sorry travis
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@@ -396,7 +396,7 @@ SUBSYSTEM_DEF(ticker)
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SSjob.EquipRank(N, player.mind.assigned_role, 0)
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if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
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SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
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N.client.prefs.post_copy_to(player, initial_spawn = TRUE)
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N.client.prefs.post_copy_to(player)
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CHECK_TICK
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if(captainless)
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for(var/mob/dead/new_player/N in GLOB.player_list)
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@@ -415,7 +415,7 @@
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if(GLOB.curse_of_madness_triggered)
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give_madness(humanc, GLOB.curse_of_madness_triggered)
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if(humanc.client)
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humanc.client.prefs.post_copy_to(humanc, initial_spawn = TRUE)
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humanc.client.prefs.post_copy_to(humanc)
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GLOB.joined_player_list += character.ckey
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GLOB.latejoiners += character
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@@ -569,7 +569,7 @@
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client.prefs.scars_list["[cur_scar_index]"] = valid_scars
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client.prefs.save_character()
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client.prefs.copy_to(H)
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client.prefs.copy_to(H, initial_spawn = TRUE)
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H.dna.update_dna_identity()
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if(mind)
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if(transfer_after)
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