Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Citadel-Station-13-master

This commit is contained in:
dzahlus
2021-02-11 23:41:28 +01:00
13 changed files with 125 additions and 29 deletions

View File

@@ -881,7 +881,7 @@
/turf/open/floor/plating,
/area/awaymission/cabin)
"cT" = (
/obj/vehicle/ridden/atv,
/obj/vehicle/ridden/atv/snowmobile,
/turf/open/floor/plating{
icon_state = "platingdmg3"
},
@@ -893,7 +893,7 @@
/turf/open/floor/plating,
/area/awaymission/cabin)
"cV" = (
/obj/vehicle/ridden/atv,
/obj/vehicle/ridden/atv/snowmobile,
/turf/open/floor/plating,
/area/awaymission/cabin)
"cW" = (

View File

@@ -58669,8 +58669,11 @@
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/door/airlock/vault,
/obj/effect/mapping_helpers/airlock/locked,
/obj/machinery/door/airlock/vault{
name = "Vault Door";
req_access_txt = "53"
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/nuke_storage)
"puh" = (
@@ -61075,7 +61078,6 @@
/area/science/circuit)
"uOJ" = (
/obj/effect/mapping_helpers/airlock/locked,
/obj/machinery/door/airlock/vault,
/obj/structure/cable{
icon_state = "1-2"
},
@@ -61089,6 +61091,10 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/door/airlock/vault{
name = "Vault Door";
req_access_txt = "53"
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/nuke_storage)
"uQR" = (

View File

@@ -47138,13 +47138,9 @@
/turf/open/floor/plasteel,
/area/engine/gravity_generator)
"bEx" = (
/obj/structure/closet/radiation,
/obj/machinery/light/small{
dir = 1
},
/obj/structure/extinguisher_cabinet{
pixel_x = 26
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
@@ -48383,7 +48379,10 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/machinery/light/small,
/obj/structure/extinguisher_cabinet{
pixel_x = 26
},
/obj/structure/closet/radiation,
/turf/open/floor/plasteel,
/area/engine/gravity_generator)
"bGg" = (
@@ -49543,6 +49542,9 @@
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
dir = 4
},
/obj/machinery/light/small{
dir = 4
},
/turf/open/floor/plasteel,
/area/engine/gravity_generator)
"bHV" = (

View File

@@ -1,4 +1,5 @@
#define COOLDOWN_STUN 1200
#define COOLDOWN_KNOCKDOWN 600
#define COOLDOWN_DAMAGE 600
#define COOLDOWN_MEME 300
#define COOLDOWN_NONE 100
@@ -213,7 +214,6 @@
var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt")
var/static/regex/knockdown_words = regex("drop|fall|trip|knockdown")
var/static/regex/sleep_words = regex("sleep|slumber|rest")
var/static/regex/vomit_words = regex("vomit|throw up|sick")
var/static/regex/silence_words = regex("shut up|silence|be silent|ssh|quiet|hush")
var/static/regex/hallucinate_words = regex("see the truth|hallucinate")
@@ -264,26 +264,20 @@
cooldown = COOLDOWN_STUN
for(var/V in listeners)
var/mob/living/L = V
L.Stun(60 * power_multiplier)
L.Stagger(60 * power_multiplier)
//KNOCKDOWN
else if(findtext(message, knockdown_words))
cooldown = COOLDOWN_STUN
cooldown = COOLDOWN_KNOCKDOWN
for(var/V in listeners)
var/mob/living/L = V
L.DefaultCombatKnockdown(60 * power_multiplier)
//SLEEP
else if((findtext(message, sleep_words)))
cooldown = COOLDOWN_STUN
for(var/mob/living/carbon/C in listeners)
C.Sleeping(40 * power_multiplier)
L.DefaultCombatKnockdown()
//VOMIT
else if((findtext(message, vomit_words)))
cooldown = COOLDOWN_STUN
cooldown = COOLDOWN_DAMAGE
for(var/mob/living/carbon/C in listeners)
C.vomit(10 * power_multiplier, distance = power_multiplier)
C.vomit(10 * power_multiplier, distance = power_multiplier, stun = FALSE)
//SILENCE
else if((findtext(message, silence_words)))

View File

@@ -74,6 +74,39 @@
<li class="rscdel">Comments out power sink objective.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">persistent blood should stop being invisible and alt clicking it shouldn't return the entire spritesheet</li>
<li class="admin">pickpocketing is now logged using log_combat</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">the aesthetic sterile mask no longer hides faces so you can cosplay egirls and keep flavortexts</li>
</ul>
<h2 class="date">09 February 2021</h2>
<h3 class="author">Chiirno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Charismatic Suit</li>
<li class="rscadd">Urban Jacket</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added nanogel to the robodrobe.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Config to keep unreadied players from mode voting</li>
</ul>
<h3 class="author">dzahlus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes grenadelaunch.ogg being used where it shouldn't and makes mech weapons use correct sound</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">10 > 30 second for Warp Implant cooldown</li>
<li class="rscdel">Comments out power sink objective.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="admin">pickpocketing is now logged using log_combat</li>
<li class="bugfix">persistent blood should stop being invisible and alt clicking it shouldn't return the entire spritesheet</li>

