Merge branch 'master' into FERMICHEMCurTweaks
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -23,8 +23,9 @@
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#define AI_DETECT_HUD "19"
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#define NANITE_HUD "20"
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#define DIAG_NANITE_FULL_HUD "21"
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#define RAD_HUD "22" //radation alerts for medical huds
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//for antag huds. these are used at the /mob level
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#define ANTAG_HUD "22"
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#define ANTAG_HUD "23"
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//by default everything in the hud_list of an atom is an image
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//a value in hud_list with one of these will change that behavior
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@@ -266,3 +266,6 @@
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#define BODYPART_LIFE_UPDATE_HEALTH (1<<0)
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#define HUMAN_FIRE_STACK_ICON_NUM 3
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#define PULL_PRONE_SLOWDOWN 0.6
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#define HUMAN_CARRY_SLOWDOWN 0
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@@ -31,3 +31,6 @@
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#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
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#define MOVESPEED_ID_SANITY "MOOD_SANITY"
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#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
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#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
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@@ -791,3 +791,6 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
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rearranged += cword
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message = "[prefix][jointext(rearranged," ")]"
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. = message
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#define is_alpha(X) ((text2ascii(X) <= 122) && (text2ascii(X) >= 97))
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#define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1))
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@@ -110,6 +110,9 @@ SUBSYSTEM_DEF(job)
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if(job.required_playtime_remaining(player.client))
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JobDebug("FOC player not enough xp, Player: [player]")
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continue
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if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
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JobDebug("FOC non-human failed, Player: [player]")
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continue
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if(flag && (!(flag in player.client.prefs.be_special)))
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JobDebug("FOC flag failed, Player: [player], Flag: [flag], ")
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continue
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@@ -145,6 +148,10 @@ SUBSYSTEM_DEF(job)
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JobDebug("GRJ player not old enough, Player: [player]")
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continue
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if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
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JobDebug("GRJ non-human failed, Player: [player]")
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continue
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if(job.required_playtime_remaining(player.client))
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JobDebug("GRJ player not enough xp, Player: [player]")
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continue
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@@ -327,6 +334,10 @@ SUBSYSTEM_DEF(job)
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if(job.required_playtime_remaining(player.client))
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JobDebug("DO player not enough xp, Player: [player], Job:[job.title]")
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continue
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if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
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JobDebug("DO non-human failed, Player: [player], Job:[job.title]")
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continue
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if(player.mind && job.title in player.mind.restricted_roles)
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JobDebug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
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@@ -1,108 +1,108 @@
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/datum/component/footstep
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var/steps = 0
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var/volume
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var/e_range
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/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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volume = volume_
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e_range = e_range_
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RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
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/datum/component/footstep/proc/play_footstep()
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var/turf/open/T = get_turf(parent)
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if(!istype(T))
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return
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var/mob/living/LM = parent
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var/v = volume
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var/e = e_range
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if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
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if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
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playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
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return
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if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
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return
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if(iscarbon(LM))
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var/mob/living/carbon/C = LM
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if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
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return
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if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
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v /= 2
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e -= 5
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steps++
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if(steps >= 3)
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steps = 0
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else
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return
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if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
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return
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//begin playsound shenanigans//
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//for barefooted non-clawed mobs like monkeys
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if(isbarefoot(LM))
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playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
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GLOB.barefootstep[T.barefootstep][2] * v,
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TRUE,
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GLOB.barefootstep[T.barefootstep][3] + e)
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return
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//for xenomorphs, dogs, and other clawed mobs
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if(isclawfoot(LM))
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if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
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v /= 3
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e -= 5
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playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
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GLOB.clawfootstep[T.clawfootstep][2] * v,
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TRUE,
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GLOB.clawfootstep[T.clawfootstep][3] + e)
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return
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//for megafauna and other large and imtimidating mobs such as the bloodminer
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if(isheavyfoot(LM))
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playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
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GLOB.heavyfootstep[T.heavyfootstep][2] * v,
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TRUE,
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GLOB.heavyfootstep[T.heavyfootstep][3] + e)
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return
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//for slimes
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if(isslime(LM))
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playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
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return
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//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
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if(isshoefoot(LM))
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if(!ishuman(LM))
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playsound(T, pick(GLOB.footstep[T.footstep][1]),
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GLOB.footstep[T.footstep][2] * v,
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TRUE,
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GLOB.footstep[T.footstep][3] + e)
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return
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if(ishuman(LM)) //for proper humans, they're special
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var/mob/living/carbon/human/H = LM
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var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
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if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
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playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
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return
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if(H.shoes || feetCover) //are we wearing shoes
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playsound(T, pick(GLOB.footstep[T.footstep][1]),
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GLOB.footstep[T.footstep][2] * v,
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TRUE,
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GLOB.footstep[T.footstep][3] + e)
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if((!H.shoes && !feetCover)) //are we NOT wearing shoes
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playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
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GLOB.barefootstep[T.barefootstep][2] * v,
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TRUE,
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/datum/component/footstep
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var/steps = 0
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var/volume
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var/e_range
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/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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volume = volume_
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e_range = e_range_
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RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
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/datum/component/footstep/proc/play_footstep()
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var/turf/open/T = get_turf(parent)
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if(!istype(T))
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return
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var/mob/living/LM = parent
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var/v = volume
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var/e = e_range
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if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
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if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
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playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
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return
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if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
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return
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if(iscarbon(LM))
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var/mob/living/carbon/C = LM
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if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
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return
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if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
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v /= 2
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e -= 5
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steps++
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if(steps >= 3)
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steps = 0
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else
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return
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|
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if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
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return
|
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|
||||
//begin playsound shenanigans//
|
||||
|
||||
//for barefooted non-clawed mobs like monkeys
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if(isbarefoot(LM))
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playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
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GLOB.barefootstep[T.barefootstep][2] * v,
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TRUE,
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GLOB.barefootstep[T.barefootstep][3] + e)
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||||
return
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|
||||
//for xenomorphs, dogs, and other clawed mobs
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if(isclawfoot(LM))
|
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if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
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v /= 3
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e -= 5
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||||
|
||||
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
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GLOB.clawfootstep[T.clawfootstep][2] * v,
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TRUE,
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GLOB.clawfootstep[T.clawfootstep][3] + e)
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return
|
||||
|
||||
//for megafauna and other large and imtimidating mobs such as the bloodminer
|
||||
if(isheavyfoot(LM))
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playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
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||||
GLOB.heavyfootstep[T.heavyfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for slimes
|
||||
if(isslime(LM))
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
|
||||
if(isshoefoot(LM))
|
||||
if(!ishuman(LM))
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
return
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
|
||||
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(H.shoes || feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
@@ -195,21 +195,47 @@
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
|
||||
|
||||
/datum/component/riding/human/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
|
||||
var/mob/living/carbon/human/H = parent
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING)
|
||||
. = ..()
|
||||
|
||||
/datum/component/riding/human/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
|
||||
. = ..()
|
||||
var/mob/living/carbon/human/H = parent
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING, multiplicative_slowdown = HUMAN_CARRY_SLOWDOWN)
|
||||
|
||||
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
|
||||
var/mob/living/carbon/human/AM = parent
|
||||
if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
|
||||
var/mob/living/carbon/human/H = parent
|
||||
if(H.a_intent == INTENT_DISARM && (target in H.buckled_mobs))
|
||||
force_dismount(target)
|
||||
|
||||
/datum/component/riding/human/handle_vehicle_layer()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.buckled_mobs && AM.buckled_mobs.len)
|
||||
if(AM.dir == SOUTH)
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
for(var/mob/M in AM.buckled_mobs) //ensure proper layering of piggyback and carry, sometimes weird offsets get applied
|
||||
M.layer = MOB_LAYER
|
||||
if(!AM.buckle_lying)
|
||||
if(AM.dir == SOUTH)
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
AM.layer = OBJ_LAYER
|
||||
else
|
||||
AM.layer = OBJ_LAYER
|
||||
if(AM.dir == NORTH)
|
||||
AM.layer = OBJ_LAYER
|
||||
else
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
AM.layer = MOB_LAYER
|
||||
|
||||
/datum/component/riding/human/get_offsets(pass_index)
|
||||
var/mob/living/carbon/human/H = parent
|
||||
if(H.buckle_lying)
|
||||
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(0, 6), TEXT_WEST = list(0, 6))
|
||||
else
|
||||
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4))
|
||||
|
||||
|
||||
/datum/component/riding/human/force_dismount(mob/living/user)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(user)
|
||||
@@ -273,12 +299,15 @@
|
||||
M.throw_at(target, 14, 5, AM)
|
||||
M.Knockdown(60)
|
||||
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, riding_target_override = null)
|
||||
var/atom/movable/AM = parent
|
||||
var/amount_equipped = 0
|
||||
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
|
||||
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
|
||||
inhand.rider = user
|
||||
if(!riding_target_override)
|
||||
inhand.rider = user
|
||||
else
|
||||
inhand.rider = riding_target_override
|
||||
inhand.parent = AM
|
||||
if(user.put_in_hands(inhand, TRUE))
|
||||
amount_equipped++
|
||||
@@ -318,7 +347,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/riding_offhand/equipped()
|
||||
if(loc != rider)
|
||||
if(loc != rider && loc != parent)
|
||||
selfdeleting = TRUE
|
||||
qdel(src)
|
||||
. = ..()
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
/datum/atom_hud/data
|
||||
|
||||
/datum/atom_hud/data/human/medical
|
||||
hud_icons = list(STATUS_HUD, HEALTH_HUD, NANITE_HUD)
|
||||
hud_icons = list(STATUS_HUD, HEALTH_HUD, NANITE_HUD, RAD_HUD)
|
||||
|
||||
/datum/atom_hud/data/human/medical/basic
|
||||
|
||||
@@ -162,6 +162,7 @@
|
||||
holder.icon_state = "hud[RoundHealth(src)]"
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
med_hud_set_radstatus()
|
||||
|
||||
//for carbon suit sensors
|
||||
/mob/living/carbon/med_hud_set_health()
|
||||
@@ -211,6 +212,22 @@
|
||||
holder.icon_state = "hudhealthy"
|
||||
|
||||
|
||||
/mob/living/proc/med_hud_set_radstatus()
|
||||
var/image/radholder = hud_list[RAD_HUD]
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
radholder.pixel_y = I.Height() - world.icon_size
|
||||
var/mob/living/M = src
|
||||
var/rads = M.radiation
|
||||
switch(rads)
|
||||
if(-INFINITY to RAD_MOB_SAFE)
|
||||
radholder.icon_state = "hudradsafe"
|
||||
if((RAD_MOB_SAFE+1) to RAD_MOB_MUTATE)
|
||||
radholder.icon_state = "hudraddanger"
|
||||
if((RAD_MOB_MUTATE+1) to RAD_MOB_VOMIT)
|
||||
radholder.icon_state = "hudradlethal"
|
||||
if((RAD_MOB_VOMIT+1) to INFINITY)
|
||||
radholder.icon_state = "hudradnuke"
|
||||
|
||||
/***********************************************
|
||||
Security HUDs! Basic mode shows only the job.
|
||||
************************************************/
|
||||
|
||||
@@ -566,6 +566,7 @@ Class Procs:
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(inserted_modify_id)
|
||||
|
||||
@@ -210,13 +210,13 @@
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/machinery/suit_storage_unit/proc/cook()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(uv_cycles)
|
||||
uv_cycles--
|
||||
uv = TRUE
|
||||
locked = TRUE
|
||||
update_icon()
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(uv_super)
|
||||
mob_occupant.adjustFireLoss(rand(20, 36))
|
||||
else
|
||||
@@ -246,9 +246,25 @@
|
||||
else
|
||||
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
|
||||
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
|
||||
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
|
||||
SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
|
||||
var/datum/component/radioactive/contamination = I.GetComponent(/datum/component/radioactive)
|
||||
var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
|
||||
if(suit)
|
||||
things_to_clear += suit
|
||||
things_to_clear += suit.GetAllContents()
|
||||
if(helmet)
|
||||
things_to_clear += helmet
|
||||
things_to_clear += helmet.GetAllContents()
|
||||
if(mask)
|
||||
things_to_clear += mask
|
||||
things_to_clear += mask.GetAllContents()
|
||||
if(storage)
|
||||
things_to_clear += storage
|
||||
things_to_clear += storage.GetAllContents()
|
||||
if(occupant)
|
||||
things_to_clear += occupant
|
||||
things_to_clear += occupant.GetAllContents()
|
||||
for(var/atom/movable/AM in things_to_clear) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
|
||||
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
|
||||
var/datum/component/radioactive/contamination = AM.GetComponent(/datum/component/radioactive)
|
||||
if(contamination)
|
||||
qdel(contamination)
|
||||
open_machine(FALSE)
|
||||
|
||||
@@ -421,6 +421,7 @@
|
||||
"name" = "[customsender]",
|
||||
"job" = "[customjob]",
|
||||
"message" = custommessage,
|
||||
"emoji_message" = emoji_parse(custommessage),
|
||||
"targets" = list("[customrecepient.owner] ([customrecepient.ownjob])")
|
||||
))
|
||||
// this will log the signal and transmit it to the target
|
||||
|
||||
@@ -106,10 +106,11 @@
|
||||
return "Everyone"
|
||||
return data["targets"][1]
|
||||
|
||||
/datum/signal/subspace/pda/proc/format_message()
|
||||
/datum/signal/subspace/pda/proc/format_message(emojify = FALSE)
|
||||
var/message = emojify ? data["emoji_message"] : data["message"]
|
||||
if (logged && data["photo"])
|
||||
return "\"[data["message"]]\" (<a href='byond://?src=[REF(logged)];photo=1'>Photo</a>)"
|
||||
return "\"[data["message"]]\""
|
||||
return "\"[message]\" (<a href='byond://?src=[REF(logged)];photo=1'>Photo</a>)"
|
||||
return "\"[message]\""
|
||||
|
||||
/datum/signal/subspace/pda/broadcast()
|
||||
if (!logged) // Can only go through if a message server logs it
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
dir_in = 1 //Facing North.
|
||||
max_integrity = 250
|
||||
deflect_chance = 5
|
||||
force = 20
|
||||
armor = list("melee" = 25, "bullet" = 20, "laser" = 30, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
max_temperature = 25000
|
||||
infra_luminosity = 6
|
||||
@@ -13,6 +14,7 @@
|
||||
internal_damage_threshold = 35
|
||||
max_equip = 3
|
||||
step_energy_drain = 3
|
||||
leg_overload_coeff = 300
|
||||
|
||||
/obj/mecha/combat/gygax/dark
|
||||
desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
|
||||
@@ -20,6 +22,7 @@
|
||||
icon_state = "darkgygax"
|
||||
max_integrity = 300
|
||||
deflect_chance = 15
|
||||
force = 25
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 50, "energy" = 35, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
max_temperature = 35000
|
||||
leg_overload_coeff = 100
|
||||
|
||||
@@ -182,7 +182,7 @@ RSF
|
||||
to_chat(user, "Fabricating Cookie..")
|
||||
var/obj/item/reagent_containers/food/snacks/cookie/S = new /obj/item/reagent_containers/food/snacks/cookie(T)
|
||||
if(toxin)
|
||||
S.reagents.add_reagent("chloralhydratedelayed", 10)
|
||||
S.reagents.add_reagent("chloralhydrate", 10)
|
||||
if (iscyborg(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.charge -= 100
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#define RANDOM_GRAFFITI "Random Graffiti"
|
||||
#define RANDOM_LETTER "Random Letter"
|
||||
#define RANDOM_PUNCTUATION "Random Punctuation"
|
||||
#define RANDOM_NUMBER "Random Number"
|
||||
#define RANDOM_SYMBOL "Random Symbol"
|
||||
#define RANDOM_DRAWING "Random Drawing"
|
||||
#define RANDOM_ORIENTED "Random Oriented"
|
||||
#define RANDOM_RUNE "Random Rune"
|
||||
#define RANDOM_ANY "Random Anything"
|
||||
@@ -32,16 +35,16 @@
|
||||
var/drawtype
|
||||
var/text_buffer = ""
|
||||
|
||||
var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","arrow","star","poseur tag","prolizard","antilizard", "tile") //cit edit
|
||||
var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
|
||||
var/list/numerals = list("0","1","2","3","4","5","6","7","8","9")
|
||||
var/list/oriented = list("arrow","body") // These turn to face the same way as the drawer
|
||||
var/list/runes = list("rune1","rune2","rune3","rune4","rune5","rune6")
|
||||
var/list/randoms = list(RANDOM_ANY, RANDOM_RUNE, RANDOM_ORIENTED,
|
||||
RANDOM_NUMBER, RANDOM_GRAFFITI, RANDOM_LETTER)
|
||||
var/list/graffiti_large_h = list("yiffhell", "secborg", "paint")
|
||||
var/static/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","star","poseur tag","prolizard","antilizard", "tile")
|
||||
var/static/list/symbols = list("danger","firedanger","electricdanger","biohazard","radiation","safe","evac","space","med","trade","shop","food","peace","like","skull","nay","heart","credit")
|
||||
var/static/list/drawings = list("smallbrush","brush","largebrush","splatter","snake","stickman","carp","ghost","clown","taser","disk","fireaxe","toolbox","corgi","cat","toilet","blueprint","beepsky","scroll","bottle","shotgun")
|
||||
var/static/list/oriented = list("arrow","line","thinline","shortline","body","chevron","footprint","clawprint","pawprint") // These turn to face the same way as the drawer
|
||||
var/static/list/runes = list("rune1","rune2","rune3","rune4","rune5","rune6")
|
||||
var/static/list/randoms = list(RANDOM_ANY, RANDOM_RUNE, RANDOM_ORIENTED,
|
||||
RANDOM_NUMBER, RANDOM_GRAFFITI, RANDOM_LETTER, RANDOM_SYMBOL, RANDOM_PUNCTUATION, RANDOM_DRAWING)
|
||||
var/static/list/graffiti_large_h = list("yiffhell", "secborg", "paint")
|
||||
|
||||
var/list/all_drawables
|
||||
var/static/list/all_drawables = graffiti + symbols + drawings + oriented + runes + graffiti_large_h
|
||||
|
||||
var/paint_mode = PAINT_NORMAL
|
||||
|
||||
@@ -54,8 +57,6 @@
|
||||
var/instant = FALSE
|
||||
var/self_contained = TRUE // If it deletes itself when it is empty
|
||||
|
||||
var/list/validSurfaces = list(/turf/open/floor)
|
||||
|
||||
var/edible = TRUE // That doesn't mean eating it is a good idea
|
||||
|
||||
var/list/reagent_contents = list("nutriment" = 1)
|
||||
@@ -71,6 +72,9 @@
|
||||
var/datum/team/gang/gang //For marking territory.
