Changes some << to to_chat

This commit is contained in:
CitadelStationBot
2017-04-28 06:14:47 -05:00
parent eb05fbf152
commit caaf42815a
23 changed files with 48 additions and 48 deletions

View File

@@ -105,13 +105,13 @@
probs[ctag] = 1
prob_sum += config.probabilities[ctag]
if(current_odds_differ)
src <<"<b>Game Mode Odds for current round:</b>"
to_chat(src, "<b>Game Mode Odds for current round:</b>")
for(var/ctag in probs)
if(config.probabilities[ctag] > 0)
var/percentage = round(config.probabilities[ctag] / prob_sum * 100, 0.1)
to_chat(src, "[ctag] [percentage]%")
src <<"<b>All Game Mode Odds:</b>"
to_chat(src, "<b>All Game Mode Odds:</b>")
var/sum = 0
for(var/ctag in config.probabilities)
sum += config.probabilities[ctag]

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@@ -657,7 +657,7 @@
/obj/item/weapon/cqc_manual/attack_self(mob/living/carbon/human/user)
if(!istype(user) || !user)
return
user <<"<span class='boldannounce'>You remember the basics of CQC.</span>"
to_chat(user, "<span class='boldannounce'>You remember the basics of CQC.</span>")
var/datum/martial_art/cqc/D = new(null)
D.teach(user)
user.drop_item()

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@@ -1143,7 +1143,7 @@
log_admin("[key_name_admin(usr)] has made [current] unable to ascend as a devil.")
return
if(!ishuman(current) && !iscyborg(current))
usr << "<span class='warning'>This only works on humans and cyborgs!</span>"
to_chat(usr, "<span class='warning'>This only works on humans and cyborgs!</span>")
return
SSticker.mode.devils += src
special_role = "devil"

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@@ -562,7 +562,7 @@
return
else
var/turf/currentturf = get_turf(src)
get(src, /mob) << "<span class='danger'>You can't help but feel that you just lost something back there...</span>"
to_chat(get(src, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
var/turf/targetturf = relocate()
log_game("[src] has been moved out of bounds in [COORD(currentturf)]. Moving it to [COORD(targetturf)].")
if(HAS_SECONDARY_FLAG(src, INFORM_ADMINS_ON_RELOCATE))
@@ -627,4 +627,4 @@
/atom/movable/proc/ConveyorMove(movedir)
set waitfor = FALSE
if(!anchored && has_gravity())
step(src, movedir)
step(src, movedir)

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@@ -556,7 +556,7 @@
var/mob/living/silicon/ai/A = usr
if(A.stat == DEAD)
A <<"You are already dead!" //Omae Wa Mou Shindeiru
to_chat(A, "You are already dead!") //Omae Wa Mou Shindeiru
return
for(var/datum/AI_Module/AM in possible_modules)

View File

@@ -471,11 +471,11 @@ Congratulations! You are now trained for invasive xenobiology research!"}
..()
switch(mode)
if(BATON_STUN)
user <<"<span class='warning'>The baton is in stun mode.</span>"
to_chat(user, "<span class='warning'>The baton is in stun mode.</span>")
if(BATON_SLEEP)
user <<"<span class='warning'>The baton is in sleep inducement mode.</span>"
to_chat(user, "<span class='warning'>The baton is in sleep inducement mode.</span>")
if(BATON_CUFF)
user <<"<span class='warning'>The baton is in restraining mode.</span>"
to_chat(user, "<span class='warning'>The baton is in restraining mode.</span>")
if(BATON_PROBE)
to_chat(user, "<span class='warning'>The baton is in probing mode.</span>")

