Merge branch 'master' into Spookytime

This commit is contained in:
Fermi
2019-10-11 19:10:48 +01:00
126 changed files with 56362 additions and 55928 deletions

File diff suppressed because it is too large Load Diff

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@@ -121,8 +121,13 @@
#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
// /mind signals
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to(): (new_character, old_character)
// /mob signals
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize() (can_reenter_corpse)
#define COMPONENT_BLOCK_GHOSTING 1
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (magic, holy, protection_sources)
#define COMPONENT_BLOCK_MAGIC 1
@@ -132,6 +137,7 @@
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey()
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
@@ -159,6 +165,8 @@
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
// /machinery signals
#define COMSIG_MACHINE_EJECT_OCCUPANT "eject_occupant" //from base of obj/machinery/dropContents() (occupant)
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)

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@@ -511,7 +511,7 @@
G_found.client.prefs.copy_to(new_character)
new_character.dna.update_dna_identity()
new_character.key = G_found.key
G_found.transfer_ckey(new_character, FALSE)
return new_character

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@@ -46,7 +46,7 @@
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
friend.key = C.key
C.transfer_ckey(friend, FALSE)
friend_initialized = TRUE
else
qdel(src)

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@@ -26,7 +26,7 @@
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
stranger_backseat.key = C.key
C.transfer_ckey(stranger_backseat, FALSE)
log_game("[key_name(stranger_backseat)] became [key_name(owner)]'s split personality.")
message_admins("[ADMIN_LOOKUPFLW(stranger_backseat)] became [ADMIN_LOOKUPFLW(owner)]'s split personality.")
else
@@ -184,7 +184,7 @@
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s brainwashed mind?", null, null, null, 75, stranger_backseat)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
stranger_backseat.key = C.key
C.transfer_ckey(stranger_backseat, FALSE)
else
qdel(src)

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@@ -24,8 +24,9 @@ GLOBAL_LIST_EMPTY(uplinks)
var/unlock_note
var/unlock_code
var/failsafe_code
var/datum/ui_state/checkstate
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
@@ -57,6 +58,7 @@ GLOBAL_LIST_EMPTY(uplinks)
active = _enabled
gamemode = _gamemode
telecrystals = starting_tc
checkstate = _checkstate
if(!lockable)
active = TRUE
locked = FALSE
@@ -115,6 +117,7 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
state = checkstate ? checkstate : state
active = TRUE
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -123,6 +126,12 @@ GLOBAL_LIST_EMPTY(uplinks)
ui.set_style("syndicate")
ui.open()
/datum/component/uplink/ui_host(mob/user)
if(istype(parent, /obj/item/implant)) //implants are like organs, not really located inside mobs codewise.
var/obj/item/implant/I = parent
return I.imp_in
return ..()
/datum/component/uplink/ui_data(mob/user)
if(!user.mind)
return

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@@ -0,0 +1,128 @@
/datum/component/virtual_reality
dupe_mode = COMPONENT_DUPE_ALLOWED //mindswap memes, shouldn't stack up otherwise.
var/datum/mind/mastermind // where is my mind t. pixies
var/datum/mind/current_mind
var/obj/machinery/vr_sleeper/vr_sleeper
var/datum/action/quit_vr/quit_action
var/you_die_in_the_game_you_die_for_real = FALSE
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
if(!ismob(parent) || !istype(M))
return COMPONENT_INCOMPATIBLE
var/mob/vr_M = parent
mastermind = M.mind
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
you_die_in_the_game_you_die_for_real = yolo
quit_action = new()
if(gaming_pod)
vr_sleeper = gaming_pod
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
vr_M.ckey = M.ckey
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
if(clusterfk && !clusterfk.inception)
clusterfk.inception = src
SStgui.close_user_uis(M, src)
/datum/component/virtual_reality/RegisterWithParent()
var/mob/M = parent
current_mind = M.mind
quit_action.Grant(M)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
mastermind.current.audiovisual_redirect = M
if(vr_sleeper)
vr_sleeper.vr_mob = M
/datum/component/virtual_reality/UnregisterFromParent()
quit_action.Remove(parent)
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
current_mind = null
mastermind.current.audiovisual_redirect = null
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
if(vr_sleeper || !new_mob.mind)
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
revert_to_reality()
return
old_mob.audiovisual_redirect = null
new_mob.audiovisual_redirect = parent
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
if(source != quit_action)
return COMPONENT_ACTION_BLOCK_TRIGGER
revert_to_reality(signal_source)
/datum/component/virtual_reality/proc/you_only_live_once()
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
return FALSE
you_die_in_the_game_you_die_for_real = TRUE
return TRUE
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
if(new_mob == mastermind.current)
revert_to_reality(source)
return TRUE
new_mob.TakeComponent(src)
return TRUE
/datum/component/virtual_reality/PostTransfer()
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
quit_it()
/datum/component/virtual_reality/proc/game_over(datum/source)
quit_it(TRUE, TRUE)
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
quit_it()
return COMPONENT_BLOCK_GHOSTING
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
var/mob/M = parent
quit_it(FALSE, killme, player, yo_dawg)
yo_dawg.inception = null
if(killme)
M.death(FALSE)
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
var/mob/M = parent
var/mob/dreamer = override ? override : mastermind.current
if(!mastermind)
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
else
var/key_transfer = FALSE
if(inception?.parent)
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
else
key_transfer = TRUE
if(key_transfer)
M.transfer_ckey(dreamer, FALSE)
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
dreamer.audiovisual_redirect = null
if(deathcheck && you_die_in_the_game_you_die_for_real)
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
dreamer.death(FALSE)
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
if(cleanbot)
LAZYADD(cleanbot.corpse_party, M)
if(vr_sleeper)
vr_sleeper.vr_mob = null
vr_sleeper = null
qdel(src)
/datum/component/virtual_reality/Destroy()
var/datum/action/quit_vr/delet_me = quit_action
. = ..()
qdel(delet_me)

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@@ -67,7 +67,7 @@
if(affected_mob.mind)
affected_mob.mind.transfer_to(new_mob)
else
new_mob.key = affected_mob.key
affected_mob.transfer_ckey(new_mob)
new_mob.name = affected_mob.real_name
new_mob.real_name = new_mob.name
@@ -82,7 +82,7 @@
to_chat(affected_mob, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(affected_mob)]) to replace a jobbaned player.")
affected_mob.ghostize(0)
affected_mob.key = C.key
C.transfer_ckey(affected_mob)
else
to_chat(new_mob, "Your mob has been claimed by death! Appeal your job ban if you want to avoid this in the future!")
new_mob.death()

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@@ -19,9 +19,9 @@
- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
a ghost to become a xeno during an event), use this mob proc.
new_mob.key = key
mob.transfer_ckey(new_mob)
The Login proc will handle making a new mind for that mobtype (including setting up stuff like mind.name). Simple!
However if you want that mind to have any special properties like being a traitor etc you will have to do that
@@ -89,6 +89,7 @@
return language_holder
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
var/old_character = current
if(current) // remove ourself from our old body's mind variable
current.mind = null
SStgui.on_transfer(current, new_character)
@@ -99,7 +100,7 @@
if(key)
if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
new_character.ghostize(1) //we'll need to ghostize so that key isn't mobless.
new_character.ghostize(TRUE, TRUE) //we'll need to ghostize so that key isn't mobless.
else
key = new_character.key
@@ -123,6 +124,7 @@
transfer_martial_arts(new_character)
if(active || force_key_move)
new_character.key = key //now transfer the key to link the client to our new body
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
//CIT CHANGE - makes arousal update when transfering bodies
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.

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@@ -112,7 +112,7 @@
H.update_action_buttons_icon()
if(implants)
for(var/implant_type in implants)
var/obj/item/implant/I = new implant_type(H)
var/obj/item/implant/I = new implant_type
I.implant(H, null, TRUE)
H.update_body()

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@@ -103,7 +103,6 @@
/obj/structure/cable,
/obj/machinery/atmospherics,
/obj/item/ammo_casing,
/obj/item/implant,
/obj/singularity
))
if(!can_contaminate || blacklisted[thing.type])

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@@ -259,9 +259,9 @@
status_type = STATUS_EFFECT_REPLACE
alert_type = null
var/mutable_appearance/marked_underlay
var/obj/item/twohanded/required/kinetic_crusher/hammer_synced
var/obj/item/twohanded/kinetic_crusher/hammer_synced
/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/twohanded/required/kinetic_crusher/new_hammer_synced)
/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/twohanded/kinetic_crusher/new_hammer_synced)
. = ..()
if(.)
hammer_synced = new_hammer_synced

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@@ -357,6 +357,7 @@
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
qdel(src)
/datum/quirk/unstable
name = "Unstable"
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
@@ -365,3 +366,21 @@
gain_text = "<span class='danger'>There's a lot on your mind right now.</span>"
lose_text = "<span class='notice'>Your mind finally feels calm.</span>"
medical_record_text = "Patient's mind is in a vulnerable state, and cannot recover from traumatic events."
/datum/quirk/blindness
name = "Blind"
desc = "You are completely blind, nothing can counteract this."
value = -4
gain_text = "<span class='danger'>You can't see anything.</span>"
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
medical_record_text = "Subject has permanent blindness."
/datum/quirk/blindness/add()
quirk_holder.become_blind(ROUNDSTART_TRAIT)
/datum/quirk/blindness/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/clothing/glasses/sunglasses/blindfold/white/glasses = new(get_turf(H))
if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES, bypass_equip_delay_self = TRUE)) //if you can't put it on the user's eyes, put it in their hands, otherwise put it on their eyes eyes
H.put_in_hands(glasses)
H.regenerate_icons()

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@@ -8,7 +8,7 @@
ruletype = "Midround"
/// If the ruleset should be restricted from ghost roles.
var/restrict_ghost_roles = TRUE
/// What type the ruleset is restricted to.
/// What type the ruleset is restricted to.
var/required_type = /mob/living/carbon/human
var/list/living_players = list()
var/list/living_antags = list()
@@ -101,7 +101,7 @@
log_game("DYNAMIC: Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
candidates = pollGhostCandidates("The mode is looking for volunteers to become [antag_flag] for [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
if(!candidates || candidates.len <= 0)
message_admins("The ruleset [name] received no applications.")
log_game("DYNAMIC: The ruleset [name] received no applications.")
@@ -194,7 +194,7 @@
..()
for(var/mob/living/player in living_players)
if(issilicon(player)) // Your assigned role doesn't change when you are turned into a silicon.
living_players -= player
living_players -= player
continue
if(is_centcom_level(player.z))
living_players -= player // We don't autotator people in CentCom
@@ -407,7 +407,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/generate_ruleset_body(mob/applicant)
var/obj/vent = pick_n_take(vents)
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
new_xeno.key = applicant.key
applicant.transfer_ckey(new_xeno, FALSE)
message_admins("[ADMIN_LOOKUPFLW(new_xeno)] has been made into an alien by the midround ruleset.")
log_game("DYNAMIC: [key_name(new_xeno)] was spawned as an alien by the midround ruleset.")
return new_xeno

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@@ -155,9 +155,9 @@
var/obj/item/U = new uplink_type(H, H.key, tc)
H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
var/obj/item/implant/weapons_auth/W = new
W.implant(H)
var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
var/obj/item/implant/explosive/E = new
E.implant(H)
H.faction |= ROLE_SYNDICATE
H.update_icons()