|
||||
var/gang_tag_delay = 30 //this is the delay for gang mode tag applications on anything that gang = true on.
|
||||
|
||||
/obj/item/toy/crayon/proc/isValidSurface(surface)
|
||||
return istype(surface, /turf/open/floor)
|
||||
|
||||
/obj/item/toy/crayon/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS|OXYLOSS)
|
||||
@@ -81,7 +85,6 @@
|
||||
if(name == "crayon")
|
||||
name = "[item_color] crayon"
|
||||
|
||||
all_drawables = graffiti + letters + numerals + oriented + runes + graffiti_large_h
|
||||
drawtype = pick(all_drawables)
|
||||
|
||||
refill()
|
||||
@@ -153,55 +156,62 @@
|
||||
to_chat(user, "<span class='notice'>The cap on [src] is now [is_capped ? "on" : "off"].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/ui_data()
|
||||
var/list/data = list()
|
||||
data["drawables"] = list()
|
||||
var/list/D = data["drawables"]
|
||||
/obj/item/toy/crayon/proc/staticDrawables()
|
||||
|
||||
. = list()
|
||||
|
||||
var/list/g_items = list()
|
||||
D += list(list("name" = "Graffiti", "items" = g_items))
|
||||
. += list(list("name" = "Graffiti", "items" = g_items))
|
||||
for(var/g in graffiti)
|
||||
g_items += list(list("item" = g))
|
||||
|
||||
var/list/glh_items = list()
|
||||
D += list(list("name" = "Graffiti Large Horizontal", "items" = glh_items))
|
||||
. += list(list("name" = "Graffiti Large Horizontal", "items" = glh_items))
|
||||
for(var/glh in graffiti_large_h)
|
||||
glh_items += list(list("item" = glh))
|
||||
|
||||
var/list/L_items = list()
|
||||
D += list(list("name" = "Letters", "items" = L_items))
|
||||
for(var/L in letters)
|
||||
L_items += list(list("item" = L))
|
||||
var/list/S_items = list()
|
||||
. += list(list("name" = "Symbols", "items" = S_items))
|
||||
for(var/S in symbols)
|
||||
S_items += list(list("item" = S))
|
||||
|
||||
var/list/N_items = list()
|
||||
D += list(list(name = "Numerals", "items" = N_items))
|
||||
for(var/N in numerals)
|
||||
N_items += list(list("item" = N))
|
||||
var/list/D_items = list()
|
||||
. += list(list("name" = "Drawings", "items" = D_items))
|
||||
for(var/D in drawings)
|
||||
D_items += list(list("item" = D))
|
||||
|
||||
var/list/O_items = list()
|
||||
D += list(list(name = "Oriented", "items" = O_items))
|
||||
. += list(list(name = "Oriented", "items" = O_items))
|
||||
for(var/O in oriented)
|
||||
O_items += list(list("item" = O))
|
||||
|
||||
var/list/R_items = list()
|
||||
D += list(list(name = "Runes", "items" = R_items))
|
||||
. += list(list(name = "Runes", "items" = R_items))
|
||||
for(var/R in runes)
|
||||
R_items += list(list("item" = R))
|
||||
|
||||
var/list/rand_items = list()
|
||||
D += list(list(name = "Random", "items" = rand_items))
|
||||
. += list(list(name = "Random", "items" = rand_items))
|
||||
for(var/i in randoms)
|
||||
rand_items += list(list("item" = i))
|
||||
|
||||
data["selected_stencil"] = drawtype
|
||||
data["text_buffer"] = text_buffer
|
||||
|
||||
data["has_cap"] = has_cap
|
||||
data["is_capped"] = is_capped
|
||||
data["can_change_colour"] = can_change_colour
|
||||
data["current_colour"] = paint_color
|
||||
/obj/item/toy/crayon/ui_data()
|
||||
|
||||
return data
|
||||
var/static/list/crayon_drawables
|
||||
|
||||
if (!crayon_drawables)
|
||||
crayon_drawables = staticDrawables()
|
||||
|
||||
. = list()
|
||||
.["drawables"] = crayon_drawables
|
||||
.["selected_stencil"] = drawtype
|
||||
.["text_buffer"] = text_buffer
|
||||
|
||||
.["has_cap"] = has_cap
|
||||
.["is_capped"] = is_capped
|
||||
.["can_change_colour"] = can_change_colour
|
||||
.["current_colour"] = paint_color
|
||||
|
||||
/obj/item/toy/crayon/ui_act(action, list/params)
|
||||
if(..())
|
||||
@@ -216,6 +226,7 @@
|
||||
if(stencil in all_drawables + randoms)
|
||||
drawtype = stencil
|
||||
. = TRUE
|
||||
text_buffer = ""
|
||||
if(stencil in graffiti_large_h)
|
||||
paint_mode = PAINT_LARGE_HORIZONTAL
|
||||
text_buffer = ""
|
||||
@@ -235,18 +246,16 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/proc/crayon_text_strip(text)
|
||||
var/list/base = string2charlist(lowertext(text))
|
||||
var/list/out = list()
|
||||
for(var/a in base)
|
||||
if(a in (letters|numerals))
|
||||
out += a
|
||||
return jointext(out,"")
|
||||
var/static/regex/crayon_r = new /regex(@"[^\w!?,.=%#&+\/\-]")
|
||||
return replacetext(lowertext(text), crayon_r, "")
|
||||
|
||||
/obj/item/toy/crayon/afterattack(atom/target, mob/user, proximity, params)
|
||||
. = ..()
|
||||
if(!proximity || !check_allowed_items(target))
|
||||
return
|
||||
|
||||
var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
|
||||
|
||||
var/cost = 1
|
||||
if(paint_mode == PAINT_LARGE_HORIZONTAL)
|
||||
cost = 5
|
||||
@@ -264,13 +273,19 @@
|
||||
if(istype(target, /obj/effect/decal/cleanable))
|
||||
target = target.loc
|
||||
|
||||
if(!is_type_in_list(target,validSurfaces))
|
||||
if(!isValidSurface(target))
|
||||
return
|
||||
|
||||
var/drawing = drawtype
|
||||
switch(drawtype)
|
||||
if(RANDOM_LETTER)
|
||||
drawing = pick(letters)
|
||||
drawing = ascii2text(rand(97, 122)) // a-z
|
||||
if(RANDOM_PUNCTUATION)
|
||||
drawing = pick(punctuation)
|
||||
if(RANDOM_SYMBOL)
|
||||
drawing = pick(symbols)
|
||||
if(RANDOM_DRAWING)
|
||||
drawing = pick(drawings)
|
||||
if(RANDOM_GRAFFITI)
|
||||
drawing = pick(graffiti)
|
||||
if(RANDOM_RUNE)
|
||||
@@ -278,17 +293,23 @@
|
||||
if(RANDOM_ORIENTED)
|
||||
drawing = pick(oriented)
|
||||
if(RANDOM_NUMBER)
|
||||
drawing = pick(numerals)
|
||||
drawing = ascii2text(rand(48, 57)) // 0-9
|
||||
if(RANDOM_ANY)
|
||||
drawing = pick(all_drawables)
|
||||
|
||||
var/temp = "rune"
|
||||
if(drawing in letters)
|
||||
if(is_alpha(drawing))
|
||||
temp = "letter"
|
||||
else if(drawing in graffiti)
|
||||
temp = "graffiti"
|
||||
else if(drawing in numerals)
|
||||
else if(is_digit(drawing))
|
||||
temp = "number"
|
||||
else if(drawing in punctuation)
|
||||
temp = "punctuation mark"
|
||||
else if(drawing in symbols)
|
||||
temp = "symbol"
|
||||
else if(drawing in drawings)
|
||||
temp = "drawing"
|
||||
else if(drawing in graffiti|oriented)
|
||||
temp = "graffiti"
|
||||
|
||||
// If a gang member is using a gang spraycan, it'll behave differently
|
||||
var/gang_mode = FALSE
|
||||
@@ -338,7 +359,7 @@
|
||||
return
|
||||
|
||||
if(length(text_buffer))
|
||||
drawing = copytext(text_buffer,1,2)
|
||||
drawing = text_buffer[1]
|
||||
|
||||
|
||||
var/list/turf/affected_turfs = list()
|
||||
@@ -362,7 +383,7 @@
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
var/turf/left = locate(target.x-1,target.y,target.z)
|
||||
var/turf/right = locate(target.x+1,target.y,target.z)
|
||||
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
|
||||
if(isValidSurface(left) && isValidSurface(right))
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
C.add_hiddenprint(user)
|
||||
affected_turfs += left
|
||||
@@ -377,8 +398,9 @@
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You spray a [temp] on \the [target.name]</span>")
|
||||
|
||||
if(length(text_buffer))
|
||||
if(length(text_buffer) > 1)
|
||||
text_buffer = copytext(text_buffer,2)
|
||||
SStgui.update_uis(src)
|
||||
|
||||
if(post_noise)
|
||||
audible_message("<span class='notice'>You hear spraying.</span>")
|
||||
@@ -516,7 +538,7 @@
|
||||
|
||||
charges = -1
|
||||
|
||||
/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity)
|
||||
/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity, params)
|
||||
paint_color = rgb(rand(0,255), rand(0,255), rand(0,255))
|
||||
. = ..()
|
||||
|
||||
@@ -591,12 +613,14 @@
|
||||
can_change_colour = TRUE
|
||||
gang = TRUE //Gang check is true for all things upon the honored hierarchy of spraycans, except those that are FALSE.
|
||||
|
||||
validSurfaces = list(/turf/open/floor, /turf/closed/wall)
|
||||
reagent_contents = list("welding_fuel" = 1, "ethanol" = 1)
|
||||
|
||||
pre_noise = TRUE
|
||||
post_noise = FALSE
|
||||
|
||||
/obj/item/toy/crayon/spraycan/isValidSurface(surface)
|
||||
return (istype(surface, /turf/open/floor) || istype(surface, /turf/closed/wall))
|
||||
|
||||
/obj/item/toy/crayon/spraycan/suicide_act(mob/user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(is_capped || !actually_paints)
|
||||
@@ -622,8 +646,8 @@
|
||||
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/New()
|
||||
..()
|
||||
/obj/item/toy/crayon/spraycan/Initialize()
|
||||
. = ..()
|
||||
// If default crayon red colour, pick a more fun spraycan colour
|
||||
if(!paint_color)
|
||||
paint_color = pick("#DA0000","#FF9300","#FFF200","#A8E61D","#00B7EF",
|
||||
@@ -640,7 +664,7 @@
|
||||
to_chat(user, "It is empty.")
|
||||
to_chat(user, "<span class='notice'>Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].</span>")
|
||||
|
||||
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity)
|
||||
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity, params)
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
@@ -656,8 +680,7 @@
|
||||
playsound(user.loc, 'sound/effects/spray.ogg', 25, 1, 5)
|
||||
|
||||
var/mob/living/carbon/C = target
|
||||
user.visible_message("<span class='danger'>[user] sprays [src] into the face of [target]!</span>")
|
||||
to_chat(target, "<span class='userdanger'>[user] sprays [src] into your face!</span>")
|
||||
C.visible_message("<span class='danger'>[user] sprays [src] into the face of [C]!</span>", "<span class='userdanger'>[user] sprays [src] into your face!</span>")
|
||||
|
||||
if(C.client)
|
||||
C.blur_eyes(3)
|
||||
@@ -678,13 +701,14 @@
|
||||
|
||||
return
|
||||
|
||||
if(istype(target, /obj/structure/window))
|
||||
if(isobj(target))
|
||||
if(actually_paints)
|
||||
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
if(color_hex2num(paint_color) < 255)
|
||||
target.set_opacity(255)
|
||||
else
|
||||
target.set_opacity(initial(target.opacity))
|
||||
if(istype(target, /obj/structure/window))
|
||||
if(color_hex2num(paint_color) < 255)
|
||||
target.set_opacity(255)
|
||||
else
|
||||
target.set_opacity(initial(target.opacity))
|
||||
. = use_charges(user, 2)
|
||||
var/fraction = min(1, . / reagents.maximum_volume)
|
||||
reagents.reaction(target, TOUCH, fraction * volume_multiplier)
|
||||
@@ -692,6 +716,7 @@
|
||||
|
||||
if(pre_noise || post_noise)
|
||||
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
|
||||
user.visible_message("[user] coats [target] with spray paint!", "<span class='notice'>You coat [target] with spray paint.</span>")
|
||||
return
|
||||
|
||||
. = ..()
|
||||
@@ -709,7 +734,7 @@
|
||||
desc = "A metallic container containing shiny synthesised paint."
|
||||
charges = -1
|
||||
|
||||
/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity)
|
||||
/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity, params)
|
||||
var/diff = ..()
|
||||
if(!iscyborg(user))
|
||||
to_chat(user, "<span class='notice'>How did you get this?</span>")
|
||||
@@ -754,7 +779,9 @@
|
||||
|
||||
reagent_contents = list("lube" = 1, "banana" = 1)
|
||||
volume_multiplier = 5
|
||||
validSurfaces = list(/turf/open/floor)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/lubecan/isValidSurface(surface)
|
||||
return istype(surface, /turf/open/floor)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/mimecan
|
||||
name = "silent spraycan"
|
||||
@@ -794,6 +821,9 @@
|
||||
|
||||
#undef RANDOM_GRAFFITI
|
||||
#undef RANDOM_LETTER
|
||||
#undef RANDOM_PUNCTUATION
|
||||
#undef RANDOM_SYMBOL
|
||||
#undef RANDOM_DRAWING
|
||||
#undef RANDOM_NUMBER
|
||||
#undef RANDOM_ORIENTED
|
||||
#undef RANDOM_RUNE
|
||||
|
||||
@@ -714,6 +714,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
return
|
||||
if((last_text && world.time < last_text + 10) || (everyone && last_everyone && world.time < last_everyone + PDA_SPAM_DELAY))
|
||||
return
|
||||
var/emoji_message = emoji_parse(message)
|
||||
if(prob(1))
|
||||
message += "\nSent from my PDA"
|
||||
// Send the signal
|
||||
@@ -734,7 +735,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
"name" = "[owner]",
|
||||
"job" = "[ownjob]",
|
||||
"message" = message,
|
||||
"targets" = string_targets
|
||||
"targets" = string_targets,
|
||||
"emoji_message" = emoji_message
|
||||
))
|
||||
if (picture)
|
||||
signal.data["photo"] = picture
|
||||
@@ -751,13 +753,13 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
// Log it in our logs
|
||||
tnote += "<i><b>→ To [target_text]:</b></i><br>[signal.format_message()]<br>"
|
||||
// Show it to ghosts
|
||||
var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message()]</span>"
|
||||
var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message(TRUE)]</span>"
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(isobserver(M) && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTPDA))
|
||||
to_chat(M, "[FOLLOW_LINK(M, user)] [ghost_message]")
|
||||
// Log in the talk log
|
||||
user.log_talk(message, LOG_PDA, tag="PDA: [initial(name)] to [target_text]")
|
||||
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[message]\"</span>")
|
||||
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[emoji_message]\"</span>")
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_success.ogg', 15, 1)
|
||||
// Reset the photo
|
||||
@@ -787,7 +789,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
hrefstart = "<a href='?src=[REF(L)];track=[html_encode(signal.data["name"])]'>"
|
||||
hrefend = "</a>"
|
||||
|
||||
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[signal.format_message()] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>)")
|
||||
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[signal.format_message(TRUE)] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>)")
|
||||
|
||||
update_icon(TRUE)
|
||||
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
if(!M.radiation)
|
||||
to_chat(user, "<span class='notice'>[icon2html(src, user)] Radiation levels within normal boundaries.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
|
||||
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation] rad.</span>")
|
||||
|
||||
if(rad_strength)
|
||||
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]</span>")
|
||||
|
||||
@@ -215,8 +215,7 @@ SLIME SCANNER
|
||||
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
|
||||
if(M.radiation)
|
||||
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Radiation Level: [M.radiation]%.</span>\n"
|
||||
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
|
||||
|
||||
if(advanced && M.hallucinating())
|
||||
msg += "\t<span class='info'>Subject is hallucinating.</span>\n"
|
||||
|
||||
@@ -440,7 +440,15 @@
|
||||
oneuse = FALSE
|
||||
remarks = list("So that is how icing is made!", "Placing fruit on top? How simple...", "Huh layering cake seems harder then this...", "This book smells like candy", "A clown must have made this page, or they forgot to spell check it before printing...", "Wait, a way to cook slime to be safe?")
