I hecc'd (#11739)
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@@ -63,11 +63,11 @@
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playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
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if((D.mobility_flags & MOBILITY_STAND))
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D.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
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D.DefaultCombatKnockdown(50)
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D.DefaultCombatKnockdown(50, override_hardstun = 0.01, override_stamdmg = 0)
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D.adjustStaminaLoss(40) //A cit specific change form the tg port to really punish anyone who tries to stand up
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D.visible_message("<span class='warning'>[A] kicks [D] in the head, sending them face first into the floor!</span>", \
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"<span class='userdanger'>You are kicked in the head by [A], sending you crashing to the floor!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
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if(!(D.mobility_flags & MOBILITY_STAND))
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else if(!(D.mobility_flags & MOBILITY_STAND))
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D.apply_damage(5, BRUTE, BODY_ZONE_HEAD)
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D.adjustStaminaLoss(40)
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D.drop_all_held_items()
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