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@@ -186,6 +186,7 @@ Class Procs:
if(isliving(A))
var/mob/living/L = A
L.update_canmove()
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
occupant = null
/obj/machinery/proc/can_be_occupant(atom/movable/am)
@@ -498,6 +499,7 @@ Class Procs:
/obj/machinery/Exited(atom/movable/AM, atom/newloc)
. = ..()
if (AM == occupant)
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
occupant = null
/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8

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@@ -159,11 +159,11 @@
if(scanner && HasEfficientPod() && scanner.scan_level >= AUTOCLONING_MINIMAL_LEVEL)
if(!autoprocess)
dat += "<a href='byond://?src=[REF(src)];task=autoprocess'>Autoprocess</a>"
dat += "<a href='byond://?src=[REF(src)];task=autoprocess'>Autoclone</a>"
else
dat += "<a href='byond://?src=[REF(src)];task=stopautoprocess'>Stop autoprocess</a>"
dat += "<a href='byond://?src=[REF(src)];task=stopautoprocess'>Stop autoclone</a>"
else
dat += "<span class='linkOff'>Autoprocess</span>"
dat += "<span class='linkOff'>Autoclone</span>"
dat += "<h3>Cloning Pod Status</h3>"
dat += "<div class='statusDisplay'>[temp]&nbsp;</div>"
@@ -228,7 +228,7 @@
dat += "<h4>[src.active_record.fields["name"]]</h4>"
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=[REF(src)];clone=[active_record.fields["id"]]'>Clone</a><br>"
var/obj/item/implant/health/H = locate(src.active_record.fields["imp"])
var/obj/item/implant/health/H = locate(active_record.fields["imp"])
if ((H) && (istype(H)))
dat += "<b>Health Implant Data:</b><br />[H.sensehealth()]<br><br />"

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@@ -1 +0,0 @@
/obj/machinery/computer/prisoner

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@@ -35,11 +35,11 @@
dat += "<HR>Chemical Implants<BR>"
var/turf/Tr = null
for(var/obj/item/implant/chem/C in GLOB.tracked_chem_implants)
Tr = get_turf(C)
if((Tr) && (Tr.z != src.z))
continue//Out of range
if(!C.imp_in)
continue
Tr = get_turf(C.imp_in)
if((Tr) && (Tr.z != src.z))
continue//Out of range
dat += "ID: [C.imp_in.name] | Remaining Units: [C.reagents.total_volume] <BR>"
dat += "| Inject: "
dat += "<A href='?src=[REF(src)];inject1=[REF(C)]'>(<font class='bad'>(1)</font>)</A>"
@@ -48,9 +48,9 @@
dat += "********************************<BR>"
dat += "<HR>Tracking Implants<BR>"
for(var/obj/item/implant/tracking/T in GLOB.tracked_implants)
if(!isliving(T.imp_in))
if(!T.imp_in || !isliving(T.imp_in))
continue
Tr = get_turf(T)
Tr = get_turf(T.imp_in)
if((Tr) && (Tr.z != src.z))
continue//Out of range

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@@ -124,14 +124,14 @@
L[avoid_assoc_duplicate_keys(A.name, areaindex)] = R
for(var/obj/item/implant/tracking/I in GLOB.tracked_implants)
if(!I.imp_in || !isliving(I.loc))
if(!I.imp_in || !isliving(I.imp_in))
continue
else
var/mob/living/M = I.loc
var/mob/living/M = I.imp_in
if(M.stat == DEAD)
if(M.timeofdeath + 6000 < world.time)
continue
if(is_eligible(I))
if(is_eligible(M))
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = I
var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L

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@@ -52,7 +52,7 @@
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
H.key = C.key
C.transfer_ckey(H)
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()

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@@ -303,9 +303,10 @@
drawing = pick(all_drawables)
var/temp = "rune"
if(is_alpha(drawing))
var/ascii = (length(drawing) == 1) ? TRUE : FALSE
if(ascii && is_alpha(drawing))
temp = "letter"
else if(is_digit(drawing))
else if(ascii && is_digit(drawing))
temp = "number"
else if(drawing in punctuation)
temp = "punctuation mark"

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@@ -167,8 +167,19 @@ GLOBAL_LIST_EMPTY(GPS_list)
gpstag = "Eerie Signal"
desc = "Report to a coder immediately."
invisibility = INVISIBILITY_MAXIMUM
var/obj/item/implant/gps/implant
/obj/item/gps/mining/internal
/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
. = ..()
implant = _implant
/obj/item/gps/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()
/obj/item/gps/internal/mining
icon_state = "gps-m"
gpstag = "MINER"
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."

View File

@@ -413,3 +413,16 @@
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
listening = 0 // And it's nice to have a subtype too for future features.
dog_fashion = /datum/dog_fashion/back
/obj/item/radio/internal
var/obj/item/implant/radio/implant
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
. = ..()
implant = _implant
/obj/item/radio/internal/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()

View File

@@ -72,7 +72,7 @@
else
return FALSE
forceMove(target)
moveToNullspace()
imp_in = target
target.implants += src
if(activated)
@@ -89,7 +89,6 @@
return TRUE
/obj/item/implant/proc/removed(mob/living/source, silent = FALSE, special = 0)
moveToNullspace()
imp_in = null
source.implants -= src
for(var/X in actions)

View File

@@ -3,6 +3,7 @@
desc = "Injects things."
icon_state = "reagents"
activated = FALSE
var/obj/item/imp_chemholder/chemholder
/obj/item/implant/chem/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
@@ -29,6 +30,26 @@
GLOB.tracked_chem_implants -= src
return ..()
/obj/item/implant/chem/implant(mob/living/target, mob/user, silent = FALSE)
. = ..()
if(!.)
return
if(chemholder)
chemholder.forceMove(target)
return
chemholder = new(imp_in, src)
reagents.trans_to(chemholder, reagents.total_volume)
/obj/item/implant/chem/removed(mob/target, silent = FALSE, special = 0)
. = ..()
if(!.)
return
if(!special)
chemholder.reagents.trans_to(src, chemholder.reagents.total_volume)
QDEL_NULL(chemholder)
else
chemholder?.moveToNullspace()
/obj/item/implant/chem/trigger(emote, mob/living/source)
if(emote == "deathgasp")
if(istype(source) && !(source.stat == DEAD))
@@ -45,13 +66,12 @@
injectamount = reagents.total_volume
else
injectamount = cause
reagents.trans_to(R, injectamount)
chemholder.reagents.trans_to(R, injectamount)
to_chat(R, "<span class='italics'>You hear a faint beep.</span>")
if(!reagents.total_volume)
if(!chemholder.reagents.total_volume)
to_chat(R, "<span class='italics'>You hear a faint click from your chest.</span>")
qdel(src)
/obj/item/implantcase/chem
name = "implant case - 'Remote Chemical'"
desc = "A glass case containing a remote chemical implant."
@@ -63,3 +83,17 @@
return TRUE
else
return ..()
/obj/item/imp_chemholder
var/obj/item/implant/chem/implant
/obj/item/imp_chemholder/Initialize(mapload, obj/item/implant/chem/_implant)
. = ..()
create_reagents(50)
implant = _implant
/obj/item/imp_chemholder/Destroy()
if(implant?.imp_in)
qdel(implant)
else
return ..()

View File

@@ -11,7 +11,7 @@
/obj/item/implant/sad_trombone/trigger(emote, mob/source)
if(emote == "deathgasp")
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
playsound(source.loc, 'sound/misc/sadtrombone.ogg', 50, 0)
/obj/item/implanter/sad_trombone
name = "implanter (sad trombone)"

View File

@@ -11,8 +11,9 @@
var/popup = FALSE // is the DOUWANNABLOWUP window open?
var/active = FALSE
/obj/item/implant/explosive/on_mob_death(mob/living/L, gibbed)
activate("death")
/obj/item/implant/explosive/trigger(emote, mob/source)
if(emote == "deathgasp")
activate("death")
/obj/item/implant/explosive/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
@@ -29,32 +30,18 @@
/obj/item/implant/explosive/activate(cause)
. = ..()
if(!cause || !imp_in || active)
return 0
return FALSE
if(cause == "action_button" && !popup)
popup = TRUE
var/response = alert(imp_in, "Are you sure you want to activate your [name]? This will cause you to explode!", "[name] Confirmation", "Yes", "No")
popup = FALSE
if(response == "No")
return 0
heavy = round(heavy)
medium = round(medium)
weak = round(weak)
to_chat(imp_in, "<span class='notice'>You activate your [name].</span>")
active = TRUE
var/turf/boomturf = get_turf(imp_in)
message_admins("[ADMIN_LOOKUPFLW(imp_in)] has activated their [name] at [ADMIN_VERBOSEJMP(boomturf)], with cause of [cause].")
//If the delay is short, just blow up already jeez
if(delay <= 7)
explosion(src,heavy,medium,weak,weak, flame_range = weak)
if(imp_in)
imp_in.gib(1)
qdel(src)
return
timed_explosion()
return FALSE
addtimer(CALLBACK(src, .proc/timed_explosion, cause), 1)
/obj/item/implant/explosive/implant(mob/living/target)
for(var/X in target.implants)
if(istype(X, type))
if(istype(X, /obj/item/implant/explosive))
var/obj/item/implant/explosive/imp_e = X
imp_e.heavy += heavy
imp_e.medium += medium
@@ -65,22 +52,37 @@
return ..()
/obj/item/implant/explosive/proc/timed_explosion()
imp_in.visible_message("<span class='warning'>[imp_in] starts beeping ominously!</span>")
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
if(imp_in && !imp_in.stat)
/obj/item/implant/explosive/proc/timed_explosion(cause)
if(cause == "death" && imp_in.stat != DEAD)
return FALSE
heavy = round(heavy)
medium = round(medium)
weak = round(weak)
to_chat(imp_in, "<span class='notice'>You activate your [name].</span>")
active = TRUE
var/turf/boomturf = get_turf(imp_in)
message_admins("[ADMIN_LOOKUPFLW(imp_in)] has activated their [name] at [ADMIN_VERBOSEJMP(boomturf)], with cause of [cause].")
if(delay > 7)
imp_in?.visible_message("<span class='warning'>[imp_in] starts beeping ominously!</span>")
playsound(get_turf(imp_in ? imp_in : src), 'sound/items/timer.ogg', 30, 0)
addtimer(CALLBACK(src, .proc/double_pain, TRUE), delay * 0.25)
addtimer(CALLBACK(src, .proc/double_pain), delay * 0.5)
addtimer(CALLBACK(src, .proc/double_pain), delay * 0.75)
addtimer(CALLBACK(src, .proc/boom_goes_the_weasel), delay)
else //If the delay is short, just blow up already jeez
boom_goes_the_weasel()
/obj/item/implant/explosive/proc/double_pain(message = FALSE)
playsound(get_turf(imp_in ? imp_in : src), 'sound/items/timer.ogg', 30, 0)
if(!imp_in)
return
if(message && imp_in.stat == CONSCIOUS)
imp_in.visible_message("<span class='warning'>[imp_in] doubles over in pain!</span>")
imp_in.Knockdown(140)
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
playsound(loc, 'sound/items/timer.ogg', 30, 0)
sleep(delay*0.25)
explosion(src,heavy,medium,weak,weak, flame_range = weak)
if(imp_in)
imp_in.gib(1)
imp_in.Knockdown(140)
/obj/item/implant/explosive/proc/boom_goes_the_weasel()
explosion(get_turf(imp_in ? imp_in : src), heavy, medium, weak, weak, flame_range = weak)
imp_in?.gib(TRUE)
qdel(src)
/obj/item/implant/explosive/macro
@@ -95,17 +97,7 @@
/obj/item/implant/explosive/macro/implant(mob/living/target)
for(var/X in target.implants)
if(istype(X, type))
return 0
for(var/Y in target.implants)
if(istype(Y, /obj/item/implant/explosive))
var/obj/item/implant/explosive/imp_e = Y
heavy += imp_e.heavy
medium += imp_e.medium
weak += imp_e.weak
delay += imp_e.delay
qdel(imp_e)
break
return FALSE
return ..()

