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@@ -19858,3 +19858,742 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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lab and toxins launch chamber.'
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Shdorsh:
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- code_imp: Made all the extinguishers use less sleep and spawn procs
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2018-09-27:
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Alexch2:
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- spellcheck: Fixes tons of typos related to integrated circuits.
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- tweak: Re-writes the descriptions of a few parts of integrated circuits.
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'Armhulen code, Keekenox sprites and S_____ as the ideas guy :roll_eyes:':
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- rscadd: 'New drinks: Peppermint Patty and the Candyland Extract!!'
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Astatineguy12:
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- tweak: The experimentor is less likely to produce food when it transforms an item
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- bugfix: The experimentor no longer breaks when the toxic waste malfunction occurs
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multiple times and isn't cleaned up
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- bugfix: The experimentor irridiate function actually chooses what item to make
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properly rather than picking from the start of the list
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- bugfix: The mime blockade spell now shows up under the right tab
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Beachsprites:
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- imageadd: added directional beach sprites
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Big Tobacco:
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- rscadd: Cheap lighters now come in four different shapes and Zippos can have one
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of four different designs, collect them all and improve our sales!
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- imageadd: All existing lighter sprites have been given a face-lift and the flames
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are now subtly animated.
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- tweak: Cheap lighters now use a fixed list of 16 colors to pick from instead of
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using totally randomized colors.
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- imageadd: Cigar cases have been tweaked to be a bit smaller and to have a modified
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design.
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- imageadd: Cohiba Robusto and Havanan cigars now use separate case sprites from
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the generic premium cigar cases.
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CameronWoof:
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- tweak: Quartermaster added to the list of changeling and traitor restricted jobs
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CitadelStationBot:
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- bugfix: The faint echoes of maracas grows louder, as if a past spirit once forgotten
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has come back with a vengeance...
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- bugfix: Removing an ID card from a wallet now properly removes its visual and
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accesses.
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- tweak: You may now take unlimited neutral and negative quirks
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- tweak: the walls on the crashed abductor ship ruin in lavaland can now be broken
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down
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- bugfix: Pipe icons in the RPD now show properly in older versions of IE.
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- bugfix: Removing an ID from a PDA in a backpack no longer hides the ID until something
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else updates.
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- bugfix: Opening and closing airlocks repeatedly no longer stacks queued autocloses.
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- bugfix: Mindswapping with someone else no longer forces ambient occlusion on.
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- bugfix: Admin AI interaction now works properly on firelocks.
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- code_imp: IRV polls now use the same version of jQuery as everything else.
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- rscadd: You can now view your last round end report window with the "Your last
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round" verb in the OOC tab
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- bugfix: Hydroponics trays can no longer be deconstructed with their panels closed
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or unanchored while irrigated.
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- tweak: Frames for machines which do not require being anchored can now be un/anchored
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after the circuit has been added.
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- spellcheck: Fix "Your the wormhole jaunter" when a wormhole jaunter saves you
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from a chasm.
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- rscadd: Analyzers can now scan all kinds of atmospheric machinery - unary, binary,
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ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers,
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vents and so forth can be analyzed.
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- tweak: Analyzers now show temperature in kelvin as well as celsius.
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- tweak: Analyzers now show total mole count, volume, and mole count of all gases.
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- tweak: Analyzers show everything at slightly higher degrees of precision.
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- rscadd: Any anomaly core can now be deconstructed for a one time boost of 10k
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points in the deconstructive analyzer.
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- bugfix: Chasms no longer drop mobs buckled to undroppable mobs or objects.
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- bugfix: Digital valves are once again operable by silicons.
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- bugfix: Field generators are once again operable by adjacent cyborgs.
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- bugfix: Entertainment monitors now view the real Thunderdome rather than the template.
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- bugfix: Flipping and then rotating trinary pipe fittings no longer causes their
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icon to mismatch what they will become when wrenched.
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- bugfix: RPD tooltips for flippable trinary components have been corrected.
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- bugfix: The green overlay indicating where a map template will be placed is no
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longer invisible on space turfs.
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- bugfix: Frost spiders now correctly inject frost oil on bite.
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- bugfix: Inserting materials into protolathes with telekinesis is now possible.
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- bugfix: Telekinesis no longer teleports items removed from deep fryers, constructed
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sandbags, and leftover materials not inserted into lathes.
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- bugfix: Telekinetic sparkles now appear in the correct place when clicking on
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a turf and when clicking in the fog of war in widescreen.
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- bugfix: Telekinetically adjusting power tools no longer causes them to exit the
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universe.
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- tweak: Examining a telekinetic grab in-hand will now examine the grabbed object.
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- bugfix: Non-harmfully placing someone who is resting on a table no longer makes
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them get up.
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- bugfix: The disco machine no longer lags the chat by spamming "You are now resting!"
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messages.
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- tweak: Clicking on the viewport to focus it no longer leaves the input bar red.
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- bugfix: Running diagonally into space now properly continues the diagonal movement
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in zero-gravity.
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- bugfix: Moving diagonally past delivery chutes, transit tube pods, &c. no longer
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causes your camera to be stuck on them.
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- config: The limit of monkey's spawned via monkey cubes is now configurable
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- bugfix: Fixes cyborgs not being able to use two-handed modules while other modules
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are equipped.
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- bugfix: Pubby's auxiliary mining base now works again.
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- bugfix: The overlay effects of cult flooring are now on the floor plane, fixing
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their odd ambient occlusion appearance.
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- bugfix: Cloning no longer breaks a character's connection to their family heirloom.
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- bugfix: Beam rifle tracers no longer fall into chasms.
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- bugfix: Vomiting on the same tile a second time no deletes the vomited reagents.
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- bugfix: fixed the clockwork helmet not dropping to ground when used by non-clock
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cultists
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- refactor: The base machinery type is now anchored by default.
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- bugfix: PDA style now gets loaded correctly.
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- bugfix: Switching mobs into/out of a mech (by VR, ghosting, or mindswap) no longer
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improperly applies the mech's cursor.
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- tweak: roboticists have access to R&D windoors
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- tweak: switched the type of the space suit on the syndicate shuttle
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- bugfix: fixed hydroponics tray weed light staying on when removing weeds with
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integrated circuits
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- bugfix: Atom initialization and icon smoothing no longer race, causing late-loading
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mineral turfs to have no icon.
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- spellcheck: Faceless persons no longer "melt their face off" in energy gun suicides.
