Merge pull request #7601 from Citadel-Station-13/cl

Changelog.bat.jpg.html.exe.mp4.wav.ogg.zip
This commit is contained in:
deathride58
2018-09-29 03:15:31 -04:00
committed by GitHub
297 changed files with 1380 additions and 1866 deletions
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@@ -19858,3 +19858,742 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
lab and toxins launch chamber.'
Shdorsh:
- code_imp: Made all the extinguishers use less sleep and spawn procs
2018-09-27:
Alexch2:
- spellcheck: Fixes tons of typos related to integrated circuits.
- tweak: Re-writes the descriptions of a few parts of integrated circuits.
'Armhulen code, Keekenox sprites and S_____ as the ideas guy :roll_eyes:':
- rscadd: 'New drinks: Peppermint Patty and the Candyland Extract!!'
Astatineguy12:
- tweak: The experimentor is less likely to produce food when it transforms an item
- bugfix: The experimentor no longer breaks when the toxic waste malfunction occurs
multiple times and isn't cleaned up
- bugfix: The experimentor irridiate function actually chooses what item to make
properly rather than picking from the start of the list
- bugfix: The mime blockade spell now shows up under the right tab
Beachsprites:
- imageadd: added directional beach sprites
Big Tobacco:
- rscadd: Cheap lighters now come in four different shapes and Zippos can have one
of four different designs, collect them all and improve our sales!
- imageadd: All existing lighter sprites have been given a face-lift and the flames
are now subtly animated.
- tweak: Cheap lighters now use a fixed list of 16 colors to pick from instead of
using totally randomized colors.
- imageadd: Cigar cases have been tweaked to be a bit smaller and to have a modified
design.
- imageadd: Cohiba Robusto and Havanan cigars now use separate case sprites from
the generic premium cigar cases.
CameronWoof:
- tweak: Quartermaster added to the list of changeling and traitor restricted jobs
CitadelStationBot:
- bugfix: The faint echoes of maracas grows louder, as if a past spirit once forgotten
has come back with a vengeance...
- bugfix: Removing an ID card from a wallet now properly removes its visual and
accesses.
- tweak: You may now take unlimited neutral and negative quirks
- tweak: the walls on the crashed abductor ship ruin in lavaland can now be broken
down
- bugfix: Pipe icons in the RPD now show properly in older versions of IE.
- bugfix: Removing an ID from a PDA in a backpack no longer hides the ID until something
else updates.
- bugfix: Opening and closing airlocks repeatedly no longer stacks queued autocloses.
- bugfix: Mindswapping with someone else no longer forces ambient occlusion on.
- bugfix: Admin AI interaction now works properly on firelocks.
- code_imp: IRV polls now use the same version of jQuery as everything else.
- rscadd: You can now view your last round end report window with the "Your last
round" verb in the OOC tab
- bugfix: Hydroponics trays can no longer be deconstructed with their panels closed
or unanchored while irrigated.
- tweak: Frames for machines which do not require being anchored can now be un/anchored
after the circuit has been added.
- spellcheck: Fix "Your the wormhole jaunter" when a wormhole jaunter saves you
from a chasm.
- rscadd: Analyzers can now scan all kinds of atmospheric machinery - unary, binary,
ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers,
vents and so forth can be analyzed.
- tweak: Analyzers now show temperature in kelvin as well as celsius.
- tweak: Analyzers now show total mole count, volume, and mole count of all gases.
- tweak: Analyzers show everything at slightly higher degrees of precision.
- rscadd: Any anomaly core can now be deconstructed for a one time boost of 10k
points in the deconstructive analyzer.
- bugfix: Chasms no longer drop mobs buckled to undroppable mobs or objects.
- bugfix: Digital valves are once again operable by silicons.
- bugfix: Field generators are once again operable by adjacent cyborgs.
- bugfix: Entertainment monitors now view the real Thunderdome rather than the template.
- bugfix: Flipping and then rotating trinary pipe fittings no longer causes their
icon to mismatch what they will become when wrenched.
- bugfix: RPD tooltips for flippable trinary components have been corrected.
- bugfix: The green overlay indicating where a map template will be placed is no
longer invisible on space turfs.
- bugfix: Frost spiders now correctly inject frost oil on bite.
- bugfix: Inserting materials into protolathes with telekinesis is now possible.
- bugfix: Telekinesis no longer teleports items removed from deep fryers, constructed
sandbags, and leftover materials not inserted into lathes.
- bugfix: Telekinetic sparkles now appear in the correct place when clicking on
a turf and when clicking in the fog of war in widescreen.
- bugfix: Telekinetically adjusting power tools no longer causes them to exit the
universe.
- tweak: Examining a telekinetic grab in-hand will now examine the grabbed object.
- bugfix: Non-harmfully placing someone who is resting on a table no longer makes
them get up.
- bugfix: The disco machine no longer lags the chat by spamming "You are now resting!"
messages.
- tweak: Clicking on the viewport to focus it no longer leaves the input bar red.
- bugfix: Running diagonally into space now properly continues the diagonal movement
in zero-gravity.
- bugfix: Moving diagonally past delivery chutes, transit tube pods, &c. no longer
causes your camera to be stuck on them.
- config: The limit of monkey's spawned via monkey cubes is now configurable
- bugfix: Fixes cyborgs not being able to use two-handed modules while other modules
are equipped.
- bugfix: Pubby's auxiliary mining base now works again.
- bugfix: The overlay effects of cult flooring are now on the floor plane, fixing
their odd ambient occlusion appearance.
- bugfix: Cloning no longer breaks a character's connection to their family heirloom.
- bugfix: Beam rifle tracers no longer fall into chasms.
- bugfix: Vomiting on the same tile a second time no deletes the vomited reagents.
- bugfix: fixed the clockwork helmet not dropping to ground when used by non-clock
cultists
- refactor: The base machinery type is now anchored by default.
- bugfix: PDA style now gets loaded correctly.
- bugfix: Switching mobs into/out of a mech (by VR, ghosting, or mindswap) no longer
improperly applies the mech's cursor.
- tweak: roboticists have access to R&D windoors
- tweak: switched the type of the space suit on the syndicate shuttle
- bugfix: fixed hydroponics tray weed light staying on when removing weeds with
integrated circuits
- bugfix: Atom initialization and icon smoothing no longer race, causing late-loading
mineral turfs to have no icon.
- spellcheck: Faceless persons no longer "melt their face off" in energy gun suicides.
- bugfix: The Lightning Bolt spell now works again.
- tweak: Vehicle speed changes now happen immediately instead of on the next movement
cycle
- bugfix: Picture-in-picture objects now are no longer overlapped by other certain
objects
- bugfix: A pAI dying while in holoform no longer deletes the card, instead merely
emptying it.
- bugfix: The thermal sight benefits of lantern wisps no longer disappear if you
change glasses.
- imageadd: sandstone wall sprite for indestructible object
- bugfix: Stabilized gold extracts now respawn the familiar properly.
- bugfix: Stabilized gold familiars retain the proper languages even after respawning.
