back by popular demand: maso/nympho
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@@ -163,6 +163,8 @@
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_PERMABONER "permanent_arousal"
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#define TRAIT_NEVERBONER "never_aroused"
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#define TRAIT_NYMPHO "nymphomania"
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#define TRAIT_MASO "masochism"
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#define TRAIT_HIGH_BLOOD "high_blood"
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#define TRAIT_PARA "paraplegic"
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#define TRAIT_EMPATH "empath"
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@@ -88,6 +88,22 @@
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if(quirk_holder)
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quirk_holder.remove_client_colour(/datum/client_colour/monochrome)
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/datum/quirk/libido
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name = "Nymphomania"
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desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
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value = 0
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mob_trait = TRAIT_PERMABONER
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gain_text = "<span class='notice'>You are feeling extra wild.</span>"
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lose_text = "<span class='notice'>You don't feel that burning sensation anymore.</span>"
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/datum/quirk/maso
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name = "Masochism"
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desc = "You are aroused by pain."
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value = 0
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mob_trait = TRAIT_MASO
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gain_text = "<span class='notice'>You desire to be hurt.</span>"
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lose_text = "<span class='notice'>Pain has become less exciting for you.</span>"
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/datum/quirk/alcohol_intolerance
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name = "Alcohol Intolerance"
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desc = "You take toxin damage from alcohol rather than getting drunk."
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@@ -1582,6 +1582,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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)
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user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
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user.adjustStaminaLossBuffered(3)
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if (!HAS_TRAIT(target, TRAIT_PERMABONER))
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stop_wagging_tail(target)
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return FALSE
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else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
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if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
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@@ -1589,6 +1591,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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return FALSE
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user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
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user.adjustStaminaLossBuffered(3)
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target.adjust_arousal(20,maso = TRUE)
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if (ishuman(target) && HAS_TRAIT(target, TRAIT_MASO) && target.has_dna() && prob(10))
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target.mob_climax(forced_climax=TRUE)
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if (!HAS_TRAIT(target, TRAIT_PERMABONER))
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stop_wagging_tail(target)
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playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
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user.visible_message(\
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"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
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@@ -1947,6 +1954,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(BP)
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if(damage > 0 ? BP.receive_damage(damage_amount, 0) : BP.heal_damage(abs(damage_amount), 0))
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H.update_damage_overlays()
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if(HAS_TRAIT(H, TRAIT_MASO) && prob(damage_amount))
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H.mob_climax(forced_climax=TRUE)
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else//no bodypart, we deal damage with a more general method.
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H.adjustBruteLoss(damage_amount)
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@@ -966,14 +966,12 @@
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M.emote("nya")
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if(prob(20))
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to_chat(M, "<span class = 'notice'>[pick("Headpats feel nice.", "Backrubs would be nice.", "Mew")]</span>")
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if(M.client?.prefs.arousable && !(M.client?.prefs.cit_toggles & NO_APHRO) && prob(5))
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for(var/obj/item/organ/genital/G in M.internal_organs)
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if(!G.aroused_state && prob(5*G.sensitivity))
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G.set_aroused_state(TRUE)
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G.update_appearance()
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if(G.aroused_state)
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to_chat(M, "<span class='userlove'>You feel like playing with your [G.name]!</span>")
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/list/adjusted = H.adjust_arousal(5,aphro = TRUE)
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for(var/g in adjusted)
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var/obj/item/organ/genital/G = g
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to_chat(M, "<span class='userlove'>You feel like playing with your [G.name]!</span>")
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..()
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/datum/reagent/consumable/monkey_energy
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@@ -2280,12 +2280,11 @@
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M.emote("nya")
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if(prob(20))
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to_chat(M, "<span class = 'notice'>[pick("Headpats feel nice.", "The feeling of a hairball...", "Backrubs would be nice.", "Whats behind those doors?")]</span>")
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if(M.client?.prefs.arousable && !(M.client?.prefs.cit_toggles & NO_APHRO && ishuman(M)))
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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for(var/obj/item/organ/genital/G in H.internal_organs)
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if(!G.aroused_state && prob(2*G.sensitivity))
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G.set_aroused_state(TRUE)
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G.update_appearance()
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if(G.aroused_state)
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to_chat(M, "<span class='userlove'>You feel like playing with your [G.name]!</span>")
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var/list/adjusted = H.adjust_arousal(2,aphro = TRUE)
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for(var/g in adjusted)
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var/obj/item/organ/genital/G = g
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to_chat(M, "<span class='userlove'>You feel like playing with your [G.name]!</span>")
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..()
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@@ -822,6 +822,10 @@
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continue
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if (E.lewd)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='love'>[E.enthrallGender] has praised me!!</span>"), 5)
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if(HAS_TRAIT(L, TRAIT_MASO))
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E.enthrallTally -= power_multiplier
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E.resistanceTally += power_multiplier
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E.cooldown += 1
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else
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><b><i>I've been praised for doing a good job!</b></i></span>"), 5)
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E.resistanceTally -= power_multiplier
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@@ -839,7 +843,16 @@
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if(L == user)
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continue
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if (E.lewd)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='warning'>I've let [E.enthrallGender] down...</b></span>"), 5)
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if(HAS_TRAIT(L, TRAIT_MASO))
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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H.adjust_arousal(3*power_multiplier,maso = TRUE)
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descmessage += "And yet, it feels so good..!</span>" //I don't really understand masco, is this the right sort of thing they like?
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E.enthrallTally += power_multiplier
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E.resistanceTally -= power_multiplier
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='love'>I've let [E.enthrallGender] down...!</b></span>"), 5)
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else
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='warning'>I've let [E.enthrallGender] down...</b></span>"), 5)
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else
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addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='warning'>I've failed [E.master]...</b></span>"), 5)
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E.resistanceTally += power_multiplier
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@@ -633,6 +633,9 @@
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//Shocking truth!