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- bugfix: The Lightning Bolt spell now works again.
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- tweak: Vehicle speed changes now happen immediately instead of on the next movement
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cycle
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- bugfix: Picture-in-picture objects now are no longer overlapped by other certain
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objects
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- bugfix: A pAI dying while in holoform no longer deletes the card, instead merely
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emptying it.
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- bugfix: The thermal sight benefits of lantern wisps no longer disappear if you
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change glasses.
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- imageadd: sandstone wall sprite for indestructible object
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- bugfix: Stabilized gold extracts now respawn the familiar properly.
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- bugfix: Stabilized gold familiars retain the proper languages even after respawning.
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- tweak: Stabilized gold familiars can be renamed and have their positions reset
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at will.
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- bugfix: Pulling objects diagonally no longer causes them to flail about when changing
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directions.
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- bugfix: Riders are no longer left behind if you move while pulling something that
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has since been anchored.
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- tweak: Fire alarms now redden all the room's lights, and emit light themselves,
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rather than applying an area-wide overlay.
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- bugfix: Fire alarms no longer visually conflict with radiation storms.
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- bugfix: Plasmamen now receive their suit and internals when entering VR.
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- bugfix: Deaf people can no longer hear cyborg system error alarms.
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- bugfix: Lockboxes are now actually locked again.
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- bugfix: Legion cores and admin revives now heal confusion.
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- bugfix: checks to see if bullets are deleted if they are the ammo type and the
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bullet chambered.
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- spellcheck: Capitalization, propriety, and plurality on turfs have been improved.
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- bugfix: Unbreakable ladders are now left behind when shuttles move.
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- rscadd: Players who edited a circuit assembly can scan it as a ghost.
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- bugfix: It is no longer possible to pull the mirages images at space transitions,
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and some other abstract effects.
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- bugfix: Moving large amounts of items with bluespace launchpads no longer creates
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a laggy amount of sparks.
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- bugfix: The escape pod hallways on MetaStation and DeltaStation now have air again.
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- bugfix: It is no longer possible to repair cyborg headlamps even when their panel
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is closed.
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- bugfix: Item fortification scrolls no longer add multiple prefixes when applied
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to the same item.
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- tweak: The blob core (and only the blob core) now respawns randomly on the station
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when the core is taken off z-level
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- bugfix: Prevents the round from going into an unending state
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- code_imp: Added a variable to the stationloving component for objects that can
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be destroyed but not moved off z-level
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- rscadd: After years of protests NT decided to update the fire security standards
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by adding 3 (three) advanced fire extinguishers to all the new stations.
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- bugfix: Hyperspace ripples now remain visible until the shuttle arrives, even
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during extreme lag.
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- bugfix: Ripples now correctly take the shape of the shuttle, rather than always
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being a rectangle.
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- bugfix: Non-secure windoors now properly support the "One Required" access mode
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of airlock electronics.
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- bugfix: The gulag shuttle no longer moves instantly when returned via the claim
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console.
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- admin: It is now possible to use the ".p" (Asay) and ".d" (Dsay) prefixes while
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an admin ghost.
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- admin: Speaking in deadchat now shows your rank instead of ADMIN
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- rscadd: Added a pink scarf to vendomats
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- rscadd: Players can now ctrl-click the PDA to remove the item in its pen slot
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- bugfix: added a clamp so you can't set a negative multiplier to create materials
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and create more than 50 items.
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- bugfix: anomaly cores no longer tend to dust
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- spellcheck: Plant disks with potency genes clarify the percent is for potency
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scaling and not relative to max volume on examine.
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- rscadd: Blast cannons have been fixed and are now available for purchase by traitorous
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scientists for a low low price of 14TC.
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- rscadd: 'Blast cannons take the explosive power of a TTV bomb and ejects a linear
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projectile that will apply what the bomb would do to a certain tile at that
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distance to that tile. However, this will not cause breaches, or gib mobs, unless
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the gods (admins) so will it. experimental: Blast cannons do not respect maxcap.
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(Unless the admins so will it.)'
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- rscadd: Cyborgs now drop keys on deconstruction/detonation
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- bugfix: The "Save Logs" option in the chat now actually works (IE 10+ only).
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- bugfix: Fixed cyborgs not getting their names at round start
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- bugfix: Fixed cyborgs and A.I.s being able to bypass appearance bans
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- bugfix: fixes cult shuttle message repeating
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- bugfix: Hardsuit helmets now protect the wearer from pepperspray
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- bugfix: It is once again possible for Cargo to export mechs.
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- tweak: tourettes doesnt stack on itself anymore
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- refactor: AI static now uses visual contents and should perform better in theory.
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- bugfix: Bucket helmets cannot have reagents transferred into them until after
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they are removed
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- rscadd: R&D deconstructors can now destroy things regardless of if there's a point
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value or material
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- bugfix: You should now receive your destroy AI objectives properly during IAA
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- bugfix: Deconstructable TEG now propertly connects to pipes.
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- bugfix: Fix of inverted TEG sprite of slow turbine turning. add:Now you can flip
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circulator and make TEG of your dream. add:Add TEG and circulator to "Advanced
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Power Manipulation" techweb node.
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- imageadd: New icon for plastic flaps that actually looks airtight.
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- code_imp: Update to plastic flaps code to use tool procs rather than attackby
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and removed two pointless states.
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- bugfix: Printing the TEG and circulator boards no longer prints the completed
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machinery instead.
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- imageadd: Medical HUDs will now show an icon if the body has died recently enough
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to be defibbed
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Cobby:
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- tweak: Decals are the exception to the recent removal of effects in Chameleon
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Projectors.
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- rscdel: Removed Advanced Mining Scanner from roundstart voucher kits.
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- rscdel: Removed Explorer Webbing from all voucher kits besides the shelter capsule
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pack.
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- bugfix: Paper doesn't give illegal tech anymore
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Cruix:
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- rscadd: AIs now have an experimental multi-camera mode that allows them to view
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up to six map areas at the same time, accessible through two new buttons on
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their HUD.
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Dax Dupont:
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- bugfix: Fixes the wrong tiles in Syndicate VR trainer and uses different tiny
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fans.
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- bugfix: Access didn't append to VR IDs
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- bugfix: Fixes missing curator hud icon.
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- balance: Cult items will no longer be a long ride on the vomit coaster if picked
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up by a non cultist.
