Painbow extract. Cluwne.
This commit is contained in:
@@ -104,7 +104,7 @@
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H.update_action_buttons_icon()
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if(implants)
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for(var/implant_type in implants)
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var/obj/item/implant/I = new implant_type(H)
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var/obj/item/implant/I = new implant_type
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I.implant(H, null, TRUE)
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H.update_body()
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@@ -103,7 +103,6 @@
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/obj/structure/cable,
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/obj/machinery/atmospherics,
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/obj/item/ammo_casing,
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/obj/item/implant,
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/obj/singularity
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))
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if(!can_contaminate || blacklisted[thing.type])
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@@ -154,9 +154,9 @@
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var/obj/item/U = new uplink_type(H, H.key, tc)
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H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
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var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
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var/obj/item/implant/weapons_auth/W = new
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W.implant(H)
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var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
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var/obj/item/implant/explosive/E = new
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E.implant(H)
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H.faction |= ROLE_SYNDICATE
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H.update_icons()
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@@ -228,7 +228,7 @@
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dat += "<h4>[src.active_record.fields["name"]]</h4>"
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dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=[REF(src)];clone=[active_record.fields["id"]]'>Clone</a><br>"
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var/obj/item/implant/health/H = locate(src.active_record.fields["imp"])
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var/obj/item/implant/health/H = locate(active_record.fields["imp"])
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if ((H) && (istype(H)))
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dat += "<b>Health Implant Data:</b><br />[H.sensehealth()]<br><br />"
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@@ -124,7 +124,7 @@
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L[avoid_assoc_duplicate_keys(A.name, areaindex)] = R
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for(var/obj/item/implant/tracking/I in GLOB.tracked_implants)
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if(!I.imp_in || !isliving(I.loc))
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if(!I.imp_in || !isliving(I.imp_in))
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continue
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else
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var/mob/living/M = I.imp_in
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@@ -103,22 +103,10 @@
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radio.name = "internal radio"
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radio.subspace_transmission = subspace_transmission
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radio.canhear_range = 0
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radio.resistance_flags |= INDESTRUCTIBLE
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radio.item_flags |= DROPDEL
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if(radio_key)
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radio.keyslot = new radio_key
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radio.recalculateChannels()
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/obj/item/implant/radio/implant(mob/living/target, mob/user, silent = FALSE)
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. = ..()
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if(.)
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radio.forceMove(imp_in)
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/obj/item/implant/radio/removed(mob/living/source, silent = FALSE, special = 0)
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. = ..()
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if(.)
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radio.forceMove(src)
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/obj/item/implant/radio/mining
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radio_key = /obj/item/encryptionkey/headset_cargo
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@@ -4,30 +4,44 @@
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icon_state = "storage"
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item_color = "r"
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var/max_slot_stacking = 4
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var/obj/item/storage/bluespace_pocket/pocket
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/obj/item/implant/storage/activate()
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. = ..()
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SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SHOW, imp_in, TRUE)
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SEND_SIGNAL(pocket, COMSIG_TRY_STORAGE_SHOW, imp_in, TRUE)
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/obj/item/implant/storage/removed(source, silent = FALSE, special = 0)
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. = ..()
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if(.)
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if(!special)
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qdel(GetComponent(/datum/component/storage/concrete/implant))
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if(!special)
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qdel(pocket)
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else
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pocket?.moveToNullspace()
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return ..()
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/obj/item/implant/storage/implant(mob/living/target, mob/user, silent = FALSE)
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for(var/X in target.implants)
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if(istype(X, type))
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var/obj/item/implant/storage/imp_e = X
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GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e)
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GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e.pocket)
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if(!STR || (STR && STR.max_items < max_slot_stacking))
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imp_e.AddComponent(/datum/component/storage/concrete/implant)
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imp_e.pocket.AddComponent(/datum/component/storage/concrete/implant)
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qdel(src)
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return TRUE
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return FALSE
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AddComponent(/datum/component/storage/concrete/implant)
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. = ..()
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if(.)
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if(pocket)
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pocket.forceMove(target)
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else
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pocket = new(target)
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return ..()
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/obj/item/storage/bluespace_pocket
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name = "internal bluespace pocket"
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icon_state = "pillbox"
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w_class = WEIGHT_CLASS_TINY
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desc = "A tiny yet spacious pocket, usually found implanted inside sneaky syndicate agents and nowhere else."
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component_type = /datum/component/storage/concrete/implant
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resistance_flags = INDESTRUCTIBLE //A bomb!
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item_flags = DROPDEL
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/obj/item/implanter/storage
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name = "implanter (storage)"
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@@ -9,9 +9,10 @@
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item_flags = NOBLUDGEON
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/obj/item/stack/telecrystal/attack(mob/target, mob/user)
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if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
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for(var/obj/item/implant/uplink/I in target)
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if(I && I.imp_in)
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if(target == user && isliving(user)) //You can't go around smacking people with crystals to find out if they have an uplink or not.
