Changes some << to to_chat
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@@ -87,7 +87,7 @@
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var/mob/living/silicon/robot/R = user
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if(shock)
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user <<"<span class='notice'>You clear all active holograms, and reset your projector to normal.</span>"
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to_chat(user, "<span class='notice'>You clear all active holograms, and reset your projector to normal.</span>")
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holosign_type = /obj/structure/holosign/barrier/cyborg
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creation_time = 5
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if(signs.len)
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@@ -96,7 +96,7 @@
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shock = 0
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return
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else if(R.emagged&&!shock)
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user <<"<span class='warning'>You clear all active holograms, and overload your energy projector!</span>"
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to_chat(user, "<span class='warning'>You clear all active holograms, and overload your energy projector!</span>")
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holosign_type = /obj/structure/holosign/barrier/cyborg/hacked
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creation_time = 30
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if(signs.len)
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@@ -60,9 +60,9 @@
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/obj/item/weapon/melee/baton/examine(mob/user)
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..()
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if(bcell)
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user <<"<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>"
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to_chat(user, "<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>")
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else
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user <<"<span class='warning'>The baton does not have a power source installed.</span>"
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to_chat(user, "<span class='warning'>The baton does not have a power source installed.</span>")
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/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/stock_parts/cell))
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@@ -115,7 +115,7 @@
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update_icon()
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return
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if(locked)
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user <<"<span class='warning'> The [name] won't budge!</span>"
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to_chat(user, "<span class='warning'>The [name] won't budge!</span>")
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return
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else
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open = !open
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@@ -131,7 +131,7 @@
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/obj/structure/fireaxecabinet/attack_tk(mob/user)
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if(locked)
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user <<"<span class='warning'> The [name] won't budge!</span>"
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to_chat(user, "<span class='warning'>The [name] won't budge!</span>")
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return
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else
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open = !open
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@@ -177,7 +177,7 @@
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set src in oview(1)
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if(locked)
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usr <<"<span class='warning'> The [name] won't budge!</span>"
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to_chat(usr, "<span class='warning'>The [name] won't budge!</span>")
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return
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else
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open = !open
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