View File

@@ -1,7 +1,6 @@
/obj/item/implant/mindshield
name = "mindshield implant"
desc = "Protects against brainwashing."
resistance_flags = INDESTRUCTIBLE
activated = 0
/obj/item/implant/mindshield/get_data()

View File

@@ -69,62 +69,4 @@
healthstring = "<small>Oxygen Deprivation Damage => [round(L.getOxyLoss())]<br />Fire Damage => [round(L.getFireLoss())]<br />Toxin Damage => [round(L.getToxLoss())]<br />Brute Force Damage => [round(L.getBruteLoss())]</small>"
if (!healthstring)
healthstring = "ERROR"
return healthstring
/obj/item/implant/radio
name = "internal radio implant"
activated = TRUE
var/obj/item/radio/radio
var/radio_key
var/subspace_transmission = FALSE
icon = 'icons/obj/radio.dmi'
icon_state = "walkietalkie"
/obj/item/implant/radio/activate()
. = ..()
// needs to be GLOB.deep_inventory_state otherwise it won't open
radio.ui_interact(usr, "main", null, FALSE, null, GLOB.deep_inventory_state)
/obj/item/implant/radio/Initialize(mapload)
. = ..()
radio = new(src)
// almost like an internal headset, but without the
// "must be in ears to hear" restriction.
radio.name = "internal radio"
radio.subspace_transmission = subspace_transmission
radio.canhear_range = 0
if(radio_key)
radio.keyslot = new radio_key
radio.recalculateChannels()
/obj/item/implant/radio/mining
radio_key = /obj/item/encryptionkey/headset_cargo
/obj/item/implant/radio/syndicate
desc = "Are you there God? It's me, Syndicate Comms Agent."
radio_key = /obj/item/encryptionkey/syndicate
subspace_transmission = TRUE
/obj/item/implant/radio/slime
name = "slime radio"
icon = 'icons/obj/surgery.dmi'
icon_state = "adamantine_resonator"
radio_key = /obj/item/encryptionkey/headset_sci
subspace_transmission = TRUE
/obj/item/implant/radio/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Internal Radio Implant<BR>
<b>Life:</b> 24 hours<BR>
<b>Implant Details:</b> Allows user to use an internal radio, useful if user expects equipment loss, or cannot equip conventional radios."}
return dat
/obj/item/implanter/radio
name = "implanter (internal radio)"
imp_type = /obj/item/implant/radio
/obj/item/implanter/radio/syndicate
name = "implanter (internal syndicate radio)"
imp_type = /obj/item/implant/radio/syndicate
return healthstring

View File

@@ -0,0 +1,69 @@
/obj/item/implant/radio
name = "internal radio implant"
activated = TRUE
var/obj/item/radio/internal/radio
var/radio_key
var/subspace_transmission = FALSE
icon = 'icons/obj/radio.dmi'
icon_state = "walkietalkie"
/obj/item/implant/radio/activate()
. = ..()
// needs to be GLOB.deep_inventory_state otherwise it won't open
radio.ui_interact(usr, "main", null, FALSE, null, GLOB.deep_inventory_state)
/obj/item/implant/radio/implant(mob/living/target, mob/user, silent = FALSE)
. = ..()
if(!.)
return
if(radio)
radio.forceMove(target)
return
radio = new(target)
// almost like an internal headset, but without the
// "must be in ears to hear" restriction.
radio.name = "internal radio"
radio.subspace_transmission = subspace_transmission
radio.canhear_range = 0
if(radio_key)
radio.keyslot = new radio_key
radio.recalculateChannels()
/obj/item/implant/radio/removed(mob/target, silent = FALSE, special = 0)
. = ..()
if(!.)
return
if(!special)
qdel(radio)
else
radio?.moveToNullspace()
/obj/item/implant/radio/mining
radio_key = /obj/item/encryptionkey/headset_cargo
/obj/item/implant/radio/syndicate
desc = "Are you there God? It's me, Syndicate Comms Agent."
radio_key = /obj/item/encryptionkey/syndicate
subspace_transmission = TRUE
/obj/item/implant/radio/slime
name = "slime radio"
icon = 'icons/obj/surgery.dmi'
icon_state = "adamantine_resonator"
radio_key = /obj/item/encryptionkey/headset_sci
subspace_transmission = TRUE
/obj/item/implant/radio/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Internal Radio Implant<BR>
<b>Life:</b> 24 hours<BR>
<b>Implant Details:</b> Allows user to use an internal radio, useful if user expects equipment loss, or cannot equip conventional radios."}
return dat
/obj/item/implanter/radio
name = "implanter (internal radio)"
imp_type = /obj/item/implant/radio
/obj/item/implanter/radio/syndicate
name = "implanter (internal syndicate radio)"
imp_type = /obj/item/implant/radio/syndicate

View File

@@ -4,30 +4,44 @@
icon_state = "storage"
item_color = "r"
var/max_slot_stacking = 4
var/obj/item/storage/bluespace_pocket/pocket
/obj/item/implant/storage/activate()
. = ..()
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SHOW, imp_in, TRUE)
SEND_SIGNAL(pocket, COMSIG_TRY_STORAGE_SHOW, imp_in, TRUE)
/obj/item/implant/storage/removed(source, silent = FALSE, special = 0)
. = ..()
if(.)
if(!special)
qdel(GetComponent(/datum/component/storage/concrete/implant))
if(!special)
qdel(pocket)
else
pocket?.moveToNullspace()
return ..()
/obj/item/implant/storage/implant(mob/living/target, mob/user, silent = FALSE)
for(var/X in target.implants)
if(istype(X, type))
var/obj/item/implant/storage/imp_e = X
GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e)
GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e.pocket)
if(!STR || (STR && STR.max_items < max_slot_stacking))
imp_e.AddComponent(/datum/component/storage/concrete/implant)
imp_e.pocket.AddComponent(/datum/component/storage/concrete/implant)
qdel(src)
return TRUE
return FALSE
AddComponent(/datum/component/storage/concrete/implant)
. = ..()
if(.)
if(pocket)
pocket.forceMove(target)
else
pocket = new(target)
return ..()
/obj/item/storage/bluespace_pocket
name = "internal bluespace pocket"
icon_state = "pillbox"
w_class = WEIGHT_CLASS_TINY
desc = "A tiny yet spacious pocket, usually found implanted inside sneaky syndicate agents and nowhere else."
component_type = /datum/component/storage/concrete/implant
resistance_flags = INDESTRUCTIBLE //A bomb!
item_flags = DROPDEL
/obj/item/implanter/storage
name = "implanter (storage)"

View File

@@ -3,8 +3,8 @@
desc = "Track with this."
activated = 0
/obj/item/implant/tracking/New()
..()
/obj/item/implant/tracking/Initialize()
. = ..()
GLOB.tracked_implants += src
/obj/item/implant/tracking/Destroy()
@@ -15,7 +15,31 @@
imp_type = /obj/item/implant/tracking
/obj/item/implanter/tracking/gps
imp_type = /obj/item/gps/mining/internal
imp_type = /obj/item/implant/gps
/obj/item/implant/gps
name = "\improper GPS implant"
desc = "Track with this and a GPS."
activated = FALSE
var/obj/item/gps/internal/mining/real_gps
/obj/item/implant/gps/implant(mob/living/target, mob/user, silent = FALSE)
. = ..()
if(!.)
return
if(real_gps)
real_gps.forceMove(target)
else
real_gps = new(target)
/obj/item/implant/gps/removed(mob/living/source, silent = FALSE, special = 0)
. = ..()
if(!.)
return
if(!special)
qdel(real_gps)
else
real_gps?.moveToNullspace()
/obj/item/implant/tracking/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>

View File

@@ -1,23 +1,23 @@
/obj/item/implant/uplink
name = "uplink implant"
desc = "Sneeki breeki."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
var/starting_tc = 0
/obj/item/implant/uplink/Initialize(mapload, _owner)
. = ..()
AddComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc)
/obj/item/implanter/uplink
name = "implanter (uplink)"
imp_type = /obj/item/implant/uplink
/obj/item/implanter/uplink/precharged
name = "implanter (precharged uplink)"
imp_type = /obj/item/implant/uplink/precharged
/obj/item/implant/uplink/precharged
starting_tc = 10
/obj/item/implant/uplink
name = "uplink implant"
desc = "Sneeki breeki."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
var/starting_tc = 0
/obj/item/implant/uplink/Initialize(mapload, _owner)
. = ..()
AddComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc, GLOB.not_incapacitated_state)
/obj/item/implanter/uplink
name = "implanter (uplink)"
imp_type = /obj/item/implant/uplink
/obj/item/implanter/uplink/precharged
name = "implanter (precharged uplink)"
imp_type = /obj/item/implant/uplink/precharged
/obj/item/implant/uplink/precharged
starting_tc = 10

View File

@@ -9,9 +9,10 @@
item_flags = NOBLUDGEON
/obj/item/stack/telecrystal/attack(mob/target, mob/user)
if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
for(var/obj/item/implant/uplink/I in target)
if(I && I.imp_in)
if(target == user && isliving(user)) //You can't go around smacking people with crystals to find out if they have an uplink or not.
var/mob/living/L = user
for(var/obj/item/implant/uplink/I in L.implants)
if(I?.imp_in)
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I)
if(hidden_uplink)
hidden_uplink.telecrystals += amount

View File

@@ -75,15 +75,14 @@
temp += "<B>Implant Signals:</B><BR>"
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
if (!W.imp_in || !isliving(W.loc))
if (!isliving(W.imp_in))
continue
else
var/mob/living/M = W.loc
if (M.stat == DEAD)
if (M.timeofdeath + 6000 < world.time)
continue
var/mob/living/M = W.imp_in
if (M.stat == DEAD)
if (M.timeofdeath + 6000 < world.time)
continue
var/turf/tr = get_turf(W)
var/turf/tr = get_turf(M)
if (tr.z == sr.z && tr)
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
if (direct < 20)

View File

@@ -35,7 +35,7 @@
if(!wielded || !user)
return
wielded = 0
if(force_unwielded)
if(!isnull(force_unwielded))
force = force_unwielded
var/sf = findtext(name," (Wielded)")
if(sf)