|
||||
|
||||
//Later content when I have free time - Trilby Date:02-Aug-2019
|
||||
/obj/item/book/granter/crafting_recipe/coldcooking //IceCream
|
||||
name = "Cooking with Ice"
|
||||
desc = "A cook book that teaches you many old icecream treats."
|
||||
crafting_recipe_types = list(/datum/crafting_recipe/food/banana_split, /datum/crafting_recipe/food/root_float, /datum/crafting_recipe/food/bluecharrie_float, /datum/crafting_recipe/food/charrie_float)
|
||||
icon_state = "cooking_learing_ice"
|
||||
oneuse = FALSE
|
||||
remarks = list("Looks like these would sell much better in a plasma fire...", "Using glass bowls rather then cones?", "Mixing soda and ice-cream?", "Tall glasses with of liquids and solids...", "Just add a bit of icecream and cherry on top?")
|
||||
|
||||
//Later content when I have free time - Trilby Date:24-Aug-2019
|
||||
|
||||
/obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book
|
||||
name = "Under The Oven"
|
||||
@@ -449,11 +457,3 @@
|
||||
icon_state = "cooking_learing_illegal"
|
||||
oneuse = FALSE
|
||||
remarks = list()
|
||||
|
||||
/obj/item/book/granter/crafting_recipe/coldcooking //IceCream
|
||||
name = "Cooking with Ice"
|
||||
desc = "A cook book that teaches you many old icecream treats."
|
||||
crafting_recipe_types = list()
|
||||
icon_state = "cooking_learing_ice"
|
||||
oneuse = FALSE
|
||||
remarks = list()
|
||||
@@ -1,5 +1,6 @@
|
||||
/obj/item/restraints
|
||||
breakouttime = 600
|
||||
var/demoralize_criminals = TRUE // checked on carbon/carbon.dm to decide wheter to apply the handcuffed negative moodlet or not.
|
||||
|
||||
/obj/item/restraints/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -220,6 +221,7 @@
|
||||
name = "fake handcuffs"
|
||||
desc = "Fake handcuffs meant for gag purposes."
|
||||
breakouttime = 10 //Deciseconds = 1s
|
||||
demoralize_criminals = FALSE
|
||||
|
||||
/obj/item/restraints/handcuffs/fake/kinky
|
||||
name = "kinky handcuffs"
|
||||
|
||||
@@ -90,14 +90,14 @@
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
/obj/item/paint/afterattack(turf/target, mob/user, proximity)
|
||||
/obj/item/paint/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(paintleft <= 0)
|
||||
icon_state = "paint_empty"
|
||||
return
|
||||
if(!istype(target) || isspaceturf(target))
|
||||
if(!isturf(target) || isspaceturf(target))
|
||||
return
|
||||
var/newcolor = "#" + item_color
|
||||
target.add_atom_colour(newcolor, WASHABLE_COLOUR_PRIORITY)
|
||||
@@ -105,12 +105,14 @@
|
||||
/obj/item/paint/paint_remover
|
||||
gender = PLURAL
|
||||
name = "paint remover"
|
||||
desc = "Used to remove color from floors and walls."
|
||||
desc = "Used to remove color from anything."
|
||||
icon_state = "paint_neutral"
|
||||
|
||||
/obj/item/paint/paint_remover/afterattack(turf/target, mob/user, proximity)
|
||||
/obj/item/paint/paint_remover/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(target) && target.color != initial(target.color))
|
||||
if(!isturf(target) || !isobj(target))
|
||||
return
|
||||
if(target.color != initial(target.color))
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
var/locked = FALSE
|
||||
var/installed = 0
|
||||
var/require_module = 0
|
||||
var/module_type = null
|
||||
var/list/module_type
|
||||
// if true, is not stored in the robot to be ejected
|
||||
// if module is reset
|
||||
var/one_use = FALSE
|
||||
@@ -18,7 +18,7 @@
|
||||
if(R.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'>[src] will not function on a deceased cyborg.</span>")
|
||||
return FALSE
|
||||
if(module_type && !istype(R.module, module_type))
|
||||
if(module_type && !is_type_in_list(R.module, module_type))
|
||||
to_chat(R, "Upgrade mounting error! No suitable hardpoint detected!")
|
||||
to_chat(user, "There's no mounting point for the module!")
|
||||
return FALSE
|
||||
@@ -93,7 +93,6 @@
|
||||
desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
//module_type = /obj/item/robot_module/security
|
||||
|
||||
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -141,7 +140,7 @@
|
||||
desc = "A diamond drill replacement for the mining module's standard drill."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/miner
|
||||
module_type = list(/obj/item/robot_module/miner)
|
||||
|
||||
/obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -173,7 +172,7 @@
|
||||
desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/miner
|
||||
module_type = list(/obj/item/robot_module/miner)
|
||||
|
||||
/obj/item/borg/upgrade/soh/action(mob/living/silicon/robot/R)
|
||||
. = ..()
|
||||
@@ -200,7 +199,7 @@
|
||||
desc = "A trash bag of holding replacement for the janiborg's standard trash bag."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/janitor
|
||||
module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
|
||||
|
||||
/obj/item/borg/upgrade/tboh/action(mob/living/silicon/robot/R)
|
||||
. = ..()
|
||||
@@ -227,7 +226,7 @@
|
||||
desc = "An advanced mop replacement for the janiborg's standard mop."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/janitor
|
||||
module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
|
||||
|
||||
/obj/item/borg/upgrade/amop/action(mob/living/silicon/robot/R)
|
||||
. = ..()
|
||||
@@ -276,7 +275,7 @@
|
||||
icon_state = "ash_plating"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/miner
|
||||
module_type = list(/obj/item/robot_module/miner)
|
||||
|
||||
/obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -405,7 +404,9 @@
|
||||
to produce more advanced and complex medical reagents."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/medical
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
var/list/additional_reagents = list()
|
||||
|
||||
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr)
|
||||
@@ -467,7 +468,9 @@
|
||||
defibrillator, for on the scene revival."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/medical
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
|
||||
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -489,7 +492,9 @@
|
||||
out procedures"
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/medical
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
|
||||
/obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -514,7 +519,7 @@
|
||||
/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound,
|
||||
/obj/item/robot_module/borgi)
|
||||
/obj/item/robot_module/borgi)
|
||||
|
||||
/obj/item/borg/upgrade/advhealth/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -598,7 +603,7 @@
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "borgrped"
|
||||
require_module = TRUE
|
||||
module_type = /obj/item/robot_module/engineering
|
||||
module_type = list(/obj/item/robot_module/engineering)
|
||||
|
||||
/obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -626,7 +631,9 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinpointer_crew"
|
||||
require_module = TRUE
|
||||
module_type = /obj/item/robot_module/medical
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
|
||||
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -664,3 +671,33 @@
|
||||
desc = "Allows you to to turn a cyborg into a clown, honk."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
new_module = /obj/item/robot_module/clown
|
||||
|
||||
// Citadel's Vtech Controller
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl
|
||||
name = "vTec Control"
|
||||
desc = "Allows finer-grained control of the vTec speed boost."
|
||||
action_icon = 'icons/mob/actions.dmi'
|
||||
action_icon_state = "Chevron_State_0"
|
||||
|
||||
var/currentState = 0
|
||||
var/maxReduction = 2
|
||||
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
|
||||
var/mob/living/silicon/robot/self = usr
|
||||
|
||||
currentState = (currentState + 1) % 3
|
||||
|
||||
if(usr)
|
||||
switch(currentState)
|
||||
if (0)
|
||||
self.speed = maxReduction
|
||||
if (1)
|
||||
self.speed -= maxReduction*0.5
|
||||
if (2)
|
||||
self.speed -= maxReduction*1.25
|
||||
|
||||
action.button_icon_state = "Chevron_State_[currentState]"
|
||||
action.UpdateButtonIcon()
|
||||
|
||||
return
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
item_flags = NO_MAT_REDEMPTION
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 50)
|
||||
component_type = /datum/component/storage/concrete/bluespace/bag_of_holding
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/holding/satchel
|
||||
name = "satchel of holding"
|
||||
@@ -53,6 +54,7 @@
|
||||
icon_state = "holdingsat"
|
||||
item_state = "holdingsat"
|
||||
species_exception = list(/datum/species/angel)
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -81,6 +83,7 @@
|
||||
icon_state = "giftbag0"
|
||||
item_state = "giftbag"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/santabag/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -133,6 +136,8 @@
|
||||
desc = "It's a special backpack made exclusively for Nanotrasen officers."
|
||||
icon_state = "captainpack"
|
||||
item_state = "captainpack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/industrial
|
||||
name = "industrial backpack"
|
||||
@@ -140,6 +145,7 @@
|
||||
icon_state = "engiepack"
|
||||
item_state = "engiepack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/botany
|
||||
name = "botany backpack"
|
||||
@@ -194,6 +200,8 @@
|
||||
desc = "A tough satchel with extra pockets."
|
||||
icon_state = "satchel-eng"
|
||||
item_state = "engiepack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/satchel/med
|
||||
name = "medical satchel"
|
||||
@@ -261,6 +269,8 @@
|
||||
desc = "An exclusive satchel for Nanotrasen officers."
|
||||
icon_state = "satchel-cap"
|
||||
item_state = "captainpack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/satchel/flat
|
||||
name = "smuggler's satchel"
|
||||
@@ -385,6 +395,8 @@
|
||||
desc = "A large duffel bag for holding extra tools and supplies."
|
||||
icon_state = "duffel-eng"
|
||||
item_state = "duffel-eng"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/durathread
|
||||
name = "durathread duffel bag"
|
||||
@@ -400,6 +412,7 @@
|
||||
icon_state = "duffel-drone"
|
||||
item_state = "duffel-drone"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
|
||||
new /obj/item/screwdriver(src)
|
||||
@@ -427,6 +440,7 @@
|
||||
icon_state = "duffel-syndie"
|
||||
item_state = "duffel-syndieammo"
|
||||
slowdown = 0
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
|
||||
icon_state = "bluetrashbag"
|
||||
item_flags = NO_MAT_REDEMPTION
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/bag/trash/bluespace/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -105,6 +106,7 @@
|
||||
component_type = /datum/component/storage/concrete/stack
|
||||
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
|
||||
var/datum/component/mobhook
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/bag/ore/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -391,6 +393,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bspace_biobag"
|
||||
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/bag/bio/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
content_overlays = TRUE
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //because this is easier than trying to have showers wash all contents.
|
||||
|
||||
/obj/item/storage/belt/utility/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -344,6 +345,7 @@
|
||||
desc = "A set of tactical webbing worn by Syndicate boarding parties."
|
||||
icon_state = "militarywebbing"
|
||||
item_state = "militarywebbing"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/belt/military/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -530,6 +532,7 @@
|
||||
desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic."
|
||||
icon_state = "soulstonebelt"
|
||||
item_state = "soulstonebelt"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/belt/wands/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -599,7 +602,7 @@
|
||||
icon_state = "bandolier-durathread"
|
||||
item_state = "bandolier-durathread"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
/obj/item/storage/belt/bandolier/durathread/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
var/foldable = /obj/item/stack/sheet/cardboard
|
||||
var/illustration = "writing"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
|
||||
|
||||
/obj/item/storage/box/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -19,6 +19,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
var/latches = "single_latch"
|
||||
var/has_latches = TRUE
|
||||
var/can_rubberify = TRUE
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
|
||||
|
||||
/obj/item/storage/toolbox/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -44,6 +44,10 @@
|
||||
icon_state = "plate"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/trash/plate/alt
|
||||
desc = "Still some dip left. Sadly still just trash..."
|
||||
icon_state = "plate1"
|
||||
|
||||
/obj/item/trash/pistachios
|
||||
name = "pistachios pack"
|
||||
icon_state = "pistachios_pack"
|
||||
|
||||
@@ -489,3 +489,19 @@
|
||||
. = ..()
|
||||
if(has_gravity())
|
||||
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
|
||||
|
||||
/obj/structure/chair/sofa
|
||||
name = "old ratty sofa"
|
||||
icon_state = "sofamiddle"
|
||||
icon = 'icons/obj/sofa.dmi'
|
||||
buildstackamount = 1
|
||||
item_chair = null
|
||||
|
||||
/obj/structure/chair/sofa/left
|
||||
icon_state = "sofaend_left"
|
||||
|
||||
/obj/structure/chair/sofa/right
|
||||
icon_state = "sofaend_right"
|
||||
|
||||
/obj/structure/chair/sofa/corner
|
||||
icon_state = "sofacorner"
|
||||
@@ -115,6 +115,9 @@
|
||||
log_combat(user, pushed_mob, "placed")
|
||||
|
||||
/obj/structure/table/proc/tablepush(mob/living/user, mob/living/pushed_mob)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='danger'>Throwing [pushed_mob] onto the table might hurt them!</span>")
|
||||
return
|
||||
var/added_passtable = FALSE
|
||||
if(!pushed_mob.pass_flags & PASSTABLE)
|
||||
added_passtable = TRUE
|
||||
@@ -125,9 +128,9 @@
|
||||
if(pushed_mob.loc != loc) //Something prevented the tabling
|
||||
return
|
||||
pushed_mob.Knockdown(40)
|
||||
pushed_mob.visible_message("<span class='danger'>[user] pushes [pushed_mob] onto [src].</span>", \
|
||||
"<span class='userdanger'>[user] pushes [pushed_mob] onto [src].</span>")
|
||||
log_combat(user, pushed_mob, "pushed")
|
||||
pushed_mob.visible_message("<span class='danger'>[user] slams [pushed_mob] onto [src]!</span>", \
|
||||
"<span class='userdanger'>[user] slams you onto [src]!</span>")
|
||||
log_combat(user, pushed_mob, "tabled", null, "onto [src]")
|
||||
if(!ishuman(pushed_mob))
|
||||
return
|
||||
var/mob/living/carbon/human/H = pushed_mob
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
|
||||
var/list/spells = list()
|
||||
var/channeling = FALSE
|
||||
var/holy_dispel = FALSE
|
||||
|
||||
/datum/action/innate/cult/blood_magic/Grant()
|
||||
..()
|
||||
@@ -33,6 +34,9 @@
|
||||
B.button.moved = B.button.screen_loc
|
||||
|
||||
/datum/action/innate/cult/blood_magic/Activate()
|
||||
if(holy_dispel)
|
||||
to_chat(owner, "<span class='cultbold'>Holy water currently scours your body, nullifying the power of the rites!</span>")
|
||||
return
|
||||
var/rune = FALSE
|
||||
var/limit = RUNELESS_MAX_BLOODCHARGE
|
||||
for(var/obj/effect/rune/empower/R in range(1, owner))
|
||||
@@ -64,7 +68,7 @@
|
||||
qdel(nullify_spell)
|
||||
return
|
||||
BS = possible_spells[entered_spell_name]
|
||||
if(QDELETED(src) || owner.incapacitated() || !BS || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
|
||||
if(QDELETED(src) || owner.incapacitated() || !BS || holy_dispel || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
|
||||
return
|
||||
to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
|
||||
SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
|
||||
@@ -73,7 +77,7 @@
|
||||
else
|
||||
to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
|
||||
return
|
||||
if(do_after(owner, 100 - rune*60, target = owner))
|
||||
if(do_after(owner, 100 - rune*60, target = owner) && !holy_dispel)
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.bleed(40 - rune*32)
|
||||
@@ -644,6 +648,11 @@
|
||||
desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
|
||||
color = "#7D1717"
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator/examine(mob/user)
|
||||
. = ..()
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cultitalic'>The [name] currently has <b>[uses]</b> blood charges left.</span>")
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
|
||||
if(proximity)
|
||||
if(ishuman(target))
|
||||
@@ -678,9 +687,9 @@
|
||||
if(ratio>1)
|
||||
ratio = 1
|
||||
uses -= round(overall_damage)
|
||||
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[H]'s"]'s blood magic!</span>")
|
||||
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic!</span>")
|
||||
else
|
||||
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[H]'s"] blood magic.</span>")
|
||||
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic.</span>")
|
||||
uses = 0
|
||||
ratio *= -1
|
||||
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
|
||||
@@ -762,7 +771,7 @@
|
||||
switch(choice)
|
||||
if("Blood Spear (150)")
|
||||
if(uses < 150)
|
||||
to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
|
||||
to_chat(user, "<span class='cultitalic'>You need 150 charges to perform this rite.</span>")
|
||||
else
|
||||
uses -= 150
|
||||
var/turf/T = get_turf(user)
|
||||
@@ -778,7 +787,7 @@
|
||||
"<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
|
||||
if("Blood Bolt Barrage (300)")
|
||||
if(uses < 300)
|
||||
to_chat(user, "<span class='cultitalic'>You need 400 charges to perform this rite.</span>")
|
||||
to_chat(user, "<span class='cultitalic'>You need 300 charges to perform this rite.</span>")
|
||||
else
|
||||
var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
|
||||
uses -= 300
|
||||
@@ -790,7 +799,7 @@
|
||||
qdel(rite)
|
||||
if("Blood Beam (500)")
|
||||
if(uses < 500)
|
||||
to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
|
||||
to_chat(user, "<span class='cultitalic'>You need 500 charges to perform this rite.</span>")
|
||||
else
|
||||
var/obj/rite = new /obj/item/blood_beam()
|
||||
uses -= 500
|
||||
|
||||
@@ -666,6 +666,7 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
|
||||
slot_flags = 0
|
||||
force = 17
|
||||
force_unwielded = 17
|
||||
force_wielded = 24
|
||||
throwforce = 40
|
||||
throw_speed = 2
|
||||
|
||||
@@ -73,6 +73,10 @@
|
||||
animate(src, color = previouscolor, time = 8)
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
|
||||
|
||||
/obj/structure/destructible/cult/proc/check_menu(mob/living/user)
|
||||
if(!user || user.incapacitated() || !iscultist(user) || !anchored || cooldowntime > world.time)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/destructible/cult/talisman
|
||||
name = "altar"
|
||||
@@ -80,9 +84,18 @@
|
||||
icon_state = "talismanaltar"
|
||||
break_message = "<span class='warning'>The altar shatters, leaving only the wailing of the damned!</span>"
|
||||
|
||||
/obj/structure/destructible/cult/talisman/attack_hand(mob/living/user)
|
||||
var/static/image/radial_whetstone = image(icon = 'icons/obj/kitchen.dmi', icon_state = "cult_sharpener")
|
||||
var/static/image/radial_shell = image(icon = 'icons/obj/wizard.dmi', icon_state = "construct-cult")
|
||||
var/static/image/radial_unholy_water = image(icon = 'icons/obj/chemical.dmi', icon_state = "holyflask")
|
||||
|
||||
/obj/structure/destructible/cult/talisman/Initialize()
|
||||
. = ..()
|
||||
if(.)
