Changes some << to to_chat
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@@ -47,7 +47,7 @@
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L+=T
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if(!L.len)
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usr <<"The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry."
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to_chat(usr, "The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry.")
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return
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if(target && target.buckled)
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@@ -26,9 +26,9 @@
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if(M.mind)
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for(var/obj/effect/proc_holder/spell/S in M.mind.spell_list)
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S.charge_counter = S.charge_max
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M <<"<span class='notice'>You feel raw magic flowing through you. It feels good!</span>"
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to_chat(M, "<span class='notice'>You feel raw magic flowing through you. It feels good!</span>")
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else
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M <<"<span class='notice'>you feel very strange for a moment, but then it passes.</span>"
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to_chat(M, "<span class='notice'>You feel very strange for a moment, but then it passes.</span>")
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burnt_out = 1
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charged_item = M
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break
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@@ -234,7 +234,7 @@
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else
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var/list/funky_turfs = RANGE_TURFS(1, user)
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for(var/turf/closed/solid in funky_turfs)
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user << "<span class='warning'>You're too close to a wall.</span>"
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to_chat(user, "<span class='warning'>You're too close to a wall.</span>")
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return
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dancefloor_exists = TRUE
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var/i = 1
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