View File

@@ -628,7 +628,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
chemicals -= 250
to_chat(src, "<span class='notice'>You send a jolt of energy to your host, reviving them!</span>")
victim.grab_ghost(force = TRUE) //brings the host back, no eggscape
victim <<"<span class='notice'>You bolt upright, gasping for breath!</span>"
to_chat(victim, "<span class='notice'>You bolt upright, gasping for breath!</span>")
/mob/living/simple_animal/borer/verb/bond_brain()
set category = "Borer"
@@ -672,7 +672,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
if(!bonding)
return
if(docile)
src <<"<span class='warning'>You are feeling far too docile to do that.</span>"
to_chat(src, "<span class='warning'>You are feeling far too docile to do that.</span>")
return
if(is_servant_of_ratvar(victim) || iscultist(victim) || victim.isloyal())
to_chat(src, "<span class='warning'>[victim]'s mind seems to be blocked by some unknown force!</span>")

View File

@@ -92,7 +92,7 @@
playsound(user, 'sound/magic/Demon_consume.ogg', 50, 1)
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
if(knownspell.type == /obj/effect/proc_holder/spell/bloodcrawl)
user <<"<span class='warning'>...and you don't feel any different.</span>"
to_chat(user, "<span class='warning'>...and you don't feel any different.</span>")
qdel(src)
return
user.visible_message("<span class='warning'>[user]'s eyes flare a deep crimson!</span>", \

View File

@@ -108,7 +108,7 @@
if(!authenticated) //Check for emags
var/obj/item/weapon/card/emag/E = usr.get_active_held_item()
if(E && istype(E) && usr.Adjacent(src))
usr << "<span class='warning'>You bypass [src]'s access requirements using your emag.</span>"
to_chat(usr, "<span class='warning'>You bypass [src]'s access requirements using your emag.</span>")
authenticated = TRUE
log_activity("logged in") //Auth ID doesn't change, hinting that it was illicit
if(href_list["log_out"])

View File

@@ -532,7 +532,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
else
SSjob.prioritized_jobs += j
prioritycount++
usr << "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>"
to_chat(usr, "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if ("print")

View File

@@ -87,7 +87,7 @@
var/mob/living/silicon/robot/R = user
if(shock)
user <<"<span class='notice'>You clear all active holograms, and reset your projector to normal.</span>"
to_chat(user, "<span class='notice'>You clear all active holograms, and reset your projector to normal.</span>")
holosign_type = /obj/structure/holosign/barrier/cyborg
creation_time = 5
if(signs.len)
@@ -96,7 +96,7 @@
shock = 0
return
else if(R.emagged&&!shock)
user <<"<span class='warning'>You clear all active holograms, and overload your energy projector!</span>"
to_chat(user, "<span class='warning'>You clear all active holograms, and overload your energy projector!</span>")
holosign_type = /obj/structure/holosign/barrier/cyborg/hacked
creation_time = 30
if(signs.len)

View File

@@ -60,9 +60,9 @@
/obj/item/weapon/melee/baton/examine(mob/user)
..()
if(bcell)
user <<"<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>"
to_chat(user, "<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>")
else
user <<"<span class='warning'>The baton does not have a power source installed.</span>"
to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/stock_parts/cell))

View File

@@ -115,7 +115,7 @@
update_icon()
return
if(locked)
user <<"<span class='warning'> The [name] won't budge!</span>"
to_chat(user, "<span class='warning'>The [name] won't budge!</span>")
return
else
open = !open
@@ -131,7 +131,7 @@
/obj/structure/fireaxecabinet/attack_tk(mob/user)
if(locked)
user <<"<span class='warning'> The [name] won't budge!</span>"
to_chat(user, "<span class='warning'>The [name] won't budge!</span>")
return
else
open = !open
@@ -177,7 +177,7 @@
set src in oview(1)
if(locked)
usr <<"<span class='warning'> The [name] won't budge!</span>"
to_chat(usr, "<span class='warning'>The [name] won't budge!</span>")
return
else
open = !open

View File

@@ -662,7 +662,7 @@
playsound(src.loc, W.usesound, 50, 1)
if (do_after(user, 20*W.toolspeed, target = src))
if (buildstage == 1)
user <<"<span class='notice'>You remove the air alarm electronics.</span>"
to_chat(user, "<span class='notice'>You remove the air alarm electronics.</span>")
new /obj/item/weapon/electronics/airalarm( src.loc )
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
buildstage = 0