|
||||
radial_unholy_water.color = "#333333"
|
||||
|
||||
/obj/structure/destructible/cult/talisman/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>You're pretty sure you know exactly what this is used for and you can't seem to touch it.</span>")
|
||||
@@ -91,22 +104,27 @@
|
||||
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with your dagger first.</span>")
|
||||
return
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice = alert(user,"You study the schematics etched into the altar...",,"Eldritch Whetstone","Construct Shell","Flask of Unholy Water")
|
||||
var/list/pickedtype = list()
|
||||
|
||||
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the altar...</span>")
|
||||
|
||||
var/list/options = list("Eldritch Whetstone" = radial_whetstone, "Construct Shell" = radial_shell, "Flask of Unholy Water" = radial_unholy_water)
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
var/reward
|
||||
switch(choice)
|
||||
if("Eldritch Whetstone")
|
||||
pickedtype += /obj/item/sharpener/cult
|
||||
reward = /obj/item/sharpener/cult
|
||||
if("Construct Shell")
|
||||
pickedtype += /obj/structure/constructshell
|
||||
reward = /obj/structure/constructshell
|
||||
if("Flask of Unholy Water")
|
||||
pickedtype += /obj/item/reagent_containers/glass/beaker/unholywater
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
reward = /obj/item/reagent_containers/glass/beaker/unholywater
|
||||
|
||||
if(!QDELETED(src) && reward && check_menu(user))
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
|
||||
|
||||
/obj/structure/destructible/cult/forge
|
||||
name = "daemon forge"
|
||||
@@ -116,9 +134,14 @@
|
||||
light_color = LIGHT_COLOR_LAVA
|
||||
break_message = "<span class='warning'>The force breaks apart into shards with a howling scream!</span>"
|
||||
|
||||
/obj/structure/destructible/cult/forge/attack_hand(mob/living/user)
|
||||
var/static/image/radial_flagellant = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cultrobes")
|
||||
var/static/image/radial_shielded = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor")
|
||||
var/static/image/radial_mirror = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "mirror_shield")
|
||||
|
||||
/obj/structure/destructible/cult/forge/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
|
||||
@@ -129,24 +152,26 @@
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice
|
||||
if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
|
||||
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
|
||||
else
|
||||
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
|
||||
var/list/pickedtype = list()
|
||||
|
||||
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the forge...</span>")
|
||||
|
||||
|
||||
var/list/options = list("Shielded Robe" = radial_shielded, "Flagellant's Robe" = radial_flagellant, "Mirror Shield" = radial_mirror)
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
var/reward
|
||||
switch(choice)
|
||||
if("Shielded Robe")
|
||||
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield
|
||||
reward = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
|
||||
if("Flagellant's Robe")
|
||||
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker
|
||||
reward = /obj/item/clothing/suit/hooded/cultrobes/berserker
|
||||
if("Mirror Shield")
|
||||
pickedtype += /obj/item/shield/mirror
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
reward = /obj/item/shield/mirror
|
||||
|
||||
if(!QDELETED(src) && reward && check_menu(user))
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
|
||||
|
||||
|
||||
|
||||
@@ -234,9 +259,14 @@
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
break_message = "<span class='warning'>The books and tomes of the archives burn into ash as the desk shatters!</span>"
|
||||
|
||||
/obj/structure/destructible/cult/tome/attack_hand(mob/living/user)
|
||||
var/static/image/radial_blindfold = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "blindfold")
|
||||
var/static/image/radial_curse = image(icon = 'icons/obj/cult.dmi', icon_state ="shuttlecurse")
|
||||
var/static/image/radial_veilwalker = image(icon = 'icons/obj/cult.dmi', icon_state ="shifter")
|
||||
|
||||
/obj/structure/destructible/cult/tome/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>These books won't open and it hurts to even try and read the covers.</span>")
|
||||
@@ -247,21 +277,27 @@
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice = alert(user,"You flip through the black pages of the archives...",,"Zealot's Blindfold","Shuttle Curse","Veil Walker Set")
|
||||
var/list/pickedtype = list()
|
||||
|
||||
to_chat(user, "<span class='cultitalic'>You flip through the black pages of the archives...</span>")
|
||||
|
||||
var/list/options = list("Zealot's Blindfold" = radial_blindfold, "Shuttle Curse" = radial_curse, "Veil Walker Set" = radial_veilwalker)
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
var/reward
|
||||
switch(choice)
|
||||
if("Zealot's Blindfold")
|
||||
pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
reward = /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
if("Shuttle Curse")
|
||||
pickedtype += /obj/item/shuttle_curse
|
||||
reward = /obj/item/shuttle_curse
|
||||
if("Veil Walker Set")
|
||||
pickedtype += /obj/item/cult_shift
|
||||
pickedtype += /obj/item/flashlight/flare/culttorch
|
||||
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
reward = /obj/effect/spawner/bundle/veil_walker
|
||||
if(!QDELETED(src) && reward && check_menu(user))
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
|
||||
|
||||
/obj/effect/spawner/bundle/veil_walker
|
||||
items = list(/obj/item/cult_shift, /obj/item/flashlight/flare/culttorch)
|
||||
|
||||
/obj/effect/gateway
|
||||
name = "gateway"
|
||||
|
||||
@@ -185,9 +185,6 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
color = RUNE_COLOR_OFFER
|
||||
req_cultists = 1
|
||||
rune_in_use = FALSE
|
||||
var/mob/living/currentconversionman
|
||||
var/conversiontimeout
|
||||
var/conversionresult
|
||||
|
||||
/obj/effect/rune/convert/do_invoke_glow()
|
||||
return
|
||||
@@ -233,37 +230,18 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 5)
|
||||
Cult_team.check_size() // Triggers the eye glow or aura effects if the cult has grown large enough relative to the crew
|
||||
rune_in_use = FALSE
|
||||
|
||||
/obj/effect/rune/convert/proc/do_convert(mob/living/convertee, list/invokers)
|
||||
if(invokers.len < 2)
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='danger'>You need at least two invokers to convert [convertee]!</span>")
|
||||
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
|
||||
log_game("Offer rune failed - tried conversion with one invoker")
|
||||
return 0
|
||||
if(convertee.anti_magic_check(TRUE, TRUE))
|
||||
if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
|
||||
log_game("Offer rune failed - convertee had anti-magic")
|
||||
return 0
|
||||
to_chat(convertee, "<span class='cult italic'><b>The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
|
||||
<a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie</a></b>, or suffer a fate worse than death.</span>")
|
||||
INVOKE_ASYNC(src, .proc/optinalert, convertee)
|
||||
currentconversionman = convertee
|
||||
conversiontimeout = world.time + (14 SECONDS)
|
||||
convertee.Stun(140)
|
||||
ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
|
||||
flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
|
||||
conversionresult = FALSE
|
||||
while(world.time < conversiontimeout && convertee && !conversionresult)
|
||||
stoplag(1)
|
||||
currentconversionman = null
|
||||
if(!convertee)
|
||||
return FALSE
|
||||
REMOVE_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
|
||||
if(get_turf(convertee) != get_turf(src))
|
||||
return FALSE
|
||||
if(!conversionresult)
|
||||
do_sacrifice(convertee, invokers, TRUE)
|
||||
return FALSE
|
||||
var/brutedamage = convertee.getBruteLoss()
|
||||
var/burndamage = convertee.getFireLoss()
|
||||
if(brutedamage || burndamage)
|
||||
@@ -275,6 +253,8 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
SSticker.mode.add_cultist(convertee.mind, 1)
|
||||
new /obj/item/melee/cultblade/dagger(get_turf(src))
|
||||
convertee.mind.special_role = ROLE_CULTIST
|
||||
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
|
||||
and something evil takes root.</b></span>")
|
||||
to_chat(convertee, "<span class='cult italic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
|
||||
</b></span>")
|
||||
if(ishuman(convertee))
|
||||
@@ -284,18 +264,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
H.cultslurring = 0
|
||||
return 1
|
||||
|
||||
/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
|
||||
var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
|
||||
if(src && alert == "Join the Blood Cult")
|
||||
signmeup(convertee)
|
||||
|
||||
/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
|
||||
if(currentconversionman == convertee)
|
||||
conversionresult = TRUE
|
||||
else
|
||||
to_chat(convertee, "<span class='cult italic'>Your fate has already been set in stone.</span>")
|
||||
|
||||
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
|
||||
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
|
||||
var/mob/living/first_invoker = invokers[1]
|
||||
if(!first_invoker)
|
||||
return FALSE
|
||||
@@ -305,7 +274,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
|
||||
|
||||
var/big_sac = FALSE
|
||||
if(!force_a_sac && (((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
|
||||
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='cult italic'>[sacrificial] is too greatly linked to the world! You need three acolytes!</span>")
|
||||
log_game("Offer rune failed - not enough acolytes and target is living or sac target")
|
||||
@@ -345,10 +314,6 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
sacrificial.gib()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/rune/convert/Topic(href, href_list)
|
||||
if(href_list["signmeup"])
|
||||
signmeup(usr)
|
||||
|
||||
/obj/effect/rune/empower
|
||||
cultist_name = "Empower"
|
||||
cultist_desc = "allows cultists to prepare greater amounts of blood magic at far less of a cost."
|
||||
|
||||
@@ -109,10 +109,9 @@ datum/bounty/reagent/complex_drink/New()
|
||||
/datum/reagent/consumable/ethanol/patron,\
|
||||
/datum/reagent/consumable/ethanol/quadruple_sec,\
|
||||
/datum/reagent/consumable/ethanol/quintuple_sec,\
|
||||
/datum/reagent/consumable/bluecherryshake,\
|
||||
/datum/reagent/consumable/doctor_delight,\
|
||||
/datum/reagent/consumable/ethanol/silencer)
|
||||
|
||||
|
||||
var/reagent_type = pick(possible_reagents)
|
||||
wanted_reagent = new reagent_type
|
||||
name = wanted_reagent.name
|
||||
|
||||
@@ -1039,6 +1039,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/available_in_days = job.available_in_days(user.client)
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
|
||||
continue
|
||||
if(!user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
|
||||
if(user.client.prefs.pref_species.id == "human")
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
|
||||
else
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
|
||||
continue
|
||||
if((job_preferences["[SSjob.overflow_role]"] == JP_LOW) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role))
|
||||
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
||||
continue
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
resistance_flags = NONE
|
||||
dog_fashion = null
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/clothing/suit/space
|
||||
name = "space suit"
|
||||
@@ -44,4 +45,5 @@
|
||||
strip_delay = 80
|
||||
equip_delay_other = 80
|
||||
resistance_flags = NONE
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //rated for cosmic radation :honk:
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
equip_delay_other = 60
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
resistance_flags = NONE
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/radiation
|
||||
@@ -150,5 +150,5 @@
|
||||
equip_delay_other = 60
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAUR
|
||||
resistance_flags = NONE
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
@@ -133,6 +133,18 @@
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/minigun
|
||||
name = "Laser Minigun"
|
||||
result = /obj/item/minigunpack2
|
||||
reqs = list(/obj/item/gun/energy/laser/carbine = 3,
|
||||
/obj/item/stack/sheet/plasteel = 5,
|
||||
/obj/item/stack/cable_coil = 30,
|
||||
/obj/item/stock_parts/cell/bluespace = 2)
|
||||
tools = list(TOOL_WIRECUTTER, TOOL_SCREWDRIVER, TOOL_WELDER)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/ed209
|
||||
name = "ED209"
|
||||
result = /mob/living/simple_animal/bot/ed209
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
//Possible_states has the reagent id as key and a list of, in order, the icon_state, the name and the desc as values. Used in the on_reagent_change(changetype) to change names, descs and sprites.
|
||||
var/list/possible_states = list(
|
||||
"ketchup" = list("ketchup", "ketchup bottle", "You feel more American already."),
|
||||
"mustard" = list("mustard", "mustard bottle", "A spice mixed with enzymes and water."),
|
||||
"capsaicin" = list("hotsauce", "hotsauce bottle", "You can almost TASTE the stomach ulcers now!"),
|
||||
"enzyme" = list("enzyme", "universal enzyme bottle", "Used in cooking various dishes"),
|
||||
"soysauce" = list("soysauce", "soy sauce bottle", "A salty soy-based flavoring"),
|
||||
@@ -282,6 +283,12 @@
|
||||
originalname = "ketchup"
|
||||
list_reagents = list("ketchup" = 10)
|
||||
|
||||
//Mustard
|
||||
/obj/item/reagent_containers/food/condiment/pack/mustard
|
||||
name = "mustard pack"
|
||||
originalname = "mustard"
|
||||
list_reagents = list("mustard" = 10)
|
||||
|
||||
//Hot sauce
|
||||
/obj/item/reagent_containers/food/condiment/pack/hotsauce
|
||||
name = "hotsauce pack"
|
||||
|
||||
@@ -335,7 +335,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
|
||||
icon_state = "vanillacake"
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/vanilla_slice
|
||||
bonus_reagents = list("sugar" = 15, "vanilla" = 15)
|
||||
tastes = list("caje" = 1, "sugar" = 1, "vanilla" = 10)
|
||||
tastes = list("cake" = 1, "sugar" = 1, "vanilla" = 10)
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/cakeslice/vanilla_slice
|
||||
@@ -361,4 +361,21 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
|
||||
icon_state = "clowncake_slice"
|
||||
filling_color = "#00FFFF"
|
||||
tastes = list("cake" = 1, "sugar" = 1, "joy" = 10)
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/store/cake/peach_cake
|
||||
name = "peach cake"
|
||||
desc = "A peach filled cake."
|
||||
icon_state = "peachcake"
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/peach_slice
|
||||
bonus_reagents = list("sugar" = 5, "peachjuice" = 15)
|
||||
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/cakeslice/peach_slice
|
||||
name = "peach cake slice"
|
||||
desc = "A slice of peach cake."
|
||||
icon_state = "peach_slice"
|
||||
filling_color = "#00FFFF"
|
||||
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
|
||||
@@ -28,6 +28,50 @@
|
||||
tastes = list("ice cream" = 1, "banana" = 1, "a bad joke" = 1)
|
||||
foodtype = FRUIT | DAIRY | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/banana_split
|
||||
name = "banana split"
|
||||
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
desc = "A long glass dish filled with ice-cream, chocolate and a banana down the middle. A timeless classic by any standards."
|
||||
icon_state = "banana_split"
|
||||
bonus_reagents = list("nutriment" = 5, "vitamin" = 3)
|
||||
list_reagents = list("nutriment" = 3, "banana" = 10, "vitamin" = 2)
|
||||
filling_color = "#FFFACD"
|
||||
tastes = list("ice cream" = 1, "banana" = 1, "charries" = 1)
|
||||
foodtype = FRUIT | DAIRY | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/cola_float
|
||||
name = "Root Beer Float"
|
||||
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
desc = "A glass filled with cream, soda and ice-cream with a cherry on top."
|
||||
icon_state = "cola_float"
|
||||
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 2)
|
||||
filling_color = "#FFFACD"
|
||||
tastes = list("ice cream" = 1, "space coal" = 1, "cherries" = 1)
|
||||
foodtype = FRUIT | DAIRY | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/charrie_float
|
||||
name = "Cherry Shake"
|
||||
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
desc = "Cherries mixed with ice-cream, known for its filling tastes"
|
||||
icon_state = "cherryshake"
|
||||
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 2, "cherryshake" = 15)
|
||||
filling_color = "#FFFACD"
|
||||
tastes = list("ice cream" = 1, "charries" = 1)
|
||||
foodtype = FRUIT | DAIRY | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/bluecharrie_float
|
||||
name = "Blue Cherry Shake"
|
||||
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
desc = "Cherries mixed with ice-cream, known for its filling tastes. This one is a exotic blue!"
|
||||
icon_state = "bluecherryshake"
|
||||
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 2, "bluecherryshake" = 10)
|
||||
filling_color = "#FFFACD"
|
||||
tastes = list("ice cream" = 1, "blue cherries" = 1)
|
||||
foodtype = FRUIT | DAIRY | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/spacefreezy
|
||||
name = "space freezy"
|
||||
desc = "The best icecream in space."
