adds a corruption healing reagent
title. Slowly purges corruption, and causes light toxins damage to nonrobots. Inverts its positive effect on overdose / becomes more toxic to nonrobots
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@@ -1693,3 +1693,26 @@
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name = "Synthi-Sanguirite"
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description = "A synthetic coagulant used to help bleeding wounds clot faster. Not quite as effective as name brand Sanguirite, especially on patients with lots of cuts."
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clot_coeff_per_wound = 0.8
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//Sloowly heals system corruption in robotic organisms. Causes mild toxins damage in nonrobots.
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/datum/reagent/medicine/system_cleaner
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name = "System Cleaner"
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description = "A reagent with special properties causing it to slowly reduce corruption in robots. Mildly toxic for nonrobots."
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reagent_state = LIQUID
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color = "#D7C9C6"
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metabolization_rate = 0.2 * REAGENTS_METABOLISM
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overdose_threshold = 30
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/datum/reagent/medicine/system_cleaner/on_mob_life(mob/living/carbon/M)
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. = ..()
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if(HAS_TRAIT(M, TRAIT_ROBOTIC_ORGANISM))
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M.adjustToxLoss(-0.2, toxins_type = TOX_SYSCORRUPT)
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else
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M.adjustToxLoss(0.5, toxins_type = TOX_DEFAULT)
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/datum/reagent/medicine/system_cleaner/overdose_process(mob/living/carbon/M)
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. = ..()
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if(HAS_TRAIT(M, TRAIT_ROBOTIC_ORGANISM))
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M.adjustToxLoss(0.4, toxins_type = TOX_SYSCORRUPT) //inverts its positive effect on overdose, for organics it's just more toxic
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else
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M.adjustToxLoss(0.5 , toxins_type = TOX_DEFAULT)
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