View File

@@ -1,61 +0,0 @@
/mob/living/carbon/human/virtual_reality
var/datum/mind/real_mind // where is my mind t. pixies
var/obj/machinery/vr_sleeper/vr_sleeper
var/datum/action/quit_vr/quit_action
/mob/living/carbon/human/virtual_reality/Initialize()
. = ..()
quit_action = new()
quit_action.Grant(src)
/mob/living/carbon/human/virtual_reality/death()
revert_to_reality()
..()
/mob/living/carbon/human/virtual_reality/Destroy()
revert_to_reality()
return ..()
/mob/living/carbon/human/virtual_reality/Life()
. = ..()
if(real_mind)
var/mob/living/real_me = real_mind.current
if (real_me && real_me.stat == CONSCIOUS)
return
revert_to_reality(FALSE)
/mob/living/carbon/human/virtual_reality/ghostize()
stack_trace("Ghostize was called on a virtual reality mob")
/mob/living/carbon/human/virtual_reality/ghost()
set category = "OOC"
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
revert_to_reality(FALSE)
/mob/living/carbon/human/virtual_reality/proc/revert_to_reality(deathchecks = TRUE)
if(real_mind && mind)
real_mind.current.audiovisual_redirect = null
real_mind.current.ckey = ckey
real_mind.current.stop_sound_channel(CHANNEL_HEARTBEAT)
if(deathchecks && vr_sleeper)
if(vr_sleeper.you_die_in_the_game_you_die_for_real)
to_chat(real_mind, "<span class='warning'>You feel everything fading away...</span>")
real_mind.current.death(0)
if(deathchecks && vr_sleeper)
vr_sleeper.vr_human = null
vr_sleeper = null
real_mind = null
/datum/action/quit_vr
name = "Quit Virtual Reality"
icon_icon = 'icons/mob/actions/actions_vr.dmi'
button_icon_state = "logout"
/datum/action/quit_vr/Trigger()
if(..())
if(istype(owner, /mob/living/carbon/human/virtual_reality))
var/mob/living/carbon/human/virtual_reality/VR = owner
VR.revert_to_reality(FALSE)
else
Remove(owner)

44
code/modules/VR/vr_mob.dm Normal file
View File

@@ -0,0 +1,44 @@
/mob/proc/build_virtual_character(mob/M)
mind_initialize()
if(!M)
return FALSE
name = M.name
real_name = M.real_name
mind.name = M.real_name
return TRUE
/mob/living/carbon/build_virtual_character(mob/M)
. = ..()
if(!.)
return
if(iscarbon(M))
var/mob/living/carbon/C = M
C.dna?.transfer_identity(src)
/mob/living/carbon/human/build_virtual_character(mob/M, datum/outfit/outfit)
. = ..()
if(!.)
return
var/mob/living/carbon/human/H
if(ishuman(M))
H = M
socks = H ? H.socks : random_socks()
socks_color = H ? H.socks_color : random_color()
undershirt = H ? H.undershirt : random_undershirt(M.gender)
shirt_color = H ? H.shirt_color : random_color()
underwear = H ? H.underwear : random_underwear(M.gender)
undie_color = H ? H.undie_color : random_color()
give_genitals(TRUE)
if(outfit)
var/datum/outfit/O = new outfit()
O.equip(src)
/datum/action/quit_vr
name = "Quit Virtual Reality"
icon_icon = 'icons/mob/actions/actions_vr.dmi'
button_icon_state = "logout"
/datum/action/quit_vr/Trigger() //this merely a trigger for /datum/component/virtual_reality
. = ..()
if(!.)
Remove(owner)

View File

@@ -1,5 +1,3 @@
//Glorified teleporter that puts you in a new human body.
// it's """VR"""
/obj/machinery/vr_sleeper
@@ -12,9 +10,10 @@
circuit = /obj/item/circuitboard/machine/vr_sleeper
var/you_die_in_the_game_you_die_for_real = FALSE
var/datum/effect_system/spark_spread/sparks
var/mob/living/carbon/human/virtual_reality/vr_human
var/mob/living/vr_mob
var/virtual_mob_type = /mob/living/carbon/human
var/vr_category = "default" //Specific category of spawn points to pick from
var/allow_creating_vr_humans = TRUE //So you can have vr_sleepers that always spawn you as a specific person or 1 life/chance vr games
var/allow_creating_vr_mobs = TRUE //So you can have vr_sleepers that always spawn you as a specific person or 1 life/chance vr games
var/only_current_user_can_interact = FALSE
/obj/machinery/vr_sleeper/Initialize()
@@ -44,7 +43,7 @@
/obj/machinery/vr_sleeper/Destroy()
open_machine()
cleanup_vr_human()
cleanup_vr_mob()
QDEL_NULL(sparks)
return ..()
@@ -58,8 +57,9 @@
/obj/machinery/vr_sleeper/emag_act(mob/user)
. = ..()
if(you_die_in_the_game_you_die_for_real)
if(!(obj_flags & EMAGGED))
return
obj_flags |= EMAGGED
you_die_in_the_game_you_die_for_real = TRUE
sparks.start()
addtimer(CALLBACK(src, .proc/emagNotify), 150)
@@ -69,12 +69,11 @@
icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
/obj/machinery/vr_sleeper/open_machine()
if(!state_open)
if(vr_human)
vr_human.revert_to_reality(FALSE)
if(occupant)
SStgui.close_user_uis(occupant, src)
..()
if(state_open)
return
if(occupant)
SStgui.close_user_uis(occupant, src)
return ..()
/obj/machinery/vr_sleeper/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
@@ -94,22 +93,20 @@
if("vr_connect")
var/mob/living/carbon/human/human_occupant = occupant
if(human_occupant && human_occupant.mind && usr == occupant)
to_chat(occupant, "<span class='warning'>Transferring to virtual reality...</span>")
if(vr_human && vr_human.stat == CONSCIOUS && !vr_human.real_mind)
SStgui.close_user_uis(occupant, src)
human_occupant.audiovisual_redirect = vr_human
vr_human.real_mind = human_occupant.mind
vr_human.ckey = human_occupant.ckey
to_chat(vr_human, "<span class='notice'>Transfer successful! You are now playing as [vr_human] in VR!</span>")
if(vr_mob && (!istype(vr_mob) || !vr_mob.InCritical()) && !vr_mob.GetComponent(/datum/component/virtual_reality))
vr_mob.AddComponent(/datum/component/virtual_reality, human_occupant, src, you_die_in_the_game_you_die_for_real)
to_chat(vr_mob, "<span class='notice'>Transfer successful! You are now playing as [vr_mob] in VR!</span>")
else
if(allow_creating_vr_humans)
if(allow_creating_vr_mobs)
to_chat(occupant, "<span class='warning'>Virtual avatar not found, attempting to create one...</span>")
var/obj/effect/landmark/vr_spawn/V = get_vr_spawnpoint()
var/turf/T = get_turf(V)
if(T)
SStgui.close_user_uis(occupant, src)
build_virtual_human(occupant, T, V.vr_outfit)
to_chat(vr_human, "<span class='notice'>Transfer successful! You are now playing as [vr_human] in VR!</span>")
new_player(occupant, T, V.vr_outfit)
to_chat(vr_mob, "<span class='notice'>Transfer successful! You are now playing as [vr_mob] in VR!</span>")
else
to_chat(occupant, "<span class='warning'>Virtual world misconfigured, aborting transfer</span>")
else
@@ -117,8 +114,8 @@
. = TRUE
if("delete_avatar")
if(!occupant || usr == occupant)
if(vr_human)
cleanup_vr_human()
if(vr_mob)
cleanup_vr_mob()
else
to_chat(usr, "<span class='warning'>The VR Sleeper's safeties prevent you from doing that.</span>")
. = TRUE
@@ -131,19 +128,22 @@
/obj/machinery/vr_sleeper/ui_data(mob/user)
var/list/data = list()
if(vr_human && !QDELETED(vr_human))
if(vr_mob && !QDELETED(vr_mob))
data["can_delete_avatar"] = TRUE
var/status
switch(vr_human.stat)
if(CONSCIOUS)
status = "Conscious"
if(DEAD)
status = "Dead"
if(UNCONSCIOUS)
status = "Unconscious"
if(SOFT_CRIT)
status = "Barely Conscious"
data["vr_avatar"] = list("name" = vr_human.name, "status" = status, "health" = vr_human.health, "maxhealth" = vr_human.maxHealth)
data["vr_avatar"] = list("name" = vr_mob.name)
data["isliving"] = istype(vr_mob)
if(data["isliving"])
var/status
switch(vr_mob.stat)
if(CONSCIOUS)
status = "Conscious"
if(DEAD)
status = "Dead"
if(UNCONSCIOUS)
status = "Unconscious"
if(SOFT_CRIT)
status = "Barely Conscious"
data["vr_avatar"] += list("status" = status, "health" = vr_mob.health, "maxhealth" = vr_mob.maxHealth)
data["toggle_open"] = state_open
data["emagged"] = you_die_in_the_game_you_die_for_real
data["isoccupant"] = (user == occupant)
@@ -157,40 +157,25 @@
for(var/obj/effect/landmark/vr_spawn/V in GLOB.landmarks_list)
GLOB.vr_spawnpoints[V.vr_category] = V
/obj/machinery/vr_sleeper/proc/build_virtual_human(mob/living/carbon/human/H, location, var/datum/outfit/outfit, transfer = TRUE)
if(H)
cleanup_vr_human()
vr_human = new /mob/living/carbon/human/virtual_reality(location)
vr_human.mind_initialize()
vr_human.vr_sleeper = src
vr_human.real_mind = H.mind
H.dna.transfer_identity(vr_human)
vr_human.name = H.name
vr_human.real_name = H.real_name
vr_human.socks = H.socks
vr_human.socks_color = H.socks_color
vr_human.undershirt = H.undershirt
vr_human.shirt_color = H.shirt_color
vr_human.underwear = H.underwear
vr_human.undie_color = H.undie_color
vr_human.updateappearance(TRUE, TRUE, TRUE)
vr_human.give_genitals(TRUE) //CITADEL ADD
if(outfit)
var/datum/outfit/O = new outfit()
O.equip(vr_human)
if(transfer && H.mind)
SStgui.close_user_uis(H, src)
H.audiovisual_redirect = vr_human
vr_human.ckey = H.ckey
/obj/machinery/vr_sleeper/proc/new_player(mob/living/carbon/human/H, location, datum/outfit/outfit, transfer = TRUE)
if(!H)
return
cleanup_vr_mob()
vr_mob = new virtual_mob_type(location)
if(vr_mob.build_virtual_character(H, outfit))
var/mob/living/carbon/human/vr_H = vr_mob
vr_H.updateappearance(TRUE, TRUE, TRUE)
if(!transfer || !H.mind)
return
vr_mob.AddComponent(/datum/component/virtual_reality, H, src, you_die_in_the_game_you_die_for_real)
/obj/machinery/vr_sleeper/proc/cleanup_vr_human()
if(vr_human)
vr_human.vr_sleeper = null // Prevents race condition where a new human could get created out of order and set to null.
QDEL_NULL(vr_human)
/obj/machinery/vr_sleeper/proc/cleanup_vr_mob()
if(vr_mob)
QDEL_NULL(vr_mob)
/obj/machinery/vr_sleeper/proc/emagNotify()
if(vr_human)
vr_human.Dizzy(10)
if(vr_mob)
vr_mob.Dizzy(10)
/obj/effect/landmark/vr_spawn //places you can spawn in VR, auto selected by the vr_sleeper during get_vr_spawnpoint()
var/vr_category = "default" //So we can have specific sleepers, eg: "Basketball VR Sleeper", etc.
@@ -222,6 +207,7 @@
color = "#00FF00"
invisibility = INVISIBILITY_ABSTRACT
var/area/vr_area
var/list/corpse_party
/obj/effect/vr_clean_master/Initialize()
. = ..()
@@ -234,7 +220,8 @@
qdel(casing)
for(var/obj/effect/decal/cleanable/C in vr_area)
qdel(C)
for (var/mob/living/carbon/human/virtual_reality/H in vr_area)
if (H.stat == DEAD && !H.vr_sleeper && !H.real_mind)
qdel(H)
for (var/A in corpse_party)
var/mob/M = A
if(get_area(M) == vr_area && M.stat == DEAD)
qdel(M)
addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)