- tweak: Stabilized gold familiars can be renamed and have their positions reset
at will.
- bugfix: Pulling objects diagonally no longer causes them to flail about when changing
directions.
- bugfix: Riders are no longer left behind if you move while pulling something that
has since been anchored.
- tweak: Fire alarms now redden all the room's lights, and emit light themselves,
rather than applying an area-wide overlay.
- bugfix: Fire alarms no longer visually conflict with radiation storms.
- bugfix: Plasmamen now receive their suit and internals when entering VR.
- bugfix: Deaf people can no longer hear cyborg system error alarms.
- bugfix: Lockboxes are now actually locked again.
- bugfix: Legion cores and admin revives now heal confusion.
- bugfix: checks to see if bullets are deleted if they are the ammo type and the
bullet chambered.
- spellcheck: Capitalization, propriety, and plurality on turfs have been improved.
- bugfix: Unbreakable ladders are now left behind when shuttles move.
- rscadd: Players who edited a circuit assembly can scan it as a ghost.
- bugfix: It is no longer possible to pull the mirages images at space transitions,
and some other abstract effects.
- bugfix: Moving large amounts of items with bluespace launchpads no longer creates
a laggy amount of sparks.
- bugfix: The escape pod hallways on MetaStation and DeltaStation now have air again.
- bugfix: It is no longer possible to repair cyborg headlamps even when their panel
is closed.
- bugfix: Item fortification scrolls no longer add multiple prefixes when applied
to the same item.
- tweak: The blob core (and only the blob core) now respawns randomly on the station
when the core is taken off z-level
- bugfix: Prevents the round from going into an unending state
- code_imp: Added a variable to the stationloving component for objects that can
be destroyed but not moved off z-level
- rscadd: After years of protests NT decided to update the fire security standards
by adding 3 (three) advanced fire extinguishers to all the new stations.
- bugfix: Hyperspace ripples now remain visible until the shuttle arrives, even
during extreme lag.
- bugfix: Ripples now correctly take the shape of the shuttle, rather than always
being a rectangle.
- bugfix: Non-secure windoors now properly support the "One Required" access mode
of airlock electronics.
- bugfix: The gulag shuttle no longer moves instantly when returned via the claim
console.
- admin: It is now possible to use the ".p" (Asay) and ".d" (Dsay) prefixes while
an admin ghost.
- admin: Speaking in deadchat now shows your rank instead of ADMIN
- rscadd: Added a pink scarf to vendomats
- rscadd: Players can now ctrl-click the PDA to remove the item in its pen slot
- bugfix: added a clamp so you can't set a negative multiplier to create materials
and create more than 50 items.
- bugfix: anomaly cores no longer tend to dust
- spellcheck: Plant disks with potency genes clarify the percent is for potency
scaling and not relative to max volume on examine.
- rscadd: Blast cannons have been fixed and are now available for purchase by traitorous
scientists for a low low price of 14TC.
- rscadd: 'Blast cannons take the explosive power of a TTV bomb and ejects a linear
projectile that will apply what the bomb would do to a certain tile at that
distance to that tile. However, this will not cause breaches, or gib mobs, unless
the gods (admins) so will it. experimental: Blast cannons do not respect maxcap.
(Unless the admins so will it.)'
- rscadd: Cyborgs now drop keys on deconstruction/detonation
- bugfix: The "Save Logs" option in the chat now actually works (IE 10+ only).
- bugfix: Fixed cyborgs not getting their names at round start
- bugfix: Fixed cyborgs and A.I.s being able to bypass appearance bans
- bugfix: fixes cult shuttle message repeating
- bugfix: Hardsuit helmets now protect the wearer from pepperspray
- bugfix: It is once again possible for Cargo to export mechs.
- tweak: tourettes doesnt stack on itself anymore
- refactor: AI static now uses visual contents and should perform better in theory.
- bugfix: Bucket helmets cannot have reagents transferred into them until after
they are removed
- rscadd: R&D deconstructors can now destroy things regardless of if there's a point
value or material
- bugfix: You should now receive your destroy AI objectives properly during IAA
- bugfix: Deconstructable TEG now propertly connects to pipes.
- bugfix: Fix of inverted TEG sprite of slow turbine turning. add:Now you can flip
circulator and make TEG of your dream. add:Add TEG and circulator to "Advanced
Power Manipulation" techweb node.
- imageadd: New icon for plastic flaps that actually looks airtight.
- code_imp: Update to plastic flaps code to use tool procs rather than attackby
and removed two pointless states.
- bugfix: Printing the TEG and circulator boards no longer prints the completed
machinery instead.
- imageadd: Medical HUDs will now show an icon if the body has died recently enough
to be defibbed
Cobby:
- tweak: Decals are the exception to the recent removal of effects in Chameleon
Projectors.
- rscdel: Removed Advanced Mining Scanner from roundstart voucher kits.
- rscdel: Removed Explorer Webbing from all voucher kits besides the shelter capsule
pack.
- bugfix: Paper doesn't give illegal tech anymore
Cruix:
- rscadd: AIs now have an experimental multi-camera mode that allows them to view
up to six map areas at the same time, accessible through two new buttons on
their HUD.
Dax Dupont:
- bugfix: Fixes the wrong tiles in Syndicate VR trainer and uses different tiny
fans.
- bugfix: Access didn't append to VR IDs
- bugfix: Fixes missing curator hud icon.
- balance: Cult items will no longer be a long ride on the vomit coaster if picked
up by a non cultist.
- balance: Cult space bases are kill again.
- balance: Cult floors now pass gas.
- bugfix: Fixed a few things deconning into the wrong circuit.
- bugfix: You can no longer do infinite bioware surgery.
- bugfix: Foam no longer gives infinite metal
- bugfix: Mulligan didn't work on lizards and other mutants. Now it does.
- tweak: The BoH dialog now has Abort instead of Proceed as an default option.
- bugfix: Fixes accidental empty ahelp replies.
- balance: More chemicals can be found when vents get clogged.
- bugfix: Experimentor no longer shits out primed TB nades.
- bugfix: Fixed rpeds throwing stock part rating related runtimes.
- bugfix: Fixes a sentience related exploit by blacklisting it in restricted uplinks.
- bugfix: Botany trays don't magically refill anymore with a rped.
- balance: It's now easier to become fat. Don't eat so much.
- bugfix: Fixed missing grilles under brig windows of the pubby shuttle.
- rscadd: For the pubby shuttle, added some food in the fridge, mostly pie slices.
Also added a sleeper to the minimedbay.
- tweak: Reworded pubby shuttle description to be more inline with the new train
shuttle.
- refactor: Syndicate and Centcom messages have been squashed together.
- admin: You can now send both Syndicate and Centcom headset messages. Be mindful
that the button was changed to HM in the playerpanel
- bugfix: Fixes missing cream pies in the cream pie fridge.
- bugfix: Chem synths overlays aren't all kinds of fucked anymore.
- refactor: Unfucked all of the remaining chem synth code.
- refactor: Reagents no longer have an unused var that's always set to true. Who
did this?
