Merge branch 'master' into Spookytime
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -558,7 +558,7 @@
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/datum/sprite_accessory/mam_tails_animated/horse
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name = "Horse"
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icon_state = "Horse"
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icon_state = "horse"
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color_src = HAIR
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/datum/sprite_accessory/mam_tails/husky
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@@ -260,16 +260,16 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
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Works together with spawning an observer, noted above.
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*/
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/mob/proc/ghostize(can_reenter_corpse = 1)
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if(key)
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if(!cmptext(copytext(key,1,2),"@")) // Skip aghosts.
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stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
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var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
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SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
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ghost.can_reenter_corpse = can_reenter_corpse
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ghost.can_reenter_round = (can_reenter_corpse && !suiciding)
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ghost.key = key
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return ghost
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/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE)
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if(!key || cmptext(copytext(key,1,2),"@") || (!special && SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special) & COMPONENT_BLOCK_GHOSTING))
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return //mob has no key, is an aghost or some component hijacked.
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stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
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var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
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SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
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ghost.can_reenter_corpse = can_reenter_corpse
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ghost.can_reenter_round = (can_reenter_corpse && !suiciding)
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transfer_ckey(ghost, FALSE)
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return ghost
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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@@ -280,6 +280,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, (stat == DEAD) ? TRUE : FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
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return
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// CITADEL EDIT
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if(istype(loc, /obj/machinery/cryopod))
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var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
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@@ -306,6 +309,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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if(SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, FALSE, FALSE) & COMPONENT_BLOCK_GHOSTING)
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return
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var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
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if(response != "Ghost")
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return
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@@ -348,7 +354,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return
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client.change_view(CONFIG_GET(string/default_view))
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SStgui.on_transfer(src, mind.current) // Transfer NanoUIs.
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mind.current.key = key
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transfer_ckey(mind.current, FALSE)
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return 1
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/mob/dead/observer/proc/notify_cloning(var/message, var/sound, var/atom/source, flashwindow = TRUE)
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@@ -628,7 +634,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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to_chat(src, "<span class='warning'>Someone has taken this body while you were choosing!</span>")
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return 0
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target.key = key
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transfer_ckey(target, FALSE)
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target.faction = list("neutral")
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return 1
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@@ -42,7 +42,7 @@
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if(brainmob.mind)
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brainmob.mind.transfer_to(C)
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else
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C.key = brainmob.key
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brainmob.transfer_ckey(C)
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QDEL_NULL(brainmob)
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@@ -87,7 +87,7 @@
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var/atom/xeno_loc = get_turf(owner)
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var/mob/living/carbon/alien/larva/new_xeno = new(xeno_loc)
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new_xeno.key = ghost.key
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ghost.transfer_ckey(new_xeno, FALSE)
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SEND_SOUND(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100)) //To get the player's attention
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new_xeno.canmove = 0 //so we don't move during the bursting animation
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new_xeno.notransform = 1
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@@ -13,6 +13,10 @@
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if(!no_bodyparts)
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spread_bodyparts(no_brain, no_organs)
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for(var/X in implants)
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var/obj/item/implant/I = X
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qdel(I)
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spawn_gibs(no_bodyparts)
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qdel(src)
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@@ -912,7 +912,7 @@
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if(mind)
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mind.transfer_to(new_mob)
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else
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new_mob.key = key
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transfer_ckey(new_mob)
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for(var/para in hasparasites())
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var/mob/living/simple_animal/hostile/guardian/G = para
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@@ -357,8 +357,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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return message
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/mob/living/proc/radio(message, message_mode, list/spans, language)
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var/obj/item/implant/radio/imp = locate() in src
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if(imp && imp.radio.on)
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var/obj/item/implant/radio/imp = locate() in implants
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if(imp?.radio.on)
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if(message_mode == MODE_HEADSET)
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imp.radio.talk_into(src, message, , spans, language)
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return ITALICS | REDUCE_RANGE
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@@ -192,7 +192,7 @@
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/mob/proc/makePAI(delold)
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var/obj/item/paicard/card = new /obj/item/paicard(get_turf(src))
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var/mob/living/silicon/pai/pai = new /mob/living/silicon/pai(card)
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pai.key = key
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transfer_ckey(pai)
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pai.name = name
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card.setPersonality(pai)
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if(delold)
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@@ -915,7 +915,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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||||
if(mind && paicard.pai)
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mind.transfer_to(paicard.pai)
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else if(paicard.pai)
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paicard.pai.key = key
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||||
transfer_ckey(paicard.pai)
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else
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ghostize(0) // The pAI card that just got ejected was dead.