View File

@@ -224,5 +224,5 @@
to_chat(user, "<span class='warning'>The rune can only be used on battlemage armour!</span>")
return
W.current_charges += 8
user <<"<span class='notice'>You charge \the [W]. It can now absorb [W.current_charges] hits.</span>"
to_chat(user, "<span class='notice'>You charge \the [W]. It can now absorb [W.current_charges] hits.</span>")
qdel(src)

View File

@@ -238,7 +238,7 @@
else if(icontype == "Angel")
icon_state = "ai-angel"
//else
//usr <<"You can only change your display once!"
//to_chat(usr, "You can only change your display once!")
//return
/mob/living/silicon/ai/Stat()
@@ -351,7 +351,7 @@
if(isAI(usr))
var/mob/living/silicon/ai/AI = src
if(AI.control_disabled)
src << "Wireless control is disabled!"
to_chat(src, "Wireless control is disabled!")
return
SSshuttle.cancelEvac(src)
return

View File

@@ -138,7 +138,7 @@
/obj/item/weapon/gun/energy/plasmacutter/examine(mob/user)
..()
if(power_supply)
user <<"<span class='notice'>[src] is [round(power_supply.percent())]% charged.</span>"
to_chat(user, "<span class='notice'>[src] is [round(power_supply.percent())]% charged.</span>")
/obj/item/weapon/gun/energy/plasmacutter/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/stack/sheet/mineral/plasma))

View File

@@ -20,7 +20,7 @@
if(Uses >= 5)
to_chat(user, "<span class='warning'>You cannot enhance this extract further!</span>")
return ..()
user <<"<span class='notice'>You apply the enhancer to the slime extract. It may now be reused one more time.</span>"
to_chat(user, "<span class='notice'>You apply the enhancer to the slime extract. It may now be reused one more time.</span>")
Uses++
qdel(O)
..()
@@ -146,8 +146,8 @@
M.docile = 1
M.nutrition = 700
M <<"<span class='warning'>You absorb the potion and feel your intense desire to feed melt away.</span>"
user <<"<span class='notice'>You feed the slime the potion, removing its hunger and calming it.</span>"
to_chat(M, "<span class='warning'>You absorb the potion and feel your intense desire to feed melt away.</span>")
to_chat(user, "<span class='notice'>You feed the slime the potion, removing its hunger and calming it.</span>")
var/newname = copytext(sanitize(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text),1,MAX_NAME_LEN)
if (!newname)
@@ -261,10 +261,10 @@
to_chat(user, "<span class='warning'>The slime is dead!</span>")
return ..()
if(M.cores >= 5)
user <<"<span class='warning'>The slime already has the maximum amount of extract!</span>"
to_chat(user, "<span class='warning'>The slime already has the maximum amount of extract!</span>")
return ..()
user <<"<span class='notice'>You feed the slime the steroid. It will now produce one more extract.</span>"
to_chat(user, "<span class='notice'>You feed the slime the steroid. It will now produce one more extract.</span>")
M.cores++
qdel(src)
@@ -288,10 +288,10 @@
to_chat(user, "<span class='warning'>The slime is dead!</span>")
return ..()
if(M.mutation_chance == 0)
user <<"<span class='warning'>The slime already has no chance of mutating!</span>"
to_chat(user, "<span class='warning'>The slime already has no chance of mutating!</span>")
return ..()
user <<"<span class='notice'>You feed the slime the stabilizer. It is now less likely to mutate.</span>"
to_chat(user, "<span class='notice'>You feed the slime the stabilizer. It is now less likely to mutate.</span>")
M.mutation_chance = Clamp(M.mutation_chance-15,0,100)
qdel(src)
@@ -312,10 +312,10 @@
to_chat(user, "<span class='warning'>This slime has already consumed a mutator, any more would be far too unstable!</span>")
return ..()
if(M.mutation_chance == 100)
user <<"<span class='warning'>The slime is already guaranteed to mutate!</span>"
to_chat(user, "<span class='warning'>The slime is already guaranteed to mutate!</span>")
return ..()
user <<"<span class='notice'>You feed the slime the mutator. It is now more likely to mutate.</span>"
to_chat(user, "<span class='notice'>You feed the slime the mutator. It is now more likely to mutate.</span>")
M.mutation_chance = Clamp(M.mutation_chance+12,0,100)
M.mutator_used = TRUE
qdel(src)
@@ -348,7 +348,7 @@
return ..()
R.vehicle_move_delay = 0
user <<"<span class='notice'>You slather the red gunk over the [C], making it faster.</span>"
to_chat(user, "<span class='notice'>You slather the red gunk over the [C], making it faster.</span>")
C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
C.add_atom_colour("#FF0000", FIXED_COLOUR_PRIORITY)
qdel(src)
@@ -373,7 +373,7 @@
if(C.max_heat_protection_temperature == FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT)
to_chat(user, "<span class='warning'>The [C] is already fireproof!</span>")
return ..()
user <<"<span class='notice'>You slather the blue gunk over the [C], fireproofing it.</span>"
to_chat(user, "<span class='notice'>You slather the blue gunk over the [C], fireproofing it.</span>")
C.name = "fireproofed [C.name]"
C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
C.add_atom_colour("#000080", FIXED_COLOUR_PRIORITY)