- balance: Makes the xeno nest ruin harder to cheese.
- bugfix: Fixes the bathroom being airless in the Space Ninja anime jail.
- admin: Create antags now checks for people being on station before applying.
- admin: Malf AI machine overloads now are logged/admin messaged.
Denton:
- rscadd: APC/air alarm/airlock/fire alarm/firelock electronics are now available
once Industrial Engineering is researched..
- tweak: Engi-Vend machines now contain fire alarm and firelock electronics!
- code_imp: Loose tech storage circuit boards have been replaced with spawners.
- code_imp: Added /syndicate subtypes for air alarms and APCs.
- bugfix: Added missing stock parts to the syndicate lavaland base.
- tweak: Added kitchen related circuit boards to the syndie lavaland base.
- tweak: There are rumors of the Tiger Cooperative adding a "special little something"
to some of their bioterror kits.
- code_imp: Loose silver/gold/solar panel crates have been replaced with "proper"
crates.
- balance: Skewium is much less likely to appear during the Clogged Vents event.
- bugfix: 'Navbeacon access requirements have been fixed: Now you need either Engineering
or Robotics access, but not both at the same time.'
- tweak: 'Pubbystation: Added a dual-port vent pump to the toxins burn chamber.'
- code_imp: Removed most airlock_controller/incinerator related varedits and replaced
them with defines/subtypes.
- tweak: The Deltastation toxins lab has its portable scrubber, air pump and intercom
back.
- bugfix: Swarmers can no longer attack field generators and turret covers.
- rscadd: Arcades have been stocked with preloaded tactical snack rigs.
- bugfix: The Pubbystation maint bar Booze-O-Mat now shows its contents correctly.
- tweak: Added a warning to the shuttle purchase menu.
- balance: Pirates and Syndicate salvage workers have been beefed up around the
caravan ambush ruin.
- tweak: NanoTours is proud to announce that the Lavaland beach club has been outfitted
with a dance machine, state of the art bar equipment and more.
- tweak: Did you know that honey has antibiotic properties?
- spellcheck: Improved supply shuttle messages and firefighting foam descs.
- bugfix: Supply shuttles will no longer spill containers on docking.
Dimmadunk:
- rscadd: 'There''s a new type of reagent added to the booze dispenser: Fernet.
With it you can make a couple of new digestif drinks that will help you reduce
excess fat!'
ElPresidentePoole:
- rscadd: SFX for seppuku (on all katanas)
- rscadd: suicide message for energy katanas ("cyber-seppuku")
- rscadd: suicide message for replica katanas ("seppuku")
Flatty:
- tweak: The blurry eye overlay has been replaced with an actual blur.
- tweak: The vending machine UI is now prettier.
Garen:
- rscadd: Thrower and Gun circuits put messages in chat when they're used.
- tweak: Only the gun assembly can throw/shoot while in hand
- imageadd: Adds inhands for the gun assembly
- bugfix: grabber inventories update when a thrower takes from them
GrayRachnid:
- rscadd: Adds private rooms to the ninja holding center
- rscadd: Along with a few things to make it more tolerable, but fear not. There
is now a suicide chamber for those who want the easy way out.
GuyonBroadway:
- rscadd: Adds gloves of the north star to the traitor uplink. Wearing these gloves
lets you punch people five times faster than normal.
- rscadd: Sprites for the gloves courtesy of Notamaniac
Hatterhat:
- tweak: The plasma formerly present in some execution syringes was replaced with
amatoxin.
Hyacinth:
- rscadd: Grenadine is now available in the bar!
- tweak: Tequila sunrises now require grenadine to make!
Iamgoofball:
- tweak: Lipolicide now only does damage if you're starving.
Improvedgay:
- balance: Naming immerions
Improvedname:
- rscadd: Adds rubbershot secrifle shots
JStheguy:
- rscadd: Added the data card reader circuit, a circuit that is able to read data
cards, as well as write to them.
- tweak: Data cards are now longer inexplicably called data disks despite clearly
being cards, and can be printed from the "tools" section of the integrated circuit
printer.
- tweak: Data cards no longer have a special "label card" verb and instead can have
their names and descriptions changed with a pen.
- rscadd: Also, some aesthetically different variants of the data cards, because
why not.
- imageadd: Data cards have new sprites, with support for coloring them via the
assembly detailer.
Jay:
- tweak: Bans CMO, RD, CE, and HoP from antag/ling
Jegub:
- imageadd: Glowcaps now have their own sprite.
Kor:
- rscadd: The Quartermaster and HoP can now access the vault so they can use the
bank machine.
- rscadd: Engineering can now create anomaly neutralizer devices, capable of instantly
neutralizing the short lived anomalies created by the supermatter engine.
- rscadd: Bubblegum has regained his original (deadlier) move set.
LetterN:
- bugfix: Fixes shock collars, they now fit on the neck slot
- bugfix: you can't put them on pockets anymore
MacHac:
- bugfix: Bedsheets once again properly influence the dreams of those who sleep
under them.
Mickyan:
- bugfix: Drinking too much Gargle Blaster, Nuka Cola or Neurotoxin no longer breaks
time and space.
- bugfix: Pacifists can now use harm intent for actions that require it (but still
can't harm!)
- spellcheck: fixed typo in bronze girder construction
- rscadd: 'New trait: Drunken Resilience. You may be a drunken wreck but at least
you''re healthy. If alcohol poisoning doesn''t get you, that is!'
- bugfix: Fixed pacifists being able to harm using bottles/screwdrivers
MrDoomBringer:
- imageadd: the VR sleeper action button has a sprite now
- admin: Central Command can now smite misbehaving crewmembers with supply pods
(filled with whatever their hearts desire!)
- admin: CentCom Supplypods now stun their target before landing, and won't damage
the station as much
Naksu:
- code_imp: clothing-specific flags are now defined in /obj/item/clothing.clothing_flags
- code_imp: More flags have been moved to their appropriate places
- code_imp: HEALS_EARS_2 is removed in favor of the earhealing component
- code_imp: wearertargeting component is available to subtype for components that
want to target the wearer of an item rather than the item itself
- code_imp: changed the shockedby list on doors to be only initialized when needed.
- tweak: Chameleon projector can no longer scan (often temporary) visual effects
like projectiles, flashes and the masked appearance of another chameleon projector
user
- bugfix: Drones can no longer see a static overlay over invisible revenants
- balance: adjusted default antag rep points to grant every job the same amount
of points per round, except for assistant which gets 30% less
- rscadd: Nuclear explosive-shaped beerkegs found on metastation can now be triggered
with the nuclear disk and the syndicate's legacy nuclear code for a foamy surprise
- bugfix: comms consoles now work in transit again, and no longer work in centcom
- code_imp: removed unnecessary getFlatIcons from holocalls
- bugfix: Screwdrivers and other items with overlays now show the proper appearance
of the item when attacking something with them, or when put on a tray.
