Added succ sound for the victim
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@@ -275,8 +275,9 @@
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break
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// Blood Gulp Sound
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owner.playsound_local(null, 'sound/effects/singlebeat.ogg', 40, 1) // Play THIS sound for user only. The "null" is where turf would go if a location was needed. Null puts it right in their head.
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owner.playsound_local(null, 'sound/effects/singlebeat.ogg', 40, TRUE)
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if(!amSilent)
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target.playsound_local(null, 'sound/effects/singlebeat.ogg', 40, TRUE)
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// DONE!
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//DeactivatePower(user,target)
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if(amSilent)
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@@ -299,7 +300,7 @@
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankkilled", /datum/mood_event/drankkilled) // BAD // in bloodsucker_life.dm
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/datum/action/bloodsucker/feed/ContinueActive(mob/living/user, mob/living/target)
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return ..() && target && (!target_grappled || user.pulling == target) && sucking_checks(target, TRUE, TRUE) // Active, and still Antag,
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return ..() && target && (!target_grappled || user.pulling == target) && sucking_checks(target, TRUE, TRUE) // Active, and still antag,
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// NOTE: We only care about pulling if target started off that way. Mostly only important for Aggressive feed.
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/datum/action/bloodsucker/feed/proc/ApplyVictimEffects(mob/living/target)
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