View File

@@ -61,7 +61,7 @@
to_chat(body, "Your mob has been taken over by a ghost!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(body)])")
body.ghostize(0)
body.key = C.key
C.transfer_ckey(body)
new /obj/effect/temp_visual/gravpush(get_turf(body))
/obj/effect/fun_balloon/sentience/emergency_shuttle

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@@ -744,7 +744,7 @@
var/mob/chosen = players[1]
if (chosen.client)
chosen.client.prefs.copy_to(spawnedMob)
spawnedMob.key = chosen.key
chosen.transfer_ckey(spawnedMob)
players -= chosen
if (ishuman(spawnedMob) && ispath(humanoutfit, /datum/outfit))
var/mob/living/carbon/human/H = spawnedMob

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@@ -306,7 +306,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
var/mob/living/silicon/pai/pai = new(card)
pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
pai.real_name = pai.name
pai.key = choice.key
choice.transfer_ckey(pai)
card.setPersonality(pai)
for(var/datum/paiCandidate/candidate in SSpai.candidates)
if(candidate.key == choice.key)

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@@ -412,7 +412,7 @@
//Spawn the body
var/mob/living/carbon/human/ERTOperative = new ertemplate.mobtype(spawnloc)
chosen_candidate.client.prefs.copy_to(ERTOperative)
ERTOperative.key = chosen_candidate.key
chosen_candidate.transfer_ckey(ERTOperative)
if(ertemplate.enforce_human || ERTOperative.dna.species.dangerous_existence) // Don't want any exploding plasmemes
ERTOperative.set_species(/datum/species/human)

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@@ -384,7 +384,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
//Now to give them their mind back.
G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_xeno.key = G_found.key
G_found.transfer_ckey(new_xeno, FALSE)
to_chat(new_xeno, "You have been fully respawned. Enjoy the game.")
var/msg = "<span class='adminnotice'>[key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.</span>"
message_admins(msg)
@@ -397,7 +397,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/mob/living/carbon/monkey/new_monkey = new
SSjob.SendToLateJoin(new_monkey)
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_monkey.key = G_found.key
G_found.transfer_ckey(new_monkey, FALSE)
to_chat(new_monkey, "You have been fully respawned. Enjoy the game.")
var/msg = "<span class='adminnotice'>[key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno.</span>"
message_admins(msg)
@@ -437,7 +437,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!new_character.mind.assigned_role)
new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role.
new_character.key = G_found.key
G_found.transfer_ckey(new_character, FALSE)
/*
The code below functions with the assumption that the mob is already a traitor if they have a special role.

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@@ -15,7 +15,7 @@ GLOBAL_LIST_EMPTY(antagonists)
var/antag_memory = ""//These will be removed with antag datum
var/antag_moodlet //typepath of moodlet that the mob will gain with their status
var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
//Antag panel properties
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
@@ -87,7 +87,7 @@ GLOBAL_LIST_EMPTY(antagonists)
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
owner.current.ghostize(0)
owner.current.key = C.key
C.transfer_ckey(owner.current, FALSE)
/datum/antagonist/proc/on_removal()
remove_innate_effects()

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@@ -52,5 +52,5 @@
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(!visualsOnly)
var/obj/item/implant/abductor/beamplant = new /obj/item/implant/abductor(H)
var/obj/item/implant/abductor/beamplant = new
beamplant.implant(H)

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@@ -172,7 +172,7 @@
blobber.adjustHealth(blobber.maxHealth * 0.5)
blob_mobs += blobber
var/mob/dead/observer/C = pick(candidates)
blobber.key = C.key
C.transfer_ckey(blobber)
SEND_SOUND(blobber, sound('sound/effects/blobattack.ogg'))
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
to_chat(blobber, "<b>You are a blobbernaut!</b>")

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@@ -349,7 +349,7 @@
to_chat(L, "<span class='userdanger'>Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form!</span>")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(L)]) to replace an inactive clock cultist.")
L.ghostize(0)
L.key = C.key
C.transfer_ckey(L, FALSE)
var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src))
animate(V, alpha = 0, transform = matrix()*2, time = 8)
playsound(L, 'sound/magic/staff_healing.ogg', 50, 1)

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@@ -55,7 +55,7 @@
pre_spawn()
visible_message(creation_message)
var/mob/living/construct = new construct_type(get_turf(src))
construct.key = user.key
user.transfer_ckey(construct, FALSE)
post_spawn(construct)
qdel(user)
qdel(src)

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@@ -216,6 +216,9 @@
if(is_reebe(invoker.z))
to_chat(invoker, "<span class='danger'>You're already at Reebe.</span>")
return
if(!isturf(invoker.loc))
to_chat(invoker, "<span class='danger'>You must be visible to return!</span>")
return
return TRUE
/datum/clockwork_scripture/abscond/recital()

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@@ -64,7 +64,7 @@
message_admins("<span class='danger'>Admin [key_name_admin(user)] directly became the Eminence of the cult!</span>")
log_admin("Admin [key_name(user)] made themselves the Eminence.")
var/mob/camera/eminence/eminence = new(get_turf(src))
eminence.key = user.key
user.transfer_ckey(eminence, FALSE)
hierophant_message("<span class='bold large_brass'>Ratvar has directly assigned the Eminence!</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)
@@ -138,7 +138,7 @@
playsound(src, 'sound/machines/clockcult/ark_damage.ogg', 50, FALSE)
var/mob/camera/eminence/eminence = new(get_turf(src))
eminence_nominee = pick(candidates)
eminence.key = eminence_nominee.key
eminence_nominee.transfer_ckey(eminence)
hierophant_message("<span class='bold large_brass'>A ghost has ascended into the Eminence!</span>")
for(var/mob/M in servants_and_ghosts())
M.playsound_local(M, 'sound/machines/clockcult/eminence_selected.ogg', 50, FALSE)

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@@ -45,7 +45,7 @@
return FALSE
var/mob/living/simple_animal/drone/cogscarab/ratvar/R = new/mob/living/simple_animal/drone/cogscarab/ratvar(get_turf(src))
R.visible_message("<span class='heavy_brass'>[R] forms, and its eyes blink open, glowing bright red!</span>")
R.key = O.key
O.transfer_ckey(R, FALSE)
/obj/structure/destructible/clockwork/massive/ratvar/Bump(atom/A)
var/turf/T = get_turf(A)

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@@ -575,7 +575,7 @@ structure_check() searches for nearby cultist structures required for the invoca
to_chat(mob_to_revive.mind, "Your physical form has been taken over by another soul due to your inactivity! Ahelp if you wish to regain your form.")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
mob_to_revive.ghostize(0)
mob_to_revive.key = C.key
C.transfer_ckey(mob_to_revive, FALSE)
else
fail_invoke()
return
@@ -870,7 +870,7 @@ structure_check() searches for nearby cultist structures required for the invoca
visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.</span>")
to_chat(user, "<span class='cultitalic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>")
var/obj/structure/emergency_shield/invoker/N = new(T)
new_human.key = ghost_to_spawn.key
ghost_to_spawn.transfer_ckey(new_human, FALSE)
SSticker.mode.add_cultist(new_human.mind, 0)
to_chat(new_human, "<span class='cultitalic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar'Sie, and you are to serve them at all costs.</b></span>")

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@@ -146,7 +146,7 @@
/mob/living/carbon/true_devil/attack_ghost(mob/dead/observer/user as mob)
if(ascended || user.mind.soulOwner == src.mind)
var/mob/living/simple_animal/imp/S = new(get_turf(loc))
S.key = user.key
user.transfer_ckey(S, FALSE)
S.mind.assigned_role = "Imp"
S.mind.special_role = "Imp"
var/datum/objective/newobjective = new

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@@ -18,7 +18,7 @@
var/mob/dead/observer/selected = pick_n_take(candidates)
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
virus.key = selected.key
selected.transfer_ckey(virus, FALSE)
INVOKE_ASYNC(virus, /mob/camera/disease/proc/pick_name)
message_admins("[ADMIN_LOOKUPFLW(virus)] has been made into a sentient disease by an event.")
log_game("[key_name(virus)] was spawned as a sentient disease by an event.")

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@@ -1,7 +1,8 @@
#define CHALLENGE_TELECRYSTALS 280
#define PLAYER_SCALING 1.5
#define CHALLENGE_TIME_LIMIT 3000
#define CHALLENGE_MIN_PLAYERS 50
#define CHALLENGE_PLAYERS_TARGET 50 //target players population. anything below is a malus to the challenge tc bonus.
#define TELECRYSTALS_MALUS_SCALING 1 //the higher the value, the bigger the malus.
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
GLOBAL_LIST_EMPTY(jam_on_wardec)
@@ -62,12 +63,15 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
D.jammed = TRUE
GLOB.war_declared = TRUE
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
var/actual_players = GLOB.joined_player_list.len - nukeops.len
var/tc_malus = 0
if(actual_players < CHALLENGE_PLAYERS_TARGET)
tc_malus = FLOOR(((CHALLENGE_TELECRYSTALS / CHALLENGE_PLAYERS_TARGET) * (CHALLENGE_PLAYERS_TARGET - actual_players)) * TELECRYSTALS_MALUS_SCALING, 1)
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS - tc_malus + CEILING(PLAYER_SCALING * actual_players, 1))
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
@@ -79,11 +83,6 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
return FALSE
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
var/actual_players = GLOB.joined_player_list.len - nukeops.len
if(actual_players < CHALLENGE_MIN_PLAYERS)
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
return FALSE
if(!user.onSyndieBase())
to_chat(user, "You have to be at your base to use this.")
return FALSE
@@ -102,5 +101,6 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
#undef CHALLENGE_TELECRYSTALS
#undef CHALLENGE_TIME_LIMIT
#undef CHALLENGE_MIN_PLAYERS
#undef CHALLENGE_PLAYERS_TARGET
#undef TELECRYSTALS_MALUS_SCALING
#undef CHALLENGE_SHUTTLE_DELAY

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@@ -107,9 +107,9 @@
/datum/antagonist/overthrow/proc/equip_overthrow()
if(!owner || !owner.current || !ishuman(owner.current)) // only equip existing human overthrow members. This excludes the AI, in particular.
return
var/obj/item/implant/storage/S = locate(/obj/item/implant/storage) in owner.current
var/obj/item/implant/storage/S = locate(/obj/item/implant/storage) in owner.current.implants
if(!S)
S = new(owner.current)
S = new
S.implant(owner.current)
var/I = pick(possible_useful_items)
if(ispath(I)) // in case some admin decides to fuck the list up for fun