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- balance: Cult space bases are kill again.
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- balance: Cult floors now pass gas.
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- bugfix: Fixed a few things deconning into the wrong circuit.
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- bugfix: You can no longer do infinite bioware surgery.
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- bugfix: Foam no longer gives infinite metal
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- bugfix: Mulligan didn't work on lizards and other mutants. Now it does.
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- tweak: The BoH dialog now has Abort instead of Proceed as an default option.
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- bugfix: Fixes accidental empty ahelp replies.
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- balance: More chemicals can be found when vents get clogged.
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- bugfix: Experimentor no longer shits out primed TB nades.
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- bugfix: Fixed rpeds throwing stock part rating related runtimes.
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- bugfix: Fixes a sentience related exploit by blacklisting it in restricted uplinks.
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- bugfix: Botany trays don't magically refill anymore with a rped.
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- balance: It's now easier to become fat. Don't eat so much.
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- bugfix: Fixed missing grilles under brig windows of the pubby shuttle.
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- rscadd: For the pubby shuttle, added some food in the fridge, mostly pie slices.
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Also added a sleeper to the minimedbay.
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- tweak: Reworded pubby shuttle description to be more inline with the new train
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shuttle.
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- refactor: Syndicate and Centcom messages have been squashed together.
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- admin: You can now send both Syndicate and Centcom headset messages. Be mindful
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that the button was changed to HM in the playerpanel
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- bugfix: Fixes missing cream pies in the cream pie fridge.
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- bugfix: Chem synths overlays aren't all kinds of fucked anymore.
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- refactor: Unfucked all of the remaining chem synth code.
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- refactor: Reagents no longer have an unused var that's always set to true. Who
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did this?
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- balance: Makes the xeno nest ruin harder to cheese.
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- bugfix: Fixes the bathroom being airless in the Space Ninja anime jail.
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- admin: Create antags now checks for people being on station before applying.
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- admin: Malf AI machine overloads now are logged/admin messaged.
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Denton:
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- rscadd: APC/air alarm/airlock/fire alarm/firelock electronics are now available
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once Industrial Engineering is researched..
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- tweak: Engi-Vend machines now contain fire alarm and firelock electronics!
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- code_imp: Loose tech storage circuit boards have been replaced with spawners.
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- code_imp: Added /syndicate subtypes for air alarms and APCs.
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- bugfix: Added missing stock parts to the syndicate lavaland base.
|
|
|
|
|
- tweak: Added kitchen related circuit boards to the syndie lavaland base.
|
|
|
|
|
- tweak: There are rumors of the Tiger Cooperative adding a "special little something"
|
|
|
|
|
to some of their bioterror kits.
|
|
|
|
|
- code_imp: Loose silver/gold/solar panel crates have been replaced with "proper"
|
|
|
|
|
crates.
|
|
|
|
|
- balance: Skewium is much less likely to appear during the Clogged Vents event.
|
|
|
|
|
- bugfix: 'Navbeacon access requirements have been fixed: Now you need either Engineering
|
|
|
|
|
or Robotics access, but not both at the same time.'
|
|
|
|
|
- tweak: 'Pubbystation: Added a dual-port vent pump to the toxins burn chamber.'
|
|
|
|
|
- code_imp: Removed most airlock_controller/incinerator related varedits and replaced
|
|
|
|
|
them with defines/subtypes.
|
|
|
|
|
- tweak: The Deltastation toxins lab has its portable scrubber, air pump and intercom
|
|
|
|
|
back.
|
|
|
|
|
- bugfix: Swarmers can no longer attack field generators and turret covers.
|
|
|
|
|
- rscadd: Arcades have been stocked with preloaded tactical snack rigs.
|
|
|
|
|
- bugfix: The Pubbystation maint bar Booze-O-Mat now shows its contents correctly.
|
|
|
|
|
- tweak: Added a warning to the shuttle purchase menu.
|
|
|
|
|
- balance: Pirates and Syndicate salvage workers have been beefed up around the
|
|
|
|
|
caravan ambush ruin.
|
|
|
|
|
- tweak: NanoTours is proud to announce that the Lavaland beach club has been outfitted
|
|
|
|
|
with a dance machine, state of the art bar equipment and more.
|
|
|
|
|
- tweak: Did you know that honey has antibiotic properties?
|
|
|
|
|
- spellcheck: Improved supply shuttle messages and firefighting foam descs.
|
|
|
|
|
- bugfix: Supply shuttles will no longer spill containers on docking.
|
|
|
|
|
Dimmadunk:
|
|
|
|
|
- rscadd: 'There''s a new type of reagent added to the booze dispenser: Fernet.
|
|
|
|
|
With it you can make a couple of new digestif drinks that will help you reduce
|
|
|
|
|
excess fat!'
|
|
|
|
|
ElPresidentePoole:
|
|
|
|
|
- rscadd: SFX for seppuku (on all katanas)
|
|
|
|
|
- rscadd: suicide message for energy katanas ("cyber-seppuku")
|
|
|
|
|
- rscadd: suicide message for replica katanas ("seppuku")
|
|
|
|
|
Flatty:
|
|
|
|
|
- tweak: The blurry eye overlay has been replaced with an actual blur.
|
|
|
|
|
- tweak: The vending machine UI is now prettier.
|
|
|
|
|
Garen:
|
|
|
|
|
- rscadd: Thrower and Gun circuits put messages in chat when they're used.
|
|
|
|
|
- tweak: Only the gun assembly can throw/shoot while in hand
|
|
|
|
|
- imageadd: Adds inhands for the gun assembly
|
|
|
|
|
- bugfix: grabber inventories update when a thrower takes from them
|
|
|
|
|
GrayRachnid:
|
|
|
|
|
- rscadd: Adds private rooms to the ninja holding center
|
|
|
|
|
- rscadd: Along with a few things to make it more tolerable, but fear not. There
|
|
|
|
|
is now a suicide chamber for those who want the easy way out.
|
|
|
|
|
GuyonBroadway:
|
|
|
|
|
- rscadd: Adds gloves of the north star to the traitor uplink. Wearing these gloves
|
|
|
|
|
lets you punch people five times faster than normal.
|
|
|
|
|
- rscadd: Sprites for the gloves courtesy of Notamaniac
|
|
|
|
|
Hatterhat:
|
|
|
|
|
- tweak: The plasma formerly present in some execution syringes was replaced with
|
|
|
|
|
amatoxin.