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key = null
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@@ -160,7 +160,7 @@
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if(mind)
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mind.transfer_to(R, 1)
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else
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R.key = key
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transfer_ckey(R)
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qdel(src)
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@@ -61,5 +61,5 @@
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var/obj/item/new_hat = new hat_type(D)
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D.equip_to_slot_or_del(new_hat, SLOT_HEAD)
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D.flags_1 |= (flags_1 & ADMIN_SPAWNED_1)
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D.key = user.key
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user.transfer_ckey(D, FALSE)
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qdel(src)
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@@ -49,7 +49,7 @@
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. = ..()
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GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
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hidden_uplink.telecrystals = 30
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var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(src)
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var/obj/item/implant/weapons_auth/W = new
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W.implant(src)
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/mob/living/simple_animal/drone/snowflake
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@@ -429,9 +429,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
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to_chat(G, "<span class='holoparasite'>Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.</span>")
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to_chat(src, "<span class='holoparasite bold'>Your <font color=\"[G.namedatum.colour]\">[G.real_name]</font> has been successfully reset.</span>")
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message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(G)])")
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G.ghostize(0)
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G.ghostize(FALSE)
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G.setthemename(G.namedatum.theme) //give it a new color, to show it's a new person
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G.key = C.key
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C.transfer_ckey(G)
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G.reset = 1
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switch(G.namedatum.theme)
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if("tech")
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@@ -90,7 +90,7 @@
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if(key)
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to_chat(user, "<span class='notice'>Someone else already took this spider.</span>")
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return 1
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key = user.key
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user.transfer_ckey(src, FALSE)
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return 1
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//nursemaids - these create webs and eggs
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@@ -585,7 +585,7 @@ Difficulty: Very Hard
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var/be_helper = alert("Become a Lightgeist? (Warning, You can no longer be cloned!)",,"Yes","No")
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if(be_helper == "Yes" && !QDELETED(src) && isobserver(user))
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var/mob/living/simple_animal/hostile/lightgeist/W = new /mob/living/simple_animal/hostile/lightgeist(get_turf(loc))
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W.key = user.key
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user.transfer_ckey(W, FALSE)
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||||
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||||
/obj/machinery/anomalous_crystal/helpers/Topic(href, href_list)
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@@ -649,7 +649,7 @@ Difficulty: Very Hard
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L.heal_overall_damage(heal_power, heal_power)
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new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
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/mob/living/simple_animal/hostile/lightgeist/ghostize()
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/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, send_the_signal = TRUE)
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. = ..()
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if(.)
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death()
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@@ -127,7 +127,7 @@
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||||
var/client/C = L.client
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SSmedals.UnlockMedal("Boss [BOSS_KILL_MEDAL]", C)
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SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL]", C)
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if(crusher_kill && istype(L.get_active_held_item(), /obj/item/twohanded/required/kinetic_crusher))
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if(crusher_kill && istype(L.get_active_held_item(), /obj/item/twohanded/kinetic_crusher))
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SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL_CRUSHER]", C)
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SSmedals.SetScore(BOSS_SCORE, C, 1)
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||||
SSmedals.SetScore(score_type, C, 1)
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||||
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@@ -46,7 +46,8 @@
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fireball.human_req = 0
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fireball.player_lock = 0
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AddSpell(fireball)
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implants += new /obj/item/implant/exile(src)
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var/obj/item/implant/exile/I = new
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I.implant(src, null, TRUE)
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mm = new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile
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mm.clothes_req = 0
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@@ -916,7 +916,7 @@
|
||||
if(mind)
|
||||
mind.transfer_to(G)
|
||||
else
|
||||
G.key = key
|
||||
transfer_ckey(G)
|
||||
..(gibbed)
|
||||
|
||||
/mob/living/simple_animal/parrot/Poly/proc/Read_Memory()
|
||||
|
||||
@@ -198,7 +198,7 @@
|
||||
if(src.mind)
|
||||
src.mind.transfer_to(new_slime)
|
||||
else
|
||||
new_slime.key = src.key
|
||||
transfer_ckey(new_slime)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(src, "<i>I am not ready to reproduce yet...</i>")
|
||||
|
||||
@@ -444,7 +444,13 @@
|
||||
// M.Login() //wat
|
||||
return
|
||||
|
||||
|
||||
/mob/proc/transfer_ckey(mob/new_mob, send_signal = TRUE)
|
||||
if(!ckey)
|
||||
return FALSE
|
||||
if(send_signal)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_KEY_CHANGE, new_mob, src)
|
||||
new_mob.ckey = ckey
|
||||
return TRUE
|
||||
|
||||
/mob/verb/cancel_camera()
|
||||
set name = "Cancel Camera View"
|
||||
|
||||
@@ -429,8 +429,8 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
to_chat(M, "Your mob has been taken over by a ghost!")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(M)])")
|
||||
M.ghostize(0)
|
||||
M.key = C.key
|
||||
M.ghostize(FALSE, TRUE)
|
||||
C.transfer_ckey(M, FALSE)
|
||||
return TRUE
|
||||
else
|
||||
to_chat(M, "There were no ghosts willing to take control.")