- code_imp: moved /datum.isprocessing into datum flags
- code_imp: Removed unused effect object that could be used to spawn a list of humans
- tweak: The ladders in the tear in the fabric of reality no longer spawn their
endpoints when the area is loaded, but only when the tear is made accessible
via a BoH bomb.
- tweak: CentCom is no longer accessible via the space ladder in the tear.
- tweak: The lavaland endpoint can no longer spawn completely surrounded by lava,
unless it spawns on an island
- code_imp: ChangeTurf can now conditionally inherit the air of the turf it is replacing,
via the CHANGETURF_INHERIT_AIR flag.
- bugfix: when ladder endpoints are created, the binary turfs that are created inherit
the air of the turfs they are replacing. This means the lavaland ladder endpoint
will have the lavaland airmix, instead of a vacuum.
- code_imp: navigation beacons are now properly deregistered from their Z-level
list and re-registered on the correct one if moved across Z-levels by an effect
such as teleportation or a BoH-induced chasm.
- bugfix: constructed directional windows no longer leak atmos across them
- code_imp: setting the value of anchored for objects should be done via the setAnchored
proc to properly handle things like atmos updates in one place
Nicc:
- rscadd: toxins lab boii
Nichlas0010:
- tweak: Reseach Director Traitors can no longer receive an objective to steal the
Hand Teleporter
- bugfix: Comms consoles won't update while viewing messages
- spellcheck: you now feel nauseated instead of nauseous
- bugfix: You can no longer use a soapstone infinitely
- bugfix: You now can't get multiple download objectives!
- tweak: RDs, Scientists and Roboticists can no longer get download objectives!
Poojawa:
- tweak: Admin IC issue is no longer TG i ded passive aggressive.
- rscadd: Added *insult, for when you just can't think of anything more clever
- bugfix: Makes vore specific prefs call Rust_g else uses normal stuff.
- bugfix: Citadel Toggles should save properly now
- bugfix: fixed clothing vendor fedoras having Detective Fedora grade armor
- bugfix: Fixes missing icons on mag weapons for techmemes
- bugfix: Fixes APCs being replaced in maint from counting Maint as their wall turff
- rscadd: Added Vore based moodlets, primitive and ain't gunna adapt for not belly
things but w/e
Pubby:
- bugfix: 'PubbyStation: Fixed disposals issue in security hallway'
Robustin with cat earrs:
- bugfix: 'Gun overlays should be way less laggy now. remove: Chameleon guns are
completely removed since they crash the server, were already made unavailable,
and are the worst shitcode I''ve ever seen in my life.'
ShizCalev:
- bugfix: Adminorazine will no longer kill ash lizards.
- bugfix: Adminorazine will no longer remove quirks.
- bugfix: Fixed mobs immune to radiation being killed by HIGH bursts of radiation.
- bugfix: The book of mindswap will now properly mindswap it's users.
- bugfix: Fixed a runtime with the gulag teleporter that could cause the process
to fail if you removed the ID.
- tweak: Not setting the goal of a prisoner's ID when teleporting them will now
set the ID's goal to the default value (200 points at the time of this change.)
- bugfix: Fixed cigar cases & cigarette packets taking two inventory slots
- bugfix: Fixed cigar cases showing the wrong icon for the cigars inside them.
- bugfix: Fixed cigar cases & cigarette packets stating the wrong name of the cigar/cigarette
when removed via altclick.
- bugfix: Fixed items in pockets vanishing when a mob is monkeyized.
- bugfix: Fixed items in pockets vanishing when a mob is gorillized.
- bugfix: Fixed items in pockets vanishing when a mob is infected with a transformation
disease.
- bugfix: Fixed items in pockets not being properly deleted when a mob goes through
a recycler
- bugfix: Fixed items in pockets not being properly deleted when highlander mode
is enabled.
- bugfix: Fixed exploit allowing you to remove unremovable tanks from pockets.
- bugfix: Fixed items in pockets dropping when a mob is equipped with a new outfit.
- bugfix: Fixed items in pockets not being covered in blood when equipping the psycho
outfit.
SpaceManiac:
- bugfix: The destructive analyzer can once again be used to reveal nodes.
- spellcheck: Some references to "deconstructive analyzer" have been updated to
"destructive".
TGstation contributors:
- bugfix: Nukeop eshields are now buyable. tgstation/tgstation#39025
- bugfix: Staff of storms now has admin logging. tgstation/tgstation#39011
- bugfix: Fixed a couple of inconsistencies in the uplink descriptions of SMGs and
SMG ammo. tgstation/tgstation#38980
- bugfix: Fixed blob victory. tgstation/tgstation#38988
- tweak: You can now un-ignore notifications you've clicked "never this round" on,
and more. tgstation/tgstation#38990
- bugfix: Fixes a weird bug with timers. tgstation/tgstation#38994
- bugfix: (tgstation/tgstation#40043) - Beam rifles no longer open lockers
- bugfix: (tgstation/tgstation#40061) - Mobs can no longer get stuck at min/max
body temperature
- bugfix: (tgstation/tgstation#40041) - Pictures of asses are now properly sized
- bugfix: (tgstation/tgstation#40084) - The lastattacker var now includes unarmed
attacks
- bugfix: (tgstation/tgstation#39968) - Plastic golems can no longer ventcrawl with
items in their pockets
- bugfix: (tgstation/tgstation#39885) - You can no longer crash the server by overcharging
energy guns.
Thunder12345:
- rscadd: Added a colour picker component for use with circuits.
Time-Green:
- bugfix: Soda is no longer intangible to the laws of physics
Toriate:
- rscadd: It appears that ancient pieces of armor have wound up on the open market!
These armors have degraded beyond usefulness. Grab one now in the loadout!
- imageadd: added flak jacket and M1 Helmet sprites
- rscadd: Gives the flak helmet a tiny storage compartment
- balance: Made the flak helmet even weaker against acid and fire so it crumbles
into dust easier
- rscadd: Added the Corporate Uniform and the Silver Bike Horn
- imageadd: added sprites for the Corporate Uniform and Silver Bike Horn
Tupinambis:
- tweak: 'Removes the tesla coils from engineering secure storage, and places them
within the engine room, functional upon being wrenched down. (Arranged in the
common method of three coils on the left and right sides.)
Reduces the width of engineering secure storage and its blast door by one tile.
The machinery within has been rearranged in order to make the most commonly
used machinery the most accessible.'
- tweak: Replaces the blood-red hardsuit in Deep Storage with a mining EVA hardsuit,
and an included oxygen jetpack.
- rscadd: 'Adds a replacement to the old lavaland xeno ruins in the form of lavaland_surface_alien_nest.dmm An
image of which is shown below. (The area layer is disabled for visibility.)
![hive](https://user-images.githubusercontent.com/42078130/44291327-43df0d00-a243-11e8-9e72-ba8f81d31370.PNG)
![hive2](https://user-images.githubusercontent.com/42078130/44291330-47729400-a243-11e8-998d-660063fa9f41.PNG)
This replacement is designed to act as a sort of raid, with the queen as the
raid boss. The most notable loot includes the corpse of a drone, security bio
armor, a bone axe, some basic syndicate equipment, and a syringe containing
alien microbes. All references to the old lavaland xeno ruins have been replaced
with references to the new map file.'