|
||||
@@ -126,6 +170,22 @@
|
||||
tastes = list("ice" = 1, "water" = 1, "berries" = 5)
|
||||
foodtype = FRUIT
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/snowcones/peach
|
||||
name = "peach flavored snowcone"
|
||||
desc = "A peach flavord snowball in a paper cup."
|
||||
icon_state = "peach_sc"
|
||||
list_reagents = list("nutriment" = 1, "peachjuice" = 10)
|
||||
tastes = list("ice" = 1, "water" = 1, " peach" = 5)
|
||||
foodtype = FRUIT
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/snowcones/strawberry
|
||||
name = "strawberry flavored snowcone"
|
||||
desc = "A strawberry flavord snowball in a paper cup."
|
||||
icon_state = "blue_sc"
|
||||
list_reagents = list("nutriment" = 1, "berryjuice" = 10)
|
||||
tastes = list("ice" = 1, "water" = 1, " strawberry" = 5)
|
||||
foodtype = FRUIT
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/snowcones/fruitsalad
|
||||
name = "mixed fruit flavored snowcone"
|
||||
desc = "A mix of different flavors dizzled on a snowball in a paper cup."
|
||||
|
||||
@@ -322,6 +322,14 @@
|
||||
filling_color = "#800000"
|
||||
tastes = list("meat" = 1, "butter" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/corndog
|
||||
name = "corndog plate"
|
||||
desc = "A plate with two small corn dogs, with two dimples of ketchup and mustard to dip them in."
|
||||
icon_state = "dorndog"
|
||||
trash = /obj/item/trash/plate/alt
|
||||
tastes = list("hotdog" = 2, "mustard and ketchup" = 1, "fryed bread" = 1)
|
||||
bonus_reagents = list("nutriment" = 6, "vitamin" = 2, "mustard" = 5, "ketchup" = 5)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/kebab/rat
|
||||
name = "rat-kebab"
|
||||
desc = "Not so delicious rat meat, on a stick."
|
||||
|
||||
@@ -581,6 +581,14 @@
|
||||
icon_state = "chocolatestrawberry"
|
||||
list_reagents = list("sugar" = 5, "nutriment" = 2)
|
||||
filling_color = "#ffdf26"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
tastes = list("strawberries" = 5, "chocolate" = 3)
|
||||
foodtype = FRUIT | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/chocolatebanana
|
||||
name = "Chocolate dipped banana"
|
||||
desc = "A banana dipped in a bit of chocolate and held on a stick."
|
||||
icon_state = "banana_coco"
|
||||
list_reagents = list("sugar" = 5, "nutriment" = 3, "vitamin" = 1)
|
||||
filling_color = "#ffdf26"
|
||||
tastes = list("banana" = 5, "chocolate" = 3)
|
||||
foodtype = FRUIT | SUGAR
|
||||
@@ -319,8 +319,16 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pie/strawberrypie
|
||||
name = "strawberry pie"
|
||||
desc = "A strawberry.pie."
|
||||
desc = "A strawberry pie."
|
||||
icon_state = "strawberrypie"
|
||||
bonus_reagents = list("nutriment" = 6, "vitamin" = 6)
|
||||
tastes = list("strawberry" = 1, "pie" = 1)
|
||||
foodtype = GRAIN | FRUIT | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pie/peachpie
|
||||
name = "peach pie"
|
||||
desc = "A pie with peach filling."
|
||||
icon_state = "strawberrypie"
|
||||
bonus_reagents = list("nutriment" = 5, "vitamin" = 6, "peachjuice" = 15)
|
||||
tastes = list("peach" = 1, "pie" = 1)
|
||||
foodtype = GRAIN | FRUIT
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
#define ICECREAM_VANILLA 1
|
||||
#define ICECREAM_CHOCOLATE 2
|
||||
#define ICECREAM_STRAWBERRY 3
|
||||
#define ICECREAM_BLUE 4
|
||||
#define CONE_WAFFLE 5
|
||||
#define CONE_CHOC 6
|
||||
#define ICECREAM_PEACH 4
|
||||
#define ICECREAM_GRAPE 5
|
||||
#define ICECREAM_BLUE 6
|
||||
#define CONE_WAFFLE 7
|
||||
#define CONE_CHOC 8
|
||||
|
||||
|
||||
|
||||
/obj/machinery/icecream_vat
|
||||
name = "ice cream vat"
|
||||
@@ -26,7 +30,9 @@
|
||||
"cocoa" = 5,
|
||||
"vanilla" = 5,
|
||||
"berryjuice" = 5,
|
||||
"singulo" = 5)
|
||||
"singulo" = 5,
|
||||
"peachjuice" = 5,
|
||||
"grapejuice" = 5)
|
||||
|
||||
/obj/machinery/icecream_vat/proc/get_ingredient_list(type)
|
||||
switch(type)
|
||||
@@ -34,6 +40,10 @@
|
||||
return list("milk", "ice", "cocoa")
|
||||
if(ICECREAM_STRAWBERRY)
|
||||
return list("milk", "ice", "berryjuice")
|
||||
if(ICECREAM_PEACH)
|
||||
return list("milk", "ice", "peachjuice")
|
||||
if(ICECREAM_GRAPE)
|
||||
return list("milk", "ice", "grapejuice")
|
||||
if(ICECREAM_BLUE)
|
||||
return list("milk", "ice", "singulo")
|
||||
if(CONE_WAFFLE)
|
||||
@@ -50,6 +60,10 @@
|
||||
return "chocolate"
|
||||
if(ICECREAM_STRAWBERRY)
|
||||
return "strawberry"
|
||||
if(ICECREAM_PEACH)
|
||||
return "peach"
|
||||
if(ICECREAM_GRAPE)
|
||||
return "grape"
|
||||
if(ICECREAM_BLUE)
|
||||
return "blue"
|
||||
if(CONE_WAFFLE)
|
||||
@@ -62,7 +76,7 @@
|
||||
|
||||
/obj/machinery/icecream_vat/Initialize()
|
||||
. = ..()
|
||||
while(product_types.len < 6)
|
||||
while(product_types.len < 8)
|
||||
product_types.Add(5)
|
||||
create_reagents(100, OPENCONTAINER | NO_REACT)
|
||||
for(var/reagent in icecream_vat_reagents)
|
||||
@@ -76,6 +90,8 @@
|
||||
dat += "<b>Vanilla ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_VANILLA]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=5'><b>x5</b></a> [product_types[ICECREAM_VANILLA]] scoops left. (Ingredients: milk, ice)<br>"
|
||||
dat += "<b>Strawberry ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_STRAWBERRY]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_STRAWBERRY];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_STRAWBERRY];amount=5'><b>x5</b></a> [product_types[ICECREAM_STRAWBERRY]] dollops left. (Ingredients: milk, ice, berry juice)<br>"
|
||||
dat += "<b>Chocolate ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_CHOCOLATE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CHOCOLATE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CHOCOLATE];amount=5'><b>x5</b></a> [product_types[ICECREAM_CHOCOLATE]] dollops left. (Ingredients: milk, ice, coco powder)<br>"
|
||||
dat += "<b>Peach ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_PEACH]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=5'><b>x5</b></a> [product_types[ICECREAM_PEACH]] dollops left. (Ingredients: milk, ice, peach juice)<br>"
|
||||
dat += "<b>Grape ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_GRAPE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=5'><b>x5</b></a> [product_types[ICECREAM_GRAPE]] dollops left. (Ingredients: milk, ice, grape juice)<br>"
|
||||
dat += "<b>Blue ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_BLUE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=5'><b>x5</b></a> [product_types[ICECREAM_BLUE]] dollops left. (Ingredients: milk, ice, singulo)<br></div>"
|
||||
dat += "<br><b>CONES</b><br><div class='statusDisplay'>"
|
||||
dat += "<b>Waffle cones:</b> <a href='?src=[REF(src)];cone=[CONE_WAFFLE]'><b>Dispense</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=5'><b>x5</b></a> [product_types[CONE_WAFFLE]] cones left. (Ingredients: flour, sugar)<br>"
|
||||
@@ -207,6 +223,12 @@
|
||||
if ("strawberry")
|
||||
desc = "A delicious [cone_type] cone filled with strawberry ice cream. Definitely not made with real strawberries."
|
||||
reagents.add_reagent("berryjuice", 2)
|
||||
if ("peach")
|
||||
desc = "A delicious [cone_type] cone filled with peach ice cream. Definitely made with real peaches!"
|
||||
reagents.add_reagent("peachjuice", 2)
|
||||
if ("grape")
|
||||
desc = "A delicious [cone_type] cone filled with grape ice cream. Surprisingly, made with real pink grape, likely not real sugarcanes used."
|
||||
reagents.add_reagent("grapejuice", 2)
|
||||
if ("blue")
|
||||
desc = "A delicious [cone_type] cone filled with blue ice cream. Made with real... blue?"
|
||||
reagents.add_reagent("singulo", 2)
|
||||
@@ -228,6 +250,8 @@
|
||||
#undef ICECREAM_VANILLA
|
||||
#undef ICECREAM_CHOCOLATE
|
||||
#undef ICECREAM_STRAWBERRY
|
||||
#undef ICECREAM_PEACH
|
||||
#undef ICECREAM_GRAPE
|
||||
#undef ICECREAM_BLUE
|
||||
#undef CONE_WAFFLE
|
||||
#undef CONE_CHOC
|
||||
|
||||
@@ -481,18 +481,6 @@
|
||||
results = list("vanillapudding" = 20)
|
||||
required_reagents = list("vanilla" = 5, "milk" = 5, "eggyolk" = 5)
|
||||
|
||||
/datum/chemical_reaction/cherryshake
|
||||
name = "Cherry Shake"
|
||||
id = "cherryshake"
|
||||
results = list("cherryshake" = 3)
|
||||
required_reagents = list("cherryjelly" = 1, "ice" = 1, "cream" = 1)
|
||||
|
||||
/datum/chemical_reaction/bluecherryshake
|
||||
name = "Blue Cherry Shake"
|
||||
id = "bluecherryshake"
|
||||
results = list("bluecherryshake" = 3)
|
||||
required_reagents = list("bluecherryjelly" = 1, "ice" = 1, "cream" = 1)
|
||||
|
||||
/datum/chemical_reaction/drunkenblumpkin
|
||||
name = "Drunken Blumpkin"
|
||||
id = "drunkenblumpkin"
|
||||
|
||||
@@ -169,6 +169,15 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/store/cake/vanilla_cake
|
||||
subcategory = CAT_CAKE
|
||||
|
||||
/datum/crafting_recipe/food/peachcake
|
||||
name = "Peach cake"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/store/cake/plain = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach = 5
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/store/cake/peach_cake
|
||||
subcategory = CAT_CAKE
|
||||
|
||||
/datum/crafting_recipe/food/cak
|
||||
name = "Living cat/cake hybrid"
|
||||
reqs = list(
|
||||
|
||||
@@ -42,6 +42,52 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/honkdae
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/banana_split
|
||||
name = "Banana Split"
|
||||
always_availible = FALSE
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/icecream = 3,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherries = 1,
|
||||
/obj/item/reagent_containers/food/snacks/chocolatebar = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/banana_split
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/root_float
|
||||
name = "Cola Float"
|
||||
always_availible = FALSE
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/icecream = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherries = 1,
|
||||
/datum/reagent/consumable/space_cola = 10,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/cola_float
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/charrie_float
|
||||
name = "Cherry Shake"
|
||||
always_availible = FALSE
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/icecream = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherries = 3,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/charrie_float
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/bluecharrie_float
|
||||
name = "Blue Cherry Shake"
|
||||
always_availible = FALSE
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/icecream = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/bluecherries = 3,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/bluecharrie_float
|
||||
subcategory = CAT_ICE
|
||||
|
||||
//////////////////////////SNOW CONES///////////////////////
|
||||
|
||||
/datum/crafting_recipe/food/flaverless_sc
|
||||
@@ -232,6 +278,28 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/snowcones/honey
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/peach_sc
|
||||
name = "Peach snowcone"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/drinks/sillycup = 1,
|
||||
/datum/reagent/water = 5,
|
||||
/datum/reagent/consumable/ice = 15,
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/snowcones/peach
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/strawberry_sc
|
||||
name = "Strawberry snowcone"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/drinks/sillycup = 1,
|
||||
/datum/reagent/water = 5,
|
||||
/datum/reagent/consumable/ice = 15,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry = 2
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/snowcones/strawberry
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/honey_sc
|
||||
name = "Rainbow snowcone"
|
||||
reqs = list(
|
||||
|
||||
@@ -128,6 +128,18 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/pigblanket
|
||||
subcategory = CAT_MEAT
|
||||
|
||||
/datum/crafting_recipe/food/corndog
|
||||
name = "Corndog meal"
|
||||
reqs = list(
|
||||
/obj/item/stack/rods = 1,
|
||||
/obj/item/reagent_containers/food/snacks/meat/cutlet = 1,
|
||||
/obj/item/reagent_containers/food/snacks/bun = 1,
|
||||
/datum/reagent/consumable/mustard = 5,
|
||||
/datum/reagent/consumable/ketchup = 5
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/corndog
|
||||
subcategory = CAT_MEAT
|
||||
|
||||
/datum/crafting_recipe/food/ratkebab
|
||||
name = "Rat Kebab"
|
||||
reqs = list(
|
||||
|
||||
@@ -214,4 +214,13 @@
|
||||
/obj/item/slime_extract = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/pie/cocolavatart
|
||||
subcategory = CAT_PIE
|
||||
|
||||
/datum/crafting_recipe/food/peachpie
|
||||
name = "Peach Pie"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach = 3
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/pie/peachpie
|
||||
subcategory = CAT_PIE
|
||||
@@ -1,7 +1,7 @@
|
||||
// Starthistle
|
||||
/obj/item/seeds/starthistle
|
||||
name = "pack of starthistle seeds"
|
||||
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots."
|
||||
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots. Grind down these seeds for a substitution for mustardgrind."
|
||||
icon_state = "seed-starthistle"
|
||||
species = "starthistle"
|
||||
plantname = "Starthistle"
|
||||
@@ -9,9 +9,10 @@
|
||||
endurance = 50 // damm pesky weeds
|
||||
maturation = 5
|
||||
production = 1
|
||||
yield = 2
|
||||
yield = 6
|
||||
potency = 10
|
||||
growthstages = 3
|
||||
grind_results = list("mustardgrind" = 1)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
|
||||
genes = list(/datum/plant_gene/trait/plant_type/weed_hardy)
|
||||
mutatelist = list(/obj/item/seeds/harebell)
|
||||
|
||||
@@ -169,6 +169,7 @@
|
||||
locked = FALSE
|
||||
cut_overlays()
|
||||
add_overlay("securecrateg")
|
||||
tamperproof = 0 // set explosion chance to zero, so we dont accidently hit it with a multitool and instantly die
|
||||
else if (input == null || sanitycheck == null || length(input) != codelen)
|
||||
to_chat(user, "<span class='notice'>You leave the crate alone.</span>")
|
||||
else
|
||||
@@ -213,6 +214,12 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure/loot/dive_into(mob/living/user)
|
||||
if(!locked)
|
||||
return ..()
|
||||
to_chat(user, "<span class='notice'>That seems like a stupid idea.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/emag_act(mob/user)
|
||||
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
|
||||
if(!locked)
|
||||
@@ -227,4 +234,6 @@
|
||||
..()
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE)
|
||||
if(!locked && disassembled)
|
||||
return ..()
|
||||
boom()
|
||||
|
||||
@@ -271,9 +271,13 @@
|
||||
if(restrained())
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
var/buckle_cd = 600
|
||||
if(handcuffed)
|
||||
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
|
||||
buckle_cd = O.breakouttime
|
||||
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
|
||||
"<span class='notice'>You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)</span>")
|
||||
if(do_after(src, 600, 0, target = src))
|
||||
"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
|
||||
if(do_after(src, buckle_cd, 0, target = src))
|
||||
if(!buckled)
|
||||
return
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
@@ -801,7 +805,8 @@
|
||||
drop_all_held_items()
|
||||
stop_pulling()
|
||||
throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
|
||||
if(handcuffed.demoralize_criminals)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
|
||||
else
|
||||
clear_alert("handcuffed")
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed")
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
gender = MALE
|
||||
pressure_resistance = 15
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD)
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD,RAD_HUD)
|
||||
has_limbs = 1
|
||||
held_items = list(null, null)
|
||||
var/list/stomach_contents = list()
|
||||
|
||||
@@ -859,52 +859,84 @@
|
||||
.["Copy outfit"] = "?_src_=vars;[HrefToken()];copyoutfit=[REF(src)]"
|
||||
|
||||
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
|
||||
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
|
||||
if(user == target && can_piggyback(target) && pulling == target && (HAS_TRAIT(src, TRAIT_PACIFISM) || grab_state >= GRAB_AGGRESSIVE) && stat == CONSCIOUS)
|
||||
buckle_mob(target,TRUE,TRUE)
|
||||
if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
|
||||
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
|
||||
if(user == target && can_piggyback(target))
|
||||
piggyback(target)
|
||||
return
|
||||
//If you dragged them to you and you're aggressively grabbing try to fireman carry them
|
||||
else if(user != target && can_be_firemanned(target))
|
||||
fireman_carry(target)
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human/proc/piggyback_instant(mob/living/M)
|
||||
return buckle_mob(M, TRUE, TRUE, FALSE, TRUE)
|
||||
//src is the user that will be carrying, target is the mob to be carried
|
||||
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/target)
|
||||
return (istype(target) && target.stat == CONSCIOUS)
|
||||
|
||||
//Can C try to piggyback at all.
