Merge pull request #15930 from SandPoot/reskinning
Update to reskinning
This commit is contained in:
@@ -79,16 +79,18 @@
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to_chat(user, "<span class='warning'>With [src] off of your arms, you feel less ready to punch things.</span>")
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/obj/item/clothing/gloves/fingerless/pugilist/crafted
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unique_reskin = list("Short" = "armwraps",
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"Extended" = "armwraps_extended"
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)
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unique_reskin = list(
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"Short" = list("icon_state" = "armwraps"),
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"Extended" = list("icon_state" = "armwraps_extended")
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)
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/obj/item/clothing/gloves/fingerless/pugilist/crafted/reskin_obj(mob/M)
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. = ..()
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if(icon_state == "armwraps_extended")
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item_state = "armwraps_extended"
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else
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return
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switch(current_skin)
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if("Short")
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item_state = "armwraps"
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if("Extended")
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item_state = "armwraps_extended"
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/obj/item/clothing/gloves/fingerless/pugilist/chaplain
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name = "armwraps of unyielding resolve"
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@@ -275,8 +275,10 @@
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
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actions_types = list(/datum/action/item_action/bhop)
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permeability_coefficient = 0.05
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unique_reskin = list("Explorer" = "miningjet",
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"Jackboot" = "jetboots")
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unique_reskin = list(
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"Explorer" = list("icon_state" = "miningjet"),
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"Jackboot" = list("icon_state" = "jetboots")
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)
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var/jumpdistance = 5 //-1 from to see the actual distance, e.g 4 goes over 3 tiles
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var/jumpspeed = 3
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var/recharging_rate = 60 //default 6 seconds between each dash
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@@ -80,9 +80,10 @@
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item_state = "hostrench"
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flags_inv = 0
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strip_delay = 80
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unique_reskin = list("Coat" = "hostrench",
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"Cloak" = "trenchcloak"
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)
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unique_reskin = list(
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"Coat" = list("icon_state" = "hostrench"),
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"Cloak" = list("icon_state" = "trenchcloak")
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)
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/obj/item/clothing/suit/armor/hos/platecarrier
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name = "plate carrier"
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@@ -565,10 +565,15 @@
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icon_state = "pride"
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above_suit = TRUE
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obj_flags = UNIQUE_RENAME
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unique_reskin = list("Rainbow Pride" = "pride",
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"Bisexual Pride" = "pride_bi",
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"Pansexual Pride" = "pride_pan",
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"Asexual Pride" = "pride_ace",
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"Non-binary Pride" = "pride_enby",
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"Transgender Pride" = "pride_trans",
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)
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unique_reskin = list(
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"Rainbow Pride" = list("icon_state" = "pride"),
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"Bisexual Pride" = list("icon_state" = "pride_bi"),
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"Pansexual Pride" = list("icon_state" = "pride_pan"),
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"Asexual Pride" = list("icon_state" = "pride_ace"),
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"Non-binary Pride" = list("icon_state" = "pride_enby"),
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"Transgender Pride" = list("icon_state" = "pride_trans")
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)
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/obj/item/clothing/accessory/pride/reskin_obj(mob/M)
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. = ..()
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name = "[current_skin] pin"
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@@ -253,8 +253,10 @@
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sharpness = SHARP_NONE // use your survival dagger or smth
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icon_state = "crusher-hands"
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item_state = "crusher0-fist"
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unique_reskin = list("Gauntlets" = "crusher-hands",
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"Fingerless" = "crusher-hands-bare")
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unique_reskin = list(
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"Gauntlets" = list("icon_state" = "crusher-hands"),
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"Fingerless" = list("icon_state" = "crusher-hands-bare")
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)
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detonation_damage = 45 // 60 on wield, compared to normal crusher's 70
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backstab_bonus = 70 // 130 on backstab though
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var/combo_on_anything = FALSE // @admins if you're varediting this you don't get to whine at me
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@@ -105,12 +105,13 @@
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custom_materials = list(/datum/material/gold = 750)
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sharpness = SHARP_EDGED
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resistance_flags = FIRE_PROOF
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unique_reskin = list("Oak" = "pen-fountain-o",
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"Gold" = "pen-fountain-g",
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"Rosewood" = "pen-fountain-r",
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"Black and Silver" = "pen-fountain-b",
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"Command Blue" = "pen-fountain-cb"
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)
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unique_reskin = list(
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"Oak" = list("icon_state" = "pen-fountain-o"),
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"Gold" = list("icon_state" = "pen-fountain-g"),
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"Rosewood" = list("icon_state" = "pen-fountain-r"),
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"Black and Silver" = list("icon_state" = "pen-fountain-b"),
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"Command Blue" = list("icon_state" = "pen-fountain-cb")
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)
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embedding = list("embed_chance" = 75)
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/obj/item/pen/fountain/captain/Initialize(mapload)
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@@ -118,9 +119,8 @@
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AddComponent(/datum/component/butchering, 200, 115) //the pen is mightier than the sword
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/obj/item/pen/fountain/captain/reskin_obj(mob/M)
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..()
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if(current_skin)
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desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
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. = ..()
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desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
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/obj/item/pen/attack_self(mob/living/carbon/user)
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var/deg = input(user, "What angle would you like to rotate the pen head to? (1-360)", "Rotate Pen Head") as null|num
