Refactors blood regeneration from nutriment (#839)
* Refactors blood regeneration from nutriment * Update blood.dm * Delete blood.dm.rej * Update blood.dm
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Poojawa
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4740d2fd67
commit
cd122501fc
@@ -31,25 +31,41 @@
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if(bodytemperature >= 225 && !(disabilities & NOCLONE)) //cryosleep or husked people do not pump the blood.
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//Blood regeneration if there is some space
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if(blood_volume < BLOOD_VOLUME_NORMAL)
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blood_volume += 0.1 // regenerate blood VERY slowly
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if(blood_volume < BLOOD_VOLUME_NORMAL && !(NOHUNGER in dna.species.species_traits))
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var/nutrition_ratio = 0
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switch(nutrition)
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if(0 to NUTRITION_LEVEL_STARVING)
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nutrition_ratio = 0.2
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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nutrition_ratio = 0.4
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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nutrition_ratio = 0.6
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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nutrition_ratio = 0.8
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else
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nutrition_ratio = 1
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if(satiety > 80)
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nutrition_ratio *= 1.25
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nutrition = max(0, nutrition - nutrition_ratio * HUNGER_FACTOR)
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blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
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//Effects of bloodloss
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var/word = pick("dizzy","woozy","faint")
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switch(blood_volume)
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if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
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if(prob(5))
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to_chat(src, "<span class='warning'>You feel [word].</span>")
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to_chat(src, "<span class='warning'>You feel [pick("dizzy","woozy","faint")].</span>")
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adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1))
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if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
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adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
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if(prob(5))
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blur_eyes(6)
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var/word = pick("dizzy","woozy","faint")
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to_chat(src, "<span class='warning'>You feel very [word].</span>")
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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adjustOxyLoss(5)
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if(prob(15))
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Paralyse(rand(1,3))
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var/word = pick("dizzy","woozy","faint")
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to_chat(src, "<span class='warning'>You feel extremely [word].</span>")
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if(0 to BLOOD_VOLUME_SURVIVE)
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death()
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@@ -69,7 +85,7 @@
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bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
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if(bleed_rate && !bleedsuppress && !(status_flags & FAKEDEATH))
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if(bleed_rate && !bleedsuppress)
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bleed(bleed_rate)
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//Makes a blood drop, leaking amt units of blood from the mob
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