|
|
|
|
|
Hyacinth:
|
|
|
|
|
- rscadd: Grenadine is now available in the bar!
|
|
|
|
|
- tweak: Tequila sunrises now require grenadine to make!
|
|
|
|
|
Iamgoofball:
|
|
|
|
|
- tweak: Lipolicide now only does damage if you're starving.
|
|
|
|
|
Improvedgay:
|
|
|
|
|
- balance: Naming immerions
|
|
|
|
|
Improvedname:
|
|
|
|
|
- rscadd: Adds rubbershot secrifle shots
|
|
|
|
|
JStheguy:
|
|
|
|
|
- rscadd: Added the data card reader circuit, a circuit that is able to read data
|
|
|
|
|
cards, as well as write to them.
|
|
|
|
|
- tweak: Data cards are now longer inexplicably called data disks despite clearly
|
|
|
|
|
being cards, and can be printed from the "tools" section of the integrated circuit
|
|
|
|
|
printer.
|
|
|
|
|
- tweak: Data cards no longer have a special "label card" verb and instead can have
|
|
|
|
|
their names and descriptions changed with a pen.
|
|
|
|
|
- rscadd: Also, some aesthetically different variants of the data cards, because
|
|
|
|
|
why not.
|
|
|
|
|
- imageadd: Data cards have new sprites, with support for coloring them via the
|
|
|
|
|
assembly detailer.
|
|
|
|
|
Jay:
|
|
|
|
|
- tweak: Bans CMO, RD, CE, and HoP from antag/ling
|
|
|
|
|
Jegub:
|
|
|
|
|
- imageadd: Glowcaps now have their own sprite.
|
|
|
|
|
Kor:
|
|
|
|
|
- rscadd: The Quartermaster and HoP can now access the vault so they can use the
|
|
|
|
|
bank machine.
|
|
|
|
|
- rscadd: Engineering can now create anomaly neutralizer devices, capable of instantly
|
|
|
|
|
neutralizing the short lived anomalies created by the supermatter engine.
|
|
|
|
|
- rscadd: Bubblegum has regained his original (deadlier) move set.
|
|
|
|
|
LetterN:
|
|
|
|
|
- bugfix: Fixes shock collars, they now fit on the neck slot
|
|
|
|
|
- bugfix: you can't put them on pockets anymore
|
|
|
|
|
MacHac:
|
|
|
|
|
- bugfix: Bedsheets once again properly influence the dreams of those who sleep
|
|
|
|
|
under them.
|
|
|
|
|
Mickyan:
|
|
|
|
|
- bugfix: Drinking too much Gargle Blaster, Nuka Cola or Neurotoxin no longer breaks
|
|
|
|
|
time and space.
|
|
|
|
|
- bugfix: Pacifists can now use harm intent for actions that require it (but still
|
|
|
|
|
can't harm!)
|
|
|
|
|
- spellcheck: fixed typo in bronze girder construction
|
|
|
|
|
- rscadd: 'New trait: Drunken Resilience. You may be a drunken wreck but at least
|
|
|
|
|
you''re healthy. If alcohol poisoning doesn''t get you, that is!'
|
|
|
|
|
- bugfix: Fixed pacifists being able to harm using bottles/screwdrivers
|
|
|
|
|
MrDoomBringer:
|
|
|
|
|
- imageadd: the VR sleeper action button has a sprite now
|
|
|
|
|
- admin: Central Command can now smite misbehaving crewmembers with supply pods
|
|
|
|
|
(filled with whatever their hearts desire!)
|
|
|
|
|
- admin: CentCom Supplypods now stun their target before landing, and won't damage
|
|
|
|
|
the station as much
|
|
|
|
|
Naksu:
|
|
|
|
|
- code_imp: clothing-specific flags are now defined in /obj/item/clothing.clothing_flags
|
|
|
|
|
- code_imp: More flags have been moved to their appropriate places
|
|
|
|
|
- code_imp: HEALS_EARS_2 is removed in favor of the earhealing component
|
|
|
|
|
- code_imp: wearertargeting component is available to subtype for components that
|
|
|
|
|
want to target the wearer of an item rather than the item itself
|
|
|
|
|
- code_imp: changed the shockedby list on doors to be only initialized when needed.
|
|
|
|
|
- tweak: Chameleon projector can no longer scan (often temporary) visual effects
|
|
|
|
|
like projectiles, flashes and the masked appearance of another chameleon projector
|
|
|
|
|
user
|
|
|
|
|
- bugfix: Drones can no longer see a static overlay over invisible revenants
|
|
|
|
|
- balance: adjusted default antag rep points to grant every job the same amount
|
|
|
|
|
of points per round, except for assistant which gets 30% less
|
|
|
|
|
- rscadd: Nuclear explosive-shaped beerkegs found on metastation can now be triggered
|
|
|
|
|
with the nuclear disk and the syndicate's legacy nuclear code for a foamy surprise
|
|
|
|
|
- bugfix: comms consoles now work in transit again, and no longer work in centcom
|
|
|
|
|
- code_imp: removed unnecessary getFlatIcons from holocalls
|
|
|
|
|
- bugfix: Screwdrivers and other items with overlays now show the proper appearance
|
|
|
|
|
of the item when attacking something with them, or when put on a tray.
|
|
|
|
|
- code_imp: moved /datum.isprocessing into datum flags
|
|
|
|
|
- code_imp: Removed unused effect object that could be used to spawn a list of humans
|
|
|
|
|
- tweak: The ladders in the tear in the fabric of reality no longer spawn their
|
|
|
|
|
endpoints when the area is loaded, but only when the tear is made accessible
|
|
|
|
|
via a BoH bomb.
|
|
|
|
|
- tweak: CentCom is no longer accessible via the space ladder in the tear.
|
|
|
|
|
- tweak: The lavaland endpoint can no longer spawn completely surrounded by lava,
|
|
|
|
|
unless it spawns on an island
|
|
|
|
|
- code_imp: ChangeTurf can now conditionally inherit the air of the turf it is replacing,
|
|
|
|
|
via the CHANGETURF_INHERIT_AIR flag.
|
|
|
|
|
- bugfix: when ladder endpoints are created, the binary turfs that are created inherit
|
|
|
|
|
the air of the turfs they are replacing. This means the lavaland ladder endpoint
|
|
|
|
|
will have the lavaland airmix, instead of a vacuum.