View File

@@ -28368,6 +28368,51 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2021-02-03:
Hatterhat:
- bugfix: The green energy sabre's sprite now respects proper handedness.
2021-02-05:
SmArtKar:
- rscadd: The orbit menu now has an Auto-Observe button! No more sifting through
the lame observe menu to snoop in people's backpacks! Also, orbit menu now refreshes.
- bugfix: KAs are no longer getting broken when fired by a circuit
keronshb:
- balance: Force and damage > 15 from 18/25
- balance: Knockdown put down to 5 from 30
- balance: Armor pen down to 10 from 100.
- balance: Makes cell chargers, charge faster.
raspy-on-osu:
- bugfix: alien royals can no longer ventcrawl
shellspeed1:
- balance: There actually needs to be people for zombies to happen now.
timothyteakettle:
- rscadd: dwarf facial hair is no longer randomised
2021-02-07:
Thalpy:
- refactor: 'Dispenser: Adds the ability to store a small amount of reagents in
the machine itself for dispensing. Reacting recipies cannot be stored. Size
of storage increases with bin size.'
- refactor: 'Dispenser: Allows reagents to be color coded by pH'
- refactor: 'Dispenser: Each reagent displays it''s pH on hover'
- refactor: 'Dispenser: Allows the user to toggle between buttons and a radial dial'
- refactor: 'Dispenser: When the dispencer is upgraded it can dispense 5/3/2/1 volumes
based on rating refactor: Dispenser: as it was before. This does not break recorded
recipes.'
- tweak: Adds a round function to some numbers so they're not huge
- tweak: The Chem master can now get purity for all reagents when analysed
- bugfix: Synthissue fixes
- tweak: buffers now have a strong and weak variant. Weak can be dispensed, and
strong can be created. Strong buffers are 6x more effective.
- bugfix: Some buffer pH edge calculation fixes
TyrianTyrell:
- rscadd: added a signed language, that can't be used over the radio but can be
used if you're mute. also added the multilingual trait.
- imageadd: hopefully added an icon for the signed language.
- code_imp: changed how some traits function slightly.
dzahlus:
- tweak: tweaked a few sounds
- soundadd: added a new weapon sounds
- sounddel: removed old weapon sounds
- code_imp: changed some sound related code
silicons:
- rscadd: syndicate ablative armwraps have been added.
2021-02-09:
Chiirno:
- rscadd: Adds clown waddle to clown shoes. Enhanced Clown Waddle Dampeners can
@@ -28394,9 +28439,9 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- balance: 10 > 30 second for Warp Implant cooldown
- rscdel: Comments out power sink objective.
timothyteakettle:
- admin: pickpocketing is now logged using log_combat
- bugfix: persistent blood should stop being invisible and alt clicking it shouldn't
return the entire spritesheet
- admin: pickpocketing is now logged using log_combat
zeroisthebiggay:
- tweak: the aesthetic sterile mask no longer hides faces so you can cosplay egirls
and keep flavortexts

View File

@@ -0,0 +1,4 @@
author: "silicons"
delete-after: True
changes:
- balance: "Voice of God - sleep removed, stun staggers instead, knockdown is faster but does not do stamina damage, vomit is faster but doesn't stun"

View File

@@ -0,0 +1,4 @@
author: "MrJWhit"
delete-after: True
changes:
- tweak: "Gives boxstation vault door actual vault door access"

View File

@@ -0,0 +1,4 @@
author: "Hatterhat"
delete-after: True
changes:
- balance: "The ATVs on SnowCabin.dmm have been replaced with snowmobiles."

View File

@@ -0,0 +1,4 @@
author: "MrJWhit"
delete-after: True
changes:
- tweak: "Random deltastation fixes."

View File

@@ -7,7 +7,7 @@
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"inferno": "^7.4.2",
"inferno-vnode-flags": "^7.4.2",
"marked": "^1.1.0",
"marked": "^2.0.0",
"tgui-dev-server": "workspace:*",
"tgui-polyfill": "workspace:*"
}

File diff suppressed because one or more lines are too long

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@@ -5281,12 +5281,12 @@ fsevents@~2.1.2:
languageName: node
linkType: hard
"marked@npm:^1.1.0":
version: 1.1.1
resolution: "marked@npm:1.1.1"
"marked@npm:^2.0.0":
version: 2.0.0
resolution: "marked@npm:2.0.0"
bin:
marked: bin/marked
checksum: 4fb077a99ca6a6a4f389bbe2f27620509a332da6fac019560fc25e0e9636226cc86420ddbcfc6e8956920cbca68d64cd11d03954d22123a95ffc63c2e6c4e0ae
checksum: 5b3b13b9b68beb126284d04fedeacee37c847618c091cf575eaa32746cf0af2d65b1ed25b2cc9269b0cdffa2e8dc5aa2daacff81ead68c59a7a6a1656f1d28ed
languageName: node
linkType: hard
@@ -8145,7 +8145,7 @@ fsevents@~2.1.2:
dompurify: ^2.0.12
inferno: ^7.4.2
inferno-vnode-flags: ^7.4.2
marked: ^1.1.0
marked: ^2.0.0
tgui-dev-server: "workspace:*"
tgui-polyfill: "workspace:*"
languageName: unknown