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
if(mind && isliving(M))
|
||||
mind.transfer_to(M, 1) // second argument to force key move to new mob
|
||||
else
|
||||
M.key = key
|
||||
transfer_ckey(M)
|
||||
|
||||
if(delete_old_mob)
|
||||
QDEL_IN(src, 1)
|
||||
|
||||
@@ -382,7 +382,7 @@
|
||||
mind.active = FALSE
|
||||
mind.transfer_to(R)
|
||||
else if(transfer_after)
|
||||
R.key = key
|
||||
transfer_ckey(R)
|
||||
|
||||
R.apply_pref_name("cyborg")
|
||||
|
||||
@@ -401,7 +401,7 @@
|
||||
qdel(src)
|
||||
|
||||
//human -> alien
|
||||
/mob/living/carbon/human/proc/Alienize()
|
||||
/mob/living/carbon/human/proc/Alienize(mind_transfer = TRUE)
|
||||
if (notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
@@ -425,13 +425,16 @@
|
||||
new_xeno = new /mob/living/carbon/alien/humanoid/drone(loc)
|
||||
|
||||
new_xeno.a_intent = INTENT_HARM
|
||||
new_xeno.key = key
|
||||
if(mind && mind_transfer)
|
||||
mind.transfer_to(new_xeno)
|
||||
else
|
||||
transfer_ckey(new_xeno)
|
||||
|
||||
to_chat(new_xeno, "<B>You are now an alien.</B>")
|
||||
. = new_xeno
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/human/proc/slimeize(reproduce as num)
|
||||
/mob/living/carbon/human/proc/slimeize(reproduce, mind_transfer = TRUE)
|
||||
if (notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
@@ -457,20 +460,26 @@
|
||||
else
|
||||
new_slime = new /mob/living/simple_animal/slime(loc)
|
||||
new_slime.a_intent = INTENT_HARM
|
||||
new_slime.key = key
|
||||
if(mind && mind_transfer)
|
||||
mind.transfer_to(new_slime)
|
||||
else
|
||||
transfer_ckey(new_slime)
|
||||
|
||||
to_chat(new_slime, "<B>You are now a slime. Skreee!</B>")
|
||||
. = new_slime
|
||||
qdel(src)
|
||||
|
||||
/mob/proc/become_overmind(starting_points = 60)
|
||||
/mob/proc/become_overmind(starting_points = 60, mind_transfer = FALSE)
|
||||
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(src), starting_points)
|
||||
B.key = key
|
||||
if(mind && mind_transfer)
|
||||
mind.transfer_to(B)
|
||||
else
|
||||
transfer_ckey(B)
|
||||
. = B
|
||||
qdel(src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/corgize()
|
||||
/mob/living/carbon/human/proc/corgize(mind_transfer = TRUE)
|
||||
if (notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
@@ -485,13 +494,16 @@
|
||||
|
||||
var/mob/living/simple_animal/pet/dog/corgi/new_corgi = new /mob/living/simple_animal/pet/dog/corgi (loc)
|
||||
new_corgi.a_intent = INTENT_HARM
|
||||
new_corgi.key = key
|
||||
if(mind && mind_transfer)
|
||||
mind.transfer_to(new_corgi)
|
||||
else
|
||||
transfer_ckey(new_corgi)
|
||||
|
||||
to_chat(new_corgi, "<B>You are now a Corgi. Yap Yap!</B>")
|
||||
. = new_corgi
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/proc/gorillize()
|
||||
/mob/living/carbon/proc/gorillize(mind_transfer = TRUE)
|
||||
if(notransform)
|
||||
return
|
||||
|
||||
@@ -509,22 +521,22 @@
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
var/mob/living/simple_animal/hostile/gorilla/new_gorilla = new (get_turf(src))
|
||||
new_gorilla.a_intent = INTENT_HARM
|
||||
if(mind)
|
||||
if(mind && mind_transfer)
|
||||
mind.transfer_to(new_gorilla)
|
||||
else
|
||||
new_gorilla.key = key
|
||||
transfer_ckey(new_gorilla)
|
||||
to_chat(new_gorilla, "<B>You are now a gorilla. Ooga ooga!</B>")
|
||||
. = new_gorilla
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/human/Animalize()
|
||||
/mob/living/carbon/human/Animalize(mind_transfer = TRUE)
|
||||
|
||||
var/list/mobtypes = typesof(/mob/living/simple_animal)
|
||||
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
|
||||
|
||||
if(!safe_animal(mobpath))
|
||||
