Painbow extract. Cluwne.
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@@ -154,9 +154,9 @@
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var/obj/item/U = new uplink_type(H, H.key, tc)
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H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
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var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
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var/obj/item/implant/weapons_auth/W = new
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W.implant(H)
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var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
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var/obj/item/implant/explosive/E = new
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E.implant(H)
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H.faction |= ROLE_SYNDICATE
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H.update_icons()
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@@ -228,7 +228,7 @@
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dat += "<h4>[src.active_record.fields["name"]]</h4>"
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dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=[REF(src)];clone=[active_record.fields["id"]]'>Clone</a><br>"
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var/obj/item/implant/health/H = locate(src.active_record.fields["imp"])
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var/obj/item/implant/health/H = locate(active_record.fields["imp"])
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if ((H) && (istype(H)))
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dat += "<b>Health Implant Data:</b><br />[H.sensehealth()]<br><br />"
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@@ -124,7 +124,7 @@
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L[avoid_assoc_duplicate_keys(A.name, areaindex)] = R
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for(var/obj/item/implant/tracking/I in GLOB.tracked_implants)
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if(!I.imp_in || !isliving(I.loc))
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if(!I.imp_in || !isliving(I.imp_in))
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continue
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else
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var/mob/living/M = I.imp_in
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@@ -103,22 +103,10 @@
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radio.name = "internal radio"
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radio.subspace_transmission = subspace_transmission
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radio.canhear_range = 0
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radio.resistance_flags |= INDESTRUCTIBLE
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radio.item_flags |= DROPDEL
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if(radio_key)
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radio.keyslot = new radio_key
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radio.recalculateChannels()
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/obj/item/implant/radio/implant(mob/living/target, mob/user, silent = FALSE)
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. = ..()
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if(.)
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radio.forceMove(imp_in)
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/obj/item/implant/radio/removed(mob/living/source, silent = FALSE, special = 0)
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. = ..()
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if(.)
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radio.forceMove(src)
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/obj/item/implant/radio/mining
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radio_key = /obj/item/encryptionkey/headset_cargo
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@@ -4,30 +4,44 @@
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icon_state = "storage"
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item_color = "r"
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var/max_slot_stacking = 4
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var/obj/item/storage/bluespace_pocket/pocket
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/obj/item/implant/storage/activate()
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. = ..()
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SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SHOW, imp_in, TRUE)
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SEND_SIGNAL(pocket, COMSIG_TRY_STORAGE_SHOW, imp_in, TRUE)
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/obj/item/implant/storage/removed(source, silent = FALSE, special = 0)
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. = ..()
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if(.)
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if(!special)
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qdel(GetComponent(/datum/component/storage/concrete/implant))
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if(!special)
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qdel(pocket)
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else
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pocket?.moveToNullspace()
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return ..()
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/obj/item/implant/storage/implant(mob/living/target, mob/user, silent = FALSE)
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for(var/X in target.implants)
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if(istype(X, type))
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var/obj/item/implant/storage/imp_e = X
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GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e)
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GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e.pocket)
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if(!STR || (STR && STR.max_items < max_slot_stacking))
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imp_e.AddComponent(/datum/component/storage/concrete/implant)
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imp_e.pocket.AddComponent(/datum/component/storage/concrete/implant)
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qdel(src)
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return TRUE
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return FALSE
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AddComponent(/datum/component/storage/concrete/implant)
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. = ..()
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if(.)
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if(pocket)
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pocket.forceMove(target)
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else
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pocket = new(target)
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return ..()
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/obj/item/storage/bluespace_pocket
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name = "internal bluespace pocket"
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icon_state = "pillbox"
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w_class = WEIGHT_CLASS_TINY
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desc = "A tiny yet spacious pocket, usually found implanted inside sneaky syndicate agents and nowhere else."
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component_type = /datum/component/storage/concrete/implant
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resistance_flags = INDESTRUCTIBLE //A bomb!
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item_flags = DROPDEL
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/obj/item/implanter/storage
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name = "implanter (storage)"
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@@ -9,9 +9,10 @@
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item_flags = NOBLUDGEON
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/obj/item/stack/telecrystal/attack(mob/target, mob/user)
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if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
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for(var/obj/item/implant/uplink/I in target)
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if(I && I.imp_in)
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if(target == user && isliving(user)) //You can't go around smacking people with crystals to find out if they have an uplink or not.
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var/mob/living/L = user
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for(var/obj/item/implant/uplink/I in L.implants)
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if(I?.imp_in)
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GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I)
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if(hidden_uplink)
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hidden_uplink.telecrystals += amount
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