- rscadd: New corpse spawners for alien queens and drones.
- rscadd: New syringe containing the alien microbe reagent.
- rscdel: Removed the currently unused lavaland_surface_xeno_nest.dmm map file,
and its references.
- rscadd: Added an experimental hard suit to toxins bomb test room on Box.
- tweak: Increased the size of the toxins bomb test room, moved the telescreen,
and added chairs on Box.
- tweak: Moved some pipes out of the way on Box and Meta.
- rscadd: 'Two air pumps have been added to the toxins lab on Pubby and Meta.
The following changes apply to Box, Meta, and Pubby:'
- tweak: Unbolts the toxin burn chamber doors on round start.
- tweak: Unlocks the toxins lab air alarm on round start.
- tweak: When spawned as a nuclear operative, you keep your characters race instead
of being changed into a human. Plasmamen are an exception to this change.
- tweak: By popular request, makes the Head of Security spawn with a telebaton instead
of a stun baton.
Werebear:
- rscadd: Seven new holochassis options for pAIs and two new display images for
pAIs.
Wilchen:
- rscdel: Removed box of firing pins from rd's locker
XDTM:
- bugfix: Fixed anti-magic not working at all.
- bugfix: Diseases now properly lose scan invisibility if their stealth drops below
the required threshold.
- tweak: Coldproof mobs can now be cooled down, but are still immune to the negative
effects of cold.
- bugfix: This also fixes some edge cases (freezing beams) where mobs could be cooled
down and damaged despite cold resistance.
- balance: Androids are now immune to radiation.
Xhuis:
- tweak: Character traits are now called character quirks. Functionality remains
unaffected.
Zxaber:
- rscadd: Cyborgs can wear more hats now.
and Fel:
- imageadd: New chairs are on most shuttles! Finally, you can relax in style while
escaping a metal death trap.
armhulen:
- rscdel: chameleon guns are disabled for breaking the server
cacogen:
- rscadd: You can now see what other people are eating or drinking.
- rscadd: Borg shaker can now synthesise milk, lemon juice, banana juice and coffee
- bugfix: Renamed drinks no longer revert to their original name when their reagents
change
cyclowns:
- bugfix: Fires no longer flicker back and forth like crazy
- rscadd: Fusion has been re-enabled! It works similarly to before, but with some
slight modification.
- tweak: Fusion now requires huge amounts of plasma and tritium, as well as a very
high thermal energy and temperature to start. There are several tiers of fusion
that cause different benefits and effects.
- tweak: The fusion power of most gases has been tweaked to allow for more interesting
interactions.
- tweak: BZ now takes N2O and plasma to create, rather than tritium and plasma.
- bugfix: Fusion no longer delivers server-crashingly large amounts of radiation
and stationwide EMPs.
deathride58:
- tweak: (Only visible on 512) Stamina crit will now result in the mob's sprite
subtly darkening around its edges.
- rscadd: Added a tiny reference item to a year-old weeby game. If you're a traitor,
you can find this item in the "badassery" section of the uplink. It's free,
and you can order up to 4 of them! The effects of this item are only visible
on 512.
- code_imp: Added a component signal for toggling combat mode on/off.
- balance: The cleaving saw now deals less staminaloss to its user while inactive.
- rscadd: You can now make use of custom say verbs with the [say verb*message] format
- rscadd: Yelling will now echo and penetrate walls
- tweak: Distant voices now have smaller text
- tweak: You can now see the amount of charges an emag has by examining it
- tweak: Emags now make a quiet noise when they're close to running out of charges.
- tweak: Emags are no longer irreversibly destroyed upon running out of charges.
- rscadd: Traitors can now purchase emag recharge devices for 2 TC. They have five
extra charges each, and can be found in the devices and tools section of the
uplink.. There's no cap on the amount of charges a single emag can have, though
do be aware that upstream spaghetti code makes it easy to waste charges.
- tweak: Small emag flavortext changes here and there
- balance: The warden's particle defender now deals less staminaloss when in stun
mode.
- tweak: '"code [alert level]" has been changed to "[alert level] alert" on the
hub entry.'
- tweak: The hub entry now displays the current map.
- tweak: Lavaland is no longer fullbright. We have memory to spare.
- rscadd: Adds the wheelofsalt command to TGS3. Spin the wheel of salt to find out
what the Citadel Station 13 players are salting about today!
- rscadd: You can now slam or slap your hands onto tables by right clicking them
in combat mode.
- tweak: Non-admins can no longer use LOOC while dead, unconscious, in crit, or
while ghosting.
- tweak: The syndicate mask available in the uplink will now inject you with a chem
that cuts your click delay in half and increases your stamina regeneration,
when you enter combat mode. The mask has a five minute cooldown between adrenaline
injections.
- balance: Dogborgs will now reduce firestacks when they use their tongue to lick
someone's face.
- bugfix: The repo compiles again
- bugfix: The flag cape donor item should render properly now.
- tweak: The default amount of z-levels reserved specifically for space ruin generation
has been reduced from 7 to 1
- bugfix: Items now spawn on top of, rather than inside, closets and other storage
structures
- rscadd: Jukeboxes now have realtime directional audio, complete with occlusion
when you're far away or behind a wall.
- rscadd: More than one jukebox can play a song at a time now. Have up to 5 jukeboxes
playing at once!
- rscadd: Devs can now control the wet and dry channels of sounds played via playsound_local.
The new envwet and envdry arguments will control the volume of the wet and dry
track, respectively.
- code_imp: Jukeboxes have been turned into a subsystem. Track initialization, audio
playing, etc, are now handled via SSJukeboxes instead of via the jukebox object
procs.
- config: Jukebox tracks now require an additional ID field at the end of their
name. This will make it easier to add jukebox-style objects that are only capable
of playing specific songs, without worrying about copyright issues.
- rscadd: Added Raiq's boombox as a donor item
- rscadd: You can now manipulate tails, ears, body markings, mutant colors, and
taur types via DNA console!
- balance: Reduced the exponent on gas tank ruptures. TTVs and suicide onetanks
that were previously 20dev are now approximately 9.6dev. Let's see the actual
toxins nerds adapt!
- tweak: When a custom say verb message is spoken without any actual words, the
text will render without a `, ""` at the end of it.
- balance: The combat rework's training wheels have been removed. Knockdowns no
longer have any noticeable stun. This indirectly means stunbatons and tasers
will always deal their full stamloss on hit.
- balance: The stamloss required for boxing gloves to throw a knockout punch has
been increased from 50 to 100.
- rscadd: You can now prime the grenade on bombspears by using them in your hand.
The wield hotkey is moved to combat mode rightclick while a spear has a grenade
on it. This is explained in the examine text.
- balance: Bombspears no longer instantly explode on impact when thrown. They now
have to be primed to explode when thrown.
- balance: Bombspears now have 90% embed chance.
- rscadd: If an embedded item is normal sized or larger, you can take it out instantly
by pressing resist.