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@@ -377,14 +377,15 @@
/obj/item/ectoplasm/revenant/proc/reform()
if(QDELETED(src) || QDELETED(revenant) || inert)
return
var/key_of_revenant
var/key_of_revenant = FALSE
message_admins("Revenant ectoplasm was left undestroyed for 1 minute and is reforming into a new revenant.")
forceMove(drop_location()) //In case it's in a backpack or someone's hand
revenant.forceMove(loc)
if(old_key)
for(var/mob/M in GLOB.dead_mob_list)
if(M.client && M.client.key == old_key) //Only recreates the mob if the mob the client is in is dead
key_of_revenant = old_key
M.transfer_ckey(revenant.key, FALSE)
key_of_revenant = TRUE
break
if(!key_of_revenant)
message_admins("The new revenant's old client either could not be found or is in a new, living mob - grabbing a random candidate instead...")
@@ -396,22 +397,21 @@
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
return
var/mob/dead/observer/C = pick(candidates)
key_of_revenant = C.key
if(!key_of_revenant)
C.transfer_ckey(revenant.key, FALSE)
if(!revenant.key)
qdel(revenant)
message_admins("No ckey was found for the new revenant. Oh well!")
inert = TRUE
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
return
message_admins("[key_of_revenant] has been [old_key == key_of_revenant ? "re":""]made into a revenant by reforming ectoplasm.")
log_game("[key_of_revenant] was [old_key == key_of_revenant ? "re":""]made as a revenant by reforming ectoplasm.")
message_admins("[key_of_revenant] has been [old_key == revenant.key ? "re":""]made into a revenant by reforming ectoplasm.")
log_game("[key_of_revenant] was [old_key == revenant.key ? "re":""]made as a revenant by reforming ectoplasm.")
visible_message("<span class='revenboldnotice'>[src] suddenly rises into the air before fading away.</span>")
revenant.essence = essence
revenant.essence_regen_cap = essence
revenant.death_reset()
revenant.key = key_of_revenant
revenant = null
qdel(src)

View File

@@ -52,7 +52,7 @@
return MAP_ERROR
var/mob/living/simple_animal/revenant/revvie = new(pick(spawn_locs))
revvie.key = selected.key
selected.transfer_ckey(revvie, FALSE)
message_admins("[ADMIN_LOOKUPFLW(revvie)] has been made into a revenant by an event.")
log_game("[key_name(revvie)] was spawned as a revenant by an event.")
spawned_mobs += revvie

View File

@@ -218,7 +218,7 @@
newstruct.master = stoner
var/datum/action/innate/seek_master/SM = new()
SM.Grant(newstruct)
newstruct.key = target.key
target.transfer_ckey(newstruct)
var/obj/screen/alert/bloodsense/BS
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker && SSticker.mode)
SSticker.mode.add_cultist(newstruct.mind, 0)
@@ -243,7 +243,7 @@
S.canmove = FALSE//Can't move out of the soul stone
S.name = "Shade of [T.real_name]"
S.real_name = "Shade of [T.real_name]"
S.key = T.key
T.transfer_ckey(S)
S.language_holder = U.language_holder.copy(S)
if(U)
S.faction |= "[REF(U)]" //Add the master as a faction, allowing inter-mob cooperation

View File

@@ -245,7 +245,7 @@
if(!istype(M))
return
var/obj/item/implant/exile/Implant = new/obj/item/implant/exile(M)
var/obj/item/implant/exile/Implant = new
Implant.implant(M)
/datum/antagonist/wizard/academy/create_objectives()

View File

@@ -133,7 +133,7 @@
var/mob/dead/observer/C = pick(candidates)
message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Wizard Academy Defender")
current_wizard.ghostize() // on the off chance braindead defender gets back in
current_wizard.key = C.key
C.transfer_ckey(current_wizard, FALSE)
/obj/structure/academy_wizard_spawner/proc/summon_wizard()
var/turf/T = src.loc
@@ -210,8 +210,6 @@
if(4)
//Destroy Equipment
for (var/obj/item/I in user)
if (istype(I, /obj/item/implant))
continue
qdel(I)
if(5)
//Monkeying
@@ -274,7 +272,7 @@
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Dice Servant")
H.key = C.key
C.transfer_ckey(H, FALSE)
var/obj/effect/proc_holder/spell/targeted/summonmob/S = new
S.target_mob = H

View File

@@ -281,6 +281,33 @@
..()
user.cure_blind("blindfold_[REF(src)]")
/obj/item/clothing/glasses/sunglasses/blindfold/white
name = "blind personnel blindfold"
desc = "Indicates that the wearer suffers from blindness."
icon_state = "blindfoldwhite"
item_state = "blindfoldwhite"
var/colored_before = FALSE
/obj/item/clothing/glasses/sunglasses/blindfold/white/equipped(mob/living/carbon/human/user, slot)
if(ishuman(user) && slot == SLOT_GLASSES)
update_icon(user)
user.update_inv_glasses() //Color might have been changed by update_icon.
..()
/obj/item/clothing/glasses/sunglasses/blindfold/white/update_icon(mob/living/carbon/human/user)
if(ishuman(user) && !colored_before)
add_atom_colour("#[user.eye_color]", FIXED_COLOUR_PRIORITY)
colored_before = TRUE
/obj/item/clothing/glasses/sunglasses/blindfold/white/worn_overlays(isinhands = FALSE, file2use)
. = list()
if(!isinhands && ishuman(loc) && !colored_before)
var/mob/living/carbon/human/H = loc
var/mutable_appearance/M = mutable_appearance('icons/mob/eyes.dmi', "blindfoldwhite")
M.appearance_flags |= RESET_COLOR
M.color = "#[H.eye_color]"
. += M
/obj/item/clothing/glasses/sunglasses/big
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks flashes."
icon_state = "bigsunglasses"

View File

@@ -10,7 +10,7 @@
if(visualsOnly)
return
var/obj/item/implant/mindshield/L = new/obj/item/implant/mindshield(H)
var/obj/item/implant/mindshield/L = new
L.implant(H, null, 1)
var/obj/item/radio/R = H.ears

View File

@@ -399,7 +399,7 @@
R.set_frequency(FREQ_CENTCOM)
R.freqlock = TRUE
var/obj/item/implant/mindshield/L = new/obj/item/implant/mindshield(H)//Here you go Deuryn
var/obj/item/implant/mindshield/L = new //Here you go Deuryn
L.implant(H, null, 1)
@@ -426,7 +426,7 @@
/datum/outfit/debug //Debug objs plus hardsuit
name = "Debug outfit"
uniform = /obj/item/clothing/under/patriotsuit
uniform = /obj/item/clothing/under/patriotsuit
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
shoes = /obj/item/clothing/shoes/magboots/advance
suit_store = /obj/item/tank/internals/oxygen

View File

@@ -29,9 +29,9 @@
. = ..()
var/obj/item/uplink/U = new /obj/item/uplink/nuclear_restricted(H, H.key, 80)
H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
var/obj/item/implant/weapons_auth/W = new
W.implant(H)
var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
var/obj/item/implant/explosive/E = new
E.implant(H)
H.faction |= ROLE_SYNDICATE
H.update_icons()

View File

@@ -599,6 +599,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
slowdown = 1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
mutantrace_variation = NO_MUTANTRACE_VARIATION
can_adjust = FALSE
strip_delay = 80
var/next_extinguish = 0

View File

@@ -77,7 +77,7 @@
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
santa = new /mob/living/carbon/human(pick(GLOB.blobstart))
santa.key = C.key
C.transfer_ckey(santa, FALSE)
santa.equipOutfit(/datum/outfit/santa)
santa.update_icons()

View File

@@ -48,7 +48,7 @@
spawned_animals++
SA.key = SG.key
SG.transfer_ckey(SA, FALSE)
SA.grant_all_languages(TRUE)

View File

@@ -23,7 +23,7 @@
I.name = I.dna.real_name
I.updateappearance(mutcolor_update=1)
I.domutcheck()
I.key = C.key
C.transfer_ckey(I, FALSE)
var/datum/antagonist/wizard/master = M.has_antag_datum(/datum/antagonist/wizard)
if(!master.wiz_team)
master.create_wiz_team()