|
||||
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/C)
|
||||
if(istype(C) && C.stat == CONSCIOUS)
|
||||
return TRUE
|
||||
return FALSE
|
||||
/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
|
||||
return (ishuman(target) && target.lying)
|
||||
|
||||
/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE, bypass_piggybacking = FALSE, no_delay = FALSE)
|
||||
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
|
||||
if(can_be_firemanned(target))
|
||||
visible_message("<span class='notice'>[src] starts lifting [target] onto their back...</span>",
|
||||
"<span class='notice'>You start lifting [target] onto your back...</span>")
|
||||
if(do_after(src, 30, TRUE, target))
|
||||
//Second check to make sure they're still valid to be carried
|
||||
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
|
||||
target.resting = FALSE
|
||||
buckle_mob(target, TRUE, TRUE, 90, 1, 0)
|
||||
return
|
||||
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>You can't fireman carry [target] while they're standing!</span>")
|
||||
|
||||
/mob/living/carbon/human/proc/piggyback(mob/living/carbon/target)
|
||||
if(can_piggyback(target))
|
||||
visible_message("<span class='notice'>[target] starts to climb onto [src]...</span>")
|
||||
if(do_after(target, 15, target = src))
|
||||
if(can_piggyback(target))
|
||||
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
|
||||
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
|
||||
return
|
||||
buckle_mob(target, TRUE, TRUE, FALSE, 0, 2)
|
||||
else
|
||||
visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
|
||||
else
|
||||
to_chat(target, "<span class='warning'>You can't piggyback ride [src] right now!</span>")
|
||||
|
||||
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0)
|
||||
if(!force)//humans are only meant to be ridden through piggybacking and special cases
|
||||
return
|
||||
if(bypass_piggybacking)
|
||||
return ..()
|
||||
if(!is_type_in_typecache(M, can_ride_typecache))
|
||||
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
|
||||
if(!is_type_in_typecache(target, can_ride_typecache))
|
||||
target.visible_message("<span class='warning'>[target] really can't seem to mount [src]...</span>")
|
||||
return
|
||||
buckle_lying = lying_buckle
|
||||
var/datum/component/riding/human/riding_datum = LoadComponent(/datum/component/riding/human)
|
||||
riding_datum.ride_check_rider_incapacitated = TRUE
|
||||
riding_datum.ride_check_rider_restrained = TRUE
|
||||
riding_datum.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4)))
|
||||
if(buckled_mobs && ((M in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled || (M.stat != CONSCIOUS))
|
||||
if(target_hands_needed)
|
||||
riding_datum.ride_check_rider_restrained = TRUE
|
||||
if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
|
||||
return
|
||||
if(can_piggyback(M))
|
||||
riding_datum.ride_check_ridden_incapacitated = TRUE
|
||||
visible_message("<span class='notice'>[M] starts to climb onto [src]...</span>")
|
||||
if(no_delay || do_after(M, 15, target = src))
|
||||
if(can_piggyback(M))
|
||||
if(M.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
|
||||
M.visible_message("<span class='warning'>[M] can't hang onto [src]!</span>")
|
||||
return
|
||||
if(!riding_datum.equip_buckle_inhands(M, 2)) //MAKE SURE THIS IS LAST!!
|
||||
M.visible_message("<span class='warning'>[M] can't climb onto [src]!</span>")
|
||||
return
|
||||
. = ..(M, force, check_loc)
|
||||
stop_pulling()
|
||||
else
|
||||
visible_message("<span class='warning'>[M] fails to climb onto [src]!</span>")
|
||||
else
|
||||
. = ..(M,force,check_loc)
|
||||
stop_pulling()
|
||||
var/equipped_hands_self
|
||||
var/equipped_hands_target
|
||||
if(hands_needed)
|
||||
equipped_hands_self = riding_datum.equip_buckle_inhands(src, hands_needed, target)
|
||||
if(target_hands_needed)
|
||||
equipped_hands_target = riding_datum.equip_buckle_inhands(target, target_hands_needed)
|
||||
|
||||
if(hands_needed || target_hands_needed)
|
||||
if(hands_needed && !equipped_hands_self)
|
||||
src.visible_message("<span class='warning'>[src] can't get a grip on [target] because their hands are full!</span>",
|
||||
"<span class='warning'>You can't get a grip on [target] because your hands are full!</span>")
|
||||
return
|
||||
else if(target_hands_needed && !equipped_hands_target)
|
||||
target.visible_message("<span class='warning'>[target] can't get a grip on [src] because their hands are full!</span>",
|
||||
"<span class='warning'>You can't get a grip on [src] because your hands are full!</span>")
|
||||
return
|
||||
|
||||
stop_pulling()
|
||||
riding_datum.handle_vehicle_layer()
|
||||
. = ..(target, force, check_loc)
|
||||
|
||||
/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
|
||||
for(var/obj/item/clothing/C in get_equipped_items()) //doesn't include pockets
|
||||
|
||||
@@ -348,10 +348,15 @@
|
||||
if(temp)
|
||||
var/update = 0
|
||||
var/dmg = rand(M.force/2, M.force)
|
||||
var/atom/throw_target = get_edge_target_turf(src, M.dir)
|
||||
switch(M.damtype)
|
||||
if("brute")
|
||||
if(M.force > 20)
|
||||
Unconscious(20)
|
||||
if(M.force > 35) // durand and other heavy mechas
|
||||
Knockdown(50)
|
||||
src.throw_at(throw_target, rand(1,5), 7)
|
||||
else if(M.force >= 20 && !IsKnockdown()) // lightweight mechas like gygax
|
||||
Knockdown(30)
|
||||
src.throw_at(throw_target, rand(1,3), 7)
|
||||
update |= temp.receive_damage(dmg, 0)
|
||||
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
if("fire")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/carbon/human
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD)
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD,RAD_HUD)
|
||||
hud_type = /datum/hud/human
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
|
||||
pressure_resistance = 25
|
||||
|
||||
@@ -133,10 +133,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return
|
||||
|
||||
//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
|
||||
/datum/species/proc/qualifies_for_rank(rank, list/features)
|
||||
if(rank in GLOB.command_positions)
|
||||
return 0
|
||||
return 1
|
||||
/datum/species/proc/qualifies_for_rank(rank, list/features) //SPECIES JOB RESTRICTIONS
|
||||
//if(rank in GLOB.command_positions) Left as an example: The format qualifies for rank takes.
|
||||
// return 0 //It returns false when it runs the proc so they don't get jobs from the global list.
|
||||
return 1 //It returns 1 to say they are a-okay to continue.
|
||||
|
||||
//Will regenerate missing organs
|
||||
/datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE)
|
||||
@@ -1338,10 +1338,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS)
|
||||
if(!istype(J) && istype(C))
|
||||
J = C.jetpack
|
||||
if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
|
||||
. -= 2
|
||||
else if(istype(T) && T.allow_thrust(0.01, H))
|
||||
. -= 2
|
||||
if(istype(J) && J.full_speed && J.allow_thrust(0.005, H)) //Prevents stacking
|
||||
. -= 0.4
|
||||
else if(istype(T) && T.allow_thrust(0.005, H))
|
||||
. -= 0.4
|
||||
|
||||
if(!ignoreslow && gravity)
|
||||
if(H.wear_suit)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/plasmaman
|
||||
name = "Phoronoid"
|
||||
name = "Plasmaman"
|
||||
id = "plasmaman"
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
|
||||
@@ -287,6 +287,8 @@
|
||||
if(HAS_TRAIT(src, TRAIT_STRONG_GRABBER))
|
||||
C.grippedby(src)
|
||||
|
||||
update_pull_movespeed()
|
||||
|
||||
//mob verbs are a lot faster than object verbs
|
||||
//for more info on why this is not atom/pull, see examinate() in mob.dm
|
||||
/mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1))
|
||||
@@ -300,6 +302,7 @@
|
||||
|
||||
/mob/living/stop_pulling()
|
||||
..()
|
||||
update_pull_movespeed()
|
||||
update_pull_hud_icon()
|
||||
|
||||
/mob/living/verb/stop_pulling1()
|
||||
@@ -520,6 +523,10 @@
|
||||
|
||||
var/old_direction = dir
|
||||
var/turf/T = loc
|
||||
|
||||
if(pulling)
|
||||
update_pull_movespeed()
|
||||
|
||||
. = ..()
|
||||
|
||||
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
|
||||
@@ -1023,6 +1030,9 @@
|
||||
stop_pulling() //CIT CHANGE - Ditto...
|
||||
else if(has_legs || ignore_legs)
|
||||
lying = 0
|
||||
if (pulledby)
|
||||
var/mob/living/L = pulledby
|
||||
L.update_pull_movespeed()
|
||||
if(buckled)
|
||||
lying = 90*buckle_lying
|
||||
else if(!lying)
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
to_chat(user, "<span class='warning'>[src] can't be grabbed more aggressively!</span>")
|
||||
return FALSE
|
||||
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
if(user.grab_state >= GRAB_AGGRESSIVE && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to risk hurting [src]!</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -184,11 +184,17 @@
|
||||
user.grab_state++
|
||||
switch(user.grab_state)
|
||||
if(GRAB_AGGRESSIVE)
|
||||
log_combat(user, src, "grabbed", addition="aggressive grab")
|
||||
visible_message("<span class='danger'>[user] has grabbed [src] aggressively!</span>", \
|
||||
"<span class='userdanger'>[user] has grabbed [src] aggressively!</span>")
|
||||
drop_all_held_items()
|
||||
var/add_log = ""
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
visible_message("<span class='danger'>[user] has firmly gripped [src]!</span>",
|
||||
"<span class='danger'>[user] has firmly gripped you!</span>")
|
||||
add_log = " (pacifist)"
|
||||
else
|
||||
visible_message("<span class='danger'>[user] has grabbed [src] aggressively!</span>", \
|
||||
"<span class='userdanger'>[user] has grabbed you aggressively!</span>")
|
||||
drop_all_held_items()
|
||||
stop_pulling()
|
||||
log_combat(user, src, "grabbed", addition="aggressive grab[add_log]")
|
||||
if(GRAB_NECK)
|
||||
log_combat(user, src, "grabbed", addition="neck grab")
|
||||
visible_message("<span class='danger'>[user] has grabbed [src] by the neck!</span>",\
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
sight = 0
|
||||
see_in_dark = 2
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD)
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD,RAD_HUD)
|
||||
pressure_resistance = 10
|
||||
|
||||
var/resize = 1 //Badminnery resize
|
||||
@@ -110,3 +110,5 @@
|
||||
//List of active diseases
|
||||
var/list/diseases = list() // list of all diseases in a mob
|
||||
var/list/disease_resistances = list()
|
||||
|
||||
var/drag_slowdown = TRUE //Whether the mob is slowed down when dragging another prone mob
|
||||
@@ -25,3 +25,11 @@
|
||||
add_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = T.slowdown)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD)
|
||||
|
||||
/mob/living/proc/update_pull_movespeed()
|
||||
if(pulling && isliving(pulling))
|
||||
var/mob/living/L = pulling
|
||||
if(drag_slowdown && L.lying && !L.buckled && grab_state < GRAB_AGGRESSIVE)
|
||||
add_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
|
||||
return
|
||||
remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
|
||||
@@ -1216,14 +1216,15 @@
|
||||
return
|
||||
if(incapacitated())
|
||||
return
|
||||
if(M.incapacitated())
|
||||
return
|
||||
if(module)
|
||||
if(!module.allow_riding)
|
||||
M.visible_message("<span class='boldwarning'>Unfortunately, [M] just can't seem to hold onto [src]!</span>")
|
||||
return
|
||||
if(iscarbon(M) && (!riding_datum.equip_buckle_inhands(M, 1)))
|
||||
M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because [M.p_their()] hands are full!</span>")
|
||||
if(iscarbon(M) && !M.incapacitated() && !riding_datum.equip_buckle_inhands(M, 1))
|
||||
if(M.get_num_arms() <= 0)
|
||||
M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because [M.p_they()] don't have any usable arms!</span>")
|
||||
else
|
||||
M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because [M.p_their()] hands are full!</span>")
|
||||
return
|
||||
. = ..(M, force, check_loc)
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
var/reset = 0 //if the summoner has reset the guardian already
|
||||
var/cooldown = 0
|
||||
var/mob/living/carbon/summoner
|
||||
var/range = 10 //how far from the user the spirit can be
|
||||
var/range = 13 //how far from the user the spirit can be
|
||||
var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses
|
||||
var/datum/guardianname/namedatum = new/datum/guardianname()
|
||||
var/playstyle_string = "<span class='holoparasite bold'>You are a standard Guardian. You shouldn't exist!</span>"
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
//Assassin
|
||||
/mob/living/simple_animal/hostile/guardian/assassin
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "slashes"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
|
||||
@@ -12,7 +10,7 @@
|
||||
|
||||
toggle_button_type = /obj/screen/guardian/ToggleMode/Assassin
|
||||
var/toggle = FALSE
|
||||
var/stealthcooldown = 160
|
||||
var/stealthcooldown = 100
|
||||
var/obj/screen/alert/canstealthalert
|
||||
var/obj/screen/alert/instealthalert
|
||||
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
//Charger
|
||||
/mob/living/simple_animal/hostile/guardian/charger
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
ranged = 1 //technically
|
||||
ranged_message = "charges"
|
||||
ranged_cooldown_time = 40
|
||||
speed = -1
|
||||
damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
|
||||
ranged_cooldown_time = 20
|
||||
damage_coeff = list(BRUTE = 0, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, take half damage, immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Hunter, an alien master of rapid assault.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Charge modules loaded. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a charger carp, that likes running at people. But it doesn't have any legs...</span>"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
damage_coeff = list(BRUTE = 0.75, BURN = 0.75, TOX = 0.75, CLONE = 0.75, STAMINA = 0, OXY = 0.75)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>dextrous</b> type you can hold items, store an item within yourself, and have medium damage resistance, but do low damage on attacks. Recalling and leashing will force you to drop unstored items!</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>dextrous</b> type you can hold items, store an item within yourself, and take half damage, but do low damage on attacks. Recalling and leashing will force you to drop unstored items!</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Drone, a dextrous master of construction and repair.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Dextrous combat modules loaded. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! It can hold stuff in its fins, sort of.</span>"
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
//Bomb
|
||||
/mob/living/simple_animal/hostile/guardian/bomb
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
|
||||
range = 13
|
||||
playstyle_string = "<span class='holoparasite'>As an <b>explosive</b> type, you have moderate close combat abilities, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click.</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As an <b>explosive</b> type, you have moderate close combat abilities, take half damage, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Scientist, master of explosive death.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Explosive modules active. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's an explosive carp! Boom goes the fishy.</span>"
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
//Fire
|
||||
/mob/living/simple_animal/hostile/guardian/fire
|
||||
a_intent = INTENT_HELP
|
||||
melee_damage_lower = 7
|
||||
melee_damage_upper = 7
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attack_sound = 'sound/items/welder.ogg'
|
||||
attacktext = "ignites"
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
range = 7
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you have only light damage resistance, but will ignite any enemy you bump into. In addition, your melee attacks will cause human targets to see everyone as you.</span>"
|
||||
melee_damage_type = BURN
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you take 30% damage reduction to all but burn, which you are immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Wizard, bringer of endless chaos!</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Crowd control modules activated. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! OH GOD, EVERYTHING'S ON FIRE. Except you and the fish.</span>"
|
||||
@@ -38,6 +38,6 @@
|
||||
/mob/living/simple_animal/hostile/guardian/fire/proc/collision_ignite(AM as mob|obj)
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
if(!hasmatchingsummoner(M) && M != summoner && M.fire_stacks < 7)
|
||||
M.fire_stacks = 7
|
||||
if(!hasmatchingsummoner(M) && M != summoner && M.fire_stacks < 10)
|
||||
M.fire_stacks = 10
|
||||
M.IgniteMob()
|
||||
|
||||
@@ -4,14 +4,13 @@
|
||||
layer = LYING_MOB_LAYER
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/beam
|
||||
melee_damage_lower = 7
|
||||
melee_damage_upper = 7
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attacktext = "shocks"
|
||||
melee_damage_type = BURN
|
||||
attack_sound = 'sound/machines/defib_zap.ogg'
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
range = 7
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>lightning</b> type, you will apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them.</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>lightning</b> type, you have 30% damage reduction, apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Tesla, a shocking, lethal source of power.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Lightning modules active. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a lightning carp! Everyone else goes zap zap.</span>"
|
||||
@@ -31,7 +30,7 @@
|
||||
var/datum/beam/C = pick(enemychains)
|
||||
qdel(C)
|
||||
enemychains -= C
|
||||
enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=7, beam_type=/obj/effect/ebeam/chain)
|
||||
enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=13, beam_type=/obj/effect/ebeam/chain)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/beam/Destroy()
|
||||
removechains()
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
//Protector
|
||||
/mob/living/simple_animal/hostile/guardian/protector
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
range = 15 //worse for it due to how it leashes
|
||||
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>protector</b> type you cause your summoner to leash to you instead of you leashing to them and have two modes; Combat Mode, where you do and take medium damage, and Protection Mode, where you do and take almost no damage, but move slightly slower.</span>"
|
||||
@@ -33,9 +31,9 @@
|
||||
cooldown = world.time + 10
|
||||
if(toggle)
|
||||
cut_overlays()
|
||||
melee_damage_lower = initial(melee_damage_lower)
|
||||
melee_damage_upper = initial(melee_damage_upper)
|
||||
speed = initial(speed)
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
speed = 0
|
||||
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
|
||||
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
|
||||
toggle = FALSE
|
||||
@@ -44,8 +42,8 @@
|
||||
if(namedatum)
|
||||
shield_overlay.color = namedatum.colour
|
||||
add_overlay(shield_overlay)
|
||||
melee_damage_lower = 2
|
||||
melee_damage_upper = 2
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
speed = 1
|
||||
damage_coeff = list(BRUTE = 0.05, BURN = 0.05, TOX = 0.05, CLONE = 0.05, STAMINA = 0, OXY = 0.05) //damage? what's damage?