- balance: Embedded items are now much harder to pull out the smaller they are,
rather than the other way around. It's much easier to rip out a sword from your
chest than it is a shard of glass in your face.
- tweak: The message you get when you get bounced by the PB is now a little more
clear about what you need to do to gain access to the server.
- balance: The jukebox now falls off over a greater distance. You can now actually
hear the jukebox while sitting in a far corner of the bar, or while passing
through the main hallways.
- rscadd: Added antag OOC. This is disabled by default, but you can access it with
the "AOOC" verb as an antagonist when an administrator enables it.
- tweak: LOOC now supports emojis
- tweak: 'Deadchat and asay will now both render emojis! :snya:'
- balance: The disarm attack on EMP'd defibs now has an interruptible 1 second timer
before it actually lands.
- balance: The stamina buffer now only takes 1 second to start regenerating.
- balance: Disablers have had their damage reduced from 36 stamloss to 24 stamloss,
increasing their shots to stamcrit from 4 to 6.
- balance: Tasers have had their damage increased from 55 stamloss total to 61 stamloss
total. Shots required to stamcrit are unaffected.
- rscadd: Introducing the Kitchen Gun (TM)! Say goodbye to daily stains and dirty
surfaces with Kitchen Gun (TM)! Just five shots from Kitchen Gun (TM), and it'll
sparkle like new! Includes two extra ammunition clips for the low, low price
of just 10 TC! Laser sight and night vision accessories sold separately! Magazines
can be purchased individually for 1 TC a pop!
- tweak: Active turf processing is now its own subsystem.
- code_imp: Ports tgstation/tgstation#39287 - You can now configure how fast a mob
fires, and how many shots they fire in a single burst
- rscadd: When you spawn as a miner, you'll get text clarifying your job description.
You might not think it's necessary, but believe me, it is.
- rscadd: mushroom people are now roundstart on live
- rscadd: The geargroupID var of loadout entries can now be a list rather than a
string. GeargroupID changes are additive when multiple are defined in a single
loadout entry.
deathride58 (Original PR by Basilman/Militaires):
- rscadd: Ported TGstation's Agent Stealth Box! You can the implanter in the syndicate
uplink for 8 TC. Credit goes to Basilman/Militaires. This port includes minor
adjustments, see the GitHub for details.
hatterhat after being yelled at by kevinz:
- bugfix: deletes an entire line that might fix flash icons idk blame him if it
gets worse
iksyp:
- rscadd: stacking machines and their consoles no longer dissapear into the shadow
realm when broken
- rscadd: you can link the stacking machine and its console by using a multitool
- bugfix: Ever since the great emotion purge of 2558, people were able to work at
top efficiency, even while starving to death. This is no longer the case, Nanotrasen
Scientists say.
- admin: Hunger slowdown only applies if mood is disabled in the config.
imsxz:
- admin: Using mayhem bottles and going under their effects is now logged.
izzyinbox:
- rscadd: Added an integrated circuit part that interacts with the arousal system
- tweak: changes the admin-pm input box from single line to multi-line
- bugfix: Tennis balls now equip and show up in the correct slots
- rscadd: Adds option in the hide/expose genitals verb to hide genitals even without
clothes
kevinz000:
- rscadd: Cameras now can take pictures up to 7x7. Alt click them to change their
width/height from the default 3x3.
- rscadd: Photos are now logged to disk, assuming the host enabled the configuration
option
- rscadd: If the above is enabled, albums/frames can now have their persistence
IDs set in variables to allow for PHOTO PERSISTENCE
- rscadd: Every head of staff gets a unique album with its own ID in their locker.
Let your successors know about your accomplishments, screwups, and everything
in between!
- rscadd: All of this works or should work with newcasters/pdas/etc etc
- rscadd: Photo taking now clones the area into transit space and then operates
on it, instead of on the spot, in theory making photographing things more accurate?
nicc:
- rscadd: no more dark locker corner woo
- tweak: area alterations
- rscadd: escape pod
- rscadd: see above
- rscadd: adds windoor to the plastic flaps in the atmos lobby
ninjanomnom:
- rscadd: A plush that knows too much has found its way to the bus ruin.
resistor:
- rscadd: Added circuit labels! You can now customize the description of your assemblies.
slate3:
- rscadd: ported a new alternative sprite for engineering borgs, mr. handy
- rscadd: ported a new alternative sprite for security borgs, a spider-like walker
- rscadd: ported a new alternative sprite for medical borgs, an eyebot
steamport:
- bugfix: Borgs/AIs can now toggle rad collectors
ursamedium:
- bugfix: slapping / slamming hands on tables now uses appropriate pronouns
- bugfix: crow pAI is no longer invisible while resting
yenwodyah:
- bugfix: A few virus threshold effects should work now
yorii:
- bugfix: Fixed the smartfridges to be in line with all other machines and puts
the released item in your hand.
yorpan:
- rscadd: Brain damage makes you say one more thing.
@@ -1,5 +0,0 @@
author: "SpaceManiac"
delete-after: True
changes:
- bugfix: "The destructive analyzer can once again be used to reveal nodes."
- spellcheck: "Some references to \"deconstructive analyzer\" have been updated to \"destructive\"."
@@ -1,5 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- bugfix: "Fixes the wrong tiles in Syndicate VR trainer and uses different tiny fans."
- bugfix: "Access didn't append to VR IDs"
@@ -1,7 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "(Only visible on 512) Stamina crit will now result in the mob's sprite subtly darkening around its edges."
- rscadd: "Added a tiny reference item to a year-old weeby game. If you're a traitor, you can find this item in the \"badassery\" section of the uplink. It's free, and you can order up to 4 of them! The effects of this item are only visible on 512."
- code_imp: "Added a component signal for toggling combat mode on/off."
- balance: "The cleaving saw now deals less staminaloss to its user while inactive."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "The faint echoes of maracas grows louder, as if a past spirit once forgotten has come back with a vengeance..."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- code_imp: "clothing-specific flags are now defined in /obj/item/clothing.clothing_flags"
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- code_imp: "More flags have been moved to their appropriate places"
@@ -1,5 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- code_imp: "HEALS_EARS_2 is removed in favor of the earhealing component"
- code_imp: "wearertargeting component is available to subtype for components that want to target the wearer of an item rather than the item itself"
@@ -1,6 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- rscadd: "You can now make use of custom say verbs with the [say verb*message] format"
- rscadd: "Yelling will now echo and penetrate walls"
- tweak: "Distant voices now have smaller text"
@@ -1,5 +0,0 @@
author: "Hyacinth"
delete-after: True
changes:
- rscadd: "Grenadine is now available in the bar!"
- tweak: "Tequila sunrises now require grenadine to make!"
@@ -1,5 +0,0 @@
author: "GrayRachnid"
delete-after: True
changes:
- rscadd: "Adds private rooms to the ninja holding center"
- rscadd: "Along with a few things to make it more tolerable, but fear not. There is now a suicide chamber for those who want the easy way out."