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else if (lowertext(customTriggers[trigger]) == "shock")
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if (lewd && ishuman(C))
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var/mob/living/carbon/human/H = C
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H.adjust_arousal(5)
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C.jitteriness += 100
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C.stuttering += 25
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C.Knockdown(60)
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@@ -41,6 +41,27 @@
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update_body()
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/mob/living/carbon/human/proc/adjust_arousal(strength,aphro = FALSE,maso = FALSE) // returns all genitals that were adjust
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var/list/obj/item/organ/genital/genit_list = list()
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if(!client?.prefs.arousable || (aphro && (client?.prefs.cit_toggles & NO_APHRO)) || (maso && !HAS_TRAIT(src, TRAIT_MASO)))
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return // no adjusting made here
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if(strength>0)
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for(var/obj/item/organ/genital/G in internal_organs)
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if(!G.aroused_state && prob(strength*G.sensitivity))
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G.set_aroused_state(TRUE)
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G.update_appearance()
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if(G.aroused_state)
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genit_list += G
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else
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for(var/obj/item/organ/genital/G in internal_organs)
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if(G.aroused_state && prob(strength*G.sensitivity))
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G.set_aroused_state(FALSE)
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G.update_appearance()
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if(G.aroused_state)
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genit_list += G
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return genit_list
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/obj/item/organ/genital/proc/climaxable(mob/living/carbon/human/H, silent = FALSE) //returns the fluid source (ergo reagents holder) if found.
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if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
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. = reagents
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@@ -108,12 +108,10 @@
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to_chat(M, "<span class='userlove'>[aroused_message]</span>")
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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for(var/obj/item/organ/genital/G in H.internal_organs)
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if(!G.aroused_state && prob(current_cycle*G.sensitivity))
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G.set_aroused_state(TRUE)
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G.update_appearance()
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if(G.aroused_state)
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to_chat(M, "<span class='userlove'>[G.arousal_verb]!</span>")
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var/list/genits = H.adjust_arousal(current_cycle, aphro = TRUE) // redundant but should still be here
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for(var/g in genits)
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var/obj/item/organ/genital/G = g
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to_chat(M, "<span class='userlove'>[G.arousal_verb]!</span>")
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..()
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/datum/reagent/drug/aphrodisiacplus
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@@ -144,12 +142,10 @@
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REMOVE_TRAIT(M,TRAIT_NEVERBONER,"aphro")
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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for(var/obj/item/organ/genital/G in H.internal_organs)
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if(!G.aroused_state)
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G.set_aroused_state(TRUE)
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G.update_appearance()
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if(G.aroused_state)
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to_chat(M, "<span class='userlove'>[G.arousal_verb]!</span>")
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var/list/genits = H.adjust_arousal(100, aphro = TRUE) // redundant but should still be here
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for(var/g in genits)
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var/obj/item/organ/genital/G = g
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to_chat(M, "<span class='userlove'>[G.arousal_verb]!</span>")
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..()
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/datum/reagent/drug/aphrodisiacplus/addiction_act_stage2(mob/living/M)
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@@ -169,9 +165,9 @@
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/datum/reagent/drug/aphrodisiacplus/overdose_process(mob/living/M)
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if(M && M.client?.prefs.arousable && !(M.client?.prefs.cit_toggles & NO_APHRO) && prob(33))
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if(prob(5) && ishuman(M) && M.has_dna() && (M.client?.prefs.cit_toggles & BIMBOFICATION))
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if(!HAS_TRAIT(M,TRAIT_PERMABONER)) //Less spam
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if(!HAS_TRAIT(M,TRAIT_PERMABONER))
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to_chat(M, "<span class='userlove'>Your libido is going haywire!</span>")
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ADD_TRAIT(M,TRAIT_PERMABONER,"aphro")
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ADD_TRAIT(M,TRAIT_PERMABONER,"aphro")
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..()
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/datum/reagent/drug/anaphrodisiac
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@@ -187,14 +183,9 @@
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/datum/reagent/drug/anaphrodisiac/on_mob_life(mob/living/M)
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if(M && M.client?.prefs.arousable && prob(16))
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if(ishuman(M))
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var/unboner = FALSE
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var/mob/living/carbon/human/H = M
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for(var/obj/item/organ/genital/G in H.internal_organs)
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if(G.aroused_state)
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G.set_aroused_state(FALSE)
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G.update_appearance()
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unboner = (G.aroused_state == FALSE)
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if(unboner)
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var/list/genits = H.adjust_arousal(-100, aphro = TRUE)
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if(genits.len)
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to_chat(M, "<span class='notice'>You no longer feel aroused.")
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..()
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@@ -211,19 +202,16 @@
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if(M && M.client?.prefs.arousable)
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REMOVE_TRAIT(M,TRAIT_PERMABONER,"aphro")
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if(ishuman(M))
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var/unboner = FALSE
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var/mob/living/carbon/human/H = M
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for(var/obj/item/organ/genital/G in H.internal_organs)
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if(G.aroused_state)
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G.set_aroused_state(FALSE)
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G.update_appearance()
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unboner = (G.aroused_state == FALSE)
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if(unboner)
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var/list/genits = H.adjust_arousal(-100, aphro = TRUE)
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if(genits.len)
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to_chat(M, "<span class='notice'>You no longer feel aroused.")
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..()
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/datum/reagent/drug/anaphrodisiacplus/overdose_process(mob/living/M)
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if(M && M.client?.prefs.arousable && prob(5))
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to_chat(M, "<span class='userlove'>You feel like you'll never feel aroused again...</span>")
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ADD_TRAIT(M,TRAIT_NEVERBONER,"aphro")
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..()
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