report()
var/objectives_complete = TRUE
if(owner.objectives.len)
for(var/datum/objective/objective in owner.objectives)
if(objectives.len)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
@@ -8,7 +8,6 @@
var/datum/objective/hijack/hijack = new
hijack.owner = owner
objectives += hijack
owner.objectives |= objectives
/datum/antagonist/wishgranter/on_gain()
owner.special_role = "Avatar of the Wish Granter"
@@ -113,7 +113,7 @@
/obj/singularity/wizard/attack_tk(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
GET_COMPONENT_FROM(insaneinthemembrane, /datum/component/mood, C)
var/datum/component/mood/insaneinthemembrane = C.GetComponent(/datum/component/mood)
if(insaneinthemembrane.sanity < 15)
return //they've already seen it and are about to die, or are just too insane to care
to_chat(C, "<span class='userdanger'>OH GOD! NONE OF IT IS REAL! NONE OF IT IS REEEEEEEEEEEEEEEEEEEEEEEEAL!</span>")
@@ -198,7 +198,7 @@
to_chat(user, "<span class='warning'>This artifact can only affect three undead at a time!</span>")
return
M.set_species(/datum/species/skeleton, icon_update=0)
M.set_species(/datum/species/skeleton/space, icon_update=0)
M.revive(full_heal = 1, admin_revive = 1)
spooky_scaries |= M
to_chat(M, "<span class='userdanger'>You have been revived by </span><B>[user.real_name]!</B>")
@@ -255,7 +255,7 @@
/obj/item/voodoo/attackby(obj/item/I, mob/user, params)
if(target && cooldown < world.time)
if(I.is_hot())
if(I.get_temperature())
to_chat(target, "<span class='userdanger'>You suddenly feel very hot</span>")
target.adjust_bodytemperature(50)
GiveHint(target)
@@ -324,14 +324,11 @@
cooldown = world.time + cooldown_time
/obj/item/voodoo/proc/update_targets()
possible = list()
LAZYINITLIST(possible)
if(!voodoo_link)
return
var/list/prints = voodoo_link.return_fingerprints()
if(!length(prints))
return FALSE
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(prints[md5(H.dna.uni_identity)])
if(md5(H.dna.uni_identity) in voodoo_link.fingerprints)
possible |= H
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
@@ -343,9 +340,9 @@
to_chat(victim, "<span class='notice'>You feel a dark presence from [A.name]</span>")
/obj/item/voodoo/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] links the voodoo doll to [user.p_them()]self and sits on it, infinitely crushing [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
user.gib()
return(BRUTELOSS)
user.visible_message("<span class='suicide'>[user] links the voodoo doll to [user.p_them()]self and sits on it, infinitely crushing [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
user.gib()
return(BRUTELOSS)
/obj/item/voodoo/fire_act(exposed_temperature, exposed_volume)
if(target)
@@ -386,7 +383,9 @@
if(!istype(user) || on_cooldown)
return
var/turf/T = get_turf(user)
if(!T)
var/area/A = get_area(user)
if(!T || !A || A.noteleport)
to_chat(user, "<span class='warning'>You play \the [src], yet no sound comes out of it... Looks like it won't work here.</span>")
return
on_cooldown = TRUE
last_user = user
@@ -218,7 +218,7 @@
newstruct.master = stoner
var/datum/action/innate/seek_master/SM = new()
SM.Grant(newstruct)
newstruct.key = target.key
target.transfer_ckey(newstruct)
var/obj/screen/alert/bloodsense/BS
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker && SSticker.mode)
SSticker.mode.add_cultist(newstruct.mind, 0)
@@ -238,12 +238,13 @@
T.stop_sound_channel(CHANNEL_HEARTBEAT)
T.invisibility = INVISIBILITY_ABSTRACT
T.dust_animation()
QDEL_IN(T, 5)
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade(src)
S.status_flags |= GODMODE //So they won't die inside the stone somehow
S.canmove = FALSE//Can't move out of the soul stone
S.name = "Shade of [T.real_name]"
S.real_name = "Shade of [T.real_name]"
S.key = T.key
T.transfer_ckey(S)
S.language_holder = U.language_holder.copy(S)
if(U)
S.faction |= "[REF(U)]" //Add the master as a faction, allowing inter-mob cooperation
@@ -11,12 +11,18 @@
var/buy_word = "Learn"
var/limit //used to prevent a spellbook_entry from being bought more than X times with one wizard spellbook
var/list/no_coexistance_typecache //Used so you can't have specific spells together
var/dynamic_cost = 0 // How much threat the spell costs to purchase for dynamic.
var/dynamic_requirement = 0 // How high the threat level needs to be for purchasing in dynamic.