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var/mob/living/L = user
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for(var/obj/item/implant/uplink/I in L.implants)
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if(I?.imp_in)
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GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I)
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if(hidden_uplink)
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hidden_uplink.telecrystals += amount
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@@ -52,5 +52,5 @@
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/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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..()
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if(!visualsOnly)
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var/obj/item/implant/abductor/beamplant = new /obj/item/implant/abductor(H)
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var/obj/item/implant/abductor/beamplant = new
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beamplant.implant(H)
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@@ -107,9 +107,9 @@
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/datum/antagonist/overthrow/proc/equip_overthrow()
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if(!owner || !owner.current || !ishuman(owner.current)) // only equip existing human overthrow members. This excludes the AI, in particular.
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return
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var/obj/item/implant/storage/S = locate(/obj/item/implant/storage) in owner.current
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var/obj/item/implant/storage/S = locate(/obj/item/implant/storage) in owner.current.implants
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if(!S)
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S = new(owner.current)
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S = new
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S.implant(owner.current)
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var/I = pick(possible_useful_items)
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if(ispath(I)) // in case some admin decides to fuck the list up for fun
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@@ -245,7 +245,7 @@
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if(!istype(M))
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return
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var/obj/item/implant/exile/Implant = new/obj/item/implant/exile(M)
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var/obj/item/implant/exile/Implant = new
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Implant.implant(M)
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/datum/antagonist/wizard/academy/create_objectives()
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@@ -210,8 +210,6 @@
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if(4)
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//Destroy Equipment
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for (var/obj/item/I in user)
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if (istype(I, /obj/item/implant))
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continue
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qdel(I)
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if(5)
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//Monkeying
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@@ -10,7 +10,7 @@
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if(visualsOnly)
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return
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var/obj/item/implant/mindshield/L = new/obj/item/implant/mindshield(H)
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var/obj/item/implant/mindshield/L = new
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L.implant(H, null, 1)
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var/obj/item/radio/R = H.ears
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@@ -399,7 +399,7 @@
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R.set_frequency(FREQ_CENTCOM)
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R.freqlock = TRUE
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var/obj/item/implant/mindshield/L = new/obj/item/implant/mindshield(H)//Here you go Deuryn
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var/obj/item/implant/mindshield/L = new //Here you go Deuryn
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L.implant(H, null, 1)
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@@ -426,7 +426,7 @@
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/datum/outfit/debug //Debug objs plus hardsuit
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name = "Debug outfit"
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uniform = /obj/item/clothing/under/patriotsuit
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uniform = /obj/item/clothing/under/patriotsuit
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suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
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shoes = /obj/item/clothing/shoes/magboots/advance
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suit_store = /obj/item/tank/internals/oxygen
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@@ -29,9 +29,9 @@
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. = ..()
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var/obj/item/uplink/U = new /obj/item/uplink/nuclear_restricted(H, H.key, 80)
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H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
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var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
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var/obj/item/implant/weapons_auth/W = new
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W.implant(H)
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var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
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var/obj/item/implant/explosive/E = new
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E.implant(H)
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H.faction |= ROLE_SYNDICATE
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H.update_icons()
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@@ -49,7 +49,7 @@
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toggle_mode_action.Grant(src)
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var/datum/action/innate/minedrone/dump_ore/dump_ore_action = new()
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dump_ore_action.Grant(src)
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var/obj/item/implant/radio/mining/imp = new(src)
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var/obj/item/implant/radio/mining/imp = new
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imp.implant(src)
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access_card = new /obj/item/card/id(src)
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@@ -344,8 +344,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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return message
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/mob/living/proc/radio(message, message_mode, list/spans, language)
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var/obj/item/implant/radio/imp = locate() in src
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if(imp && imp.radio.on)
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var/obj/item/implant/radio/imp = locate() in implants
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if(imp?.radio.on)
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if(message_mode == MODE_HEADSET)
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imp.radio.talk_into(src, message, , spans, language)
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return ITALICS | REDUCE_RANGE
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@@ -49,7 +49,7 @@
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. = ..()
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GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
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hidden_uplink.telecrystals = 30
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var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(src)
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var/obj/item/implant/weapons_auth/W = new
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W.implant(src)
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/mob/living/simple_animal/drone/snowflake
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@@ -46,7 +46,8 @@
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fireball.human_req = 0
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fireball.player_lock = 0
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AddSpell(fireball)
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implants += new /obj/item/implant/exile(src)
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var/obj/item/implant/exile/I = new
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I.implant(src, null, TRUE)
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mm = new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile
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mm.clothes_req = 0
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@@ -699,7 +699,7 @@
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desc = "A miraculous chemical mix that grants human like intelligence to living beings. It has been modified with Syndicate technology to also grant an internal radio implant to the target and authenticate with identification systems."
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/obj/item/slimepotion/slime/sentience/nuclear/after_success(mob/living/user, mob/living/simple_animal/SM)
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var/obj/item/implant/radio/syndicate/imp = new(src)
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var/obj/item/implant/radio/syndicate/imp = new
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imp.implant(SM, user)
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SM.access_card = new /obj/item/card/id/syndicate(SM)
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@@ -963,7 +963,7 @@
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to_chat(user, "<span class='notice'>You feed the potion to [M].</span>")
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to_chat(M, "<span class='notice'>Your mind tingles as you are fed the potion. You can hear radio waves now!</span>")
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var/obj/item/implant/radio/slime/imp = new(src)
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var/obj/item/implant/radio/slime/imp = new
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imp.implant(M, user)
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qdel(src)
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