|
|
|
|
|
- code_imp: navigation beacons are now properly deregistered from their Z-level
|
|
|
|
|
list and re-registered on the correct one if moved across Z-levels by an effect
|
|
|
|
|
such as teleportation or a BoH-induced chasm.
|
|
|
|
|
- bugfix: constructed directional windows no longer leak atmos across them
|
|
|
|
|
- code_imp: setting the value of anchored for objects should be done via the setAnchored
|
|
|
|
|
proc to properly handle things like atmos updates in one place
|
|
|
|
|
Nicc:
|
|
|
|
|
- rscadd: toxins lab boii
|
|
|
|
|
Nichlas0010:
|
|
|
|
|
- tweak: Reseach Director Traitors can no longer receive an objective to steal the
|
|
|
|
|
Hand Teleporter
|
|
|
|
|
- bugfix: Comms consoles won't update while viewing messages
|
|
|
|
|
- spellcheck: you now feel nauseated instead of nauseous
|
|
|
|
|
- bugfix: You can no longer use a soapstone infinitely
|
|
|
|
|
- bugfix: You now can't get multiple download objectives!
|
|
|
|
|
- tweak: RDs, Scientists and Roboticists can no longer get download objectives!
|
|
|
|
|
Poojawa:
|
|
|
|
|
- tweak: Admin IC issue is no longer TG i ded passive aggressive.
|
|
|
|
|
- rscadd: Added *insult, for when you just can't think of anything more clever
|
|
|
|
|
- bugfix: Makes vore specific prefs call Rust_g else uses normal stuff.
|
|
|
|
|
- bugfix: Citadel Toggles should save properly now
|
|
|
|
|
- bugfix: fixed clothing vendor fedoras having Detective Fedora grade armor
|
|
|
|
|
- bugfix: Fixes missing icons on mag weapons for techmemes
|
|
|
|
|
- bugfix: Fixes APCs being replaced in maint from counting Maint as their wall turff
|
|
|
|
|
- rscadd: Added Vore based moodlets, primitive and ain't gunna adapt for not belly
|
|
|
|
|
things but w/e
|
|
|
|
|
Pubby:
|
|
|
|
|
- bugfix: 'PubbyStation: Fixed disposals issue in security hallway'
|
|
|
|
|
Robustin with cat earrs:
|
|
|
|
|
- bugfix: 'Gun overlays should be way less laggy now. remove: Chameleon guns are
|
|
|
|
|
completely removed since they crash the server, were already made unavailable,
|
|
|
|
|
and are the worst shitcode I''ve ever seen in my life.'
|
|
|
|
|
ShizCalev:
|
|
|
|
|
- bugfix: Adminorazine will no longer kill ash lizards.
|
|
|
|
|
- bugfix: Adminorazine will no longer remove quirks.
|
|
|
|
|
- bugfix: Fixed mobs immune to radiation being killed by HIGH bursts of radiation.
|
|
|
|
|
- bugfix: The book of mindswap will now properly mindswap it's users.
|
|
|
|
|
- bugfix: Fixed a runtime with the gulag teleporter that could cause the process
|
|
|
|
|
to fail if you removed the ID.
|
|
|
|
|
- tweak: Not setting the goal of a prisoner's ID when teleporting them will now
|
|
|
|
|
set the ID's goal to the default value (200 points at the time of this change.)
|
|
|
|
|
- bugfix: Fixed cigar cases & cigarette packets taking two inventory slots
|
|
|
|
|
- bugfix: Fixed cigar cases showing the wrong icon for the cigars inside them.
|
|
|
|
|
- bugfix: Fixed cigar cases & cigarette packets stating the wrong name of the cigar/cigarette
|
|
|
|
|
when removed via altclick.
|
|
|
|
|
- bugfix: Fixed items in pockets vanishing when a mob is monkeyized.
|
|
|
|
|
- bugfix: Fixed items in pockets vanishing when a mob is gorillized.
|
|
|
|
|
- bugfix: Fixed items in pockets vanishing when a mob is infected with a transformation
|
|
|
|
|
disease.
|
|
|
|
|
- bugfix: Fixed items in pockets not being properly deleted when a mob goes through
|
|
|
|
|
a recycler
|
|
|
|
|
- bugfix: Fixed items in pockets not being properly deleted when highlander mode
|
|
|
|
|
is enabled.
|
|
|
|
|
- bugfix: Fixed exploit allowing you to remove unremovable tanks from pockets.
|
|
|
|
|
- bugfix: Fixed items in pockets dropping when a mob is equipped with a new outfit.
|
|
|
|
|
- bugfix: Fixed items in pockets not being covered in blood when equipping the psycho
|
|
|
|
|
outfit.
|
|
|
|
|
SpaceManiac:
|
|
|
|
|
- bugfix: The destructive analyzer can once again be used to reveal nodes.
|
|
|
|
|
- spellcheck: Some references to "deconstructive analyzer" have been updated to
|
|
|
|
|
"destructive".
|
|
|
|
|
TGstation contributors:
|
|
|
|
|
- bugfix: Nukeop eshields are now buyable. tgstation/tgstation#39025
|
|
|
|
|
- bugfix: Staff of storms now has admin logging. tgstation/tgstation#39011
|
|
|
|
|
- bugfix: Fixed a couple of inconsistencies in the uplink descriptions of SMGs and
|
|
|
|
|
SMG ammo. tgstation/tgstation#38980
|
|
|
|
|
- bugfix: Fixed blob victory. tgstation/tgstation#38988
|
|
|
|
|
- tweak: You can now un-ignore notifications you've clicked "never this round" on,
|
|
|
|
|
and more. tgstation/tgstation#38990
|
|
|
|
|
- bugfix: Fixes a weird bug with timers. tgstation/tgstation#38994
|
|
|
|
|
- bugfix: (tgstation/tgstation#40043) - Beam rifles no longer open lockers
|
|
|
|
|
- bugfix: (tgstation/tgstation#40061) - Mobs can no longer get stuck at min/max
|
|
|
|
|
body temperature
|
|
|
|
|
- bugfix: (tgstation/tgstation#40041) - Pictures of asses are now properly sized
|
|
|
|
|
- bugfix: (tgstation/tgstation#40084) - The lastattacker var now includes unarmed
|
|
|
|
|
attacks
|
|
|
|
|
- bugfix: (tgstation/tgstation#39968) - Plastic golems can no longer ventcrawl with
|
|
|
|
|
items in their pockets
|
|
|
|
|
- bugfix: (tgstation/tgstation#39885) - You can no longer crash the server by overcharging
|
|
|
|
|
energy guns.