@@ -1,4 +0,0 @@
author: "Xhuis"
delete-after: True
changes:
- tweak: "Character traits are now called character quirks. Functionality remains unaffected."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Removing an ID card from a wallet now properly removes its visual and accesses."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- tweak: "You may now take unlimited neutral and negative quirks"
@@ -1,4 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- bugfix: "Fixes missing curator hud icon."
@@ -1,4 +0,0 @@
author: "Denton"
delete-after: True
changes:
- rscadd: "APC/air alarm/airlock/fire alarm/firelock electronics are now available once Industrial Engineering is researched.."
@@ -1,5 +0,0 @@
author: "Denton"
delete-after: True
changes:
- tweak: "Engi-Vend machines now contain fire alarm and firelock electronics!"
- code_imp: "Loose tech storage circuit boards have been replaced with spawners."
@@ -1,8 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "You can now see the amount of charges an emag has by examining it"
- tweak: "Emags now make a quiet noise when they're close to running out of charges."
- tweak: "Emags are no longer irreversibly destroyed upon running out of charges."
- rscadd: "Traitors can now purchase emag recharge devices for 2 TC. They have five extra charges each, and can be found in the devices and tools section of the uplink.. There's no cap on the amount of charges a single emag can have, though do be aware that upstream spaghetti code makes it easy to waste charges."
- tweak: "Small emag flavortext changes here and there"
@@ -1,4 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- balance: "Cult items will no longer be a long ride on the vomit coaster if picked up by a non cultist."
@@ -1,5 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- balance: "Cult space bases are kill again."
- balance: "Cult floors now pass gas."
@@ -1,4 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- bugfix: "Fixed a few things deconning into the wrong circuit."
@@ -1,6 +0,0 @@
author: "Denton"
delete-after: True
changes:
- code_imp: "Added /syndicate subtypes for air alarms and APCs."
- bugfix: "Added missing stock parts to the syndicate lavaland base."
- tweak: "Added kitchen related circuit boards to the syndie lavaland base."
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- balance: "The warden's particle defender now deals less staminaloss when in stun mode."
@@ -1,4 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- bugfix: "You can no longer do infinite bioware surgery."
@@ -1,4 +0,0 @@
author: "Dimmadunk"
delete-after: True
changes:
- rscadd: "There's a new type of reagent added to the booze dispenser: Fernet. With it you can make a couple of new digestif drinks that will help you reduce excess fat!"
@@ -1,5 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Adminorazine will no longer kill ash lizards."
- bugfix: "Adminorazine will no longer remove quirks."
@@ -1,7 +0,0 @@
author: "Garen"
delete-after: True
changes:
- rscadd: "Thrower and Gun circuits put messages in chat when they're used."
- tweak: "Only the gun assembly can throw/shoot while in hand"
- imageadd: "Adds inhands for the gun assembly"
- bugfix: "grabber inventories update when a thrower takes from them"
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- tweak: "the walls on the crashed abductor ship ruin in lavaland can now be broken down"
@@ -1,5 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "\"code [alert level]\" has been changed to \"[alert level] alert\" on the hub entry."
- tweak: "The hub entry now displays the current map."
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Fixed mobs immune to radiation being killed by HIGH bursts of radiation."
@@ -1,4 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- bugfix: "Foam no longer gives infinite metal"
@@ -1,4 +0,0 @@
author: "Denton"
delete-after: True
changes:
- tweak: "There are rumors of the Tiger Cooperative adding a \"special little something\" to some of their bioterror kits."
@@ -1,4 +0,0 @@
author: "Iamgoofball"
delete-after: True
changes:
- tweak: "Lipolicide now only does damage if you're starving."
@@ -1,4 +0,0 @@
author: "Nichlas0010"
delete-after: True
changes:
- tweak: "Reseach Director Traitors can no longer receive an objective to steal the Hand Teleporter"
@@ -1,4 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- bugfix: "Mulligan didn't work on lizards and other mutants. Now it does."
@@ -1,4 +0,0 @@
author: "Denton"
delete-after: True
changes:
- code_imp: "Loose silver/gold/solar panel crates have been replaced with \"proper\" crates."
@@ -1,6 +0,0 @@
author: "Astatineguy12"
delete-after: True
changes:
- tweak: "The experimentor is less likely to produce food when it transforms an item"
- bugfix: "The experimentor no longer breaks when the toxic waste malfunction occurs multiple times and isn't cleaned up"
- bugfix: "The experimentor irridiate function actually chooses what item to make properly rather than picking from the start of the list"
@@ -1,4 +0,0 @@
author: "Mickyan"
delete-after: True
changes:
- bugfix: "Drinking too much Gargle Blaster, Nuka Cola or Neurotoxin no longer breaks time and space."
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "The book of mindswap will now properly mindswap it's users."
@@ -1,5 +0,0 @@
author: "iksyp"
delete-after: True
changes:
- rscadd: "stacking machines and their consoles no longer dissapear into the shadow realm when broken"
- rscadd: "you can link the stacking machine and its console by using a multitool"
@@ -1,5 +0,0 @@
author: "Alexch2"
delete-after: True
changes:
- spellcheck: "Fixes tons of typos related to integrated circuits."
- tweak: "Re-writes the descriptions of a few parts of integrated circuits."
@@ -1,4 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- tweak: "The BoH dialog now has Abort instead of Proceed as an default option."
@@ -1,4 +0,0 @@
author: "Nichlas0010"
delete-after: True
changes:
- bugfix: "Comms consoles won't update while viewing messages"
@@ -1,4 +0,0 @@
author: "armhulen"
delete-after: True
changes:
- rscdel: "chameleon guns are disabled for breaking the server"
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Pipe icons in the RPD now show properly in older versions of IE."
@@ -1,4 +0,0 @@
author: "resistor"
delete-after: True
changes:
- rscadd: "Added circuit labels! You can now customize the description of your assemblies."
@@ -1,4 +0,0 @@
author: "Kor"
delete-after: True
changes:
- rscadd: "The Quartermaster and HoP can now access the vault so they can use the bank machine."
@@ -1,4 +0,0 @@
author: "Mickyan"
delete-after: True
changes:
- bugfix: "Pacifists can now use harm intent for actions that require it (but still can't harm!)"
@@ -1,4 +0,0 @@
author: "Nichlas0010"
delete-after: True
changes:
- spellcheck: "you now feel nauseated instead of nauseous"
@@ -1,4 +0,0 @@
author: "Denton"
delete-after: True
changes:
- balance: "Skewium is much less likely to appear during the Clogged Vents event."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Removing an ID from a PDA in a backpack no longer hides the ID until something else updates."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Opening and closing airlocks repeatedly no longer stacks queued autocloses."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Mindswapping with someone else no longer forces ambient occlusion on."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Admin AI interaction now works properly on firelocks."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- code_imp: "IRV polls now use the same version of jQuery as everything else."