View File

@@ -1,50 +1,51 @@
/*********************Mining Hammer****************/
/obj/item/twohanded/required/kinetic_crusher
/obj/item/twohanded/kinetic_crusher
icon = 'icons/obj/mining.dmi'
icon_state = "mining_hammer1"
item_state = "mining_hammer1"
icon_state = "crusher"
item_state = "crusher0"
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
name = "proto-kinetic crusher"
desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club. \
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna."
force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
force = 0 //You can't hit stuff unless wielded
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
force_unwielded = 20 //It's never not wielded so these are the same
force_unwielded = 0
force_wielded = 20
throwforce = 5
throw_speed = 4
light_range = 7
light_power = 2
armour_penetration = 10
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
sharpness = IS_SHARP
actions_types = list(/datum/action/item_action/toggle_light)
var/list/trophies = list()
var/charged = TRUE
var/charge_time = 15
var/detonation_damage = 50
var/backstab_bonus = 30
var/light_on = FALSE
var/brightness_on = 7
/obj/item/twohanded/required/kinetic_crusher/Initialize()
/obj/item/twohanded/kinetic_crusher/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 60, 110) //technically it's huge and bulky, but this provides an incentive to use it
/obj/item/twohanded/required/kinetic_crusher/Destroy()
/obj/item/twohanded/kinetic_crusher/Destroy()
QDEL_LIST(trophies)
return ..()
/obj/item/twohanded/required/kinetic_crusher/examine(mob/living/user)
/obj/item/twohanded/kinetic_crusher/examine(mob/living/user)
..()
to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>[force + detonation_damage]</b> damage.</span>")
to_chat(user, "<span class='notice'>Does <b>[force + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force + detonation_damage]</b>.</span>")
to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>[force_wielded + detonation_damage]</b> damage.</span>")
to_chat(user, "<span class='notice'>Does <b>[force_wielded + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force_wielded + detonation_damage]</b>.</span>")
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
to_chat(user, "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>")
/obj/item/twohanded/required/kinetic_crusher/attackby(obj/item/I, mob/living/user)
/obj/item/twohanded/kinetic_crusher/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/crowbar))
if(LAZYLEN(trophies))
to_chat(user, "<span class='notice'>You remove [src]'s trophies.</span>")
@@ -60,7 +61,11 @@
else
return ..()
/obj/item/twohanded/required/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user)
/obj/item/twohanded/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user)
if(!wielded)
to_chat(user, "<span class='warning'>[src] is too heavy to use with one hand. You fumble and drop everything.")
user.drop_all_held_items()
return
var/datum/status_effect/crusher_damage/C = target.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
var/target_health = target.health
..()
@@ -71,11 +76,13 @@
if(!QDELETED(C) && !QDELETED(target))
C.total_damage += target_health - target.health //we did some damage, but let's not assume how much we did
/obj/item/twohanded/required/kinetic_crusher/afterattack(atom/target, mob/living/user, proximity_flag, clickparams)
/obj/item/twohanded/kinetic_crusher/afterattack(atom/target, mob/living/user, proximity_flag, clickparams)
. = ..()
if(istype(target, /obj/item/crusher_trophy))
var/obj/item/crusher_trophy/T = target
T.add_to(src, user)
if(!wielded)
return
if(!proximity_flag && charged)//Mark a target, or mine a tile.
var/turf/proj_turf = user.loc
if(!isturf(proj_turf))
@@ -90,7 +97,7 @@
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
D.fire()
charged = FALSE
icon_state = "mining_hammer1_uncharged"
update_icon()
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
return
if(proximity_flag && isliving(target))
@@ -122,12 +129,37 @@
if(user && lavaland_equipment_pressure_check(get_turf(user))) //CIT CHANGE - makes sure below only happens in low pressure environments
user.adjustStaminaLoss(-30)//CIT CHANGE - makes crushers heal stamina
/obj/item/twohanded/required/kinetic_crusher/proc/Recharge()
/obj/item/twohanded/kinetic_crusher/proc/Recharge()
if(!charged)
charged = TRUE
icon_state = "mining_hammer1"
update_icon()
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
/obj/item/twohanded/kinetic_crusher/ui_action_click(mob/user, actiontype)
light_on = !light_on
playsound(user, 'sound/weapons/empty.ogg', 100, TRUE)
update_brightness(user)
update_icon()
/obj/item/twohanded/kinetic_crusher/proc/update_brightness(mob/user = null)
if(light_on)
set_light(brightness_on)
else
set_light(0)
/obj/item/twohanded/kinetic_crusher/update_icon()
..()
cut_overlays()
if(!charged)
add_overlay("[icon_state]_uncharged")
if(light_on)
add_overlay("[icon_state]_lit")
spawn(1)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
item_state = "crusher[wielded]"
//destablizing force
/obj/item/projectile/destabilizer
name = "destabilizing force"
@@ -138,7 +170,7 @@
flag = "bomb"
range = 6
log_override = TRUE
var/obj/item/twohanded/required/kinetic_crusher/hammer_synced
var/obj/item/twohanded/kinetic_crusher/hammer_synced
/obj/item/projectile/destabilizer/Destroy()
hammer_synced = null
@@ -177,12 +209,12 @@
return "errors"
/obj/item/crusher_trophy/attackby(obj/item/A, mob/living/user)
if(istype(A, /obj/item/twohanded/required/kinetic_crusher))
if(istype(A, /obj/item/twohanded/kinetic_crusher))
add_to(A, user)
else
..()
/obj/item/crusher_trophy/proc/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/proc/add_to(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
for(var/t in H.trophies)
var/obj/item/crusher_trophy/T = t
if(istype(T, denied_type) || istype(src, T.denied_type))
@@ -194,7 +226,7 @@
to_chat(user, "<span class='notice'>You attach [src] to [H].</span>")
return TRUE
/obj/item/crusher_trophy/proc/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/proc/remove_from(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
forceMove(get_turf(H))
H.trophies -= src
return TRUE
@@ -281,12 +313,12 @@
/obj/item/crusher_trophy/legion_skull/effect_desc()
return "a kinetic crusher to recharge <b>[bonus_value*0.1]</b> second\s faster"
/obj/item/crusher_trophy/legion_skull/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/legion_skull/add_to(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.charge_time -= bonus_value
/obj/item/crusher_trophy/legion_skull/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/legion_skull/remove_from(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.charge_time += bonus_value
@@ -339,7 +371,7 @@
/obj/item/crusher_trophy/demon_claws/effect_desc()
return "melee hits to do <b>[bonus_value * 0.2]</b> more damage and heal you for <b>[bonus_value * 0.1]</b>, with <b>5X</b> effect on mark detonation"
/obj/item/crusher_trophy/demon_claws/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/demon_claws/add_to(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.force += bonus_value * 0.2
@@ -347,7 +379,7 @@
H.force_wielded += bonus_value * 0.2
H.detonation_damage += bonus_value * 0.8
/obj/item/crusher_trophy/demon_claws/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
/obj/item/crusher_trophy/demon_claws/remove_from(obj/item/twohanded/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.force -= bonus_value * 0.2

View File

@@ -30,7 +30,7 @@
new /datum/data/mining_equipment("500 Point Transfer Card", /obj/item/card/mining_point_card/mp500, 500),
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/required/kinetic_crusher, 750),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/kinetic_crusher, 750),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 800),
@@ -172,7 +172,7 @@
new /obj/item/stack/marker_beacon/thirty(drop_location)
if("Crusher Kit")
new /obj/item/extinguisher/mini(drop_location)
new /obj/item/twohanded/required/kinetic_crusher(drop_location)
new /obj/item/twohanded/kinetic_crusher(drop_location)
if("Mining Conscription Kit")
new /obj/item/storage/backpack/duffelbag/mining_conscript(drop_location)

View File

@@ -49,7 +49,7 @@
toggle_mode_action.Grant(src)
var/datum/action/innate/minedrone/dump_ore/dump_ore_action = new()
dump_ore_action.Grant(src)
var/obj/item/implant/radio/mining/imp = new(src)
var/obj/item/implant/radio/mining/imp = new
imp.implant(src)
access_card = new /obj/item/card/id(src)

File diff suppressed because it is too large Load Diff

View File

@@ -558,7 +558,7 @@
/datum/sprite_accessory/mam_tails_animated/horse
name = "Horse"
icon_state = "Horse"
icon_state = "horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails/husky

View File

@@ -260,16 +260,16 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = 1)
if(key)
if(!cmptext(copytext(key,1,2),"@")) // Skip aghosts.
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.can_reenter_round = (can_reenter_corpse && !suiciding)
ghost.key = key
return ghost
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE)
if(!key || cmptext(copytext(key,1,2),"@") || (!special && SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special) & COMPONENT_BLOCK_GHOSTING))
return //mob has no key, is an aghost or some component hijacked.
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.can_reenter_round = (can_reenter_corpse && !suiciding)
transfer_ckey(ghost, FALSE)
return ghost
/*
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
@@ -280,6 +280,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
return
// CITADEL EDIT
if(istype(loc, /obj/machinery/cryopod))
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
@@ -306,6 +309,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
return
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return
@@ -348,7 +354,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
client.change_view(CONFIG_GET(string/default_view))
SStgui.on_transfer(src, mind.current) // Transfer NanoUIs.
mind.current.key = key
transfer_ckey(mind.current, FALSE)
return 1
/mob/dead/observer/proc/notify_cloning(var/message, var/sound, var/atom/source, flashwindow = TRUE)
@@ -628,7 +634,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
to_chat(src, "<span class='warning'>Someone has taken this body while you were choosing!</span>")
return 0
target.key = key
transfer_ckey(target, FALSE)
target.faction = list("neutral")
return 1

View File

@@ -42,7 +42,7 @@
if(brainmob.mind)
brainmob.mind.transfer_to(C)
else
C.key = brainmob.key
brainmob.transfer_ckey(C)
QDEL_NULL(brainmob)

View File

@@ -87,7 +87,7 @@
var/atom/xeno_loc = get_turf(owner)
var/mob/living/carbon/alien/larva/new_xeno = new(xeno_loc)
new_xeno.key = ghost.key
ghost.transfer_ckey(new_xeno, FALSE)
SEND_SOUND(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100)) //To get the player's attention
new_xeno.canmove = 0 //so we don't move during the bursting animation
new_xeno.notransform = 1

View File

@@ -13,6 +13,10 @@
if(!no_bodyparts)
spread_bodyparts(no_brain, no_organs)
for(var/X in implants)
var/obj/item/implant/I = X
qdel(I)
spawn_gibs(no_bodyparts)
qdel(src)

View File

@@ -912,7 +912,7 @@
if(mind)
mind.transfer_to(new_mob)
else
new_mob.key = key
transfer_ckey(new_mob)
for(var/para in hasparasites())
var/mob/living/simple_animal/hostile/guardian/G = para

View File

@@ -357,8 +357,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
return message
/mob/living/proc/radio(message, message_mode, list/spans, language)
var/obj/item/implant/radio/imp = locate() in src
if(imp && imp.radio.on)
var/obj/item/implant/radio/imp = locate() in implants
if(imp?.radio.on)
if(message_mode == MODE_HEADSET)
imp.radio.talk_into(src, message, , spans, language)
return ITALICS | REDUCE_RANGE

View File

@@ -192,7 +192,7 @@
/mob/proc/makePAI(delold)
var/obj/item/paicard/card = new /obj/item/paicard(get_turf(src))
var/mob/living/silicon/pai/pai = new /mob/living/silicon/pai(card)
pai.key = key
transfer_ckey(pai)
pai.name = name
card.setPersonality(pai)
if(delold)

View File

@@ -915,7 +915,7 @@ Pass a positive integer as an argument to override a bot's default speed.
if(mind && paicard.pai)
mind.transfer_to(paicard.pai)
else if(paicard.pai)
paicard.pai.key = key
transfer_ckey(paicard.pai)
else
ghostize(0) // The pAI card that just got ejected was dead.
key = null

View File

@@ -160,7 +160,7 @@
if(mind)
mind.transfer_to(R, 1)
else
R.key = key
transfer_ckey(R)
qdel(src)

View File

@@ -61,5 +61,5 @@
var/obj/item/new_hat = new hat_type(D)
D.equip_to_slot_or_del(new_hat, SLOT_HEAD)
D.flags_1 |= (flags_1 & ADMIN_SPAWNED_1)
D.key = user.key
user.transfer_ckey(D, FALSE)
qdel(src)

View File

@@ -49,7 +49,7 @@
. = ..()
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
hidden_uplink.telecrystals = 30
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(src)
var/obj/item/implant/weapons_auth/W = new
W.implant(src)
/mob/living/simple_animal/drone/snowflake

View File

@@ -429,9 +429,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
to_chat(G, "<span class='holoparasite'>Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.</span>")
to_chat(src, "<span class='holoparasite bold'>Your <font color=\"[G.namedatum.colour]\">[G.real_name]</font> has been successfully reset.</span>")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(G)])")
G.ghostize(0)
G.ghostize(FALSE)
G.setthemename(G.namedatum.theme) //give it a new color, to show it's a new person
G.key = C.key
C.transfer_ckey(G)
G.reset = 1
switch(G.namedatum.theme)
if("tech")

View File

@@ -90,7 +90,7 @@
if(key)
to_chat(user, "<span class='notice'>Someone else already took this spider.</span>")
return 1
key = user.key
user.transfer_ckey(src, FALSE)
return 1
//nursemaids - these create webs and eggs

View File

@@ -585,7 +585,7 @@ Difficulty: Very Hard
var/be_helper = alert("Become a Lightgeist? (Warning, You can no longer be cloned!)",,"Yes","No")
if(be_helper == "Yes" && !QDELETED(src) && isobserver(user))
var/mob/living/simple_animal/hostile/lightgeist/W = new /mob/living/simple_animal/hostile/lightgeist(get_turf(loc))
W.key = user.key
user.transfer_ckey(W, FALSE)
/obj/machinery/anomalous_crystal/helpers/Topic(href, href_list)
@@ -649,7 +649,7 @@ Difficulty: Very Hard
L.heal_overall_damage(heal_power, heal_power)
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
/mob/living/simple_animal/hostile/lightgeist/ghostize()
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, send_the_signal = TRUE)
. = ..()
if(.)
death()

