Changes some << to to_chat
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@@ -108,7 +108,7 @@
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if(!authenticated) //Check for emags
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var/obj/item/weapon/card/emag/E = usr.get_active_held_item()
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if(E && istype(E) && usr.Adjacent(src))
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usr << "<span class='warning'>You bypass [src]'s access requirements using your emag.</span>"
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to_chat(usr, "<span class='warning'>You bypass [src]'s access requirements using your emag.</span>")
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authenticated = TRUE
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log_activity("logged in") //Auth ID doesn't change, hinting that it was illicit
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if(href_list["log_out"])
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@@ -532,7 +532,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
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else
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SSjob.prioritized_jobs += j
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prioritycount++
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usr << "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>"
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to_chat(usr, "<span class='notice'>[j.title] has been successfully [priority ? "prioritized" : "unprioritized"]. Potential employees will notice your request.</span>")
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playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
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if ("print")
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