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@@ -23,7 +23,7 @@
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/obj/item/gun/ballistic/update_icon_state()
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if(current_skin)
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icon_state = "[unique_reskin[current_skin]][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
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icon_state = "[unique_reskin[current_skin]["icon_state"]][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
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else
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icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
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@@ -30,27 +30,28 @@
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can_unsuppress = TRUE
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automatic_burst_overlay = FALSE
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obj_flags = UNIQUE_RENAME
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unique_reskin = list("Default" = "cde",
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"N-99" = "n99",
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"Stealth" = "stealthpistol",
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"HKVP-78" = "vp78",
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"Luger" = "p08b",
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"Mk.58" = "secguncomp",
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"PX4 Storm" = "px4"
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)
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unique_reskin = list(
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"Default" = list("icon_state" = "cde"),
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"N-99" = list("icon_state" = "n99"),
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"Stealth" = list("icon_state" = "stealthpistol"),
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"HKVP-78" = list("icon_state" = "vp78"),
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"Luger" = list("icon_state" = "p08b"),
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"Mk.58" = list("icon_state" = "secguncomp"),
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"PX4 Storm" = list("icon_state" = "px4")
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)
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/obj/item/gun/ballistic/automatic/pistol/modular/update_icon_state()
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if(current_skin)
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icon_state = "[unique_reskin[current_skin]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
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icon_state = "[unique_reskin[current_skin]["icon_state"]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
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else
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icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
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/obj/item/gun/ballistic/automatic/pistol/modular/update_overlays()
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. = ..()
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if(magazine && suppressed)
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. += "[unique_reskin[current_skin]]-magazine-sup" //Yes, this means the default iconstate can't have a magazine overlay
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. += "[unique_reskin[current_skin]["icon_state"]]-magazine-sup" //Yes, this means the default iconstate can't have a magazine overlay
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else if (magazine)
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. += "[unique_reskin[current_skin]]-magazine"
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. += "[unique_reskin[current_skin]["icon_state"]]-magazine"
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/obj/item/gun/ballistic/automatic/pistol/m1911
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name = "\improper M1911"
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@@ -88,13 +88,15 @@
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/obj/item/gun/ballistic/revolver/syndicate
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obj_flags = UNIQUE_RENAME
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unique_reskin = list("Default" = "revolver",
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"Silver" = "russianrevolver",
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"Robust" = "revolvercit",
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"Bulky" = "revolverhakita",
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"Polished" = "revolvertoriate",
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"Soulless" = "revolveroldflip",
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"Soul" = "revolverold")
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unique_reskin = list(
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"Default" = list("icon_state" = "revolver"),
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"Silver" = list("icon_state" = "russianrevolver"),
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"Robust" = list("icon_state" = "revolvercit"),
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"Bulky" = list("icon_state" = "revolverhakita"),
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"Polished" = list("icon_state" = "revolvertoriate"),
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"Soulless" = list("icon_state" = "revolveroldflip"),
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"Soul" = list("icon_state" = "revolverold")
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)
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/obj/item/gun/ballistic/revolver/detective
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name = "\improper .38 Mars Special"
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@@ -102,12 +104,13 @@
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icon_state = "detective"
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
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obj_flags = UNIQUE_RENAME
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unique_reskin = list("Default" = "detective",
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"Leopard Spots" = "detective_leopard",
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"Black Panther" = "detective_panther",
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"Gold Trim" = "detective_gold",
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"The Peacemaker" = "detective_peacemaker"
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)
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unique_reskin = list(
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"Default" = list("icon_state" = "detective"),
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"Leopard Spots" = list("icon_state" = "detective_leopard"),
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"Black Panther" = list("icon_state" = "detective_panther"),
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"Gold Trim" = list("icon_state" = "detective_gold"),
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"The Peacemaker" = list("icon_state" = "detective_peacemaker")
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)
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var/list/safe_calibers
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/obj/item/gun/ballistic/revolver/detective/Initialize(mapload)
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@@ -294,13 +297,14 @@
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mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
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sawn_desc = "Omar's coming!"
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obj_flags = UNIQUE_RENAME
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unique_reskin = list("Default" = "dshotgun",
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"Dark Red Finish" = "dshotgun-d",
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"Ash" = "dshotgun-f",
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"Faded Grey" = "dshotgun-g",
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"Maple" = "dshotgun-l",
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"Rosewood" = "dshotgun-p"
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)
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unique_reskin = list(
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"Default" = list("icon_state" = "dshotgun"),
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"Dark Red Finish" = list("icon_state" = "dshotgun-d"),
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"Ash" = list("icon_state" = "dshotgun-f"),
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"Faded Grey" = list("icon_state" = "dshotgun-g"),
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"Maple" = list("icon_state" = "dshotgun-l"),
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"Rosewood" = list("icon_state" = "dshotgun-p")
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)
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/obj/item/gun/ballistic/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
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..()
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@@ -342,9 +346,10 @@
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slot_flags = null
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mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
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sawn_desc = "I'm just here for the gasoline."
