Merge pull request #4762 from Citadel-Station-13/upstream-merge-33817

[MIRROR] [READY]Pulling claw 2
This commit is contained in:
LetterJay
2018-01-11 15:19:11 -06:00
committed by GitHub
10 changed files with 162 additions and 57 deletions
+98
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@@ -27,6 +27,8 @@
var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
var/floating = FALSE
var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
var/atom/movable/pulling
var/grab_state = 0
/atom/movable/vv_edit_var(var_name, var_value)
var/static/list/banned_edits = list("step_x", "step_y", "step_size")
@@ -61,7 +63,91 @@
return FALSE
return ..()
/atom/movable/proc/start_pulling(atom/movable/AM,gs)
if(QDELETED(AM))
return FALSE
if(!(AM.can_be_pulled(src)))
return FALSE
// If we're pulling something then drop what we're currently pulling and pull this instead.
if(pulling)
if(gs==0)
stop_pulling()
return FALSE
// Are we trying to pull something we are already pulling? Then just stop here, no need to continue.
if(AM == pulling)
grab_state = gs
return TRUE
stop_pulling()
if(AM.pulledby)
add_logs(AM, AM.pulledby, "pulled from", src)
AM.pulledby.stop_pulling() //an object can't be pulled by two mobs at once.
pulling = AM
AM.pulledby = src
grab_state = gs
if(ismob(AM))
var/mob/M = AM
add_logs(src, M, "grabbed", addition="passive grab")
visible_message("<span class='warning'>[src] has grabbed [M] passively!</span>")
return TRUE
/atom/movable/proc/stop_pulling()
if(pulling)
pulling.pulledby = null
var/mob/living/ex_pulled = pulling
pulling = null
grab_state = 0
if(isliving(ex_pulled))
var/mob/living/L = ex_pulled
L.update_canmove()// mob gets up if it was lyng down in a chokehold
/atom/movable/proc/Move_Pulled(atom/A)
if(!pulling)
return
if(pulling.anchored || !pulling.Adjacent(src))
stop_pulling()
return
if(isliving(pulling))
var/mob/living/L = pulling
if(L.buckled && L.buckled.buckle_prevents_pull) //if they're buckled to something that disallows pulling, prevent it
stop_pulling()
return
if(A == loc && pulling.density)
return
if(!Process_Spacemove(get_dir(pulling.loc, A)))
return
step(pulling, get_dir(pulling.loc, A))
/atom/movable/proc/check_pulling()
if(pulling)
var/atom/movable/pullee = pulling
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
return
if(!isturf(loc))
stop_pulling()
return
if(pullee && !isturf(pullee.loc) && pullee.loc != loc) //to be removed once all code that changes an object's loc uses forceMove().
log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
stop_pulling()
return
if(pulling.anchored)
stop_pulling()
return
/atom/movable/Move(atom/newloc, direct = 0)
var/atom/movable/pullee = pulling
var/turf/T = loc
if(pulling)
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
if(pullee && pullee.loc != loc && !isturf(pullee.loc) ) //to be removed once all code that changes an object's loc uses forceMove().
log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
stop_pulling()
if(!loc || !newloc)
return FALSE
var/atom/oldloc = loc
@@ -110,6 +196,18 @@
if(.)
Moved(oldloc, direct)
if(. && pulling && pulling == pullee) //we were pulling a thing and didn't lose it during our move.
if(pulling.anchored)
stop_pulling()
return
var/pull_dir = get_dir(src, pulling)
if(get_dist(src, pulling) > 1 || ((pull_dir - 1) & pull_dir)) //puller and pullee more than one tile away or in diagonal position
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
stop_pulling()
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
pulledby.stop_pulling()
last_move = direct
setDir(direct)
+5 -5
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@@ -21,7 +21,7 @@
var/code = 0 // frequency code, they should be different unless you have a group of magnets working together or something
var/turf/center // the center of magnetic attraction
var/on = FALSE
var/pulling = 0
var/magneting = FALSE
// x, y modifiers to the center turf; (0, 0) is centered on the magnet, whereas (1, -1) is one tile right, one tile down
var/center_x = 0
@@ -165,12 +165,12 @@
updateicon()
/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the pulling
if(pulling)
/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the magneting
if(magneting)
return
while(on)
pulling = 1
magneting = TRUE
center = locate(x+center_x, y+center_y, z)
if(center)
for(var/obj/M in orange(magnetic_field, center))
@@ -185,7 +185,7 @@
use_power(electricity_level * 5)
sleep(13 - electricity_level)
pulling = 0
magneting = FALSE
+3
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@@ -28,6 +28,8 @@
var/list/unique_reskin //List of options to reskin.
var/dangerous_possession = FALSE //Admin possession yes/no
/obj/vv_edit_var(vname, vval)
switch(vname)
if("dangerous_possession")
@@ -63,6 +65,7 @@
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
qdel(src)
/obj/assume_air(datum/gas_mixture/giver)
if(loc)
return loc.assume_air(giver)
@@ -38,6 +38,7 @@
/obj/item/device/electronic_assembly/process()
handle_idle_power()
check_pulling()
/obj/item/device/electronic_assembly/proc/handle_idle_power()
// First we generate power.
@@ -376,6 +377,13 @@
var/obj/item/integrated_circuit/IC = I
IC.ext_moved(oldLoc, dir)
/obj/item/device/electronic_assembly/stop_pulling()
..()
for(var/I in assembly_components)
var/obj/item/integrated_circuit/IC = I
IC.stop_pulling()
// Returns the object that is supposed to be used in attack messages, location checks, etc.