|
|
|
|
|
Thunder12345:
|
|
|
|
|
- rscadd: Added a colour picker component for use with circuits.
|
|
|
|
|
Time-Green:
|
|
|
|
|
- bugfix: Soda is no longer intangible to the laws of physics
|
|
|
|
|
Toriate:
|
|
|
|
|
- rscadd: It appears that ancient pieces of armor have wound up on the open market!
|
|
|
|
|
These armors have degraded beyond usefulness. Grab one now in the loadout!
|
|
|
|
|
- imageadd: added flak jacket and M1 Helmet sprites
|
|
|
|
|
- rscadd: Gives the flak helmet a tiny storage compartment
|
|
|
|
|
- balance: Made the flak helmet even weaker against acid and fire so it crumbles
|
|
|
|
|
into dust easier
|
|
|
|
|
- rscadd: Added the Corporate Uniform and the Silver Bike Horn
|
|
|
|
|
- imageadd: added sprites for the Corporate Uniform and Silver Bike Horn
|
|
|
|
|
Tupinambis:
|
|
|
|
|
- tweak: 'Removes the tesla coils from engineering secure storage, and places them
|
|
|
|
|
within the engine room, functional upon being wrenched down. (Arranged in the
|
|
|
|
|
common method of three coils on the left and right sides.)
|
|
|
|
|
|
|
|
|
|
Reduces the width of engineering secure storage and its blast door by one tile.
|
|
|
|
|
The machinery within has been rearranged in order to make the most commonly
|
|
|
|
|
used machinery the most accessible.'
|
|
|
|
|
- tweak: Replaces the blood-red hardsuit in Deep Storage with a mining EVA hardsuit,
|
|
|
|
|
and an included oxygen jetpack.
|
|
|
|
|
- rscadd: 'Adds a replacement to the old lavaland xeno ruins in the form of lavaland_surface_alien_nest.dmm An
|
|
|
|
|
image of which is shown below. (The area layer is disabled for visibility.)
|
|
|
|
|

|
|
|
|
|

|
|
|
|
|
|
|
|
|
|
This replacement is designed to act as a sort of raid, with the queen as the
|
|
|
|
|
raid boss. The most notable loot includes the corpse of a drone, security bio
|
|
|
|
|
armor, a bone axe, some basic syndicate equipment, and a syringe containing
|
|
|
|
|
alien microbes. All references to the old lavaland xeno ruins have been replaced
|
|
|
|
|
with references to the new map file.'
|
|
|
|
|
- rscadd: New corpse spawners for alien queens and drones.
|
|
|
|
|
- rscadd: New syringe containing the alien microbe reagent.
|
|
|
|
|
- rscdel: Removed the currently unused lavaland_surface_xeno_nest.dmm map file,
|
|
|
|
|
and its references.
|
|
|
|
|
- rscadd: Added an experimental hard suit to toxins bomb test room on Box.
|
|
|
|
|
- tweak: Increased the size of the toxins bomb test room, moved the telescreen,
|
|
|
|
|
and added chairs on Box.
|
|
|
|
|
- tweak: Moved some pipes out of the way on Box and Meta.
|
|
|
|
|
- rscadd: 'Two air pumps have been added to the toxins lab on Pubby and Meta.
|
|
|
|
|
|
|
|
|
|
The following changes apply to Box, Meta, and Pubby:'
|
|
|
|
|
- tweak: Unbolts the toxin burn chamber doors on round start.
|
|
|
|
|
- tweak: Unlocks the toxins lab air alarm on round start.
|
|
|
|
|
- tweak: When spawned as a nuclear operative, you keep your characters race instead
|
|
|
|
|
of being changed into a human. Plasmamen are an exception to this change.
|
|
|
|
|
- tweak: By popular request, makes the Head of Security spawn with a telebaton instead
|
|
|
|
|
of a stun baton.
|
|
|
|
|
Werebear:
|
|
|
|
|
- rscadd: Seven new holochassis options for pAIs and two new display images for
|
|
|
|
|
pAIs.
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Wilchen:
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- rscdel: Removed box of firing pins from rd's locker
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|
XDTM:
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|
- bugfix: Fixed anti-magic not working at all.
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|
- bugfix: Diseases now properly lose scan invisibility if their stealth drops below
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|
the required threshold.
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- tweak: Coldproof mobs can now be cooled down, but are still immune to the negative
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|
effects of cold.
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- bugfix: This also fixes some edge cases (freezing beams) where mobs could be cooled
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down and damaged despite cold resistance.
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- balance: Androids are now immune to radiation.
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Xhuis:
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- tweak: Character traits are now called character quirks. Functionality remains
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|
unaffected.
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Zxaber:
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- rscadd: Cyborgs can wear more hats now.
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and Fel:
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- imageadd: New chairs are on most shuttles! Finally, you can relax in style while
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escaping a metal death trap.
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armhulen:
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- rscdel: chameleon guns are disabled for breaking the server
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cacogen:
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- rscadd: You can now see what other people are eating or drinking.
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- rscadd: Borg shaker can now synthesise milk, lemon juice, banana juice and coffee
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- bugfix: Renamed drinks no longer revert to their original name when their reagents
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|
change
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|
cyclowns:
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- bugfix: Fires no longer flicker back and forth like crazy
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|
- rscadd: Fusion has been re-enabled! It works similarly to before, but with some
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slight modification.
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- tweak: Fusion now requires huge amounts of plasma and tritium, as well as a very
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|
high thermal energy and temperature to start. There are several tiers of fusion
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that cause different benefits and effects.
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- tweak: The fusion power of most gases has been tweaked to allow for more interesting
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|
interactions.
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- tweak: BZ now takes N2O and plasma to create, rather than tritium and plasma.
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|
- bugfix: Fusion no longer delivers server-crashingly large amounts of radiation
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and stationwide EMPs.
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|
deathride58:
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- tweak: (Only visible on 512) Stamina crit will now result in the mob's sprite
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subtly darkening around its edges.
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|
- rscadd: Added a tiny reference item to a year-old weeby game. If you're a traitor,
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|
you can find this item in the "badassery" section of the uplink. It's free,
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|
and you can order up to 4 of them! The effects of this item are only visible
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on 512.