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unique_reskin = list("Default" = "ishotgun",
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"Cobbled" = "old_ishotgun"
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)
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unique_reskin = list(
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"Default" = list("icon_state" = "ishotgun"),
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"Cobbled" = list("icon_state" = "old_ishotgun")
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)
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var/slung = FALSE
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/obj/item/gun/ballistic/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
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@@ -98,9 +98,10 @@
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fire_delay = 7
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mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
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sawn_desc = "Come with me if you want to live."
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unique_reskin = list("Tactical" = "riotshotgun",
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"Wood Stock" = "wood_riotshotgun"
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)
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unique_reskin = list(
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"Tactical" = list("icon_state" = "riotshotgun"),
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"Wood Stock" = list("icon_state" = "wood_riotshotgun")
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)
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/obj/item/gun/ballistic/shotgun/riot/attackby(obj/item/A, mob/user, params)
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..()
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@@ -238,9 +239,10 @@
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fire_delay = 5
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mag_type = /obj/item/ammo_box/magazine/internal/shot/com
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w_class = WEIGHT_CLASS_HUGE
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unique_reskin = list("Tactical" = "cshotgun",
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"Slick" = "cshotgun_slick"
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)
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unique_reskin = list(
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"Tactical" = list("icon_state" = "cshotgun"),
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"Slick" = list("icon_state" = "cshotgun_slick")
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)
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/obj/item/gun/ballistic/shotgun/automatic/combat/compact
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name = "warden's combat shotgun"
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@@ -279,7 +281,7 @@
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update_icon()
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/obj/item/gun/ballistic/shotgun/automatic/combat/compact/update_icon_state()
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icon_state = "[current_skin ? unique_reskin[current_skin] : "cshotgun"][stock ? "" : "c"]"
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icon_state = "[current_skin ? unique_reskin[current_skin]["icon_state"] : "cshotgun"][stock ? "" : "c"]"
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/obj/item/gun/ballistic/shotgun/automatic/combat/compact/afterattack(atom/target, mob/living/user, flag, params)
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if(!stock)
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@@ -381,7 +383,7 @@
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/obj/item/gun/ballistic/shotgun/leveraction/update_icon_state()
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if(current_skin)
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icon_state = "[unique_reskin[current_skin]][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
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icon_state = "[unique_reskin[current_skin]["icon_state"]][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
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else
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icon_state = "[initial(icon_state)][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
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@@ -9,15 +9,16 @@
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possible_transfer_amounts = list(1,2,5,10)
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container_flags = APTFT_VERB
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obj_flags = UNIQUE_RENAME
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unique_reskin = list("hypovial" = "hypovial",
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"red hypovial" = "hypovial-b",
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"blue hypovial" = "hypovial-d",
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"green hypovial" = "hypovial-a",
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"orange hypovial" = "hypovial-k",
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"purple hypovial" = "hypovial-p",
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"black hypovial" = "hypovial-t",
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"pink hypovial" = "hypovial-pink"
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)
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unique_reskin = list(
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"hypovial" = list("icon_state" = "hypovial"),
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"red hypovial" = list("icon_state" = "hypovial-b"),
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"blue hypovial" = list("icon_state" = "hypovial-d"),
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"green hypovial" = list("icon_state" = "hypovial-a"),
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"orange hypovial" = list("icon_state" = "hypovial-k"),
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"purple hypovial" = list("icon_state" = "hypovial-p"),
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"black hypovial" = list("icon_state" = "hypovial-t"),
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"pink hypovial" = list("icon_state" = "hypovial-pink")
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)
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always_reskinnable = TRUE
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cached_icon = "hypovial"
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@@ -50,14 +51,15 @@
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icon_state = "hypoviallarge"
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volume = 120
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possible_transfer_amounts = list(1,2,5,10,20)
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unique_reskin = list("large hypovial" = "hypoviallarge",
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"large red hypovial" = "hypoviallarge-b",
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"large blue hypovial" = "hypoviallarge-d",
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"large green hypovial" = "hypoviallarge-a",
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"large orange hypovial" = "hypoviallarge-k",
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"large purple hypovial" = "hypoviallarge-p",
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"large black hypovial" = "hypoviallarge-t"
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)
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unique_reskin = list(
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"large hypovial" = list("icon_state" = "hypoviallarge"),
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"large red hypovial" = list("icon_state" = "hypoviallarge-b"),
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"large blue hypovial" = list("icon_state" = "hypoviallarge-d"),
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"large green hypovial" = list("icon_state" = "hypoviallarge-a"),
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"large orange hypovial" = list("icon_state" = "hypoviallarge-k"),
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"large purple hypovial" = list("icon_state" = "hypoviallarge-p"),
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"large black hypovial" = list("icon_state" = "hypoviallarge-t")
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)
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cached_icon = "hypoviallarge"
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/obj/item/reagent_containers/glass/bottle/vial/large/bluespace
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