|
||||
to_chat(src, "<span class='danger'><B>You switch to protection mode.</span></B>")
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
ranged_cooldown_time = 1 //fast!
|
||||
projectilesound = 'sound/effects/hit_on_shattered_glass.ogg'
|
||||
ranged = 1
|
||||
range = 13
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>ranged</b> type, you have only light damage resistance, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit.</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>ranged</b> type, you have 10% damage reduction, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Sentinel, an alien master of ranged combat.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Ranged combat modules active. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one, it's a ranged carp. This fishy can watch people pee in the ocean.</span>"
|
||||
@@ -36,7 +35,7 @@
|
||||
obj_damage = initial(obj_damage)
|
||||
environment_smash = initial(environment_smash)
|
||||
alpha = 255
|
||||
range = initial(range)
|
||||
range = 13
|
||||
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
|
||||
toggle = FALSE
|
||||
else
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
obj_damage = 80
|
||||
next_move_modifier = 0.8 //attacks 20% faster
|
||||
next_move_modifier = 0.5 //attacks 50% faster
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls.</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but take half damage and have powerful attack capable of smashing through walls.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! It's really boring and standard. Better punch some walls to ease the tension.</span>"
|
||||
|
||||
@@ -2,11 +2,8 @@
|
||||
/mob/living/simple_animal/hostile/guardian/healer
|
||||
a_intent = INTENT_HARM
|
||||
friendly = "heals"
|
||||
speed = 0
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you have 30% damage reduction and may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the CMO, a potent force of life... and death.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught a support carp. It's a kleptocarp!</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Support modules active. Holoparasite swarm online.</span>"
|
||||
|
||||
@@ -534,7 +534,12 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
return
|
||||
if(isAI(M))
|
||||
return
|
||||
show_inv(usr)
|
||||
|
||||
/mob/MouseDrop_T(atom/dropping, atom/user)
|
||||
. = ..()
|
||||
if(ismob(dropping) && dropping != user)
|
||||
var/mob/M = dropping
|
||||
M.show_inv(user)
|
||||
|
||||
/mob/proc/is_muzzled()
|
||||
return 0
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
/obj/item/pen/sleepy/Initialize()
|
||||
. = ..()
|
||||
create_reagents(45, OPENCONTAINER)
|
||||
reagents.add_reagent("chloralhydratedelayed", 20)
|
||||
reagents.add_reagent("chloralhydrate", 20)
|
||||
reagents.add_reagent("mutetoxin", 15)
|
||||
reagents.add_reagent("tirizene", 10)
|
||||
|
||||
|
||||
@@ -323,6 +323,8 @@
|
||||
var/BR = brightness
|
||||
var/PO = bulb_power
|
||||
var/CO = bulb_colour
|
||||
if(color)
|
||||
CO = color
|
||||
var/area/A = get_area(src)
|
||||
if (A && A.fire)
|
||||
CO = bulb_emergency_colour
|
||||
@@ -360,6 +362,9 @@
|
||||
else
|
||||
removeStaticPower(static_power_used, STATIC_LIGHT)
|
||||
|
||||
/obj/machinery/light/update_atom_colour()
|
||||
. = ..()
|
||||
update()
|
||||
|
||||
/obj/machinery/light/process()
|
||||
if (!cell)
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
circuit = /obj/item/circuitboard/machine/rad_collector
|
||||
var/obj/item/tank/internals/plasma/loaded_tank = null
|
||||
var/stored_power = 0
|
||||
var/last_push
|
||||
var/active = 0
|
||||
var/locked = FALSE
|
||||
var/drainratio = 1
|
||||
@@ -61,9 +62,9 @@
|
||||
loaded_tank.air_contents.gases[/datum/gas/oxygen] -= gasdrained
|
||||
loaded_tank.air_contents.gases[/datum/gas/carbon_dioxide] += gasdrained*2
|
||||
GAS_GARBAGE_COLLECT(loaded_tank.air_contents.gases)
|
||||
var/bitcoins_mined = RAD_COLLECTOR_OUTPUT
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, bitcoins_mined*RAD_COLLECTOR_MINING_CONVERSION_RATE)
|
||||
stored_power-=bitcoins_mined
|
||||
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, stored_power*RAD_COLLECTOR_MINING_CONVERSION_RATE)
|
||||
last_push = stored_power
|
||||
stored_power = 0
|
||||
|
||||
/obj/machinery/power/rad_collector/interact(mob/user)
|
||||
if(anchored)
|
||||
@@ -170,9 +171,9 @@
|
||||
. = ..()
|
||||
if(active)
|
||||
if(!bitcoinmining)
|
||||
to_chat(user, "<span class='notice'>[src]'s display states that it has stored <b>[DisplayPower(stored_power)]</b>, and processing <b>[DisplayPower(RAD_COLLECTOR_OUTPUT)]</b>.</span>")
|
||||
to_chat(user, "<span class='notice'>[src]'s display states that it has stored <b>[DisplayPower(stored_power)]</b>, and is processing <b>[DisplayPower((RAD_COLLECTOR_OUTPUT)*((60 SECONDS)/SSmachines.wait))]</b> per minute. <br>The <b>plasma</b> within it's tank is being irradiated into <b>tritium</b>.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src]'s display states that it has stored a total of <b>[stored_power*RAD_COLLECTOR_MINING_CONVERSION_RATE]</b>, and producing [RAD_COLLECTOR_OUTPUT*RAD_COLLECTOR_MINING_CONVERSION_RATE] research points per minute.</span>")
|
||||
to_chat(user, "<span class='notice'>[src]'s display states that it's producing a total of <b>[(last_push*RAD_COLLECTOR_MINING_CONVERSION_RATE)*((60 SECONDS)/SSmachines.wait)]</b> research points per minute. <br>The <b>tritium</b> and <b>oxygen</b> within it's tank is being combusted into <b>carbon dioxide</b>.</span>")
|
||||
else
|
||||
if(!bitcoinmining)
|
||||
to_chat(user,"<span class='notice'><b>[src]'s display displays the words:</b> \"Power production mode. Please insert <b>Plasma</b>. Use a multitool to change production modes.\"</span>")
|
||||
|
||||
@@ -71,3 +71,9 @@
|
||||
projectile_type = /obj/item/projectile/beam/mindflayer
|
||||
select_name = "MINDFUCK"
|
||||
fire_sound = 'sound/weapons/laser.ogg'
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/weak
|
||||
projectile_type = /obj/item/projectile/beam/weak/minigun
|
||||
e_cost = 10
|
||||
fire_sound = 'sound/weapons/gatling.ogg'
|
||||
click_cooldown_override = 1
|
||||
|
||||
@@ -118,11 +118,11 @@
|
||||
switch(fail_tick)
|
||||
if(0 to 200)
|
||||
fail_tick += (2*(fail_chance))
|
||||
M.rad_act(40)
|
||||
M.rad_act(400)
|
||||
to_chat(M, "<span class='userdanger'>Your [name] feels warmer.</span>")
|
||||
if(201 to INFINITY)
|
||||
SSobj.processing.Remove(src)
|
||||
M.rad_act(80)
|
||||
M.rad_act(800)
|
||||
crit_fail = 1
|
||||
to_chat(M, "<span class='userdanger'>Your [name]'s reactor overloads!</span>")
|
||||
|
||||
|
||||
149
code/modules/projectiles/guns/energy/minigun.dm
Normal file
149
code/modules/projectiles/guns/energy/minigun.dm
Normal file
@@ -0,0 +1,149 @@
|
||||
//The ammo/gun is stored in a back slot item
|
||||
/obj/item/minigunpack2
|
||||
name = " Laser Gatling Pack"
|
||||
desc = "A massive battery pack with an attached laser gatling gun!"
|
||||
icon = 'icons/obj/guns/minigun.dmi'
|
||||
icon_state = "holstered"
|
||||
item_state = "backpack"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/obj/item/gun/energy/minigun/gun
|
||||
var/armed = 0 //whether the gun is attached, 0 is attached, 1 is the gun is wielded.
|
||||
var/overheat = 0
|
||||
var/overheat_max = 60
|
||||
var/heat_diffusion = 5
|
||||
|
||||
/obj/item/minigunpack2/Initialize()
|
||||
. = ..()
|
||||
gun = new(src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/minigunpack2/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/minigunpack2/process()
|
||||
overheat = max(0, overheat - heat_diffusion)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/minigunpack2/attack_hand(var/mob/living/carbon/user)
|
||||
if(src.loc == user)
|
||||
if(!armed)
|
||||
if(user.get_item_by_slot(SLOT_BACK) == src)
|
||||
armed = 1
|
||||
if(!user.put_in_hands(gun))
|
||||
armed = 0
|
||||
to_chat(user, "<span class='warning'>You need a free hand to hold the gun!</span>")
|
||||
return
|
||||
update_icon()
|
||||
user.update_inv_back()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You are already holding the gun!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/minigunpack2/attackby(obj/item/W, mob/user, params)
|
||||
if(W == gun) //Don't need armed check, because if you have the gun assume its armed.
|
||||
user.dropItemToGround(gun, TRUE)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/minigunpack2/dropped(mob/user)
|
||||
if(armed)
|
||||
user.dropItemToGround(gun, TRUE)
|
||||
|
||||
/obj/item/minigunpack2/MouseDrop(atom/over_object)
|
||||
. = ..()
|
||||
if(armed)
|
||||
return
|
||||
if(iscarbon(usr))
|
||||
var/mob/M = usr
|
||||
|
||||
if(!over_object)
|
||||
return
|
||||
|
||||
if(!M.incapacitated())
|
||||
|
||||
if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
|
||||
|
||||
|
||||
/obj/item/minigunpack2/update_icon()
|
||||
if(armed)
|
||||
icon_state = "notholstered"
|
||||
else
|
||||
icon_state = "holstered"
|
||||
|
||||
/obj/item/minigunpack2/proc/attach_gun(var/mob/user)
|
||||
if(!gun)
|
||||
gun = new(src)
|
||||
gun.forceMove(src)
|
||||
armed = 0
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You attach the [gun.name] to the [name].</span>")
|
||||
else
|
||||
src.visible_message("<span class='warning'>The [gun.name] snaps back onto the [name]!</span>")
|
||||
update_icon()
|
||||
user.update_inv_back()
|
||||
|
||||
|
||||
/obj/item/gun/energy/minigun
|
||||
name = "laser gatling gun"
|
||||
desc = "An advanced laser cannon with an incredible rate of fire. Requires a bulky backpack power source to use."
|
||||
icon = 'icons/obj/guns/minigun.dmi'
|
||||
icon_state = "minigun_spin"
|
||||
item_state = "minigun"
|
||||
flags_1 = CONDUCT_1
|
||||
force = 15
|
||||
recoil = 2
|
||||
slowdown = 1
|
||||
slot_flags = null
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list()
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/weak)
|
||||
burst_size = 2
|
||||
automatic = 1
|
||||
can_charge = 0
|
||||
selfcharge = EGUN_SELFCHARGE
|
||||
charge_tick = 2
|
||||
charge_delay = 5
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
item_flags = NEEDS_PERMIT | SLOWS_WHILE_IN_HAND
|
||||
var/obj/item/minigunpack2/ammo_pack
|
||||
|
||||
/obj/item/gun/energy/minigun/Initialize()
|
||||
if(istype(loc, /obj/item/minigunpack2)) //We should spawn inside an ammo pack so let's use that one.
|
||||
ammo_pack = loc
|
||||
else
|
||||
return INITIALIZE_HINT_QDEL //No pack, no gun
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/minigun/attack_self(mob/living/user)
|
||||
return
|
||||
|
||||
/obj/item/gun/energy/minigun/dropped(mob/user)
|
||||
if(ammo_pack)
|
||||
ammo_pack.attach_gun(user)
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/gun/energy/minigun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
if(ammo_pack)
|
||||
if(ammo_pack.overheat < ammo_pack.overheat_max)
|
||||
ammo_pack.overheat += burst_size
|
||||
..()
|
||||
else
|
||||
to_chat(user, "The gun's heat sensor locked the trigger to prevent lens damage.")
|
||||
|
||||
/obj/item/gun/energy/minigun/afterattack(atom/target, mob/living/user, flag, params)
|
||||
if(!ammo_pack || ammo_pack.loc != user)
|
||||
to_chat(user, "You need the backpack power source to fire the gun!")
|
||||
. = ..()
|
||||
|
||||
/obj/item/gun/energy/minigun/dropped(mob/living/user)
|
||||
ammo_pack.attach_gun(user)
|
||||
|
||||
@@ -39,6 +39,14 @@
|
||||
/obj/item/projectile/beam/weak
|
||||
damage = 15
|
||||
|
||||
/obj/item/projectile/beam/weak/minigun
|
||||
damage = 12.5
|
||||
armour_penetration = 40
|
||||
|
||||
/obj/item/projectile/beam/weak/minigun/Initialize()
|
||||
.=..()
|
||||
speed = pick(0.7,0.75,0.8,0.85,0.9,0.95,1,1.05,1.1,1.15)
|
||||
|
||||
/obj/item/projectile/beam/weak/penetrator
|
||||
armour_penetration = 50
|
||||
|
||||
|
||||
@@ -746,7 +746,7 @@
|
||||
total_volume = 0
|
||||
for(var/reagent in cached_reagents)
|
||||
var/datum/reagent/R = reagent
|
||||
if(R.volume < CHEMICAL_QUANTISATION_LEVEL)
|
||||
if((R.volume < 0.01) && !fermiIsReacting)
|
||||
del_reagent(R.id)
|
||||
else
|
||||
total_volume += R.volume
|
||||
|
||||
@@ -77,6 +77,16 @@
|
||||
updateUsrDialog()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(beaker)
|
||||
if(istype(I, /obj/item/reagent_containers/dropper))
|
||||
var/obj/item/reagent_containers/dropper/D = I
|
||||
D.afterattack(beaker, user, 1)
|
||||
|
||||
if(istype(I, /obj/item/reagent_containers/syringe))
|
||||
var/obj/item/reagent_containers/syringe/S = I
|
||||
S.afterattack(beaker, user, 1)
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/chem_heater/on_deconstruction()
|
||||
|
||||
@@ -191,6 +191,13 @@
|
||||
color = "#731008" // rgb: 115, 16, 8
|
||||
taste_description = "ketchup"
|
||||
|
||||
/datum/reagent/consumable/mustard
|
||||
name = "Mustard"
|
||||
id = "mustard"
|
||||
description = "Mustard, mostly used on hotdogs, corndogs and burgers."
|
||||
nutriment_factor = 5 * REAGENTS_METABOLISM
|
||||
color = "#DDED26" // rgb: 221, 237, 38
|
||||
taste_description = "mustard"
|
||||
|
||||
/datum/reagent/consumable/capsaicin
|
||||
name = "Capsaicin Oil"
|
||||
|
||||
@@ -200,22 +200,20 @@
|
||||
pH = 7.5 //God is alkaline
|
||||
|
||||
/datum/reagent/water/holywater/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
. = ..()
|
||||
ADD_TRAIT(L, TRAIT_HOLY, id)
|
||||
|
||||
if(is_servant_of_ratvar(L))
|
||||
to_chat(L, "<span class='userdanger'>A fog spreads through your mind, purging the Justiciar's influence!</span>")
|
||||
else if(iscultist(L))
|
||||
to_chat(L, "<span class='userdanger'>A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence</span>")
|
||||
|
||||
/datum/reagent/water/holywater/on_mob_end_metabolize(mob/living/L)
|
||||
REMOVE_TRAIT(L, TRAIT_HOLY, id)
|
||||
..()
|
||||
|
||||
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(is_servant_of_ratvar(M))
|
||||
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, purging the Justiciar's influence!</span>")
|
||||
..()
|
||||
|
||||
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(iscultist(M))
|
||||
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence</span>")
|
||||
..()
|
||||
if(iscultist(L))
|
||||
for(var/datum/action/innate/cult/blood_magic/BM in L.actions)
|
||||
BM.holy_dispel = FALSE
|
||||
return ..()
|
||||
|
||||
/datum/reagent/water/holywater/on_mob_life(mob/living/carbon/M)
|
||||
if(!data)
|
||||
@@ -224,9 +222,11 @@
|
||||
M.jitteriness = min(M.jitteriness+4,10)
|
||||
if(iscultist(M))
|
||||
for(var/datum/action/innate/cult/blood_magic/BM in M.actions)
|
||||
to_chat(M, "<span class='cultlarge'>Your blood rites falter as holy water scours your body!</span>")
|
||||
for(var/datum/action/innate/cult/blood_spell/BS in BM.spells)
|
||||
qdel(BS)
|
||||
if(!BM.holy_dispel)
|
||||
BM.holy_dispel = TRUE
|
||||
to_chat(M, "<span class='cultlarge'>Your blood rites falter as holy water scours your body!</span>")
|
||||
for(var/datum/action/innate/cult/blood_spell/BS in BM.spells)
|
||||
qdel(BS)
|
||||
if(data >= 25) // 10 units, 45 seconds @ metabolism 0.4 units & tick rate 1.8 sec
|
||||
if(!M.stuttering)
|
||||
M.stuttering = 1
|
||||
@@ -1445,9 +1445,6 @@
|
||||
color = "#FFFFFF" // white
|
||||
random_color_list = list("#FFFFFF") //doesn't actually change appearance at all
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////Hydroponics stuff///////////////////////////////
|
||||
|
||||
/datum/reagent/plantnutriment
|
||||
@@ -1489,16 +1486,8 @@
|
||||
tox_prob = 15
|
||||
pH = 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// GOON OTHERS
|
||||
|
||||
|
||||
|
||||
/datum/reagent/oil
|
||||
name = "Oil"
|
||||
id = "oil"
|
||||
@@ -2032,6 +2021,13 @@
|
||||
qdel(original_dna)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/mustardgrind
|
||||
name = "Mustardgrind"
|
||||
id = "mustardgrind"
|
||||
description = "A powerd that is mixed with water and enzymes to make mustard."