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|
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- code_imp: Added a component signal for toggling combat mode on/off.
|
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|
- balance: The cleaving saw now deals less staminaloss to its user while inactive.
|
|
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|
|
- rscadd: You can now make use of custom say verbs with the [say verb*message] format
|
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|
|
- rscadd: Yelling will now echo and penetrate walls
|
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|
|
- tweak: Distant voices now have smaller text
|
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|
|
- tweak: You can now see the amount of charges an emag has by examining it
|
|
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|
|
- tweak: Emags now make a quiet noise when they're close to running out of charges.
|
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|
|
- tweak: Emags are no longer irreversibly destroyed upon running out of charges.
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|
|
- rscadd: Traitors can now purchase emag recharge devices for 2 TC. They have five
|
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|
|
extra charges each, and can be found in the devices and tools section of the
|
|
|
|
|
uplink.. There's no cap on the amount of charges a single emag can have, though
|
|
|
|
|
do be aware that upstream spaghetti code makes it easy to waste charges.
|
|
|
|
|
- tweak: Small emag flavortext changes here and there
|
|
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|
|
- balance: The warden's particle defender now deals less staminaloss when in stun
|
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|
|
mode.
|
|
|
|
|
- tweak: '"code [alert level]" has been changed to "[alert level] alert" on the
|
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|
|
hub entry.'
|
|
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|
|
- tweak: The hub entry now displays the current map.
|
|
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|
|
- tweak: Lavaland is no longer fullbright. We have memory to spare.
|
|
|
|
|
- rscadd: Adds the wheelofsalt command to TGS3. Spin the wheel of salt to find out
|
|
|
|
|
what the Citadel Station 13 players are salting about today!
|
|
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|
|
- rscadd: You can now slam or slap your hands onto tables by right clicking them
|
|
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|
|
in combat mode.
|
|
|
|
|
- tweak: Non-admins can no longer use LOOC while dead, unconscious, in crit, or
|
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|
|
while ghosting.
|
|
|
|
|
- tweak: The syndicate mask available in the uplink will now inject you with a chem
|
|
|
|
|
that cuts your click delay in half and increases your stamina regeneration,
|
|
|
|
|
when you enter combat mode. The mask has a five minute cooldown between adrenaline
|
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|
|
injections.
|
|
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|
|
- balance: Dogborgs will now reduce firestacks when they use their tongue to lick
|
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|
|
someone's face.
|
|
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|
|
- bugfix: The repo compiles again
|
|
|
|
|
- bugfix: The flag cape donor item should render properly now.
|
|
|
|
|
- tweak: The default amount of z-levels reserved specifically for space ruin generation
|
|
|
|
|
has been reduced from 7 to 1
|
|
|
|
|
- bugfix: Items now spawn on top of, rather than inside, closets and other storage
|
|
|
|
|
structures
|
|
|
|
|
- rscadd: Jukeboxes now have realtime directional audio, complete with occlusion
|
|
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|
|
when you're far away or behind a wall.
|
|
|
|
|
- rscadd: More than one jukebox can play a song at a time now. Have up to 5 jukeboxes
|
|
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|
|
playing at once!
|
|
|
|
|
- rscadd: Devs can now control the wet and dry channels of sounds played via playsound_local.
|
|
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|
|
The new envwet and envdry arguments will control the volume of the wet and dry
|
|
|
|
|
track, respectively.
|
|
|
|
|
- code_imp: Jukeboxes have been turned into a subsystem. Track initialization, audio
|
|
|
|
|
playing, etc, are now handled via SSJukeboxes instead of via the jukebox object
|
|
|
|
|
procs.
|
|
|
|
|
- config: Jukebox tracks now require an additional ID field at the end of their
|
|
|
|
|
name. This will make it easier to add jukebox-style objects that are only capable
|
|
|
|
|
of playing specific songs, without worrying about copyright issues.
|
|
|
|
|
- rscadd: Added Raiq's boombox as a donor item
|
|
|
|
|
- rscadd: You can now manipulate tails, ears, body markings, mutant colors, and
|
|
|
|
|
taur types via DNA console!
|
|
|
|
|
- balance: Reduced the exponent on gas tank ruptures. TTVs and suicide onetanks
|
|
|
|
|
that were previously 20dev are now approximately 9.6dev. Let's see the actual
|
|
|
|
|
toxins nerds adapt!
|
|
|
|
|
- tweak: When a custom say verb message is spoken without any actual words, the
|
|
|
|
|
text will render without a `, ""` at the end of it.
|
|
|
|
|
- balance: The combat rework's training wheels have been removed. Knockdowns no
|
|
|
|
|
longer have any noticeable stun. This indirectly means stunbatons and tasers
|
|
|
|
|
will always deal their full stamloss on hit.
|
|
|
|
|
- balance: The stamloss required for boxing gloves to throw a knockout punch has
|
|
|
|
|
been increased from 50 to 100.
|
|
|
|
|
- rscadd: You can now prime the grenade on bombspears by using them in your hand.
|
|
|
|
|
The wield hotkey is moved to combat mode rightclick while a spear has a grenade
|
|
|
|
|
on it. This is explained in the examine text.
|
|
|
|
|
- balance: Bombspears no longer instantly explode on impact when thrown. They now
|
|
|
|
|
have to be primed to explode when thrown.
|
|
|
|
|
- balance: Bombspears now have 90% embed chance.
|
|
|
|
|
- rscadd: If an embedded item is normal sized or larger, you can take it out instantly
|
|
|
|
|
by pressing resist.
|
|
|
|
|
- balance: Embedded items are now much harder to pull out the smaller they are,
|
|
|
|
|
rather than the other way around. It's much easier to rip out a sword from your
|
|
|
|
|
chest than it is a shard of glass in your face.
|
|
|
|
|
- tweak: The message you get when you get bounced by the PB is now a little more
|
|
|
|
|
clear about what you need to do to gain access to the server.
|
|
|
|
|
- balance: The jukebox now falls off over a greater distance. You can now actually
|
|
|
|
|
hear the jukebox while sitting in a far corner of the bar, or while passing
|
|
|
|
|
through the main hallways.
|
|
|
|
|
- rscadd: Added antag OOC. This is disabled by default, but you can access it with
|
|
|
|
|
the "AOOC" verb as an antagonist when an administrator enables it.