/datum/spellbook_entry/New()
..()
no_coexistance_typecache = typecacheof(no_coexistance_typecache)
/datum/spellbook_entry/proc/IsAvailible() // For config prefs / gamemode restrictions - these are round applied
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(dynamic_requirement > 0 && mode.threat_level < dynamic_requirement)
return 0
return 1
/datum/spellbook_entry/proc/CanBuy(mob/living/carbon/human/user,obj/item/spellbook/book) // Specific circumstances
@@ -25,6 +31,10 @@
for(var/spell in user.mind.spell_list)
if(is_type_in_typecache(spell, no_coexistance_typecache))
return 0
if(dynamic_cost>0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < dynamic_cost)
return 0
return 1
/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
@@ -60,6 +70,10 @@
SSblackbox.record_feedback("nested tally", "wizard_spell_improved", 1, list("[name]", "[aspell.spell_level]"))
return 1
//No same spell found - just learn it
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
mode.spend_threat(dynamic_cost)
mode.log_threat("Wizard spent [dynamic_cost] on [name].")
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
user.mind.AddSpell(S)
to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
@@ -83,6 +97,10 @@
if(!S)
S = new spell_type()
var/spell_levels = 0
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
mode.refund_threat(dynamic_cost)
mode.log_threat("Wizard refunded [dynamic_cost] on [name].")
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
if(initial(S.name) == initial(aspell.name))
spell_levels = aspell.spell_level
@@ -285,6 +303,8 @@
name = "Staff of Change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
item_path = /obj/item/gun/magic/staff/change
dynamic_requirement = 60
dynamic_cost = 20
/datum/spellbook_entry/item/staffanimation
name = "Staff of Animation"
@@ -369,6 +389,8 @@
desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side."
item_path = /obj/item/antag_spawner/contract
category = "Assistance"
dynamic_requirement = 50
dynamic_cost = 10
/datum/spellbook_entry/item/guardian
name = "Guardian Deck"
@@ -388,6 +410,11 @@
item_path = /obj/item/antag_spawner/slaughter_demon
limit = 3
category = "Assistance"
dynamic_requirement = 60
/datum/spellbook_entry/item/bloodbottle/New()
..()
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]
/datum/spellbook_entry/item/hugbottle
name = "Bottle of Tickles"
@@ -402,6 +429,11 @@
cost = 1 //non-destructive; it's just a jape, sibling!
limit = 3
category = "Assistance"
dynamic_requirement = 40
/datum/spellbook_entry/item/hugbottle/New()
..()
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3
/datum/spellbook_entry/item/mjolnir
name = "Mjolnir"
@@ -465,7 +497,7 @@
if(!SSticker.mode)
return FALSE
else
return TRUE
return ..()
/datum/spellbook_entry/summon/ghosts/Buy(mob/living/carbon/human/user, obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
@@ -478,11 +510,13 @@
/datum/spellbook_entry/summon/guns
name = "Summon Guns"
desc = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long!"
dynamic_cost = 10
dynamic_requirement = 60
/datum/spellbook_entry/summon/guns/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
return !CONFIG_GET(flag/no_summon_guns)
return (!CONFIG_GET(flag/no_summon_guns) && ..())
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
@@ -490,16 +524,23 @@
active = 1
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon guns!</span>")
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon guns.")
return 1
/datum/spellbook_entry/summon/magic
name = "Summon Magic"
desc = "Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time."