View File

@@ -127,7 +127,7 @@
var/client/C = L.client
SSmedals.UnlockMedal("Boss [BOSS_KILL_MEDAL]", C)
SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL]", C)
if(crusher_kill && istype(L.get_active_held_item(), /obj/item/twohanded/required/kinetic_crusher))
if(crusher_kill && istype(L.get_active_held_item(), /obj/item/twohanded/kinetic_crusher))
SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL_CRUSHER]", C)
SSmedals.SetScore(BOSS_SCORE, C, 1)
SSmedals.SetScore(score_type, C, 1)

View File

@@ -46,7 +46,8 @@
fireball.human_req = 0
fireball.player_lock = 0
AddSpell(fireball)
implants += new /obj/item/implant/exile(src)
var/obj/item/implant/exile/I = new
I.implant(src, null, TRUE)
mm = new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile
mm.clothes_req = 0

View File

@@ -916,7 +916,7 @@
if(mind)
mind.transfer_to(G)
else
G.key = key
transfer_ckey(G)
..(gibbed)
/mob/living/simple_animal/parrot/Poly/proc/Read_Memory()

View File

@@ -198,7 +198,7 @@
if(src.mind)
src.mind.transfer_to(new_slime)
else
new_slime.key = src.key
transfer_ckey(new_slime)
qdel(src)
else
to_chat(src, "<i>I am not ready to reproduce yet...</i>")

View File

@@ -444,7 +444,13 @@
// M.Login() //wat
return
/mob/proc/transfer_ckey(mob/new_mob, send_signal = TRUE)
if(!ckey)
return FALSE
if(send_signal)
SEND_SIGNAL(src, COMSIG_MOB_KEY_CHANGE, new_mob, src)
new_mob.ckey = ckey
return TRUE
/mob/verb/cancel_camera()
set name = "Cancel Camera View"

View File

@@ -429,8 +429,8 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
var/mob/dead/observer/C = pick(candidates)
to_chat(M, "Your mob has been taken over by a ghost!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(M)])")
M.ghostize(0)
M.key = C.key
M.ghostize(FALSE, TRUE)
C.transfer_ckey(M, FALSE)
return TRUE
else
to_chat(M, "There were no ghosts willing to take control.")

View File

@@ -53,7 +53,7 @@
if(mind && isliving(M))
mind.transfer_to(M, 1) // second argument to force key move to new mob
else
M.key = key
transfer_ckey(M)
if(delete_old_mob)
QDEL_IN(src, 1)

View File

@@ -382,7 +382,7 @@
mind.active = FALSE
mind.transfer_to(R)
else if(transfer_after)
R.key = key
transfer_ckey(R)
R.apply_pref_name("cyborg")
@@ -401,7 +401,7 @@
qdel(src)
//human -> alien
/mob/living/carbon/human/proc/Alienize()
/mob/living/carbon/human/proc/Alienize(mind_transfer = TRUE)
if (notransform)
return
for(var/obj/item/W in src)
@@ -425,13 +425,16 @@
new_xeno = new /mob/living/carbon/alien/humanoid/drone(loc)
new_xeno.a_intent = INTENT_HARM
new_xeno.key = key
if(mind && mind_transfer)
mind.transfer_to(new_xeno)
else
transfer_ckey(new_xeno)
to_chat(new_xeno, "<B>You are now an alien.</B>")
. = new_xeno
qdel(src)
/mob/living/carbon/human/proc/slimeize(reproduce as num)
/mob/living/carbon/human/proc/slimeize(reproduce, mind_transfer = TRUE)
if (notransform)
return
for(var/obj/item/W in src)
@@ -457,20 +460,26 @@
else
new_slime = new /mob/living/simple_animal/slime(loc)
new_slime.a_intent = INTENT_HARM
new_slime.key = key
if(mind && mind_transfer)
mind.transfer_to(new_slime)
else
transfer_ckey(new_slime)
to_chat(new_slime, "<B>You are now a slime. Skreee!</B>")
. = new_slime
qdel(src)
/mob/proc/become_overmind(starting_points = 60)
/mob/proc/become_overmind(starting_points = 60, mind_transfer = FALSE)
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(src), starting_points)
B.key = key
if(mind && mind_transfer)
mind.transfer_to(B)
else
transfer_ckey(B)
. = B
qdel(src)
/mob/living/carbon/human/proc/corgize()
/mob/living/carbon/human/proc/corgize(mind_transfer = TRUE)
if (notransform)
return
for(var/obj/item/W in src)
@@ -485,13 +494,16 @@
var/mob/living/simple_animal/pet/dog/corgi/new_corgi = new /mob/living/simple_animal/pet/dog/corgi (loc)
new_corgi.a_intent = INTENT_HARM
new_corgi.key = key
if(mind && mind_transfer)
mind.transfer_to(new_corgi)
else
transfer_ckey(new_corgi)
to_chat(new_corgi, "<B>You are now a Corgi. Yap Yap!</B>")
. = new_corgi
qdel(src)
/mob/living/carbon/proc/gorillize()
/mob/living/carbon/proc/gorillize(mind_transfer = TRUE)
if(notransform)
return
@@ -509,22 +521,22 @@
invisibility = INVISIBILITY_MAXIMUM
var/mob/living/simple_animal/hostile/gorilla/new_gorilla = new (get_turf(src))
new_gorilla.a_intent = INTENT_HARM
if(mind)
if(mind && mind_transfer)
mind.transfer_to(new_gorilla)
else
new_gorilla.key = key
transfer_ckey(new_gorilla)
to_chat(new_gorilla, "<B>You are now a gorilla. Ooga ooga!</B>")
. = new_gorilla
qdel(src)
/mob/living/carbon/human/Animalize()
/mob/living/carbon/human/Animalize(mind_transfer = TRUE)
var/list/mobtypes = typesof(/mob/living/simple_animal)
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
if(!safe_animal(mobpath))
to_chat(usr, "<span class='danger'>Sorry but this mob type is currently unavailable.</span>")
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") as null|anything in mobtypes
if(!mobpath)
return
if(mind)
mind_transfer = alert("Want to transfer their mind into the new mob", "Mind Transfer", "Yes", "No") == "Yes" ? TRUE : FALSE
if(notransform)
return
@@ -532,8 +544,8 @@
dropItemToGround(W)
regenerate_icons()
notransform = 1
canmove = 0
notransform = TRUE
canmove = FALSE
icon = null
invisibility = INVISIBILITY_MAXIMUM
@@ -541,8 +553,10 @@
qdel(t)
var/mob/new_mob = new mobpath(src.loc)
new_mob.key = key
if(mind && mind_transfer)
mind.transfer_to(new_mob)
else
transfer_ckey(new_mob)
new_mob.a_intent = INTENT_HARM
@@ -550,59 +564,23 @@
. = new_mob
qdel(src)
/mob/proc/Animalize()
/mob/proc/Animalize(mind_transfer = TRUE)
var/list/mobtypes = typesof(/mob/living/simple_animal)
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
if(!safe_animal(mobpath))
to_chat(usr, "<span class='danger'>Sorry but this mob type is currently unavailable.</span>")
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") as null|anything in mobtypes
if(!mobpath)
return
if(mind)
mind_transfer = alert("Want to transfer their mind into the new mob", "Mind Transfer", "Yes", "No") == "Yes" ? TRUE : FALSE
var/mob/new_mob = new mobpath(src.loc)
new_mob.key = key
if(mind && mind_transfer)
mind.transfer_to(new_mob)
else
transfer_ckey(new_mob)
new_mob.a_intent = INTENT_HARM
to_chat(new_mob, "You feel more... animalistic")
. = new_mob
qdel(src)
/* Certain mob types have problems and should not be allowed to be controlled by players.
*
* This proc is here to force coders to manually place their mob in this list, hopefully tested.
* This also gives a place to explain -why- players shouldnt be turn into certain mobs and hopefully someone can fix them.
*/
/mob/proc/safe_animal(MP)
//Bad mobs! - Remember to add a comment explaining what's wrong with the mob
if(!MP)
return 0 //Sanity, this should never happen.
if(ispath(MP, /mob/living/simple_animal/hostile/construct))
return 0 //Verbs do not appear for players.
//Good mobs!
if(ispath(MP, /mob/living/simple_animal/pet/cat))
return 1
if(ispath(MP, /mob/living/simple_animal/pet/dog/corgi))
return 1
if(ispath(MP, /mob/living/simple_animal/crab))
return 1
if(ispath(MP, /mob/living/simple_animal/hostile/carp))
return 1
if(ispath(MP, /mob/living/simple_animal/hostile/mushroom))
return 1
if(ispath(MP, /mob/living/simple_animal/shade))
return 1
if(ispath(MP, /mob/living/simple_animal/hostile/killertomato))
return 1
if(ispath(MP, /mob/living/simple_animal/mouse))
return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
if(ispath(MP, /mob/living/simple_animal/hostile/bear))
return 1 //Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak)
if(ispath(MP, /mob/living/simple_animal/parrot))
return 1 //Parrots are no longer unfinished! -Nodrak
//Not in here? Must be untested!
return 0

View File

@@ -329,6 +329,12 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(power)
soundloop.volume = min(40, (round(power/100)/50)+1) // 5 +1 volume per 20 power. 2500 power is max
if(isclosedturf(T))
var/turf/did_it_melt = T.Melt()
if(!isclosedturf(did_it_melt)) //In case some joker finds way to place these on indestructible walls
visible_message("<span class='warning'>[src] melts through [T]!</span>")
return
//Ok, get the air from the turf
var/datum/gas_mixture/env = T.return_air()

View File

@@ -125,12 +125,6 @@
else
cut_overlays()
/obj/machinery/computer/pandemic/proc/eject_beaker()
if(beaker)
beaker.forceMove(drop_location())
beaker = null
update_icon()
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
@@ -165,7 +159,7 @@
return
switch(action)
if("eject_beaker")
eject_beaker()
replace_beaker(usr)
. = TRUE
if("empty_beaker")
if(beaker)
@@ -174,7 +168,7 @@
if("empty_eject_beaker")
if(beaker)
beaker.reagents.clear_reagents()
eject_beaker()
replace_beaker(usr)
. = TRUE
if("rename_disease")
var/id = get_virus_id_by_index(text2num(params["index"]))
@@ -234,18 +228,32 @@
. = TRUE //no afterattack
if(stat & (NOPOWER|BROKEN))
return
if(beaker)
to_chat(user, "<span class='warning'>A container is already loaded into [src]!</span>")
var/obj/item/reagent_containers/B = I
if(!user.transferItemToLoc(B, src))
return
if(!user.transferItemToLoc(I, src))
return
beaker = I
replace_beaker(user, B)
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
update_icon()
else
return ..()
/obj/machinery/computer/pandemic/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
replace_beaker(user)
return
/obj/machinery/computer/pandemic/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
beaker.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
user.put_in_hands(beaker)
if(new_beaker)
beaker = new_beaker
else
beaker = null
update_icon()
return TRUE
/obj/machinery/computer/pandemic/on_deconstruction()
eject_beaker()
replace_beaker(usr)
. = ..()

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