|
|
|
|
|
- tweak: LOOC now supports emojis
|
|
|
|
|
- tweak: 'Deadchat and asay will now both render emojis! :snya:'
|
|
|
|
|
- balance: The disarm attack on EMP'd defibs now has an interruptible 1 second timer
|
|
|
|
|
before it actually lands.
|
|
|
|
|
- balance: The stamina buffer now only takes 1 second to start regenerating.
|
|
|
|
|
- balance: Disablers have had their damage reduced from 36 stamloss to 24 stamloss,
|
|
|
|
|
increasing their shots to stamcrit from 4 to 6.
|
|
|
|
|
- balance: Tasers have had their damage increased from 55 stamloss total to 61 stamloss
|
|
|
|
|
total. Shots required to stamcrit are unaffected.
|
|
|
|
|
- rscadd: Introducing the Kitchen Gun (TM)! Say goodbye to daily stains and dirty
|
|
|
|
|
surfaces with Kitchen Gun (TM)! Just five shots from Kitchen Gun (TM), and it'll
|
|
|
|
|
sparkle like new! Includes two extra ammunition clips for the low, low price
|
|
|
|
|
of just 10 TC! Laser sight and night vision accessories sold separately! Magazines
|
|
|
|
|
can be purchased individually for 1 TC a pop!
|
|
|
|
|
- tweak: Active turf processing is now its own subsystem.
|
|
|
|
|
- code_imp: Ports tgstation/tgstation#39287 - You can now configure how fast a mob
|
|
|
|
|
fires, and how many shots they fire in a single burst
|
|
|
|
|
- rscadd: When you spawn as a miner, you'll get text clarifying your job description.
|
|
|
|
|
You might not think it's necessary, but believe me, it is.
|
|
|
|
|
- rscadd: mushroom people are now roundstart on live
|
|
|
|
|
- rscadd: The geargroupID var of loadout entries can now be a list rather than a
|
|
|
|
|
string. GeargroupID changes are additive when multiple are defined in a single
|
|
|
|
|
loadout entry.
|
|
|
|
|
deathride58 (Original PR by Basilman/Militaires):
|
|
|
|
|
- rscadd: Ported TGstation's Agent Stealth Box! You can the implanter in the syndicate
|
|
|
|
|
uplink for 8 TC. Credit goes to Basilman/Militaires. This port includes minor
|
|
|
|
|
adjustments, see the GitHub for details.
|
|
|
|
|
hatterhat after being yelled at by kevinz:
|
|
|
|
|
- bugfix: deletes an entire line that might fix flash icons idk blame him if it
|
|
|
|
|
gets worse
|
|
|
|
|
iksyp:
|
|
|
|
|
- rscadd: stacking machines and their consoles no longer dissapear into the shadow
|
|
|
|
|
realm when broken
|
|
|
|
|
- rscadd: you can link the stacking machine and its console by using a multitool
|
|
|
|
|
- bugfix: Ever since the great emotion purge of 2558, people were able to work at
|
|
|
|
|
top efficiency, even while starving to death. This is no longer the case, Nanotrasen
|
|
|
|
|
Scientists say.
|
|
|
|
|
- admin: Hunger slowdown only applies if mood is disabled in the config.
|
|
|
|
|
imsxz:
|
|
|
|
|
- admin: Using mayhem bottles and going under their effects is now logged.
|
|
|
|
|
izzyinbox:
|
|
|
|
|
- rscadd: Added an integrated circuit part that interacts with the arousal system
|
|
|
|
|
- tweak: changes the admin-pm input box from single line to multi-line
|
|
|
|
|
- bugfix: Tennis balls now equip and show up in the correct slots
|
|
|
|
|
- rscadd: Adds option in the hide/expose genitals verb to hide genitals even without
|
|
|
|
|
clothes
|
|
|
|
|
kevinz000:
|
|
|
|
|
- rscadd: Cameras now can take pictures up to 7x7. Alt click them to change their
|
|
|
|
|
width/height from the default 3x3.
|
|
|
|
|
- rscadd: Photos are now logged to disk, assuming the host enabled the configuration
|
|
|
|
|
option
|
|
|
|
|
- rscadd: If the above is enabled, albums/frames can now have their persistence
|
|
|
|
|
IDs set in variables to allow for PHOTO PERSISTENCE
|
|
|
|
|
- rscadd: Every head of staff gets a unique album with its own ID in their locker.
|
|
|
|
|
Let your successors know about your accomplishments, screwups, and everything
|
|
|
|
|
in between!
|
|
|
|
|
- rscadd: All of this works or should work with newcasters/pdas/etc etc
|
|
|
|
|
- rscadd: Photo taking now clones the area into transit space and then operates
|
|
|
|
|
on it, instead of on the spot, in theory making photographing things more accurate?
|
|
|
|
|
nicc:
|
|
|
|
|
- rscadd: no more dark locker corner woo
|
|
|
|
|
- tweak: area alterations
|
|
|
|
|
- rscadd: escape pod
|
|
|
|
|
- rscadd: see above
|
|
|
|
|
- rscadd: adds windoor to the plastic flaps in the atmos lobby
|
|
|
|
|
ninjanomnom:
|
|
|
|
|
- rscadd: A plush that knows too much has found its way to the bus ruin.
|
|
|
|
|
resistor:
|
|
|
|
|
- rscadd: Added circuit labels! You can now customize the description of your assemblies.
|
|
|
|
|
slate3:
|
|
|
|
|
- rscadd: ported a new alternative sprite for engineering borgs, mr. handy
|
|
|
|
|
- rscadd: ported a new alternative sprite for security borgs, a spider-like walker
|
|
|
|
|
- rscadd: ported a new alternative sprite for medical borgs, an eyebot
|
|
|
|
|
steamport:
|
|
|
|
|
- bugfix: Borgs/AIs can now toggle rad collectors
|
|
|
|
|
ursamedium:
|
|
|
|
|
- bugfix: slapping / slamming hands on tables now uses appropriate pronouns
|
|
|
|
|
- bugfix: crow pAI is no longer invisible while resting
|
|
|
|
|
yenwodyah:
|
|
|
|
|
- bugfix: A few virus threshold effects should work now
|
|
|
|
|
yorii:
|
|
|
|
|
- bugfix: Fixed the smartfridges to be in line with all other machines and puts
|
|
|
|
|
the released item in your hand.
|
|
|
|
|
yorpan:
|
|
|
|
|
- rscadd: Brain damage makes you say one more thing.
|
|
|
|
|