dynamic_cost = 10
dynamic_requirement = 60
/datum/spellbook_entry/summon/magic/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
return !CONFIG_GET(flag/no_summon_magic)
return (!CONFIG_GET(flag/no_summon_guns) && ..())
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
@@ -507,21 +548,33 @@
active = 1
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon magic!</span>")
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon magic.")
return 1
/datum/spellbook_entry/summon/events
name = "Summon Events"
desc = "Give Murphy's law a little push and replace all events with special wizard ones that will confound and confuse everyone. Multiple castings increase the rate of these events."
dynamic_cost = 20
dynamic_requirement = 60
var/times = 0
/datum/spellbook_entry/summon/events/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
return !CONFIG_GET(flag/no_summon_events)
return (!CONFIG_GET(flag/no_summon_events) && ..())
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
summonevents()
if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon events.")
times++
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon events.</span>")
@@ -626,16 +679,16 @@
dat += {"
<head>
<style type="text/css">
body { font-size: 80%; font-family: 'Lucida Grande', Verdana, Arial, Sans-Serif; }
ul#tabs { list-style-type: none; margin: 30px 0 0 0; padding: 0 0 0.3em 0; }
ul#tabs li { display: inline; }
ul#tabs li a { color: #42454a; background-color: #dedbde; border: 1px solid #c9c3ba; border-bottom: none; padding: 0.3em; text-decoration: none; }
ul#tabs li a:hover { background-color: #f1f0ee; }
ul#tabs li a.selected { color: #000; background-color: #f1f0ee; font-weight: bold; padding: 0.7em 0.3em 0.38em 0.3em; }
div.tabContent { border: 1px solid #c9c3ba; padding: 0.5em; background-color: #f1f0ee; }
div.tabContent.hide { display: none; }
</style>
</head>
body { font-size: 80%; font-family: 'Lucida Grande', Verdana, Arial, Sans-Serif; }
ul#tabs { list-style-type: none; margin: 30px 0 0 0; padding: 0 0 0.3em 0; }
ul#tabs li { display: inline; }
ul#tabs li a { color: #42454a; background-color: #dedbde; border: 1px solid #c9c3ba; border-bottom: none; padding: 0.3em; text-decoration: none; }
ul#tabs li a:hover { background-color: #f1f0ee; }
ul#tabs li a.selected { color: #000; background-color: #f1f0ee; font-weight: bold; padding: 0.7em 0.3em 0.38em 0.3em; }
div.tabContent { border: 1px solid #c9c3ba; padding: 0.5em; background-color: #f1f0ee; }
div.tabContent.hide { display: none; }
</style>
</head>
"}
dat += {"[content]</body></html>"}
return dat
+9 -11
View File
@@ -57,19 +57,19 @@
if(!GLOB.wizardstart.len)
SSjob.SendToLateJoin(owner.current)
to_chat(owner, "HOT INSERTION, GO GO GO")
owner.current.forceMove(pick(GLOB.wizardstart))
else
owner.current.forceMove(pick(GLOB.wizardstart))
/datum/antagonist/wizard/proc/create_objectives()
var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
new_objective.completed = TRUE //So they can greentext without admin intervention.
new_objective.owner = owner
objectives += new_objective
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
for(var/datum/objective/O in objectives)
owner.objectives += O
if (!(locate(/datum/objective/escape) in objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
/datum/antagonist/wizard/on_removal()
unregister()
@@ -165,7 +165,7 @@
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball.")
if(APPRENTICE_BLUESPACE)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt.")
if(APPRENTICE_HEALING)
@@ -183,7 +183,6 @@
new_objective.owner = owner
new_objective.target = master
new_objective.explanation_text = "Protect [master.current.real_name], the wizard."
owner.objectives += new_objective
objectives += new_objective
//Random event wizard
@@ -245,13 +244,12 @@
if(!istype(M))
return
var/obj/item/implant/exile/Implant = new/obj/item/implant/exile(M)
var/obj/item/implant/exile/Implant = new
Implant.implant(M)
/datum/antagonist/wizard/academy/create_objectives()
var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders")
new_objective.owner = owner
owner.objectives += new_objective
objectives += new_objective
//Solo wizard report