|
||||
color = "#BCC740" //RGB: 188, 199, 64
|
||||
taste_description = "plant dust"
|
||||
|
||||
/datum/reagent/pax/catnip
|
||||
name = "catnip"
|
||||
id = "catnip"
|
||||
|
||||
@@ -313,25 +313,6 @@
|
||||
. = 1
|
||||
..()
|
||||
|
||||
/datum/reagent/toxin/chloralhydratedelayed //sedates half as quickly and does not cause toxloss. same name/desc so it doesn't give away sleepypens
|
||||
name = "Chloral Hydrate"
|
||||
id = "chloralhydratedelayed"
|
||||
description = "A powerful sedative that induces confusion and drowsiness before putting its target to sleep."
|
||||
reagent_state = SOLID
|
||||
color = "#000067" // rgb: 0, 0, 103
|
||||
toxpwr = 0
|
||||
metabolization_rate = 1 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/toxin/chloralhydratedelayed/on_mob_life(mob/living/carbon/M)
|
||||
switch(current_cycle)
|
||||
if(10 to 20)
|
||||
M.confused += 1
|
||||
M.drowsyness += 1
|
||||
M.adjustStaminaLoss(7.5)
|
||||
if(20 to INFINITY)
|
||||
M.Sleeping(40, 0)
|
||||
..()
|
||||
|
||||
/datum/reagent/toxin/fakebeer //disguised as normal beer for use by emagged brobots
|
||||
name = "Beer"
|
||||
id = "fakebeer"
|
||||
@@ -389,12 +370,12 @@
|
||||
id = "tirizene"
|
||||
description = "A nonlethal poison that causes extreme fatigue and weakness in its victim."
|
||||
color = "#6E2828"
|
||||
data = 13
|
||||
data = 15
|
||||
toxpwr = 0
|
||||
|
||||
/datum/reagent/toxin/staminatoxin/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustStaminaLoss(REM * data, 0)
|
||||
data = max(data - 1, 3)
|
||||
data = max(data - 1, 5)
|
||||
..()
|
||||
. = 1
|
||||
|
||||
|
||||
@@ -82,6 +82,12 @@
|
||||
required_temp = 374
|
||||
mob_react = FALSE
|
||||
|
||||
/datum/chemical_reaction/mustard
|
||||
name = "Mustard"
|
||||
id = "mustard"
|
||||
results = list("mustard" = 5)
|
||||
required_reagents = list("mustardgrind" = 1, "water" = 10, "enzyme"= 1)
|
||||
|
||||
/datum/chemical_reaction/soapification/on_reaction(datum/reagents/holder, created_volume)
|
||||
var/location = get_turf(holder.my_atom)
|
||||
for(var/i = 1, i <= created_volume, i++)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
var/spillable = FALSE
|
||||
var/beaker_weakness_bitflag = NONE//Bitflag!
|
||||
var/container_HP = 2
|
||||
var/cached_icon
|
||||
|
||||
/obj/item/reagent_containers/Initialize(mapload, vol)
|
||||
. = ..()
|
||||
@@ -148,30 +149,71 @@
|
||||
/obj/item/reagent_containers/proc/temp_check()
|
||||
if(beaker_weakness_bitflag & TEMP_WEAK)
|
||||
if(reagents.chem_temp >= 444)//assuming polypropylene
|
||||
var/list/seen = viewers(5, get_turf(src))
|
||||
var/iconhtml = icon2html(src, seen)
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s melts from the temperature!</span>")
|
||||
playsound(get_turf(src), 'sound/FermiChem/heatmelt.ogg', 80, 1)
|
||||
to_chat(M, "<span class='warning'><i>[iconhtml] Have you tried using glass or meta beakers for high temperature reactions? These are immune to temperature effects.</i></span>")
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Times beakers have melted from temperature")
|
||||
qdel(src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
//melts glass beakers
|
||||
/obj/item/reagent_containers/proc/pH_check()
|
||||
if(beaker_weakness_bitflag & PH_WEAK)
|
||||
if((reagents.pH < 0.5) || (reagents.pH > 13.5))
|
||||
var/list/seen = viewers(5, get_turf(src))
|
||||
var/iconhtml = icon2html(src, seen)
|
||||
container_HP--
|
||||
if(container_HP <= 0)
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s melts from the extreme pH!</span>")
|
||||
playsound(get_turf(src), 'sound/FermiChem/acidmelt.ogg', 80, 1)
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Times beakers have melted from pH")
|
||||
qdel(src)
|
||||
if((reagents.pH < 1.5) || (reagents.pH > 12.5))
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/process()
|
||||
if(!cached_icon)
|
||||
cached_icon = icon_state
|
||||
var/damage
|
||||
var/cause
|
||||
if(beaker_weakness_bitflag & PH_WEAK)
|
||||
if(reagents.pH < 2)
|
||||
damage = (2 - reagents.pH)/20
|
||||
cause = "from the extreme pH"
|
||||
playsound(get_turf(src), 'sound/FermiChem/bufferadd.ogg', 50, 1)
|
||||
|
||||
if(reagents.pH > 12)
|
||||
damage = (reagents.pH - 12)/20
|
||||
cause = "from the extreme pH"
|
||||
playsound(get_turf(src), 'sound/FermiChem/bufferadd.ogg', 50, 1)
|
||||
|
||||
if(beaker_weakness_bitflag & TEMP_WEAK)
|
||||
if(reagents.chem_temp >= 444)
|
||||
if(damage)
|
||||
damage += (reagents.chem_temp/444)/5
|
||||
else
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s is damaged by the extreme pH and begins to deform!</span>")
|
||||
playsound(get_turf(src), 'sound/FermiChem/bufferadd.ogg', 50, 1)
|
||||
to_chat(M, "<span class='warning'><i>[iconhtml] Have you tried using plastic beakers (XL) or metabeakers for high pH reactions? These beakers are immune to pH effects.</i></span>")
|
||||
damage = (reagents.chem_temp/444)/5
|
||||
if(cause)
|
||||
cause += " and "
|
||||
cause += "from the high temperature"
|
||||
playsound(get_turf(src), 'sound/FermiChem/heatdam.ogg', 50, 1)
|
||||
|
||||
if(!damage || damage <= 0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
container_HP -= damage
|
||||
|
||||
var/list/seen = viewers(5, get_turf(src))
|
||||
var/iconhtml = icon2html(src, seen)
|
||||
|
||||
var/damage_percent = ((container_HP / initial(container_HP)*100))
|
||||
switch(damage_percent)
|
||||
if(-INFINITY to 0)
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s melts [cause]!</span>")
|
||||
playsound(get_turf(src), 'sound/FermiChem/acidmelt.ogg', 80, 1)
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Times beakers have melted")
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(src)
|
||||
return
|
||||
if(0 to 35)
|
||||
icon_state = "[cached_icon]_m3"
|
||||
desc = "[initial(desc)] It is severely deformed."
|
||||
if(35 to 70)
|
||||
icon_state = "[cached_icon]_m2"
|
||||
desc = "[initial(desc)] It is deformed."
|
||||
if(70 to 85)
|
||||
desc = "[initial(desc)] It is mildly deformed."
|
||||
icon_state = "[cached_icon]_m1"
|
||||
|
||||
update_icon()
|
||||
if(prob(25))
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s is damaged by [cause] and begins to deform!</span>")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
reagent_flags = OPENCONTAINER
|
||||
spillable = TRUE
|
||||
resistance_flags = ACID_PROOF
|
||||
container_HP = 3
|
||||
container_HP = 2
|
||||
|
||||
|
||||
/obj/item/reagent_containers/glass/attack(mob/M, mob/user, obj/target)
|
||||
@@ -115,7 +115,6 @@
|
||||
item_state = "beaker"
|
||||
materials = list(MAT_GLASS=500)
|
||||
beaker_weakness_bitflag = PH_WEAK
|
||||
container_HP = 5
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/Initialize()
|
||||
. = ..()
|
||||
@@ -128,27 +127,29 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/update_icon()
|
||||
if(!cached_icon)
|
||||
cached_icon = icon_state
|
||||
cut_overlays()
|
||||
|
||||
if(reagents.total_volume)
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]10")
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[cached_icon]10")
|
||||
|
||||
var/percent = round((reagents.total_volume / volume) * 100)
|
||||
switch(percent)
|
||||
if(0 to 9)
|
||||
filling.icon_state = "[icon_state]-10"
|
||||
filling.icon_state = "[cached_icon]-10"
|
||||
if(10 to 24)
|
||||
filling.icon_state = "[icon_state]10"
|
||||
filling.icon_state = "[cached_icon]10"
|
||||
if(25 to 49)
|
||||
filling.icon_state = "[icon_state]25"
|
||||
filling.icon_state = "[cached_icon]25"
|
||||
if(50 to 74)
|
||||
filling.icon_state = "[icon_state]50"
|
||||
filling.icon_state = "[cached_icon]50"
|
||||
if(75 to 79)
|
||||
filling.icon_state = "[icon_state]75"
|
||||
filling.icon_state = "[cached_icon]75"
|
||||
if(80 to 90)
|
||||
filling.icon_state = "[icon_state]80"
|
||||
filling.icon_state = "[cached_icon]80"
|
||||
if(91 to INFINITY)
|
||||
filling.icon_state = "[icon_state]100"
|
||||
filling.icon_state = "[cached_icon]100"
|
||||
|
||||
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(filling)
|
||||
@@ -167,7 +168,7 @@
|
||||
volume = 100
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
|
||||
container_HP = 6
|
||||
container_HP = 3
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/plastic
|
||||
name = "x-large beaker"
|
||||
@@ -227,7 +228,7 @@
|
||||
volume = 300
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
|
||||
container_HP = 8
|
||||
container_HP = 4
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/cryoxadone
|
||||
list_reagents = list("cryoxadone" = 30)
|
||||
@@ -284,7 +285,7 @@
|
||||
SLOT_L_STORE, SLOT_R_STORE,\
|
||||
SLOT_GENERC_DEXTROUS_STORAGE
|
||||
)
|
||||
container_HP = 2
|
||||
container_HP = 1
|
||||
|
||||
/obj/item/reagent_containers/glass/bucket/Initialize()
|
||||
beaker_weakness_bitflag |= TEMP_WEAK
|
||||
@@ -338,7 +339,7 @@
|
||||
materials = list(MAT_GLASS=0)
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 10
|
||||
container_HP = 2
|
||||
container_HP = 1
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/waterbottle/Initialize()
|
||||
beaker_weakness_bitflag |= TEMP_WEAK
|
||||
@@ -354,7 +355,7 @@
|
||||
list_reagents = list("water" = 100)
|
||||
volume = 100
|
||||
amount_per_transfer_from_this = 20
|
||||
container_HP = 2
|
||||
container_HP = 1
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/waterbottle/large/empty
|
||||
list_reagents = list()
|
||||
|
||||
@@ -13,6 +13,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
|
||||
var/works_from_distance = FALSE
|
||||
var/pshoom_or_beepboopblorpzingshadashwoosh = 'sound/items/rped.ogg'
|
||||
var/alt_sound = null
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //cutting down on exploits
|
||||
|
||||
/obj/item/storage/part_replacer/pre_attack(obj/machinery/T, mob/living/user, params)
|
||||
if(!istype(T) || !T.component_parts)
|
||||
@@ -67,6 +68,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/rating = 1
|
||||
rad_flags = RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/stock_parts/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
/obj/item/kitchen/rollingpin = 2,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 8,
|
||||
/obj/item/clothing/suit/apron/chef = 2,
|
||||
/obj/item/storage/box/cups = 2,
|
||||
/obj/item/reagent_containers/food/condiment/pack/ketchup = 5,
|
||||
/obj/item/reagent_containers/food/condiment/pack/mustard = 5,
|
||||
/obj/item/reagent_containers/food/condiment/pack/hotsauce = 5,
|
||||
/obj/item/reagent_containers/food/condiment/pack/astrotame = 5,
|
||||
/obj/item/reagent_containers/food/condiment/saltshaker = 5,
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
products = list(/obj/item/clothing/glasses/meson/engine = 5,
|
||||
/obj/item/clothing/glasses/welding = 5,
|
||||
/obj/item/multitool = 5,
|
||||
/obj/item/construction/rcd/loaded = 3,
|
||||
/obj/item/construction/rcd/loaded/upgraded = 3,
|
||||
/obj/item/grenade/chem_grenade/smart_metal_foam = 10,
|
||||
/obj/item/geiger_counter = 6,
|
||||
/obj/item/stock_parts/cell/high = 10,
|
||||
/obj/item/electronics/airlock = 10,
|
||||
/obj/item/electronics/apc = 10,
|
||||
/obj/item/electronics/airlock = 10,
|
||||
/obj/item/electronics/apc = 10,
|
||||
/obj/item/electronics/airalarm = 10,
|
||||
/obj/item/electronics/firealarm = 10,
|
||||
/obj/item/electronics/firelock = 10,
|
||||
|
||||
@@ -227,8 +227,8 @@
|
||||
name = "ChefDrobe"
|
||||
desc = "This vending machine might not dispense meat, but it certainly dispenses chef related clothing."
|
||||
icon_state = "chefdrobe"
|
||||
product_ads = "Our clothes are guaranteed to protect you from food splatters!"
|
||||
vend_reply = "Thank you for using the ChefDrobe!"
|
||||
product_ads = "Our clothes are guaranteed to protect you from food splatters!;Now stocking recipe books!"
|
||||
vend_reply = "Thank you for using the ChefDrobe!;Just like your grandmother's old recipes!"
|
||||
products = list(/obj/item/clothing/under/waiter = 3,
|
||||
/obj/item/radio/headset/headset_srv = 4,
|
||||
/obj/item/clothing/accessory/waistcoat = 3,
|
||||
@@ -241,7 +241,8 @@
|
||||
/obj/item/clothing/under/rank/chef/skirt = 2,
|
||||
/obj/item/clothing/head/chefhat = 2,
|
||||
/obj/item/reagent_containers/rag = 3,
|
||||
/obj/item/book/granter/crafting_recipe/cooking_sweets_101 = 2)
|
||||
/obj/item/book/granter/crafting_recipe/cooking_sweets_101 = 2,
|
||||
/obj/item/book/granter/crafting_recipe/coldcooking = 2)
|
||||
refill_canister = /obj/item/vending_refill/wardrobe/chef_wardrobe
|
||||
|
||||
/obj/item/vending_refill/wardrobe/chef_wardrobe
|
||||
|
||||
13
html/changelogs/AutoChangeLog-pr-8914.yml
Normal file
13
html/changelogs/AutoChangeLog-pr-8914.yml
Normal file
@@ -0,0 +1,13 @@
|
||||
author: "Ghommie (original PRs by Mickyan, Anturk, ShizCalev, nemvar and Naksu)"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "After rigorous mandatory art training for the crew, many new graffiti styles are now available"
|
||||
- bugfix: "Cleaned up some crayon and spraycan code for futureproofing."
|
||||
- bugfix: "Spraypainting blast doors no longer makes them see-through."
|
||||
- balance: "Paint remover now works on blast doors and the like."
|
||||
- rscadd: "Most objects can now be colored using a spray can."
|
||||
- spellcheck: "Added visible message to spraying objects and windows."
|
||||
- rscadd: "Colored lights now shine in different colours."
|
||||
- rscdel: "Removed individual buttons text in crayon/spraycan UI, speeding it up."
|
||||
- bugfix: "Text mode buffer is actually visible in the UI."
|
||||
- tweak: "Last letter of a text mode buffer no longer rotates out to be replaced with \"a\", allowing the text mode to be used for individual symbols."
|
||||
6
html/changelogs/AutoChangeLog-pr-9122.yml
Normal file
6
html/changelogs/AutoChangeLog-pr-9122.yml
Normal file
@@ -0,0 +1,6 @@
|
||||
author: "Sishen1542"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "fun"
|
||||
- rscdel: "bad stuff"
|
||||
- balance: "mech bad"
|
||||
5
html/changelogs/AutoChangeLog-pr-9170.yml
Normal file
5
html/changelogs/AutoChangeLog-pr-9170.yml
Normal file
@@ -0,0 +1,5 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "tons of peach themed items"
|
||||
- spellcheck: "caje"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user