Fixes holodeck sleepers leaving sleeper buffers behind when deleted.
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@@ -36,12 +36,13 @@
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RefreshParts()
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add_inital_chems()
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/obj/machinery/sleeper/Destroy()
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var/obj/item/reagent_containers/sleeper_buffer/buffer = new /obj/item/reagent_containers/sleeper_buffer(loc)
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buffer.volume = reagents.maximum_volume
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buffer.reagents.maximum_volume = reagents.maximum_volume
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reagents.trans_to(buffer.reagents, reagents.total_volume)
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..()
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/obj/machinery/sleeper/deconstruct(disassembled = TRUE)
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if(!CHECK_BITFIELD(flags_1, NODECONSTRUCT_1 | HOLOGRAM_1))
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var/obj/item/reagent_containers/sleeper_buffer/buffer = new (loc)
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buffer.volume = reagents.maximum_volume
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buffer.reagents.maximum_volume = reagents.maximum_volume
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reagents.trans_to(buffer.reagents, reagents.total_volume)
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return ..()
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/obj/machinery/sleeper/proc/add_inital_chems()
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for(var/i in available_chems)
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