to_chat(usr, "<span class='danger'>Sorry but this mob type is currently unavailable.</span>")
|
||||
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") as null|anything in mobtypes
|
||||
if(!mobpath)
|
||||
return
|
||||
if(mind)
|
||||
mind_transfer = alert("Want to transfer their mind into the new mob", "Mind Transfer", "Yes", "No") == "Yes" ? TRUE : FALSE
|
||||
|
||||
if(notransform)
|
||||
return
|
||||
@@ -532,8 +544,8 @@
|
||||
dropItemToGround(W)
|
||||
|
||||
regenerate_icons()
|
||||
notransform = 1
|
||||
canmove = 0
|
||||
notransform = TRUE
|
||||
canmove = FALSE
|
||||
icon = null
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
@@ -541,8 +553,10 @@
|
||||
qdel(t)
|
||||
|
||||
var/mob/new_mob = new mobpath(src.loc)
|
||||
|
||||
new_mob.key = key
|
||||
if(mind && mind_transfer)
|
||||
mind.transfer_to(new_mob)
|
||||
else
|
||||
transfer_ckey(new_mob)
|
||||
new_mob.a_intent = INTENT_HARM
|
||||
|
||||
|
||||
@@ -550,59 +564,23 @@
|
||||
. = new_mob
|
||||
qdel(src)
|
||||
|
||||
/mob/proc/Animalize()
|
||||
/mob/proc/Animalize(mind_transfer = TRUE)
|
||||
|
||||
var/list/mobtypes = typesof(/mob/living/simple_animal)
|
||||
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
|
||||
|
||||
if(!safe_animal(mobpath))
|
||||
to_chat(usr, "<span class='danger'>Sorry but this mob type is currently unavailable.</span>")
|
||||
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") as null|anything in mobtypes
|
||||
if(!mobpath)
|
||||
return
|
||||
if(mind)
|
||||
mind_transfer = alert("Want to transfer their mind into the new mob", "Mind Transfer", "Yes", "No") == "Yes" ? TRUE : FALSE
|
||||
|
||||
var/mob/new_mob = new mobpath(src.loc)
|
||||
|
||||
new_mob.key = key
|
||||
if(mind && mind_transfer)
|
||||
mind.transfer_to(new_mob)
|
||||
else
|
||||
transfer_ckey(new_mob)
|
||||
new_mob.a_intent = INTENT_HARM
|
||||
to_chat(new_mob, "You feel more... animalistic")
|
||||
|
||||
. = new_mob
|
||||
qdel(src)
|
||||
|
||||
/* Certain mob types have problems and should not be allowed to be controlled by players.
|
||||
*
|
||||
* This proc is here to force coders to manually place their mob in this list, hopefully tested.
|
||||
* This also gives a place to explain -why- players shouldnt be turn into certain mobs and hopefully someone can fix them.
|
||||
*/
|
||||
/mob/proc/safe_animal(MP)
|
||||
|
||||
//Bad mobs! - Remember to add a comment explaining what's wrong with the mob
|
||||
if(!MP)
|
||||
return 0 //Sanity, this should never happen.
|
||||
|
||||
if(ispath(MP, /mob/living/simple_animal/hostile/construct))
|
||||
return 0 //Verbs do not appear for players.
|
||||
|
||||
//Good mobs!
|
||||
if(ispath(MP, /mob/living/simple_animal/pet/cat))
|
||||
return 1
|
||||
if(ispath(MP, /mob/living/simple_animal/pet/dog/corgi))
|
||||
return 1
|
||||
if(ispath(MP, /mob/living/simple_animal/crab))
|
||||
return 1
|
||||
if(ispath(MP, /mob/living/simple_animal/hostile/carp))
|
||||
return 1
|
||||
if(ispath(MP, /mob/living/simple_animal/hostile/mushroom))
|
||||
return 1
|
||||
if(ispath(MP, /mob/living/simple_animal/shade))
|
||||
return 1
|
||||
if(ispath(MP, /mob/living/simple_animal/hostile/killertomato))
|
||||
return 1
|
||||
if(ispath(MP, /mob/living/simple_animal/mouse))
|
||||
return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
|
||||
if(ispath(MP, /mob/living/simple_animal/hostile/bear))
|
||||
return 1 //Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak)
|
||||
if(ispath(MP, /mob/living/simple_animal/parrot))
|
||||
return 1 //Parrots are no longer unfinished! -Nodrak
|
||||
|
||||
//Not in here? Must be untested!
|
||||
return 0
|
||||
|
||||
Reference in New Issue
Block a user