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@@ -177,7 +177,7 @@
Launch(TRUE)
user << "<span class='notice'>Calling your shuttle. One moment...</span>"
to_chat(user, "<span class='notice'>Calling your shuttle. One moment...</span>")
while(mode != SHUTTLE_CALL && !damaged)
stoplag()

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@@ -47,7 +47,7 @@
L+=T
if(!L.len)
usr <<"The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry."
to_chat(usr, "The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry.")
return
if(target && target.buckled)

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@@ -26,9 +26,9 @@
if(M.mind)
for(var/obj/effect/proc_holder/spell/S in M.mind.spell_list)
S.charge_counter = S.charge_max
M <<"<span class='notice'>You feel raw magic flowing through you. It feels good!</span>"
to_chat(M, "<span class='notice'>You feel raw magic flowing through you. It feels good!</span>")
else
M <<"<span class='notice'>you feel very strange for a moment, but then it passes.</span>"
to_chat(M, "<span class='notice'>You feel very strange for a moment, but then it passes.</span>")
burnt_out = 1
charged_item = M
break

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@@ -234,7 +234,7 @@
else
var/list/funky_turfs = RANGE_TURFS(1, user)
for(var/turf/closed/solid in funky_turfs)
user << "<span class='warning'>You're too close to a wall.</span>"
to_chat(user, "<span class='warning'>You're too close to a wall.</span>")
return
dancefloor_exists = TRUE
var/i = 1

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@@ -78,7 +78,7 @@ Admin:
mob.hotkey_help()
if(holder)
src << adminhotkeys
to_chat(src, adminhotkeys)
/client/verb/changelog()
set name = "Changelog"
@@ -168,8 +168,8 @@ Any-Mode: (hotkey doesn't need to be on)
\tCtrl+Numpad = Body target selection (Press 8 repeatedly for Head->Eyes->Mouth)
</font>"}
src << hotkey_mode
src << other
to_chat(src, hotkey_mode)
to_chat(src, other)
/mob/living/silicon/robot/hotkey_help()
//h = talk-wheel has a nonsense tag in it because \th is an escape sequence in BYOND.
@@ -220,8 +220,8 @@ Any-Mode: (hotkey doesn't need to be on)
\tPGDN = activate held object
</font>"}
src << hotkey_mode
src << other
to_chat(src, hotkey_mode)
to_chat(src, other)
// Needed to circumvent a bug where .winset does not work when used on the window.on-size event in skins.
// Used by /datum/html_interface/nanotrasen (code/modules/html_interface/nanotrasen/nanotrasen.dm)