@@ -1,4 +0,0 @@
author: "Wilchen"
delete-after: True
changes:
- rscdel: "Removed box of firing pins from rd's locker"
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "You can now view your last round end report window with the \"Your last round\" verb in the OOC tab"
@@ -1,5 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Hydroponics trays can no longer be deconstructed with their panels closed or unanchored while irrigated."
- tweak: "Frames for machines which do not require being anchored can now be un/anchored after the circuit has been added."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- spellcheck: "Fix \"Your the wormhole jaunter\" when a wormhole jaunter saves you from a chasm."
@@ -1,7 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "Analyzers can now scan all kinds of atmospheric machinery - unary, binary, ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers, vents and so forth can be analyzed."
- tweak: "Analyzers now show temperature in kelvin as well as celsius."
- tweak: "Analyzers now show total mole count, volume, and mole count of all gases."
- tweak: "Analyzers show everything at slightly higher degrees of precision."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- rscadd: "Any anomaly core can now be deconstructed for a one time boost of 10k points in the deconstructive analyzer."
@@ -1,4 +0,0 @@
author: "Kor"
delete-after: True
changes:
- rscadd: "Engineering can now create anomaly neutralizer devices, capable of instantly neutralizing the short lived anomalies created by the supermatter engine."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Chasms no longer drop mobs buckled to undroppable mobs or objects."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Digital valves are once again operable by silicons."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Field generators are once again operable by adjacent cyborgs."
@@ -1,5 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Fixed a runtime with the gulag teleporter that could cause the process to fail if you removed the ID."
- tweak: "Not setting the goal of a prisoner's ID when teleporting them will now set the ID's goal to the default value (200 points at the time of this change.)"
@@ -1,4 +0,0 @@
author: "imsxz"
delete-after: True
changes:
- admin: "Using mayhem bottles and going under their effects is now logged."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Entertainment monitors now view the real Thunderdome rather than the template."
@@ -1,5 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Flipping and then rotating trinary pipe fittings no longer causes their icon to mismatch what they will become when wrenched."
- bugfix: "RPD tooltips for flippable trinary components have been corrected."
@@ -1,4 +0,0 @@
author: "hatterhat after being yelled at by kevinz"
delete-after: True
changes:
- bugfix: "deletes an entire line that might fix flash icons idk blame him if it gets worse"
@@ -1,4 +0,0 @@
author: "Astatineguy12"
delete-after: True
changes:
- bugfix: "The mime blockade spell now shows up under the right tab"
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- code_imp: "changed the shockedby list on doors to be only initialized when needed."
@@ -1,4 +0,0 @@
author: "MrDoomBringer"
delete-after: True
changes:
- imageadd: "the VR sleeper action button has a sprite now"
@@ -1,4 +0,0 @@
author: "Jay"
delete-after: True
changes:
- tweak: "Bans CMO, RD, CE, and HoP from antag/ling"
@@ -1,4 +0,0 @@
author: "yorii"
delete-after: True
changes:
- bugfix: "Fixed the smartfridges to be in line with all other machines and puts the released item in your hand."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "The green overlay indicating where a map template will be placed is no longer invisible on space turfs."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- tweak: "Chameleon projector can no longer scan (often temporary) visual effects like projectiles, flashes and the masked appearance of another chameleon projector user"
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- bugfix: "Drones can no longer see a static overlay over invisible revenants"
@@ -1,4 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- bugfix: "Fixes accidental empty ahelp replies."
@@ -1,4 +0,0 @@
author: "Denton"
delete-after: True
changes:
- bugfix: "Navbeacon access requirements have been fixed: Now you need either Engineering or Robotics access, but not both at the same time."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Frost spiders now correctly inject frost oil on bite."
@@ -1,8 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Inserting materials into protolathes with telekinesis is now possible."
- bugfix: "Telekinesis no longer teleports items removed from deep fryers, constructed sandbags, and leftover materials not inserted into lathes."
- bugfix: "Telekinetic sparkles now appear in the correct place when clicking on a turf and when clicking in the fog of war in widescreen."
- bugfix: "Telekinetically adjusting power tools no longer causes them to exit the universe."
- tweak: "Examining a telekinetic grab in-hand will now examine the grabbed object."
@@ -1,4 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- balance: "More chemicals can be found when vents get clogged."
@@ -1,5 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Non-harmfully placing someone who is resting on a table no longer makes them get up."
- bugfix: "The disco machine no longer lags the chat by spamming \"You are now resting!\" messages."
@@ -1,4 +0,0 @@
author: "Mickyan"
delete-after: True
changes:
- spellcheck: "fixed typo in bronze girder construction"
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- balance: "adjusted default antag rep points to grant every job the same amount of points per round, except for assistant which gets 30% less"
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- tweak: "Clicking on the viewport to focus it no longer leaves the input bar red."
@@ -1,5 +0,0 @@
author: "GuyonBroadway"
delete-after: True
changes:
- rscadd: "Adds gloves of the north star to the traitor uplink. Wearing these gloves lets you punch people five times faster than normal."
- rscadd: "Sprites for the gloves courtesy of Notamaniac"
@@ -1,5 +0,0 @@
author: "Robustin with cat earrs"
delete-after: True
changes:
- bugfix: "Gun overlays should be way less laggy now.
remove: Chameleon guns are completely removed since they crash the server, were already made unavailable, and are the worst shitcode I've ever seen in my life."
@@ -1,4 +0,0 @@
author: "Dax Dupont"
delete-after: True
changes:
- bugfix: "Experimentor no longer shits out primed TB nades."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Running diagonally into space now properly continues the diagonal movement in zero-gravity."
@@ -1,4 +0,0 @@
author: "Cobby"
delete-after: True
changes:
- tweak: "Decals are the exception to the recent removal of effects in Chameleon Projectors."
@@ -1,4 +0,0 @@
author: "Naksu"
delete-after: True
changes:
- rscadd: "Nuclear explosive-shaped beerkegs found on metastation can now be triggered with the nuclear disk and the syndicate's legacy nuclear code for a foamy surprise"
@@ -1,4 +0,0 @@
author: "Mickyan"
delete-after: True
changes:
- rscadd: "New trait: Drunken Resilience. You may be a drunken wreck but at least you're healthy. If alcohol poisoning doesn't get you, that is!"
@@ -1,4 +0,0 @@
author: "steamport"
delete-after: True
changes:
- bugfix: "Borgs/AIs can now toggle rad collectors"
@@ -1,6 +0,0 @@
author: "ElPresidentePoole"
delete-after: True
changes:
- rscadd: "SFX for seppuku (on all katanas)"
- rscadd: "suicide message for energy katanas (\"cyber-seppuku\")"
- rscadd: "suicide message for replica katanas (\"seppuku\")"
@@ -1,4 +0,0 @@
author: "deathride58"
delete-after: True
changes:
- tweak: "Lavaland is no longer fullbright. We have memory to spare."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- bugfix: "Moving diagonally past delivery chutes, transit tube pods, &c. no longer causes your camera to be stuck on them."
@@ -1,4 +0,0 @@
author: "CitadelStationBot"
delete-after: True
changes:
- config: "The limit of monkey's spawned via monkey cubes is now configurable"

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