// Override in children for special behavior.
/obj/item/device/electronic_assembly/proc/get_object()
@@ -393,8 +401,7 @@
return acting_object.drop_location()
/obj/item/device/electronic_assembly/default //The /default electronic_assemblys are to allow the introduction of the new naming scheme without breaking old saves.
name = "type-a electronic assembly"
name = "type-a electronic assembly"
/obj/item/device/electronic_assembly/calc
name = "type-b electronic assembly"
@@ -306,4 +306,4 @@
set_pin_data(IC_OUTPUT, 1, result)
push_data()
activate_pin(2)
activate_pin(2)
@@ -349,6 +349,45 @@
set_pin_data(IC_OUTPUT, 3, contents.len)
push_data()
/obj/item/integrated_circuit/manipulation/claw
name = "pulling claw"
desc = "Circuit which can pull things.."
icon_state = "pull_claw"
extended_desc = "The circuit accepts a reference to thing to be pulled. Modes: 0 for release.1 for pull. 2 for gressive grab."
w_class = WEIGHT_CLASS_SMALL
size = 3
complexity = 10
inputs = list("target" = IC_PINTYPE_REF,"mode" = IC_PINTYPE_INDEX)
outputs = list("is pulling" = IC_PINTYPE_BOOLEAN)
activators = list("pulse in" = IC_PINTYPE_PULSE_IN,"pulse out" = IC_PINTYPE_PULSE_OUT,"released" = IC_PINTYPE_PULSE_OUT)
spawn_flags = IC_SPAWN_RESEARCH
power_draw_per_use = 50
var/max_grab = 2 //change it to 1 if you tired of drone kung-fu.Return it to 2 if you miss it.
/obj/item/integrated_circuit/manipulation/claw/do_work()
var/obj/acting_object = get_object()
var/atom/movable/AM = get_pin_data_as_type(IC_INPUT, 1, /atom/movable)
var/mode = get_pin_data(IC_INPUT, 2)
if(mode>max_grab)
return
if(AM)
if(check_target(AM, exclude_contents = TRUE))
acting_object.start_pulling(AM,mode)
if(acting_object.pulling)
set_pin_data(IC_OUTPUT, 1, TRUE)
else
set_pin_data(IC_OUTPUT, 1, FALSE)
push_data()
activate_pin(2)
/obj/item/integrated_circuit/manipulation/claw/stop_pulling()
..()
set_pin_data(IC_OUTPUT, 1, FALSE)
activate_pin(2)
push_data()
/obj/item/integrated_circuit/manipulation/thrower
name = "thrower"
-16
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@@ -452,24 +452,8 @@
return 0
var/old_direction = dir
var/atom/movable/pullee = pulling
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
if(pullee && !isturf(pullee.loc) && pullee.loc != loc) //to be removed once all code that changes an object's loc uses forceMove().
log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
stop_pulling()
var/turf/T = loc
. = ..()
if(. && pulling && pulling == pullee) //we were pulling a thing and didn't lose it during our move.
if(pulling.anchored)
stop_pulling()
return
var/pull_dir = get_dir(src, pulling)
if(get_dist(src, pulling) > 1 || ((pull_dir - 1) & pull_dir)) //puller and pullee more than one tile away or in diagonal position
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
stop_pulling()
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
pulledby.stop_pulling()
+7 -13
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@@ -335,7 +335,7 @@
return 1
//this and stop_pulling really ought to be /mob/living procs
/mob/proc/start_pulling(atom/movable/AM, supress_message = 0)
/mob/start_pulling(atom/movable/AM, supress_message = 0)
if(!AM || !src)
return FALSE
if(!(AM.can_be_pulled(src)))
@@ -410,20 +410,14 @@
setDir(D)
spintime -= speed
/mob/verb/stop_pulling()
/mob/stop_pulling()
..()
update_pull_hud_icon()
/mob/verb/stop_pulling1()
set name = "Stop Pulling"
set category = "IC"
if(pulling)
pulling.pulledby = null
var/mob/living/ex_pulled = pulling
pulling = null
grab_state = 0
update_pull_hud_icon()
if(isliving(ex_pulled))
var/mob/living/L = ex_pulled
L.update_canmove()// mob gets up if it was lyng down in a chokehold
stop_pulling()
/mob/proc/update_pull_hud_icon()
if(hud_used)
-2
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@@ -29,8 +29,6 @@
var/obj/machinery/machine = null
var/other_mobs = null
var/atom/movable/pulling = null
var/grab_state = 0
var/next_move = null
var/notransform = null //Carbon
-18
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@@ -266,24 +266,6 @@
/mob/proc/mob_negates_gravity()
return FALSE
//moves the mob/object we're pulling
/mob/proc/Move_Pulled(atom/A)
if(!pulling)
return
if(pulling.anchored || !pulling.Adjacent(src))
stop_pulling()
return
if(isliving(pulling))
var/mob/living/L = pulling
if(L.buckled && L.buckled.buckle_prevents_pull) //if they're buckled to something that disallows pulling, prevent it
stop_pulling()
return
if(A == loc && pulling.density)
return
if(!Process_Spacemove(get_dir(pulling.loc, A)))
return
step(pulling, get_dir(pulling.loc, A))
/mob/proc/slip(s_amount, w_amount, obj/O, lube)
return