Changes some << to to_chat
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@@ -556,7 +556,7 @@
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var/mob/living/silicon/ai/A = usr
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if(A.stat == DEAD)
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A <<"You are already dead!" //Omae Wa Mou Shindeiru
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to_chat(A, "You are already dead!") //Omae Wa Mou Shindeiru
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return
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for(var/datum/AI_Module/AM in possible_modules)
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@@ -471,11 +471,11 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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..()
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switch(mode)
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if(BATON_STUN)
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user <<"<span class='warning'>The baton is in stun mode.</span>"
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to_chat(user, "<span class='warning'>The baton is in stun mode.</span>")
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if(BATON_SLEEP)
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user <<"<span class='warning'>The baton is in sleep inducement mode.</span>"
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to_chat(user, "<span class='warning'>The baton is in sleep inducement mode.</span>")
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if(BATON_CUFF)
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user <<"<span class='warning'>The baton is in restraining mode.</span>"
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to_chat(user, "<span class='warning'>The baton is in restraining mode.</span>")
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if(BATON_PROBE)
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to_chat(user, "<span class='warning'>The baton is in probing mode.</span>")
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@@ -628,7 +628,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
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chemicals -= 250
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to_chat(src, "<span class='notice'>You send a jolt of energy to your host, reviving them!</span>")
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victim.grab_ghost(force = TRUE) //brings the host back, no eggscape
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victim <<"<span class='notice'>You bolt upright, gasping for breath!</span>"
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to_chat(victim, "<span class='notice'>You bolt upright, gasping for breath!</span>")
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/mob/living/simple_animal/borer/verb/bond_brain()
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set category = "Borer"
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@@ -672,7 +672,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
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if(!bonding)
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return
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if(docile)
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src <<"<span class='warning'>You are feeling far too docile to do that.</span>"
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to_chat(src, "<span class='warning'>You are feeling far too docile to do that.</span>")
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return
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if(is_servant_of_ratvar(victim) || iscultist(victim) || victim.isloyal())
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to_chat(src, "<span class='warning'>[victim]'s mind seems to be blocked by some unknown force!</span>")
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@@ -92,7 +92,7 @@
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playsound(user, 'sound/magic/Demon_consume.ogg', 50, 1)
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for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
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if(knownspell.type == /obj/effect/proc_holder/spell/bloodcrawl)
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user <<"<span class='warning'>...and you don't feel any different.</span>"
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to_chat(user, "<span class='warning'>...and you don't feel any different.</span>")
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qdel(src)
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return
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user.visible_message("<span class='warning'>[user]'s eyes flare a deep crimson!</span>", \
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