Replaces the Scarp stamina mod, adds tased resistance which I forgot to do for almost a month even though I kind of made it with scarp in mind, fixes the capitalization of armwraps

This commit is contained in:
necromanceranne
2020-04-19 04:25:41 +10:00
parent bd03d2a362
commit cb39ba3491
2 changed files with 6 additions and 2 deletions
+4
View File
@@ -140,8 +140,10 @@
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
ADD_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
ADD_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEP_CARP_TRAIT)
H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
H.physiology.stamina_mod *= 0.5 //You take less stamina damage overall, but you do not reduce the damage from stun batons
H.physiology.stun_mod *= 0.3 //for those rare stuns
H.physiology.pressure_mod *= 0.3 //go hang out with carp
H.physiology.cold_mod *= 0.3 //cold mods are different to burn mods, they do stack however
@@ -154,8 +156,10 @@
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEP_CARP_TRAIT)
H.physiology.brute_mod = initial(H.physiology.brute_mod)
H.physiology.burn_mod = initial(H.physiology.burn_mod)
H.physiology.stamina_mod = initial(H.physiology.stamina_mod)
H.physiology.stun_mod = initial(H.physiology.stun_mod)
H.physiology.pressure_mod = initial(H.physiology.pressure_mod) //no more carpies
H.physiology.cold_mod = initial(H.physiology.cold_mod)