Merge pull request #4762 from Citadel-Station-13/upstream-merge-33817
[MIRROR] [READY]Pulling claw 2
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@@ -27,6 +27,8 @@
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var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
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var/floating = FALSE
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var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
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var/atom/movable/pulling
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var/grab_state = 0
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/atom/movable/vv_edit_var(var_name, var_value)
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var/static/list/banned_edits = list("step_x", "step_y", "step_size")
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@@ -61,7 +63,91 @@
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return FALSE
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return ..()
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/atom/movable/proc/start_pulling(atom/movable/AM,gs)
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if(QDELETED(AM))
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return FALSE
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if(!(AM.can_be_pulled(src)))
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return FALSE
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// If we're pulling something then drop what we're currently pulling and pull this instead.
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if(pulling)
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if(gs==0)
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stop_pulling()
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return FALSE
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// Are we trying to pull something we are already pulling? Then just stop here, no need to continue.
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if(AM == pulling)
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grab_state = gs
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return TRUE
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stop_pulling()
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if(AM.pulledby)
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add_logs(AM, AM.pulledby, "pulled from", src)
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AM.pulledby.stop_pulling() //an object can't be pulled by two mobs at once.
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pulling = AM
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AM.pulledby = src
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grab_state = gs
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if(ismob(AM))
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var/mob/M = AM
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add_logs(src, M, "grabbed", addition="passive grab")
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visible_message("<span class='warning'>[src] has grabbed [M] passively!</span>")
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return TRUE
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/atom/movable/proc/stop_pulling()
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if(pulling)
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pulling.pulledby = null
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var/mob/living/ex_pulled = pulling
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pulling = null
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grab_state = 0
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if(isliving(ex_pulled))
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var/mob/living/L = ex_pulled
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L.update_canmove()// mob gets up if it was lyng down in a chokehold
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/atom/movable/proc/Move_Pulled(atom/A)
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if(!pulling)
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return
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if(pulling.anchored || !pulling.Adjacent(src))
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stop_pulling()
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return
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if(isliving(pulling))
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var/mob/living/L = pulling
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if(L.buckled && L.buckled.buckle_prevents_pull) //if they're buckled to something that disallows pulling, prevent it
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stop_pulling()
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return
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if(A == loc && pulling.density)
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return
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if(!Process_Spacemove(get_dir(pulling.loc, A)))
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return
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step(pulling, get_dir(pulling.loc, A))
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/atom/movable/proc/check_pulling()
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if(pulling)
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var/atom/movable/pullee = pulling
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if(pullee && get_dist(src, pullee) > 1)
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stop_pulling()
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return
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if(!isturf(loc))
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stop_pulling()
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return
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if(pullee && !isturf(pullee.loc) && pullee.loc != loc) //to be removed once all code that changes an object's loc uses forceMove().
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log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
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stop_pulling()
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return
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if(pulling.anchored)
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stop_pulling()
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return
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/atom/movable/Move(atom/newloc, direct = 0)
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var/atom/movable/pullee = pulling
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var/turf/T = loc
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if(pulling)
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if(pullee && get_dist(src, pullee) > 1)
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stop_pulling()
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if(pullee && pullee.loc != loc && !isturf(pullee.loc) ) //to be removed once all code that changes an object's loc uses forceMove().
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log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
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stop_pulling()
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if(!loc || !newloc)
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return FALSE
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var/atom/oldloc = loc
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@@ -110,6 +196,18 @@
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if(.)
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Moved(oldloc, direct)
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if(. && pulling && pulling == pullee) //we were pulling a thing and didn't lose it during our move.
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if(pulling.anchored)
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stop_pulling()
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return
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var/pull_dir = get_dir(src, pulling)
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if(get_dist(src, pulling) > 1 || ((pull_dir - 1) & pull_dir)) //puller and pullee more than one tile away or in diagonal position
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pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
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if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
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stop_pulling()
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if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
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pulledby.stop_pulling()
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last_move = direct
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setDir(direct)
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@@ -21,7 +21,7 @@
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var/code = 0 // frequency code, they should be different unless you have a group of magnets working together or something
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var/turf/center // the center of magnetic attraction
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var/on = FALSE
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var/pulling = 0
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var/magneting = FALSE
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// x, y modifiers to the center turf; (0, 0) is centered on the magnet, whereas (1, -1) is one tile right, one tile down
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var/center_x = 0
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@@ -165,12 +165,12 @@
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updateicon()
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/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the pulling
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if(pulling)
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/obj/machinery/magnetic_module/proc/magnetic_process() // proc that actually does the magneting
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if(magneting)
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return
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while(on)
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pulling = 1
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magneting = TRUE
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center = locate(x+center_x, y+center_y, z)
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if(center)
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for(var/obj/M in orange(magnetic_field, center))
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@@ -185,7 +185,7 @@
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use_power(electricity_level * 5)
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sleep(13 - electricity_level)
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pulling = 0
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magneting = FALSE
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@@ -28,6 +28,8 @@
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var/list/unique_reskin //List of options to reskin.
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var/dangerous_possession = FALSE //Admin possession yes/no
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/obj/vv_edit_var(vname, vval)
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switch(vname)
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if("dangerous_possession")
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@@ -63,6 +65,7 @@
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visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
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qdel(src)
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/obj/assume_air(datum/gas_mixture/giver)
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if(loc)
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return loc.assume_air(giver)
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